twiliteblue

factory error

Apr 14th, 2018
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  1. TwiliteBlue killed Robotics Factory with Rifle
  2. TwiliteBlue killed MAC with Rifle
  3. [ 52.074] ServerUpdate : Error: lua/RoboticsFactory.lua:270: Attempt to access an object that no longer exists (was type MAC)
  4. [Server] Script Error #1: lua/RoboticsFactory.lua:270: Attempt to access an object that no longer exists (was type MAC)
  5. Call stack:
  6. #1: __index [C]:-1
  7. #2: f1 lua/RoboticsFactory.lua:270
  8. self = RoboticsFactory-1731 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=35.248764038086, animationStart=37.548858642578, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=35.291221618652, flinchIntensity=0.065942250192165, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=660, lastTakenDamageOrigin=cdata, lastTakenDamageTime=35.291221618652, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=37.720840454102, locationId=3, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=103, timeLastHealed=20.082008361816, timeLastVisuallyHealed=0, timeParasited=0, underConstruction=false, visibleClient=false }
  9. tagName = "end"
  10. #3: self_OnTag [string "RoboticsFactory_OnTag2"]:15
  11. self = RoboticsFactory-1731 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=35.248764038086, animationStart=37.548858642578, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=35.291221618652, flinchIntensity=0.065942250192165, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=660, lastTakenDamageOrigin=cdata, lastTakenDamageTime=35.291221618652, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=37.720840454102, locationId=3, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=103, timeLastHealed=20.082008361816, timeLastVisuallyHealed=0, timeParasited=0, underConstruction=false, visibleClient=false }
  12. arg1 = "end"
  13. arg2 = nil
  14. #4: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:223
  15. self = RoboticsFactory-1731 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=35.248764038086, animationStart=37.548858642578, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=35.291221618652, flinchIntensity=0.065942250192165, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=660, lastTakenDamageOrigin=cdata, lastTakenDamageTime=35.291221618652, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=37.720840454102, locationId=3, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=103, timeLastHealed=20.082008361816, timeLastVisuallyHealed=0, timeParasited=0, underConstruction=false, visibleClient=false }
  16. allowedOnClient = true
  17. transition = true
  18. allowed = true
  19. model = Model { }
  20. graph = AnimationGraph { }
  21. prevTime = 37.720840454102
  22. time = 37.749713897705
  23. state = AnimationGraphState { }
  24. self_OnTag = function
  25. (for index) = 1
  26. (for limit) = 2
  27. (for step) = 1
  28. i = 1
  29. tagIndex = -2
  30. #5: f4 lua/Mixins/BaseModelMixin.lua:798
  31. self = RoboticsFactory-1731 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=35.248764038086, animationStart=37.548858642578, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=35.291221618652, flinchIntensity=0.065942250192165, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=660, lastTakenDamageOrigin=cdata, lastTakenDamageTime=35.291221618652, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=37.720840454102, locationId=3, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=103, timeLastHealed=20.082008361816, timeLastVisuallyHealed=0, timeParasited=0, underConstruction=false, visibleClient=false }
  32. deltaTime = 0.028873415663838
  33. #6: [string "RoboticsFactory_OnUpdate15"]:19
  34. self = RoboticsFactory-1731 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=35.248764038086, animationStart=37.548858642578, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=35.291221618652, flinchIntensity=0.065942250192165, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=660, lastTakenDamageOrigin=cdata, lastTakenDamageTime=35.291221618652, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=13, layer1AnimationSequence2=-1, layer1AnimationSequence=4, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=37.720840454102, locationId=3, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=103, timeLastHealed=20.082008361816, timeLastVisuallyHealed=0, timeParasited=0, underConstruction=false, visibleClient=false }
  35. arg1 = 0.028873415663838
  36. dummyRet = nil
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