7mm

【Skript】Malb Pack / Beta-1

7mm
Oct 29th, 2018
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  1. # Don't edit of first 4 lines
  2. # Skript: Malb Pack
  3. # Version Beta-1
  4. # Create by Malb7mm
  5.  
  6. command /basedrum <player> <text>:
  7. trigger:
  8. if arg 2 is ".fa!":
  9. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.5"
  10. else if arg 2 is ".so":
  11. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.53"
  12. else if arg 2 is ".so!":
  13. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.56"
  14. else if arg 2 is ".ra":
  15. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.59"
  16. else if arg 2 is ".ra!":
  17. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.63"
  18. else if arg 2 is ".si":
  19. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.67"
  20. else if arg 2 is "do":
  21. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.71"
  22. else if arg 2 is "do!":
  23. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.74"
  24. else if arg 2 is "re":
  25. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.79"
  26. else if arg 2 is "re!":
  27. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.84"
  28. else if arg 2 is "mi":
  29. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.88"
  30. else if arg 2 is "fa":
  31. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.93"
  32. else if arg 2 is "fa!":
  33. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.99"
  34. else if arg 2 is "so":
  35. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.05"
  36. else if arg 2 is "so!":
  37. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.12"
  38. else if arg 2 is "ra":
  39. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.18"
  40. else if arg 2 is "ra!":
  41. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.25"
  42. else if arg 2 is "si":
  43. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.33"
  44. else if arg 2 is "do.":
  45. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.41"
  46. else if arg 2 is "do!.":
  47. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.5"
  48. else if arg 2 is "re.":
  49. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.6"
  50. else if arg 2 is "re!.":
  51. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.68"
  52. else if arg 2 is "mi.":
  53. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.78"
  54. else if arg 2 is "fa.":
  55. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.89"
  56. else if arg 2 is "fa!.":
  57. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 2.0"
  58. else:
  59. message "?"
  60.  
  61. command /bass <player> <text>:
  62. trigger:
  63. if arg 2 is ".fa!":
  64. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.5"
  65. else if arg 2 is ".so":
  66. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.53"
  67. else if arg 2 is ".so!":
  68. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.56"
  69. else if arg 2 is ".ra":
  70. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.59"
  71. else if arg 2 is ".ra!":
  72. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.63"
  73. else if arg 2 is ".si":
  74. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.67"
  75. else if arg 2 is "do":
  76. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.71"
  77. else if arg 2 is "do!":
  78. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.74"
  79. else if arg 2 is "re":
  80. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.79"
  81. else if arg 2 is "re!":
  82. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.84"
  83. else if arg 2 is "mi":
  84. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.88"
  85. else if arg 2 is "fa":
  86. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.93"
  87. else if arg 2 is "fa!":
  88. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.99"
  89. else if arg 2 is "so":
  90. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.05"
  91. else if arg 2 is "so!":
  92. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.12"
  93. else if arg 2 is "ra":
  94. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.18"
  95. else if arg 2 is "ra!":
  96. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.25"
  97. else if arg 2 is "si":
  98. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.33"
  99. else if arg 2 is "do.":
  100. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.41"
  101. else if arg 2 is "do!.":
  102. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.5"
  103. else if arg 2 is "re.":
  104. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.6"
  105. else if arg 2 is "re!.":
  106. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.68"
  107. else if arg 2 is "mi.":
  108. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.78"
  109. else if arg 2 is "fa.":
  110. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.89"
  111. else if arg 2 is "fa!.":
  112. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 2.0"
  113. else:
  114. message "?"
  115.  
  116. command /bell <player> <text>:
  117. trigger:
  118. if arg 2 is ".fa!":
  119. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.5"
  120. else if arg 2 is ".so":
  121. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.53"
  122. else if arg 2 is ".so!":
  123. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.56"
  124. else if arg 2 is ".ra":
  125. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.59"
  126. else if arg 2 is ".ra!":
  127. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.63"
  128. else if arg 2 is ".si":
  129. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.67"
  130. else if arg 2 is "do":
  131. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.71"
  132. else if arg 2 is "do!":
  133. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.74"
  134. else if arg 2 is "re":
  135. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.79"
  136. else if arg 2 is "re!":
  137. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.84"
  138. else if arg 2 is "mi":
  139. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.88"
  140. else if arg 2 is "fa":
  141. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.93"
  142. else if arg 2 is "fa!":
  143. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.99"
  144. else if arg 2 is "so":
  145. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.05"
  146. else if arg 2 is "so!":
  147. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.12"
  148. else if arg 2 is "ra":
  149. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.18"
  150. else if arg 2 is "ra!":
  151. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.25"
  152. else if arg 2 is "si":
  153. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.33"
  154. else if arg 2 is "do.":
  155. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.41"
  156. else if arg 2 is "do!.":
  157. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.5"
  158. else if arg 2 is "re.":
  159. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.6"
  160. else if arg 2 is "re!.":
  161. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.68"
  162. else if arg 2 is "mi.":
  163. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.78"
  164. else if arg 2 is "fa.":
  165. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.89"
  166. else if arg 2 is "fa!.":
  167. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 2.0"
  168. else:
  169. message "?"
  170.  
  171. command /chime <player> <text>:
  172. trigger:
  173. if arg 2 is ".fa!":
  174. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.5"
  175. else if arg 2 is ".so":
  176. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.53"
  177. else if arg 2 is ".so!":
  178. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.56"
  179. else if arg 2 is ".ra":
  180. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.59"
  181. else if arg 2 is ".ra!":
  182. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.63"
  183. else if arg 2 is ".si":
  184. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.67"
  185. else if arg 2 is "do":
  186. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.71"
  187. else if arg 2 is "do!":
  188. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.74"
  189. else if arg 2 is "re":
  190. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.79"
  191. else if arg 2 is "re!":
  192. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.84"
  193. else if arg 2 is "mi":
  194. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.88"
  195. else if arg 2 is "fa":
  196. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.93"
  197. else if arg 2 is "fa!":
  198. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.99"
  199. else if arg 2 is "so":
  200. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.05"
  201. else if arg 2 is "so!":
  202. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.12"
  203. else if arg 2 is "ra":
  204. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.18"
  205. else if arg 2 is "ra!":
  206. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.25"
  207. else if arg 2 is "si":
  208. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.33"
  209. else if arg 2 is "do.":
  210. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.41"
  211. else if arg 2 is "do!.":
  212. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.5"
  213. else if arg 2 is "re.":
  214. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.6"
  215. else if arg 2 is "re!.":
  216. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.68"
  217. else if arg 2 is "mi.":
  218. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.78"
  219. else if arg 2 is "fa.":
  220. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.89"
  221. else if arg 2 is "fa!.":
  222. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 2.0"
  223. else:
  224. message "?"
  225.  
  226. command /flute <player> <text>:
  227. trigger:
  228. if arg 2 is ".fa!":
  229. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.5"
  230. else if arg 2 is ".so":
  231. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.53"
  232. else if arg 2 is ".so!":
  233. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.56"
  234. else if arg 2 is ".ra":
  235. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.59"
  236. else if arg 2 is ".ra!":
  237. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.63"
  238. else if arg 2 is ".si":
  239. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.67"
  240. else if arg 2 is "do":
  241. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.71"
  242. else if arg 2 is "do!":
  243. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.74"
  244. else if arg 2 is "re":
  245. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.79"
  246. else if arg 2 is "re!":
  247. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.84"
  248. else if arg 2 is "mi":
  249. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.88"
  250. else if arg 2 is "fa":
  251. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.93"
  252. else if arg 2 is "fa!":
  253. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.99"
  254. else if arg 2 is "so":
  255. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.05"
  256. else if arg 2 is "so!":
  257. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.12"
  258. else if arg 2 is "ra":
  259. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.18"
  260. else if arg 2 is "ra!":
  261. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.25"
  262. else if arg 2 is "si":
  263. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.33"
  264. else if arg 2 is "do.":
  265. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.41"
  266. else if arg 2 is "do!.":
  267. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.5"
  268. else if arg 2 is "re.":
  269. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.6"
  270. else if arg 2 is "re!.":
  271. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.68"
  272. else if arg 2 is "mi.":
  273. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.78"
  274. else if arg 2 is "fa.":
  275. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.89"
  276. else if arg 2 is "fa!.":
  277. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 2.0"
  278. else:
  279. message "?"
  280.  
  281. command /guitar <player> <text>:
  282. trigger:
  283. if arg 2 is ".fa!":
  284. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.5"
  285. else if arg 2 is ".so":
  286. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.53"
  287. else if arg 2 is ".so!":
  288. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.56"
  289. else if arg 2 is ".ra":
  290. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.59"
  291. else if arg 2 is ".ra!":
  292. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.63"
  293. else if arg 2 is ".si":
  294. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.67"
  295. else if arg 2 is "do":
  296. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.71"
  297. else if arg 2 is "do!":
  298. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.74"
  299. else if arg 2 is "re":
  300. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.79"
  301. else if arg 2 is "re!":
  302. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.84"
  303. else if arg 2 is "mi":
  304. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.88"
  305. else if arg 2 is "fa":
  306. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.93"
  307. else if arg 2 is "fa!":
  308. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.99"
  309. else if arg 2 is "so":
  310. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.05"
  311. else if arg 2 is "so!":
  312. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.12"
  313. else if arg 2 is "ra":
  314. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.18"
  315. else if arg 2 is "ra!":
  316. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.25"
  317. else if arg 2 is "si":
  318. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.33"
  319. else if arg 2 is "do.":
  320. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.41"
  321. else if arg 2 is "do!.":
  322. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.5"
  323. else if arg 2 is "re.":
  324. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.6"
  325. else if arg 2 is "re!.":
  326. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.68"
  327. else if arg 2 is "mi.":
  328. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.78"
  329. else if arg 2 is "fa.":
  330. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.89"
  331. else if arg 2 is "fa!.":
  332. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 2.0"
  333. else:
  334. message "?"
  335.  
  336. command /harp <player> <text>:
  337. trigger:
  338. if arg 2 is ".fa!":
  339. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.5"
  340. else if arg 2 is ".so":
  341. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.53"
  342. else if arg 2 is ".so!":
  343. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.56"
  344. else if arg 2 is ".ra":
  345. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.59"
  346. else if arg 2 is ".ra!":
  347. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.63"
  348. else if arg 2 is ".si":
  349. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.67"
  350. else if arg 2 is "do":
  351. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.71"
  352. else if arg 2 is "do!":
  353. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.74"
  354. else if arg 2 is "re":
  355. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.79"
  356. else if arg 2 is "re!":
  357. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.84"
  358. else if arg 2 is "mi":
  359. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.88"
  360. else if arg 2 is "fa":
  361. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.93"
  362. else if arg 2 is "fa!":
  363. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.99"
  364. else if arg 2 is "so":
  365. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.05"
  366. else if arg 2 is "so!":
  367. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.12"
  368. else if arg 2 is "ra":
  369. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.18"
  370. else if arg 2 is "ra!":
  371. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.25"
  372. else if arg 2 is "si":
  373. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.33"
  374. else if arg 2 is "do.":
  375. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.41"
  376. else if arg 2 is "do!.":
  377. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.5"
  378. else if arg 2 is "re.":
  379. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.6"
  380. else if arg 2 is "re!.":
  381. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.68"
  382. else if arg 2 is "mi.":
  383. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.78"
  384. else if arg 2 is "fa.":
  385. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.89"
  386. else if arg 2 is "fa!.":
  387. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 2.0"
  388. else:
  389. message "?"
  390.  
  391. command /hat <player> <text>:
  392. trigger:
  393. if arg 2 is ".fa!":
  394. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.5"
  395. else if arg 2 is ".so":
  396. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.53"
  397. else if arg 2 is ".so!":
  398. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.56"
  399. else if arg 2 is ".ra":
  400. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.59"
  401. else if arg 2 is ".ra!":
  402. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.63"
  403. else if arg 2 is ".si":
  404. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.67"
  405. else if arg 2 is "do":
  406. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.71"
  407. else if arg 2 is "do!":
  408. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.74"
  409. else if arg 2 is "re":
  410. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.79"
  411. else if arg 2 is "re!":
  412. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.84"
  413. else if arg 2 is "mi":
  414. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.88"
  415. else if arg 2 is "fa":
  416. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.93"
  417. else if arg 2 is "fa!":
  418. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.99"
  419. else if arg 2 is "so":
  420. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.05"
  421. else if arg 2 is "so!":
  422. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.12"
  423. else if arg 2 is "ra":
  424. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.18"
  425. else if arg 2 is "ra!":
  426. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.25"
  427. else if arg 2 is "si":
  428. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.33"
  429. else if arg 2 is "do.":
  430. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.41"
  431. else if arg 2 is "do!.":
  432. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.5"
  433. else if arg 2 is "re.":
  434. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.6"
  435. else if arg 2 is "re!.":
  436. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.68"
  437. else if arg 2 is "mi.":
  438. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.78"
  439. else if arg 2 is "fa.":
  440. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.89"
  441. else if arg 2 is "fa!.":
  442. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 2.0"
  443. else:
  444. message "?"
  445.  
  446. command /pling <player> <text>:
  447. trigger:
  448. if arg 2 is ".fa!":
  449. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.5"
  450. else if arg 2 is ".so":
  451. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.53"
  452. else if arg 2 is ".so!":
  453. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.56"
  454. else if arg 2 is ".ra":
  455. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.59"
  456. else if arg 2 is ".ra!":
  457. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.63"
  458. else if arg 2 is ".si":
  459. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.67"
  460. else if arg 2 is "do":
  461. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.71"
  462. else if arg 2 is "do!":
  463. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.74"
  464. else if arg 2 is "re":
  465. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.79"
  466. else if arg 2 is "re!":
  467. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.84"
  468. else if arg 2 is "mi":
  469. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.88"
  470. else if arg 2 is "fa":
  471. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.93"
  472. else if arg 2 is "fa!":
  473. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.99"
  474. else if arg 2 is "so":
  475. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.05"
  476. else if arg 2 is "so!":
  477. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.12"
  478. else if arg 2 is "ra":
  479. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.18"
  480. else if arg 2 is "ra!":
  481. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.25"
  482. else if arg 2 is "si":
  483. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.33"
  484. else if arg 2 is "do.":
  485. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.41"
  486. else if arg 2 is "do!.":
  487. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.5"
  488. else if arg 2 is "re.":
  489. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.6"
  490. else if arg 2 is "re!.":
  491. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.68"
  492. else if arg 2 is "mi.":
  493. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.78"
  494. else if arg 2 is "fa.":
  495. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.89"
  496. else if arg 2 is "fa!.":
  497. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 2.0"
  498. else:
  499. message "?"
  500.  
  501. command /snare <player> <text>:
  502. trigger:
  503. if arg 2 is ".fa!":
  504. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.5"
  505. else if arg 2 is ".so":
  506. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.53"
  507. else if arg 2 is ".so!":
  508. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.56"
  509. else if arg 2 is ".ra":
  510. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.59"
  511. else if arg 2 is ".ra!":
  512. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.63"
  513. else if arg 2 is ".si":
  514. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.67"
  515. else if arg 2 is "do":
  516. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.71"
  517. else if arg 2 is "do!":
  518. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.74"
  519. else if arg 2 is "re":
  520. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.79"
  521. else if arg 2 is "re!":
  522. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.84"
  523. else if arg 2 is "mi":
  524. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.88"
  525. else if arg 2 is "fa":
  526. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.93"
  527. else if arg 2 is "fa!":
  528. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.99"
  529. else if arg 2 is "so":
  530. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.05"
  531. else if arg 2 is "so!":
  532. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.12"
  533. else if arg 2 is "ra":
  534. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.18"
  535. else if arg 2 is "ra!":
  536. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.25"
  537. else if arg 2 is "si":
  538. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.33"
  539. else if arg 2 is "do.":
  540. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.41"
  541. else if arg 2 is "do!.":
  542. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.5"
  543. else if arg 2 is "re.":
  544. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.6"
  545. else if arg 2 is "re!.":
  546. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.68"
  547. else if arg 2 is "mi.":
  548. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.78"
  549. else if arg 2 is "fa.":
  550. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.89"
  551. else if arg 2 is "fa!.":
  552. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 2.0"
  553. else:
  554. message "?"
  555.  
  556. command /xylophone <player> <text>:
  557. trigger:
  558. if arg 2 is ".fa!":
  559. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.5"
  560. else if arg 2 is ".so":
  561. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.53"
  562. else if arg 2 is ".so!":
  563. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.56"
  564. else if arg 2 is ".ra":
  565. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.59"
  566. else if arg 2 is ".ra!":
  567. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.63"
  568. else if arg 2 is ".si":
  569. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.67"
  570. else if arg 2 is "do":
  571. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.71"
  572. else if arg 2 is "do!":
  573. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.74"
  574. else if arg 2 is "re":
  575. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.79"
  576. else if arg 2 is "re!":
  577. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.84"
  578. else if arg 2 is "mi":
  579. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.88"
  580. else if arg 2 is "fa":
  581. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.93"
  582. else if arg 2 is "fa!":
  583. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.99"
  584. else if arg 2 is "so":
  585. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.05"
  586. else if arg 2 is "so!":
  587. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.12"
  588. else if arg 2 is "ra":
  589. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.18"
  590. else if arg 2 is "ra!":
  591. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.25"
  592. else if arg 2 is "si":
  593. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.33"
  594. else if arg 2 is "do.":
  595. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.41"
  596. else if arg 2 is "do!.":
  597. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.5"
  598. else if arg 2 is "re.":
  599. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.6"
  600. else if arg 2 is "re!.":
  601. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.68"
  602. else if arg 2 is "mi.":
  603. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.78"
  604. else if arg 2 is "fa.":
  605. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.89"
  606. else if arg 2 is "fa!.":
  607. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 2.0"
  608. else:
  609. message "?"
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