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Nov 22nd, 2020
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  1. Mono path[0] = 'C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/Managed'
  2. Mono config path = 'C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.3.15f1 (59ff3e03856d)
  4. [Subsystems] Discovering subsystems at path C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  9. Vendor:
  10. VRAM: 8088 MB
  11. Driver: 27.21.14.5638
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.082 seconds
  14. D3D11 device created for Microsoft Media Foundation video decoding.
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. UnloadTime: 0.654300 ms
  22. Initializing Google Analytics 0.2.
  23. MainMenuController
  24. Build version: 0.84.1.132474991604612990 itch
  25. batteryLevel: -1
  26. batteryStatus: Charging
  27. copyTextureSupport: Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture
  28. deviceModel: All Series (ASUS)
  29. deviceName: FRUITY
  30. deviceType: Desktop
  31. deviceUniqueIdentifier: c4f69cb5c3db17834e66c542fdc5f4c3fc94e9b1
  32. graphicsDeviceID: 7041
  33. graphicsDeviceName: NVIDIA GeForce GTX 1070
  34. graphicsDeviceType: Direct3D11
  35. graphicsDeviceVendor: NVIDIA
  36. graphicsDeviceVendorID: 4318
  37. graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
  38. graphicsMemorySize: 8088
  39. graphicsMultiThreaded: False
  40. graphicsPixelFillrate: -1
  41. graphicsShaderLevel: 50
  42. graphicsUVStartsAtTop: True
  43. hasDynamicUniformArrayIndexingInFragmentShaders: True
  44. hasHiddenSurfaceRemovalOnGPU: False
  45. hasMipMaxLevel: True
  46. maxComputeBufferInputsCompute: 32
  47. maxComputeBufferInputsDomain: 128
  48. maxComputeBufferInputsFragment: 128
  49. maxComputeBufferInputsGeometry: 128
  50. maxComputeBufferInputsHull: 128
  51. maxComputeBufferInputsVertex: 128
  52. maxComputeWorkGroupSize: 1024
  53. maxComputeWorkGroupSizeX: 1024
  54. maxComputeWorkGroupSizeY: 1024
  55. maxComputeWorkGroupSizeZ: 64
  56. maxCubemapSize: 16384
  57. maxTextureSize: 16384
  58. minConstantBufferOffsetAlignment: False
  59. npotSupport: Full
  60. operatingSystem: Windows 10 (10.0.0) 64bit
  61. operatingSystemFamily: Windows
  62. outputHardwareUniformEmissionLayer: 0
  63. processorCount: 8
  64. processorFrequency: 4000
  65. processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  66. renderingThreadingMode: LegacyJobified
  67. supportedRandomWriteTargetCount: 8
  68. supportedRenderTargetCount: 8
  69. supports2DArrayTextures: True
  70. supports32bitsIndexBuffer: True
  71. supports3DRenderTextures: True
  72. supports3DTextures: True
  73. supportsAccelerometer: False
  74. supportsAsyncCompute: False
  75. supportsAsyncGPUReadback: True
  76. supportsAudio: True
  77. supportsComputeShaders: True
  78. supportsCubemapArrayTextures: True
  79. supportsGeometryShaders: True
  80. supportsGPUFence: False
  81. supportsGraphicsFence: True
  82. supportsGyroscope: False
  83. supportsHardwareQuadTopology: False
  84. supportsImageEffects: True
  85. supportsInstancing: True
  86. supportsLocationService: False
  87. supportsMipStreaming: True
  88. supportsMotionVectors: True
  89. supportsMultisampleAutoResolve: False
  90. supportsMultisampledTextures: 1
  91. supportsRawShadowDepthSampling: True
  92. supportsRayTracing: False
  93. supportsRenderTextures: True
  94. supportsRenderToCubemap: True
  95. supportsSeparatedRenderTargetsBlend: True
  96. supportsSetConstantBuffer: True
  97. supportsShadows: True
  98. supportsSparseTextures: True
  99. supportsStencil: 1
  100. supportsTessellationShaders: True
  101. supportsTextureWrapMirrorOnce: 1
  102. supportsVertexPrograms: True
  103. supportsVibration: False
  104. systemMemorySize: 32700
  105. usesLoadStoreActions: False
  106. usesReversedZBuffer: True
  107. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  108. UnloadTime: 17.807000 ms
  109. GameController
  110.  
  111. Unloading 1453 unused Assets to reduce memory usage. Loaded Objects now: 11065.
  112. Total: 23.178400 ms (FindLiveObjects: 0.557300 ms CreateObjectMapping: 0.285100 ms MarkObjects: 7.569900 ms DeleteObjects: 14.765800 ms)
  113.  
  114. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  115.  
  116. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12066.
  117. Total: 9.127800 ms (FindLiveObjects: 0.407800 ms CreateObjectMapping: 0.207600 ms MarkObjects: 8.500100 ms DeleteObjects: 0.012000 ms)
  118.  
  119. Checking C:\Users\piotr\AppData\Roaming\itch\apps\voxel-tycoon\Content\vtmultiplayer\VTMultiplayer.dll for mods...
  120. Fallback handler could not load library C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/Mono/data-00000265EA43CA10.dll
  121. MultiplayerMod registered as mod from Content/vtmultiplayer pack.
  122. Seed: vgo5fxdmob (1787840817)
  123. Connection from 127.0.0.1:61728, Id: 0
  124. Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread!
  125. (Filename: Line: 35)
  126.  
  127. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  128. (Filename: Line: 35)
  129.  
  130. Function class SoundChannel __cdecl SoundHandle::CreateChannel(bool) may only be called from main thread!
  131. (Filename: Line: 35)
  132.  
  133. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  134. (Filename: Line: 35)
  135.  
  136. Function class SoundChannel __cdecl SoundHandle::Instance::CreateChannel(class SoundHandle &,bool) may only be called from main thread!
  137. (Filename: Line: 35)
  138.  
  139. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  140. (Filename: Line: 35)
  141.  
  142. Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
  143. (Filename: Line: 35)
  144.  
  145. Function class SoundChannel __cdecl SoundChannel::Create(class SoundHandle,bool) may only be called from main thread!
  146. (Filename: Line: 35)
  147.  
  148. Function __cdecl SoundChannelInstance::SoundChannelInstance(class SoundHandle,bool) may only be called from main thread!
  149. (Filename: Line: 35)
  150.  
  151. Function class SoundManager *__cdecl GetSoundManager(void) may only be called from main thread!
  152. (Filename: Line: 35)
  153.  
  154. Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
  155. (Filename: Line: 35)
  156.  
  157. Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
  158. (Filename: Line: 35)
  159.  
  160. Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
  161. (Filename: Line: 35)
  162.  
  163. Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
  164. (Filename: Line: 35)
  165.  
  166. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  167. (Filename: Line: 35)
  168.  
  169. Function void __cdecl SoundChannelInstance::SetFMODChannel(class FMOD::Channel *) may only be called from main thread!
  170. (Filename: Line: 35)
  171.  
  172. Function void __cdecl SoundChannelInstance::ApplyBufferedParameters(void) may only be called from main thread!
  173. (Filename: Line: 35)
  174.  
  175. Function void __cdecl SoundChannelInstance::ParameterBuffer::Apply(class FMOD::Channel *) may only be called from main thread!
  176. (Filename: Line: 35)
  177.  
  178. Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
  179. (Filename: Line: 35)
  180.  
  181. Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
  182. (Filename: Line: 35)
  183.  
  184. Function void __cdecl SoundChannelInstance::UpdatePauseState(void) may only be called from main thread!
  185. (Filename: Line: 35)
  186.  
  187. Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
  188. (Filename: Line: 35)
  189.  
  190. Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
  191. (Filename: Line: 35)
  192.  
  193. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  194. (Filename: Line: 35)
  195.  
  196. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  197. (Filename: Line: 35)
  198.  
  199. Function FMOD_RESULT __cdecl SoundChannelInstance::setChannelGroup(class FMOD::ChannelGroup *) may only be called from main thread!
  200. (Filename: Line: 35)
  201.  
  202. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  203. (Filename: Line: 35)
  204.  
  205. Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
  206. (Filename: Line: 35)
  207.  
  208. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  209. (Filename: Line: 35)
  210.  
  211. Function FMOD_RESULT __cdecl SoundChannelInstance::SetLoop(bool) may only be called from main thread!
  212. (Filename: Line: 35)
  213.  
  214. Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
  215. (Filename: Line: 35)
  216.  
  217. Function FMOD_RESULT __cdecl SoundChannelInstance::set3DSpread(float) may only be called from main thread!
  218. (Filename: Line: 35)
  219.  
  220. Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
  221. (Filename: Line: 35)
  222.  
  223. Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
  224. (Filename: Line: 35)
  225.  
  226. Function FMOD_RESULT __cdecl SoundChannelInstance::set3DAttributes(const FMOD_VECTOR *,const FMOD_VECTOR *) may only be called from main thread!
  227. (Filename: Line: 35)
  228.  
  229. Function FMOD_RESULT __cdecl SoundChannelInstance::set3DMinMaxDistance(float,float) may only be called from main thread!
  230. (Filename: Line: 35)
  231.  
  232. Function FMOD_RESULT __cdecl SoundChannelInstance::getReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
  233. (Filename: Line: 35)
  234.  
  235. Function FMOD_RESULT __cdecl SoundChannelInstance::setReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
  236. (Filename: Line: 35)
  237.  
  238. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  239. (Filename: Line: 35)
  240.  
  241. Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
  242. (Filename: Line: 35)
  243.  
  244. Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
  245. (Filename: Line: 35)
  246.  
  247. Function FMOD_RESULT __cdecl SoundChannelInstance::setMute(bool) may only be called from main thread!
  248. (Filename: Line: 35)
  249.  
  250. Function FMOD_RESULT __cdecl SoundChannelInstance::setPriority(int) may only be called from main thread!
  251. (Filename: Line: 35)
  252.  
  253. Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
  254. (Filename: Line: 35)
  255.  
  256. Function FMOD_RESULT __cdecl SoundChannelInstance::isVirtual(bool *) may only be called from main thread!
  257. (Filename: Line: 35)
  258.  
  259. Setting up 4 worker threads for Enlighten.
  260. Thread -> id: 204c -> priority: 1
  261. Thread -> id: 53c0 -> priority: 1
  262. Thread -> id: 5638 -> priority: 1
  263. Thread -> id: 554c -> priority: 1
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