ZoriaRPG

Does this offset the addresses?

Jan 26th, 2017
110
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  1. //old
  2.  
  3.  
  4. class weapon : public sprite
  5. {
  6. private:
  7.     void seekLink();
  8.     void seekEnemy(int j);
  9.     int seekEnemy2(int j);
  10.    
  11. public:
  12.     int power,type,dead,clk2,misc2,ignorecombo;
  13.     bool isLit; //if true, this weapon is providing light to the current screen
  14.     int parentid, //Enemy who created it
  15.         parentitem; //Item which created it
  16.     int dragging;
  17.     fix step;
  18.     bool bounce, ignoreLink;
  19.     word flash,wid,aframe,csclk;
  20.     int o_tile, o_cset, o_speed, o_type, frames, o_flip;
  21.     int temp1;
  22.     bool behind;
  23.    
  24. ///...other stuff
  25. }
  26.  
  27. //new
  28.  
  29.  
  30. class weapon : public sprite
  31. {
  32. private:
  33.     void seekLink();
  34.     void seekEnemy(int j);
  35.     int seekEnemy2(int j);
  36.    
  37. public:
  38.     int power,type,dead,clk2,misc2,ignorecombo,scriptrange,blastsfx;
  39.                        //! Does inserting ScriptRange here offset expected memory addresses for 2.10 quests?
  40.     bool isLit; //if true, this weapon is providing light to the current screen
  41.     int parentid, //Enemy who created it
  42.         parentitem; //Item which created it
  43.     int dragging;
  44.     fix step;
  45.     bool bounce, ignoreLink;
  46.     word flash,wid,aframe,csclk;
  47.     int o_tile, o_cset, o_speed, o_type, frames, o_flip;
  48.     int temp1;
  49.     bool behind;/...
  50. }
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