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- options:
- special1.cost: 50000
- special1.give: 10000
- clicker.level1.pay: 1
- clicker.level1.pay.uncommon: 3
- clicker.level1.pay.rare: 5
- clicker.level1.cost: 500
- clicker.level2.pay: 5
- clicker.level2.pay.uncommon: 10
- clicker.level2.pay.rare: 15
- clicker.level2.cost: 2000
- clicker.level3.pay: 10
- clicker.level3.pay.uncommon: 20
- clicker.level3.pay.rare: 30
- clicker.level3.cost: 7500
- clicker.level4.pay: 25
- clicker.level4.pay.uncommon: 35
- clicker.level4.pay.rare: 50
- clicker.level4.cost: 20000
- clicker.level5.pay: 50
- clicker.level5.pay.uncommon: 75
- clicker.level5.pay.rare: 100
- clicker.level5.cost: 45000
- clicker.level6.pay: 100
- clicker.level6.pay.uncommon: 150
- clicker.level6.pay.rare: 200
- clicker.level6.cost: 100000
- clicker.level7.pay: 250
- clicker.level7.pay.uncommon: 350
- clicker.level7.pay.rare: 500
- clicker.level7.cost: 225000
- clicker.level8.pay: 500
- clicker.level8.pay.uncommon: 650
- clicker.level8.pay.rare: 750
- clicker.level8.cost: 600000
- clicker.level9.pay: 750
- clicker.level9.pay.uncommon: 875
- clicker.level9.pay.rare: 1000
- clicker.level9.cost: 900000
- clicker.level10.pay: 1000
- clicker.level10.pay.uncommon: 1250
- clicker.level10.pay.rare: 1500
- clicker.level10.cost: 1600000
- clicker.level11.pay: 2500
- clicker.level11.pay.uncommon: 3000
- clicker.level11.pay.rare: 4000
- clicker.level11.cost: 4500000
- clicker.level12.pay: 5000
- clicker.level12.pay.uncommon: 6000
- clicker.level12.pay.rare: 7000
- clicker.level12.cost: 10000000
- clicker.level13.pay: 10000
- clicker.level13.pay.uncommon: 12500
- clicker.level13.pay.rare: 15000
- clicker.level13.cost: 17500000
- clicker.level14.pay: 25000
- clicker.level14.pay.uncommon: 30000
- clicker.level14.pay.rare: 40000
- clicker.level14.cost: 45000000
- clicker.level15.pay: 50000
- clicker.level15.pay.uncommon: 55000
- clicker.level15.pay.rare: 60000
- clicker.level15.cost: 100000000
- clicker.level16.pay: 100000
- clicker.level16.pay.uncommon: 125000
- clicker.level16.pay.rare: 150000
- clicker.level16.cost: 250000000
- clicker.level17.pay: 250000
- clicker.level17.pay.uncommon: 350000
- clicker.level17.pay.rare: 500000
- clicker.level17.cost: 750000000
- clicker.level18.pay: 750000
- clicker.level18.pay.uncommon: 900000
- clicker.level18.pay.rare: 1100000
- clicker.level18.cost: 1500000000
- clicker.level19.pay: 1000000
- clicker.level19.pay.uncommon: 1250000
- clicker.level19.pay.rare: 1500000
- clicker.level19.cost: 2500000000
- on sign change:
- if line 1 of block is "special1":
- set line 1 of block to "&8[&cSpecial&8]"
- set line 2 of block to "&8Booster"
- set line 3 of block to "&2$50K"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cSpecial&8]":
- line 2 of block is "&8Booster"
- line 3 of block is "&2$50K"
- line 4 of block is "&8Right click"
- if player's money is less than {@special1.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@special1.cost} from player's money
- give player nether star named "&eBooster &7(&eRight click&7)" with lore "&7Gives all players $10K"
- message "&a&l(!) &eBooster created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with nether star:
- if name of player's tool is "&eBooster &7(&eRight click&7)":
- if lore of player's tool is "&7Gives all players $10K":
- make player execute command "money"
- broadcast "&e%player% &7gave everyone $10K"
- make all players execute command "playsound entity.blaze.death master %player% ~ ~ ~ 1000000"
- remove nether star named "&eBooster &7(&eRight click&7)" with lore "&7Gives all players $10K" from player
- on right click with cookie:
- if name of player's tool is "&eAlmond Cookie &7(&e+1&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level1.pay} to player's balance
- chance of 2.5%:
- add {clicker.level1.pay.uncommon} to player's balance
- message "&a&l(!) &e+$3"
- chance of 1%:
- add {clicker.level1.pay.rare} to player's balance
- message "&a&l(!) &e+$5"
- on sign change:
- if line 1 of block is "Level1":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+5"
- set line 3 of block to "&2$500"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+5"
- line 3 of block is "&2$500"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level1.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level1.cost} from player's money
- give player cookie named "&eAnimal Cookie &7(&e+5&7)" with lore "&7Right click me"
- message "&a&l(!) &eAnimal Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eAnimal Cookie &7(&e+5&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level2.pay} to player's balance
- chance of 2.5%:
- add {clicker.level2.pay.uncommon} to player's balance
- message "&a&l(!) &e+$10"
- chance of 1%:
- add {clicker.level2.pay.rare} to player's balance
- message "&a&l(!) &e+$15"
- on sign change:
- if line 1 of block is "Level2":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+10"
- set line 3 of block to "&2$2K"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+10"
- line 3 of block is "&2$2K"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level2.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level2.cost} from player's money
- give player cookie named "&eBar Cookie &7(&e+10&7)" with lore "&7Right click me"
- message "&a&l(!) &eBar Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eBar Cookie &7(&e+10&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level3.pay} to player's balance
- chance of 2.5%:
- add {clicker.level3.pay.uncommon} to player's balance
- message "&a&l(!) &e+$20"
- chance of 1%:
- add {clicker.level3.pay.rare} to player's balance
- message "&a&l(!) &e+$30"
- on sign change:
- if line 1 of block is "Level3":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+25"
- set line 3 of block to "&2$7.5K"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+25"
- line 3 of block is "&2$7.5K"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level3.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level3.cost} from player's money
- give player cookie named "&eButter Cookie &7(&e+25&7)" with lore "&7Right click me"
- message "&a&l(!) &eButter Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eButter Cookie &7(&e+25&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level4.pay} to player's balance
- chance of 2.5%:
- add {clicker.level4.pay.uncommon} to player's balance
- message "&a&l(!) &e+$35"
- chance of 1%:
- add {clicker.level4.pay.rare} to player's balance
- message "&a&l(!) &e+$50"
- on sign change:
- if line 1 of block is "Level4":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+50"
- set line 3 of block to "&2$20K"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+50"
- line 3 of block is "&2$20K"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level4.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level4.cost} from player's money
- give player cookie named "&eChocolate Chip Cookie &7(&e+50&7)" with lore "&7Right click me"
- message "&a&l(!) &eChocolate Chip Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eChocolate Chip Cookie &7(&e+50&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level5.pay} to player's balance
- chance of 2.5%:
- add {clicker.level5.pay.uncommon} to player's balance
- message "&a&l(!) &e+$75"
- chance of 1%:
- add {clicker.level5.pay.rare} to player's balance
- message "&a&l(!) &e+$100"
- on sign change:
- if line 1 of block is "Level5":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+100"
- set line 3 of block to "&2$45K"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+100"
- line 3 of block is "&2$45K"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level5.cost}:
- message "&c&l(!) &eYou don't have enough money"
- play entity villager no at player with pitch 1
- stop
- remove {@clicker.level5.cost} from player's money
- give player cookie named "&eChristmas Cookie &7(&e+100&7)" with lore "&7Right click me"
- message "&a&l(!) &eChristmas Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eChristmas Cookie &7(&e+100&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level6.pay} to player's balance
- chance of 2.5%:
- add {clicker.level6.pay.uncommon} to player's balance
- message "&a&l(!) &e+$150"
- chance of 1%:
- add {clicker.level6.pay.rare} to player's balance
- message "&a&l(!) &e+$200"
- on sign change:
- if line 1 of block is "Level6":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+250"
- set line 3 of block to "&2$100K"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+250"
- line 3 of block is "&2$100K"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level6.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level6.cost} from player's money
- give player cookie named "&eCloud Cookie &7(&e+250&7)" with lore "&7Right click me"
- message "&a&l(!) &eCloud Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eCloud Cookie &7(&e+250&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level7.pay} to player's balance
- chance of 2.5%:
- add {clicker.level7.pay.uncommon} to player's balance
- message "&a&l(!) &e+$350"
- chance of 1%:
- add {clicker.level7.pay.rare} to player's balance
- message "&a&l(!) &e+$500"
- on sign change:
- if line 1 of block is "Level7":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+500"
- set line 3 of block to "&2$225K"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+500"
- line 3 of block is "&2$225K"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level7.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level7.cost} from player's money
- give player cookie named "&eDrop Cookie &7(&e+500&7)" with lore "&7Right click me"
- message "&a&l(!) &eDrop Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eDrop Cookie &7(&e+500&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level8.pay} to player's balance
- chance of 2.5%:
- add {clicker.level8.pay.uncommon} to player's balance
- message "&a&l(!) &e+$650"
- chance of 1%:
- add {clicker.level8.pay.rare} to player's balance
- message "&a&l(!) &e+$750"
- on sign change:
- if line 1 of block is "Level8":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+750"
- set line 3 of block to "&2$600K"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+750"
- line 3 of block is "&2$600K"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level8.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level8.cost} from player's money
- give player cookie named "&eFlute Cookie &7(&e+750&7)" with lore "&7Right click me"
- message "&a&l(!) &eFlute Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eFlute Cookie &7(&e+750&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level9.pay} to player's balance
- chance of 2.5%:
- add {clicker.level9.pay.uncommon} to player's balance
- message "&a&l(!) &e+$875"
- chance of 1%:
- add {clicker.level9.pay.rare} to player's balance
- message "&a&l(!) &e+$1K"
- on sign change:
- if line 1 of block is "Level9":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+1K"
- set line 3 of block to "&2$900K"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+1K"
- line 3 of block is "&2$900K"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level9.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level9.cost} from player's money
- give player cookie named "&eFortune Cookie &7(&e+1K&7)" with lore "&7Right click me"
- message "&a&l(!) &eFortune Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eFortune Cookie &7(&e+1K&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level10.pay} to player's balance
- chance of 2.5%:
- add {clicker.level10.pay.uncommon} to player's balance
- message "&a&l(!) &e+$1.25K"
- chance of 1%:
- add {clicker.level10.pay.rare} to player's balance
- message "&a&l(!) &e+$1.5K"
- on sign change:
- if line 1 of block is "Level10":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+2.5K"
- set line 3 of block to "&2$1.6M"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+2.5K"
- line 3 of block is "&2$1.6M"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level10.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level10.cost} from player's money
- give player cookie named "&eFried Cookie &7(&e+2.5K&7)" with lore "&7Right click me"
- message "&a&l(!) &eFried Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eFried Cookie &7(&e+2.5K&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level11.pay} to player's balance
- chance of 2.5%:
- add {clicker.level11.pay.uncommon} to player's balance
- message "&a&l(!) &e+$3K"
- chance of 1%:
- add {clicker.level11.pay.rare} to player's balance
- message "&a&l(!) &e+$4K"
- on sign change:
- if line 1 of block is "Level11":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+5K"
- set line 3 of block to "&2$4.5M"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+5K"
- line 3 of block is "&2$4.5M"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level11.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level11.cost} from player's money
- give player cookie named "&eGingerbread Cookie &7(&e+5K&7)" with lore "&7Right click me"
- message "&a&l(!) &eGingerbread Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eGingerbread Cookie &7(&e+5K&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level12.pay} to player's balance
- chance of 2.5%:
- add {clicker.level12.pay.uncommon} to player's balance
- message "&a&l(!) &e+$6K"
- chance of 1%:
- add {clicker.level12.pay.rare} to player's balance
- message "&a&l(!) &e+$7K"
- on sign change:
- if line 1 of block is "Level12":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+10K"
- set line 3 of block to "&2$10M"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+10K"
- line 3 of block is "&2$10M"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level12.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level12.cost} from player's money
- give player cookie named "&eLava Cookie &7(&e+10K&7)" with lore "&7Right click me"
- message "&a&l(!) &eLava Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eLava Cookie &7(&e+10K&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level13.pay} to player's balance
- chance of 2.5%:
- add {clicker.level13.pay.uncommon} to player's balance
- message "&a&l(!) &e+$12.5K"
- chance of 1%:
- add {clicker.level13.pay.rare} to player's balance
- message "&a&l(!) &e+$15K"
- on sign change:
- if line 1 of block is "Level13":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+25K"
- set line 3 of block to "&2$17.5M"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+25K"
- line 3 of block is "&2$17.5M"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level13.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level13.cost} from player's money
- give player cookie named "&eMonster Cookie &7(&e+25K&7)" with lore "&7Right click me"
- message "&a&l(!) &eMonster Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eMonster Cookie &7(&e+25K&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level14.pay} to player's balance
- chance of 2.5%:
- add {clicker.level14.pay.uncommon} to player's balance
- message "&a&l(!) &e+$30K"
- chance of 1%:
- add {clicker.level14.pay.rare} to player's balance
- message "&a&l(!) &e+$40K"
- on sign change:
- if line 1 of block is "Level14":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+50K"
- set line 3 of block to "&2$45M"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+50K"
- line 3 of block is "&2$45M"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level14.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level14.cost} from player's money
- give player cookie named "&eOatmeal Cookie &7(&e+50K&7)" with lore "&7Right click me"
- message "&a&l(!) &eOatmeal Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eOatmeal Cookie &7(&e+50K&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level15.pay} to player's balance
- chance of 2.5%:
- add {clicker.level15.pay.uncommon} to player's balance
- message "&a&l(!) &e+$55K"
- chance of 1%:
- add {clicker.level15.pay.rare} to player's balance
- message "&a&l(!) &e+$60K"
- on sign change:
- if line 1 of block is "Level15":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+100K"
- set line 3 of block to "&2$100M"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+100K"
- line 3 of block is "&2$100M"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level15.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level15.cost} from player's money
- give player cookie named "&ePeanut Butter Cookie &7(&e+100K&7)" with lore "&7Right click me"
- message "&a&l(!) &ePeanut Butter Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&ePeanut Butter Cookie &7(&e+100K&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level16.pay} to player's balance
- chance of 2.5%:
- add {clicker.level16.pay.uncommon} to player's balance
- message "&a&l(!) &e+$125K"
- chance of 1%:
- add {clicker.level16.pay.rare} to player's balance
- message "&a&l(!) &e+$150K"
- on sign change:
- if line 1 of block is "Level16":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+250K"
- set line 3 of block to "&2$250M"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+250K"
- line 3 of block is "&2$250M"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level16.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level16.cost} from player's money
- give player cookie named "&eRainbow Cookie &7(&e+250K&7)" with lore "&7Right click me"
- message "&a&l(!) &eRainbow Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eRainbow Cookie &7(&e+250K&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level17.pay} to player's balance
- chance of 2.5%:
- add {clicker.level17.pay.uncommon} to player's balance
- message "&a&l(!) &e+$350K"
- chance of 1%:
- add {clicker.level17.pay.rare} to player's balance
- message "&a&l(!) &e+$500K"
- on sign change:
- if line 1 of block is "Level17":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+750K"
- set line 3 of block to "&2$750M"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+750K"
- line 3 of block is "&2$750M"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level17.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level17.cost} from player's money
- give player cookie named "&eRolled Cookie &7(&e+750K&7)" with lore "&7Right click me"
- message "&a&l(!) &eRolled Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eRolled Cookie &7(&e+750K&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level18.pay} to player's balance
- chance of 2.5%:
- add {clicker.level18.pay.uncommon} to player's balance
- message "&a&l(!) &e+$900K"
- chance of 1%:
- add {clicker.level18.pay.rare} to player's balance
- message "&a&l(!) &e+$1.1M"
- on sign change:
- if line 1 of block is "Level18":
- set line 1 of block to "&8[&cShop&8]"
- set line 2 of block to "&8+1M"
- set line 3 of block to "&2$1.5B"
- set line 4 of block to "&8Right click"
- on right click on sign:
- if line 1 of block is "&8[&cShop&8]":
- line 2 of block is "&8+1M"
- line 3 of block is "&2$1.5B"
- line 4 of block is "&8Right click"
- if player's money is less than {@clicker.level18.cost}:
- message "&c&l(!) &eYou don't have enough money"
- make player execute command "playsound entity.villager.no master %player% ~ ~ ~ 1000000"
- stop
- remove {@clicker.level18.cost} from player's money
- give player cookie named "&eSnickerdoodle Cookie &7(&e+1M&7)" with lore "&7Right click me"
- message "&a&l(!) &eSnickerdoodle Cookie created!"
- make player execute command "playsound entity.experience_orb.pickup master %player% ~ ~ ~ 1000000"
- on right click with cookie:
- if name of player's tool is "&eSnickerdoodle Cookie &7(&e+1M&7)":
- if lore of player's tool is "&7Right click me":
- add {@clicker.level19.pay} to player's balance
- chance of 2.5%:
- add {clicker.level19.pay.uncommon} to player's balance
- message "&a&l(!) &e+$1.25M"
- chance of 1%:
- add {clicker.level19.pay.rare} to player's balance
- message "&a&l(!) &e+$1.5M"
- command /money:
- trigger:
- make console execute command "eco give ** 10000"
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