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- Medievil - differences between demo and retail
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- versions compared: Best Buy Demo [U] [SCUS-94286] vs US retail [U] [SCUS-94227]
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- Major differences:
- * the demo has a time limit
- * can only play The Graveyard, The Hilltop Mausoleum
- * lots of differences in these levels
- * life bottles look different http://i.imgur.com/8clVC4F.png
- * coin bags give a different amount every time, as opposed to 10 in the retail version
- * treasure chests give a different amount every time, as opposed to 50 in the retail version
- * the books have different sized fonts, and consequently text box sizes, and the HUD is shown
- - demo book screen: http://i.imgur.com/c5psEGr.png
- - retail book screen: http://i.imgur.com/rxeHVN9.png
- * reading a book doesn't freeze the moving hands
- * the controls for attacking and jumping are reversed in the demo; square jumps and circle spin attacks
- * you have already learned the daring dash, which you don't get at the start of the retail
- * the icon indicating you can't change the camera angle is different and not transparent http://i.imgur.com/MC7222l.png
- * the camera angle icon is on screen all the time
- * no Hall of Heroes
- * no voice acting
- Intro:
- * no intro FMV
- * no opening backstory
- Title screen:
- * no visible lightning
- * the glowing tombstones don't make as much noise
- * the laughing skeleton doesn't laugh as much
- Pause menu:
- * no Control Options
- * View Controls is listed separately and is shorter
- * the HUD is shown along with the menu, unlike the retail version.
- - demo http://i.imgur.com/CrTauZh.png
- - retail http://i.imgur.com/Ij5L9Zb.png
- The Graveyard:
- * no intro screen, just jumps straight into the game
- * different music, sounds like The Time Device (can't remember where its from)
- * there is a life bottle near the starting point
- * there is a copper shield chest close to the starting point by taking the first right; in the retail there's no chest but a coin bag
- * there is a coin bag near the first book, which isn't there in the retail
- * there is a life bottle to the right of the first zombie encounter
- * zombies give different % to the chalice, meaning you are eligible to get the chalice at a different time than the retail
- * rune hands that you have the rune to turn grey http://i.imgur.com/CmOdpw7.png
- * the chaos rune looks different http://i.imgur.com/FILpfCl.png
- * in the chaos rune area there are two treasure chests; there is only a sole coin bag in the retail
- * there is also a coin bag in the bottom corner of this area
- * opening the chaos rune door produces a different creaky sound effect
- * the left gate has at the top of its ledge three treasure chests; the retail has two treasure chests and a life bottle
- * the book besides the Skull Gates reads something different http://i.imgur.com/5o7mAVx.png
- Cemetary Hill:
- * there are zombie moans, which are absent in the retail
- * the club book says something different http://i.imgur.com/d4QfIX5.png
- * its harder to set the club alight; you have to smash it onto fire, not merely wave it over the fire
- * the energy vial in one of the caged areas is gone
- * the top of the hill is missing the box of coins, the rejuvenation fountain, and a book
- The Hilltop Mausoleum:
- * music is from Return to the Graveyard
- * the book at the bottom of the stairs says something different http://i.imgur.com/RoUfMew.png
- * in the demo, the chaos rune is in the boss arena and the moon rune is in the pianist's room; in the retail it is the other way around
- * the phantom pianist's room is missing the two energy vials
- * the pianist's book says something different http://i.imgur.com/xGIb2UR.png
- - the demo's book text hints that it was originally a stone gargoyl that was going to say it
- * the phantom pianist is brighter in the demo http://i.imgur.com/DRay9iT.png
- * in the burning box hallways there is a chest near the burning box that contains an axe; in the the retail the box is moved to the wall facing the first corner and contains throwing daggers
- * the burning heart doesn't make as much noise in the retail, and the souls don't make noise
- * the soul moves around faster
- * when the souls enter the stained glass to summon the demon, the heart beating sound effect is absent
- * the textbox that tells you that the demon's heart is its weakness doesn't appear
- * the game ends during the boss battle (you can probably can beat the boss in time if you speedrun fast enough)
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