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- var NTConfig_UseRedemptionHP;
- var NTConfig_UseRedemptionMP;
- function NT_LoadConfig()
- {
- //-----------------------------------------------------------------------------------------------------
- // If you have trouble configuring your bot, follow the links below:
- // Wiki: http://www.ProjectEtal.com/wiki
- // Forums: http://www.ProjectEtal.com
- // This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
- //
- // -----------------------------------------------------------------------------------------------------
- //NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
- //------------------------------------------------------------------------------>>
- // Etal Clone Hunter Options.
- //------------------------------------------------------------------------------>>
- //NTConfig_Script.push("NTCloneHunter.ntj");
- NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
- NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
- NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
- NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
- //-------------------------------------------------------------------------------
- // Level announcer
- //-------------------------------------------------------------------------------
- NTConfig_Announcer = false; // Run the level announcer
- NTConfig_LevelMin = 50; // Lowest level to announce a level up
- NTConfig_Output = "Congrats on level"; // What to say on level up
- NTConfig_LogIt = true; // log every level up
- //------------------------------------------------------------------------------
- // Leech, Leech Fighter & Team Botting Settings
- //------------------------------------------------------------------------------
- NTConfig_Leader = ""; // Leaders name. (Don't set to yourself.)
- NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
- NTConfig_PartyMaxTime = 20; // Time in seconds the leecher has to party with leader before exiting game
- NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher.
- NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
- //NTConfig_Script.push("NTLeechCows.ntj"); // Leech fighter cow script. Must run leader with NTCow.ntj
- NTConfig_WaitForCowPortal = 240; // time in seconds to wait for the leader to make cow portal before aborting the script
- //NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader
- LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
- //NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above).
- NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
- //NTConfig_Script.push("NTUniversalDiabloLeech.ntj"); // (NTConfig_Leader must be configured above).
- NTConfig_LeechChaos = 1; // 0 = Portal Leecher, 1 = Leech follow, 2 = Leech Fighter (leech portals).
- NTConfig_followDelay = 8000; // Delay in milliseconds to enter follow portal
- ChaosLocx = 7763; ChaosLocy = 5267; // Hide location for Passive leecher alternate = ChaosLocx = 7767; ChaosLocy = 5263;
- NTConfig_TakeTpDiablo = "Safe Tp up for leechers"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
- NTConfig_UseChatCommandPortal = true; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
- //NTConfig_Script.push("NTUniversalBaalLeech.ntj");
- NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
- NTConfig_TakeTpBaal = "Hot TP"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
- NTConfig_LeechPrecast = false; // Do you want your leecher to precast?
- NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)?
- leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only).
- NTConfig_LeechHydra = 1; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
- NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves?
- NTConfig_WaitAtPassiveSPotForBaal = false; // leech fighters will wait at passive leech spot for baal to enter WS Chamber. Helpful if you having problems with baal bugging and not entering portal
- NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
- _FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
- NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town?
- NTConfig_UsePaliAura = 0; // Set to the skill # of the aura you want to use.
- NTConfig_LeechHolyBoltBaal = false; // Use Holy bolt attack sequence?
- NTConfig_LeechWalkAround = false; // Will cause you char to move slightly if Holy Bolt is being blocked.
- //NTConfig_Script.push("NTHelper.ntj"); // See http://www.projectetal.com/forums/index.php?threads/beta-ish-release-of-nthelper-ntj.14623/
- NTConfig_DoNotFollowAreas = [34, 35, 36, 107, 128, 129, 130, 124, 100, 101, 102]; // Won't take a WP or TP to these areas
- NTConfig_DoNotAttackAreas = [34, 35, 36, 107, 128, 129, 130, 124, 100, 101, 102]; // Won't attack in these areas
- NTConfig_AllowCommands = false; // Allows leader to issue commands such as 'exit', 'town', 'follow', etc. 'follow' is ON by default.
- NTConfig_PortalAtLeechersCorpses = true; // Make a TP at players corpses when they die near you
- NTConfig_MessageDeadPlayers = false; // Send a msg to those players when they die
- NTConfig_DeadPlayerMsg = "My tp for your corpse"; // The actual message to send
- NTConfig_GreetPlayers = false; // Greet players who join your party
- NTConfig_GreetMsg = "Hello, %name%!"; // The message to send
- NTConfig_HelperHumor = false; // 0.3% chance to say a silly phrase and skip doing the command you issued.
- NTConfig_Quest_Cain = false; // true/false to do quests when using rush commands
- NTConfig_Quest_Radament = false; // true/false to do quests when using rush commands
- NTConfig_Quest_Izual = false; // true/false to do quests when using rush commands
- NTConfig_Quest_Tome = false; // true/false to do quests when using rush commands
- NTConfig_Quest_Shenk = false; // true/false to do quests when using rush commands
- NTConfig_Quest_Anya = false; // true/false to do quests when using rush commands
- NTConfig_Quest_Ancients = false; // true/false to do quests when using rush commands
- NTConfig_Quest_Baal = false; // true/false to do quests when using rush commands
- NTConfig_TpHarem = false; // true/false to tp at harem after duriel
- NTConfig_KillCouncils = false; // true/false to kill all counsel members
- NTConfig_ClearCS = false; // true/false to clear CS when doing diablo quest
- NTConfig_CSDodge = false; // dodge in CS
- //------------------------------------------------------------------------------
- // Boss Configuration
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- // Act 1 Scripts
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTBloodMoor.ntj");
- NTConfig_ClearBloodMoor = true; // Clears Blood Moor
- NTConfig_DenOfEvil = true; // Clears Den of Evil
- NTConfig_ClearDenTwice = false; // Clears Den twice, good for getting quest
- //NTConfig_Script.push("NTColdPlains.ntj");
- NTConfig_ClearColdPlains = -1; // 0 : Bishibosh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ClearCPCaves = -1; // 0 : Cold Crow Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_CPSpecialChest = true; // Set to true to grab Cave level 2 chest, false if not
- //NTConfig_Script.push("NTBurialGrounds.ntj");
- NTConfig_ClearBurialGrounds = -1; // 0 : Blood Raven only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ClearMausoleum = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearCrypt = -1; // 0 : Bonebreaker only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTStonyField.ntj");
- NTConfig_ClearStony = -1; // 0 : Rakanishy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ClearTristram = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Griswold only
- //NTConfig_Script.push("NTUndergroundPassage.ntj");
- NTConfig_ClearPassageLevel1 = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearPassageLevel2 = false; // Set true to clear Underground Passage Level 2, false if not.
- //NTConfig_Script.push("NTDarkWood.ntj");
- NTConfig_ClearDarkWood = -1; // 0 : Treehead Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTBlackMarsh.ntj");
- NTConfig_ClearBlackMarsh = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearForgotten = -1; // 0 : Countess Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ClearTheHole = -1; // 0 : Snag chests only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTTamoeHighland.ntj");
- NTConfig_ClearTamoe = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearTamoePit = -1; // 0 : Chest Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTOuterCloister.ntj");
- NTConfig_ClearOCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTBarracks.ntj");
- NTConfig_ClearBarracks = 0; // 0 : Smith Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTJail.ntj"); // Will only clear Jail Level 1 due to pathing issues
- NTConfig_ClearJail = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTInnerCloister.ntj");
- NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearCathedral = -1; // 0 : Boneash Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTCatacombs.ntj");
- NTConfig_ClearAllCatacombs = 0; // 0 : Andy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearAndarielThrone = false; // Set to true to clear the throne room after Andy, false if not
- //NTConfig_Script.push("NTMooMooFarm.ntj"); // There are currently NO options for this script, still working on it
- NTConfig_CowKingChicken = 95; // percentage of king's hp if below this the bot will close d2. Set to 0 to dissable. Note that this has a limited range will NOT help in pubs
- //------------------------------------------------------------------------------
- // Act 2 Scripts
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTSewersRad.ntj");
- NTConfig_RadSewerStairs = false; // Set to true to start from town stairs, false to start from the WayPoint
- NTConfig_ClearRadSewers = -1; // 0 : Radament only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTRockyWaste.ntj");
- NTConfig_WalkFromGohlein = true; // Set to true to walk from town, false uses WP
- NTConfig_ClearRockyWaste = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearStonyTomb = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTDryHills.ntj");
- NTConfig_ClearDryHills = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearHallsofDead = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTFarOasis.ntj");
- NTConfig_ClearFarOasis = -1; // 0 : BeetleBurst only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ClearMaggotLair = 0; // 0 : Coldworm the Burrower Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTLostCity.ntj");
- NTConfig_ClearLostCity = -1; // 0 : Dark Elder only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearAncientTunnels = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTClawViperTemple.ntj");
- NTConfig_ClearViperTemple = 0; // 0 : Fangskin, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTHaremToCellar.ntj");
- NTConfig_ClearHarem2 = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearPalaceCellar = -1; // 0 : Fire Eye only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTArcaneSanctuary.ntj");
- NTConfig_ClearArcaneSanc = -1; // 0 : Summoner Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_OpenSummonerChests = false; // Set true to open the chests on the 3 Non-Summoner corners
- //NTConfig_Script.push("NTCanyonOfMagi.ntj");
- NTConfig_ClearMagiCanyon = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_RaidTombs = -1; // 0 : Duriel Only, 1 : Chests Only, 2 : Clear Only, 3 : Everything, -1 : Disable
- //------------------------------------------------------------------------------
- // Act 3 Scripts
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTSpiderForest.ntj");
- NTConfig_ClearArachnidLair = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearSpiderForest = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearSpiderCavern = -1; // 0 : Sszark Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTGreatMarsh.ntj");
- NTConfig_ClearGreatMarsh = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTFlayerJungle.ntj");
- NTConfig_ClearFlayerJungle = -1; // 0 : StormTree Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ClearFlayerDungeons = -1; // 0 : Endugu Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ClearSwampyPit = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTLowerKurast.ntj");
- NTConfig_ClearLower = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_LowerChests = false; // Set to true to grab chests, false if not
- //NTConfig_Script.push("NTKurastBazaar.ntj");
- NTConfig_ClearBazaar = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_BazaarChests = false; // Set to true to grab chests, false if not
- NTConfig_ClearRuinedTemple = -1; // 0 : Sarina Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ClearDisusedFane = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearSewersAct3 = -1; // 0 : Icehawk Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTUpperKurast.ntj");
- NTConfig_ClearForgottenTemple = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearForgottenReliquary = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearUpper = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_UpperChests = false; // Set to true to grab chests, false if not
- //NTConfig_Script.push("NTTravincal.ntj");
- NTConfig_ClearRuinedFane = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearDisusedReliquary = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearTravincal = 0; // 0 : Council Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTDuranceOfHate.ntj");
- NTConfig_ClearDury = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_KillDuryCouncil = false; // Set to true to kill Council, false if not
- NTConfig_KillMeph = false; // Set to true to kill Mephisto, false if not
- NTConfig_RedPortal = false; // Set to true to use Red Portal, false if not
- //------------------------------------------------------------------------------
- // Act 4 Scripts
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTOutterSteppes.ntj");
- NTConfig_ClearOutterSteppes = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTPlainsOfDespair.ntj");
- NTConfig_ClearPlains = -1; // 0 : Izual only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTCityOfDamned.ntj");
- NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTRiverOfFlame.ntj");
- NTConfig_ClearRiverOfFlame = -1; // 0 : Hephasto only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_Script.push("NTChaosSanctuary.ntj");
- NTConfig_Dodge = false; //
- NTConfig_FastChaos = false; // Set true to clear seal area/bosses, false for full
- NTConfig_EvenFasterChaos = false; // Set to true to clear ONLY the seal bosses at each seal.
- NTConfig_Entrance = false; // Set true to start from Entrance, false for Star
- NTConfig_LeechSupport = true; // Set true to support leechers, false if not
- //--------------------------//
- // "Public Diablo Settings" //
- //--------------------------//
- NTConfig_CS_SafeTP = "tp up"; // Message for the Safe TP
- NTConfig_CS_HotTP = "Chaos Hot TP."; // Message for the Hot TP
- NTConfig_CS_NextGame = "New Game Is "; // Message after Diablo is dead
- NTConfig_CS_LeechSupTP = "lvl time"; // Message for LeechSupport
- NTConfig_CS_SealBasher = "Don't hit the seals."; // Message if people hit seals (Seal bashers, lol)
- //-----------------------------------------------------------------------------------
- // Act 5 Scripts
- //------------------------------------------------------------------------------------
- //NTConfig_Script.push("NTBloodyFoothills.ntj");
- NTConfig_ClearBloodyFoothills = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_BloodyFoothillsBoss = -1; // 0 : Shenk, 1: Dac Farren, 2 : Both, -1 : Disable
- //NTConfig_Script.push("NTFrigidHighlands.ntj");
- NTConfig_ClearFrigidHighlands = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_KillEldritch = false; // Set true to kill Eldritch, false if not
- NTConfig_KillSharptooth = false; // Set true to kill Sharptooth Slayer, false if not
- NTConfig_KillEyeBack = false; // Set true to kill Eyeback The Unleashed, false if not
- NTConfig_ClearAbaddon = 0; // 0 : Chest Only, 1 : Clear Path 2 : Clear All
- //NTConfig_Script.push("NTArreatPlateau.ntj");
- NTConfig_ClearArreatPlateau = 0; // 0 : Thresh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ArreatEvilUrn = false; // Set true to open Evil Urn, false if not
- NTConfig_ClearPitOfAcheron = 0; // 0 : Chest Only, 1 : Clear Path 2 : Clear All
- //NTConfig_Script.push("NTCrystallinePassage.ntj");
- NTConfig_ClearCrystalline = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearFrozenRiver = 0; // 0 : Frozenstein Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTNihlathaksTemple.ntj");
- NTConfig_UseTemplePortal = false; // Use red portal in act 5? (Set false for waypoint.)
- NTConfig_KillPindleskin = false; // Set true to kill Pindleskin, false if not
- NTConfig_KillNihlathak = false; // Set true to kill Nihlathak, false if not
- NTConfig_OpenEvilUrnOrChests = -1; // 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open
- NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak?
- //NTConfig_Script.push("NTGlacialTrail.ntj");
- NTConfig_ClearGlacialTrail = 0; // 0 : Bonesaw Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_ClearDrifterCavern = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- //NTConfig_Script.push("NTFrozenTundra.ntj");
- NTConfig_ClearFrozenTundra = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearInfernalPit = 0; // 0 : Chest Only, 1 : Clear Path 2 : Clear All
- //NTConfig_Script.push("NTAncientsWay.ntj");
- NTConfig_ClearAncientWay = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
- NTConfig_ClearIcyCellar = 0; // 0 : SnapChip Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- NTConfig_Script.push("NTWorldstoneKeep.ntj");
- NTConfig_ClearWorldStoneKeep = 0; // 0 : Baal Run Only, 1 : Clear Path 2 : Clear All (From Waypoint)
- NTConfig_MakeWSK3TP = false; // Make WS3 TP for help clearing the Throne
- NTConfig_CheckSoulKillers = false; // End script if Stygian Dolls are found in Throne
- NTConfig_MakeHotTP = true; // Make a hot TP before clearing Throne
- NTConfig_PreWaveTele = false; // Teleport before wave to keep merc close
- NTConfig_HolyBoltBaal = true; // Use Holy Bolt on wave 2 magic immunes
- NTConfig_WalkAround = true; // Move if HB isn't hitting monster
- NTConfig_Wave2PSNCheck = false; // Heal after wave 2 if poisoned
- NTConfig_Wave3Move = 1; // 0 : Don't Move, 1 : Right Side, 2 : Left Side
- NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
- NTConfig_KillBaal = true; // Set true to kill Baal, false if not
- //------------------------\\
- // "Public Baal Settings" \\
- //------------------------\\
- NTThrone_Announce = false; // Announce mobs in the Throne room pre-tp?
- Baal_WSK3_TP_MSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.)
- Baal_HotTp = "HOT TP!"; // Hot TP message. (NTConfig_MakeHotTP must be set true.)
- Baal_SafeTp = "SAFE TP!."; // What to say when bot opens the safe TP.
- Baal_KillBaalMessage = "Let's kill Baal!"; // What to say after last wave, before entering chamber.
- Baal_NextGameMessage = "Etal Bot - ProjectEtal.com"; // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
- Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
- Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.)
- //------------------------------------------------------------------------------
- // NTWPGrabber Instructions
- //------------------------------------------------------------------------------
- // NTWPGrabber iterates through areas grabbing relevant waypoints.
- // * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
- //
- // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
- // * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
- //
- // It's HIGHLY recommended to disable all normal pickits while running the quest module.
- // * Quest nip is required while running the quest module.
- // * Make sure you have space in your stash (& a clear cube) for the quest items
- //
- // Your character WILL die if you cannot handle the quest.
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTWPGrabber.ntj");
- NTConfig_DoQuests =
- [
- //"Den Of Evil",
- //"The Search For Cain",
- //"Radament's Lair",
- //"Horadric cube",
- //"Lam Esen's Tome",
- //"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
- //"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
- //"Fallen Angel",
- //"Siege on Harrogath",
- //"Prison Of Ice",
- //"Rite Of Passage",
- ];
- //NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.
- //------------------------------------------------------------------------------
- // Misc. Scripts
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
- //NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
- //NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
- //NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
- NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
- NTConfig_HostileHandler = true; // true to use the new hostile handler
- RunFromHostiles = true; // true to leave game when hostiled
- KillHostiler = true; // true to kill the hostile player
- TauntHostile = true; // true to taunt the hostiler, false if not
- //------------------------------------------------------------------------------
- // Speed Settings
- //------------------------------------------------------------------------------
- me.maxgametime = 1200; // Maximum game length in seconds (0 is infinite).
- NTConfig_MinIngameTime = 0; // Amount of minutes to remain ingame. Ensures game length. Setting is in minutes
- NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
- NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
- NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
- //------------------------------------------------------------------------------
- // Chicken settings
- //------------------------------------------------------------------------------
- NTConfig_SkipHealLife = 90; // If you are over this percentage of life, you won't go to a healer.
- NTConfig_SkipHealMana = 70; // If you are over this percentage of mana, you won't go to a healer.
- NTConfig_LifeThresh = 85; // Drink a health potion if under this percent of life.
- NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
- NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana.
- NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
- NTConfig_EtalLifeChicken = 30; // This is your Etal chicken life percent. If you go below this life total, exit D2.
- NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
- NTConfig_ChickenStyle = 0; // What kind of chicken? 0 to CloseD2 - 1 to Exit game (Closing D2 is safer)
- NTConfig_TPChicken = 0; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
- NTConfig_MercTPChicken = 0; // Under this % of Merc health will attempt to tp to town and heal. (Set to 0 to disable.)
- NTConfig_MercLifeThresh = 75; // Give merc a health potion if under this percent of life.
- NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
- NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
- //------------------------------------------------------------------------------
- // Inventory settings
- //------------------------------------------------------------------------------
- NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses.
- NTConfig_FreeSpace = 4; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
- // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
- NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
- NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
- NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
- NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];
- NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
- //----------------------------------------------------------------------------------------------
- // Belt Settings
- // Type of potion used in each belt column
- // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
- // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
- // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
- // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
- // To use rejuvenations only, put "rv" in all columns.
- //----------------------------------------------------------------------------------------------
- NTConfig_BeltColType[0] = "hp";
- NTConfig_BeltColType[1] = "hp";
- NTConfig_BeltColType[2] = "rv";
- NTConfig_BeltColType[3] = "rv";
- //-----------------------------------------------------------------------------------
- // Pickit (SnagIt) Configuration
- // * Select one group only (normal / advance / extreme / Master)
- //-----------------------------------------------------------------------------------
- //NTConfig_NIPFilePath.push("normal/normal.nip");
- //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
- //NTConfig_NIPFilePath.push("normal/set.nip");
- //NTConfig_NIPFilePath.push("normal/unique.nip");
- //NTConfig_NIPFilePath.push("normal/craft.nip");
- //NTConfig_NIPFilePath.push("normal/key.nip");
- //NTConfig_NIPFilePath.push("advance/normal.nip");
- //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
- //NTConfig_NIPFilePath.push("advance/set.nip");
- //NTConfig_NIPFilePath.push("advance/unique.nip");
- //NTConfig_NIPFilePath.push("advance/craft.nip");
- //NTConfig_NIPFilePath.push("advance/key.nip");
- //NTConfig_NIPFilePath.push("extreme/normal.nip");
- //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
- //NTConfig_NIPFilePath.push("extreme/set.nip");
- //NTConfig_NIPFilePath.push("extreme/unique.nip");
- //NTConfig_NIPFilePath.push("extreme/craft.nip");
- //NTConfig_NIPFilePath.push("extreme/key.nip");
- NTConfig_NIPFilePath.push("Master/Charms.nip");
- NTConfig_NIPFilePath.push("Master/Crafted.nip");
- NTConfig_NIPFilePath.push("Master/Cubed.nip");
- NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
- //NTConfig_NIPFilePath.push("Master/FAST.nip");
- NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
- NTConfig_NIPFilePath.push("Master/Magic.nip");
- NTConfig_NIPFilePath.push("Master/Rare.nip");
- NTConfig_NIPFilePath.push("Master/Set.nip");
- NTConfig_NIPFilePath.push("Master/Unid.nip");
- NTConfig_NIPFilePath.push("Master/Unique.nip");
- NTConfig_NIPFilePath.push("Master/White.nip");
- NTConfig_NIPFilePath.push("Master/Runeword.nip");
- NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
- //------------------------------------------------------------------------------
- // Runeword configuration
- //
- // * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
- // * Use NTItemAlias.ntl to find classids
- // * YOU MUST USE THE EXACT ORDER OF RUNES
- // * Base item needs to be in the pickit, rest is picked auto.
- // * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
- //------------------------------------------------------------------------------
- NTConfig_MakeRunewords = false;
- //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
- NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
- //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
- NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
- //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
- NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
- //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
- NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
- //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
- NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
- //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
- NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
- //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
- NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
- //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
- NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
- //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
- NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
- //------------------------------------------------------------------------------
- // Cubing configuration
- //------------------------------------------------------------------------------
- NTConfig_Cubing = false; // Enable Cubing?
- //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
- //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
- //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
- //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
- //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
- //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
- //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
- //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
- //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
- //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
- //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
- //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
- //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
- //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
- //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
- //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
- //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
- //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
- //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
- //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
- //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
- //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
- //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
- //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
- //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
- //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
- //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
- //***** Include the following, Primary item must be setted in item_configs folder *****
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
- //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
- //------------------------------------------------------------------------------
- // Gamble Configuration
- // * To specify what items to gamble, adjust the array with the desired item codes.
- //------------------------------------------------------------------------------
- NTConfig_Gamble = true; // Enable gambling?
- NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling.
- NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling.
- NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
- NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.
- NTConfig_GambleItem.push(520); // Amulets
- NTConfig_GambleItem.push(522); // Rings
- NTConfig_GambleItem.push(418); // Circlets
- NTConfig_GambleItem.push(419); // Coronets
- //NTConfig_GambleItem.push(334); // Leather Gloves
- //NTConfig_GambleItem.push(335); // Heavy Gloves
- //NTConfig_GambleItem.push(336); // Chain Gloves
- //NTConfig_GambleItem.push(337); // Light Gauntlets
- //NTConfig_GambleItem.push(338); // Gauntlets
- NTConfig_GambleItem.push(331); // Kite Shield
- //------------------------------------------------------------------------------
- // General configuration
- //------------------------------------------------------------------------------
- NTConfig_PublicMode = true; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
- NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
- NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
- NTConfig_ExitonDclone = false; // Exit game on Diablo Walks
- NTConfig_FastPickit = true; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
- NTConfig_UseMerc = true; // Set true if you will use a mercenary, will revive merc at a reviver npc.
- NTConfig_ResetEnigma = true; // Set true to reset enigma when tele bug exists. (Safe.)
- NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
- NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
- NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
- NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
- NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
- NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
- NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
- NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
- NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
- NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
- NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
- NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
- NTConfig_CheckPassword = false; // Check for game password, quit if none.
- NTConfig_GoWestFromLut = false; // Use Warriv to go to A1 for town functions if starting in A2
- NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
- NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
- NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
- NTConfig_FinishRun = false; // true will finish current game. Good for if running the leecher entry or if running main as leader.
- NTConfig_MuleStash = 8; // Set this to the free block limit in your Stash. If less than this mule.
- NTConfig_MuleInv = 2; // Set this to the free column limit in your Inventory. If less than this mule. Must be set to higher than NTConfig_FreeSpace
- NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
- NTConfig_PropsForEtal = 1; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
- NTConfig_MercStats = false; // Prints Merc stats to Common Log with Char stats if true
- NTConfig_VoyageToMissingWps = true; // when missing a wp setting this to true will have the bot path to and grab the missing wp
- NTConfig_ChatRecording = false; // Logs all in game chat to a .txt file in D2NT/scripts/logs/ChatR folder
- NTConfig_WhisperToManager = false; // Logs whispers from in-game to your manager
- NTConfig_WhisperToTab = "common"; // Choose which tab whispers go to, either "common" or "item"
- //-------------------------------------------------------------------------------
- // Advanced XML Item Logging
- //-------------------------------------------------------------------------------
- NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
- NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
- NTConfig_LogSoldItems = false; // Logs items sold to item logfile?
- NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
- NTConfig_LogCraftedItems = false; // Log crafted items to item logfile?
- NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
- //-------------------------------------------------------------------------------
- // General Log File Options
- //-------------------------------------------------------------------------------
- NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
- NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
- //------------------------------------------------------------------------------
- // Manager Log Options
- //------------------------------------------------------------------------------
- NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
- NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
- //-------------------------------------------------------------------------------
- // Immunity Skipping
- //-------------------------------------------------------------------------------
- NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
- NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
- NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
- NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
- NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
- NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
- NTConfig_SkipSingle[5] = false; //Skips all poison immunes.
- NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
- NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
- NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
- NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
- NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
- NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
- NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
- NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
- NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
- NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
- NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
- NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
- NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
- NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
- NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
- //------------------------------------------------------------------------------
- // ID Options & Other Town Configs
- //------------------------------------------------------------------------------
- NTConfig_IdInField = true; // set to true to have bot id items in field. MUST have a tome of id in inventory
- NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
- NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
- NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
- "up for grabs ",
- "dropping ",
- "tossing ",
- "free item on ground ",
- ];
- NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
- NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
- NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
- NTConfig_Repair = "60"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
- NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
- NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
- //------------------------------------------------------------------------------
- // DPS Meter Config
- //------------------------------------------------------------------------------
- DPSMeter = false; // This toggles the DPS Meter on / off.
- miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
- DPSScanSpeed = 50; // Delay between each scan (in ms).
- DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
- DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)
- //----------------------------------------------------------------------------------
- //Open chest configs configs.
- // * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
- //----------------------------------------------------------------------------------
- NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
- NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
- NTConfig_OpenChestsInAreaClearing = true; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
- // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
- // * Current area ID can be displayed ingame by pressing Num Pad "*".
- // * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
- // * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.
- NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
- NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
- 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
- 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
- 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
- //------------------------------------------------------------------------------
- // Shrine Grabber Settings
- //------------------------------------------------------------------------------
- NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
- NTConfig_Shrines = [15, 15, 15, 15, 15]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
- //------------------------------------------------------------------------------
- // Attack Configuration
- // * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
- // * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
- //------------------------------------------------------------------------------
- NTConfig_AttackSkill[0] = 112; // First skill. Set to -1 if you won't
- NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
- NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to -1 if you won't
- NTConfig_AttackSkill[3] = 112; // Primary skill to others.
- NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to -1 if you won't
- NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to -1 if you won't
- NTConfig_AttackSkill[6] = 124; // Secondary aura. Set to -1 if you won't
- NTConfig_AttackSkill[7] = 101; // Tertiary skill in case monster is immune to primary skill. Set to -1 if you won't
- NTConfig_AttackSkill[8] = 124; // Tertiary aura. Set to -1 if you won't
- prewavespot = [15092, 5028]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
- NTconfig_HighMaxAttack = false; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
- NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
- NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
- NTConfig_LowMaxAttacks = 20; // Maximum number of attacks (LOW) before skipping.
- MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
- [58,59,60,61,62,101,102,103,104,190,191,
- 192,193,194,206,207,208,209,228,239,240,
- 241,278,279,280,281,282,283,303,312,480,
- 481,482,483,484,485,486,529];
- NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
- //------------------------------------------------------------------------------
- // Check Safe Settings
- //------------------------------------------------------------------------------
- // Check Self Safe. Set to []; for none.
- // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
- // Use this format: ['01','02'] etc. Add as many or as few as you want.
- NTConfig_CheckSelfSafe = ['01'];
- // Check Merc's Safe. Set to []; for none.
- // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
- // Use this format: ['01','02'] etc. Add as many or as few as you want.
- NTConfig_CheckMercSafe = ['01'];
- //------------------------------------------------------------------------------
- // Class Specific Settings
- //------------------------------------------------------------------------------
- NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.
- NTConfig_UseRedemptionHP = 80; // Use Redemption if under this % health. (Set 0 to disable.)
- NTConfig_UseRedemptionMP = 60; // Use Redemption if under this % mana. (Set 0 to disable.)
- }
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