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- Mono path[0] = 'C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/Managed'
- Mono config path = 'C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/MonoBleedingEdge/etc'
- Initialize engine version: 2019.3.15f1 (59ff3e03856d)
- [Subsystems] Discovering subsystems at path C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
- Vendor:
- VRAM: 8088 MB
- Driver: 27.21.14.5638
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.082 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.654300 ms
- Initializing Google Analytics 0.2.
- MainMenuController
- Build version: 0.84.1.132474991604612990 itch
- batteryLevel: -1
- batteryStatus: Charging
- copyTextureSupport: Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture
- deviceModel: All Series (ASUS)
- deviceName: FRUITY
- deviceType: Desktop
- deviceUniqueIdentifier: c4f69cb5c3db17834e66c542fdc5f4c3fc94e9b1
- graphicsDeviceID: 7041
- graphicsDeviceName: NVIDIA GeForce GTX 1070
- graphicsDeviceType: Direct3D11
- graphicsDeviceVendor: NVIDIA
- graphicsDeviceVendorID: 4318
- graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
- graphicsMemorySize: 8088
- graphicsMultiThreaded: False
- graphicsPixelFillrate: -1
- graphicsShaderLevel: 50
- graphicsUVStartsAtTop: True
- hasDynamicUniformArrayIndexingInFragmentShaders: True
- hasHiddenSurfaceRemovalOnGPU: False
- hasMipMaxLevel: True
- maxComputeBufferInputsCompute: 32
- maxComputeBufferInputsDomain: 128
- maxComputeBufferInputsFragment: 128
- maxComputeBufferInputsGeometry: 128
- maxComputeBufferInputsHull: 128
- maxComputeBufferInputsVertex: 128
- maxComputeWorkGroupSize: 1024
- maxComputeWorkGroupSizeX: 1024
- maxComputeWorkGroupSizeY: 1024
- maxComputeWorkGroupSizeZ: 64
- maxCubemapSize: 16384
- maxTextureSize: 16384
- minConstantBufferOffsetAlignment: False
- npotSupport: Full
- operatingSystem: Windows 10 (10.0.0) 64bit
- operatingSystemFamily: Windows
- outputHardwareUniformEmissionLayer: 0
- processorCount: 8
- processorFrequency: 4000
- processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- renderingThreadingMode: LegacyJobified
- supportedRandomWriteTargetCount: 8
- supportedRenderTargetCount: 8
- supports2DArrayTextures: True
- supports32bitsIndexBuffer: True
- supports3DRenderTextures: True
- supports3DTextures: True
- supportsAccelerometer: False
- supportsAsyncCompute: False
- supportsAsyncGPUReadback: True
- supportsAudio: True
- supportsComputeShaders: True
- supportsCubemapArrayTextures: True
- supportsGeometryShaders: True
- supportsGPUFence: False
- supportsGraphicsFence: True
- supportsGyroscope: False
- supportsHardwareQuadTopology: False
- supportsImageEffects: True
- supportsInstancing: True
- supportsLocationService: False
- supportsMipStreaming: True
- supportsMotionVectors: True
- supportsMultisampleAutoResolve: False
- supportsMultisampledTextures: 1
- supportsRawShadowDepthSampling: True
- supportsRayTracing: False
- supportsRenderTextures: True
- supportsRenderToCubemap: True
- supportsSeparatedRenderTargetsBlend: True
- supportsSetConstantBuffer: True
- supportsShadows: True
- supportsSparseTextures: True
- supportsStencil: 1
- supportsTessellationShaders: True
- supportsTextureWrapMirrorOnce: 1
- supportsVertexPrograms: True
- supportsVibration: False
- systemMemorySize: 32700
- usesLoadStoreActions: False
- usesReversedZBuffer: True
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 17.807000 ms
- GameController
- Unloading 1453 unused Assets to reduce memory usage. Loaded Objects now: 11065.
- Total: 23.178400 ms (FindLiveObjects: 0.557300 ms CreateObjectMapping: 0.285100 ms MarkObjects: 7.569900 ms DeleteObjects: 14.765800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12066.
- Total: 9.127800 ms (FindLiveObjects: 0.407800 ms CreateObjectMapping: 0.207600 ms MarkObjects: 8.500100 ms DeleteObjects: 0.012000 ms)
- Checking C:\Users\piotr\AppData\Roaming\itch\apps\voxel-tycoon\Content\vtmultiplayer\VTMultiplayer.dll for mods...
- Fallback handler could not load library C:/Users/piotr/AppData/Roaming/itch/apps/voxel-tycoon/VoxelTycoon_Data/Mono/data-00000265EA43CA10.dll
- MultiplayerMod registered as mod from Content/vtmultiplayer pack.
- Seed: vgo5fxdmob (1787840817)
- Connection from 127.0.0.1:61728, Id: 0
- Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannel __cdecl SoundHandle::CreateChannel(bool) may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannel __cdecl SoundHandle::Instance::CreateChannel(class SoundHandle &,bool) may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function enum SoundHandleShared::LoadState __cdecl SoundHandleAPI::GetLoadState(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannel __cdecl SoundChannel::Create(class SoundHandle,bool) may only be called from main thread!
- (Filename: Line: 35)
- Function __cdecl SoundChannelInstance::SoundChannelInstance(class SoundHandle,bool) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundManager *__cdecl GetSoundManager(void) may only be called from main thread!
- (Filename: Line: 35)
- Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
- (Filename: Line: 35)
- Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::SetFMODChannel(class FMOD::Channel *) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::ApplyBufferedParameters(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::ParameterBuffer::Apply(class FMOD::Channel *) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePauseState(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setChannelGroup(class FMOD::ChannelGroup *) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::SetLoop(bool) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::Update3DPanLevel(void) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::set3DSpread(float) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateStereoPan(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::set3DAttributes(const FMOD_VECTOR *,const FMOD_VECTOR *) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::set3DMinMaxDistance(float,float) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::getReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setReverbProperties(struct FMOD_REVERB_CHANNELPROPERTIES *) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdatePitch(void) may only be called from main thread!
- (Filename: Line: 35)
- Function void __cdecl SoundChannelInstance::UpdateVolume(void) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setMute(bool) may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::setPriority(int) may only be called from main thread!
- (Filename: Line: 35)
- Function class SoundChannelInstance *__cdecl SoundChannel::operator ->(void) const may only be called from main thread!
- (Filename: Line: 35)
- Function FMOD_RESULT __cdecl SoundChannelInstance::isVirtual(bool *) may only be called from main thread!
- (Filename: Line: 35)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 204c -> priority: 1
- Thread -> id: 53c0 -> priority: 1
- Thread -> id: 5638 -> priority: 1
- Thread -> id: 554c -> priority: 1
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