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vivienneanthony

Hero Should Be

Jan 11th, 2017
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XML 3.31 KB | None | 0 0
  1. <?xml version="1.0"?>
  2. <GameAsset name="Hero" type="Player" resource="GameAssets/Hero.xml" mode="replicated" action="create">
  3.     <TransformComponent name="TransformComponent" mode="local">
  4.         <Position value="0 0 0" />
  5.         <Rotation value="1 0 0 0" />
  6.         <Scale value="1 1 1" />
  7.     </TransformComponent>
  8.     <NestedComponent name="NestedComponent" mode="local">
  9.         <GameView>
  10.             <GameAsset name="GameCamera" type="GameView" resource="GameAssets/GameCamera.xml" mode="local" override="no" action="create">
  11.                 <TransformComponent name="TransformComponent" mode="local">
  12.                     <Position value="0 0.705513 0.301875" />
  13.                     <Rotation value="1 0 0 0" />
  14.                     <Scale value="1 1 1" />
  15.                 </TransformComponent>
  16.                 <CameraComponent name="CameraComponent" mode="local">
  17.                     <ViewDefault value="false" />
  18.                     <UniqueName value="HeroCamera" />
  19.                     <NearClip value="0.01" />
  20.                     <FarClip value="3000" />
  21.                     <Fov value="32" />
  22.                     <Zoom value="1" />
  23.                     <ViewMask value="1" />
  24.                     <EnableFX value="false" />
  25.                     <EnableBloom value="false" />
  26.                     <EnableFXAA3 value="false" />
  27.                 </CameraComponent>
  28.             </GameAsset>           
  29.             <GameAsset name="GameCamera" type="GameView" resource="GameAssets/GameCamera.xml" mode="local" override="no" action="create">
  30.                 <TransformComponent name="TransformComponent" mode="local">
  31.                     <Position value="0 0.705513 0.301875" />
  32.                     <Rotation value="1 0 0 0" />
  33.                     <Scale value="1 1 1" />
  34.                 </TransformComponent>
  35.                 <CameraComponent name="CameraComponent" mode="local">
  36.                     <ViewDefault value="false" />
  37.                     <UniqueName value="HeroCamera_ThirdPerson" />
  38.                     <NearClip value="0.01" />
  39.                     <FarClip value="3000" />
  40.                     <Fov value="32" />
  41.                     <Zoom value="1" />
  42.                     <ViewMask value="1" />
  43.                     <EnableFX value="false" />
  44.                     <EnableBloom value="false" />
  45.                     <EnableFXAA3 value="false" />
  46.                 </CameraComponent>
  47.             </GameAsset>           
  48.         </GameView>
  49.     </NestedComponent>
  50.     <AnimatedModelComponent name="AnimatedModelComponent" mode="local">
  51.         <CreateBones value="false" />
  52.         <Model path="Models/GeneralFemale.mdl" />
  53.         <!--AnimationLodBias value="0" /-->
  54.         <Material path="" />
  55.         <CastShadow value="true" />
  56.         <LightMask value="1" />
  57.         <ViewMask value="-1" />
  58.         <ShadowMask value="1" />
  59.     </AnimatedModelComponent>
  60.     <CollisionShapeComponent name="CollisionShapeComponent" mode="local">
  61.         <Collidable value="true" />
  62.         <ShapeType value="0" />
  63.         <CollisionModel path="Models/GeneralFemale.mdl" />
  64.         <Position value="0 0 0" />
  65.         <Rotation value="1 0 0 0" />
  66.         <Size value="1.4 1.644 .324" />
  67.         <Diameter value="0" />
  68.         <Height value="0" />
  69.         <Margin value="0.05" />
  70.         <LodLevel value="1" />
  71.     </CollisionShapeComponent>
  72.     <RigidBodyComponent name="RigidBodyComponent" mode="local">
  73.         <Mass value="0.7" />
  74.         <Gravity value="true" />
  75.         <GravityOverride value="0 0 0" />
  76.         <Kinematic value="true" />
  77.         <CollisionLayer value="1" />
  78.         <CollisionMask value="-1" />
  79.         <CcdRadius value="0" />
  80.         <CcdMotionThreshold value="0" />
  81.         <LinearVelocity value="0 0 0" />
  82.         <LinearFactor value="1 1 1" />
  83.         <LinearRestThreshold value="0.8" />
  84.         <LinearDamping value="0" />
  85.         <AngularVelocity value="0 0 0" />
  86.         <AngularFactor value="1 1 1" />
  87.         <AngularRestThreshold value="1" />
  88.         <AngularDamping value="0" />
  89.     </RigidBodyComponent>
  90.     <CharacterEntity name="CharacterEntity" mode="local" />
  91. </GameAsset>
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