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  1. - Octopi: The most intelligent creatures on this new earth next to humans. They can use armour, guns, and weaponry, and can pretty much do anything humans can. They are highly adaptable, can deploy ink into the air and the water, and are occasionally venemous. Octopi are just as diverse as humans, and octopus traders and bandits are both frequent, especially in the open seas. They are found everywhere, commonly in the ocean or on the coast. As you retreat inland, they do get more and more rare. They have moderate HP, high MP, and high AP. They can carry anything they have the strength for. They have high agility, a range of attacks depending on their weapons, and their attack stat is typically moderately high. They are amphibious and regenerative. Bidurnal.
  2. - Humans: Primary survivors of the apocalypse, humans are found everywhere they can find a way to live. While they are not the strongest or most unique creatures - they never have been - they are highly adaptable and are constantly finding ways to augment and improve themselves. Humans come in a variety of sizes and personalities, from kind townfolk to bandits and everywhere inbetween. They typically have moderately low health, moderate MP, and moderate AP. They can carry anything their strength allows, and they have moderate agility and attack. They can attack with any weapon, and have a variety of different traits. Bidurnal.
  3. - Stingray: The main species of stingray can get up to five feet long, though freshwater rays are slightly smaller, and open ocean rays can grow up to twenty feet long and forty feet wide. Stingrays are generally peaceful unless provoked. They don't have a particularly powerful bite, but depending on the species their whip-like tail can cut a person in half, smash someone's skull, or inject a lethal dose of venom. They have moderately low HP, high MP, and moderate AP. They carry meat and their barb, which can be tied to the end of a whip. Typically they have high agility in the water, moderately high damage. They typically tailwhip their opponents, and can, again depending on the species, envenom opponent. They are aquatic and nocturnal.
  4. - Crocodiles: Monstrous amphibious reptiles that dwell in lakes, rivers, and shores in Eastern North America, most of South America excluding Argentina and Uruguay, Austrailia, southern Asia, and Africa. They can grow to be up to thirty feet long and have enough power to their bites to crush steel. They are rather territorital, and though they typically do not pursue targets, if you get to close they will attempt to chase you off. They have high health, low MP on land but high MP in the water, Low AP. They carry meat. They have low agility, with moderate agility in the water. As well, they high attack. They typically strike with their jaws, and can enter a death roll to tear the limbs off of their opponents. They are amphibious. Dayturnal.
  5. - Soulstealer: A family of trees that blend into the forest. They are stationary, but have mobility in certain branches and roots. In addition to gaining nutrients from the soil, they can also grab unwary creatures that get to close, pulling them in and binding them to their trunks, as their roots slowly grow into their body and suck the life out of them over a period of days or weeks, depending on the size of the victim. They can be found in any forest, and though rare, they are less rare in rainforest, especially those of Brazil. They have moderate health, no MP, and low AP. They are still trees, and carry wood. They have no agility, but a moderate attack damage. They attack with specialized tendrils, some of which can spring from the ground. Dayturnal.
  6. - Worms: Burrowing creatures found all around the world, these mutated annilids come in a great variety of sizes and shapes, with the largest ones being found in the rainforest of the Congo and in Madagascar, and growing to an astounding length of forty feet, while the smallest grow to about one. Smaller ones are found all over the world, growing to about five to ten feet. They have low HP, low AP, and moderate MP. They carry worm meat. They have moderately low agility, and moderate attack. They typically attack either by biting opponents or bursting from the ground under them. They are regenerative. Nocturnal.
  7. - Spiders: Found all around the world in all kinds of habitats. Spiders come in a variety of sizes, and many are venemous, with a special few having abilities like high jumps, electrocution, and fire. They can grow as large as a legspan of 20 feet. They typically have moderate to moderately high HP, moderate AP, and moderately high MP. They carry meat, and their venom can be harvested as well. Spiders typically have moderately high agility and attack. They typically bite opponents. Bidurnal.
  8. - Sundew: Carnivorous plants that ensare their targets with globuls of acidic mucus ment to break down the victims flesh. Upon contat with any entity the tendrils of these plants, each growing up to four feet long depending on the species, will snap close, curling around the target so that it can't escape. They are found all over the world, but are somewhat rare. They have low HP, low AP, and no MP. They also have no agility and a low attack damage. Dayturnal.
  9. - Tentacle: Found in the rainforest of the world, these multi-tendril vines are highly active, swatting and swinging at prey and drawing it towards the center, where roots bind the victim and suck the life out of them. These plants are somewhat rare. They have low HP, no MP, high AP, no agility, and moderate attack. They are regenerative. Dayturnal.
  10. - Raptor: Birds of prey typically standing between stomach and head height of a grown man. Including eagles, falcons, vultures, condors, hawks, and other large flying birds, Raptors are found somewhat rarely all around the world. They have moderately low HP, very high MP, moderate AP, very high agility, and moderatly high attack. They carry meat and feathers, which depending on the species may be sold to merchants. Typically they attack with their claws or beak, and they also have a swooping or diving attack. They are flight capable. Dayturnal.
  11. - Scorpions: Commonly found all over the world, Scorpions have grown exponentially. They can be anywhere from one foot long and tall, to twenty feet long. Some are venemous, and a few have adapted abilities revolving around fire, ice, electricity, etc. They have high HP, moderate AP, and moderate MP. Their agility is moderate, and their attack damage is high. They carry meat, and their venom can be harvested and used in throwers or grenades. They can attack with their claws, bite their opponents, or sting them with their tails. Bidurnal.
  12. - Centipedes: Terrifying antrhopods growing up to twenty feet in legnth, although most only get to between five and ten. They are found fairly commonly all over the world. Centipedes are venemous, and have adapted to have elemental bites as well. They typically bite their opponents. They have moderately high HP, moderate AP, and moderate MP. They carry meat and venom. They also have moderately low agility, and high attack. Bidurnal.
  13. -- Water Centipede: A type of centipede with the same general stats as as regular centipedes. They frequent rivers of the world and can grow to around five feet long. They are amphibious.
  14. - Millipede: Giant lengths of adorableness. Found commony all across the world, they can grow to be thirty feet long. They are decomposers who burrow through the soil and enjoy cuddles. They have moderately high health, moderate MP, and low AP. Their agility and attack damage are both low as well, and they carry meat. They attack using bites. Nocturnal.
  15. - Guinea Pig: Legends of the earth, growing to any size, they are pure adorableness. They are impossible to kill and found all over the world. However, they are mostly benevolent, unless attacked or hungry. Bidurnal.
  16. - Electric Eel: A creature that can harness the power of electricity. Technicaly not an eel, they are found in the rivers of the Amazon. They grow up to lengths of six feet long and will zap prey and would-be predators. This bolt can be a focused shot of electricity or a spread out shock. They are somewhat rare. They have some somewhat low HP, moderate AP, and moderately high MP. They can attack with a bite, or a bolt of electricity, or even a shock of electricty that disperses into the water. They carry meat. Typically they have moderate damage, moderately high agility, and are aquatic. Dayturnal.
  17. - Poison Dart Frog: Found rarely in the Amazon Basin, the poison dart frog can easily kill most predators, including humans, with just a drop of poison. Growing about half a foot long, these frogs have developed the unique ability to shoot out darts of poison from their skin in any direction if they feel threatened. They have low health, moderate MP, and moderate AP. They carry poison. They have high agility, high attack damage, and can shoot poison spikes. They are immune to most poisons. Dayturnal.
  18. - Python: Snakes growing up to 18 feet in length, these giant constrictors are found somewhat uncommonly in Austrailia, New Zealand, New Guinea, Indonesia, the Congo, and the Amazon Basin. They typically are not agressive, but like to hide in the growth and ambush prey. Their backwards hooked teeth make escaping their deathgrip nearly impossible without lacerating your skin to the extent that you die of your wounds anyway. They have moderately high health, moderate MP, and low AP. They carry snake meat. They have moderately low agility, high attack, and will bite their opponents and curl around them, crushing them until they die. Dayturnal.
  19. - Hornets: Large stinging insects the size of volley ball, the term hornet can refer to bees, wasp, yellow jackets, and any other similar stinging flying insect. They are relatively common world wide except for near the poles. Many of them are venemous, although some varieites will lay their eggs within host targets. The eggs hatch in a couple of days typically, and the victim will burst open in a swarm of baby hornets. Some are solitary, while others can swarm enemies when threatened, stinging or biting them to death. They have low HP, moderately high MP, and moderate AP. They carry venom, stingers, and hornet meat. They have high agility, moderate to moderately low attack, and can fly, bite, and sting. Dayturnal.
  20. - Mosquitos: Flying insects that typically are the size of an average person's palm, but can grow to be the size of a human torso. They are common in any area inside of the tropics, as well as many temperate areas around them with lots of moisture. They have low health, moderately high MP, and moderate AP. They don't have anything on them, but they are highly agile, and have a moderatley low attack damage. They typially stab enemies with their probiscus, and can fly. Dayturnal.
  21. - Piranhas: Fearsome predators commonly found in the Amazon basin, Piranhas grow to be about eight feet in length, and will swarm their prey at the slightest scent of blood. They are highly agressive, but have low health. They do have a moderate AP and a moderately high MP. They carry fish meat, and have moderate agility and attack damage. They bite their enemies, and are aquatic. Dayturnal.
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