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kile2

Sep 16th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. Player = game.Players.LocalPlayer
  9. Character = Player.Character
  10. local txt = Instance.new("BillboardGui", Character)
  11. txt.Adornee = Character.Head
  12. txt.Name = "_status"
  13. txt.Size = UDim2.new(2, 0, 1.2, 0)
  14. txt.StudsOffset = Vector3.new(-9, 8, 0)
  15. local text = Instance.new("TextLabel", txt)
  16. text.Size = UDim2.new(10, 0, 7, 0)
  17. text.FontSize = "Size24"
  18. text.TextScaled = true
  19. text.TextTransparency = 0
  20. text.BackgroundTransparency = 1
  21. text.TextTransparency = 0
  22. text.TextStrokeTransparency = 0
  23. text.Font = "Antique"
  24. text.TextStrokeColor3 = Color3.new(20,50,80)
  25. text.Text = "LOL"
  26. print("Edited by Penien23")
  27. --//====================================================\\--
  28. --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN
  29. --\\====================================================//--
  30.  
  31. script:ClearAllChildren()
  32. wait(0.2)
  33.  
  34. Player = game:GetService("Players").LocalPlayer
  35. PlayerGui = Player.PlayerGui
  36. Cam = workspace.CurrentCamera
  37. Backpack = Player.Backpack
  38. Character = Player.Character
  39. Humanoid = Character.Humanoid
  40. Mouse = Player:GetMouse()
  41. RootPart = Character["HumanoidRootPart"]
  42. Torso = Character["Torso"]
  43. Head = Character["Head"]
  44. RightArm = Character["Right Arm"]
  45. LeftArm = Character["Left Arm"]
  46. RightLeg = Character["Right Leg"]
  47. LeftLeg = Character["Left Leg"]
  48. RootJoint = RootPart["RootJoint"]
  49. Neck = Torso["Neck"]
  50. RightShoulder = Torso["Right Shoulder"]
  51. LeftShoulder = Torso["Left Shoulder"]
  52. RightHip = Torso["Right Hip"]
  53. LeftHip = Torso["Left Hip"]
  54. local TIME = 0
  55. local sick = Instance.new("Sound",Torso)
  56.  
  57. IT = Instance.new
  58. CF = CFrame.new
  59. VT = Vector3.new
  60. RAD = math.rad
  61. C3 = Color3.new
  62. UD2 = UDim2.new
  63. BRICKC = BrickColor.new
  64. ANGLES = CFrame.Angles
  65. EULER = CFrame.fromEulerAnglesXYZ
  66. COS = math.cos
  67. ACOS = math.acos
  68. SIN = math.sin
  69. ASIN = math.asin
  70. ABS = math.abs
  71. MRANDOM = math.random
  72. FLOOR = math.floor
  73.  
  74. --//=================================\\
  75. --|| USEFUL VALUES
  76. --\\=================================//
  77.  
  78. Animation_Speed = 5
  79. local FORCERESET = false
  80. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  81. local Speed = 40
  82. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  83. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  84. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  85. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  86. local DAMAGEMULTIPLIER = 1
  87. local ANIM = "Idle"
  88. local ATTACK = false
  89. local EQUIPPED = false
  90. local HOLD = false
  91. local COMBO = 1
  92. local Rooted = false
  93. local SINE = 0
  94. local KEYHOLD = false
  95. local CHANGE = 2 / Animation_Speed
  96. local WALKINGANIM = false
  97. local VALUE1 = false
  98. local VALUE2 = false
  99. local ROBLOXIDLEANIMATION = IT("Animation")
  100. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  101. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  102. --ROBLOXIDLEANIMATION.Parent = Humanoid
  103. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  104. WEAPONGUI.Name = "BanishV3Gui"
  105. local Weapon = IT("Model")
  106. Weapon.Name = "Adds"
  107. local Effects = IT("Folder", Weapon)
  108. Effects.Name = "Effects"
  109. local ANIMATOR = Humanoid.Animator
  110. local ANIMATE = Character:FindFirstChild("Animate")
  111. local UNANCHOR = true
  112. local TOBANISH = {}
  113. script.Parent = PlayerGui
  114.  
  115. --//=================================\\
  116. --\\=================================//
  117.  
  118.  
  119. --//=================================\\
  120. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  121. --\\=================================//
  122.  
  123. ArtificialHB = Instance.new("BindableEvent", script)
  124. ArtificialHB.Name = "ArtificialHB"
  125.  
  126. script:WaitForChild("ArtificialHB")
  127.  
  128. frame = Frame_Speed
  129. tf = 0
  130. allowframeloss = false
  131. tossremainder = false
  132. lastframe = tick()
  133. script.ArtificialHB:Fire()
  134.  
  135. game:GetService("RunService").Heartbeat:connect(function(s, p)
  136. tf = tf + s
  137. if tf >= frame then
  138. if allowframeloss then
  139. script.ArtificialHB:Fire()
  140. lastframe = tick()
  141. else
  142. for i = 1, math.floor(tf / frame) do
  143. script.ArtificialHB:Fire()
  144. end
  145. lastframe = tick()
  146. end
  147. if tossremainder then
  148. tf = 0
  149. else
  150. tf = tf - frame * math.floor(tf / frame)
  151. end
  152. end
  153. end)
  154.  
  155. --//=================================\\
  156. --\\=================================//
  157.  
  158. --//=================================\\
  159. --|| SOME FUNCTIONS
  160. --\\=================================//
  161.  
  162. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  163. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  164. end
  165.  
  166. function PositiveAngle(NUMBER)
  167. if NUMBER >= 0 then
  168. NUMBER = 0
  169. end
  170. return NUMBER
  171. end
  172.  
  173. function NegativeAngle(NUMBER)
  174. if NUMBER <= 0 then
  175. NUMBER = 0
  176. end
  177. return NUMBER
  178. end
  179.  
  180. function Swait(NUMBER)
  181. if NUMBER == 0 or NUMBER == nil then
  182. ArtificialHB.Event:wait()
  183. else
  184. for i = 1, NUMBER do
  185. ArtificialHB.Event:wait()
  186. end
  187. end
  188. end
  189.  
  190. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  191. local NEWMESH = IT(MESH)
  192. if MESH == "SpecialMesh" then
  193. NEWMESH.MeshType = MESHTYPE
  194. if MESHID ~= "nil" and MESHID ~= "" then
  195. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  196. end
  197. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  198. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  199. end
  200. end
  201. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  202. NEWMESH.Scale = SCALE
  203. NEWMESH.Parent = PARENT
  204. return NEWMESH
  205. end
  206.  
  207. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  208. local NEWPART = IT("Part")
  209. NEWPART.formFactor = FORMFACTOR
  210. NEWPART.Reflectance = REFLECTANCE
  211. NEWPART.Transparency = TRANSPARENCY
  212. NEWPART.CanCollide = false
  213. NEWPART.Locked = true
  214. NEWPART.Anchored = true
  215. if ANCHOR == false then
  216. NEWPART.Anchored = false
  217. end
  218. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  219. NEWPART.Name = NAME
  220. NEWPART.Size = SIZE
  221. NEWPART.Position = Torso.Position
  222. NEWPART.Material = MATERIAL
  223. NEWPART:BreakJoints()
  224. NEWPART.Parent = PARENT
  225. return NEWPART
  226. end
  227.  
  228. local function weldBetween(a, b)
  229. local weldd = Instance.new("ManualWeld")
  230. weldd.Part0 = a
  231. weldd.Part1 = b
  232. weldd.C0 = CFrame.new()
  233. weldd.C1 = b.CFrame:inverse() * a.CFrame
  234. weldd.Parent = a
  235. return weldd
  236. end
  237.  
  238.  
  239. function QuaternionFromCFrame(cf)
  240. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  241. local trace = m00 + m11 + m22
  242. if trace > 0 then
  243. local s = math.sqrt(1 + trace)
  244. local recip = 0.5 / s
  245. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  246. else
  247. local i = 0
  248. if m11 > m00 then
  249. i = 1
  250. end
  251. if m22 > (i == 0 and m00 or m11) then
  252. i = 2
  253. end
  254. if i == 0 then
  255. local s = math.sqrt(m00 - m11 - m22 + 1)
  256. local recip = 0.5 / s
  257. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  258. elseif i == 1 then
  259. local s = math.sqrt(m11 - m22 - m00 + 1)
  260. local recip = 0.5 / s
  261. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  262. elseif i == 2 then
  263. local s = math.sqrt(m22 - m00 - m11 + 1)
  264. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  265. end
  266. end
  267. end
  268.  
  269. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  270. local xs, ys, zs = x + x, y + y, z + z
  271. local wx, wy, wz = w * xs, w * ys, w * zs
  272. local xx = x * xs
  273. local xy = x * ys
  274. local xz = x * zs
  275. local yy = y * ys
  276. local yz = y * zs
  277. local zz = z * zs
  278. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  279. end
  280.  
  281. function QuaternionSlerp(a, b, t)
  282. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  283. local startInterp, finishInterp;
  284. if cosTheta >= 0.0001 then
  285. if (1 - cosTheta) > 0.0001 then
  286. local theta = ACOS(cosTheta)
  287. local invSinTheta = 1 / SIN(theta)
  288. startInterp = SIN((1 - t) * theta) * invSinTheta
  289. finishInterp = SIN(t * theta) * invSinTheta
  290. else
  291. startInterp = 1 - t
  292. finishInterp = t
  293. end
  294. else
  295. if (1 + cosTheta) > 0.0001 then
  296. local theta = ACOS(-cosTheta)
  297. local invSinTheta = 1 / SIN(theta)
  298. startInterp = SIN((t - 1) * theta) * invSinTheta
  299. finishInterp = SIN(t * theta) * invSinTheta
  300. else
  301. startInterp = t - 1
  302. finishInterp = t
  303. end
  304. end
  305. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  306. end
  307.  
  308. function Clerp(a, b, t)
  309. local qa = {QuaternionFromCFrame(a)}
  310. local qb = {QuaternionFromCFrame(b)}
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316.  
  317. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  318. local frame = IT("Frame")
  319. frame.BackgroundTransparency = TRANSPARENCY
  320. frame.BorderSizePixel = BORDERSIZEPIXEL
  321. frame.Position = POSITION
  322. frame.Size = SIZE
  323. frame.BackgroundColor3 = COLOR
  324. frame.BorderColor3 = BORDERCOLOR
  325. frame.Name = NAME
  326. frame.Parent = PARENT
  327. return frame
  328. end
  329.  
  330. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  331. local label = IT("TextLabel")
  332. label.BackgroundTransparency = 1
  333. label.Size = UD2(1, 0, 1, 0)
  334. label.Position = UD2(0, 0, 0, 0)
  335. label.TextColor3 = TEXTCOLOR
  336. label.TextStrokeTransparency = STROKETRANSPARENCY
  337. label.TextTransparency = TRANSPARENCY
  338. label.FontSize = TEXTFONTSIZE
  339. label.Font = TEXTFONT
  340. label.BorderSizePixel = BORDERSIZEPIXEL
  341. label.TextScaled = false
  342. label.Text = TEXT
  343. label.Name = NAME
  344. label.Parent = PARENT
  345. return label
  346. end
  347.  
  348. function NoOutlines(PART)
  349. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  350. end
  351.  
  352. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  353. local NEWWELD = IT(TYPE)
  354. NEWWELD.Part0 = PART0
  355. NEWWELD.Part1 = PART1
  356. NEWWELD.C0 = C0
  357. NEWWELD.C1 = C1
  358. NEWWELD.Parent = PARENT
  359. return NEWWELD
  360. end
  361.  
  362. local S = IT("Sound")
  363. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  364. local NEWSOUND = nil
  365. coroutine.resume(coroutine.create(function()
  366. NEWSOUND = S:Clone()
  367. NEWSOUND.Parent = PARENT
  368. NEWSOUND.Volume = VOLUME
  369. NEWSOUND.Pitch = PITCH
  370. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  371. NEWSOUND:play()
  372. if DOESLOOP == true then
  373. NEWSOUND.Looped = true
  374. else
  375. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  376. NEWSOUND:remove()
  377. end
  378. end))
  379. return NEWSOUND
  380. end
  381.  
  382. function CFrameFromTopBack(at, top, back)
  383. local right = top:Cross(back)
  384. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  385. end
  386.  
  387. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  388. function WACKYEFFECT(Table)
  389. local TYPE = (Table.EffectType or "Sphere")
  390. local SIZE = (Table.Size or VT(1,1,1))
  391. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  392. local TRANSPARENCY = (Table.Transparency or 0)
  393. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  394. local CFRAME = (Table.CFrame or Torso.CFrame)
  395. local MOVEDIRECTION = (Table.MoveToPos or nil)
  396. local ROTATION1 = (Table.RotationX or 0)
  397. local ROTATION2 = (Table.RotationY or 0)
  398. local ROTATION3 = (Table.RotationZ or 0)
  399. local MATERIAL = (Table.Material or "Neon")
  400. local COLOR = (Table.Color or C3(1,1,1))
  401. local TIME = (Table.Time or 45)
  402. local SOUNDID = (Table.SoundID or nil)
  403. local SOUNDPITCH = (Table.SoundPitch or nil)
  404. local SOUNDVOLUME = (Table.SoundVolume or nil)
  405. coroutine.resume(coroutine.create(function()
  406. local PLAYSSOUND = false
  407. local SOUND = nil
  408. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  409. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  410. PLAYSSOUND = true
  411. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  412. end
  413. EFFECT.Color = COLOR
  414. local MSH = nil
  415. if TYPE == "Sphere" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Block" then
  418. MSH = IT("BlockMesh",EFFECT)
  419. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  420. elseif TYPE == "Wave" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  422. elseif TYPE == "Ring" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  424. elseif TYPE == "Slash" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  426. elseif TYPE == "Round Slash" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  428. elseif TYPE == "Swirl" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  430. elseif TYPE == "Skull" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  432. elseif TYPE == "Crystal" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  434. end
  435. if MSH ~= nil then
  436. local MOVESPEED = nil
  437. if MOVEDIRECTION ~= nil then
  438. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  439. end
  440. local GROWTH = SIZE - ENDSIZE
  441. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = CFRAME
  446. end
  447. for LOOP = 1, TIME+1 do
  448. Swait()
  449. MSH.Scale = MSH.Scale - GROWTH/TIME
  450. if TYPE == "Wave" then
  451. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  452. end
  453. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  454. if TYPE == "Block" then
  455. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  456. else
  457. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  458. end
  459. if MOVEDIRECTION ~= nil then
  460. local ORI = EFFECT.Orientation
  461. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  462. EFFECT.Orientation = ORI
  463. end
  464. end
  465. if PLAYSSOUND == false then
  466. EFFECT:remove()
  467. else
  468. SOUND.Stopped:Connect(function()
  469. EFFECT:remove()
  470. end)
  471. end
  472. else
  473. if PLAYSSOUND == false then
  474. EFFECT:remove()
  475. else
  476. repeat Swait() until SOUND.Playing == false
  477. EFFECT:remove()
  478. end
  479. end
  480. end))
  481. end
  482.  
  483. function MakeForm(PART,TYPE)
  484. if TYPE == "Cyl" then
  485. local MSH = IT("CylinderMesh",PART)
  486. elseif TYPE == "Ball" then
  487. local MSH = IT("SpecialMesh",PART)
  488. MSH.MeshType = "Sphere"
  489. elseif TYPE == "Wedge" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Wedge"
  492. end
  493. end
  494.  
  495. function SpawnTrail(FROM,TO,BIG)
  496. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  497. MakeForm(TRAIL,"Cyl")
  498. local DIST = (FROM - TO).Magnitude
  499. if BIG == true then
  500. TRAIL.Size = VT(5,DIST,5)
  501. else
  502. TRAIL.Size = VT(5,DIST,5)
  503. end
  504. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  505. coroutine.resume(coroutine.create(function()
  506. for i = 1, 5 do
  507. Swait()
  508. TRAIL.Transparency = TRAIL.Transparency + 0.1
  509. end
  510. TRAIL:remove()
  511. end))
  512. end
  513.  
  514. Debris = game:GetService("Debris")
  515.  
  516. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  517. local DIRECTION = CF(StartPos,EndPos).lookVector
  518. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  519. end
  520.  
  521. function turnto(position)
  522. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  523. end
  524. local asd = Instance.new("ParticleEmitter")
  525. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  526. asd.LightEmission = .1
  527. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  528. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  529. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  530. asd.Transparency = bbb
  531. asd.Size = aaa
  532. asd.ZOffset = .9
  533. asd.Acceleration = Vector3.new(0, -15, 0)
  534. asd.LockedToPart = false
  535. asd.EmissionDirection = "Back"
  536. asd.Lifetime = NumberRange.new(1, 2)
  537. asd.Rotation = NumberRange.new(-100, 100)
  538. asd.RotSpeed = NumberRange.new(-100, 100)
  539. asd.Speed = NumberRange.new(10)
  540. asd.Enabled = false
  541. asd.VelocitySpread = 999
  542.  
  543. function getbloody(victim,amount)
  544. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  545. PART.CFrame = victim.CFrame
  546. local HITPLAYERSOUNDS = {"356551938","264486467"}
  547. Debris:AddItem(PART,5)
  548. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  549. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  550. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  551. local prtcl = asd:Clone()
  552. prtcl.Parent = PART
  553. prtcl:Emit(amount*10)
  554. end
  555.  
  556. local Particle = IT("ParticleEmitter",nil)
  557. Particle.Enabled = false
  558. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  559. Particle.LightEmission = 0.5
  560. Particle.Rate = 150
  561. Particle.ZOffset = 1
  562. Particle.Rotation = NumberRange.new(-180, 180)
  563. Particle.RotSpeed = NumberRange.new(-180, 180)
  564. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  565. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  566.  
  567. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  568. function ParticleEmitter(Table)
  569. local PRTCL = Particle:Clone()
  570. local Speed = Table.Speed or 5
  571. local Drag = Table.Drag or 0
  572. local Size1 = Table.Size1 or 1
  573. local Size2 = Table.Size2 or 5
  574. local Lifetime1 = Table.Lifetime1 or 1
  575. local Lifetime2 = Table.Lifetime2 or 1.5
  576. local Parent = Table.Parent or Torso
  577. local Emit = Table.Emit or 100
  578. local Offset = Table.Offset or 360
  579. local Acel = Table.Acel or VT(0,0,0)
  580. local Enabled = Table.Enabled or false
  581. PRTCL.Parent = Parent
  582. PRTCL.Size = NumberSequence.new(Size1,Size2)
  583. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  584. PRTCL.Speed = NumberRange.new(Speed)
  585. PRTCL.VelocitySpread = Offset
  586. PRTCL.Drag = Drag
  587. PRTCL.Acceleration = Acel
  588. if Enabled == false then
  589. PRTCL:Emit(Emit)
  590. Debris:AddItem(PRTCL,Lifetime2)
  591. else
  592. PRTCL.Enabled = true
  593. end
  594. return PRTCL
  595. end
  596.  
  597. function R_RANDOM(CFRAME,DIST)
  598. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  599. end
  600.  
  601. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  602. coroutine.resume(coroutine.create(function()
  603. local FADE = IT("Model",Effects)
  604. if PARENT ~= nil then
  605. FADE.Parent = PARENT
  606. end
  607. FADE.Name = "FadingEffect"
  608. for _, c in pairs(Character:GetChildren()) do
  609. if c.ClassName == "Part" then
  610. c.CanCollide = false
  611. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true)
  612. FADER.CFrame = c.CFrame
  613. FADER.Color = COLOR
  614. if FADER.Name == "Head" then
  615. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  616. elseif FADER.Name == "HumanoidRootPart" then
  617. FADE.PrimaryPart = FADER
  618. FADER.Transparency = 1
  619. end
  620. end
  621. end
  622. local TRANS = 0.25/TIMER
  623. local DIST = nil
  624. if MOVEDIRECTION ~= nil then
  625. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  626. end
  627. for i = 1, TIMER do
  628. Swait()
  629. for _, c in pairs(FADE:GetChildren()) do
  630. if c.ClassName == "Part" then
  631. c.Transparency = c.Transparency + TRANS
  632. end
  633. end
  634. if MOVEDIRECTION ~= nil then
  635. local ORI = FADE.PrimaryPart.Orientation
  636. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  637. end
  638. end
  639. FADE:remove()
  640. end))
  641. end
  642.  
  643.  
  644. --//=================================\\
  645. --|| WEAPON CREATION
  646. --\\=================================//
  647.  
  648. local SIZE = 1.25
  649.  
  650. local Particle = IT("ParticleEmitter",nil)
  651. Particle.Enabled = false
  652. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  653. Particle.LightEmission = 0.5
  654. Particle.Rate = 150
  655. Particle.ZOffset = 0.2
  656. Particle.Rotation = NumberRange.new(-180, 180)
  657. Particle.RotSpeed = NumberRange.new(-180, 180)
  658. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  659. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  660.  
  661. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  662. function ParticleEmitter(Table)
  663. local PRTCL = Particle:Clone()
  664. local Speed = Table.Speed or 5
  665. local Drag = Table.Drag or 0
  666. local Size1 = Table.Size1 or 1
  667. local Size2 = Table.Size2 or 5
  668. local Lifetime1 = Table.Lifetime1 or 1
  669. local Lifetime2 = Table.Lifetime2 or 1.5
  670. local Parent = Table.Parent or Torso
  671. local Emit = Table.Emit or 100
  672. local Offset = Table.Offset or 360
  673. local Acel = Table.Acel or VT(0,0,0)
  674. local Enabled = Table.Enabled or false
  675. PRTCL.Parent = Parent
  676. PRTCL.Size = NumberSequence.new(Size1,Size2)
  677. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  678. PRTCL.Speed = NumberRange.new(Speed)
  679. PRTCL.VelocitySpread = Offset
  680. PRTCL.Drag = Drag
  681. PRTCL.Acceleration = Acel
  682. if Enabled == false then
  683. PRTCL:Emit(Emit)
  684. Debris:AddItem(PRTCL,Lifetime2)
  685. else
  686. PRTCL.Enabled = true
  687. end
  688. return PRTCL
  689. end
  690.  
  691. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  692. PRT.Color = C3(1,1,1)
  693. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  694. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "15724132", VT(1,1,1)*SIZE, VT(0,0,0))
  695. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  696. PRT.Color = C3(0, 111, 0)
  697. MakeForm(PRT,"Ball")
  698. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  699. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  700. PRT.Color = C3(0, 111, 0)
  701. MakeForm(PRT,"Ball")
  702. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  703. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  704. PRT.Color = C3(0, 111, 0)
  705. MakeForm(PRT,"Ball")
  706. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  707. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  708. PRT.Color = C3(0, 111, 0)
  709. MakeForm(PRT,"Ball")
  710. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  711. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  712. PRT.Color = C3(0, 111, 0)
  713. MakeForm(PRT,"Ball")
  714. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  715. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  716. PRT.Color = C3(0, 111, 0)
  717. MakeForm(PRT,"Ball")
  718. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  719.  
  720.  
  721.  
  722.  
  723. local LASTPART = Head
  724. for i = 1, 20 do
  725. local MATH = (1-(i/25))
  726. if LASTPART == Head then
  727. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  728. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  729. LASTPART = Horn
  730. Horn.Color = C3((i*3-3)/0,0,0)
  731. else
  732. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  733. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  734. LASTPART = Horn
  735. Horn.Color = C3((i*3-3)/0,127,0)
  736. end
  737. end
  738. local LASTPART = Head
  739. for i = 1, 20 do
  740. local MATH = (1-(i/25))
  741. if LASTPART == Head then
  742. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  743. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  744. LASTPART = Horn
  745. Horn.Color = C3((i*3-3)/0,0,0)
  746. else
  747. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  748. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  749. LASTPART = Horn
  750. Horn.Color = C3((i*3-3)/0,127,0)
  751. end
  752. end
  753.  
  754. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  755. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  756. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  757. MakeForm(Part,"Wedge")
  758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  760. MakeForm(Part,"Wedge")
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  763. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  766. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  767. MakeForm(Part,"Cyl")
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  769. for i = 1, 8 do
  770. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  772. end
  773. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  774. MakeForm(Part,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  777. MakeForm(Part,"Ball")
  778. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  780. MakeForm(Part,"Wedge")
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  782. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  788. MakeForm(Part,"Cyl")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  791. MakeForm(Part,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  794. MakeForm(Part,"Wedge")
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  796. local LASTPART = Handle
  797. for i = 1, 10 do
  798. if LASTPART == Handle then
  799. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  800. LASTPART = Part
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  802. else
  803. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  804. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  805. LASTPART = Part
  806. end
  807. end
  808.  
  809. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  810. MakeForm(Barrel,"Cyl")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  813. MakeForm(Part,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  816. MakeForm(Part,"Wedge")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  818. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  819. MakeForm(Hole2,"Cyl")
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  821. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  822. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  823. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  824. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  825. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  826. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  827. coroutine.resume(coroutine.create(function()
  828. while wait() do
  829. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  830. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  831. end
  832. end))
  833.  
  834. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  835. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  836.  
  837. for _, c in pairs(Weapon:GetDescendants()) do
  838. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  839. c.Material = "Glass"
  840. c.Color = C3(0,0,0)
  841. elseif c.ClassName == "Part" and c.Name == "Eye" then
  842. c.Color = C3(0,1,0)
  843. c.Material = "Neon"
  844. end
  845. end
  846.  
  847. Weapon.Parent = Character
  848. for _, c in pairs(Weapon:GetChildren()) do
  849. if c.ClassName == "Part" then
  850. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  851. end
  852. end
  853.  
  854. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Lime green", "Hood", VT(1,1,1),false)
  855. PRT.Color = C3(0,0,0)
  856. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  857. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  858.  
  859. function ParticleEmitter(Table)
  860. local PRTCL = Particle:Clone()
  861. local Speed = Table.Speed or 5
  862. local Drag = Table.Drag or 0
  863. local Size1 = Table.Size1 or 1
  864. local Size2 = Table.Size2 or 5
  865. local Lifetime1 = Table.Lifetime1 or 1
  866. local Lifetime2 = Table.Lifetime2 or 1.5
  867. local Parent = Table.Parent or Torso
  868. local Emit = Table.Emit or 100
  869. local Offset = Table.Offset or 360
  870. local Acel = Table.Acel or VT(0,0,0)
  871. local Enabled = Table.Enabled or false
  872. PRTCL.Parent = Parent
  873. PRTCL.Size = NumberSequence.new(Size1,Size2)
  874. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  875. PRTCL.Speed = NumberRange.new(Speed)
  876. PRTCL.VelocitySpread = Offset
  877. PRTCL.Drag = Drag
  878. PRTCL.Acceleration = Acel
  879. if Enabled == false then
  880. PRTCL:Emit(Emit)
  881. Debris:AddItem(PRTCL,Lifetime2)
  882. else
  883. PRTCL.Enabled = true
  884. end
  885. return PRTCL
  886. end
  887.  
  888. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  889. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  890. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  891. MakeForm(Part,"Wedge")
  892. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  893. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  894. MakeForm(Part,"Wedge")
  895. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  896. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  897. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  898. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  899. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  900. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  901. MakeForm(Part,"Cyl")
  902. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  903. for i = 1, 8 do
  904. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  905. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  906. end
  907. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  908. MakeForm(Part,"Cyl")
  909. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  910. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  911. MakeForm(Part,"Ball")
  912. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  913. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  914. MakeForm(Part,"Wedge")
  915. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  916. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  917. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  918. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  919. MakeForm(Part,"Cyl")
  920. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  921. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  922. MakeForm(Part,"Cyl")
  923. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  924. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  925. MakeForm(Part,"Cyl")
  926. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  927. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  928. MakeForm(Part,"Wedge")
  929. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  930. local LASTPART = Handle
  931. for i = 1, 10 do
  932. if LASTPART == Handle then
  933. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  934. LASTPART = Part
  935. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  936. else
  937. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  938. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  939. LASTPART = Part
  940. end
  941. end
  942.  
  943. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  944. MakeForm(Barrel,"Cyl")
  945. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  946. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  947. MakeForm(Part,"Cyl")
  948. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  949. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  950. MakeForm(Part,"Wedge")
  951. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  952. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  953. MakeForm(Hole,"Cyl")
  954. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  955. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  956. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  957. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  958. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  959. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  960. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  961. coroutine.resume(coroutine.create(function()
  962. while wait() do
  963. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  964. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  965. end
  966. end))
  967.  
  968. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  969. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  970.  
  971. for _, c in pairs(Weapon:GetDescendants()) do
  972. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  973. c.Material = "Glass"
  974. c.Color = C3(0.05,0.05,0.05)
  975. elseif c.ClassName == "Part" and c.Name == "Eye" then
  976. c.Color = C3(0,1,0)
  977. c.Material = "Neon"
  978. end
  979. end
  980.  
  981. Weapon.Parent = Character
  982. for _, c in pairs(Weapon:GetChildren()) do
  983. if c.ClassName == "Part" then
  984. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  985. end
  986. end
  987.  
  988. local SKILLTEXTCOLOR = C3(0,1,0)
  989. local SKILLFONT = "Antique"
  990. local SKILLTEXTSIZE = 7
  991.  
  992. Humanoid.Died:connect(function()
  993. ATTACK = true
  994. end)
  995.  
  996.  
  997. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  998. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  999. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1000. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1001. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1002. ]]
  1003. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1004. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1005. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1006. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1007. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1008. ]]
  1009. function printbye(Name)
  1010. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1011. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1012. end
  1013.  
  1014. workspace.ChildAdded:connect(function(instance)
  1015. for BANISH = 1, #TOBANISH do
  1016. if TOBANISH[BANISH] ~= nil then
  1017. if instance.Name == TOBANISH[BANISH] then
  1018. coroutine.resume(coroutine.create(function()
  1019. printbye(instance.Name)
  1020. instance:ClearAllChildren()
  1021. Debris:AddItem(instance,0.0005)
  1022. end))
  1023. end
  1024. end
  1025. end
  1026. end)
  1027.  
  1028. --//=================================\\
  1029. --|| DAMAGING
  1030. --\\=================================//
  1031.  
  1032. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1033. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1034. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1035. wave.CFrame = CFRAME
  1036. coroutine.resume(coroutine.create(function(PART)
  1037. for i = 1, WAIT do
  1038. Swait()
  1039. mesh.Scale = mesh.Scale + GROW
  1040. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1041. if DOESROT == true then
  1042. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1043. end
  1044. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1045. if wave.Transparency > 0.99 then
  1046. wave:remove()
  1047. end
  1048. end
  1049. end))
  1050. end
  1051.  
  1052. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1053. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1054. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  1055. wave.CFrame = CFRAME
  1056. coroutine.resume(coroutine.create(function(PART)
  1057. for i = 1, WAIT do
  1058. Swait()
  1059. mesh.Scale = mesh.Scale + GROW
  1060. if DOESROT == true then
  1061. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1062. end
  1063. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1064. if wave.Transparency > 0.99 then
  1065. wave:remove()
  1066. end
  1067. end
  1068. end))
  1069. end
  1070.  
  1071. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1072. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1073. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1074. wave.CFrame = CFRAME
  1075. coroutine.resume(coroutine.create(function(PART)
  1076. for i = 1, WAIT do
  1077. Swait()
  1078. mesh.Scale = mesh.Scale + GROW
  1079. wave.Transparency = wave.Transparency + (1/WAIT)
  1080. if wave.Transparency > 0.99 then
  1081. wave:remove()
  1082. end
  1083. end
  1084. end))
  1085. end
  1086.  
  1087. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1088. local mesh = nil
  1089. if KIND == "Base" then
  1090. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1091. elseif KIND == "Thin" then
  1092. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1093. elseif KIND == "Round" then
  1094. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1095. end
  1096. wave.CFrame = CFRAME
  1097. coroutine.resume(coroutine.create(function(PART)
  1098. for i = 1, WAIT do
  1099. Swait()
  1100. mesh.Scale = mesh.Scale + GROW/10
  1101. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1102. if wave.Transparency > 0.99 then
  1103. wave:remove()
  1104. end
  1105. end
  1106. end))
  1107. end
  1108.  
  1109. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1110. local svch = Character2
  1111. Character2:BreakJoints()
  1112. local hum = Character2:findFirstChild("Humanoid")
  1113. local q = Character2:GetChildren()
  1114. local CLONE = IT("Model", Effects)
  1115. for i = 1, #q do
  1116. if q[i].ClassName == "Accessory" and Headless == true then
  1117. q[i]:remove()
  1118. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1119. q[i].Parent = CLONE
  1120. elseif q[i].ClassName ~= "Humanoid" then
  1121. q[i]:remove()
  1122. end
  1123. end
  1124. local chrclone = CLONE
  1125. local ch = chrclone:GetChildren()
  1126. local i
  1127. for i = 1, #ch do
  1128. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1129. ch[i]:remove()
  1130. end
  1131. end
  1132. local function Scan(ch)
  1133. local e
  1134. for e = 1, #ch do
  1135. Scan(ch[e]:GetChildren())
  1136. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1137. ch[e]:remove()
  1138. end
  1139. end
  1140. end
  1141. Character2:remove()
  1142. local NEWHUM = IT("Humanoid")
  1143. NEWHUM.Name = "Corpse"
  1144. NEWHUM.Health = 0
  1145. NEWHUM.MaxHealth = 0
  1146. NEWHUM.PlatformStand = true
  1147. NEWHUM.Parent = CLONE
  1148. NEWHUM.DisplayDistanceType = "None"
  1149. Scan(chrclone:GetChildren())
  1150. local ch = Character2:GetChildren()
  1151. local i
  1152. for i = 1, #ch do
  1153. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1154. ch[i]:remove()
  1155. end
  1156. end
  1157. local ch = Character2:GetChildren()
  1158. local i
  1159. for i = 1, #ch do
  1160. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1161. ch[i]:remove()
  1162. end
  1163. end
  1164. Character2 = chrclone
  1165. local Torso2 = Character2.Torso
  1166. local movevector = Vector3.new()
  1167. if Torso2 then
  1168. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1169. local Head = Character2:FindFirstChild("Head")
  1170. if Head then
  1171. local Neck = Instance.new("Weld")
  1172. Neck.Name = "Neck"
  1173. Neck.Part0 = Torso2
  1174. Neck.Part1 = Head
  1175. Neck.C0 = CFrame.new(0, 1.5, 0)
  1176. Neck.C1 = CFrame.new()
  1177. Neck.Parent = Torso2
  1178. if Headless == true then
  1179. Head.Transparency = 1
  1180. Head:ClearAllChildren()
  1181. end
  1182. end
  1183. local Limb = Character2:FindFirstChild("Right Arm")
  1184. if Limb then
  1185. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1186. local Joint = Instance.new("Glue")
  1187. Joint.Name = "RightShoulder"
  1188. Joint.Part0 = Torso2
  1189. Joint.Part1 = Limb
  1190. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1191. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1192. Joint.Parent = Torso2
  1193. local B = Instance.new("Part")
  1194. B.TopSurface = 0
  1195. B.BottomSurface = 0
  1196. B.formFactor = "Symmetric"
  1197. B.Size = Vector3.new(1, 1, 1)
  1198. B.Transparency = 1
  1199. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1200. B.Parent = Character2
  1201. local W = Instance.new("Weld")
  1202. W.Part0 = Limb
  1203. W.Part1 = B
  1204. W.C0 = CFrame.new(0, -0.5, 0)
  1205. W.Parent = Limb
  1206. end
  1207. local Limb = Character2:FindFirstChild("Left Arm")
  1208. if Limb then
  1209. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1210. local Joint = Instance.new("Glue")
  1211. Joint.Name = "LeftShoulder"
  1212. Joint.Part0 = Torso2
  1213. Joint.Part1 = Limb
  1214. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1215. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1216. Joint.Parent = Torso2
  1217. local B = Instance.new("Part")
  1218. B.TopSurface = 0
  1219. B.BottomSurface = 0
  1220. B.formFactor = "Symmetric"
  1221. B.Size = Vector3.new(1, 1, 1)
  1222. B.Transparency = 1
  1223. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1224. B.Parent = Character2
  1225. local W = Instance.new("Weld")
  1226. W.Part0 = Limb
  1227. W.Part1 = B
  1228. W.C0 = CFrame.new(0, -0.5, 0)
  1229. W.Parent = Limb
  1230. end
  1231. local Limb = Character2:FindFirstChild("Right Leg")
  1232. if Limb then
  1233. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1234. local Joint = Instance.new("Glue")
  1235. Joint.Name = "RightHip"
  1236. Joint.Part0 = Torso2
  1237. Joint.Part1 = Limb
  1238. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1239. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1240. Joint.Parent = Torso2
  1241. local B = Instance.new("Part")
  1242. B.TopSurface = 0
  1243. B.BottomSurface = 0
  1244. B.formFactor = "Symmetric"
  1245. B.Size = Vector3.new(1, 1, 1)
  1246. B.Transparency = 1
  1247. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1248. B.Parent = Character2
  1249. local W = Instance.new("Weld")
  1250. W.Part0 = Limb
  1251. W.Part1 = B
  1252. W.C0 = CFrame.new(0, -0.5, 0)
  1253. W.Parent = Limb
  1254. end
  1255. local Limb = Character2:FindFirstChild("Left Leg")
  1256. if Limb then
  1257. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1258. local Joint = Instance.new("Glue")
  1259. Joint.Name = "LeftHip"
  1260. Joint.Part0 = Torso2
  1261. Joint.Part1 = Limb
  1262. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1263. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1264. Joint.Parent = Torso2
  1265. local B = Instance.new("Part")
  1266. B.TopSurface = 0
  1267. B.BottomSurface = 0
  1268. B.formFactor = "Symmetric"
  1269. B.Size = Vector3.new(1, 1, 1)
  1270. B.Transparency = 1
  1271. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1272. B.Parent = Character2
  1273. local W = Instance.new("Weld")
  1274. W.Part0 = Limb
  1275. W.Part1 = B
  1276. W.C0 = CFrame.new(0, -0.5, 0)
  1277. W.Parent = Limb
  1278. end
  1279. local Bar = Instance.new("Part")
  1280. Bar.TopSurface = 0
  1281. Bar.BottomSurface = 0
  1282. Bar.formFactor = "Symmetric"
  1283. Bar.Size = Vector3.new(1, 1, 1)
  1284. Bar.Transparency = 1
  1285. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1286. Bar.Parent = Character2
  1287. local Weld = Instance.new("Weld")
  1288. Weld.Part0 = Torso2
  1289. Weld.Part1 = Bar
  1290. Weld.C0 = CFrame.new(0, 0.5, 0)
  1291. Weld.Parent = Torso2
  1292. end
  1293. Character2.Parent = Weapon
  1294. if movevector ~= Vector3.new() then
  1295. for i = 1, 10 do
  1296. Torso2.Velocity = movevector * Velocity
  1297. end
  1298. end
  1299. Character2.Name = "Corpse"
  1300. return Character2, Torso2
  1301. end
  1302.  
  1303. function Banish(Foe)
  1304. if Foe then
  1305. coroutine.resume(coroutine.create(function()
  1306. --if game.Players:FindFirstChild(Foe.Name) then
  1307. table.insert(TOBANISH,Foe.Name)
  1308. printbye(Foe.Name)
  1309. --end
  1310. Foe.Archivable = true
  1311. local CLONE = Foe:Clone()
  1312. Foe:Destroy()
  1313. CLONE.Parent = Effects
  1314. CLONE:BreakJoints()
  1315. local MATERIALS = {"Glass","Neon"}
  1316. for _, c in pairs(CLONE:GetDescendants()) do
  1317. if c:IsA("BasePart") then
  1318. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1319. CreateSound(340722848, c, 10, 1, false)
  1320. end
  1321. c.Anchored = true
  1322. c.Transparency = c.Transparency + 0.2
  1323. c.Material = MATERIALS[MRANDOM(1,2)]
  1324. c.Color = C3(0,1,0)
  1325. if c.ClassName == "MeshPart" then
  1326. c.TextureID = ""
  1327. end
  1328. if c:FindFirstChildOfClass("SpecialMesh") then
  1329. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1330. end
  1331. if c:FindFirstChildOfClass("Decal") then
  1332. c:FindFirstChildOfClass("Decal"):remove()
  1333. end
  1334. c.Name = "Banished"
  1335. c.CanCollide = false
  1336. else
  1337. c:remove()
  1338. end
  1339. end
  1340. local A = false
  1341. for i = 1, 35 do
  1342. if A == false then
  1343. A = true
  1344. elseif A == true then
  1345. A = false
  1346. end
  1347. for _, c in pairs(CLONE:GetDescendants()) do
  1348. if c:IsA("BasePart") then
  1349. c.Anchored = true
  1350. c.Material = MATERIALS[MRANDOM(1,2)]
  1351. c.Transparency = c.Transparency + 0.8/35
  1352. if A == false then
  1353. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1354. elseif A == true then
  1355. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1356. end
  1357. end
  1358. end
  1359. Swait()
  1360. end
  1361. CLONE:remove()
  1362. end))
  1363. end
  1364. end
  1365.  
  1366. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1367. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1368. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1369. if HITFLOOR.Name == "BloodPuddle" then
  1370. local DIST = (Position - HITFLOOR.Position).Magnitude
  1371. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1372. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1373. end
  1374. elseif HITFLOOR.Anchored == true then
  1375. do
  1376. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "BloodPuddle", VT(2, 0, 2))
  1377. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1378. MakeForm(BLOOD, "Cyl")
  1379. coroutine.resume(coroutine.create(function()
  1380. Swait(75)
  1381. while true do
  1382. Swait()
  1383. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1384. if BLOOD.Size.Z < 0.051 then
  1385. BLOOD:remove()
  1386. break
  1387. end
  1388. end
  1389. end))
  1390. end
  1391. end
  1392. end
  1393. end
  1394.  
  1395. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1396. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "BloodPuddle", VT(1, 1, 1), false)
  1397. BLOOD.CFrame = CF(POSITION)
  1398. MakeForm(BLOOD, "Ball")
  1399. local bv = Instance.new("BodyVelocity", BLOOD)
  1400. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1401. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1402. bv.Name = "MOVE"
  1403. Debris:AddItem(bv, 0.05)
  1404. coroutine.resume(coroutine.create(function()
  1405. local HASTOUCHEDGROUND = false
  1406. local HIT = BLOOD.Touched:Connect(function(hit)
  1407. if hit.Anchored == true then
  1408. HASTOUCHEDGROUND = true
  1409. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1410. end
  1411. end)
  1412. wait(5)
  1413. if HASTOUCHEDGROUND == false then
  1414. BLOOD:remove()
  1415. end
  1416. end))
  1417. end
  1418. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1419. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1420. defence.Name = "HitBy" .. Player.Name
  1421. game:GetService("Debris"):AddItem(defence, 0.001)
  1422. Damage = Damage * DAMAGEMULTIPLIER
  1423. if Humanoid.Health ~= 0 then
  1424. local CritChance = MRANDOM(1, 100)
  1425. if Damage > Humanoid.Health then
  1426. Damage = math.ceil(Humanoid.Health)
  1427. if Damage == 0 then
  1428. Damage = 0.1
  1429. end
  1430. end
  1431. Humanoid.Health = Humanoid.Health - Damage
  1432. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1433. end
  1434. end
  1435.  
  1436. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1437. local CHILDREN = workspace:GetDescendants()
  1438. for index, CHILD in pairs(CHILDREN) do
  1439. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1440. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1441. if HUM then
  1442. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1443. if TORSO then
  1444. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1445. if ISBANISH == true then
  1446. Banish(CHILD)
  1447. else
  1448. if ISBANISH == "Gravity" then
  1449. HUM.PlatformStand = true
  1450. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1451. local grav = Instance.new("BodyPosition",TORSO)
  1452. grav.D = 15
  1453. grav.P = 20000
  1454. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1455. grav.position = TORSO.Position
  1456. grav.Name = "V3BanishForce"..Player.Name
  1457. else
  1458. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1459. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1460. end
  1461. else
  1462. HUM.PlatformStand = false
  1463. end
  1464. end
  1465. elseif ISBANISH == "Gravity" then
  1466. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1467. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1468. HUM.PlatformStand = false
  1469. end
  1470. end
  1471. end
  1472. end
  1473. end
  1474. end
  1475. end
  1476.  
  1477. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1478. local dmg = math.random(min,max)
  1479. for i,v in ipairs(workspace:GetChildren()) do
  1480. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1481. local body = v:GetChildren()
  1482. for part = 1, #body do
  1483. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1484. if(body[part].Position - position).Magnitude < radius then
  1485. if v.ClassName == "Model" then
  1486. if v:FindFirstChildOfClass("Humanoid") then
  1487. if CanBeDodgedByJumping == true then
  1488. if body[part].Position.Y < position.Y+5 then
  1489. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1490. end
  1491. else
  1492. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1493. end
  1494. local bv = Instance.new("BodyVelocity")
  1495. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1496. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1497. bv.Parent = body[part]
  1498. Debris:AddItem(bv,0.2)
  1499. end
  1500. end
  1501. end
  1502. end
  1503. end
  1504. end
  1505. if v:FindFirstChild("HitBy"..Player.Name) then
  1506. v:FindFirstChild("HitBy"..Player.Name):remove()
  1507. end
  1508. end
  1509. end
  1510.  
  1511.  
  1512. --//=================================\\
  1513. --|| ATTACK FUNCTIONS AND STUFF
  1514. --\\=================================//
  1515.  
  1516. function ShadowCloak()
  1517. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1518. ATTACK = true
  1519. Rooted = false
  1520. UNANCHOR = false
  1521. FADERS = false
  1522. coroutine.resume(coroutine.create(function()
  1523. coroutine.resume(coroutine.create(function()
  1524. for i=1, 25 do
  1525. Swait()
  1526. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1527. end
  1528. end))
  1529. repeat
  1530. Swait()
  1531. BLADE.Transparency = Torso.Transparency
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1538. until ATTACK == false
  1539. end))
  1540. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1541. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1542. for i = 1, 50 do
  1543. Swait()
  1544. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1545. for index, CHILD in pairs(Character:GetChildren()) do
  1546. if CHILD:IsA("BasePart") then
  1547. CHILD.Transparency = CHILD.Transparency + 1/50
  1548. elseif CHILD:IsA("Accessory") then
  1549. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1550. end
  1551. end
  1552. end
  1553. for i = 1, 25 do
  1554. Swait()
  1555. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1556. end
  1557. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1558. for i = 1, 5 do
  1559. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1560. end
  1561. ApplyAoE(Torso.Position,15,12,22,150,false)
  1562. CreateSound(331666014,Torso,5,1,false)
  1563. for i = 1, 12 do
  1564. Swait()
  1565. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1566. end
  1567. for i = 1, 50 do
  1568. Swait()
  1569. CharacterFade(C3(0,1,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1570. for index, CHILD in pairs(Character:GetChildren()) do
  1571. if CHILD:IsA("BasePart") then
  1572. CHILD.Transparency = CHILD.Transparency - 1/50
  1573. elseif CHILD:IsA("Accessory") then
  1574. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1575. end
  1576. end
  1577. end
  1578. UNANCHOR = true
  1579. ATTACK = false
  1580. Rooted = false
  1581. FADERS = true
  1582. end
  1583. end
  1584.  
  1585. function Neck_Snap()
  1586. ATTACK = true
  1587. Rooted = false
  1588. local TARGET, HUM, WLD
  1589. local HIT = RightArm.Touched:Connect(function(hit)
  1590. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1591. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1592. if H.Health > 0 then
  1593. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1594. if TORSO then
  1595. HUM = H
  1596. TARGET = TORSO
  1597. H.PlatformStand = true
  1598. CreateSound("260411131", TORSO, 10, 1)
  1599. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1600. end
  1601. end
  1602. end
  1603. end)
  1604. for i = 0, 1, 0.1 / Animation_Speed do
  1605. Swait()
  1606. if TARGET ~= nil then
  1607. break
  1608. end
  1609. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1613. if ANIM == "Idle" then
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1616. elseif ANIM == "Walk" then
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. elseif ANIM == "Jump" or ANIM == "Fall" then
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1622. end
  1623. end
  1624. HIT:disconnect()
  1625. if TARGET ~= nil then
  1626. if TARGET.Name == "Torso" then
  1627. for i = 0, 2, 0.1 / Animation_Speed do
  1628. Swait()
  1629. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1633. if ANIM == "Idle" then
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1636. elseif ANIM == "Walk" then
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. elseif ANIM == "Jump" or ANIM == "Fall" then
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1642. end
  1643. end
  1644. WLD:remove()
  1645. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1646. if HEAD then
  1647. UNANCHOR = false
  1648. RootPart.Anchored = true
  1649. local HD = HEAD:Clone()
  1650. HD.Name = "FakeHead"
  1651. for i = 1, 7 do
  1652. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1653. end
  1654. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1655. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1656. HD.Parent = RAGDOLL
  1657. CreateSound("264486467", RAGTORSO, 10, 1)
  1658. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1659. for i = 0, 2, 0.1 / Animation_Speed do
  1660. Swait()
  1661. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1665. if ANIM == "Idle" then
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1668. elseif ANIM == "Walk" then
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. elseif ANIM == "Jump" or ANIM == "Fall" then
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1674. end
  1675. end
  1676. HEADWELD:remove()
  1677. for i = 0, 0.5, 0.1 / Animation_Speed do
  1678. Swait()
  1679. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1683. if ANIM == "Idle" then
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1686. elseif ANIM == "Walk" then
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. elseif ANIM == "Jump" or ANIM == "Fall" then
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1692. end
  1693. end
  1694. CreateSound("907333406", Torso, 10, 1)
  1695. for i = 0, 0.25, 0.1 / Animation_Speed do
  1696. Swait()
  1697. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1701. if ANIM == "Idle" then
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1704. elseif ANIM == "Walk" then
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. elseif ANIM == "Jump" or ANIM == "Fall" then
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1710. end
  1711. end
  1712. RAGWELD:remove()
  1713. local bv = Instance.new("BodyVelocity")
  1714. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1715. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1716. bv.Parent = RAGTORSO
  1717. Debris:AddItem(bv, 0.05)
  1718. Debris:AddItem(RAGDOLL, 5)
  1719. for i = 0, 0.15, 0.1 / Animation_Speed do
  1720. Swait()
  1721. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1725. if ANIM == "Idle" then
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1728. elseif ANIM == "Walk" then
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. elseif ANIM == "Jump" or ANIM == "Fall" then
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1734. end
  1735. end
  1736. UNANCHOR = true
  1737. RootPart.Anchored = false
  1738. end
  1739. else
  1740. UNANCHOR = false
  1741. RootPart.Anchored = true
  1742. for i = 0, 0.5, 0.1 / Animation_Speed do
  1743. Swait()
  1744. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1748. if ANIM == "Idle" then
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1751. elseif ANIM == "Walk" then
  1752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. elseif ANIM == "Jump" or ANIM == "Fall" then
  1755. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1757. end
  1758. end
  1759. for i = 0, 0.25, 0.1 / Animation_Speed do
  1760. Swait()
  1761. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1765. if ANIM == "Idle" then
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1768. elseif ANIM == "Walk" then
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. elseif ANIM == "Jump" or ANIM == "Fall" then
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1774. end
  1775. end
  1776. WLD:remove()
  1777. TARGET.Parent:BreakJoints()
  1778. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1779. if c:IsA("BasePart") then
  1780. local bv = Instance.new("BodyVelocity")
  1781. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1782. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1783. bv.Parent = c
  1784. Debris:AddItem(bv, 0.05)
  1785. end
  1786. end
  1787. for i = 0, 0.15, 0.1 / Animation_Speed do
  1788. Swait()
  1789. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1793. if ANIM == "Idle" then
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1796. elseif ANIM == "Walk" then
  1797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. elseif ANIM == "Jump" or ANIM == "Fall" then
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1802. end
  1803. end
  1804. UNANCHOR = true
  1805. RootPart.Anchored = false
  1806. end
  1807. end
  1808. ATTACK = false
  1809. Rooted = false
  1810. end
  1811.  
  1812. function Banisher_Bullet()
  1813. ATTACK = true
  1814. Rooted = false
  1815. for i=0, 0.4, 0.1 / Animation_Speed do
  1816. Swait()
  1817. turnto(Mouse.Hit.p)
  1818. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. end
  1825. repeat
  1826. for i=0, 0.2, 0.1 / Animation_Speed do
  1827. Swait()
  1828. turnto(Mouse.Hit.p)
  1829. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. end
  1836. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1837. SpawnTrail(Hole2.Position,POS)
  1838. if HIT ~= nil then
  1839. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1840. Banish(HIT.Parent)
  1841. end
  1842. end
  1843. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1844. SpawnTrail(Hole.Position,POS)
  1845. if HIT ~= nil then
  1846. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1847. Banish(HIT.Parent)
  1848. end
  1849. end
  1850. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1851. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1852. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1853. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1854. for i=0, 0.3, 0.1 / Animation_Speed do
  1855. Swait()
  1856. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1857. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. end
  1863. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(5,5,5).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1864. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1865. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1866. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1867. until KEYHOLD == false
  1868. ATTACK = false
  1869. Rooted = false
  1870. end
  1871.  
  1872. function AttackTemplate()
  1873. ATTACK = true
  1874. Rooted = false
  1875. for i=0, 1, 0.1 / Animation_Speed do
  1876. Swait()
  1877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1883. end
  1884. ATTACK = false
  1885. Rooted = false
  1886. end
  1887.  
  1888. --//=================================\\
  1889. --|| ASSIGN THINGS TO KEYS
  1890. --\\=================================//
  1891.  
  1892. function MouseDown(Mouse)
  1893. if ATTACK == false then
  1894. end
  1895. end
  1896.  
  1897. function MouseUp(Mouse)
  1898. HOLD = false
  1899. end
  1900.  
  1901. function KeyDown(Key)
  1902. KEYHOLD = true
  1903. if Key == "z" and ATTACK == false then
  1904. Banisher_Bullet()
  1905. end
  1906.  
  1907. if Key == "b" and ATTACK == false then
  1908. Neck_Snap()
  1909. end
  1910.  
  1911. if Key == "c" and ATTACK == false then
  1912. ShadowCloak()
  1913. end
  1914.  
  1915. if Key == "v" and ATTACK == false then
  1916. end
  1917.  
  1918. if Key == "x" and ATTACK == false then
  1919. end
  1920. end
  1921.  
  1922. function KeyUp(Key)
  1923. KEYHOLD = false
  1924. end
  1925.  
  1926. Mouse.Button1Down:connect(function(NEWKEY)
  1927. MouseDown(NEWKEY)
  1928. end)
  1929. Mouse.Button1Up:connect(function(NEWKEY)
  1930. MouseUp(NEWKEY)
  1931. end)
  1932. Mouse.KeyDown:connect(function(NEWKEY)
  1933. KeyDown(NEWKEY)
  1934. end)
  1935. Mouse.KeyUp:connect(function(NEWKEY)
  1936. KeyUp(NEWKEY)
  1937. end)
  1938.  
  1939. --//=================================\\
  1940. --\\=================================//
  1941.  
  1942.  
  1943. function unanchor()
  1944. if UNANCHOR == true then
  1945. g = Character:GetChildren()
  1946. for i = 1, #g do
  1947. if g[i].ClassName == "Part" then
  1948. g[i].Anchored = false
  1949. end
  1950. end
  1951. end
  1952. end
  1953.  
  1954.  
  1955. --//=================================\\
  1956. --|| WRAP THE WHOLE SCRIPT UP
  1957. --\\=================================//
  1958.  
  1959. Humanoid.Changed:connect(function(Jump)
  1960. if Jump == "Jump" and (Disable_Jump == true) then
  1961. Humanoid.Jump = false
  1962. end
  1963. end)
  1964.  
  1965. local CONNECT = nil
  1966.  
  1967. while true do
  1968. Swait()
  1969. ANIMATE.Parent = nil
  1970. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1971. Humanoid = IT("Humanoid",Character)
  1972. end
  1973. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1974. v:Stop();
  1975. end
  1976. SINE = SINE + CHANGE
  1977. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1978. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1979. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1980. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1981. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1982. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1983. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1984. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1985. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1986. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1987. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1988. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1989. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1990. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1991. end
  1992. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1993. ANIM = "Jump"
  1994. if ATTACK == false then
  1995. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2001. end
  2002. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2003. ANIM = "Fall"
  2004. if ATTACK == false then
  2005. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2011. end
  2012. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2013. ANIM = "Idle"
  2014. if ATTACK == false then
  2015. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2016. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. end
  2022. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2023. ANIM = "Walk"
  2024. if ATTACK == false then
  2025. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2026. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2031. end
  2032. end
  2033. unanchor()
  2034. Humanoid.MaxHealth = "inf"
  2035. Humanoid.Health = "inf"
  2036. if Rooted == false then
  2037. Disable_Jump = false
  2038. Humanoid.WalkSpeed = Speed
  2039. elseif Rooted == true then
  2040. Disable_Jump = true
  2041. Humanoid.WalkSpeed = 0
  2042. end
  2043. sick.Parent = Torso
  2044. sick:resume()
  2045. sick.Volume = 5
  2046. sick.Pitch = 1
  2047. sick.SoundId = "rbxassetid://933032912"
  2048. sick.Name = "BanishV3Music"
  2049. end
  2050.  
  2051. --//=================================\\
  2052. --\\=================================//
  2053.  
  2054.  
  2055.  
  2056.  
  2057.  
  2058. --//====================================================\\--
  2059. --|| END OF SCRIPT
  2060. --\\====================================================//--
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