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Gememed

[Lua] corrupted Pandora roblox script

May 23rd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER this post is by killerlol603 aka gememed
  3. --||                             EDITED BY NINJABEHIND
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").Killerlol603 --youre name here
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. Character.Archivable = true
  29. Player:ClearCharacterAppearance()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --||          USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 20
  55. local SIZE = 1.4
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. local ATANIM = IT("Animation")
  77. ATANIM.Name = "Attack Animation"
  78. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local CLOCKLOOP = 0
  90. local SONG = 1382488262
  91. local CLOCKTARGET = nil
  92. local CLOCKSPEED = 1
  93. script.Parent = WEAPONGUI
  94. local CLONE = Character:Clone()
  95. CLONE.Parent = nil
  96. Character.Archivable = false
  97. local sick = Instance.new("Sound",Torso)
  98.  
  99. --//=================================\\
  100. --||           INVINCIBLE
  101. --\\=================================//
  102.  
  103. function refit()
  104.     Character.Parent = workspace
  105.     for e = 1, #BODY do
  106.         if BODY[e] ~= nil then
  107.             local STUFF = BODY[e]
  108.             local PART = STUFF[1]
  109.             local PARENT = STUFF[2]
  110.             local MATERIAL = STUFF[3]
  111.             local COLOR = STUFF[4]
  112.             local TRANSPARENCY = STUFF[5]
  113.             --local SIZE = STUFF[6]
  114.             local NAME = STUFF[7]
  115.             if PART.ClassName == "Part" and PART ~= RootPart then
  116.                 PART.Material = MATERIAL
  117.                 PART.Transparency = TRANSPARENCY
  118.                 PART.Name = NAME
  119.             end
  120.             if PART.Parent ~= PARENT then
  121.                 Humanoid:remove()
  122.                 PART.Parent = PARENT
  123.                 Humanoid = IT("Humanoid",Character)
  124.             end
  125.         end
  126.     end
  127. end
  128.  
  129. for _, c in pairs(Weapon:GetChildren()) do
  130.     if c.ClassName == "Part" then
  131.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  132.     end
  133. end
  134.  
  135. Humanoid.Died:connect(function()
  136.     refit()
  137. end)
  138.  
  139. --//=================================\\
  140. --||          SOME FUNCTIONS
  141. --\\=================================//
  142.  
  143. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  144.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  145. end
  146.  
  147. function PositiveAngle(NUMBER)
  148.     if NUMBER >= 0 then
  149.         NUMBER = 0
  150.     end
  151.     return NUMBER
  152. end
  153.  
  154. function NegativeAngle(NUMBER)
  155.     if NUMBER <= 0 then
  156.         NUMBER = 0
  157.     end
  158.     return NUMBER
  159. end
  160.  
  161. function Swait(NUMBER)
  162.     if NUMBER == 0 or NUMBER == nil then
  163.         ArtificialHB.Event:wait()
  164.     else
  165.         for i = 1, NUMBER do
  166.             ArtificialHB.Event:wait()
  167.         end
  168.     end
  169. end
  170.  
  171. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  172.     local NEWMESH = IT(MESH)
  173.     if MESH == "SpecialMesh" then
  174.         NEWMESH.MeshType = MESHTYPE
  175.         if MESHID ~= "nil" and MESHID ~= "" then
  176.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  177.         end
  178.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  179.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  180.         end
  181.     end
  182.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  183.     NEWMESH.Scale = SCALE
  184.     NEWMESH.Parent = PARENT
  185.     return NEWMESH
  186. end
  187.  
  188. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  189.     local NEWPART = IT("Part")
  190.     NEWPART.formFactor = FORMFACTOR
  191.     NEWPART.Reflectance = REFLECTANCE
  192.     NEWPART.Transparency = TRANSPARENCY
  193.     NEWPART.CanCollide = false
  194.     NEWPART.Locked = true
  195.     NEWPART.Anchored = true
  196.     if ANCHOR == false then
  197.         NEWPART.Anchored = false
  198.     end
  199.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  200.     NEWPART.Name = NAME
  201.     NEWPART.Size = SIZE
  202.     NEWPART.Position = Torso.Position
  203.     NEWPART.Material = MATERIAL
  204.     NEWPART:BreakJoints()
  205.     NEWPART.Parent = PARENT
  206.     return NEWPART
  207. end
  208.  
  209.     local function weldBetween(a, b)
  210.         local weldd = Instance.new("ManualWeld")
  211.         weldd.Part0 = a
  212.         weldd.Part1 = b
  213.         weldd.C0 = CFrame.new()
  214.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  215.         weldd.Parent = a
  216.         return weldd
  217.     end
  218.  
  219.  
  220. function QuaternionFromCFrame(cf)
  221.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  222.     local trace = m00 + m11 + m22
  223.     if trace > 0 then
  224.         local s = math.sqrt(1 + trace)
  225.         local recip = 0.5 / s
  226.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  227.     else
  228.         local i = 0
  229.         if m11 > m00 then
  230.             i = 1
  231.         end
  232.         if m22 > (i == 0 and m00 or m11) then
  233.             i = 2
  234.         end
  235.         if i == 0 then
  236.             local s = math.sqrt(m00 - m11 - m22 + 1)
  237.             local recip = 0.5 / s
  238.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  239.         elseif i == 1 then
  240.             local s = math.sqrt(m11 - m22 - m00 + 1)
  241.             local recip = 0.5 / s
  242.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  243.         elseif i == 2 then
  244.             local s = math.sqrt(m22 - m00 - m11 + 1)
  245.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  246.         end
  247.     end
  248. end
  249.  
  250. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  251.     local xs, ys, zs = x + x, y + y, z + z
  252.     local wx, wy, wz = w * xs, w * ys, w * zs
  253.     local xx = x * xs
  254.     local xy = x * ys
  255.     local xz = x * zs
  256.     local yy = y * ys
  257.     local yz = y * zs
  258.     local zz = z * zs
  259.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  260. end
  261.  
  262. function QuaternionSlerp(a, b, t)
  263.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  264.     local startInterp, finishInterp;
  265.     if cosTheta >= 0.0001 then
  266.         if (1 - cosTheta) > 0.0001 then
  267.             local theta = ACOS(cosTheta)
  268.             local invSinTheta = 1 / SIN(theta)
  269.             startInterp = SIN((1 - t) * theta) * invSinTheta
  270.             finishInterp = SIN(t * theta) * invSinTheta
  271.         else
  272.             startInterp = 1 - t
  273.             finishInterp = t
  274.         end
  275.     else
  276.         if (1 + cosTheta) > 0.0001 then
  277.             local theta = ACOS(-cosTheta)
  278.             local invSinTheta = 1 / SIN(theta)
  279.             startInterp = SIN((t - 1) * theta) * invSinTheta
  280.             finishInterp = SIN(t * theta) * invSinTheta
  281.         else
  282.             startInterp = t - 1
  283.             finishInterp = t
  284.         end
  285.     end
  286.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  287. end
  288.  
  289. function Clerp(a, b, t)
  290.     local qa = {QuaternionFromCFrame(a)}
  291.     local qb = {QuaternionFromCFrame(b)}
  292.     local ax, ay, az = a.x, a.y, a.z
  293.     local bx, by, bz = b.x, b.y, b.z
  294.     local _t = 1 - t
  295.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  296. end
  297.  
  298. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  299.     local frame = IT("Frame")
  300.     frame.BackgroundTransparency = TRANSPARENCY
  301.     frame.BorderSizePixel = BORDERSIZEPIXEL
  302.     frame.Position = POSITION
  303.     frame.Size = SIZE
  304.     frame.BackgroundColor3 = COLOR
  305.     frame.BorderColor3 = BORDERCOLOR
  306.     frame.Name = NAME
  307.     frame.Parent = PARENT
  308.     return frame
  309. end
  310.  
  311. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  312.     local label = IT("TextLabel")
  313.     label.BackgroundTransparency = 1
  314.     label.Size = UD2(1, 0, 1, 0)
  315.     label.Position = UD2(0, 0, 0, 0)
  316.     label.TextColor3 = TEXTCOLOR
  317.     label.TextStrokeTransparency = STROKETRANSPARENCY
  318.     label.TextTransparency = TRANSPARENCY
  319.     label.FontSize = TEXTFONTSIZE
  320.     label.Font = TEXTFONT
  321.     label.BorderSizePixel = BORDERSIZEPIXEL
  322.     label.TextStrokeColor3 = C3(1,1,1)
  323.     label.TextScaled = false
  324.     label.Text = TEXT
  325.     label.Name = NAME
  326.     label.Parent = PARENT
  327.     return label
  328. end
  329.  
  330. function NoOutlines(PART)
  331.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  332. end
  333.  
  334. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  335.     local NEWWELD = IT(TYPE)
  336.     NEWWELD.Part0 = PART0
  337.     NEWWELD.Part1 = PART1
  338.     NEWWELD.C0 = C0
  339.     NEWWELD.C1 = C1
  340.     NEWWELD.Parent = PARENT
  341.     return NEWWELD
  342. end
  343.  
  344. local S = IT("Sound")
  345. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  346.     local NEWSOUND = nil
  347.     coroutine.resume(coroutine.create(function()
  348.         NEWSOUND = S:Clone()
  349.         NEWSOUND.Parent = PARENT
  350.         NEWSOUND.Volume = VOLUME
  351.         NEWSOUND.Pitch = PITCH
  352.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  353.         NEWSOUND:play()
  354.         if DOESLOOP == true then
  355.             NEWSOUND.Looped = true
  356.         else
  357.             repeat wait(1) until NEWSOUND.Playing == false
  358.             NEWSOUND:remove()
  359.         end
  360.     end))
  361.     return NEWSOUND
  362.        
  363. end
  364.  
  365. function CFrameFromTopBack(at, top, back)
  366.     local right = top:Cross(back)
  367.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  368. end
  369.  
  370. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  371. function WACKYEFFECT(Table)
  372.     local TYPE = (Table.EffectType or "Sphere")
  373.     local SIZE = (Table.Size or VT(1,1,1))
  374.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  375.     local TRANSPARENCY = (Table.Transparency or 0)
  376.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  377.     local CFRAME = (Table.CFrame or Torso.CFrame)
  378.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  379.     local ROTATION1 = (Table.RotationX or 0)
  380.     local ROTATION2 = (Table.RotationY or 0)
  381.     local ROTATION3 = (Table.RotationZ or 0)
  382.     local MATERIAL = (Table.Material or "Neon")
  383.     local COLOR = (Table.Color or C3(1,1,1))
  384.     local TIME = (Table.Time or 45)
  385.     local SOUNDID = (Table.SoundID or nil)
  386.     local SOUNDPITCH = (Table.SoundPitch or nil)
  387.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  388.     coroutine.resume(coroutine.create(function()
  389.         local PLAYSSOUND = false
  390.         local SOUND = nil
  391.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(0,0,0), true)
  392.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  393.             PLAYSSOUND = true
  394.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  395.         end
  396.         EFFECT.Color = COLOR
  397.         local MSH = nil
  398.         if TYPE == "Sphere" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  400.         elseif TYPE == "Block" then
  401.             MSH = IT("BlockMesh",EFFECT)
  402.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  403.         elseif TYPE == "Wave" then
  404.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  405.         elseif TYPE == "Ring" then
  406.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  407.         elseif TYPE == "Slash" then
  408.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  409.         elseif TYPE == "Round Slash" then
  410.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411.         elseif TYPE == "Swirl" then
  412.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  413.         elseif TYPE == "Skull" then
  414.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  415.         elseif TYPE == "Crystal" then
  416.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  417.         end
  418.         if MSH ~= nil then
  419.             local MOVESPEED = nil
  420.             if MOVEDIRECTION ~= nil then
  421.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  422.             end
  423.             local GROWTH = SIZE - ENDSIZE
  424.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  425.             if TYPE == "Block" then
  426.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  427.             else
  428.                 EFFECT.CFrame = CFRAME
  429.             end
  430.             for LOOP = 1, TIME+1 do
  431.                 Swait()
  432.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  433.                 if TYPE == "Wave" then
  434.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  435.                 end
  436.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  437.                 if TYPE == "Block" then
  438.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  439.                 else
  440.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  441.                 end
  442.                 if MOVEDIRECTION ~= nil then
  443.                     local ORI = EFFECT.Orientation
  444.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  445.                     EFFECT.Orientation = ORI
  446.                 end
  447.             end
  448.             if PLAYSSOUND == false then
  449.                 EFFECT:remove()
  450.             else
  451.                 repeat Swait() until SOUND.Playing == false
  452.                 EFFECT:remove()
  453.             end
  454.         else
  455.             if PLAYSSOUND == false then
  456.                 EFFECT:remove()
  457.             else
  458.                 repeat Swait() until SOUND.Playing == false
  459.                 EFFECT:remove()
  460.             end
  461.         end
  462.     end))
  463. end
  464.  
  465. function MakeForm(PART,TYPE)
  466.     if TYPE == "Cyl" then
  467.         local MSH = IT("CylinderMesh",PART)
  468.     elseif TYPE == "Ball" then
  469.         local MSH = IT("SpecialMesh",PART)
  470.         MSH.MeshType = "Sphere"
  471.     elseif TYPE == "Wedge" then
  472.         local MSH = IT("SpecialMesh",PART)
  473.         MSH.MeshType = "Wedge"
  474.     end
  475. end
  476.  
  477. Debris = game:GetService("Debris")
  478.  
  479. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  480.     local DIRECTION = CF(StartPos,EndPos).lookVector
  481.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  482. end
  483.  
  484. function turnto(position)
  485.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  486. end
  487.  
  488. --//=================================\\
  489. --||         WEAPON CREATION
  490. --\\=================================//
  491.  
  492. Humanoid.Parent = nil
  493. RootPart.Size = RootPart.Size*SIZE
  494. Torso.Size = Torso.Size*SIZE
  495. RightArm.Size = RightArm.Size*SIZE
  496. RightLeg.Size = RightLeg.Size*SIZE
  497. LeftArm.Size = LeftArm.Size*SIZE
  498. LeftLeg.Size = LeftLeg.Size*SIZE
  499. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  500. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  501. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  502. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  503. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  504. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  505. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  506. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  508. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  509. Head.Size = Head.Size*SIZE
  510. RootJoint.Parent = RootPart
  511. Neck.Parent = Torso
  512. RightShoulder.Parent = Torso
  513. LeftShoulder.Parent = Torso
  514. RightHip.Parent = Torso
  515. LeftHip.Parent = Torso
  516.  
  517. Humanoid.DisplayDistanceType = "None"
  518. local naeeym2 = IT("BillboardGui",Character)
  519. naeeym2.AlwaysOnTop = true
  520. naeeym2.Size = UDim2.new(5,35,2,15)
  521. naeeym2.StudsOffset = Vector3.new(0,2,0)
  522. naeeym2.MaxDistance = 500
  523. naeeym2.Adornee = Character.Head
  524. naeeym2.Name = "Name"
  525. local tecks2 = IT("TextLabel",naeeym2)
  526. tecks2.BackgroundTransparency = 1
  527. tecks2.TextScaled = true
  528. tecks2.BorderSizePixel = 0
  529. tecks2.Text = "Corrupted Pandora"
  530. tecks2.Font = "Fantasy"
  531. tecks2.TextSize = 30
  532. tecks2.TextStrokeTransparency = 0
  533. tecks2.TextColor3 = C3(0,0,0)
  534. tecks2.TextStrokeColor3 = C3(77,0,77)
  535. tecks2.Size = UDim2.new(1,0,0.5,0)
  536. tecks2.Parent = naeeym2
  537. local top = Instance.new("Shirt")
  538. top.ShirtTemplate = "rbxassetid://294181664"
  539. top.Parent = Character
  540. top.Name = "Cloth"
  541. local bottom = Instance.new("Pants")
  542. bottom.PantsTemplate = "rbxassetid://129459077"
  543. bottom.Parent = Character
  544. bottom.Name = "Cloth"
  545. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  546. PRT.Color = C3(0,0,0)
  547. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  548. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  549. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  550. PRT.Color = C3(0,0,0)
  551. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  552. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  553. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Detail", VT(1,1.2,0.2),false)
  554. PRT.Color = C3(102, 0, 102)
  555. MakeForm(PRT,"Ball")
  556. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  557. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Detail", VT(0.5,0.4,0.5),false)
  558. PRT.Color = C3(102, 0, 102)
  559. MakeForm(PRT,"Ball")
  560. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  561. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Detail", VT(0.5,0.3,0.3),false)
  562. PRT.Color = C3(102, 0, 102)
  563. MakeForm(PRT,"Ball")
  564. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  565. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Detail", VT(0.5,0.3,0.3),false)
  566. PRT.Color = C3(102, 0, 102)
  567. MakeForm(PRT,"Ball")
  568. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  569. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Detail", VT(0.4,0.4,0.3),false)
  570. PRT.Color = C3(102, 0, 102)
  571. MakeForm(PRT,"Ball")
  572. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  573. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Detail", VT(0.4,0.4,0.3),false)
  574. PRT.Color = C3(102, 0, 102)
  575. MakeForm(PRT,"Ball")
  576. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  577.  
  578. local LASTPART = Head
  579. for i = 1, 24 do
  580.     local MATH = (1-(i/30))
  581.     if LASTPART == Head then
  582.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  583.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  584.         LASTPART = Horn
  585.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  586.     else
  587.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  588.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  589.         LASTPART = Horn
  590.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  591.     end
  592. end
  593. local LASTPART = Head
  594. for i = 1, 24 do
  595.     local MATH = (1-(i/30))
  596.     if LASTPART == Head then
  597.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  598.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  599.         LASTPART = Horn
  600.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  601.     else
  602.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  603.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  604.         LASTPART = Horn
  605.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  606.     end
  607. end
  608. local LASTPART = Head
  609. for i = 1, 8 do
  610.     local MATH = (1-(i/14))
  611.     if LASTPART == Head then
  612.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  613.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  614.         LASTPART = Horn
  615.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  616.     else
  617.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  618.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  619.         LASTPART = Horn
  620.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  621.     end
  622. end
  623. local LASTPART = Head
  624. for i = 1, 8 do
  625.     local MATH = (1-(i/14))
  626.     if LASTPART == Head then
  627.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  628.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  629.         LASTPART = Horn
  630.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  631.     else
  632.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  633.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  634.         LASTPART = Horn
  635.         Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  636.     end
  637. end
  638. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  639. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  640. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  641. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  642. MakeForm(PRT,"Cyl")
  643. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  644. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  645. MakeForm(PRT,"Cyl")
  646. PRT.Color = C3(159/255, 111/255, 183/255)
  647. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  648. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  649. MakeForm(RING,"Cyl")
  650. RING.Color = C3(0,0,0)
  651. for i = 1, 12 do
  652.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false)
  653.     PRT.Color = C3(0,0,0)
  654.     local MSH = IT("BlockMesh",PRT)
  655.     MSH.Scale = VT(0.6,1,1)
  656.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  657. end
  658. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false)
  659. PRT.Color = C3(0,0,0)
  660. local MSH = IT("BlockMesh",PRT)
  661. MSH.Scale = VT(0.4,1,1)
  662. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  663. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  664. PRT.Color = C3(0,0,0)
  665. local MSH = IT("BlockMesh",PRT)
  666. MSH.Scale = VT(0.4,1,1)
  667. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  668. coroutine.resume(coroutine.create(function()
  669.     while true do
  670.         Swait()
  671.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  672.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  673.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  674.         if CLOCKLOOP <= -150 then
  675.             if VALUE1 == false then
  676.                 CLOCKLOOP = 0
  677.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  678.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  679.                 ApplyAoE(HITPOS,10,15,45,75,false)
  680.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  681.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  682.                 if CLOCKTARGET ~= nil then
  683.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  684.                     if CLOCKTARGET.Torso ~= nil then
  685.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  686.                     end
  687.                     if CLOCKTARGET.Health == 0 then
  688.                         CLOCKTARGET = nil
  689.                     end
  690.                 end
  691.             end
  692.         end
  693.     end
  694. end))
  695.  
  696. for _, c in pairs(Weapon:GetChildren()) do
  697.     if c.ClassName == "Part" then
  698.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  699.     end
  700. end
  701.  
  702. Neck.Name = "Weld"
  703. RootJoint.Name = "Weld"
  704. RightShoulder.Name = "Weld"
  705. LeftShoulder.Name = "Weld"
  706. RightHip.Name = "Weld"
  707. LeftHip.Name = "Weld"
  708.  
  709. local SKILLTEXTCOLOR = C3(0/102,0,0/102)
  710. local SKILLFONT = "Fantasy"
  711. local SKILLTEXTSIZE = 7
  712.  
  713. Weapon.Parent = Character
  714. Humanoid.Parent = Character
  715.  
  716.  
  717. Humanoid.Died:connect(function()
  718.     ATTACK = true
  719. end)
  720.  
  721. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  722. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  723. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  724. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  725. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  726.  
  727. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Corrupted Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 1")
  728. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 2")
  729. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 3")
  730. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Corrupted Comet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 4")
  731. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 5")
  732. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Time Lock ", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 0, 0, "Text 6")
  733.  
  734. --//=================================\\
  735. --||            DAMAGING
  736. --\\=================================//
  737.  
  738. function ApplyDamage(Humanoid,Damage,TorsoPart)
  739.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  740.     defence.Name = ("HitBy"..Player.Name)
  741.     game:GetService("Debris"):AddItem(defence, 0.001)
  742.     Damage = Damage * DAMAGEMULTIPLIER
  743.     if Humanoid.Health ~= 0 then
  744.         local CritChance = MRANDOM(1,100)
  745.         if Damage > Humanoid.Health then
  746.             Damage = math.ceil(Humanoid.Health)
  747.             if Damage == 0 then
  748.                 Damage = 0.1
  749.             end
  750.         end
  751.         Humanoid.Health = Humanoid.Health - Damage
  752.     end
  753. end
  754.  
  755. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  756.     local CHILDREN = workspace:GetDescendants()
  757.     for index, CHILD in pairs(CHILDREN) do
  758.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  759.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  760.             if HUM then
  761.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  762.                 if TORSO then
  763.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  764.                         if INSTAKILL == true then
  765.                             CHILD:BreakJoints()
  766.                         else
  767.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  768.                             ApplyDamage(HUM,DMG,TORSO)
  769.                         end
  770.                         if FLING > 0 then
  771.                             for _, c in pairs(CHILD:GetChildren()) do
  772.                                 if c:IsA("BasePart") then
  773.                                     local bv = Instance.new("BodyVelocity")
  774.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  775.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  776.                                     bv.Parent = c
  777.                                     Debris:AddItem(bv,0.05)
  778.                                 end
  779.                             end
  780.                         end
  781.                     end
  782.                 end
  783.             end
  784.         end
  785.     end
  786. end
  787.  
  788. --//=================================\\
  789. --||    ATTACK FUNCTIONS AND STUFF
  790. --\\=================================//
  791.  
  792. local HATWELD = nil
  793. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  794.     PLAYMAINANIM = false
  795.     if WhichPose == "Cast1" then
  796.         for i=0, Time, 0.1 / Animation_Speed do
  797.             Swait()
  798.             if Magic == true then
  799.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  800.             end
  801.             if Gyro ~= nil and Gyro ~= false then
  802.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  803.             end
  804.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  805.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  806.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  807.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  808.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  809.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  810.         end
  811.     elseif WhichPose == "Cast2" then
  812.         for i=0, Time, 0.1 / Animation_Speed do
  813.             Swait()
  814.             if Magic == true then
  815.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  816.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  817.             end
  818.             if Gyro ~= nil and Gyro ~= false then
  819.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  820.             end
  821.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  822.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  823.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  824.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  825.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  826.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  827.         end
  828.     elseif WhichPose == "RightArmUp" then
  829.         for i=0, Time, 0.1 / Animation_Speed do
  830.             Swait()
  831.             if Magic == true then
  832.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  833.             end
  834.             if Gyro ~= nil and Gyro ~= false then
  835.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  836.             end
  837.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  838.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  839.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  840.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  841.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  842.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  843.         end
  844.     elseif WhichPose == "Taunt" then
  845.         for i=0, Time, 0.1 / Animation_Speed do
  846.             Swait()
  847.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  848.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  849.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  850.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  851.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  852.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  853.         end
  854.         HATWELD.Part0 = RightArm
  855.         HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  856.         CreateSound(221057812,Torso,10,1,false)
  857.         for i=0, Time*2, 0.1 / Animation_Speed do
  858.             Swait()
  859.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  860.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  861.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  862.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  863.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  864.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  865.         end
  866.         for i=0, Time, 0.1 / Animation_Speed do
  867.             Swait()
  868.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  869.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  870.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  871.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  872.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  873.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  874.             HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  875.         end
  876.         HATWELD.Part0 = Head
  877.         HATWELD.C0 = CF(0,0.35,0)
  878.     elseif WhichPose == "Prepare key" then
  879.         for i=0, Time, 0.1 / Animation_Speed do
  880.             Swait()
  881.             if Gyro ~= nil and Gyro ~= false then
  882.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  883.             end
  884.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  885.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  886.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  887.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  888.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  889.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  890.         end
  891.     elseif WhichPose == "Turn key" then
  892.         for i=0, Time, 0.1 / Animation_Speed do
  893.             Swait()
  894.             if Gyro ~= nil and Gyro ~= false then
  895.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  896.             end
  897.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  898.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  899.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  900.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  901.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  902.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  903.         end
  904.     end
  905.     PLAYMAINANIM = true
  906. end
  907.  
  908.  
  909.  
  910.  
  911. function Prison_Key()
  912.     if Mouse.Target ~= nil then
  913.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  914.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  915.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  916.             local GYRO = IT("BodyGyro",RootPart)
  917.             GYRO.D = 750
  918.             GYRO.P = 20000
  919.             GYRO.MaxTorque = VT(0,40000000,0)
  920.             local grav = Instance.new("BodyPosition",TORSO)
  921.             grav.D = 15
  922.             grav.P = 20000
  923.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  924.             grav.position = TORSO.Position
  925.             local GYRO2 = IT("BodyGyro",TORSO)
  926.             GYRO2.D = 750
  927.             GYRO2.P = 20000
  928.             GYRO2.MaxTorque = VT(0,40000000,0)
  929.             GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  930.             grav.Name = "Jail"
  931.             local LOCKPARTS = {}
  932.             ATTACK = true
  933.             Rooted = false
  934.             local LOCK = IT("Model",Effects)
  935.             LOCK.Name = "Lock"
  936.             local LOCK2 = IT("Model",LOCK)
  937.             LOCK2.Name = "Metal"
  938.             --CREATE LOCK--
  939.                 local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  940.                 LOCK.PrimaryPart = BASE
  941.                 BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  942.                 local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  943.                 PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  944.                 MakeForm(PRT,"Cyl")
  945.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(1, 1, 1))
  946.                 PRT.Color = C3(0,0,0)
  947.                 PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  948.                 MakeForm(PRT,"Cyl")
  949.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Hole", VT(0.5, 1, 1))
  950.                 PRT.Color = C3(0,0,0)
  951.                 PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  952.                 for i = 1, 45 do
  953.                     local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  954.                     PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  955.                 end
  956.                 local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  957.                 PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  958.                 LOCK2.PrimaryPart = PRT
  959.             ---------------
  960.             local CHILDREN = LOCK:GetDescendants()
  961.             for index, CHILD in pairs(CHILDREN) do
  962.                 if CHILD:IsA("BasePart") then
  963.                     CHILD.Transparency = 1
  964.                 end
  965.             end
  966.             for i = 1, 75 do
  967.                 LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  968.                 Swait()
  969.                 GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  970.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  971.                 local CHILDREN = LOCK:GetDescendants()
  972.                 for index, CHILD in pairs(CHILDREN) do
  973.                     if CHILD:IsA("BasePart") then
  974.                         CHILD.Transparency = CHILD.Transparency - 1/75
  975.                     end
  976.                 end
  977.             end
  978.             HUM.DisplayDistanceType = "None"
  979.             local KEY = IT("Model",Effects)
  980.             KEY.Name = "Key"
  981.             --CREATE KEY--
  982.                 local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "KeyBase", VT(0.1, 1, 0.1),false)
  983.                 KEY.PrimaryPart = KBASE
  984.                 KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  985.                 local WLD = weldBetween(RightArm,KBASE)
  986.                 for i = 1, 45 do
  987.                     local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "Key", VT(0.1, 0.1, 0.1),false)
  988.                     PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  989.                     weldBetween(KBASE,PRT)
  990.                 end
  991.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "Key", VT(0.3, 0.1, 0.1),false)
  992.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  993.                 weldBetween(KBASE,PRT)
  994.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Magenta", "Key", VT(0.3, 0.1, 0.1),false)
  995.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  996.                 weldBetween(KBASE,PRT)
  997.             --------------
  998.             Rooted = true
  999.             Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1000.             coroutine.resume(coroutine.create(function()
  1001.                 for i = 1, 10 do
  1002.                     Swait()
  1003.                     GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1004.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1005.                 end
  1006.                 CreateSound(1149318312,BASE,5,1,false)
  1007.                 CreateSound(160772554,BASE,3,1,false)
  1008.                 LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1009.                 for i = 1, 4 do
  1010.                     WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1011.                 end
  1012.                 WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Magenta".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1013.                 wait(1)
  1014.                 TORSO.Parent.Parent = LOCK
  1015.                 for i = 1, 75 do
  1016.                     Swait()
  1017.                     local CHILDREN = KEY:GetDescendants()
  1018.                     for index, CHILD in pairs(CHILDREN) do
  1019.                         if CHILD:IsA("BasePart") then
  1020.                             CHILD.Transparency = i/25
  1021.                         end
  1022.                     end
  1023.                     local CHILDREN = LOCK:GetDescendants()
  1024.                     for index, CHILD in pairs(CHILDREN) do
  1025.                         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1026.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1027.                         elseif CHILD.ClassName == "Decal" then
  1028.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1029.                         end
  1030.                     end
  1031.                 end
  1032.                 TORSO.Parent:ClearAllChildren()
  1033.                 KEY:remove()
  1034.                 LOCK:remove()
  1035.             end))
  1036.             Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1037.             GYRO:remove()
  1038.             ATTACK = false
  1039.             Rooted = false
  1040.         end
  1041.     end
  1042. end
  1043.  
  1044.  
  1045.  
  1046.  
  1047.  
  1048.  
  1049. function MagicMissiles()
  1050.     ATTACK = true
  1051.     Rooted = true
  1052.     local SELECTING = true
  1053.     local SPOTS = {}
  1054.     coroutine.resume(coroutine.create(function()
  1055.         local LOOP = 0
  1056.         repeat
  1057.             LOOP = LOOP + 1
  1058.             Swait()
  1059.             if LOOP >= 10 then
  1060.                 LOOP = 0
  1061.                 for i = 1, #SPOTS do
  1062.                     if SPOTS[i] ~= nil then
  1063.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1064.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1065.                     end
  1066.                 end
  1067.             end
  1068.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1069.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074.         until SELECTING == false
  1075.         Rooted = false
  1076.         repeat
  1077.             LOOP = LOOP + 1
  1078.             Swait()
  1079.             if LOOP >= 10 then
  1080.                 LOOP = 0
  1081.                 for i = 1, #SPOTS do
  1082.                     if SPOTS[i] ~= nil then
  1083.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1084.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1085.                     end
  1086.                 end
  1087.             end
  1088.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1089.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1090.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094.         until ATTACK == false
  1095.     end))
  1096.     repeat
  1097.         repeat Swait() until HOLD == true
  1098.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1099.             if DIST > 65 then
  1100.                 DIST = 65
  1101.             end
  1102.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1103.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  1104.             if HITFLOOR ~= nil then
  1105.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1106.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1107.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1108.             end
  1109.         repeat Swait() until HOLD == false
  1110.     until #SPOTS == 5
  1111.     SELECTING = false
  1112.     for i = 1, #SPOTS do
  1113.         if SPOTS[i] ~= nil then
  1114.             local POS = SPOTS[i]
  1115.             coroutine.resume(coroutine.create(function()
  1116.                 local MISSILE = IT("Model",Effects)
  1117.                 MISSILE.Name = "Missile"
  1118.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1119.                 MakeForm(BASEPART,"Cyl")
  1120.                 MISSILE.PrimaryPart = BASEPART
  1121.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  1122.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1123.                 MakeForm(HEAD,"Ball")
  1124.                 HEAD.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1125.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1126.                 MakeForm(TAIL,"Cyl")
  1127.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1128.                 for i = 1, 10 do
  1129.                     Swait()
  1130.                     for _, c in pairs(MISSILE:GetChildren()) do
  1131.                         if c.ClassName == "Part" then
  1132.                             c.Transparency = c.Transparency - 1/10
  1133.                         end
  1134.                     end
  1135.                 end
  1136.                 for i = 1, 15*1.5 do
  1137.                     Swait()
  1138.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1139.                 end
  1140.                 ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1141.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1142.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1143.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1144.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1145.                 MISSILE:remove()
  1146.             end))
  1147.         end
  1148.     end
  1149.     wait(0.6)
  1150.     ATTACK = false
  1151.     Rooted = false
  1152. end
  1153.  
  1154. function TimesUp()
  1155.     CLOCKTARGET = nil
  1156.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1157.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1158.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1159.         if TORSO then
  1160.             ATTACK = true
  1161.             Rooted = false
  1162.             coroutine.resume(coroutine.create(function()
  1163.                 repeat
  1164.                     Swait()
  1165.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1166.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171.                 until ATTACK == false
  1172.             end))
  1173.             if Effects:FindFirstChild("NeonDoll") then
  1174.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1175.             end
  1176.             wait(0.5)
  1177.             local FAKECHARACTER = IT("Model",Effects)
  1178.             FAKECHARACTER.Name = "NeonDoll"
  1179.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1180.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1181.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1182.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1183.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1184.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1185.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1186.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1187.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1188.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1189.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1190.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1191.             CreateSound(201858045, TORS, 5, 0.4, false)
  1192.             for i = 1, 150 do
  1193.                 Swait()
  1194.                 CLOCKSPEED = 6
  1195.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1196.                     if c.ClassName == "Part" then
  1197.                         c.Transparency = c.Transparency - 0.5/150
  1198.                     end
  1199.                 end
  1200.             end
  1201.             CLOCKTARGET = HUM
  1202.             coroutine.resume(coroutine.create(function()
  1203.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1204.                 for i = 1, 25 do
  1205.                     Swait()
  1206.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1207.                         if c.ClassName == "Part" then
  1208.                             c.Transparency = c.Transparency + 0.5/25
  1209.                         end
  1210.                     end
  1211.                 end
  1212.                 CLOCKSPEED = 1
  1213.                 FAKECHARACTER:remove()
  1214.             end))
  1215.             wait(0.5)
  1216.             ATTACK = false
  1217.             Rooted = false
  1218.         end
  1219.     end
  1220. end
  1221.  
  1222. function ChainPunch()
  1223.     ATTACK = true
  1224.     Rooted = false
  1225.     local GYRO = IT("BodyGyro",RootPart)
  1226.     GYRO.D = 25
  1227.     GYRO.P = 2000
  1228.     GYRO.MaxTorque = VT(0,40000,0)
  1229.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1230.     repeat
  1231.         Swait()
  1232.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1233.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1234.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1235.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1236.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1237.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239.     until HOLD == true
  1240.     local POS = Mouse.Hit.p
  1241.     local CHAINS = false
  1242.     local CHAINLINKS = {}
  1243.     local A = IT("Attachment",RightArm)
  1244.     A.Position = VT(1,-1,0)*SIZE
  1245.     A.Orientation = VT(-90, -89.982, 0)
  1246.     local B = IT("Attachment",RightArm)
  1247.     B.Position = VT(-1,-1,0)*SIZE
  1248.     B.Orientation = VT(-90, 89.988, 0)
  1249.     local C = IT("Attachment",RightArm)
  1250.     C.Position = VT(0.5,-1.3,0)*SIZE
  1251.     C.Orientation = VT(-90, -89.982, 0)
  1252.     local D = IT("Attachment",RightArm)
  1253.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1254.     D.Orientation = VT(-90, 89.988, 0)
  1255.     local LIGHT = IT("Attachment",RightArm)
  1256.     LIGHT.Position = VT(0,-1,0)*SIZE
  1257.     local LIGHT2 = IT("PointLight",LIGHT)
  1258.     LIGHT2.Range = 7
  1259.     LIGHT2.Brightness = 5
  1260.     LIGHT2.Color = SKILLTEXTCOLOR
  1261.     for i = 1, 2 do
  1262.         local TWIST = -2
  1263.         local START = A
  1264.         local END = B
  1265.         if i == 1 then
  1266.             START = B
  1267.             END = A
  1268.         end
  1269.         local ChainLink = IT("Beam",Torso)
  1270.         ChainLink.Texture = "rbxassetid://73042633"
  1271.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1272.         ChainLink.TextureSpeed = 1
  1273.         ChainLink.Width0 = 1
  1274.         ChainLink.Width1 = 1
  1275.         ChainLink.TextureLength = 2.5
  1276.         ChainLink.Attachment0 = START
  1277.         ChainLink.Attachment1 = END
  1278.         ChainLink.CurveSize0 = TWIST
  1279.         ChainLink.CurveSize1 = TWIST
  1280.         --ChainLink.FaceCamera = true
  1281.         ChainLink.Segments = 45
  1282.         ChainLink.Transparency = NumberSequence.new(1)
  1283.         table.insert(CHAINLINKS,ChainLink)
  1284.     end
  1285.     for i = 1, 2 do
  1286.         local TWIST = -1
  1287.         local START = C
  1288.         local END = D
  1289.         if i == 1 then
  1290.             START = D
  1291.             END = C
  1292.         end
  1293.         local ChainLink = IT("Beam",Torso)
  1294.         ChainLink.Texture = "rbxassetid://73042633"
  1295.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1296.         ChainLink.TextureSpeed = 1
  1297.         ChainLink.Width0 = 1
  1298.         ChainLink.Width1 = 1
  1299.         ChainLink.TextureLength = 5
  1300.         ChainLink.Attachment0 = START
  1301.         ChainLink.Attachment1 = END
  1302.         ChainLink.CurveSize0 = TWIST
  1303.         ChainLink.CurveSize1 = TWIST
  1304.         --ChainLink.FaceCamera = true
  1305.         ChainLink.Segments = 25
  1306.         ChainLink.LightEmission = 0.5
  1307.         ChainLink.Transparency = NumberSequence.new(1)
  1308.         table.insert(CHAINLINKS,ChainLink)
  1309.     end
  1310.     coroutine.resume(coroutine.create(function()
  1311.         repeat
  1312.             Swait()
  1313.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1314.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1315.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319.         until CHAINS == true
  1320.         repeat
  1321.             Swait()
  1322.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1323.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1324.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328.         until ATTACK == false
  1329.         for e = 1, 15 do
  1330.             Swait()
  1331.             for i = 1, #CHAINLINKS do
  1332.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1333.             end
  1334.         end
  1335.         A:remove()
  1336.         B:remove()
  1337.         C:remove()
  1338.         D:remove()
  1339.     end))
  1340.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1341.     for e = 1, 15 do
  1342.         Swait()
  1343.         for i = 1, #CHAINLINKS do
  1344.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1345.         end
  1346.     end
  1347.     CHAINS = true
  1348.     Rooted = true
  1349.     wait(0.25)
  1350.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1351.     FIST.Color = C3(1, 215/255, 1)
  1352.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1353.     local LIGHT3 = IT("PointLight",FIST)
  1354.     LIGHT3.Range = 7
  1355.     LIGHT3.Brightness = 5
  1356.     LIGHT3.Color = SKILLTEXTCOLOR
  1357.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1358.     local FISTA = IT("Attachment",FIST)
  1359.     FISTA.Position = VT(0.062, 0.977, 0)
  1360.     local ChainLink = IT("Beam",Torso)
  1361.     ChainLink.Texture = "rbxassetid://73042633"
  1362.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1363.     ChainLink.TextureSpeed = 0
  1364.     ChainLink.Width0 = 3
  1365.     ChainLink.Width1 = 3
  1366.     ChainLink.TextureLength = 12
  1367.     ChainLink.Attachment0 = LIGHT
  1368.     ChainLink.Attachment1 = FISTA
  1369.     ChainLink.FaceCamera = true
  1370.     ChainLink.Segments = 45
  1371.     ChainLink.LightEmission = 0.5
  1372.     ChainLink.Transparency = NumberSequence.new(0.25)
  1373.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1374.     for i = 1, 85 do
  1375.         Swait()
  1376.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1377.         ChainLink.TextureLength = 12+(i*2)
  1378.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1379.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1380.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1381.         if HITFLOOR ~= nil then
  1382.             HITFLOOR:BreakJoints()
  1383.             coroutine.resume(coroutine.create(function()
  1384.                 for i = 1, 15 do
  1385.                     Swait()
  1386.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1387.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1388.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1389.                 end
  1390.             end))
  1391.             break
  1392.         end
  1393.     end
  1394.     coroutine.resume(coroutine.create(function()
  1395.         for i = 1, 50 do
  1396.             Swait()
  1397.             FIST.Transparency = FIST.Transparency + 0.5/50
  1398.             LIGHT3.Range = LIGHT3.Range - 7/50
  1399.         end
  1400.         FIST:remove()
  1401.     end))
  1402.     LIGHT:remove()
  1403.     GYRO:remove()
  1404.     ATTACK = false
  1405.     Rooted = false
  1406. end
  1407.  
  1408. function WarpMeteor()
  1409.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1410.     if DIST > 180 then
  1411.         DIST = 180
  1412.     end
  1413.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1414.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1415.     if HITFLOOR then
  1416.         local POS = HITPOS 
  1417.         ATTACK = true
  1418.         Rooted = true
  1419.         local WARPED = false
  1420.         local SMASHED = false
  1421.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1422.         coroutine.resume(coroutine.create(function()
  1423.             repeat
  1424.                 Swait()
  1425.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1426.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1428.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1429.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431.             until WARPED == true
  1432.             repeat
  1433.                 Swait()
  1434.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1435.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440.             until SMASHED == true
  1441.             repeat
  1442.                 Swait()
  1443.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1447.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1448.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449.             until ATTACK == false
  1450.         end))
  1451.         VALUE1 = true
  1452.         CreateSound(233856115, Torso, 5, 1.6, false)
  1453.         for i = 1, 25 do
  1454.             Swait()
  1455.             for _, c in pairs(Character:GetChildren()) do
  1456.                 if c.ClassName == "Part" then
  1457.                     c.Transparency = c.Transparency + 1/25
  1458.                 end
  1459.             end
  1460.             for _, c in pairs(Weapon:GetChildren()) do
  1461.                 if c.ClassName == "Part" then
  1462.                     c.Transparency = c.Transparency + 1/25
  1463.                 end
  1464.             end
  1465.         end
  1466.         UNANCHOR = false
  1467.         RootPart.Anchored = true
  1468.         RootPart.Velocity = VT(0,0,0)
  1469.         local ROOTPOS = RootPart.Position
  1470.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1471.         WARPED = true
  1472.         for i = 1, 25 do
  1473.             Swait()
  1474.             for _, c in pairs(Character:GetChildren()) do
  1475.                 if c.ClassName == "Part" then
  1476.                     c.Transparency = c.Transparency - 1/25
  1477.                 end
  1478.             end
  1479.             for _, c in pairs(Weapon:GetChildren()) do
  1480.                 if c.ClassName == "Part" then
  1481.                     c.Transparency = c.Transparency - 1/25
  1482.                 end
  1483.             end
  1484.         end
  1485.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1486.         SHELL.CFrame = RootPart.CFrame
  1487.         MakeForm(SHELL,"Ball")
  1488.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1489.         for i = 1, 10 do
  1490.             Swait()
  1491.             SHELL.Transparency = SHELL.Transparency - 1/10
  1492.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1493.         end
  1494.         for i = 1, math.ceil(75/2) do
  1495.             Swait()
  1496.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1497.             SHELL.CFrame = CF(RootPart.Position)
  1498.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1499.         end
  1500.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1501.         SHELL.CFrame = CF(RootPart.Position)
  1502.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1503.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1504.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1505.         for i = 1, 5 do
  1506.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1507.         end
  1508.         SHELL:remove()
  1509.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1510.         SMASHED = true
  1511.         wait(1)
  1512.         VALUE1 = false
  1513.         UNANCHOR = true
  1514.         ATTACK = false
  1515.         Rooted = false
  1516.     end
  1517. end
  1518.  
  1519. function PandorasBox()
  1520.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1521.     if HITFLOOR ~= nil then
  1522.         ATTACK = true
  1523.         Rooted = true
  1524.         local RINGSPIN = true
  1525.         local CONSTRUCTING = true
  1526.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1527.         RING.Color = C3(0,0,0)
  1528.         MakeForm(RING,"Cyl")
  1529.         RING.CFrame = CF(HITPOS)
  1530.         CreateSound(402981977, RING, 5, 1.2, false)
  1531.         coroutine.resume(coroutine.create(function()
  1532.             repeat
  1533.                 Swait()
  1534.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1535.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1536.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541.             until CONSTRUCTING == false
  1542.             repeat
  1543.                 Swait()
  1544.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1545.             until RINGSPIN == false
  1546.             for i = 1, 25 do
  1547.                 Swait()
  1548.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1549.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1550.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1551.                 RING.Transparency = RING.Transparency + 1/25
  1552.             end
  1553.             RING:remove()
  1554.         end))
  1555.         for i = 1, 15 do
  1556.             Swait()
  1557.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1558.             RING.Transparency = RING.Transparency - 1/15
  1559.         end
  1560.         local BOXSPIN = true
  1561.         local PANDORASBOX = IT("Model",Effects)
  1562.         PANDORASBOX.Name = "Pandora's Box"
  1563.         local BOX = IT("Model",PANDORASBOX)
  1564.         BOX.Name = "Body"
  1565.         local LID = IT("Model",PANDORASBOX)
  1566.         LID.Name = "Lid"
  1567.         --BUILDING THE BOX--
  1568.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1569.             BASE.Color = C3(0,0,0)
  1570.             PANDORASBOX.PrimaryPart = BASE
  1571.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1572.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1573.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1574.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1575.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1576.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1577.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1578.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1579.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1580.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1581.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1582.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1583.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1584.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1585.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1586.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1587.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1588.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1589.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1590.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1591.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1592.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1593.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1594.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1595.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1596.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1597.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1598.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1599.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1600.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1601.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1602.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1603.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1604.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1605.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1606.             -------------
  1607.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1608.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1609.             LID.PrimaryPart = LIDPART
  1610.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1611.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1612.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1613.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1614.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1615.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1616.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1617.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1618.             local DECAL = IT("Decal",LIDPART)
  1619.             DECAL.Face = "Top"
  1620.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1621.             DECAL.Color3 = C3(0,0,0)
  1622.         --BUILDING THE BOX--
  1623.         coroutine.resume(coroutine.create(function()
  1624.             repeat
  1625.                 Swait()
  1626.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1627.             until BOXSPIN == false
  1628.         end))
  1629.         for i = 1, 25 do
  1630.             Swait()
  1631.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1632.         end
  1633.         wait(0.5)
  1634.         BOXSPIN = false
  1635.         CONSTRUCTING = false   
  1636.         coroutine.resume(coroutine.create(function()
  1637.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1638.             --[[for i = 1, 45 do
  1639.                 Swait()
  1640.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1641.             end-
  1642.             LID:remove()]]--
  1643.             for _, c in pairs(LID:GetChildren()) do
  1644.                 if c.ClassName == "Part" then
  1645.                     c.Anchored = false
  1646.                     c.CanCollide = true
  1647.                     if c ~= LIDPART then
  1648.                         weldBetween(LIDPART,c)
  1649.                     end
  1650.                 end
  1651.             end
  1652.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1653.             Debris:AddItem(LID,15)
  1654.             wait(0.5)
  1655.             local RANDOMEFFECT = MRANDOM(1,4)
  1656.             if RANDOMEFFECT == 1 then
  1657.                 for i = 1, 45 do
  1658.                     wait((2-(i/15))/15)
  1659.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1660.                 end
  1661.                 wait(1)
  1662.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1663.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1664.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1665.                 for i = 1, 5 do
  1666.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1667.                 end
  1668.                 ApplyAoE(BASE.Position,50,1,200,375,false)
  1669.                 ApplyAoE(BASE.Position,250,35,75,175,false)
  1670.             elseif RANDOMEFFECT == 2 then
  1671.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1672.                 FIELD.CFrame = BASE.CFrame
  1673.                 MakeForm(FIELD,"Ball")
  1674.                 for i = 1, 50 do
  1675.                     Swait()
  1676.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1677.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1678.                 end
  1679.                 wait(0.2)
  1680.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1681.                 coroutine.resume(coroutine.create(function()
  1682.                     for i = 1, 75 do
  1683.                         Swait()
  1684.                         LOOP.Volume = LOOP.Volume + 10/75
  1685.                         LOOP.Parent = FIELD
  1686.                         local CHILDREN = workspace:GetDescendants()
  1687.                         for index, CHILD in pairs(CHILDREN) do
  1688.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1689.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1690.                                 if HUM then
  1691.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1692.                                     if TORSO then
  1693.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1694.                                             HUM.Health = HUM.Health - 0.1
  1695.                                             TORSO.Velocity = VT(0,5,0)
  1696.                                             HUM.PlatformStand = true
  1697.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1698.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1699.                                             end
  1700.                                         end
  1701.                                     end
  1702.                                 end
  1703.                             end
  1704.                         end
  1705.                         FIELD.Size = FIELD.Size + VT(3,3,3)
  1706.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  1707.                     end
  1708.                     for i = 1, 500 do
  1709.                         Swait()
  1710.                         LOOP.Parent = FIELD
  1711.                         local CHILDREN = workspace:GetDescendants()
  1712.                         for index, CHILD in pairs(CHILDREN) do
  1713.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1714.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1715.                                 if HUM then
  1716.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1717.                                     if TORSO then
  1718.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1719.                                             TORSO.Velocity = VT(0,5,0)
  1720.                                             HUM.Health = HUM.Health - 0.1
  1721.                                             HUM.PlatformStand = true
  1722.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1723.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1724.                                             end
  1725.                                         end
  1726.                                     end
  1727.                                 end
  1728.                             end
  1729.                         end
  1730.                     end
  1731.                     for i = 1, 25 do
  1732.                         Swait()
  1733.                         LOOP.Volume = LOOP.Volume + 10/25
  1734.                         LOOP.Parent = FIELD
  1735.                         local CHILDREN = workspace:GetDescendants()
  1736.                         for index, CHILD in pairs(CHILDREN) do
  1737.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1738.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1739.                                 if HUM then
  1740.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1741.                                     if TORSO then
  1742.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1743.                                             TORSO.Velocity = VT(0,5,0)
  1744.                                             HUM.Health = HUM.Health - 0.1
  1745.                                             HUM.PlatformStand = false
  1746.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1747.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1748.                                             end
  1749.                                         end
  1750.                                     end
  1751.                                 end
  1752.                             end
  1753.                         end
  1754.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  1755.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  1756.                     end
  1757.                     FIELD:remove()
  1758.                 end))
  1759.             elseif RANDOMEFFECT == 3 then
  1760.                 for i = 1, 10 do
  1761.                     wait(0.15)
  1762.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1763.                     coroutine.resume(coroutine.create(function()
  1764.                         local MINION = CLONE:Clone()
  1765.                         MINION.Parent = Effects
  1766.                         MINION.Name = "Shadow"
  1767.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1768.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1769.                         for _, c in pairs(MINION:GetChildren()) do
  1770.                             if c.ClassName == "Part" then
  1771.                                 c.Material = "Neon"
  1772.                                 c.Color = C3(0,0,0)
  1773.                                 c.Transparency = 0.25
  1774.                                 if c.Name == "Head" then
  1775.                                     c:ClearAllChildren()
  1776.                                     local MSH = IT("BlockMesh",c)
  1777.                                     MSH.Scale = VT(0.5,1,1)
  1778.                                 end
  1779.                             end
  1780.                         end
  1781.                         local TORSO = MINION.Torso
  1782.                         local HUMAN = MINION.Humanoid
  1783.                         HUMAN.WalkSpeed = 20
  1784.                         HUMAN.MaxHealth = math.huge
  1785.                         HUMAN.Health = math.huge
  1786.                         HUMAN.DisplayDistanceType = "None"
  1787.                         HUMAN.Died:connect(function()
  1788.                             MINION:remove()
  1789.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1790.                         end)
  1791.                         wait(1)
  1792.                         local findNearestTorso = function(POS)
  1793.                             local list = game.Workspace:GetDescendants()
  1794.                             local torso = nil
  1795.                             local dist = 500
  1796.                             local temp = nil
  1797.                             local human = nil
  1798.                             local temp2 = nil
  1799.                             for x = 1, #list do
  1800.                                 temp2 = list[x]
  1801.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1802.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1803.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1804.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1805.                                         if (temp.Position - POS).magnitude < dist then
  1806.                                             torso = temp
  1807.                                             dist = (temp.Position - POS).magnitude
  1808.                                         end
  1809.                                     end
  1810.                                 end
  1811.                             end
  1812.                             return torso, dist
  1813.                         end
  1814.                         for i = 1, 40 do
  1815.                             if HUMAN.Health == 0 then
  1816.                                 break
  1817.                             end
  1818.                             wait(0.3)
  1819.                             local target,dist= findNearestTorso(TORSO.Position)
  1820.                             if target then
  1821.                                 HUMAN:MoveTo(target.Position)
  1822.                                 if dist < 25 then
  1823.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1824.                                     wait(2)
  1825.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1826.                                     --ANIM:Play()
  1827.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1828.                                     ApplyAoE(TORSO.Position,10,0,0,85,true)
  1829.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1830.                                     for i = 1, 5 do
  1831.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1832.                                     end
  1833.                                     break
  1834.                                 end
  1835.                             end
  1836.                         end
  1837.                         MINION:remove()
  1838.                     end))
  1839.                 end
  1840.             elseif RANDOMEFFECT == 4 then
  1841.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1842.                 FIELD.Color = C3(0,0,0)
  1843.                 FIELD.CFrame = BASE.CFrame
  1844.                 MakeForm(FIELD,"Ball")
  1845.                 FIELD.CanCollide = true
  1846.                 for i = 1, 50 do
  1847.                     Swait()
  1848.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1849.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1850.                 end
  1851.                 wait(0.2)
  1852.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1853.                 coroutine.resume(coroutine.create(function()
  1854.                     local E = 0
  1855.                     for i = 1, 75 do
  1856.                         E = E + 1
  1857.                         Swait()
  1858.                         if E >= 35 then
  1859.                             E = 0
  1860.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1861.                         end
  1862.                         LOOP.Volume = LOOP.Volume + 10/75
  1863.                         LOOP.Parent = FIELD
  1864.                         local CHILDREN = workspace:GetDescendants()
  1865.                         for index, CHILD in pairs(CHILDREN) do
  1866.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1867.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1868.                                 if HUM then
  1869.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1870.                                     if TORSO then
  1871.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1872.                                             for _, c in pairs(CHILD:GetChildren()) do
  1873.                                                 if c:IsA("BasePart") then
  1874.                                                     local bv = Instance.new("BodyVelocity")
  1875.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1876.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1877.                                                     bv.Parent = c
  1878.                                                     Debris:AddItem(bv,0.05)
  1879.                                                 end
  1880.                                             end
  1881.                                             HUM.Health = HUM.Health - 0.3
  1882.                                         end
  1883.                                     end
  1884.                                 end
  1885.                             end
  1886.                         end
  1887.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1888.                     end
  1889.                     for i = 1, 180 do
  1890.                         E = E + 1
  1891.                         Swait()
  1892.                         if E >= 35 then
  1893.                             E = 0
  1894.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1895.                         end
  1896.                         LOOP.Parent = FIELD
  1897.                         local CHILDREN = workspace:GetDescendants()
  1898.                         for index, CHILD in pairs(CHILDREN) do
  1899.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1900.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1901.                                 if HUM then
  1902.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1903.                                     if TORSO then
  1904.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1905.                                             for _, c in pairs(CHILD:GetChildren()) do
  1906.                                                 if c:IsA("BasePart") then
  1907.                                                     local bv = Instance.new("BodyVelocity")
  1908.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1909.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1910.                                                     bv.Parent = c
  1911.                                                     Debris:AddItem(bv,0.05)
  1912.                                                 end
  1913.                                             end
  1914.                                             HUM.Health = HUM.Health - 0.3
  1915.                                         end
  1916.                                     end
  1917.                                 end
  1918.                             end
  1919.                         end
  1920.                     end
  1921.                     ApplyAoE(FIELD.Position,40,15,20,375,false)
  1922.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1923.                     for i = 1, 5 do
  1924.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1925.                     end
  1926.                     FIELD:remove()
  1927.                 end))
  1928.             elseif RANDOMEFFECT == 5 then
  1929.             end
  1930.             wait(0.5)
  1931.             for i = 1, 25 do
  1932.                 Swait()
  1933.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1934.             end
  1935.             PANDORASBOX:remove()
  1936.             RINGSPIN = false
  1937.         end))
  1938.         ATTACK = false
  1939.         Rooted = false
  1940.     end
  1941. end
  1942.  
  1943. function Taunt()
  1944.     ATTACK = true
  1945.     local LAUGH = nil
  1946.     coroutine.resume(coroutine.create(function()
  1947.         repeat
  1948.             Swait()
  1949.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 2 / Animation_Speed)
  1950.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1951.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1952.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1953.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1954.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1955.         until LAUGH ~= nil
  1956.         repeat
  1957.             Swait()
  1958.             LAUGH.Parent = Head
  1959.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1960.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1961.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1962.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1963.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965.         until LAUGH.Playing == false
  1966.     ATTACK = false
  1967.     end))
  1968.     wait(0.1)
  1969.     sick:Pause()
  1970.     LAUGH = CreateSound(305685800, Head, 10, 1, false)
  1971.     wait(1)
  1972.     sick:Resume()
  1973. end
  1974.  
  1975. --//=================================\\
  1976. --||      ASSIGN THINGS TO KEYS
  1977. --\\=================================//
  1978.  
  1979. function MouseDown(Mouse)
  1980.     HOLD = true
  1981.     if ATTACK == false then
  1982.     end
  1983. end
  1984.  
  1985. function MouseUp(Mouse)
  1986. HOLD = false
  1987. end
  1988.  
  1989. function KeyDown(Key)
  1990.     KEYHOLD = true
  1991.     if Key == "z" and ATTACK == false then
  1992.         MagicMissiles()
  1993.     end
  1994.  
  1995.     if Key == "b" and ATTACK == false then
  1996.         TimesUp()
  1997.     end
  1998.  
  1999. --//=================================\\
  2000. --\\=================================//
  2001.    
  2002.    -- New Ability
  2003. if Key == "f" and ATTACK == false then
  2004.         Prison_Key()
  2005.     end
  2006.  
  2007. --//=================================\\
  2008. --\\=================================//
  2009.  
  2010.     if Key == "c" and ATTACK == false then
  2011.         ChainPunch()
  2012.     end
  2013.  
  2014.     if Key == "v" and ATTACK == false then
  2015.         WarpMeteor()
  2016.     end
  2017.  
  2018.     if Key == "x" and ATTACK == false then
  2019.         PandorasBox()
  2020.     end
  2021.  
  2022.     if Key == "t" and ATTACK == false then
  2023.         Taunt()
  2024.     end
  2025. end
  2026.  
  2027. function KeyUp(Key)
  2028.     KEYHOLD = false
  2029. end
  2030.  
  2031.     Mouse.Button1Down:connect(function(NEWKEY)
  2032.         MouseDown(NEWKEY)
  2033.     end)
  2034.     Mouse.Button1Up:connect(function(NEWKEY)
  2035.         MouseUp(NEWKEY)
  2036.     end)
  2037.     Mouse.KeyDown:connect(function(NEWKEY)
  2038.         KeyDown(NEWKEY)
  2039.     end)
  2040.     Mouse.KeyUp:connect(function(NEWKEY)
  2041.         KeyUp(NEWKEY)
  2042.     end)
  2043.  
  2044. --//=================================\\
  2045. --\\=================================//
  2046.  
  2047.  
  2048. function unanchor()
  2049.     if UNANCHOR == true then
  2050.         RootPart.Anchored = false
  2051.     end
  2052.     g = Character:GetChildren()
  2053.     for i = 1, #g do
  2054.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2055.             g[i].Anchored = false
  2056.         end
  2057.     end
  2058.     g = Weapon:GetChildren()
  2059.     for i = 1, #g do
  2060.         if g[i].ClassName == "Part" then
  2061.             g[i].Anchored = false
  2062.         end
  2063.     end
  2064. end
  2065.  
  2066.  
  2067. --//=================================\\
  2068. --||    WRAP THE WHOLE SCRIPT UP
  2069. --\\=================================//
  2070.  
  2071. Humanoid.Changed:connect(function(Jump)
  2072.     if Jump == "Jump" and (Disable_Jump == true) then
  2073.         Humanoid.Jump = false
  2074.     end
  2075. end)
  2076.  
  2077. while true do
  2078.     Swait()
  2079.     script.Parent = WEAPONGUI
  2080.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2081.         v:Stop();
  2082.     end
  2083.     ANIMATE.Parent = nil
  2084.     SINE = SINE + CHANGE*1.5
  2085.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2086.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2087.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2088.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2089.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2090.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2091.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2092.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2093.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2094.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2095.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2096.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099.     end
  2100.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2101.         ANIM = "Jump"
  2102.         if ATTACK == false then
  2103.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2104.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2106.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2107.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2108.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2109.         end
  2110.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2111.         ANIM = "Fall"
  2112.         if ATTACK == false then
  2113.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2116.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2117.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2118.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2119.         end
  2120.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2121.         ANIM = "Idle"
  2122.         if ATTACK == false then
  2123.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2124.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2126.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2127.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129.         end
  2130.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2131.         ANIM = "Walk"
  2132.         if ATTACK == false then
  2133.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2135.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2136.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2137.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2138.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2139.         end
  2140.     end
  2141.     unanchor()
  2142.     Humanoid.MaxHealth = math.huge
  2143.     Humanoid.Health = math.huge
  2144.     if Rooted == false then
  2145.         Disable_Jump = false
  2146.         Humanoid.WalkSpeed = Speed
  2147.     elseif Rooted == true then
  2148.         Disable_Jump = true
  2149.         Humanoid.WalkSpeed = 0
  2150.     end
  2151.     for _, c in pairs(Character:GetChildren()) do
  2152.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  2153.             c.Material = "Fabric"
  2154.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2155.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2156.             end
  2157.             if c ~= Head then
  2158.                 c.Color = C3(0,0,0)
  2159.             else
  2160.                 c.Color = C3(0,0,0)
  2161.             end
  2162.             if c == Head then
  2163.                 if c:FindFirstChild("face") then
  2164.                     c.face:remove()
  2165.                 end
  2166.             end
  2167.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2168.             c:remove()
  2169.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2170.             c:remove()
  2171.         end
  2172.     end
  2173.     sick.SoundId = "rbxassetid://"..158353213
  2174.     sick.Looped = true
  2175.     sick.Pitch = 1
  2176.     sick.Volume = 100000
  2177.     sick.Parent = Torso
  2178.     sick:Resume()
  2179.     sick.Playing = true
  2180.     Humanoid.Name = "Pandora = "..Player.Name
  2181. end
  2182.  
  2183. if Humanoid.Health < math.huge then
  2184. Humanoid.MaxHealth = math.huge
  2185. Humanoid.Health = Humanoid.Health + math.huge
  2186.  
  2187. end
  2188.  
  2189. --//=================================\\
  2190. --\\=================================//
  2191.  
  2192.  
  2193.  
  2194.  
  2195.  
  2196. --//====================================================\\--
  2197. --||                     END OF SCRIPT
  2198. --\\====================================================//--
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