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Fr3ak8239

VClasses PB5 Changelog

Nov 9th, 2020 (edited)
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  1. NEW CLASSES: Guts Man, Bomb Man, Oil Man, Toad Man, Dust Man, Dive Man, Skull Man, Tengu Man, Concrete Man, Commando Man, Mercury, Venus, Jupiter, Saturn, Uranus, Neptune, Pluto, Metool
  2.  
  3.  
  4. =UNIVERSAL=
  5.  
  6. -Issue fixed where gibs would not grant bonus Ult ammo
  7. -Classes (besides Mega Man) can pick up certain items and instead be granted Enemy Assist to summon an enemy from their stage to help them out in battle
  8.  
  9.  
  10. =HEROES=
  11.  
  12. Mega Man:
  13. -Synthfire now has a flaming afterburn effect and more distance during Power Gear, now regains movement after hitbox wears off
  14. -Ult is now a long laser beam which rips continuously
  15.  
  16.  
  17. =MM1=
  18.  
  19. Cut Man:
  20. -Altfire fast cutter can no longer be used infinitely
  21. -Ult now has new sprites to better match the hitbox and returns to Cut Man better
  22.  
  23. Time Man:
  24. -Altfire arrow speed increased: 9 > 20, damage increased: 3 > 11, can no longer rip, can no longer reverse active arrows
  25.  
  26.  
  27. =MM2=
  28.  
  29. Metal Man:
  30. -Charged altfire damage increased when not riding: 9 > 14, ride detection radius adjusted to allow for easier mounting
  31. -Now has a thirdfire: On the ground, summon a line of Mole enemies; In the air, summon a Metal Press to drop down
  32. -Ult charge time decreased: tier 6 > tier 5, time decreased: 12s > 10s
  33.  
  34. Bubble Man:
  35. -Now heals from Bubble Lead copywep
  36.  
  37. Crash Man:
  38. -Health tier increased: Semi-weak > Normal (92 > 100)
  39. -Mainfire bombs now damage opponents who touch them when sticking to a surface, hitstun increased: 10% > 25%
  40.  
  41. Heat Man:
  42. -Now heals from Atomic Fire copywep and Crash Bomb copywep
  43.  
  44. Wood Man:
  45. -Mainfire shield shot ripping damage increased: 6 > 8
  46. -Altfire leaf rain duration increased by 50%
  47.  
  48.  
  49. =MM3=
  50.  
  51. Needle Man:
  52. -Health tier increased: Normal > Semi-strong (100 > 116)
  53. -Mainfire ammo use decreased: 2 > 1
  54. -Altfire tether can now be cancelled with the jump button
  55.  
  56. Magnet Man:
  57. -Synthfire now applies a magnetized debuff on hit which makes opponents take 1.5x damage from altfire, hitbox size increased: 12 > 16
  58. -Altfire pull force weakened, damage decreased: 22 > 20
  59.  
  60. Gemini Man:
  61. -Altfire reworked: Now launches three weaker but faster lasers on successful block
  62.  
  63. Spark Man:
  64. -Altfire now deals half stun
  65.  
  66. Shadow Man:
  67. -Charged mainfire now has a slight damage over time effect
  68.  
  69. Doc Robot:
  70. -Bubble mode mainfire now deals double damage to stunned opponents (ala Spark Shock)
  71. -Flash mode mainfire damage increased: 4 > 5
  72. -Flash mode altfire freeze duration increased: 70 > 105 (2s > 3s)
  73.  
  74.  
  75. =MM4=
  76.  
  77. Bright Man:
  78. -Charged altfire now requires full ammo to use
  79.  
  80. Drill Man:
  81. -Now moves twice as fast during the Ult
  82.  
  83. Pharaoh Man:
  84. -Offense mode mainfire horizontal hitbox size increased: 20 > 24
  85. -Offense Mode altfire cooldown decreased: 8 > 6, damage decreased: 13 > 12, now has an effect on impact
  86. -Defense Mode mainfire tracking improved
  87. -Defense Mode grounded altfire is now a single-hit move, damage increased: 6 > 45
  88. -Defense Mode aerial altfire now has an effect on impact
  89.  
  90.  
  91. =MM5=
  92.  
  93. Gyro Man:
  94. -Mainfire damage increased: 10 > 13
  95. -Altfire damage increased: 22 > 28
  96. -Thirdfire no longer drains extra ammo when using it in flight mode, can now tap jump to cancel flight mode
  97.  
  98. Crystal Man:
  99. -Charged mainfire shield now gives 1 ammo on successful block
  100.  
  101. Dark Man 2:
  102. -Bug fixed where shields sometimes fail to spawn at the start of a match
  103. -Speed tier increased: Slightly Fast > Fast (0.84 > 0.89)
  104. -Mainfire and Ult mainfire hitbox size increased: 45 > 90, shield size increased: 6 > 12
  105. -Altfire no longer loses charge in the air, now grants knockback immunity
  106. -Ult duration shortened
  107.  
  108.  
  109. =MM6=
  110.  
  111. Centaur Man:
  112. -Fully charged mainfire arrow now has pit protection
  113. -Ult now grants 75% armor
  114. -Ult mainfire range increased by 50%
  115. -Ult altfire hitbox is now active starting on frame 1
  116.  
  117. Flame Man:
  118. -Grounded altfire no longer needs to be held to extend the range
  119.  
  120. Wind Man:
  121. -Altfire visuals adjusted to better match the actual suction radius
  122.  
  123.  
  124. =MM7=
  125.  
  126. Turbo Man:
  127. -Altfire suction radius increased
  128.  
  129.  
  130. =MM8=
  131.  
  132. Astro Man:
  133. -Altfire reworked: Press the button while aiming at someone to project an aiming clone which auto-targets enemies
  134.  
  135. Grenade Man:
  136. -Altfire now has slight protection on hit, explosion damage increased: 6 > 9
  137.  
  138.  
  139. =MMB=
  140.  
  141. Cold Man:
  142. -Mainfire wall damage increased: 20 > 24, now deals 1.5x damage to enemies caught by Flash Freeze, grounded Flash Freeze hop is faster, freeze duration increased (36 > 41)
  143. -Altfire now forces opponents back to the ground on hit
  144.  
  145.  
  146. =MM9=
  147.  
  148. Magma Man:
  149. -Ult is now horizontally aimable for 8 tics on activation
  150.  
  151. Galaxy Man:
  152. -Ult now spawns Adamskis in a rotating X-shape pattern
  153.  
  154.  
  155. =MM10=
  156.  
  157. Pump Man:
  158. -Mainfire handle damage increased: 10 > 12
  159. -Altfire now activates faster, now has hitboxes on activation, shield release modified to land more consistent hits at a distance
  160.  
  161. Chill Man:
  162. -Ult now has a hitbox on activation that causes instant freeze, now spawns more spikes in an easier pattern for coverage
  163.  
  164.  
  165. =KILLERS=
  166.  
  167. Punk:
  168. -Ammo regeneration slowed down by 2 tics
  169. -Altfire ammo loss on launch decreased: 112 > 56, ammo loss on bounce increased: 13 > 20
  170. -Thirdfire cooldown decreased: 26 > 12, Giant Suzy is now blue to match the artwork
  171.  
  172. Ra Thor:
  173. -No longer grants Mega Man Dawn Breaker on kill
  174. -Charged mainfire protection duration increased: 3 > 5
  175. -Thirdfire knockback decreased by half (80 > 40)
  176.  
  177.  
  178. =STARDROIDS=
  179.  
  180. Mars:
  181. -Mainfire no longer has hitstun
  182.  
  183.  
  184. =GENESIS UNIT=
  185.  
  186. Buster Rod G:
  187. -Mainfire rod reshoot timing adjusted (6 extra tics added)
  188. -Altfire damage increased: 1 > 2
  189.  
  190. Mega Water S:
  191. -Initial mainfire damage and speed increased. Mainfire damage at maximum altfire hose distance increased. Damage capped at 45, indicated by a water effect on the projectile
  192.  
  193. Hyper Storm H:
  194. -Mainfire push force decreased
  195. -Altfire now grants temporary armor on hit which lasts as long as you can keep landing consecutive hits, now gives secondary Ult ammo more consistently, now charges overlay bar which increases damage of mainfire activation hitbox, visuals adjusted to better match the actual suction radius
  196. -Ult now has a hitbox beneath his feet
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