Descension

Medievil - differences between demo and retail

Oct 4th, 2015
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  1. Medievil - differences between demo and retail
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  4. versions compared: Best Buy Demo [U] [SCUS-94286] vs US retail [U] [SCUS-94227]
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  8. Major differences:
  9. * the demo has a time limit
  10. * can only play The Graveyard, The Hilltop Mausoleum
  11. * lots of differences in these levels
  12. * life bottles look different http://i.imgur.com/8clVC4F.png
  13. * coin bags give a different amount every time, as opposed to 10 in the retail version
  14. * treasure chests give a different amount every time, as opposed to 50 in the retail version
  15. * the books have different sized fonts, and consequently text box sizes, and the HUD is shown
  16. - demo book screen: http://i.imgur.com/c5psEGr.png
  17. - retail book screen: http://i.imgur.com/rxeHVN9.png
  18. * reading a book doesn't freeze the moving hands
  19. * the controls for attacking and jumping are reversed in the demo; square jumps and circle spin attacks
  20. * you have already learned the daring dash, which you don't get at the start of the retail
  21. * the icon indicating you can't change the camera angle is different and not transparent http://i.imgur.com/MC7222l.png
  22. * the camera angle icon is on screen all the time
  23. * no Hall of Heroes
  24. * no voice acting
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  26.  
  27. Intro:
  28. * no intro FMV
  29. * no opening backstory
  30.  
  31. Title screen:
  32. * no visible lightning
  33. * the glowing tombstones don't make as much noise
  34. * the laughing skeleton doesn't laugh as much
  35.  
  36. Pause menu:
  37. * no Control Options
  38. * View Controls is listed separately and is shorter
  39. * the HUD is shown along with the menu, unlike the retail version.
  40. - demo http://i.imgur.com/CrTauZh.png
  41. - retail http://i.imgur.com/Ij5L9Zb.png
  42.  
  43. The Graveyard:
  44. * no intro screen, just jumps straight into the game
  45. * different music, sounds like The Time Device (can't remember where its from)
  46. * there is a life bottle near the starting point
  47. * there is a copper shield chest close to the starting point by taking the first right; in the retail there's no chest but a coin bag
  48. * there is a coin bag near the first book, which isn't there in the retail
  49. * there is a life bottle to the right of the first zombie encounter
  50. * zombies give different % to the chalice, meaning you are eligible to get the chalice at a different time than the retail
  51. * rune hands that you have the rune to turn grey http://i.imgur.com/CmOdpw7.png
  52. * the chaos rune looks different http://i.imgur.com/FILpfCl.png
  53. * in the chaos rune area there are two treasure chests; there is only a sole coin bag in the retail
  54. * there is also a coin bag in the bottom corner of this area
  55. * opening the chaos rune door produces a different creaky sound effect
  56. * the left gate has at the top of its ledge three treasure chests; the retail has two treasure chests and a life bottle
  57. * the book besides the Skull Gates reads something different http://i.imgur.com/5o7mAVx.png
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  59. Cemetary Hill:
  60. * there are zombie moans, which are absent in the retail
  61. * the club book says something different http://i.imgur.com/d4QfIX5.png
  62. * its harder to set the club alight; you have to smash it onto fire, not merely wave it over the fire
  63. * the energy vial in one of the caged areas is gone
  64. * the top of the hill is missing the box of coins, the rejuvenation fountain, and a book
  65.  
  66. The Hilltop Mausoleum:
  67. * music is from Return to the Graveyard
  68. * the book at the bottom of the stairs says something different http://i.imgur.com/RoUfMew.png
  69. * in the demo, the chaos rune is in the boss arena and the moon rune is in the pianist's room; in the retail it is the other way around
  70. * the phantom pianist's room is missing the two energy vials
  71. * the pianist's book says something different http://i.imgur.com/xGIb2UR.png
  72. - the demo's book text hints that it was originally a stone gargoyl that was going to say it
  73. * the phantom pianist is brighter in the demo http://i.imgur.com/DRay9iT.png
  74. * in the burning box hallways there is a chest near the burning box that contains an axe; in the the retail the box is moved to the wall facing the first corner and contains throwing daggers
  75. * the burning heart doesn't make as much noise in the retail, and the souls don't make noise
  76. * the soul moves around faster
  77. * when the souls enter the stained glass to summon the demon, the heart beating sound effect is absent
  78. * the textbox that tells you that the demon's heart is its weakness doesn't appear
  79. * the game ends during the boss battle (you can probably can beat the boss in time if you speedrun fast enough)
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