BluMagma

Pokemon Ruby/Sapphire Box Names (Grab ACE)

Oct 3rd, 2024
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  1. NOTE: All credits for these codes go to Sleipnir17 and rileyk64, huge thanks to both of them. I just kinda stuck the box names together as necessary.
  2.  
  3. There's a chance I messed some of these up, so reach out to me if you run into issues.
  4.  
  5. List of available codes:
  6.  
  7. -Unlock Southern Island
  8. -Get any item
  9. -Make Groudon/Kyogre reappear
  10. -Make Rayquaza reappear
  11. -Make Regirock, Regice and Registeel reappear
  12. -Make Hoenn starters reappear
  13. -Make gift Beldum reappear
  14. -Make Wynaut egg reappear
  15. -Make the two fossils reappear
  16. -Change trainer name to any legal name
  17.  
  18. Want more codes? Give a look here:
  19. E-Sh4rk's code generator: https://e-sh4rk.github.io/CodeGenerator/index_rs.html
  20.  
  21. Actual codes:
  22.  
  23. -Unlock Southern Island:
  24. Note: this code will unlock Southern Island by setting its flag and providing the ticket. Go go collect the ticket from the lottery lady in Lilycove Department Store, then check if the event is triggered by taking the Lilycove ferry to see if the flag is also correctly set.
  25. You can safely use this code even if you somehow already have the ticket or you already have the flag set, you'll simply get the missing piece from the execution, thus unlocking the event (in case you already have the ticket you'll still get a new one from the lottery but that's fine, collecting a second ticket will not add a new one to your bag)
  26. _______________________________
  27. For English versions:
  28.  
  29. Box names:
  30. Box 1: (f?UnoU…o) [one …]
  31. Box 2: (.PnjR?n ) [ends with space]
  32. Box 3: (EE♀GUm ) [ends with two spaces]
  33. Box 4: (EZ……o ) [two …; ends with three spaces]
  34. Box 5: (Q Qn'Ifm) [one space after Q; righty '; upper case i]
  35. Box 6: ("!n Fzz ) [lefty "; one space after n; ends with space]
  36. Box 7: (EE'IPm ) [righty '; upper case i; ends with two spaces]
  37. Box 8: (E'CPm ) [righty '; ends with three spaces]
  38. Box 9: (E ) [ends with seven spaces]
  39. Box 10: ( …oa) [starts with five spaces; one …]
  40. Box 11: (…o ) [one …; ends with six spaces]
  41.  
  42.  
  43. -Get any item:
  44. Note: execute this code filling the variable characters as shown below, then go collect the item from the lottery lady in Lilycove Department Store
  45. Instructions: choose the item you want and get its hexadecimal index: if you're aiming for a regular item you can check the index here: https://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_III), if you're aiming for a glitch item then you already know its hex index. Said index should be a four digit value, ♥♦♣♠ (pad with zeros to the left if the index has less than four digits). Now choose the right code depending on your game language and fill the variable characters as shown in the code, according to ♥, ♦, ♣ and ♠
  46. _______________________________
  47. For English versions:
  48.  
  49. Box names:
  50. Box 1: (zRUn?SRn)
  51. Box 2: (EEE*……n ) [two …; ends with space]
  52. * = F if ♠=0, G if ♠=1, H if ♠=2, I [upper case i] if ♠=3, J if ♠=4, K if ♠=5, L if ♠=6, M if ♠=7, N if ♠=8, O [upper case o] if ♠=9, P if ♠=A, Q if ♠=B, R if ♠=C, S if ♠=D, T if ♠=E, U if ♠=F
  53.  
  54. Box 3: (EE*D!n ) [ends with two spaces]
  55. * = J if ♣=0, K if ♣=1, L if ♣=2, M if ♣=3, N if ♣=4, O [upper case o] if ♣=5, P if ♣=6, Q if ♣=7, R if ♣=8, S if ♣=9, T if ♣=A, U if ♣=B, F if ♣=C, G if ♣=D, H if ♣=E, I [upper case i] if ♣=F
  56.  
  57. Box 4: (E*B!n ) [ends with three spaces]
  58. if ♣=C,D,E,F, then
  59. * = J if ♦=0, K if ♦=1, L if ♦=2, M if ♦=3, N if ♦=4, O [upper case o] if ♦=5, P if ♦=6, Q if ♦=7, R if ♦=8, S if ♦=9, T if ♦=A, U if ♦=B, F if ♦=C, G if ♦=D, H if ♦=E, I [upper case i] if ♦=F
  60. if ♣=0,1,2,3,4,5,6,7,8,9,A,B, then
  61. * = I [upper case i] if ♦=0, J if ♦=1, K if ♦=2, L if ♦=3, M if ♦=4, N if ♦=5, O [upper case o] if ♦=6, P if ♦=7, Q if ♦=8, R if ♦=9, S if ♦=A, T if ♦=B, U if ♦=C, F if ♦=D, G if ♦=E, H if ♦=F
  62.  
  63. Box 5: (*/!n'"Rm) [righty '; lefty "]
  64. if ♦=D,E,F or (♦=C and ♣=C,D,E,F), then
  65. * = J if ♥=0, K if ♥=1, L if ♥=2, M if ♥=3, N if ♥=4, O [upper case o] if ♥=5, P if ♥=6, Q if ♥=7, R if ♥=8, S if ♥=9, T if ♥=A, U if ♥=B, F if ♥=C, G if ♥=D, H if ♥=E, I [upper case i] if ♥=F
  66. if ♦=0,1,2,3,4,5,6,7,8,9,A,B, or (♦=C and ♣=0,1,2,3,4,5,6,7,8,9,A,B), then
  67. * = I [upper case i] if ♥=0, J if ♥=1, K if ♥=2, L if ♥=3, M if ♥=4, N if ♥=5, O [upper case o] if ♥=6, P if ♥=7, Q if ♥=8, R if ♥=9, S if ♥=A, T if ♥=B, U if ♥=C, F if ♥=D, G if ♥=E, H if ♥=F
  68.  
  69. Box 6: (E ) [ends with seven spaces]
  70. Box 7: (E ) [ends with seven spaces]
  71. Box 8: (E ) [ends with seven spaces]
  72. Box 9: (E ) [ends with seven spaces]
  73. Box 10: ( …oa) [starts with five spaces; one …]
  74. Box 11: (…o ) [one …; ends with six spaces]
  75.  
  76.  
  77. _______________________________________________________________________________________________________________________________________
  78.  
  79.  
  80. -Make Groudon/Kyogre reappear:
  81. Note: this code will make Groudon/Kyogre reappear if you already caught or fought it. You should not use this code if Groudon/Kyogre is present since you'll not be able to check if the code worked properly
  82. _______________________________
  83. For English versions:
  84.  
  85. Box names:
  86. Box 1: (gBUn/U…o) [one …]
  87. Box 2: (CQns Rn ) [one space after s; ends with space]
  88. Box 3: (EE…Ogm ) [one …; upper case o; ends with two spaces]
  89. Box 4: (E FRm ) [one space after E; ends with three spaces]
  90. Box 5: (…OQm F…o) [one …; upper case o; one space after m; one …]
  91. Box 6: (…!ny…!n ) [one …; one …; ends with space]
  92. Box 7: (EE'OQm ) [righty '; upper case o; ends with two spaces]
  93. Box 8: (E ) [ends with seven spaces]
  94. Box 9: (E ) [ends with seven spaces]
  95. Box 10: ( …oa) [starts with five spaces; one …]
  96. Box 11: (…o ) [one …; ends with six spaces]
  97.  
  98.  
  99.  
  100. -Make Rayquaza reappear:
  101. Note: this code will make Rayquaza reappear if you already caught or fought it. You should not use this code if Rayquaza is present since you'll not be able to check if the code worked properly
  102. _______________________________
  103. For English versions:
  104.  
  105. Box names:
  106. Box 1: (g?Unz……o) [two …]
  107. Box 2: (.PnS Qn ) [one space after S; ends with space]
  108. Box 3: (EE/Nfm ) [ends with two spaces]
  109. Box 4: (E FRm ) [one space after E; ends with three spaces]
  110. Box 5: (/NPm ) [ends with four spaces]
  111. Box 6: (E ) [ends with seven spaces]
  112. Box 7: (E ) [ends with seven spaces]
  113. Box 8: (E ) [ends with seven spaces]
  114. Box 9: (E ) [ends with seven spaces]
  115. Box 10: ( …oa) [starts with five spaces; one …]
  116. Box 11: (…o ) [one …; ends with six spaces]
  117.  
  118.  
  119. -Make Regirock, Regice and Registeel reappear:
  120. Note: this code will make Regirock, Regice and Registeel reappear if you already caught or fought. You should not use this code if all the three Pokémon are present since you'll not be able to check if the code worked properly but it is fine to use it if some of them are present
  121. _______________________________
  122. For English versions:
  123.  
  124. Box names:
  125. Box 1: (g?UnlE…o) [lower case L; one …]
  126. Box 2: (.Pn !n ) [two spaces after n; ends with space]
  127. Box 3: (EEDOfm ) [upper case o; ends with two spaces]
  128. Box 4: (E FRm ) [one space after E; ends with three spaces]
  129. Box 5: (DOPm ) [upper case o; ends with four spaces]
  130. Box 6: (E ) [ends with seven spaces]
  131. Box 7: (E ) [ends with seven spaces]
  132. Box 8: (E ) [ends with seven spaces]
  133. Box 9: (E ) [ends with seven spaces]
  134. Box 10: ( …oa) [starts with five spaces; one …]
  135. Box 11: (…o ) [one …; ends with six spaces]
  136.  
  137.  
  138. _______________________________________________________________________________________________________________________________________
  139.  
  140.  
  141. -Make Hoenn starters reappear:
  142. Note: this code will make Birch's bag reappear in its usual spot in Route 101. By interacting with it you'll be able to pick up one of the three starters. After that you'll enter the battle against Poochyena and after beating it you'll warp into Birch's laboratory. Your starter will be in your team or, if you don't have empty party slots, in your boxes
  143. _______________________________
  144. For English versions:
  145.  
  146.  
  147. Box names:
  148. Box 1: (g?Unm/…o) [one …]
  149. Box 2: (.Pn !n ) [two spaces after n; ends with space]
  150. Box 3: (EE…Nfm ) [one …; ends with two spaces]
  151. Box 4: (E FRm ) [one space after E; ends with three spaces]
  152. Box 5: (…NPm ) [one …; ends with four spaces]
  153. Box 6: (E ) [ends with seven spaces]
  154. Box 7: (E ) [ends with seven spaces]
  155. Box 8: (E ) [ends with seven spaces]
  156. Box 9: (E ) [ends with seven spaces]
  157. Box 10: ( …oa) [starts with five spaces; one …]
  158. Box 11: (…o ) [one …; ends with six spaces]
  159.  
  160. _______________________________
  161.  
  162. _______________________________________________________________________________________________________________________________________
  163.  
  164.  
  165. -Make gift Beldum reappear:
  166. Note: after executing this code the Pokéball containing Beldum in Steven's house will reappear. Executing this code while the ball is already available will have no effect and should not be done since there would be no way to check if the code worked properly
  167. _______________________________
  168. For English versions:
  169.  
  170. Box names:
  171. Box 1: (g?UnME…o) [one …]
  172. Box 2: (.Pnp !n ) [one space after p; ends with space]
  173. Box 3: (EEDJfm ) [ends with two spaces]
  174. Box 4: (E FRm ) [one space after E; ends with three spaces]
  175. Box 5: (DJPm ) [ends with four spaces]
  176. Box 6: (EEEEEEEE)
  177. Box 7: (EEEEEEEE)
  178. Box 8: (EEEEEEEE)
  179. Box 9: (E ) [ends with seven spaces]
  180. Box 10: ( …oa) [starts with five spaces; one …]
  181. Box 11: (…o ) [one …; ends with six spaces]
  182.  
  183.  
  184.  
  185. -Make Wynaut egg reappear:
  186. Note: after executing this code the old lady in Lavaridge City will give you the egg again. Executing this code while the egg is already available will have no effect and should not be done since there would be no way to check if the code worked properly
  187. _______________________________
  188. For English versions:
  189.  
  190. Box names:
  191. Box 1: (g?UnME…o) [one …]
  192. Box 2: (.Pnp !n ) [one space after p; ends with space]
  193. Box 3: (EE/Jfm ) [ends with two spaces]
  194. Box 4: (E FRm ) [one space after E; ends with three spaces]
  195. Box 5: (/JPm ) [ends with four spaces]
  196. Box 6: (EEEEEEEE)
  197. Box 7: (EEEEEEEE)
  198. Box 8: (EEEEEEEE)
  199. Box 9: (E ) [ends with seven spaces]
  200. Box 10: ( …oa) [starts with five spaces; one …]
  201. Box 11: (…o ) [one …; ends with six spaces]
  202.  
  203. _______________________________________________________________________________________________________________________________________
  204.  
  205.  
  206. -Make the two fossils reappear:
  207. Note: this code will make both the fossils reappear if you already picked up. You should not use this code if the fossils are present since you'll not be able to check if the code worked properly
  208. _______________________________
  209. For English versions:
  210.  
  211. Box names:
  212. Box 1: (g?Unz……o) [two …]
  213. Box 2: (.Pna Qn ) [one space after a; ends with space]
  214. Box 3: (EE"Pfm ) [righty "; ends with two spaces]
  215. Box 4: (E FRm ) [one space after E; ends with three spaces]
  216. Box 5: ("PPm ) [righty "; ends with four spaces]
  217. Box 6: (EEEEEEEE)
  218. Box 7: (EEEEEEEE)
  219. Box 8: (EEEEEEEE)
  220. Box 9: (E ) [ends with seven spaces]
  221. Box 10: ( …oa) [starts with five spaces; one …]
  222. Box 11: (…o ) [one …; ends with six spaces]
  223.  
  224. _______________________________
  225. _______________________________________________________________________________________________________________________________________
  226.  
  227. -Change trainer name to any legal name:
  228. Notes: this code will change your trainer name to the name you write in box 5. This means you can only use names you can write with legal characters
  229. _______________________________
  230. For English versions:
  231.  
  232. Box names:
  233. Box 1: (hCUn♀…!n) [one …]
  234. Box 2: (BQnFHEn ) [ends with space]
  235. Box 3: (EEF BuB ) [one space after F; ends with space]
  236. Box 4: (mEEEEEEE)
  237. Box 5: (*******) [leave the last slot empty] *******=desired name
  238. Box 6: (EEEF !u ) [one space after F; ends with space]
  239. Box 7: (EEEEEEEE)
  240. Box 8: (EEEEEEEE)
  241. Box 9: (E ) [ends with seven spaces]
  242. Box 10: ( …oa) [starts with five spaces; one …]
  243. Box 11: (…o ) [one …; ends with six spaces]
  244.  
  245. _______________________________
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