Mrvideogame

Effects spell

Jun 13th, 2015
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  1. Wise, Doom, Ascend, Immutable, Malleable, Predator, Benign, Unhinged
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  3. Unhinged, doom, Unhinged: When it procs, an explosion happens on the entity struck. Catch is that the power is variable, and if it is too strong you get hit as well.
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  5. Unhinged, doom, Wise: When it procs, a random entity around you turns to your side(Targets other mobs, if there are any). Downside is that passive entities might instead target you.
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  7. Unhinged, doom, doom: when this procs, a withering effect is cast on nearby entities. You may also be hit.
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  9. Unhinged, Doom, Ascend: when it procs, entities are blown back away from you. But you might also be blown into the air, high enough for fall damage.
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  11. Unhinged, Doom, Immutable: When it procs, you gain a "Shield" of absorption hearts, with a chance at being slowed.
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  13. Unhinged, Doom, Malleable: On a proc, you rip and tear at the flesh of the enemy. This might cause a large amount of damage to their health or armor, weaken or slow them, but might also send them into a frenzy to deal more damage.
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  15. Unhinged, Doom, Preadator: On a proc, the foe is targeted by other nearby mobs. This is good as they start fighting each other, the bad part is yo u might have more mobs to deal with.
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  17. Unhinged, Doom, Benign: On a proc you gain a short list of buffs, but those around you might get it as well.
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