KarinaSnow

Night Gaunt of 100 Demons - Low-Mid Level Raid

Mar 10th, 2019
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  1. Quest Name: Night Gaunt of One Hundred Demons - Phase One
  2.  
  3. Quest Location: New Area (Akamune - Sinful Village)
  4.  
  5. Quest Tier/Rank: Raid (Novice - Master)
  6.  
  7. Quest Details/Description: In the long distant lands, a powerful force has cast open the gates of hell to bring forth a parade of notorious demons from the past. At a loss, locals turned to the academy in their hour of need to send the demons back to whence they came. Cross the seas and follow Naho's route into oriental nirvana.
  8.  
  9. -It has been three days since the party has arrived at the border to Akamune, to stop near a border town full of lust and sin, the first of the demons preys upon male blood to nourish. Among the cherry lit roads of this eastern brothel-town, strands of web cover the buildings, drape between lampposts and lock residents and workers in their homes. The Jorogumo comes to feast upon those who dare step outside in her domain, having the upper half of a fair woman, but the lower of a great spider, with arms that turn into lethal weapons and blades. Bring fire and Stabbing weapons to this fight to emerge the victor, but it will not be granted so easily. She boasts intelligence, power, and agility greater than man, and should not be taken lightly. It is not a fight you can take slowly, for she only prowls from sundown to sunrise. May the gods bless your blades and spells, so that they may strike true and bring swift justice.
  10.  
  11. Clear Conditions: Defeat Jorogumo, a giant spider Youkai.
  12.  
  13. Fail Conditions: Party dies, or all living party members escape the battle. Sun rises before Jorogumo is defeated.*
  14. *In the event the sun rises, Jorogumo retreats and can be fought again with the same amount of health she was left at.
  15.  
  16. Quest Rewards:
  17. Legendary Weapon 'Arachne's Instinct' (Loot Rules apply)
  18. To all members, may contract a smaller, yet still giant spider without normal requirements. (Voids later contract rewards in this series.)
  19. 2,000 EXP for accepting *May only be claimed once per character
  20. 25,000 EXP for Quest Clear
  21. -MVP Bonus of 6,000 EXP
  22. Monster EXP Caps at 5,000
  23. EXP for killing the boss is 7,500, and is counted seperately from monster EXP.
  24. 'Night Gaunt of One Hundred Demons - Phase Two' will be accessible
  25. Raid location opened for RP.
  26.  
  27. Quest Restrictions: 6 Party Members, advised to take plenty of healing items/spells with, as well as means to escape if needed.
  28.  
  29. Repeatable (Yes / No): No, however bosses may be rematched upon completion of the final phase. Quest closes when completed.
  30.  
  31. Notes: This is by no means an easy battle. Defeating Jorogumo requires skill, coordination, and teamwork. Ask Naho for guidance to the locale, however this is not an NPC role for the actual raid.
  32. ========================
  33. Quest Name: Night Gaunt of One Hundred Demons - Phase Two
  34.  
  35. Quest Location: New Area (Akamune - Fishing Village/Sea)
  36.  
  37. Quest Tier/Rank: Raid (Novice - Master)
  38.  
  39. Quest Details/Description: Following the death of Jorogumo, the demon is sighted in a fishing town off the coast, where men who fish are often never to be seen again. The cause would be the Umi-Bozu, a shadowy giant lurking in the sea, claiming those who seek to defile his water.
  40.  
  41. -The sun sets, and with our boat, we await the monster, nerves running high as to what sort of creature we shall face. Soon, the waves rise and a wall of fog forms, as the shadowy figure appears, no real visage aside from eyes glowing in the dark. It draws near to our vessel, as we prepare for battle. Winds begin to roar above our head, as the battle begins.
  42. Clear Conditions: Defeat Umi-Bozu.
  43.  
  44. Fail Conditions: Party dies, or all living party members escape the battle. Sun rises before Umi-bozu is defeated.*
  45. *In the event the sun rises, Umi-bozu will disperse into mist, vanishing until the next encounter.
  46.  
  47. Quest Rewards:
  48. Spellbook: Abyssal Sea
  49. To all members, may contract a small version of the Umi-bozu, to lurk in water or their shadows during rain. (Voids later contract rewards in this series.)
  50. 4,000 EXP for accepting *May only be claimed once per character
  51. 30,000 EXP for Quest Clear
  52. -MVP Bonus of 8,000 EXP
  53. Monster EXP Caps at 7,000
  54. EXP for killing the boss is 7,500, and is counted seperately from monster EXP.
  55. 'Night Gaunt of One Hundred Demons - Phase Three' will be accessible
  56. Raid Location open for RP
  57. Additional Locations open for RP
  58.  
  59. Quest Restrictions: 6 Party Members, advised to take plenty of healing items/spells with, as well as means to escape if needed.
  60.  
  61. Repeatable (Yes / No): No, however bosses may be rematched upon completion of the final phase. Quest closes when completed.
  62.  
  63. Notes: This is by no means an easy battle. Defeating Umi-bozu requires careful planning and coordination. Unlike Jorogumo, fighting area is limited to the entirety of a ship, armoed with harpoons and cannons. The Ship must not sink, otherwise the quest fails and characters must escape to not drown. Winds are fierce enough to restrict flight beyond 10 feet above the ship. Bring Lightning and Light to make this fight more managable, as well as the ability to negate winds to allow character to fly.
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