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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <GameVariant game="Halo4" engineType="Megalo">
  3. <Base flags="Unknown1">
  4. <Header type="GameVariant" activity="1" mode="Forge" engine="Megalo">
  5. <Unknown unk04="32553" id0="4F282D1CAF3D8921" id1="B21F1720FB9C55F9" id2="B21F1720FB9C55F9" unk30="5" />
  6. <Creator timeStamp="51FE9929" xuid="E0000110AEE18A1B" name="ddeZ droL" />
  7. <Modifier timeStamp="51FE9929" xuid="E0000110AEE18A1B" name="ddeZ droL" />
  8. <Title>Infection</Title>
  9. <Description>The timeless struggle of human versus zombie. If you die by a zombie's hand, you join their ranks.</Description>
  10. <EngineIconIndex>6</EngineIconIndex>
  11. </Header>
  12. <Misc flags="ResetPlayersOnNewRound, ResetMapOnNewRound" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
  13. <Round timeLimit="3" limit="3" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
  14. </Misc>
  15. <Prototype mode="1">
  16. <Promethean energyKill="3" energyTime="3" energyMedal="3" />
  17. </Prototype>
  18. <Respawning flags="InstantRespawnEnabled">
  19. <Times respawn="3" initialLoadoutSelection="0" />
  20. </Respawning>
  21. <Social teamChanging="1" flags="BetrayalBootingEnabled, Unknown2" />
  22. <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
  23. <ObjectSets />
  24. <BaseTraits>
  25. <Weapons pickupAllowed="1">
  26. <InitLoadout grenadeCount="2" />
  27. </Weapons>
  28. <Sensors>
  29. <Modifiers>
  30. <entry key="MotionTrackerRange" value="39.99817" />
  31. </Modifiers>
  32. </Sensors>
  33. </BaseTraits>
  34. <Powerups>
  35. <DamageBoost>
  36. <Base duration="30">
  37. <Weapons>
  38. <Modifiers>
  39. <entry key="DamageMultiplier" value="1.45269775" />
  40. <entry key="MeleeDamageMultiplier" value="1.59309387" />
  41. </Modifiers>
  42. </Weapons>
  43. <Appearance camo="1">
  44. <Effects looping="4" />
  45. </Appearance>
  46. </Base>
  47. </DamageBoost>
  48. <SpeedBoost>
  49. <Base duration="45">
  50. <Weapons>
  51. <Modifiers>
  52. <entry key="SwitchSpeedModifier" value="1.75178528" />
  53. <entry key="ReloadSpeedModifier" value="1.75178528" />
  54. </Modifiers>
  55. </Weapons>
  56. <Movement>
  57. <Modifiers>
  58. <entry key="Speed" value="1.50152588" />
  59. </Modifiers>
  60. </Movement>
  61. <Appearance>
  62. <Effects looping="3" />
  63. </Appearance>
  64. </Base>
  65. </SpeedBoost>
  66. <Overshield>
  67. <Base duration="1">
  68. <Damage powerupCancellation="1">
  69. <Modifiers>
  70. <entry key="ShieldMultiplier" value="1.99594116" />
  71. <entry key="ShieldStunDuration" value="0" />
  72. <entry key="ShieldRechargeRate" value="4.999008" />
  73. <entry key="OvershieldRechargeRate" value="4.999008" />
  74. </Modifiers>
  75. </Damage>
  76. </Base>
  77. <Runtime duration="120">
  78. <Damage powerupCancellation="2">
  79. <Modifiers>
  80. <entry key="DamageResistance" value="1.59309387" />
  81. <entry key="OvershieldRechargeRate" value="-0.299087524" />
  82. </Modifiers>
  83. </Damage>
  84. <Appearance>
  85. <Effects looping="2" />
  86. </Appearance>
  87. </Runtime>
  88. </Overshield>
  89. </Powerups>
  90. </MapOverrides>
  91. <Teams>
  92. <Team designator="1" flags="Enabled">
  93. <Name>
  94. <String>
  95. <English>Zombies</English>
  96. <Japanese>フラッド</Japanese>
  97. <German>Zombies</German>
  98. <French>Parasite</French>
  99. <Spanish>Zombies</Spanish>
  100. <Mexican>Zombies</Mexican>
  101. <Italian>Zombies</Italian>
  102. <Korean>플러드</Korean>
  103. <ChineseTrad>蟲族</ChineseTrad>
  104. <ChineseSimp>Zombies</ChineseSimp>
  105. <Portuguese>Zombies</Portuguese>
  106. <Polish>Potop</Polish>
  107. <Russian>Потоп</Russian>
  108. <Danish>Zombies</Danish>
  109. <Finnish>Zombies</Finnish>
  110. <Dutch>Zombies</Dutch>
  111. <Norwegian>Zombies</Norwegian>
  112. </String>
  113. </Name>
  114. </Team>
  115. <Team designator="0" flags="Enabled">
  116. <Name>
  117. <String>
  118. <English>Humans</English>
  119. <Japanese>スパルタン</Japanese>
  120. <German>Humans</German>
  121. <French>Humans</French>
  122. <Spanish>Spartan</Spanish>
  123. <Mexican>Spartan</Mexican>
  124. <Italian>Spartan</Italian>
  125. <Korean>스파르탄</Korean>
  126. <ChineseTrad>超級戰士</ChineseTrad>
  127. <ChineseSimp>Humans</ChineseSimp>
  128. <Portuguese>Humans</Portuguese>
  129. <Polish>Spartanie</Polish>
  130. <Russian>Спартанцы</Russian>
  131. <Danish>Humans</Danish>
  132. <Finnish>Spartalaiset</Finnish>
  133. <Dutch>Humans</Dutch>
  134. <Norwegian>Spartanere</Norwegian>
  135. </String>
  136. </Name>
  137. </Team>
  138. <Team designator="-1" />
  139. <Team designator="-1" />
  140. <Team designator="-1" />
  141. <Team designator="-1" />
  142. <Team designator="-1" />
  143. <Team designator="-1" />
  144. </Teams>
  145. <LoadoutPalettes flags="Unknown1, Unknown2">
  146. <Palette0 used="True">
  147. <entry flags="Enabled" nameIndex="98" primaryWeapon="9" secondaryWeapon="5" armorAbility="12" grenadeCount="2" />
  148. <entry flags="Enabled" nameIndex="100" primaryWeapon="9" secondaryWeapon="5" armorAbility="17" grenadeCount="2" />
  149. <entry flags="Enabled" nameIndex="97" primaryWeapon="9" secondaryWeapon="5" armorAbility="4" grenadeCount="2" />
  150. <entry />
  151. <entry />
  152. </Palette0>
  153. <Palette1 used="False" />
  154. <Palette2 used="True">
  155. <entry flags="Enabled" nameIndex="76" primaryWeapon="46" secondaryWeapon="-1" armorAbility="22" grenadeCount="2" />
  156. <entry flags="Enabled" nameIndex="52" primaryWeapon="46" secondaryWeapon="-1" armorAbility="17" grenadeCount="2" />
  157. <entry flags="Enabled" nameIndex="80" primaryWeapon="46" secondaryWeapon="-1" armorAbility="4" grenadeCount="2" />
  158. <entry />
  159. <entry />
  160. </Palette2>
  161. <Palette3 used="False" />
  162. <Palette4 used="False" />
  163. <Palette5 used="False" />
  164. </LoadoutPalettes>
  165. <Ordnance flags="OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
  166. <DropSets initial="initial_drop" />
  167. <InfinityResupplyTime min="120" max="121" />
  168. <Points requirement="70.00001" increaseMultiplier="0.299992979" />
  169. </Ordnance>
  170. </Base>
  171. <Megalo encoding="103" version="5399" engineIcon="6" engineCategory="5" unk1ACF2="False" unk1ACF3="True" unk1ACF4="True">
  172. <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
  173. <StringTable baseNameIndex="BaseName">
  174. <String name="BaseName">
  175. <English>Infection</English>
  176. <Japanese>フラッド</Japanese>
  177. <German>Infection</German>
  178. <French>Parasite</French>
  179. <Spanish>Infestación</Spanish>
  180. <Mexican>Infestación</Mexican>
  181. <Italian>Infection</Italian>
  182. <Korean>플러드</Korean>
  183. <ChineseTrad>蟲族</ChineseTrad>
  184. <ChineseSimp>Infection</ChineseSimp>
  185. <Portuguese>Infection</Portuguese>
  186. <Polish>Potop</Polish>
  187. <Russian>Потоп</Russian>
  188. <Danish>Infection</Danish>
  189. <Finnish>Infection</Finnish>
  190. <Dutch>Infection</Dutch>
  191. <Norwegian>Infection</Norwegian>
  192. </String>
  193. <String name="String1">
  194. <English>Zombies</English>
  195. <Japanese>フラッド</Japanese>
  196. <German>Zombies</German>
  197. <French>Parasite</French>
  198. <Spanish>Zombies</Spanish>
  199. <Mexican>Zombies</Mexican>
  200. <Italian>Zombies</Italian>
  201. <Korean>플러드</Korean>
  202. <ChineseTrad>蟲族</ChineseTrad>
  203. <ChineseSimp>Zombies</ChineseSimp>
  204. <Portuguese>Zombies</Portuguese>
  205. <Polish>Potop</Polish>
  206. <Russian>Потоп</Russian>
  207. <Danish>Zombies</Danish>
  208. <Finnish>Zombies</Finnish>
  209. <Dutch>Zombies</Dutch>
  210. <Norwegian>Zombies</Norwegian>
  211. </String>
  212. <String name="String2">
  213. <English>Humans</English>
  214. <Japanese>スパルタン</Japanese>
  215. <German>Humans</German>
  216. <French>Humans</French>
  217. <Spanish>Spartan</Spanish>
  218. <Mexican>Spartan</Mexican>
  219. <Italian>Spartan</Italian>
  220. <Korean>스파르탄</Korean>
  221. <ChineseTrad>超級戰士</ChineseTrad>
  222. <ChineseSimp>Humans</ChineseSimp>
  223. <Portuguese>Humans</Portuguese>
  224. <Polish>Spartanie</Polish>
  225. <Russian>Спартанцы</Russian>
  226. <Danish>Humans</Danish>
  227. <Finnish>Spartalaiset</Finnish>
  228. <Dutch>Humans</Dutch>
  229. <Norwegian>Spartanere</Norwegian>
  230. </String>
  231. <String name="flood">
  232. <String>flood</String>
  233. </String>
  234. <String name="fld_spawn">
  235. <String>fld_spawn</String>
  236. </String>
  237. <String name="fld_delete">
  238. <String>fld_delete</String>
  239. </String>
  240. <String name="initial_drop">
  241. <String>initial_drop</String>
  242. </String>
  243. <String name="String7">
  244. <English>1 Haven</English>
  245. <Japanese>セーフ ゾーン x 1</Japanese>
  246. <German>1 Zuflucht</German>
  247. <French>1 refuge</French>
  248. <Spanish>1 refugio</Spanish>
  249. <Mexican>1 refugio</Mexican>
  250. <Italian>1 rifugio</Italian>
  251. <Korean>안전 지대 1곳</Korean>
  252. <ChineseTrad>1 個安全區</ChineseTrad>
  253. <ChineseSimp>1 Haven</ChineseSimp>
  254. <Portuguese>1 Refúgio</Portuguese>
  255. <Polish>1 Ostoja</Polish>
  256. <Russian>1 убежище</Russian>
  257. <Danish>1 tilflugtssted</Danish>
  258. <Finnish>1 turvapaikka</Finnish>
  259. <Dutch>1 oord</Dutch>
  260. <Norwegian>1 trygt sted</Norwegian>
  261. </String>
  262. <String name="String8">
  263. <String>
  264. </String>
  265. </String>
  266. <String name="String9">
  267. <English>Disabled</English>
  268. <Japanese>オフ</Japanese>
  269. <German>Deaktiviert</German>
  270. <French>Désactivé(e)</French>
  271. <Spanish>Desact.</Spanish>
  272. <Mexican>Desact.</Mexican>
  273. <Italian>No</Italian>
  274. <Korean>끄기</Korean>
  275. <ChineseTrad>停用</ChineseTrad>
  276. <ChineseSimp>Disabled</ChineseSimp>
  277. <Portuguese>Desat.</Portuguese>
  278. <Polish>Wyłączone</Polish>
  279. <Russian>Откл.</Russian>
  280. <Danish>Deaktiveret</Danish>
  281. <Finnish>Pois käytöstä</Finnish>
  282. <Dutch>Uitgeschakeld</Dutch>
  283. <Norwegian>Deaktivert</Norwegian>
  284. </String>
  285. <String name="String10">
  286. <English>Enabled</English>
  287. <Japanese>オン</Japanese>
  288. <German>Aktiviert</German>
  289. <French>Activé(e)</French>
  290. <Spanish>Activ.</Spanish>
  291. <Mexican>Activ.</Mexican>
  292. <Italian>Sì</Italian>
  293. <Korean>켜기</Korean>
  294. <ChineseTrad>啟用</ChineseTrad>
  295. <ChineseSimp>Enabled</ChineseSimp>
  296. <Portuguese>Habilitado</Portuguese>
  297. <Polish>Włączone</Polish>
  298. <Russian>Вкл.</Russian>
  299. <Danish>Aktiveret</Danish>
  300. <Finnish>Käytössä</Finnish>
  301. <Dutch>Ingeschakeld</Dutch>
  302. <Norwegian>Aktivert</Norwegian>
  303. </String>
  304. <String name="String11">
  305. <English>2 Havens</English>
  306. <Japanese>セーフ ゾーン x 2</Japanese>
  307. <German>2 Zufluchten</German>
  308. <French>2 refuges</French>
  309. <Spanish>2 refugios</Spanish>
  310. <Mexican>2 refugios</Mexican>
  311. <Italian>2 rifugi</Italian>
  312. <Korean>안전 지대 2곳</Korean>
  313. <ChineseTrad>2 個安全區</ChineseTrad>
  314. <ChineseSimp>2 Havens</ChineseSimp>
  315. <Portuguese>2 Refúgios</Portuguese>
  316. <Polish>2 Ostoje</Polish>
  317. <Russian>2 убежища</Russian>
  318. <Danish>2 tilflugtssteder</Danish>
  319. <Finnish>2 turvapaikkaa</Finnish>
  320. <Dutch>2 oorden</Dutch>
  321. <Norwegian>2 trygge steder</Norwegian>
  322. </String>
  323. <String name="String12">
  324. <English>Zombie Count</English>
  325. <Japanese>フラッド数</Japanese>
  326. <German>Zombie-Anzahl</German>
  327. <French>Nombre de Parasites</French>
  328. <Spanish>Número de Zombie</Spanish>
  329. <Mexican>Número de Zombie</Mexican>
  330. <Italian>Conteggio Zombie</Italian>
  331. <Korean>플러드 수</Korean>
  332. <ChineseTrad>蟲族計數</ChineseTrad>
  333. <ChineseSimp>Zombie Count</ChineseSimp>
  334. <Portuguese>Contagem de Zombie</Portuguese>
  335. <Polish>Licznik Potopu</Polish>
  336. <Russian>Количество Потопов</Russian>
  337. <Danish>Zombie-antal</Danish>
  338. <Finnish>Zombiein jäsenten määrä</Finnish>
  339. <Dutch>Aantal Zombie</Dutch>
  340. <Norwegian>Zombieantall</Norwegian>
  341. </String>
  342. <String name="String13">
  343. <English>Determines the number of Zombies at the beginning of a round.</English>
  344. <Japanese>ラウンド開始時のフラッドの数</Japanese>
  345. <German>Legt die Anzahl der Zombies-Mitglieder am Rundenanfang fest.</German>
  346. <French>Détermine le nombre de Parasites présents au début d'une manche.</French>
  347. <Spanish>Determina la cantidad de Zombies al principio de una ronda.</Spanish>
  348. <Mexican>Determina la cantidad de Zombies al principio de una ronda.</Mexican>
  349. <Italian>Determina il numero di Zombies all'inizio di un turno.</Italian>
  350. <Korean>라운드 시작 시의 플러드 수입니다.</Korean>
  351. <ChineseTrad>可決定回合一開始的蟲族數量。</ChineseTrad>
  352. <ChineseSimp>Determines the number of Zombies at the beginning of a round.</ChineseSimp>
  353. <Portuguese>Determina o número de Zombies no início de uma rodada.</Portuguese>
  354. <Polish>Określa liczbę Potopu na początku rundy.</Polish>
  355. <Russian>Устанавливает количество организмов Потопа в начале раунда.</Russian>
  356. <Danish>Angiver The Zombiess størrelse i begyndelsen af en omgang.</Danish>
  357. <Finnish>Määrittää Zombiesin jäsenten määrän erän alussa.</Finnish>
  358. <Dutch>Bepaalt het aantal Zombies aan het begin van de ronde.</Dutch>
  359. <Norwegian>Bestemmer antallet Zombies det er ved starten av en runde.</Norwegian>
  360. </String>
  361. <String name="String14">
  362. <English>1 Zombie</English>
  363. <Japanese>1 フラッド</Japanese>
  364. <German>1 Zombieform</German>
  365. <French>1 Parasite</French>
  366. <Spanish>1 Zombie</Spanish>
  367. <Mexican>1 Zombie</Mexican>
  368. <Italian>1 Zombie</Italian>
  369. <Korean>플러드 1마리</Korean>
  370. <ChineseTrad>1 個蟲族</ChineseTrad>
  371. <ChineseSimp>1 Zombie</ChineseSimp>
  372. <Portuguese>1 Zombie</Portuguese>
  373. <Polish>1 Potop</Polish>
  374. <Russian>1 Потоп</Russian>
  375. <Danish>1 Zombie</Danish>
  376. <Finnish>1 Zombiein jäsen</Finnish>
  377. <Dutch>1 Zombie</Dutch>
  378. <Norwegian>1 Zombie</Norwegian>
  379. </String>
  380. <String name="String15">
  381. <English>2 Zombies</English>
  382. <Japanese>2 フラッド</Japanese>
  383. <German>2 Zombiesformen</German>
  384. <French>2 Parasites</French>
  385. <Spanish>2 Zombies</Spanish>
  386. <Mexican>2 Zombies</Mexican>
  387. <Italian>2 Zombies</Italian>
  388. <Korean>플러드 2마리</Korean>
  389. <ChineseTrad>2 個蟲族</ChineseTrad>
  390. <ChineseSimp>2 Zombies</ChineseSimp>
  391. <Portuguese>2 Zombies</Portuguese>
  392. <Polish>2 Potopy</Polish>
  393. <Russian>2 Потопа</Russian>
  394. <Danish>2 Zombies</Danish>
  395. <Finnish>2 Zombiesin jäsentä</Finnish>
  396. <Dutch>2 Zombies</Dutch>
  397. <Norwegian>2 Zombies</Norwegian>
  398. </String>
  399. <String name="String16">
  400. <English>3 Zombies</English>
  401. <Japanese>3 フラッド</Japanese>
  402. <German>3 Zombiesformen</German>
  403. <French>3 Parasites</French>
  404. <Spanish>3 Zombies</Spanish>
  405. <Mexican>3 Zombies</Mexican>
  406. <Italian>3 Zombies</Italian>
  407. <Korean>플러드 3마리</Korean>
  408. <ChineseTrad>3 個蟲族</ChineseTrad>
  409. <ChineseSimp>3 Zombies</ChineseSimp>
  410. <Portuguese>3 Zombies</Portuguese>
  411. <Polish>3 Potopy</Polish>
  412. <Russian>3 Потопа</Russian>
  413. <Danish>3 Zombies</Danish>
  414. <Finnish>3 Zombiesin jäsentä</Finnish>
  415. <Dutch>3 Zombies</Dutch>
  416. <Norwegian>3 Zombies</Norwegian>
  417. </String>
  418. <String name="String17">
  419. <English>4 Zombies</English>
  420. <Japanese>4 フラッド</Japanese>
  421. <German>4 Zombiesformen</German>
  422. <French>4 Parasites</French>
  423. <Spanish>4 Zombies</Spanish>
  424. <Mexican>4 Zombies</Mexican>
  425. <Italian>4 Zombies</Italian>
  426. <Korean>플러드 4마리</Korean>
  427. <ChineseTrad>4 個蟲族</ChineseTrad>
  428. <ChineseSimp>4 Zombies</ChineseSimp>
  429. <Portuguese>4 Zombies</Portuguese>
  430. <Polish>4 Potopy</Polish>
  431. <Russian>4 Потопа</Russian>
  432. <Danish>4 Zombies</Danish>
  433. <Finnish>4 Zombiesin jäsentä</Finnish>
  434. <Dutch>4 Zombies</Dutch>
  435. <Norwegian>4 Zombies</Norwegian>
  436. </String>
  437. <String name="String18">
  438. <English>5 Zombies</English>
  439. <Japanese>5 フラッド</Japanese>
  440. <German>5 Zombiesformen</German>
  441. <French>5 Parasites</French>
  442. <Spanish>5 Zombies</Spanish>
  443. <Mexican>5 Zombies</Mexican>
  444. <Italian>5 Zombies</Italian>
  445. <Korean>플러드 5마리</Korean>
  446. <ChineseTrad>5 個蟲族</ChineseTrad>
  447. <ChineseSimp>5 Zombies</ChineseSimp>
  448. <Portuguese>5 Zombies</Portuguese>
  449. <Polish>5 Potopów</Polish>
  450. <Russian>5 Потопов</Russian>
  451. <Danish>5 Zombies</Danish>
  452. <Finnish>5 Zombiesin jäsentä</Finnish>
  453. <Dutch>5 Zombies</Dutch>
  454. <Norwegian>5 Zombies</Norwegian>
  455. </String>
  456. <String name="String19">
  457. <English>7 Zombies</English>
  458. <Japanese>7 フラッド</Japanese>
  459. <German>7 Zombiesformen</German>
  460. <French>7 Parasites</French>
  461. <Spanish>7 Zombies</Spanish>
  462. <Mexican>7 Zombies</Mexican>
  463. <Italian>7 Zombies</Italian>
  464. <Korean>플러드 7마리</Korean>
  465. <ChineseTrad>7 個蟲族</ChineseTrad>
  466. <ChineseSimp>7 Zombies</ChineseSimp>
  467. <Portuguese>7 Zombies</Portuguese>
  468. <Polish>7 Potopów</Polish>
  469. <Russian>7 Потопов</Russian>
  470. <Danish>7 Zombies</Danish>
  471. <Finnish>7 Zombiesin jäsentä</Finnish>
  472. <Dutch>7 Zombies</Dutch>
  473. <Norwegian>7 Zombies</Norwegian>
  474. </String>
  475. <String name="String20">
  476. <English>8 Zombies</English>
  477. <Japanese>8 フラッド</Japanese>
  478. <German>8 Zombiesformen</German>
  479. <French>8 Parasites</French>
  480. <Spanish>8 Zombies</Spanish>
  481. <Mexican>8 Zombies</Mexican>
  482. <Italian>8 Zombies</Italian>
  483. <Korean>플러드 8마리</Korean>
  484. <ChineseTrad>8 個蟲族</ChineseTrad>
  485. <ChineseSimp>8 Zombies</ChineseSimp>
  486. <Portuguese>8 Zombies</Portuguese>
  487. <Polish>8 Potopów</Polish>
  488. <Russian>8 Потопов</Russian>
  489. <Danish>8 Zombies</Danish>
  490. <Finnish>8 Zombiesin jäsentä</Finnish>
  491. <Dutch>8 Zombies</Dutch>
  492. <Norwegian>8 Zombies</Norwegian>
  493. </String>
  494. <String name="String21">
  495. <English>15 Zombies</English>
  496. <Japanese>15 フラッド</Japanese>
  497. <German>15 Zombiesformen</German>
  498. <French>15 Parasites</French>
  499. <Spanish>15 Zombies</Spanish>
  500. <Mexican>15 Zombies</Mexican>
  501. <Italian>15 Zombies</Italian>
  502. <Korean>플러드 15마리</Korean>
  503. <ChineseTrad>15 個蟲族</ChineseTrad>
  504. <ChineseSimp>15 Zombies</ChineseSimp>
  505. <Portuguese>15 Zombies</Portuguese>
  506. <Polish>15 Potopów</Polish>
  507. <Russian>15 Потопов</Russian>
  508. <Danish>15 Zombies</Danish>
  509. <Finnish>15 Zombiesin jäsentä</Finnish>
  510. <Dutch>15 Zombies</Dutch>
  511. <Norwegian>15 Zombies</Norwegian>
  512. </String>
  513. <String name="String22">
  514. <English>Alpha Zombie</English>
  515. <Japanese>アルファ フラッド</Japanese>
  516. <German>Alpha-Zombie</German>
  517. <French>Parasite Alpha</French>
  518. <Spanish>Zombie Alfa</Spanish>
  519. <Mexican>Zombie Alfa</Mexican>
  520. <Italian>Zombie Alpha</Italian>
  521. <Korean>알파 플러드</Korean>
  522. <ChineseTrad>終極蟲族</ChineseTrad>
  523. <ChineseSimp>Alpha Zombie</ChineseSimp>
  524. <Portuguese>Zombie Alpha</Portuguese>
  525. <Polish>Potop Alfa</Polish>
  526. <Russian>Потоп Альфа</Russian>
  527. <Danish>Alpha Zombie</Danish>
  528. <Finnish>Zombiein nokkamies</Finnish>
  529. <Dutch>Alpha Zombie</Dutch>
  530. <Norwegian>Alpha-Zombie</Norwegian>
  531. </String>
  532. <String name="String23">
  533. <English>Initial Zombies get Alpha Zombie traits, which give them an advantage.</English>
  534. <Japanese>1 人目のフラッドがアルファ フラッドとなり、有利な条件を得るオプション</Japanese>
  535. <German>Startmitglieder der Zombie erhalten Eigenschaften der Alpha-Zombieformen, welche ihnen Vorteile bieten.</German>
  536. <French>Le premier Parasite obtient les caractéristiques du Parasite Alpha, ce qui lui confère un avantage.</French>
  537. <Spanish>El Zombie inicial obtiene rasgos de Zombie Alfa, lo que le proporciona ventaja.</Spanish>
  538. <Mexican>El Zombie inicial obtiene rasgos de Zombie Alfa, lo que le proporciona ventaja.</Mexican>
  539. <Italian>I Zombie iniziali ottengono gli elementi Zombie Alpha, che conferiscono loro un vantaggio.</Italian>
  540. <Korean>초기 플러드는 유리한 알파 플러드 특성을 얻습니다.</Korean>
  541. <ChineseTrad>起始蟲族將獲得終極蟲族能力,以賦予他們更多優勢。</ChineseTrad>
  542. <ChineseSimp>Initial Zombie get Alpha Zombie traits, and can replenish the trait with Ordnance.</ChineseSimp>
  543. <Portuguese>Zombie inicial recebe características de Alpha Zombie, que dão vantagem.</Portuguese>
  544. <Polish>Potop wstępny otrzymuje cechy Potopu Alfa, uzyskując w ten sposób przewagę.</Polish>
  545. <Russian>Начинающий Потоп получает способности Альфа-потопа, что дает ему преимущество.</Russian>
  546. <Danish>Start-Zombie får Alpha Zombie-egenskaber, som giver dem en fordel.</Danish>
  547. <Finnish>Ensimmäinen Zombiein jäsen saa Zombiein nokkamiehen piirteet, jotka antavat hänelle edun.</Finnish>
  548. <Dutch>Eerste Zombie krijgen Alpha Zombie-kenmerken die hen een voordeel geven.</Dutch>
  549. <Norwegian>De som starter som Zombie har Alpha Zombie-trekk, som gir dem en fordel.</Norwegian>
  550. </String>
  551. <String name="String24">
  552. <English>Special Conversion</English>
  553. <Japanese>ペナルティー感染</Japanese>
  554. <German>Spezialumwandlung</German>
  555. <French>Conversion spéciale</French>
  556. <Spanish>Conversión especial</Spanish>
  557. <Mexican>Conversión especial</Mexican>
  558. <Italian>Conversione speciale</Italian>
  559. <Korean>특별 변환</Korean>
  560. <ChineseTrad>特殊轉變</ChineseTrad>
  561. <ChineseSimp>Special Conversion</ChineseSimp>
  562. <Portuguese>Conversão Especial</Portuguese>
  563. <Polish>Konwersja specjalna</Polish>
  564. <Russian>Специальное преобразование</Russian>
  565. <Danish>Særlig omdannelse</Danish>
  566. <Finnish>Erityismuunto</Finnish>
  567. <Dutch>Speciale Conversie</Dutch>
  568. <Norwegian>Spesialkonvertering</Norwegian>
  569. </String>
  570. <String name="String25">
  571. <English>Determines whether death by suicides or betrayal will infect Survivors.</English>
  572. <Japanese>生存者が自爆するか、または裏切りで倒された際に、フラッドとして復活するかどうか</Japanese>
  573. <German>Bestimmt, ob ein Tod durch Selbstmord oder Verrat Überlebende ansteckt.</German>
  574. <French>Détermine si les morts par suicide ou trahison infecteront les survivants.</French>
  575. <Spanish>Determina si la muerte por suicidio o traición infectará a los supervivientes.</Spanish>
  576. <Mexican>Determina si la muerte por suicidio o traición infectará a los supervivientes.</Mexican>
  577. <Italian>Determina se la morte per suicidio o tradimento infetterà i sopravvissuti.</Italian>
  578. <Korean>자살 또는 배신으로 죽었을 때 생존자가 감염되는지 결정합니다.</Korean>
  579. <ChineseTrad>決定自殺或遭背叛而陣亡時是否會感染倖存者。</ChineseTrad>
  580. <ChineseSimp>Determines whether death by suicides or betrayal will infect Survivors.</ChineseSimp>
  581. <Portuguese>Determina se a morte por suicídio ou traição infectará os Sobreviventes.</Portuguese>
  582. <Polish>Określa, czy śmierć przez samobójstwo lub zdradę doprowadza do infekcji ocalonych.</Polish>
  583. <Russian>Этот параметр определяет, приводит ли гибель от самоубийства или предательства к заражению Выживших.</Russian>
  584. <Danish>Angiver, om død ved selvmord eller forræderi vil inficere overlevende.</Danish>
  585. <Finnish>Määrittää, tartuttaako itsemurha tai petos eloonjääneet.</Finnish>
  586. <Dutch>Bepaalt of overlevenden worden besmet door zelfmoord of verraad.</Dutch>
  587. <Norwegian>Bestemmer om død ved selvmord eller forræderi vil infisere overlevende.</Norwegian>
  588. </String>
  589. <String name="String26">
  590. <English>Suicide</English>
  591. <Japanese>自爆</Japanese>
  592. <German>Selbstmord</German>
  593. <French>Suicide</French>
  594. <Spanish>Suicidio</Spanish>
  595. <Mexican>Suicidio</Mexican>
  596. <Italian>Suicidio</Italian>
  597. <Korean>자살</Korean>
  598. <ChineseTrad>自殺</ChineseTrad>
  599. <ChineseSimp>Suicide</ChineseSimp>
  600. <Portuguese>Suicídio</Portuguese>
  601. <Polish>Samobójstwo</Polish>
  602. <Russian>Самоубийство</Russian>
  603. <Danish>Selvmord</Danish>
  604. <Finnish>Itsemurha</Finnish>
  605. <Dutch>Zelfmoord</Dutch>
  606. <Norwegian>Selvmord</Norwegian>
  607. </String>
  608. <String name="String27">
  609. <English>Betrayal</English>
  610. <Japanese>裏切り</Japanese>
  611. <German>Verrat</German>
  612. <French>Trahison</French>
  613. <Spanish>Traición</Spanish>
  614. <Mexican>Traición</Mexican>
  615. <Italian>Tradimento</Italian>
  616. <Korean>배신</Korean>
  617. <ChineseTrad>背叛</ChineseTrad>
  618. <ChineseSimp>Betrayal</ChineseSimp>
  619. <Portuguese>Traição</Portuguese>
  620. <Polish>Zdrada</Polish>
  621. <Russian>Предательство</Russian>
  622. <Danish>Forræderi</Danish>
  623. <Finnish>Petos</Finnish>
  624. <Dutch>Verraad</Dutch>
  625. <Norwegian>Svik</Norwegian>
  626. </String>
  627. <String name="String28">
  628. <English>Both</English>
  629. <Japanese>両方</Japanese>
  630. <German>Beides</German>
  631. <French>Les deux</French>
  632. <Spanish>Ambas</Spanish>
  633. <Mexican>Ambas</Mexican>
  634. <Italian>Entrambi</Italian>
  635. <Korean>모두</Korean>
  636. <ChineseTrad>兩者皆有</ChineseTrad>
  637. <ChineseSimp>Both</ChineseSimp>
  638. <Portuguese>Ambos</Portuguese>
  639. <Polish>Oba</Polish>
  640. <Russian>Оба</Russian>
  641. <Danish>Begge</Danish>
  642. <Finnish>Molemmat</Finnish>
  643. <Dutch>Beide</Dutch>
  644. <Norwegian>Begge</Norwegian>
  645. </String>
  646. <String name="String29">
  647. <English>Survivor Kill Points</English>
  648. <Japanese>生存者キル ポイント</Japanese>
  649. <German>Überlebender-Abschusspunkte</German>
  650. <French>Points de frag de survivant</French>
  651. <Spanish>Puntos por abatir como superviviente</Spanish>
  652. <Mexican>Puntos por abatir como superviviente</Mexican>
  653. <Italian>Punti uccisione sopravvissuto</Italian>
  654. <Korean>생존자일 때 처치 점수</Korean>
  655. <ChineseTrad>倖存者殺敵分數</ChineseTrad>
  656. <ChineseSimp>Survivor Kill Points</ChineseSimp>
  657. <Portuguese>Pontos de Abate de Sobrevivente</Portuguese>
  658. <Polish>Punkty za zabitych przez ocalonego</Polish>
  659. <Russian>Очки Выжившим за убийства</Russian>
  660. <Danish>Drabspoint for overlevende</Danish>
  661. <Finnish>Eloonjääneen tappopisteet</Finnish>
  662. <Dutch>Overlevende-killpunten</Dutch>
  663. <Norwegian>Overlevende-killpoeng</Norwegian>
  664. </String>
  665. <String name="String30">
  666. <English>Points awarded for kills as a Survivor.</English>
  667. <Japanese>生存者としてキルを達成したときのポイント</Japanese>
  668. <German>Erhaltene Punkte für das Ausschalten von Gegnern als Überlebender.</German>
  669. <French>Points accordés pour les frags en tant que survivant.</French>
  670. <Spanish>Puntos concedidos por conseguir abatidos como superviviente.</Spanish>
  671. <Mexican>Puntos concedidos por conseguir abatidos como superviviente.</Mexican>
  672. <Italian>Punti ottenuti per le uccisioni eseguite come sopravvissuto.</Italian>
  673. <Korean>생존자 상태에서 처치했을 때 받는 점수입니다.</Korean>
  674. <ChineseTrad>扮演倖存者並殺敵時所獲得的分數。</ChineseTrad>
  675. <ChineseSimp>Points awarded for kills as a Survivor.</ChineseSimp>
  676. <Portuguese>Pontos concedidos para abates como Sobrevivente.</Portuguese>
  677. <Polish>Punkty przyznawane za zabitych w trakcie bycia ocalonym.</Polish>
  678. <Russian>Очки, выделяемые за убийства Выжившим.</Russian>
  679. <Danish>Point uddelt for drab som overlevende.</Danish>
  680. <Finnish>Eloonjääneenä tehdyistä tapoista saadut pisteet.</Finnish>
  681. <Dutch>Punten die je krijgt voor kills als een overlevende.</Dutch>
  682. <Norwegian>Poeng gitt for å drepe som overlevende.</Norwegian>
  683. </String>
  684. <String name="String31">
  685. <English>-75 Points</English>
  686. <Japanese>-75 ポイント</Japanese>
  687. <German>-75 Punkte</German>
  688. <French>-75 points</French>
  689. <Spanish>-75 puntos</Spanish>
  690. <Mexican>-75 puntos</Mexican>
  691. <Italian>-75 punti</Italian>
  692. <Korean>-75점</Korean>
  693. <ChineseTrad>-75 分</ChineseTrad>
  694. <ChineseSimp>-75 points</ChineseSimp>
  695. <Portuguese>-75 Pontos</Portuguese>
  696. <Polish>-75 pkt</Polish>
  697. <Russian>-75 очков</Russian>
  698. <Danish>-75 point</Danish>
  699. <Finnish>-75 pistettä</Finnish>
  700. <Dutch>-75 punten</Dutch>
  701. <Norwegian>-75 poeng</Norwegian>
  702. </String>
  703. <String name="String32">
  704. <English>-50 Points</English>
  705. <Japanese>-50 ポイント</Japanese>
  706. <German>-50 Punkte</German>
  707. <French>-50 points</French>
  708. <Spanish>-50 puntos</Spanish>
  709. <Mexican>-50 puntos</Mexican>
  710. <Italian>-50 punti</Italian>
  711. <Korean>-50점</Korean>
  712. <ChineseTrad>-50 分</ChineseTrad>
  713. <ChineseSimp>-50 points</ChineseSimp>
  714. <Portuguese>-50 Pontos</Portuguese>
  715. <Polish>-50 pkt</Polish>
  716. <Russian>-50 очков</Russian>
  717. <Danish>-50 point</Danish>
  718. <Finnish>-50 pistettä</Finnish>
  719. <Dutch>-50 punten</Dutch>
  720. <Norwegian>-50 poeng</Norwegian>
  721. </String>
  722. <String name="String33">
  723. <English>-25 Points</English>
  724. <Japanese>-25 ポイント</Japanese>
  725. <German>-25 Punkte</German>
  726. <French>-25 points</French>
  727. <Spanish>-25 puntos</Spanish>
  728. <Mexican>-25 puntos</Mexican>
  729. <Italian>-25 punti</Italian>
  730. <Korean>-25점</Korean>
  731. <ChineseTrad>-25 分</ChineseTrad>
  732. <ChineseSimp>-25 points</ChineseSimp>
  733. <Portuguese>-25 Pontos</Portuguese>
  734. <Polish>-25 pkt</Polish>
  735. <Russian>-25 очков</Russian>
  736. <Danish>-25 point</Danish>
  737. <Finnish>-25 pistettä</Finnish>
  738. <Dutch>-25 punten</Dutch>
  739. <Norwegian>-25 poeng</Norwegian>
  740. </String>
  741. <String name="String34">
  742. <English>-15 Points</English>
  743. <Japanese>-15 ポイント</Japanese>
  744. <German>-15 Punkte</German>
  745. <French>-15 points</French>
  746. <Spanish>-15 puntos</Spanish>
  747. <Mexican>-15 puntos</Mexican>
  748. <Italian>-15 punti</Italian>
  749. <Korean>-15점</Korean>
  750. <ChineseTrad>-15 分</ChineseTrad>
  751. <ChineseSimp>-15 points</ChineseSimp>
  752. <Portuguese>-15 Pontos</Portuguese>
  753. <Polish>-15 pkt</Polish>
  754. <Russian>-15 очков</Russian>
  755. <Danish>-15 point</Danish>
  756. <Finnish>-15 pistettä</Finnish>
  757. <Dutch>-15 punten</Dutch>
  758. <Norwegian>-15 poeng</Norwegian>
  759. </String>
  760. <String name="String35">
  761. <English>-10 Points</English>
  762. <Japanese>-10 ポイント</Japanese>
  763. <German>-10 Punkte</German>
  764. <French>-10 points</French>
  765. <Spanish>-10 puntos</Spanish>
  766. <Mexican>-10 puntos</Mexican>
  767. <Italian>-10 punti</Italian>
  768. <Korean>-10점</Korean>
  769. <ChineseTrad>-10 分</ChineseTrad>
  770. <ChineseSimp>-10 points</ChineseSimp>
  771. <Portuguese>-10 Pontos</Portuguese>
  772. <Polish>-10 pkt</Polish>
  773. <Russian>-10 очков</Russian>
  774. <Danish>-10 point</Danish>
  775. <Finnish>-10 pistettä</Finnish>
  776. <Dutch>-10 punten</Dutch>
  777. <Norwegian>-10 poeng</Norwegian>
  778. </String>
  779. <String name="String36">
  780. <English>-5 Points</English>
  781. <Japanese>-5 ポイント</Japanese>
  782. <German>-5 Punkte</German>
  783. <French>-5 points</French>
  784. <Spanish>-5 puntos</Spanish>
  785. <Mexican>-5 puntos</Mexican>
  786. <Italian>-5 punti</Italian>
  787. <Korean>-5점</Korean>
  788. <ChineseTrad>-5 分</ChineseTrad>
  789. <ChineseSimp>-5 points</ChineseSimp>
  790. <Portuguese>-5 Pontos</Portuguese>
  791. <Polish>-5 pkt</Polish>
  792. <Russian>-5 очков</Russian>
  793. <Danish>-5 point</Danish>
  794. <Finnish>-5 pistettä</Finnish>
  795. <Dutch>-5 punten</Dutch>
  796. <Norwegian>-5 poeng</Norwegian>
  797. </String>
  798. <String name="String37">
  799. <English>No Points</English>
  800. <Japanese>ポイントなし</Japanese>
  801. <German>Keine Punkte</German>
  802. <French>Aucun point</French>
  803. <Spanish>Ningún punto</Spanish>
  804. <Mexican>Ningún punto</Mexican>
  805. <Italian>Nessun punto</Italian>
  806. <Korean>점수 없음</Korean>
  807. <ChineseTrad>沒有分數</ChineseTrad>
  808. <ChineseSimp>no points</ChineseSimp>
  809. <Portuguese>Sem Pontos</Portuguese>
  810. <Polish>Bez punktów</Polish>
  811. <Russian>Нет очков</Russian>
  812. <Danish>Ingen point</Danish>
  813. <Finnish>Ei pisteitä</Finnish>
  814. <Dutch>Geen punten</Dutch>
  815. <Norwegian>Ingen poeng</Norwegian>
  816. </String>
  817. <String name="String38">
  818. <English>5 Points</English>
  819. <Japanese>5 ポイント</Japanese>
  820. <German>5 Punkte</German>
  821. <French>5 points</French>
  822. <Spanish>5 puntos</Spanish>
  823. <Mexican>5 puntos</Mexican>
  824. <Italian>5 punti</Italian>
  825. <Korean>5점</Korean>
  826. <ChineseTrad>5 分</ChineseTrad>
  827. <ChineseSimp>5 points</ChineseSimp>
  828. <Portuguese>5 Pontos</Portuguese>
  829. <Polish>5 pkt</Polish>
  830. <Russian>5 очков</Russian>
  831. <Danish>5 point</Danish>
  832. <Finnish>5 pistettä</Finnish>
  833. <Dutch>5 punten</Dutch>
  834. <Norwegian>5 poeng</Norwegian>
  835. </String>
  836. <String name="String39">
  837. <English>10 Points</English>
  838. <Japanese>10 ポイント</Japanese>
  839. <German>10 Punkte</German>
  840. <French>10 points</French>
  841. <Spanish>10 puntos</Spanish>
  842. <Mexican>10 puntos</Mexican>
  843. <Italian>10 punti</Italian>
  844. <Korean>10점</Korean>
  845. <ChineseTrad>10 分</ChineseTrad>
  846. <ChineseSimp>10 points</ChineseSimp>
  847. <Portuguese>10 Pontos</Portuguese>
  848. <Polish>10 pkt</Polish>
  849. <Russian>10 очков</Russian>
  850. <Danish>10 point</Danish>
  851. <Finnish>10 pistettä</Finnish>
  852. <Dutch>10 punten</Dutch>
  853. <Norwegian>10 poeng</Norwegian>
  854. </String>
  855. <String name="String40">
  856. <English>15 Points</English>
  857. <Japanese>15 ポイント</Japanese>
  858. <German>15 Punkte</German>
  859. <French>15 points</French>
  860. <Spanish>15 puntos</Spanish>
  861. <Mexican>15 puntos</Mexican>
  862. <Italian>15 punti</Italian>
  863. <Korean>15점</Korean>
  864. <ChineseTrad>15 分</ChineseTrad>
  865. <ChineseSimp>15 points</ChineseSimp>
  866. <Portuguese>15 Pontos</Portuguese>
  867. <Polish>15 pkt</Polish>
  868. <Russian>15 очков</Russian>
  869. <Danish>15 point</Danish>
  870. <Finnish>15 pistettä</Finnish>
  871. <Dutch>15 punten</Dutch>
  872. <Norwegian>15 poeng</Norwegian>
  873. </String>
  874. <String name="String41">
  875. <English>25 Points</English>
  876. <Japanese>25 ポイント</Japanese>
  877. <German>25 Punkte</German>
  878. <French>25 points</French>
  879. <Spanish>25 puntos</Spanish>
  880. <Mexican>25 puntos</Mexican>
  881. <Italian>25 punti</Italian>
  882. <Korean>25점</Korean>
  883. <ChineseTrad>25 分</ChineseTrad>
  884. <ChineseSimp>25 points</ChineseSimp>
  885. <Portuguese>25 Pontos</Portuguese>
  886. <Polish>25 pkt</Polish>
  887. <Russian>25 очков</Russian>
  888. <Danish>25 point</Danish>
  889. <Finnish>25 pistettä</Finnish>
  890. <Dutch>25 punten</Dutch>
  891. <Norwegian>25 poeng</Norwegian>
  892. </String>
  893. <String name="String42">
  894. <English>50 Points</English>
  895. <Japanese>50 ポイント</Japanese>
  896. <German>50 Punkte</German>
  897. <French>50 points</French>
  898. <Spanish>50 puntos</Spanish>
  899. <Mexican>50 puntos</Mexican>
  900. <Italian>50 punti</Italian>
  901. <Korean>50점</Korean>
  902. <ChineseTrad>50 分</ChineseTrad>
  903. <ChineseSimp>50 points</ChineseSimp>
  904. <Portuguese>50 Pontos</Portuguese>
  905. <Polish>50 pkt</Polish>
  906. <Russian>50 очков</Russian>
  907. <Danish>50 point</Danish>
  908. <Finnish>50 pistettä</Finnish>
  909. <Dutch>50 punten</Dutch>
  910. <Norwegian>50 poeng</Norwegian>
  911. </String>
  912. <String name="String43">
  913. <English>75 Points</English>
  914. <Japanese>75 ポイント</Japanese>
  915. <German>75 Punkte</German>
  916. <French>75 points</French>
  917. <Spanish>75 puntos</Spanish>
  918. <Mexican>75 puntos</Mexican>
  919. <Italian>75 punti</Italian>
  920. <Korean>75점</Korean>
  921. <ChineseTrad>75 分</ChineseTrad>
  922. <ChineseSimp>75 points</ChineseSimp>
  923. <Portuguese>75 Pontos</Portuguese>
  924. <Polish>75 pkt</Polish>
  925. <Russian>75 очков</Russian>
  926. <Danish>75 point</Danish>
  927. <Finnish>75 pistettä</Finnish>
  928. <Dutch>75 punten</Dutch>
  929. <Norwegian>75 poeng</Norwegian>
  930. </String>
  931. <String name="String44">
  932. <English>100 Points</English>
  933. <Japanese>100 ポイント</Japanese>
  934. <German>100 Punkte</German>
  935. <French>100 points</French>
  936. <Spanish>100 puntos</Spanish>
  937. <Mexican>100 puntos</Mexican>
  938. <Italian>100 punti</Italian>
  939. <Korean>100점</Korean>
  940. <ChineseTrad>100 分</ChineseTrad>
  941. <ChineseSimp>100 points</ChineseSimp>
  942. <Portuguese>100 Pontos</Portuguese>
  943. <Polish>100 pkt</Polish>
  944. <Russian>100 очков</Russian>
  945. <Danish>100 point</Danish>
  946. <Finnish>100 pistettä</Finnish>
  947. <Dutch>100 punten</Dutch>
  948. <Norwegian>100 poeng</Norwegian>
  949. </String>
  950. <String name="String45">
  951. <English>Zombie Kill Points</English>
  952. <Japanese>フラッド キル ポイント</Japanese>
  953. <German>Zombie-Abschusspunkte</German>
  954. <French>Points de frag de Parasite</French>
  955. <Spanish>Puntos por abatir como Zombie</Spanish>
  956. <Mexican>Puntos por abatir como Zombie</Mexican>
  957. <Italian>Punti uccisione Zombie</Italian>
  958. <Korean>플러드일 때 처치 점수</Korean>
  959. <ChineseTrad>蟲族殺敵分數</ChineseTrad>
  960. <ChineseSimp>Zombie Kill Points</ChineseSimp>
  961. <Portuguese>Pontos de Abate de Zombie</Portuguese>
  962. <Polish>Punkty za zabitych przez Potop</Polish>
  963. <Russian>Очки Потопу за убийство</Russian>
  964. <Danish>Drabspoint for Zombie</Danish>
  965. <Finnish>Zombiein tappopisteet</Finnish>
  966. <Dutch>Zombie-killpunten</Dutch>
  967. <Norwegian>Zombie-killpoeng</Norwegian>
  968. </String>
  969. <String name="String46">
  970. <English>Points awarded for kills as the Zombie.</English>
  971. <Japanese>フラッドとしてキルを達成したときのポイント</Japanese>
  972. <German>Erhaltene Punkte für das Ausschalten von Gegnern als Zombieform.</German>
  973. <French>Points accordés pour les frags en tant que Parasite.</French>
  974. <Spanish>Puntos concedidos por abatidos como Zombie.</Spanish>
  975. <Mexican>Puntos concedidos por abatidos como Zombie.</Mexican>
  976. <Italian>Punti ottenuti per le uccisioni eseguite come Zombie.</Italian>
  977. <Korean>플러드 상태에서 처치했을 때 받는 점수입니다.</Korean>
  978. <ChineseTrad>扮演蟲族並殺敵時所獲得的分數。</ChineseTrad>
  979. <ChineseSimp>Points awarded for kills as the Zombie.</ChineseSimp>
  980. <Portuguese>Pontos concedidos para abates como Zombie.</Portuguese>
  981. <Polish>Punkty przyznawane za zabitych w trakcie bycia Potopem.</Polish>
  982. <Russian>Очки, выделяемые за убийства Потопу.</Russian>
  983. <Danish>Point uddelt for drab som del af The Zombie.</Danish>
  984. <Finnish>Zombiein jäsenenä tehdyistä tapoista saadut pisteet.</Finnish>
  985. <Dutch>Punten die je krijgt voor kills als de Zombie.</Dutch>
  986. <Norwegian>Poeng gitt for å drepe som Zombie.</Norwegian>
  987. </String>
  988. <String name="String47">
  989. <English>Survivor Victory Points</English>
  990. <Japanese>生存者勝利ポイント</Japanese>
  991. <German>Punkte für Überlebenden-Sieg</German>
  992. <French>Points de victoire des survivants</French>
  993. <Spanish>Puntos de victoria como superviviente</Spanish>
  994. <Mexican>Puntos de victoria como superviviente</Mexican>
  995. <Italian>Punti vittoria sopravvissuto</Italian>
  996. <Korean>생존자 승리 점수</Korean>
  997. <ChineseTrad>倖存者獲勝分數</ChineseTrad>
  998. <ChineseSimp>Survivor Victory</ChineseSimp>
  999. <Portuguese>Pontos de Vitória do Sobrevivente</Portuguese>
  1000. <Polish>Punkty za zwycięstwo ocalałego</Polish>
  1001. <Russian>Очки за победу Выживших</Russian>
  1002. <Danish>Overlevende-sejrspoint</Danish>
  1003. <Finnish>Eloonjääneen voittopisteet</Finnish>
  1004. <Dutch>Overlevende-winstpunten</Dutch>
  1005. <Norwegian>Seierspoeng for overlevende</Norwegian>
  1006. </String>
  1007. <String name="String48">
  1008. <English>Bonus points for being a Survivor when the game ends.</English>
  1009. <Japanese>ゲーム終了時の生存者に与えられるボーナスポイント</Japanese>
  1010. <German>Bonuspunkte für das Überleben einer ganzen Runde.</German>
  1011. <French>Points bonus pour avoir survécu quand la partie prend fin.</French>
  1012. <Spanish>Puntos extra por ser un superviviente al fin del juego.</Spanish>
  1013. <Mexican>Puntos extra por ser un superviviente al fin del juego.</Mexican>
  1014. <Italian>Punti bonus per essere un sopravvissuto al termine della partita.</Italian>
  1015. <Korean>게임이 끝났을 때 생존자가 받는 보너스 점수입니다.</Korean>
  1016. <ChineseTrad>在整個回合結束後成為倖存者時所獲得的獎勵分數。</ChineseTrad>
  1017. <ChineseSimp>Bonus points for surviving an entire round.</ChineseSimp>
  1018. <Portuguese>Pontos bônus por ser um Sobrevivente quando o jogo termina.</Portuguese>
  1019. <Polish>Dodatkowe punkty za pozostanie do końca gry.</Polish>
  1020. <Russian>Дополнительные очки, присуждаемые Выжившим по окончанию игры.</Russian>
  1021. <Danish>Bonuspoint for at overleve, når spillet er forbi.</Danish>
  1022. <Finnish>Bonuspisteet eloonjääneenä olemisesta pelin päättymishetkellä.</Finnish>
  1023. <Dutch>Bonuspunten voor als je als overlevende het einde van de game hebt gehaald.</Dutch>
  1024. <Norwegian>Bonuspoeng for å overleve til spillets slutt.</Norwegian>
  1025. </String>
  1026. <String name="String49">
  1027. <English>Zombie Victory Points</English>
  1028. <Japanese>フラッド勝利ポイント</Japanese>
  1029. <German>Punkte für Zombie-Sieg</German>
  1030. <French>Points de victoire du Parasite</French>
  1031. <Spanish>Puntos de victoria como Zombie</Spanish>
  1032. <Mexican>Puntos de victoria como Zombie</Mexican>
  1033. <Italian>Punti vittoria Zombie</Italian>
  1034. <Korean>플러드 승리 점수</Korean>
  1035. <ChineseTrad>蟲族獲勝分數</ChineseTrad>
  1036. <ChineseSimp>Zombie Victory</ChineseSimp>
  1037. <Portuguese>Pontos de Vitória Zombie</Portuguese>
  1038. <Polish>Punkty za zwycięstwo Potopu</Polish>
  1039. <Russian>Очки за победу Потопа</Russian>
  1040. <Danish>Zombie-sejrspoint</Danish>
  1041. <Finnish>Zombiein voittopisteet</Finnish>
  1042. <Dutch>Zombie-winstpunten</Dutch>
  1043. <Norwegian>Seierspoeng for Zombie</Norwegian>
  1044. </String>
  1045. <String name="String50">
  1046. <English>When no Survivors remain, Zombies who infected a Survivor get this bonus.</English>
  1047. <Japanese>フラッドがすべてのスパルタンを感染させると獲得できるボーナスポイント</Japanese>
  1048. <German>Wenn keine Überlebenden übrig sind, bekommen Mitglieder der Zombies, die einen Überlebenden infiziert haben, Bonuspunkte.</German>
  1049. <French>Les Parasites qui ont infecté un survivant reçoivent ce bonus lorsqu'il ne reste plus de survivants.</French>
  1050. <Spanish>Cuando no queden supervivientes, los Zombies que hayan infectado a un superviviente reciben esta bonificación.</Spanish>
  1051. <Mexican>Cuando no queden supervivientes, los Zombies que hayan infectado a un superviviente reciben esta bonificación.</Mexican>
  1052. <Italian>Quando non rimane nessun sopravvissuto, il Zombies che ha infettato un sopravvissuto ottiene questo bonus.</Italian>
  1053. <Korean>생존자가 모두 사라졌을 때, 생존자를 감염시킨 플러드가 받는 보너스 점수입니다.</Korean>
  1054. <ChineseTrad>如果沒有生還的倖存者,感染 1 位倖存者的蟲族將獲得此獎勵。</ChineseTrad>
  1055. <ChineseSimp>Bonus points for the Zombies for infecting the last Spartan.</ChineseSimp>
  1056. <Portuguese>Quando não restam Sobreviventes, o Zombies que infectou um Sobrevivente ganha este bônus.</Portuguese>
  1057. <Polish>W przypadku braku ocalałego, tę premię otrzymuje Potop, który go zainfekował.</Polish>
  1058. <Russian>Если не остается Выживших, эти очки получает Потоп, заразивший выжившего.</Russian>
  1059. <Danish>Når der ikke er flere overlevende tilbage, får medlemmer af The Zombies, der har inficeret en overlevende, denne bonus.</Danish>
  1060. <Finnish>Kun eloonjääneitä ei enää ole jäljellä, eloonjääneen käännyttänyt Zombiesin jäsen saa tämän bonuksen.</Finnish>
  1061. <Dutch>Als er geen overlevenden over zijn, krijgen Zombies die een overlevende hebben besmet deze bonus.</Dutch>
  1062. <Norwegian>Når ingen overlevende er igjen, Zombies som har infisert overlevende får denne bonusen.</Norwegian>
  1063. </String>
  1064. <String name="String51">
  1065. <English>Suicide / Betrayal Points</English>
  1066. <Japanese>自爆/裏切りポイント</Japanese>
  1067. <German>Punkte für Selbstmord/Verrat</German>
  1068. <French>Points de suicide et de trahison</French>
  1069. <Spanish>Puntos por suicidio/traición</Spanish>
  1070. <Mexican>Puntos por suicidio/traición</Mexican>
  1071. <Italian>Punti suicidio/tradimento</Italian>
  1072. <Korean>자살/배신 점수</Korean>
  1073. <ChineseTrad>自殺 / 背叛分數</ChineseTrad>
  1074. <ChineseSimp>Suicide / Betrayal Points</ChineseSimp>
  1075. <Portuguese>Pontos de Suicídio/Traição</Portuguese>
  1076. <Polish>Punkty samobójstwa/zdrady</Polish>
  1077. <Russian>Очки за Самоубийства / Предат.</Russian>
  1078. <Danish>Selvmords-/Forræderi-point</Danish>
  1079. <Finnish>Itsemurhan/petoksen pisteet</Finnish>
  1080. <Dutch>Zelfmoord/Verraadpunten</Dutch>
  1081. <Norwegian>Selvmord / Forræderipoeng</Norwegian>
  1082. </String>
  1083. <String name="String52">
  1084. <English>Points for killing yourself or an ally.</English>
  1085. <Japanese>自爆するか味方を倒すと獲得できるポイント</Japanese>
  1086. <German>Punkte für Selbstmord oder Abschuss eines Verbündeten.</German>
  1087. <French>Points accordés pour s'être donné la mort ou avoir tué un allié.</French>
  1088. <Spanish>Puntos por matar a un aliado o a ti mismo.</Spanish>
  1089. <Mexican>Puntos por matar a un aliado o a ti mismo.</Mexican>
  1090. <Italian>Punti per aver ucciso te stesso o un alleato.</Italian>
  1091. <Korean>자살하거나 아군을 처치했을 때 받는 점수입니다.</Korean>
  1092. <ChineseTrad>自殺或殺死盟友時所獲得的分數。</ChineseTrad>
  1093. <ChineseSimp>Points for killing yourself or an ally.</ChineseSimp>
  1094. <Portuguese>Pontos por se matar ou matar um aliado.</Portuguese>
  1095. <Polish>Punkty za zabicie siebie lub towarzysza.</Polish>
  1096. <Russian>Очки за убийство себя или союзников.</Russian>
  1097. <Danish>Point for at dræbe dig selv eller en allieret.</Danish>
  1098. <Finnish>Itsensä tai liittolaisen tappamisesta saatavat pisteet.</Finnish>
  1099. <Dutch>Punten voor het doden van jezelf of een bondgenoot.</Dutch>
  1100. <Norwegian>Poeng for å drepe deg selv eller en alliert.</Norwegian>
  1101. </String>
  1102. <String name="String53">
  1103. <English>-100 Points</English>
  1104. <Japanese>-100 ポイント</Japanese>
  1105. <German>-100 Punkte</German>
  1106. <French>-100 points</French>
  1107. <Spanish>-100 puntos</Spanish>
  1108. <Mexican>-100 puntos</Mexican>
  1109. <Italian>-100 punti</Italian>
  1110. <Korean>-100점</Korean>
  1111. <ChineseTrad>-100 分</ChineseTrad>
  1112. <ChineseSimp>-100 points</ChineseSimp>
  1113. <Portuguese>-100 Pontos</Portuguese>
  1114. <Polish>-100 pkt</Polish>
  1115. <Russian>-100 очков</Russian>
  1116. <Danish>-100 point</Danish>
  1117. <Finnish>-100 pistettä</Finnish>
  1118. <Dutch>-100 punten</Dutch>
  1119. <Norwegian>-100 poeng</Norwegian>
  1120. </String>
  1121. <String name="String54">
  1122. <English>Last Man Standing Points</English>
  1123. <Japanese>ラストマン ポイント</Japanese>
  1124. <German>''Der letzte Überlebende''-Punkte</German>
  1125. <French>Points Dernier survivant</French>
  1126. <Spanish>Puntos de último hombre en pie</Spanish>
  1127. <Mexican>Puntos de último hombre en pie</Mexican>
  1128. <Italian>Punti Ultimo superstite</Italian>
  1129. <Korean>최후 생존 점수</Korean>
  1130. <ChineseTrad>最後倖存者分數</ChineseTrad>
  1131. <ChineseSimp>Last Man Standing Points</ChineseSimp>
  1132. <Portuguese>Pontos de Último homem vivo</Portuguese>
  1133. <Polish>Punkty ostatniego ocalałego</Polish>
  1134. <Russian>Очки за Последнего Выжившего</Russian>
  1135. <Danish>Point for Sidste mand</Danish>
  1136. <Finnish>Viimeisen eloonjääneen pisteet</Finnish>
  1137. <Dutch>Als laatste over-punten</Dutch>
  1138. <Norwegian>Poeng som siste mann i live</Norwegian>
  1139. </String>
  1140. <String name="String55">
  1141. <English>Bonus points for being the last remaining Survivor.</English>
  1142. <Japanese>最後の生存者に与えられるボーナス</Japanese>
  1143. <German>Bonuspunkte für den letzten Überlebenden.</German>
  1144. <French>Points bonus pour avoir été le dernier survivant.</French>
  1145. <Spanish>Puntos de bonificación por ser el último superviviente.</Spanish>
  1146. <Mexican>Puntos de bonificación por ser el último superviviente.</Mexican>
  1147. <Italian>Punti bonus per essere rimasto l'unico sopravvissuto.</Italian>
  1148. <Korean>최후 생존자일 때 받는 보너스 점수입니다.</Korean>
  1149. <ChineseTrad>成為最後一個倖存者時所獲得的獎勵分數。</ChineseTrad>
  1150. <ChineseSimp>Bonus points for kills made as the Last Man Standing.</ChineseSimp>
  1151. <Portuguese>Pontos bônus por ser o último Sobrevivente restante.</Portuguese>
  1152. <Polish>Dodatkowe punkty za bycie ostatnim ocalałym.</Polish>
  1153. <Russian>Дополнительные очки, которые даются последнему из Выживших.</Russian>
  1154. <Danish>Bonuspoint for at være den sidste overlevende.</Danish>
  1155. <Finnish>Bonuspisteet viimeisenä eloonjääneenä olemisesta.</Finnish>
  1156. <Dutch>Bonuspunten voor de laatste overgebleven overlevende.</Dutch>
  1157. <Norwegian>Bonuspoeng for å være den siste overlevende.</Norwegian>
  1158. </String>
  1159. <String name="String56">
  1160. <English>Last Man Standing Bounty</English>
  1161. <Japanese>最終感染ボーナス</Japanese>
  1162. <German>Kopfgeld auf letzten Überlebenden</German>
  1163. <French>Prime de Dernier survivant</French>
  1164. <Spanish>Recompensa de último hombre en pie</Spanish>
  1165. <Mexican>Recompensa de último hombre en pie</Mexican>
  1166. <Italian>Taglia Ultimo superstite</Italian>
  1167. <Korean>최후 생존 변환 상금</Korean>
  1168. <ChineseTrad>最後倖存者賞金</ChineseTrad>
  1169. <ChineseSimp>Flood Killed Last Man Points</ChineseSimp>
  1170. <Portuguese>Recompensa de Último Homem Vivo</Portuguese>
  1171. <Polish>Nagroda za Ostatniego ocalałego</Polish>
  1172. <Russian>Награда за заражение Последнего Выжившего</Russian>
  1173. <Danish>Dusør for Sidste mand</Danish>
  1174. <Finnish>Palkkio viimeisestä eloonjääneestä</Finnish>
  1175. <Dutch>Als laatste over-premie</Dutch>
  1176. <Norwegian>Dusør for siste spilleren i live</Norwegian>
  1177. </String>
  1178. <String name="String57">
  1179. <English>Bonus points for the Flood who converts the Last Man Standing.</English>
  1180. <Japanese>最後の生存者を感染させたフラッドのメンバーに与えられるボーナスポイント</Japanese>
  1181. <German>Bonuspunkte für das Mitglied der Flood, das den letzten Überlebenden umwandelt.</German>
  1182. <French>Points bonus pour le Parasite qui convertit le dernier survivant.</French>
  1183. <Spanish>Puntos extra para el Flood que convierta al último hombre en pie.</Spanish>
  1184. <Mexican>Puntos extra para el Flood que convierta al último hombre en pie.</Mexican>
  1185. <Italian>Punti bonus per il Flood che converte l'ultimo superstite.</Italian>
  1186. <Korean>최후 생존자를 변환시킨 플러드가 받는 보너스 점수입니다.</Korean>
  1187. <ChineseTrad>扮演蟲族並轉變最後倖存者時所獲得的獎勵分數。</ChineseTrad>
  1188. <ChineseSimp>Bonus points for the Flood member who converts the final survivor.</ChineseSimp>
  1189. <Portuguese>Pontos de bônus para o membro Flood que converte o Último Homem Vivo</Portuguese>
  1190. <Polish>Dodatkowe punkty dla Potopu, który dokona konwersji Ostatniego ocalałego.</Polish>
  1191. <Russian>Дополнительные очки Потопу, который заразит Последнего Вышившего.</Russian>
  1192. <Danish>Bonuspoint til det medlem af The Flood, der omdanner den Sidste mand.</Danish>
  1193. <Finnish>Bonuspisteet Floodin jäsenelle, joka käännyttää viimeisen eloonjääneen.</Finnish>
  1194. <Dutch>Bonuspunten voor de Flood die de laatste overlevende converteert.</Dutch>
  1195. <Norwegian>Bonuspoeng gitt til Flood som konverterer den siste spilleren i live.</Norwegian>
  1196. </String>
  1197. <String name="String58">
  1198. <English>Zombie Traits</English>
  1199. <Japanese>フラッドのオプション</Japanese>
  1200. <German>Zombieform-Eigenschaften</German>
  1201. <French>Caractéristiques de Parasites</French>
  1202. <Spanish>Rasgos de Zombie</Spanish>
  1203. <Mexican>Rasgos de Zombie</Mexican>
  1204. <Italian>Elementi Zombie</Italian>
  1205. <Korean>플러드 특성</Korean>
  1206. <ChineseTrad>蟲族能力</ChineseTrad>
  1207. <ChineseSimp>Zombie Traits</ChineseSimp>
  1208. <Portuguese>Caract. de Zombie</Portuguese>
  1209. <Polish>Cechy Potopu</Polish>
  1210. <Russian>Способности Потопа</Russian>
  1211. <Danish>Egenskaber for Zombie</Danish>
  1212. <Finnish>Zombie-piirteet</Finnish>
  1213. <Dutch>Zombie-kenmerken</Dutch>
  1214. <Norwegian>Zombietrekk</Norwegian>
  1215. </String>
  1216. <String name="String59">
  1217. <English>Applied to the Zombies. Overrides all but Alpha Zombie and powerups.</English>
  1218. <Japanese>フラッドに適用されるオプション。アルファ フラッドとパワーアップ以外のすべてのオプションに優先する</Japanese>
  1219. <German>Gelten für Mitglieder der Zombie. Setzen alles außer Eigenschaften der Alpha-Zombieformen und Extras außer Kraft.</German>
  1220. <French>Attribuées aux Parasites. Prévaut sur tout, sauf les caractéristiques du Parasite Alpha et de power-ups.</French>
  1221. <Spanish>Se aplican a los Zombie. Anulan todo menos Zombie Alfa y las mejoras.</Spanish>
  1222. <Mexican>Se aplican a los Zombie. Anulan todo menos Zombie Alfa y las mejoras.</Mexican>
  1223. <Italian>Si applica ai Zombie. Ignora tutto eccetto il Zombie Alpha e i potenziamenti.</Italian>
  1224. <Korean>플러드에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
  1225. <ChineseTrad>套用至蟲族的能力。將覆蓋終極蟲族和升級道具以外的所有能力。</ChineseTrad>
  1226. <ChineseSimp>Applied to the Zombie. Overrides all but Alpha Zombie and powerups.</ChineseSimp>
  1227. <Portuguese>Aplica-se aos Zombie. Substitui tudo, menos Alpha Zombie e otimizações.</Portuguese>
  1228. <Polish>Wprowadzane do Potopu. Nadpisują wszystko prócz bonusów i Potopu Alfa.</Polish>
  1229. <Russian>Даются организмам Потопа. Перекрывают все, кроме способностей Альфа-Потопа и усилений.</Russian>
  1230. <Danish>Anvendes for Zombie. Tilsidesætter alt, undtagen Alpha Zombie og forbedringer.</Danish>
  1231. <Finnish>Käytetään Zombiein jäsenille. Ohittaa kaiken lukuun ottamatta Zombie-nokkamiehen piirteitä ja tehosteita.</Finnish>
  1232. <Dutch>Kenmerken die gelden voor de Zombie. Vervangt alles behalve Alpha Zombie en powerups.</Dutch>
  1233. <Norwegian>Gjelder for Zombie. Overstyrer alt bortsett fra Alfa-Zombie og kraftøkere.</Norwegian>
  1234. </String>
  1235. <String name="String60">
  1236. <English>Alpha Zombie Traits</English>
  1237. <Japanese>アルファ フラッド オプション</Japanese>
  1238. <German>Eigenschaften der Alpha-Zombieformen</German>
  1239. <French>Caractéristiques du Parasite Alpha</French>
  1240. <Spanish>Rasgos de Zombie Alfa</Spanish>
  1241. <Mexican>Rasgos de Zombie Alfa</Mexican>
  1242. <Italian>Elementi Zombie Alpha</Italian>
  1243. <Korean>알파 플러드 특성</Korean>
  1244. <ChineseTrad>終極蟲族能力</ChineseTrad>
  1245. <ChineseSimp>Alpha Zombie Traits</ChineseSimp>
  1246. <Portuguese>Caract. de Alpha Zombie</Portuguese>
  1247. <Polish>Cechy Potopu Alfa</Polish>
  1248. <Russian>Способности Альфа-Потопа</Russian>
  1249. <Danish>Egenskaber for Alpha Zombie</Danish>
  1250. <Finnish>Zombiein nokkamiehen piirteet</Finnish>
  1251. <Dutch>Alpha Zombie-kenmerken</Dutch>
  1252. <Norwegian>AlfaZombietrekk</Norwegian>
  1253. </String>
  1254. <String name="String61">
  1255. <English>Applied to Alpha Zombies. Overrides all but powerups.</English>
  1256. <Japanese>アルファ フラッドに適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
  1257. <German>Gelten für die Alpha-Zombiesformen. Setzen alles außer Extras außer Kraft.</German>
  1258. <French>Attribuées au Parasite Alpha. Prévaut sur tout, sauf les caractéristiques de power-ups.</French>
  1259. <Spanish>Se aplican a los Zombies Alfa. Anulan todo menos las mejoras.</Spanish>
  1260. <Mexican>Se aplican a los Zombies Alfa. Anulan todo menos las mejoras.</Mexican>
  1261. <Italian>Si applica al Zombies Alpha. Ignora tutto eccetto i potenziamenti.</Italian>
  1262. <Korean>알파 플러드에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
  1263. <ChineseTrad>套用至終極蟲族的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
  1264. <ChineseSimp>Applied to Alpha Zombies. Overrides all but powerups.</ChineseSimp>
  1265. <Portuguese>Aplica-se aos Alpha Zombies. Substitui tudo, menos otimizações.</Portuguese>
  1266. <Polish>Wprowadzane do Potopu Alfa. Nadpisują wszystko prócz bonusów.</Polish>
  1267. <Russian>Даются Альфа-Потопу. Перекрывают все, кроме усилений.</Russian>
  1268. <Danish>Anvendt for Alpha Zombies. Tilsidesætter alt, undtagen forbedringer.</Danish>
  1269. <Finnish>Käytetään Zombiesin nokkamiehelle. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
  1270. <Dutch>Kenmerken die gelden voor Alpha Zombies. Vervangt alles behalve powerups.</Dutch>
  1271. <Norwegian>Gitt til en alfaZombies. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
  1272. </String>
  1273. <String name="String62">
  1274. <English>Last Man Standing Traits</English>
  1275. <Japanese>ラストマン スタンディング オプション</Japanese>
  1276. <German>Eigenschaften des letzten Überlebenden</German>
  1277. <French>Caractéristiques Dernier survivant</French>
  1278. <Spanish>Rasgos de Último hombre en pie</Spanish>
  1279. <Mexican>Rasgos de Último hombre en pie</Mexican>
  1280. <Italian>Elementi Ultimo superstite</Italian>
  1281. <Korean>최후 생존 특성</Korean>
  1282. <ChineseTrad>最後倖存者能力</ChineseTrad>
  1283. <ChineseSimp>Last Man Standing Traits</ChineseSimp>
  1284. <Portuguese>Caract. de Último Homem Vivo</Portuguese>
  1285. <Polish>Cechy ostatniego ocalałego</Polish>
  1286. <Russian>Способности Последнего Выжившего</Russian>
  1287. <Danish>Egenskaber for Sidste mand</Danish>
  1288. <Finnish>Viimeisen eloonjääneen piirteet</Finnish>
  1289. <Dutch>Kenmerken Als laatste over</Dutch>
  1290. <Norwegian>Trekk for siste mann i live</Norwegian>
  1291. </String>
  1292. <String name="String63">
  1293. <English>Applied to the last remaining Survivor. Overrides all but powerups.</English>
  1294. <Japanese>最後の生存者に適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
  1295. <German>Gelten für den letzten Überlebenden. Setzen alles außer Extras außer Kraft.</German>
  1296. <French>Attribuées au dernier survivant. Prévaut sur tout, sauf les caractéristiques de power-ups.</French>
  1297. <Spanish>Se aplican al último superviviente. Anulan todo menos las mejoras.</Spanish>
  1298. <Mexican>Se aplican al último superviviente. Anulan todo menos las mejoras.</Mexican>
  1299. <Italian>Si applica all'ultimo sopravvissuto rimasto. Ignora tutto eccetto i potenziamenti.</Italian>
  1300. <Korean>최후 생존자에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
  1301. <ChineseTrad>套用至最後一個倖存者的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
  1302. <ChineseSimp>Applied to the last remaining survivor. Overrides all but powerups.</ChineseSimp>
  1303. <Portuguese>Aplica-se ao último Sobrevivente restante. Substitui tudo, menos otimizações.</Portuguese>
  1304. <Polish>Wprowadzane u ostatniego ocalonego. Nadpisują wszystko prócz bonusów.</Polish>
  1305. <Russian>Даются последнему из Выживших. Перекрывают все, кроме усилений.</Russian>
  1306. <Danish>Anvendes for den sidste overlevende. Tilsidesætter alt, undtagen forbedringer.</Danish>
  1307. <Finnish>Käytetään viimeiselle jäljellä olevalle eloonjääneelle. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
  1308. <Dutch>Gelden voor de laatste overgebleven overlevende. Vervangt alles behalve powerups.</Dutch>
  1309. <Norwegian>Gitt til den siste overlevende spilleren. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
  1310. </String>
  1311. <String name="String64">
  1312. <English>Survival Time</English>
  1313. <Japanese>サバイバル</Japanese>
  1314. <German>Überlebt</German>
  1315. <French>Temps survie</French>
  1316. <Spanish>Supervivencia</Spanish>
  1317. <Mexican>Supervivencia</Mexican>
  1318. <Italian>Sopravvivenza</Italian>
  1319. <Korean>생존 시간</Korean>
  1320. <ChineseTrad>存活時間</ChineseTrad>
  1321. <ChineseSimp>Survival Time</ChineseSimp>
  1322. <Portuguese>Tempo de sobrevivência</Portuguese>
  1323. <Polish>Czas przetrwania</Polish>
  1324. <Russian>Выживание</Russian>
  1325. <Danish>Overlev. tid</Danish>
  1326. <Finnish>Selviämisaika</Finnish>
  1327. <Dutch>Tijd overleefd</Dutch>
  1328. <Norwegian>Overlev.-tid</Norwegian>
  1329. </String>
  1330. <String name="String65">
  1331. <English>Kills</English>
  1332. <Japanese>キル</Japanese>
  1333. <German>Abschüsse</German>
  1334. <French>Frags</French>
  1335. <Spanish>Abatidos</Spanish>
  1336. <Mexican>Abatidos</Mexican>
  1337. <Italian>Uccisioni</Italian>
  1338. <Korean>사살</Korean>
  1339. <ChineseTrad>擊殺數</ChineseTrad>
  1340. <Portuguese>Abates</Portuguese>
  1341. <Polish>Zabici</Polish>
  1342. <Russian>Убийства</Russian>
  1343. <Danish>Drab</Danish>
  1344. <Finnish>Tapot</Finnish>
  1345. <Dutch>Kills</Dutch>
  1346. <Norwegian>Kills</Norwegian>
  1347. </String>
  1348. <String name="String66">
  1349. <English>Infections</English>
  1350. <Japanese>感染回数</Japanese>
  1351. <German>Infektionen</German>
  1352. <French>Infections</French>
  1353. <Spanish>Infecciones</Spanish>
  1354. <Mexican>Infecciones</Mexican>
  1355. <Italian>Infezioni</Italian>
  1356. <Korean>감염</Korean>
  1357. <ChineseTrad>感染數</ChineseTrad>
  1358. <ChineseSimp>Infections</ChineseSimp>
  1359. <Portuguese>Infecções</Portuguese>
  1360. <Polish>Infekcje</Polish>
  1361. <Russian>Заражений</Russian>
  1362. <Danish>Infektioner</Danish>
  1363. <Finnish>Tartunnat</Finnish>
  1364. <Dutch>Infecties</Dutch>
  1365. <Norwegian>Infeksjoner</Norwegian>
  1366. </String>
  1367. <String name="String67">
  1368. <English>Zombie Kills</English>
  1369. <Japanese>フラッド キル</Japanese>
  1370. <German>Abschüsse:
  1371. Zombie</German>
  1372. <French>Frags de Parasite</French>
  1373. <Spanish>Abatidos Zombie</Spanish>
  1374. <Mexican>Abatidos Zombie</Mexican>
  1375. <Italian>Uccisioni Zombie</Italian>
  1376. <Korean>플러드 사살</Korean>
  1377. <ChineseTrad>蟲族擊殺數</ChineseTrad>
  1378. <Portuguese>Abates Zombie</Portuguese>
  1379. <Polish>Zabicia potopowe</Polish>
  1380. <Russian>Убийства Потопа</Russian>
  1381. <Danish>Zombie-drab</Danish>
  1382. <Finnish>Zombie-tapot</Finnish>
  1383. <Dutch>Zombie-kills</Dutch>
  1384. <Norwegian>Zombie-kill</Norwegian>
  1385. </String>
  1386. <String name="String68">
  1387. <English>Defend yourself from the zombie horde!</English>
  1388. <Japanese>フラッドの攻撃を生き延びれば勝利!</Japanese>
  1389. <German>Überleben Sie gegen die Zombie, um zu gewinnen!</German>
  1390. <French>Survivez aux Parasites pour gagner !</French>
  1391. <Spanish>¡Sobrevive a la infestación para ganar!</Spanish>
  1392. <Mexican>¡Sobrevive a la infestación para ganar!</Mexican>
  1393. <Italian>Sopravvivi contro i Zombie per vincere!</Italian>
  1394. <Korean>플러드를 상대로 살아남으면 승리!</Korean>
  1395. <ChineseTrad>活過蟲族的攻擊就能獲勝!</ChineseTrad>
  1396. <ChineseSimp>Survive against the Zombie to win!</ChineseSimp>
  1397. <Portuguese>Sobreviva contra o Zombie para vencer!</Portuguese>
  1398. <Polish>Przetrwaj Potop, aby wygrać!</Polish>
  1399. <Russian>Чтобы выиграть, выживите в борьбе с Потопом!</Russian>
  1400. <Danish>Overlev mod The Zombie for at vinde!</Danish>
  1401. <Finnish>Voita selviämällä hengissä Zombieia vastaan!</Finnish>
  1402. <Dutch>Overleef de Zombie om te winnen!</Dutch>
  1403. <Norwegian>Overlev mot Zombie for å vinne.</Norwegian>
  1404. </String>
  1405. <String name="String69">
  1406. <English>Braaaaaains...</English>
  1407. <Japanese>生存者を感染させて勝利!</Japanese>
  1408. <German>Infizieren Sie Überlebende, um zu gewinnen!</German>
  1409. <French>Infectez les survivants pour gagner !</French>
  1410. <Spanish>¡Infecta supervivientes para ganar!</Spanish>
  1411. <Mexican>¡Infecta supervivientes para ganar!</Mexican>
  1412. <Italian>Infetta i sopravvissuti per vincere!</Italian>
  1413. <Korean>생존자를 감염시키면 승리!</Korean>
  1414. <ChineseTrad>感染倖存者就能獲勝!</ChineseTrad>
  1415. <ChineseSimp>Infect Survivors to win!</ChineseSimp>
  1416. <Portuguese>Infecte Sobreviventes para vencer!</Portuguese>
  1417. <Polish>Zainfekuj ocalonych, aby wygrać!</Polish>
  1418. <Russian>Чтобы выиграть, заражайте Выживших!</Russian>
  1419. <Danish>Inficér overlevende for at vinde!</Danish>
  1420. <Finnish>Voita tartuttamalla eloonjääneet!</Finnish>
  1421. <Dutch>Besmet overlevenden om te winnen!</Dutch>
  1422. <Norwegian>Infiser overlevende for å vinne.</Norwegian>
  1423. </String>
  1424. <String name="String70">
  1425. <English>1 Points</English>
  1426. <Japanese>1 ポイント</Japanese>
  1427. <German>1 Punkte</German>
  1428. <French>1 points</French>
  1429. <Spanish>1 puntos</Spanish>
  1430. <Mexican>1 puntos</Mexican>
  1431. <Italian>1 punti</Italian>
  1432. <Korean>1점</Korean>
  1433. <ChineseTrad>1 分</ChineseTrad>
  1434. <ChineseSimp>1 points</ChineseSimp>
  1435. <Portuguese>1 Pontos</Portuguese>
  1436. <Polish>1 pkt</Polish>
  1437. <Russian>1 очков</Russian>
  1438. <Danish>1 point</Danish>
  1439. <Finnish>1 pistettä</Finnish>
  1440. <Dutch>1 punten</Dutch>
  1441. <Norwegian>1 poeng</Norwegian>
  1442. </String>
  1443. </StringTable>
  1444. <DescString>
  1445. <String>
  1446. <English>The timeless struggle of human versus zombie. If you die by a zombie's hand, you join their ranks.</English>
  1447. <Japanese>フラッドの感染を生き延びろ</Japanese>
  1448. <German>Überleben Sie den Ausbruch der Zombie.</German>
  1449. <French>Survivez à l'invasion du Parasite.</French>
  1450. <Spanish>Sobrevive al ataque de los Zombie.</Spanish>
  1451. <Mexican>Sobrevive al ataque de los Zombie.</Mexican>
  1452. <Italian>Sopravvivi all'assalto dei Zombie.</Italian>
  1453. <Korean>플러드에서 계속 살아남으십시오.</Korean>
  1454. <ChineseTrad>活過蟲族的攻擊並倖存下來。</ChineseTrad>
  1455. <ChineseSimp>The timeless struggle of Spartan versus Zombie. If you die by a Zombie's hand, you join their ranks.</ChineseSimp>
  1456. <Portuguese>Continue vivo e sobreviva à epidemia Zombie.</Portuguese>
  1457. <Polish>Pozostań przy życiu i przetrwaj atak Potopu.</Polish>
  1458. <Russian>Выживите в нашествии Потопа.</Russian>
  1459. <Danish>Hold dig i live, og overlev Zombie-udbruddet.</Danish>
  1460. <Finnish>Pysy hengissä ja selviä Zombie-aallosta.</Finnish>
  1461. <Dutch>Blijf in leven en overleef de Zombie-uitbraak.</Dutch>
  1462. <Norwegian>Hold deg i live og overlev Zombie-utbruddet.</Norwegian>
  1463. </String>
  1464. </DescString>
  1465. <CategoryString>
  1466. <String>
  1467. <String>Flood</String>
  1468. </String>
  1469. </CategoryString>
  1470. <IntroString>
  1471. <String>
  1472. <String>Halomods in your pods!</String>
  1473. </String>
  1474. </IntroString>
  1475. <PlayerTraits>
  1476. <entry nameIndex="String58" descIndex="String59" name="Zombie Traits">
  1477. <Traits>
  1478. <Damage>
  1479. <Modifiers>
  1480. <entry key="DamageResistance" value="0.494400024" />
  1481. <entry key="ShieldMultiplier" value="0.9949188" />
  1482. </Modifiers>
  1483. </Damage>
  1484. <Weapons pickupAllowed="1" infAmmo="2">
  1485. <Ordnance disabled="2" />
  1486. <InitLoadout primaryWeapon="46" secondaryWeapon="-1" grenadeCount="2" />
  1487. <Modifiers>
  1488. <entry key="MeleeDamageMultiplier" value="1.99594116" />
  1489. </Modifiers>
  1490. </Weapons>
  1491. <Movement>
  1492. <Usage vehicles="1" sprint="1" />
  1493. <Modifiers>
  1494. <entry key="Speed" value="1.50152588" />
  1495. <entry key="JumpMultiplier" value="1.50152588" />
  1496. </Modifiers>
  1497. </Movement>
  1498. <Appearance shieldHud="1">
  1499. <Effects looping="6" />
  1500. <PrimaryColor R="117" G="121" B="63" A="True" />
  1501. <SecondaryColor R="117" G="121" B="63" A="True" />
  1502. <Model useDefault="False" nameIndex="120" />
  1503. </Appearance>
  1504. </Traits>
  1505. </entry>
  1506. <entry nameIndex="String60" descIndex="String61" name="Alpha Zombie Traits">
  1507. <Traits>
  1508. <Weapons pickupAllowed="1" infAmmo="2">
  1509. <Ordnance disabled="2" />
  1510. <Modifiers>
  1511. <entry key="MeleeDamageMultiplier" value="2.99086" />
  1512. </Modifiers>
  1513. </Weapons>
  1514. <Movement>
  1515. <Usage vehicles="1" sprint="1" />
  1516. <Modifiers>
  1517. <entry key="Speed" value="1.70295715" />
  1518. <entry key="JumpMultiplier" value="1.50152588" />
  1519. </Modifiers>
  1520. </Movement>
  1521. <Appearance>
  1522. <Effects looping="6" />
  1523. <PrimaryColor R="11" G="11" B="11" A="True" />
  1524. <SecondaryColor R="11" G="11" B="11" A="True" />
  1525. <Model useDefault="False" nameIndex="120" />
  1526. </Appearance>
  1527. <Sensors>
  1528. <Modifiers>
  1529. <entry key="MotionTrackerRange" value="74.9973145" />
  1530. </Modifiers>
  1531. </Sensors>
  1532. </Traits>
  1533. </entry>
  1534. <entry nameIndex="String62" descIndex="String63" name="Last Man Standing Traits">
  1535. <Traits>
  1536. <Damage>
  1537. <Modifiers>
  1538. <entry key="ShieldMultiplier" value="0.9949188" />
  1539. </Modifiers>
  1540. </Damage>
  1541. <Weapons>
  1542. <Modifiers>
  1543. <entry key="DamageMultiplier" value="1.24517822" />
  1544. <entry key="MeleeDamageMultiplier" value="1.50152588" />
  1545. </Modifiers>
  1546. </Weapons>
  1547. </Traits>
  1548. </entry>
  1549. </PlayerTraits>
  1550. <UserDefinedOptions>
  1551. <entry nameIndex="String7" descIndex="String8" name="1 Haven" valueIndex="1">
  1552. <Values defaultIndex="1">
  1553. <entry nameIndex="String9" descIndex="String8" value="0" />
  1554. <entry nameIndex="String10" descIndex="String8" value="1" />
  1555. </Values>
  1556. </entry>
  1557. <entry nameIndex="String11" descIndex="String8" name="2 Havens" valueIndex="0">
  1558. <Values defaultIndex="0">
  1559. <entry nameIndex="String9" descIndex="String8" value="0" />
  1560. <entry nameIndex="String10" descIndex="String8" value="1" />
  1561. </Values>
  1562. </entry>
  1563. <entry nameIndex="String12" descIndex="String13" name="Zombie Count" valueIndex="1">
  1564. <Values defaultIndex="1">
  1565. <entry nameIndex="String14" descIndex="String8" value="1" />
  1566. <entry nameIndex="String15" descIndex="String8" value="2" />
  1567. <entry nameIndex="String16" descIndex="String8" value="3" />
  1568. <entry nameIndex="String17" descIndex="String8" value="4" />
  1569. <entry nameIndex="String18" descIndex="String8" value="5" />
  1570. <entry nameIndex="String19" descIndex="String8" value="7" />
  1571. <entry nameIndex="String20" descIndex="String8" value="8" />
  1572. <entry nameIndex="String21" descIndex="String8" value="15" />
  1573. </Values>
  1574. </entry>
  1575. <entry nameIndex="String22" descIndex="String23" name="Alpha Zombie" valueIndex="1">
  1576. <Values defaultIndex="1">
  1577. <entry nameIndex="String9" descIndex="String8" value="0" />
  1578. <entry nameIndex="String10" descIndex="String8" value="1" />
  1579. </Values>
  1580. </entry>
  1581. <entry nameIndex="String24" descIndex="String25" name="Special Conversion" valueIndex="1">
  1582. <Values defaultIndex="1">
  1583. <entry nameIndex="String9" descIndex="String8" value="0" />
  1584. <entry nameIndex="String26" descIndex="String8" value="1" />
  1585. <entry nameIndex="String27" descIndex="String8" value="2" />
  1586. <entry nameIndex="String28" descIndex="String8" value="3" />
  1587. </Values>
  1588. </entry>
  1589. <entry nameIndex="String29" descIndex="String30" name="Survivor Kill Points" valueIndex="8">
  1590. <Values defaultIndex="8">
  1591. <entry nameIndex="String31" descIndex="String8" value="-75" />
  1592. <entry nameIndex="String32" descIndex="String8" value="-50" />
  1593. <entry nameIndex="String33" descIndex="String8" value="-25" />
  1594. <entry nameIndex="String34" descIndex="String8" value="-15" />
  1595. <entry nameIndex="String35" descIndex="String8" value="-10" />
  1596. <entry nameIndex="String36" descIndex="String8" value="-5" />
  1597. <entry nameIndex="String37" descIndex="String8" value="0" />
  1598. <entry nameIndex="String70" descIndex="String8" value="1" />
  1599. <entry nameIndex="String38" descIndex="String8" value="5" />
  1600. <entry nameIndex="String39" descIndex="String8" value="10" />
  1601. <entry nameIndex="String40" descIndex="String8" value="15" />
  1602. <entry nameIndex="String41" descIndex="String8" value="25" />
  1603. <entry nameIndex="String42" descIndex="String8" value="50" />
  1604. <entry nameIndex="String43" descIndex="String8" value="75" />
  1605. <entry nameIndex="String44" descIndex="String8" value="100" />
  1606. </Values>
  1607. </entry>
  1608. <entry nameIndex="String45" descIndex="String46" name="Zombie Kill Points" valueIndex="8">
  1609. <Values defaultIndex="8">
  1610. <entry nameIndex="String31" descIndex="String8" value="-75" />
  1611. <entry nameIndex="String32" descIndex="String8" value="-50" />
  1612. <entry nameIndex="String33" descIndex="String8" value="-25" />
  1613. <entry nameIndex="String34" descIndex="String8" value="-15" />
  1614. <entry nameIndex="String35" descIndex="String8" value="-10" />
  1615. <entry nameIndex="String36" descIndex="String8" value="-5" />
  1616. <entry nameIndex="String37" descIndex="String8" value="0" />
  1617. <entry nameIndex="String70" descIndex="String8" value="1" />
  1618. <entry nameIndex="String38" descIndex="String8" value="5" />
  1619. <entry nameIndex="String39" descIndex="String8" value="10" />
  1620. <entry nameIndex="String40" descIndex="String8" value="15" />
  1621. <entry nameIndex="String41" descIndex="String8" value="25" />
  1622. <entry nameIndex="String42" descIndex="String8" value="50" />
  1623. <entry nameIndex="String43" descIndex="String8" value="75" />
  1624. <entry nameIndex="String44" descIndex="String8" value="100" />
  1625. </Values>
  1626. </entry>
  1627. <entry nameIndex="String47" descIndex="String48" name="Survivor Victory Points" valueIndex="4">
  1628. <Values defaultIndex="4">
  1629. <entry nameIndex="String37" descIndex="String8" value="0" />
  1630. <entry nameIndex="String70" descIndex="String8" value="1" />
  1631. <entry nameIndex="String38" descIndex="String8" value="5" />
  1632. <entry nameIndex="String39" descIndex="String8" value="10" />
  1633. <entry nameIndex="String40" descIndex="String8" value="15" />
  1634. <entry nameIndex="String41" descIndex="String8" value="25" />
  1635. <entry nameIndex="String42" descIndex="String8" value="50" />
  1636. <entry nameIndex="String43" descIndex="String8" value="75" />
  1637. <entry nameIndex="String44" descIndex="String8" value="100" />
  1638. </Values>
  1639. </entry>
  1640. <entry nameIndex="String49" descIndex="String50" name="Zombie Victory Points" valueIndex="0">
  1641. <Values defaultIndex="0">
  1642. <entry nameIndex="String37" descIndex="String8" value="0" />
  1643. <entry nameIndex="String70" descIndex="String8" value="1" />
  1644. <entry nameIndex="String38" descIndex="String8" value="5" />
  1645. <entry nameIndex="String39" descIndex="String8" value="10" />
  1646. <entry nameIndex="String40" descIndex="String8" value="15" />
  1647. <entry nameIndex="String41" descIndex="String8" value="25" />
  1648. <entry nameIndex="String42" descIndex="String8" value="50" />
  1649. <entry nameIndex="String43" descIndex="String8" value="75" />
  1650. <entry nameIndex="String44" descIndex="String8" value="100" />
  1651. </Values>
  1652. </entry>
  1653. <entry nameIndex="String51" descIndex="String52" name="Suicide / Betrayal Points" valueIndex="7">
  1654. <Values defaultIndex="7">
  1655. <entry nameIndex="String53" descIndex="String8" value="-100" />
  1656. <entry nameIndex="String31" descIndex="String8" value="-75" />
  1657. <entry nameIndex="String32" descIndex="String8" value="-50" />
  1658. <entry nameIndex="String33" descIndex="String8" value="-25" />
  1659. <entry nameIndex="String34" descIndex="String8" value="-15" />
  1660. <entry nameIndex="String35" descIndex="String8" value="-10" />
  1661. <entry nameIndex="String36" descIndex="String8" value="-5" />
  1662. <entry nameIndex="String37" descIndex="String8" value="0" />
  1663. <entry nameIndex="String70" descIndex="String8" value="1" />
  1664. <entry nameIndex="String38" descIndex="String8" value="5" />
  1665. <entry nameIndex="String39" descIndex="String8" value="10" />
  1666. <entry nameIndex="String40" descIndex="String8" value="15" />
  1667. <entry nameIndex="String41" descIndex="String8" value="25" />
  1668. <entry nameIndex="String42" descIndex="String8" value="50" />
  1669. <entry nameIndex="String43" descIndex="String8" value="75" />
  1670. <entry nameIndex="String44" descIndex="String8" value="100" />
  1671. </Values>
  1672. </entry>
  1673. <entry nameIndex="String54" descIndex="String55" name="Last Man Standing Points" valueIndex="8">
  1674. <Values defaultIndex="8">
  1675. <entry nameIndex="String32" descIndex="String8" value="-50" />
  1676. <entry nameIndex="String33" descIndex="String8" value="-25" />
  1677. <entry nameIndex="String34" descIndex="String8" value="-15" />
  1678. <entry nameIndex="String35" descIndex="String8" value="-10" />
  1679. <entry nameIndex="String36" descIndex="String8" value="-5" />
  1680. <entry nameIndex="String37" descIndex="String8" value="0" />
  1681. <entry nameIndex="String70" descIndex="String8" value="1" />
  1682. <entry nameIndex="String38" descIndex="String8" value="5" />
  1683. <entry nameIndex="String39" descIndex="String8" value="10" />
  1684. <entry nameIndex="String40" descIndex="String8" value="15" />
  1685. <entry nameIndex="String41" descIndex="String8" value="25" />
  1686. <entry nameIndex="String42" descIndex="String8" value="50" />
  1687. <entry nameIndex="String43" descIndex="String8" value="75" />
  1688. <entry nameIndex="String44" descIndex="String8" value="100" />
  1689. </Values>
  1690. </entry>
  1691. <entry nameIndex="String56" descIndex="String57" name="Last Man Standing Bounty" valueIndex="9">
  1692. <Values defaultIndex="9">
  1693. <entry nameIndex="String32" descIndex="String8" value="-50" />
  1694. <entry nameIndex="String33" descIndex="String8" value="-25" />
  1695. <entry nameIndex="String34" descIndex="String8" value="-15" />
  1696. <entry nameIndex="String35" descIndex="String8" value="-10" />
  1697. <entry nameIndex="String36" descIndex="String8" value="-5" />
  1698. <entry nameIndex="String37" descIndex="String8" value="0" />
  1699. <entry nameIndex="String70" descIndex="String8" value="1" />
  1700. <entry nameIndex="String38" descIndex="String8" value="5" />
  1701. <entry nameIndex="String39" descIndex="String8" value="10" />
  1702. <entry nameIndex="String40" descIndex="String8" value="15" />
  1703. <entry nameIndex="String41" descIndex="String8" value="25" />
  1704. <entry nameIndex="String42" descIndex="String8" value="50" />
  1705. <entry nameIndex="String43" descIndex="String8" value="75" />
  1706. <entry nameIndex="String44" descIndex="String8" value="100" />
  1707. </Values>
  1708. </entry>
  1709. </UserDefinedOptions>
  1710. <PlayerRatingParams flag="False">
  1711. <Param>1</Param>
  1712. <Param>1</Param>
  1713. <Param>1</Param>
  1714. <Param>1</Param>
  1715. <Param>0.33</Param>
  1716. <Param>1</Param>
  1717. <Param>1000</Param>
  1718. <Param>1000</Param>
  1719. <Param>0.96</Param>
  1720. <Param>0</Param>
  1721. <Param>0</Param>
  1722. <Param>0</Param>
  1723. <Param>0</Param>
  1724. <Param>0</Param>
  1725. <Param>0</Param>
  1726. </PlayerRatingParams>
  1727. <EngineOptions>
  1728. <Hidden>
  1729. <Option>0</Option>
  1730. <Option>1</Option>
  1731. <Option>20</Option>
  1732. </Hidden>
  1733. </EngineOptions>
  1734. <UserOptions>
  1735. <Hidden>
  1736. <Option>1 Haven</Option>
  1737. <Option>2 Havens</Option>
  1738. </Hidden>
  1739. </UserOptions>
  1740. <WeaponTuning>
  1741. <OneBarrelWeapons>
  1742. <WarthogGunner_Gauss>
  1743. <Value6>13.9995022</Value6>
  1744. <Value7>11.9996414</Value7>
  1745. <Value10>11.9996414</Value10>
  1746. <Value11>9.999781</Value11>
  1747. </WarthogGunner_Gauss>
  1748. </OneBarrelWeapons>
  1749. </WeaponTuning>
  1750. </Megalo>
  1751. <MegaloScript version="0" dbVersion="0">
  1752. <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
  1753. <IDs NextCondID="183" NextActionID="341" NextValueID="1231" NextTrigID="35" NextVirtualTriggerID="77" />
  1754. <Statistics>
  1755. <Stat nameIndex="String64" format="Time" sortOrder="1" grouping="0" name="Survival Time" isScoreToWin="True" />
  1756. <Stat nameIndex="String65" format="Numeric" sortOrder="1" grouping="0" name="Kills" />
  1757. <Stat nameIndex="String66" format="Numeric" sortOrder="1" grouping="0" name="Infections" />
  1758. <Stat nameIndex="String67" format="Numeric" sortOrder="1" grouping="0" name="Zombie Kills" />
  1759. </Statistics>
  1760. <ObjectFilters>
  1761. <Filter labelIndex="flood" name="flood" />
  1762. <Filter labelIndex="fld_spawn" name="fld_spawn" />
  1763. <Filter labelIndex="fld_delete" name="fld_delete" />
  1764. </ObjectFilters>
  1765. <GlobalVariables>
  1766. <Numeric>
  1767. <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
  1768. <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">0</Var>
  1769. <Var networkState="HighPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
  1770. <Var networkState="HighPriority" name="GlobalNumeric3" varRefType="Int16">0</Var>
  1771. <Var networkState="HighPriority" name="GlobalNumeric4" varRefType="Int16">0</Var>
  1772. <Var networkState="HighPriority" name="GlobalNumeric5" varRefType="Int16">0</Var>
  1773. </Numeric>
  1774. <Players>
  1775. <Var networkState="HighPriority" name="GlobalPlayer0" />
  1776. <Var networkState="HighPriority" name="GlobalPlayer1" />
  1777. </Players>
  1778. </GlobalVariables>
  1779. <PlayerVariables>
  1780. <Numeric>
  1781. <Var networkState="HighPriority" name="PlayerNumeric0" unknown="True" varRefType="Int16">0</Var>
  1782. <Var networkState="HighPriority" name="PlayerNumeric1" unknown="True" varRefType="Int16">0</Var>
  1783. <Var networkState="HighPriority" name="PlayerNumeric2" varRefType="Int16">0</Var>
  1784. <Var networkState="HighPriority" name="PlayerNumeric3" varRefType="Int16">0</Var>
  1785. <Var networkState="HighPriority" name="PlayerNumeric4" varRefType="Int16">0</Var>
  1786. <Var networkState="HighPriority" name="PlayerNumeric5" varRefType="Int16">0</Var>
  1787. <Var networkState="HighPriority" name="PlayerNumeric6" varRefType="Int16">0</Var>
  1788. <Var networkState="HighPriority" name="PlayerNumeric7" varRefType="Int16">-1</Var>
  1789. <Var networkState="HighPriority" name="PlayerNumeric8" varRefType="Int16">0</Var>
  1790. <Var networkState="LowPriority" name="PlayerNumeric9" varRefType="Int16">0</Var>
  1791. </Numeric>
  1792. <Timers>
  1793. <Var name="PlayerTimer0" varRefType="Int16">1</Var>
  1794. </Timers>
  1795. </PlayerVariables>
  1796. <Values />
  1797. <Triggers>
  1798. <Trigger trigType="Pregame" name="PregameTrigger">
  1799. <Elements>
  1800. <E type="Action" name="VariableOperation">
  1801. <Param type="VarReference" varRefKind="Custom" varRefType="Symmetry" />
  1802. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1803. <Param type="OperationType">Set</Param>
  1804. </E>
  1805. </Elements>
  1806. </Trigger>
  1807. <Trigger trigType="Initialization" name="InitializationTrigger">
  1808. <Elements>
  1809. <E type="Action" name="ActivateTrigger">
  1810. <Param type="TriggerReference">
  1811. <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="InitializationTrigger_Subroutine2" objectFilter="fld_delete">
  1812. <Elements>
  1813. <E type="Action" name="DeleteObject">
  1814. <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
  1815. </E>
  1816. </Elements>
  1817. </T>
  1818. </Param>
  1819. </E>
  1820. <E type="Action" name="Branch">
  1821. <Param type="VirtualTrigger">
  1822. <VT type="VirtualTrigger">
  1823. <E type="Condition" name="Comparison" unionGroupID="-2">
  1824. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  1825. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1826. <Param type="ComparisonType">Equal</Param>
  1827. </E>
  1828. <E type="Action" name="AutomaticScoringEnabled">
  1829. <Param type="Bool">False</Param>
  1830. </E>
  1831. </VT>
  1832. </Param>
  1833. </E>
  1834. <E type="Action" name="VariableOperation">
  1835. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  1836. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1837. <Param type="OperationType">Set</Param>
  1838. </E>
  1839. <E type="Action" name="VariableOperation">
  1840. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  1841. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1842. <Param type="OperationType">Set</Param>
  1843. </E>
  1844. <E type="Action" name="VariableOperation">
  1845. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  1846. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1847. <Param type="OperationType">Set</Param>
  1848. </E>
  1849. <E type="Action" name="ActivateTrigger">
  1850. <Param type="TriggerReference">
  1851. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="InitializationTrigger_Subroutine3">
  1852. <Elements>
  1853. <E type="Action" name="VariableOperation">
  1854. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  1855. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1856. <Param type="OperationType">Set</Param>
  1857. </E>
  1858. <E type="Action" name="VariableOperation">
  1859. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  1860. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1861. <Param type="OperationType">Add</Param>
  1862. </E>
  1863. <E type="Condition" name="Comparison" unionGroupID="-2">
  1864. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  1865. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1866. <Param type="ComparisonType">Equal</Param>
  1867. </E>
  1868. <E type="Action" name="VariableOperation">
  1869. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  1870. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1871. <Param type="OperationType">Add</Param>
  1872. </E>
  1873. </Elements>
  1874. </T>
  1875. </Param>
  1876. </E>
  1877. <E type="Action" name="VariableOperation">
  1878. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  1879. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  1880. <Param type="OperationType">Set</Param>
  1881. </E>
  1882. <E type="Action" name="VariableOperation">
  1883. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  1884. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1885. <Param type="OperationType">Subtract</Param>
  1886. </E>
  1887. <E type="Action" name="Branch">
  1888. <Param type="VirtualTrigger">
  1889. <VT type="VirtualTrigger">
  1890. <E type="Action" name="ActivateTrigger">
  1891. <Param type="TriggerReference">
  1892. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  1893. <Elements>
  1894. <E type="Condition" name="Comparison" unionGroupID="-2">
  1895. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
  1896. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1897. <Param type="ComparisonType">Equal</Param>
  1898. </E>
  1899. <E type="Action" name="VariableOperation">
  1900. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
  1901. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1902. <Param type="OperationType">Set</Param>
  1903. </E>
  1904. <E type="Condition" name="Comparison" unionGroupID="-2">
  1905. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  1906. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1907. <Param type="ComparisonType">Equal</Param>
  1908. </E>
  1909. <E type="Action" name="VariableOperation">
  1910. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
  1911. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1912. <Param type="OperationType">Set</Param>
  1913. </E>
  1914. <E type="Action" name="Branch">
  1915. <Param type="VirtualTrigger">
  1916. <VT type="VirtualTrigger">
  1917. <E type="Condition" name="Comparison" unionGroupID="-2">
  1918. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
  1919. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1920. <Param type="ComparisonType">Equal</Param>
  1921. </E>
  1922. <E type="Action" name="VariableOperation">
  1923. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  1924. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  1925. <Param type="OperationType">Set</Param>
  1926. </E>
  1927. </VT>
  1928. </Param>
  1929. </E>
  1930. <E type="Condition" name="Comparison" unionGroupID="-2">
  1931. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
  1932. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1933. <Param type="ComparisonType">Equal</Param>
  1934. </E>
  1935. <E type="Action" name="VariableOperation">
  1936. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  1937. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  1938. <Param type="OperationType">Set</Param>
  1939. </E>
  1940. </Elements>
  1941. </T>
  1942. </Param>
  1943. </E>
  1944. </VT>
  1945. </Param>
  1946. </E>
  1947. <E type="Action" name="VariableOperation">
  1948. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  1949. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  1950. <Param type="OperationType">Subtract</Param>
  1951. </E>
  1952. <E type="Action" name="Branch">
  1953. <Param type="VirtualTrigger">
  1954. <VT type="VirtualTrigger">
  1955. <E type="Condition" name="Comparison" unionGroupID="-2">
  1956. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  1957. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Zombie Count</Param>
  1958. <Param type="ComparisonType">LessThan</Param>
  1959. </E>
  1960. <E type="Action" name="ActivateTrigger">
  1961. <Param type="TriggerReference">
  1962. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  1963. <Elements>
  1964. <E type="Action" name="Branch">
  1965. <Param type="VirtualTrigger">
  1966. <VT type="VirtualTrigger">
  1967. <E type="Condition" name="Comparison" unionGroupID="-2">
  1968. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  1969. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  1970. <Param type="ComparisonType">Equal</Param>
  1971. </E>
  1972. <E type="Condition" name="Comparison" unionGroupID="-2">
  1973. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  1974. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1975. <Param type="ComparisonType">Equal</Param>
  1976. </E>
  1977. <E type="Condition" name="Comparison" unionGroupID="-2">
  1978. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  1979. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  1980. <Param type="ComparisonType">LessThan</Param>
  1981. </E>
  1982. <E type="Action" name="VariableOperation">
  1983. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
  1984. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1985. <Param type="OperationType">Set</Param>
  1986. </E>
  1987. <E type="Action" name="VariableOperation">
  1988. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  1989. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1990. <Param type="OperationType">Add</Param>
  1991. </E>
  1992. <E type="Action" name="Branch">
  1993. <Param type="VirtualTrigger">
  1994. <VT type="VirtualTrigger">
  1995. <E type="Condition" name="Comparison" unionGroupID="-2">
  1996. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
  1997. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  1998. <Param type="ComparisonType">Equal</Param>
  1999. </E>
  2000. <E type="Action" name="VariableOperation">
  2001. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2002. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2003. <Param type="OperationType">Set</Param>
  2004. </E>
  2005. </VT>
  2006. </Param>
  2007. </E>
  2008. <E type="Condition" name="Comparison" unionGroupID="-2">
  2009. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
  2010. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2011. <Param type="ComparisonType">Equal</Param>
  2012. </E>
  2013. <E type="Action" name="VariableOperation">
  2014. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2015. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2016. <Param type="OperationType">Set</Param>
  2017. </E>
  2018. </VT>
  2019. </Param>
  2020. </E>
  2021. <E type="Action" name="VariableOperation">
  2022. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  2023. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2024. <Param type="OperationType">Set</Param>
  2025. </E>
  2026. </Elements>
  2027. </T>
  2028. </Param>
  2029. </E>
  2030. </VT>
  2031. </Param>
  2032. </E>
  2033. <E type="Action" name="VariableOperation">
  2034. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2035. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2036. <Param type="OperationType">Set</Param>
  2037. </E>
  2038. <E type="Action" name="ActivateTrigger">
  2039. <Param type="TriggerReference">
  2040. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="InitializationTrigger_Subroutine6">
  2041. <Elements>
  2042. <E type="Condition" name="Comparison" unionGroupID="-2">
  2043. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2044. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2045. <Param type="ComparisonType">GreaterThanEqual</Param>
  2046. </E>
  2047. <E type="Action" name="VariableOperation">
  2048. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2049. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2050. <Param type="OperationType">Add</Param>
  2051. </E>
  2052. </Elements>
  2053. </T>
  2054. </Param>
  2055. </E>
  2056. <E type="Action" name="ActivateTrigger">
  2057. <Param type="TriggerReference">
  2058. <T type="Trigger" trigType="Subroutine" execMode="OnRandomPlayer" name="InitializationTrigger_Subroutine7">
  2059. <Elements>
  2060. <E type="Condition" name="Comparison" unionGroupID="-2">
  2061. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2062. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Zombie Count</Param>
  2063. <Param type="ComparisonType">LessThan</Param>
  2064. </E>
  2065. <E type="Condition" name="Comparison" unionGroupID="-2">
  2066. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2067. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  2068. <Param type="ComparisonType">LessThan</Param>
  2069. </E>
  2070. <E type="Condition" name="Comparison" unionGroupID="-2">
  2071. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  2072. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2073. <Param type="ComparisonType">Equal</Param>
  2074. </E>
  2075. <E type="Condition" name="Comparison" unionGroupID="-2">
  2076. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2077. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2078. <Param type="ComparisonType">Equal</Param>
  2079. </E>
  2080. <E type="Action" name="VariableOperation">
  2081. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
  2082. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2083. <Param type="OperationType">Set</Param>
  2084. </E>
  2085. <E type="Action" name="VariableOperation">
  2086. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  2087. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2088. <Param type="OperationType">Add</Param>
  2089. </E>
  2090. <E type="Action" name="Branch">
  2091. <Param type="VirtualTrigger">
  2092. <VT type="VirtualTrigger">
  2093. <E type="Condition" name="Comparison" unionGroupID="-2">
  2094. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
  2095. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2096. <Param type="ComparisonType">Equal</Param>
  2097. </E>
  2098. <E type="Action" name="VariableOperation">
  2099. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2100. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2101. <Param type="OperationType">Set</Param>
  2102. </E>
  2103. </VT>
  2104. </Param>
  2105. </E>
  2106. <E type="Condition" name="Comparison" unionGroupID="-2">
  2107. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
  2108. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2109. <Param type="ComparisonType">Equal</Param>
  2110. </E>
  2111. <E type="Action" name="VariableOperation">
  2112. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2113. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2114. <Param type="OperationType">Set</Param>
  2115. </E>
  2116. </Elements>
  2117. </T>
  2118. </Param>
  2119. </E>
  2120. <E type="Action" name="ActivateTrigger">
  2121. <Param type="TriggerReference">
  2122. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="InitializationTrigger_Subroutine8">
  2123. <Elements>
  2124. <E type="Action" name="Branch">
  2125. <Param type="VirtualTrigger">
  2126. <VT type="VirtualTrigger">
  2127. <E type="Condition" name="Comparison" unionGroupID="-2">
  2128. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2129. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2130. <Param type="ComparisonType">Equal</Param>
  2131. </E>
  2132. <E type="Action" name="VariableOperation">
  2133. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2134. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2135. <Param type="OperationType">Add</Param>
  2136. </E>
  2137. <E type="Action" name="VariableOperation">
  2138. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  2139. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
  2140. <Param type="OperationType">Set</Param>
  2141. </E>
  2142. <E type="Action" name="PlayerWithTokens2x">
  2143. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2144. <Param type="Tokens2" stringIndex="String68" />
  2145. </E>
  2146. <E type="Action" name="SetLoadoutPalette">
  2147. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2148. <Param type="LoadoutPaletteReference">1</Param>
  2149. </E>
  2150. </VT>
  2151. </Param>
  2152. </E>
  2153. <E type="Condition" name="Comparison" unionGroupID="-2">
  2154. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2155. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2156. <Param type="ComparisonType">GreaterThanEqual</Param>
  2157. </E>
  2158. <E type="Action" name="PlayerWithTokens2x">
  2159. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2160. <Param type="Tokens2" stringIndex="String69" />
  2161. </E>
  2162. <E type="Action" name="VariableOperation">
  2163. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  2164. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
  2165. <Param type="OperationType">Set</Param>
  2166. </E>
  2167. <E type="Action" name="VariableOperation">
  2168. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
  2169. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2170. <Param type="OperationType">Set</Param>
  2171. </E>
  2172. <E type="Action" name="Branch">
  2173. <Param type="VirtualTrigger">
  2174. <VT type="VirtualTrigger">
  2175. <E type="Condition" name="Comparison" unionGroupID="-2">
  2176. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2177. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2178. <Param type="ComparisonType">Equal</Param>
  2179. </E>
  2180. </VT>
  2181. </Param>
  2182. </E>
  2183. <E type="Action" name="SetLoadoutPalette">
  2184. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2185. <Param type="LoadoutPaletteReference">3</Param>
  2186. </E>
  2187. <E type="Condition" name="Comparison" unionGroupID="-2">
  2188. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">2 Havens</Param>
  2189. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2190. <Param type="ComparisonType">Equal</Param>
  2191. </E>
  2192. <E type="Condition" name="Comparison" unionGroupID="-2">
  2193. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  2194. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2195. <Param type="ComparisonType">GreaterThanEqual</Param>
  2196. </E>
  2197. <E type="Action" name="SetLoadoutPalette">
  2198. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2199. <Param type="LoadoutPaletteReference">5</Param>
  2200. </E>
  2201. </Elements>
  2202. </T>
  2203. </Param>
  2204. </E>
  2205. </Elements>
  2206. </Trigger>
  2207. <Trigger execMode="OnEachPlayer" name="Trigger9">
  2208. <Elements>
  2209. <E type="Condition" name="Comparison" unionGroupID="-2">
  2210. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric9</Param>
  2211. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2212. <Param type="ComparisonType">Equal</Param>
  2213. </E>
  2214. <E type="Action" name="SubmitIncident">
  2215. <Param type="IncidentId">flood_game_start_vo</Param>
  2216. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  2217. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2218. </E>
  2219. </Elements>
  2220. </Trigger>
  2221. <Trigger trigType="Incident" name="IncidentTrigger">
  2222. <Elements>
  2223. <E type="Action" name="Branch">
  2224. <Param type="VirtualTrigger">
  2225. <VT type="VirtualTrigger">
  2226. <E type="Condition" name="Incident" unionGroupID="-2">
  2227. <Param type="IncidentIdRef">game_over_win</Param>
  2228. </E>
  2229. <E type="Action" name="VariableOperation">
  2230. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2231. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2232. <Param type="OperationType">Set</Param>
  2233. </E>
  2234. <E type="Action" name="IncidentGetCausePlayer">
  2235. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2236. </E>
  2237. <E type="Action" name="SubmitIncident">
  2238. <Param type="IncidentId">game_complete_flood_win</Param>
  2239. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2240. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2241. </E>
  2242. </VT>
  2243. </Param>
  2244. </E>
  2245. <E type="Action" name="Branch">
  2246. <Param type="VirtualTrigger">
  2247. <VT type="VirtualTrigger">
  2248. <E type="Condition" name="Incident" unionGroupID="-2">
  2249. <Param type="IncidentIdRef">game_over_lose</Param>
  2250. </E>
  2251. <E type="Condition" name="Incident" unionGroupID="-3">
  2252. <Param type="IncidentIdRef">game_over_tie</Param>
  2253. </E>
  2254. <E type="Action" name="VariableOperation">
  2255. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2256. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2257. <Param type="OperationType">Set</Param>
  2258. </E>
  2259. <E type="Action" name="IncidentGetCausePlayer">
  2260. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2261. </E>
  2262. <E type="Action" name="SubmitIncident">
  2263. <Param type="IncidentId">game_complete_flood</Param>
  2264. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2265. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2266. </E>
  2267. </VT>
  2268. </Param>
  2269. </E>
  2270. <E type="Action" name="Branch">
  2271. <Param type="VirtualTrigger">
  2272. <VT type="VirtualTrigger">
  2273. <E type="Condition" name="Incident" unionGroupID="-2">
  2274. <Param type="IncidentIdRef">player_spawn</Param>
  2275. </E>
  2276. <E type="Condition" name="Comparison" unionGroupID="-2">
  2277. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  2278. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2279. <Param type="ComparisonType">Equal</Param>
  2280. </E>
  2281. <E type="Action" name="VariableOperation">
  2282. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  2283. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2284. <Param type="OperationType">Set</Param>
  2285. </E>
  2286. <E type="Action" name="VariableOperation">
  2287. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  2288. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2289. <Param type="OperationType">Set</Param>
  2290. </E>
  2291. </VT>
  2292. </Param>
  2293. </E>
  2294. <E type="Action" name="Branch">
  2295. <Param type="VirtualTrigger">
  2296. <VT type="VirtualTrigger">
  2297. <E type="Condition" name="Incident" unionGroupID="-2">
  2298. <Param type="IncidentIdRef">player_spawn</Param>
  2299. </E>
  2300. <E type="Action" name="VariableOperation">
  2301. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2302. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2303. <Param type="OperationType">Set</Param>
  2304. </E>
  2305. <E type="Action" name="IncidentGetCausePlayer">
  2306. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2307. </E>
  2308. <E type="Condition" name="Comparison" unionGroupID="-2">
  2309. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2310. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2311. <Param type="ComparisonType">GreaterThanEqual</Param>
  2312. </E>
  2313. <E type="Action" name="SubmitIncident">
  2314. <Param type="IncidentId">flood_kickoff_haunting_track</Param>
  2315. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2316. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2317. </E>
  2318. </VT>
  2319. </Param>
  2320. </E>
  2321. <E type="Action" name="Branch">
  2322. <Param type="VirtualTrigger">
  2323. <VT type="VirtualTrigger">
  2324. <E type="Condition" name="Incident" unionGroupID="-2">
  2325. <Param type="IncidentIdRef">player_prespawn</Param>
  2326. </E>
  2327. <E type="Action" name="VariableOperation">
  2328. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2329. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2330. <Param type="OperationType">Set</Param>
  2331. </E>
  2332. <E type="Action" name="IncidentGetCausePlayer">
  2333. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2334. </E>
  2335. <E type="Condition" name="Comparison" unionGroupID="-2">
  2336. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric5</Param>
  2337. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2338. <Param type="ComparisonType">Equal</Param>
  2339. </E>
  2340. <E type="Action" name="VariableOperation">
  2341. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  2342. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
  2343. <Param type="OperationType">Set</Param>
  2344. </E>
  2345. <E type="Action" name="VariableOperation">
  2346. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric5</Param>
  2347. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2348. <Param type="OperationType">Set</Param>
  2349. </E>
  2350. </VT>
  2351. </Param>
  2352. </E>
  2353. <E type="Action" name="Branch">
  2354. <Param type="VirtualTrigger">
  2355. <VT type="VirtualTrigger">
  2356. <E type="Condition" name="Incident" unionGroupID="-2">
  2357. <Param type="IncidentIdRef">player_joined</Param>
  2358. </E>
  2359. <E type="Condition" name="Incident" unionGroupID="-3">
  2360. <Param type="IncidentIdRef">player_rejoined</Param>
  2361. </E>
  2362. <E type="Action" name="VariableOperation">
  2363. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2364. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2365. <Param type="OperationType">Set</Param>
  2366. </E>
  2367. <E type="Action" name="IncidentGetCausePlayer">
  2368. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2369. </E>
  2370. <E type="Action" name="Branch">
  2371. <Param type="VirtualTrigger">
  2372. <VT type="VirtualTrigger">
  2373. <E type="Condition" name="Comparison" unionGroupID="-2">
  2374. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2375. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2376. <Param type="ComparisonType">Equal</Param>
  2377. </E>
  2378. <E type="Condition" name="Comparison" unionGroupID="-3">
  2379. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  2380. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2381. <Param type="ComparisonType">NotEqual</Param>
  2382. </E>
  2383. <E type="Action" name="VariableOperation">
  2384. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  2385. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
  2386. <Param type="OperationType">Set</Param>
  2387. </E>
  2388. <E type="Action" name="PlayerWithTokens2x">
  2389. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2390. <Param type="Tokens2" stringIndex="String69" />
  2391. </E>
  2392. <E type="Action" name="SubmitIncident">
  2393. <Param type="IncidentId">flood_game_start_vo</Param>
  2394. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2395. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2396. </E>
  2397. <E type="Action" name="VariableOperation">
  2398. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2399. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2400. <Param type="OperationType">Set</Param>
  2401. </E>
  2402. <E type="Action" name="ApplyPlayerTraits">
  2403. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2404. <Param type="PlayerTraitsReference">Zombie Traits</Param>
  2405. </E>
  2406. <E type="Action" name="SetLoadoutPalette">
  2407. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2408. <Param type="LoadoutPaletteReference">3</Param>
  2409. </E>
  2410. <E type="Action" name="VariableOperation">
  2411. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
  2412. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2413. <Param type="OperationType">Set</Param>
  2414. </E>
  2415. </VT>
  2416. </Param>
  2417. </E>
  2418. <E type="Condition" name="Comparison" unionGroupID="-2">
  2419. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2420. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2421. <Param type="ComparisonType">Equal</Param>
  2422. </E>
  2423. <E type="Condition" name="Comparison" unionGroupID="-2">
  2424. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  2425. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2426. <Param type="ComparisonType">Equal</Param>
  2427. </E>
  2428. <E type="Action" name="VariableOperation">
  2429. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2430. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2431. <Param type="OperationType">Set</Param>
  2432. </E>
  2433. <E type="Action" name="VariableOperation">
  2434. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
  2435. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
  2436. <Param type="OperationType">Set</Param>
  2437. </E>
  2438. <E type="Action" name="PlayerWithTokens2x">
  2439. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2440. <Param type="Tokens2" stringIndex="String68" />
  2441. </E>
  2442. <E type="Action" name="SetLoadoutPalette">
  2443. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2444. <Param type="LoadoutPaletteReference">1</Param>
  2445. </E>
  2446. </VT>
  2447. </Param>
  2448. </E>
  2449. <E type="Action" name="Branch">
  2450. <Param type="VirtualTrigger">
  2451. <VT type="VirtualTrigger">
  2452. <E type="Condition" name="Incident" unionGroupID="-2">
  2453. <Param type="IncidentIdRef">player_quit</Param>
  2454. </E>
  2455. <E type="Condition" name="Incident" unionGroupID="-3">
  2456. <Param type="IncidentIdRef">player_booted_player</Param>
  2457. </E>
  2458. <E type="Action" name="VariableOperation">
  2459. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  2460. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2461. <Param type="OperationType">Set</Param>
  2462. </E>
  2463. </VT>
  2464. </Param>
  2465. </E>
  2466. <E type="Action" name="Branch">
  2467. <Param type="VirtualTrigger">
  2468. <VT type="VirtualTrigger">
  2469. <E type="Condition" name="Incident" unionGroupID="-2">
  2470. <Param type="IncidentIdRef">assist</Param>
  2471. </E>
  2472. <E type="Action" name="VariableOperation">
  2473. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2474. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2475. <Param type="OperationType">Set</Param>
  2476. </E>
  2477. <E type="Action" name="VariableOperation">
  2478. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2479. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2480. <Param type="OperationType">Set</Param>
  2481. </E>
  2482. <E type="Action" name="IncidentGetCausePlayer">
  2483. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2484. </E>
  2485. <E type="Action" name="IncidentGetEffectPlayer">
  2486. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2487. </E>
  2488. <E type="Action" name="Branch">
  2489. <Param type="VirtualTrigger">
  2490. <VT type="VirtualTrigger">
  2491. <E type="Condition" name="Comparison" unionGroupID="-2">
  2492. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2493. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2494. <Param type="ComparisonType">Equal</Param>
  2495. </E>
  2496. <E type="Condition" name="Comparison" unionGroupID="-2">
  2497. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
  2498. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2499. <Param type="ComparisonType">GreaterThan</Param>
  2500. </E>
  2501. <E type="Action" name="SubmitIncident">
  2502. <Param type="IncidentId">flood_spartan_assist</Param>
  2503. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2504. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2505. </E>
  2506. <E type="Action" name="ModifyScore">
  2507. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2508. <Param type="OperationType">Add</Param>
  2509. <Param type="CustomReference" varRefType="Int16">5</Param>
  2510. </E>
  2511. </VT>
  2512. </Param>
  2513. </E>
  2514. <E type="Action" name="Branch">
  2515. <Param type="VirtualTrigger">
  2516. <VT type="VirtualTrigger">
  2517. <E type="Condition" name="Comparison" unionGroupID="-2">
  2518. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2519. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2520. <Param type="ComparisonType">GreaterThan</Param>
  2521. </E>
  2522. <E type="Condition" name="Comparison" unionGroupID="-2">
  2523. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
  2524. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2525. <Param type="ComparisonType">Equal</Param>
  2526. </E>
  2527. </VT>
  2528. </Param>
  2529. </E>
  2530. </VT>
  2531. </Param>
  2532. </E>
  2533. <E type="Action" name="Branch">
  2534. <Param type="VirtualTrigger">
  2535. <VT type="VirtualTrigger">
  2536. <E type="Condition" name="Incident" unionGroupID="-2">
  2537. <Param type="IncidentIdRef">kill</Param>
  2538. </E>
  2539. <E type="Action" name="VariableOperation">
  2540. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2541. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2542. <Param type="OperationType">Set</Param>
  2543. </E>
  2544. <E type="Action" name="VariableOperation">
  2545. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2546. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2547. <Param type="OperationType">Set</Param>
  2548. </E>
  2549. <E type="Action" name="IncidentGetCausePlayer">
  2550. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2551. </E>
  2552. <E type="Action" name="IncidentGetEffectPlayer">
  2553. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2554. </E>
  2555. <E type="Action" name="VariableOperation">
  2556. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric7</Param>
  2557. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
  2558. <Param type="OperationType">Set</Param>
  2559. </E>
  2560. <E type="Action" name="VariableOperation">
  2561. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Kills</Param>
  2562. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2563. <Param type="OperationType">Add</Param>
  2564. </E>
  2565. <E type="Action" name="Branch">
  2566. <Param type="VirtualTrigger">
  2567. <VT type="VirtualTrigger">
  2568. <E type="Condition" name="Comparison" unionGroupID="-2">
  2569. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
  2570. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2571. <Param type="ComparisonType">GreaterThanEqual</Param>
  2572. </E>
  2573. <E type="Action" name="VariableOperation">
  2574. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Zombie Kills</Param>
  2575. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2576. <Param type="OperationType">Add</Param>
  2577. </E>
  2578. <E type="Action" name="VariableOperation">
  2579. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
  2580. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2581. <Param type="OperationType">Set</Param>
  2582. </E>
  2583. <E type="Action" name="VariableOperation">
  2584. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerSpawnDelay" dataType="PlayerScratch1" />
  2585. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2586. <Param type="OperationType">Set</Param>
  2587. </E>
  2588. <E type="Action" name="Action204">
  2589. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2590. <Param type="UInt32">0</Param>
  2591. </E>
  2592. <E type="Action" name="Branch">
  2593. <Param type="VirtualTrigger">
  2594. <VT type="VirtualTrigger">
  2595. <E type="Condition" name="Comparison" unionGroupID="-2">
  2596. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
  2597. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2598. <Param type="ComparisonType">GreaterThanEqual</Param>
  2599. </E>
  2600. <E type="Action" name="SubmitIncident">
  2601. <Param type="IncidentId">flood_kill_zombie</Param>
  2602. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2603. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2604. </E>
  2605. </VT>
  2606. </Param>
  2607. </E>
  2608. <E type="Action" name="ModifyScore">
  2609. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2610. <Param type="OperationType">Add</Param>
  2611. <Param type="CustomReference" varRefType="UserDefinedOption">Survivor Kill Points</Param>
  2612. </E>
  2613. <E type="Condition" name="Comparison" unionGroupID="-2">
  2614. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
  2615. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2616. <Param type="ComparisonType">Equal</Param>
  2617. </E>
  2618. <E type="Condition" name="Comparison" unionGroupID="-2">
  2619. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2620. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2621. <Param type="ComparisonType">Equal</Param>
  2622. </E>
  2623. <E type="Action" name="VariableOperation">
  2624. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
  2625. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2626. <Param type="OperationType">Set</Param>
  2627. </E>
  2628. </VT>
  2629. </Param>
  2630. </E>
  2631. <E type="Action" name="Branch">
  2632. <Param type="VirtualTrigger">
  2633. <VT type="VirtualTrigger">
  2634. <E type="Condition" name="Comparison" unionGroupID="-2">
  2635. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
  2636. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2637. <Param type="ComparisonType">Equal</Param>
  2638. </E>
  2639. <E type="Action" name="VariableOperation">
  2640. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Infections</Param>
  2641. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2642. <Param type="OperationType">Add</Param>
  2643. </E>
  2644. <E type="Action" name="VariableOperation">
  2645. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric3</Param>
  2646. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2647. <Param type="OperationType">Set</Param>
  2648. </E>
  2649. <E type="Action" name="Branch">
  2650. <Param type="VirtualTrigger">
  2651. <VT type="VirtualTrigger">
  2652. <E type="Condition" name="Comparison" unionGroupID="-2">
  2653. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
  2654. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2655. <Param type="ComparisonType">Equal</Param>
  2656. </E>
  2657. <E type="Action" name="VariableOperation">
  2658. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
  2659. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2660. <Param type="OperationType">Set</Param>
  2661. </E>
  2662. <E type="Action" name="VariableOperation">
  2663. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
  2664. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2665. <Param type="OperationType">Set</Param>
  2666. </E>
  2667. </VT>
  2668. </Param>
  2669. </E>
  2670. <E type="Action" name="Branch">
  2671. <Param type="VirtualTrigger">
  2672. <VT type="VirtualTrigger">
  2673. <E type="Condition" name="Comparison" unionGroupID="-2">
  2674. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
  2675. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2676. <Param type="ComparisonType">Equal</Param>
  2677. </E>
  2678. <E type="Condition" name="Comparison" unionGroupID="-2">
  2679. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
  2680. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2681. <Param type="ComparisonType">NotEqual</Param>
  2682. </E>
  2683. <E type="Action" name="VariableOperation">
  2684. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
  2685. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2686. <Param type="OperationType">Set</Param>
  2687. </E>
  2688. <E type="Action" name="VariableOperation">
  2689. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
  2690. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2691. <Param type="OperationType">Set</Param>
  2692. </E>
  2693. </VT>
  2694. </Param>
  2695. </E>
  2696. <E type="Action" name="VariableOperation">
  2697. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric6</Param>
  2698. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2699. <Param type="OperationType">Set</Param>
  2700. </E>
  2701. <E type="Action" name="VariableOperation">
  2702. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2703. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2704. <Param type="OperationType">Set</Param>
  2705. </E>
  2706. <E type="Action" name="Branch">
  2707. <Param type="VirtualTrigger">
  2708. <VT type="VirtualTrigger">
  2709. <E type="Condition" name="Comparison" unionGroupID="-2">
  2710. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2711. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  2712. <Param type="ComparisonType">NotEqual</Param>
  2713. </E>
  2714. <E type="Action" name="ModifyScore">
  2715. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2716. <Param type="OperationType">Add</Param>
  2717. <Param type="CustomReference" varRefType="UserDefinedOption">Zombie Kill Points</Param>
  2718. </E>
  2719. <E type="Action" name="Branch">
  2720. <Param type="VirtualTrigger">
  2721. <VT type="VirtualTrigger">
  2722. <E type="Condition" name="Comparison" unionGroupID="-2">
  2723. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2724. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2725. <Param type="ComparisonType">Equal</Param>
  2726. </E>
  2727. <E type="Action" name="SubmitIncident">
  2728. <Param type="IncidentId">flood_kill_spartan</Param>
  2729. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2730. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2731. </E>
  2732. </VT>
  2733. </Param>
  2734. </E>
  2735. <E type="Action" name="Branch">
  2736. <Param type="VirtualTrigger">
  2737. <VT type="VirtualTrigger">
  2738. <E type="Condition" name="Comparison" unionGroupID="-2">
  2739. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2740. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2741. <Param type="ComparisonType">Equal</Param>
  2742. </E>
  2743. <E type="Action" name="SubmitIncident">
  2744. <Param type="IncidentId">flood_alpha_kill_spartan</Param>
  2745. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2746. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2747. </E>
  2748. </VT>
  2749. </Param>
  2750. </E>
  2751. <E type="Action" name="SubmitIncident">
  2752. <Param type="IncidentId">flood_survivor_killed_fanfares</Param>
  2753. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2754. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2755. </E>
  2756. </VT>
  2757. </Param>
  2758. </E>
  2759. <E type="Action" name="Branch">
  2760. <Param type="VirtualTrigger">
  2761. <VT type="VirtualTrigger">
  2762. <E type="Condition" name="Comparison" unionGroupID="-2">
  2763. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2764. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  2765. <Param type="ComparisonType">Equal</Param>
  2766. </E>
  2767. <E type="Action" name="ModifyScore">
  2768. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2769. <Param type="OperationType">Add</Param>
  2770. <Param type="CustomReference" varRefType="UserDefinedOption">Last Man Standing Bounty</Param>
  2771. </E>
  2772. <E type="Action" name="Branch">
  2773. <Param type="VirtualTrigger">
  2774. <VT type="VirtualTrigger">
  2775. <E type="Condition" name="Comparison" unionGroupID="-2">
  2776. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
  2777. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2778. <Param type="ComparisonType">Equal</Param>
  2779. </E>
  2780. <E type="Condition" name="Comparison" unionGroupID="-2">
  2781. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
  2782. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2783. <Param type="ComparisonType">Equal</Param>
  2784. </E>
  2785. <E type="Action" name="SubmitIncident">
  2786. <Param type="IncidentId">flood_kill_spartan_all</Param>
  2787. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2788. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2789. </E>
  2790. </VT>
  2791. </Param>
  2792. </E>
  2793. <E type="Action" name="Branch">
  2794. <Param type="VirtualTrigger">
  2795. <VT type="VirtualTrigger">
  2796. <E type="Condition" name="Comparison" unionGroupID="-2">
  2797. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
  2798. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2799. <Param type="ComparisonType">NotEqual</Param>
  2800. </E>
  2801. <E type="Action" name="SubmitIncident">
  2802. <Param type="IncidentId">flood_medal_kill_last_spartan</Param>
  2803. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2804. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2805. </E>
  2806. </VT>
  2807. </Param>
  2808. </E>
  2809. </VT>
  2810. </Param>
  2811. </E>
  2812. <E type="Action" name="VariableOperation">
  2813. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  2814. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2815. <Param type="OperationType">Set</Param>
  2816. </E>
  2817. </VT>
  2818. </Param>
  2819. </E>
  2820. </VT>
  2821. </Param>
  2822. </E>
  2823. <E type="Action" name="Branch">
  2824. <Param type="VirtualTrigger">
  2825. <VT type="VirtualTrigger">
  2826. <E type="Condition" name="Incident" unionGroupID="-2">
  2827. <Param type="IncidentIdRef">suicide</Param>
  2828. </E>
  2829. <E type="Action" name="VariableOperation">
  2830. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2831. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2832. <Param type="OperationType">Set</Param>
  2833. </E>
  2834. <E type="Action" name="IncidentGetCausePlayer">
  2835. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2836. </E>
  2837. <E type="Action" name="VariableOperation">
  2838. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric2</Param>
  2839. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2840. <Param type="OperationType">Set</Param>
  2841. </E>
  2842. <E type="Action" name="VariableOperation">
  2843. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerSpawnDelay" dataType="PlayerScratch0" />
  2844. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  2845. <Param type="OperationType">Set</Param>
  2846. </E>
  2847. <E type="Action" name="ModifyScore">
  2848. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2849. <Param type="OperationType">Add</Param>
  2850. <Param type="CustomReference" varRefType="UserDefinedOption">Suicide / Betrayal Points</Param>
  2851. </E>
  2852. <E type="Action" name="Branch">
  2853. <Param type="VirtualTrigger">
  2854. <VT type="VirtualTrigger">
  2855. <E type="Condition" name="Comparison" unionGroupID="-2">
  2856. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2857. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2858. <Param type="ComparisonType">Equal</Param>
  2859. </E>
  2860. <E type="Action" name="Branch">
  2861. <Param type="VirtualTrigger">
  2862. <VT type="VirtualTrigger">
  2863. <E type="Condition" name="Comparison" unionGroupID="-2">
  2864. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2865. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2866. <Param type="ComparisonType">Equal</Param>
  2867. </E>
  2868. <E type="Action" name="VariableOperation">
  2869. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
  2870. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2871. <Param type="OperationType">Set</Param>
  2872. </E>
  2873. <E type="Action" name="VariableOperation">
  2874. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  2875. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2876. <Param type="OperationType">Set</Param>
  2877. </E>
  2878. </VT>
  2879. </Param>
  2880. </E>
  2881. <E type="Condition" name="Comparison" unionGroupID="-2">
  2882. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  2883. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2884. <Param type="ComparisonType">GreaterThan</Param>
  2885. </E>
  2886. <E type="Condition" name="Comparison" unionGroupID="-2">
  2887. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Special Conversion</Param>
  2888. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2889. <Param type="ComparisonType">Equal</Param>
  2890. </E>
  2891. <E type="Condition" name="Comparison" unionGroupID="-3">
  2892. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Special Conversion</Param>
  2893. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2894. <Param type="ComparisonType">Equal</Param>
  2895. </E>
  2896. <E type="Action" name="VariableOperation">
  2897. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
  2898. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2899. <Param type="OperationType">Set</Param>
  2900. </E>
  2901. <E type="Action" name="VariableOperation">
  2902. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  2903. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2904. <Param type="OperationType">Set</Param>
  2905. </E>
  2906. <E type="Action" name="VariableOperation">
  2907. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2908. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2909. <Param type="OperationType">Set</Param>
  2910. </E>
  2911. </VT>
  2912. </Param>
  2913. </E>
  2914. <E type="Action" name="Branch">
  2915. <Param type="VirtualTrigger">
  2916. <VT type="VirtualTrigger">
  2917. <E type="Condition" name="Comparison" unionGroupID="-2">
  2918. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
  2919. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2920. <Param type="ComparisonType">Equal</Param>
  2921. </E>
  2922. <E type="Condition" name="Comparison" unionGroupID="-2">
  2923. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  2924. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2925. <Param type="ComparisonType">Equal</Param>
  2926. </E>
  2927. <E type="Condition" name="Comparison" unionGroupID="-2">
  2928. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2929. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2930. <Param type="ComparisonType">Equal</Param>
  2931. </E>
  2932. <E type="Action" name="VariableOperation">
  2933. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2934. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2935. <Param type="OperationType">Set</Param>
  2936. </E>
  2937. </VT>
  2938. </Param>
  2939. </E>
  2940. </VT>
  2941. </Param>
  2942. </E>
  2943. <E type="Action" name="Branch">
  2944. <Param type="VirtualTrigger">
  2945. <VT type="VirtualTrigger">
  2946. <E type="Condition" name="Comparison" unionGroupID="-2">
  2947. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
  2948. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  2949. <Param type="ComparisonType">Equal</Param>
  2950. </E>
  2951. <E type="Condition" name="Incident" unionGroupID="-2">
  2952. <Param type="IncidentIdRef">death</Param>
  2953. </E>
  2954. <E type="Action" name="VariableOperation">
  2955. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2956. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2957. <Param type="OperationType">Set</Param>
  2958. </E>
  2959. <E type="Action" name="IncidentGetCausePlayer">
  2960. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2961. </E>
  2962. <E type="Condition" name="Comparison" unionGroupID="-2">
  2963. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2964. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  2965. <Param type="ComparisonType">Equal</Param>
  2966. </E>
  2967. <E type="Action" name="VariableOperation">
  2968. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  2969. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  2970. <Param type="OperationType">Set</Param>
  2971. </E>
  2972. </VT>
  2973. </Param>
  2974. </E>
  2975. <E type="Action" name="Branch">
  2976. <Param type="VirtualTrigger">
  2977. <VT type="VirtualTrigger">
  2978. <E type="Condition" name="Incident" unionGroupID="-2">
  2979. <Param type="IncidentIdRef">kill_betrayal</Param>
  2980. </E>
  2981. <E type="Action" name="VariableOperation">
  2982. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2983. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2984. <Param type="OperationType">Set</Param>
  2985. </E>
  2986. <E type="Action" name="VariableOperation">
  2987. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2988. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  2989. <Param type="OperationType">Set</Param>
  2990. </E>
  2991. <E type="Action" name="IncidentGetCausePlayer">
  2992. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2993. </E>
  2994. <E type="Action" name="IncidentGetEffectPlayer">
  2995. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  2996. </E>
  2997. <E type="Action" name="ModifyScore">
  2998. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  2999. <Param type="OperationType">Add</Param>
  3000. <Param type="CustomReference" varRefType="UserDefinedOption">Suicide / Betrayal Points</Param>
  3001. </E>
  3002. <E type="Action" name="VariableOperation">
  3003. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerSpawnDelay" dataType="PlayerScratch1" />
  3004. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3005. <Param type="OperationType">Set</Param>
  3006. </E>
  3007. <E type="Action" name="Branch">
  3008. <Param type="VirtualTrigger">
  3009. <VT type="VirtualTrigger">
  3010. <E type="Condition" name="Comparison" unionGroupID="-2">
  3011. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
  3012. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3013. <Param type="ComparisonType">Equal</Param>
  3014. </E>
  3015. <E type="Condition" name="Comparison" unionGroupID="-2">
  3016. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Special Conversion</Param>
  3017. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3018. <Param type="ComparisonType">Equal</Param>
  3019. </E>
  3020. <E type="Condition" name="Comparison" unionGroupID="-3">
  3021. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Special Conversion</Param>
  3022. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  3023. <Param type="ComparisonType">Equal</Param>
  3024. </E>
  3025. <E type="Action" name="VariableOperation">
  3026. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric6</Param>
  3027. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3028. <Param type="OperationType">Set</Param>
  3029. </E>
  3030. <E type="Action" name="VariableOperation">
  3031. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  3032. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3033. <Param type="OperationType">Set</Param>
  3034. </E>
  3035. <E type="Action" name="VariableOperation">
  3036. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  3037. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3038. <Param type="OperationType">Set</Param>
  3039. </E>
  3040. </VT>
  3041. </Param>
  3042. </E>
  3043. <E type="Action" name="Branch">
  3044. <Param type="VirtualTrigger">
  3045. <VT type="VirtualTrigger">
  3046. <E type="Condition" name="Comparison" unionGroupID="-2">
  3047. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
  3048. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3049. <Param type="ComparisonType">Equal</Param>
  3050. </E>
  3051. <E type="Condition" name="Comparison" unionGroupID="-2">
  3052. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
  3053. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  3054. <Param type="ComparisonType">Equal</Param>
  3055. </E>
  3056. <E type="Condition" name="Comparison" unionGroupID="-2">
  3057. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
  3058. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3059. <Param type="ComparisonType">Equal</Param>
  3060. </E>
  3061. <E type="Action" name="VariableOperation">
  3062. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
  3063. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3064. <Param type="OperationType">Set</Param>
  3065. </E>
  3066. </VT>
  3067. </Param>
  3068. </E>
  3069. </VT>
  3070. </Param>
  3071. </E>
  3072. <E type="Action" name="Branch">
  3073. <Param type="VirtualTrigger">
  3074. <VT type="VirtualTrigger">
  3075. <E type="Condition" name="Incident" unionGroupID="-2">
  3076. <Param type="IncidentIdRef">flood_survivor_killed_fanfares</Param>
  3077. </E>
  3078. <E type="Action" name="VariableOperation">
  3079. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3080. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3081. <Param type="OperationType">Set</Param>
  3082. </E>
  3083. <E type="Action" name="VariableOperation">
  3084. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3085. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3086. <Param type="OperationType">Set</Param>
  3087. </E>
  3088. <E type="Action" name="IncidentGetCausePlayer">
  3089. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3090. </E>
  3091. <E type="Action" name="IncidentGetEffectPlayer">
  3092. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3093. </E>
  3094. <E type="Action" name="ActivateTrigger">
  3095. <Param type="TriggerReference">
  3096. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  3097. <Elements>
  3098. <E type="Action" name="Branch">
  3099. <Param type="VirtualTrigger">
  3100. <VT type="VirtualTrigger">
  3101. <E type="Condition" name="Comparison" unionGroupID="-2">
  3102. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3103. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3104. <Param type="ComparisonType">Equal</Param>
  3105. </E>
  3106. <E type="Action" name="SubmitIncident">
  3107. <Param type="IncidentId">flood_survivor_died_ff</Param>
  3108. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3109. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3110. </E>
  3111. <E type="Action" name="VariableOperation">
  3112. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3113. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3114. <Param type="OperationType">Set</Param>
  3115. </E>
  3116. <E type="Action" name="ActivateTrigger">
  3117. <Param type="TriggerReference">
  3118. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  3119. <Elements>
  3120. <E type="Condition" name="Comparison" unionGroupID="-2">
  3121. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3122. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3123. <Param type="ComparisonType">Equal</Param>
  3124. </E>
  3125. <E type="Condition" name="Comparison" unionGroupID="-2">
  3126. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3127. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3128. <Param type="ComparisonType">Equal</Param>
  3129. </E>
  3130. <E type="Action" name="VariableOperation">
  3131. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3132. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3133. <Param type="OperationType">Add</Param>
  3134. </E>
  3135. </Elements>
  3136. </T>
  3137. </Param>
  3138. </E>
  3139. <E type="Action" name="Branch">
  3140. <Param type="VirtualTrigger">
  3141. <VT type="VirtualTrigger">
  3142. <E type="Condition" name="Comparison" unionGroupID="-2">
  3143. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3144. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3145. <Param type="ComparisonType">Equal</Param>
  3146. </E>
  3147. </VT>
  3148. </Param>
  3149. </E>
  3150. <E type="Action" name="Branch">
  3151. <Param type="VirtualTrigger">
  3152. <VT type="VirtualTrigger">
  3153. <E type="Condition" name="Comparison" unionGroupID="-2">
  3154. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3155. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3156. <Param type="ComparisonType">Equal</Param>
  3157. </E>
  3158. <E type="Action" name="SubmitIncident">
  3159. <Param type="IncidentId">flood_last_man_standing_ff</Param>
  3160. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3161. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3162. </E>
  3163. <E type="Action" name="ActivateTrigger">
  3164. <Param type="TriggerReference">
  3165. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  3166. <Elements>
  3167. <E type="Condition" name="Comparison" unionGroupID="-2">
  3168. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3169. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3170. <Param type="ComparisonType">NotEqual</Param>
  3171. </E>
  3172. <E type="Action" name="SubmitIncident">
  3173. <Param type="IncidentId">start_winning_dynamic_music_1</Param>
  3174. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3175. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3176. </E>
  3177. </Elements>
  3178. </T>
  3179. </Param>
  3180. </E>
  3181. </VT>
  3182. </Param>
  3183. </E>
  3184. </VT>
  3185. </Param>
  3186. </E>
  3187. <E type="Action" name="Branch">
  3188. <Param type="VirtualTrigger">
  3189. <VT type="VirtualTrigger">
  3190. <E type="Condition" name="Comparison" unionGroupID="-2">
  3191. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3192. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3193. <Param type="ComparisonType">Equal</Param>
  3194. </E>
  3195. <E type="Condition" name="Comparison" unionGroupID="-3">
  3196. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3197. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  3198. <Param type="ComparisonType">Equal</Param>
  3199. </E>
  3200. <E type="Action" name="Branch">
  3201. <Param type="VirtualTrigger">
  3202. <VT type="VirtualTrigger">
  3203. <E type="Condition" name="Comparison" unionGroupID="-2">
  3204. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3205. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3206. <Param type="ComparisonType">NotEqual</Param>
  3207. </E>
  3208. <E type="Action" name="SubmitIncident">
  3209. <Param type="IncidentId">flood_survivor_died_zed_ff</Param>
  3210. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3211. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3212. </E>
  3213. </VT>
  3214. </Param>
  3215. </E>
  3216. <E type="Action" name="VariableOperation">
  3217. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3218. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3219. <Param type="OperationType">Set</Param>
  3220. </E>
  3221. <E type="Action" name="ActivateTrigger">
  3222. <Param type="TriggerReference">
  3223. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  3224. <Elements>
  3225. <E type="Condition" name="Comparison" unionGroupID="-2">
  3226. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3227. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3228. <Param type="ComparisonType">Equal</Param>
  3229. </E>
  3230. <E type="Condition" name="Comparison" unionGroupID="-2">
  3231. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3232. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3233. <Param type="ComparisonType">Equal</Param>
  3234. </E>
  3235. <E type="Action" name="VariableOperation">
  3236. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3237. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3238. <Param type="OperationType">Add</Param>
  3239. </E>
  3240. </Elements>
  3241. </T>
  3242. </Param>
  3243. </E>
  3244. <E type="Action" name="Branch">
  3245. <Param type="VirtualTrigger">
  3246. <VT type="VirtualTrigger">
  3247. <E type="Condition" name="Comparison" unionGroupID="-2">
  3248. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3249. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3250. <Param type="ComparisonType">Equal</Param>
  3251. </E>
  3252. <E type="Action" name="SubmitIncident">
  3253. <Param type="IncidentId">flood_last_two_survivors_zed_ff</Param>
  3254. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3255. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
  3256. </E>
  3257. </VT>
  3258. </Param>
  3259. </E>
  3260. <E type="Action" name="Branch">
  3261. <Param type="VirtualTrigger">
  3262. <VT type="VirtualTrigger">
  3263. <E type="Condition" name="Comparison" unionGroupID="-2">
  3264. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3265. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3266. <Param type="ComparisonType">Equal</Param>
  3267. </E>
  3268. <E type="Action" name="SubmitIncident">
  3269. <Param type="IncidentId">flood_last_man_standing_zed_ff</Param>
  3270. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3271. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3272. </E>
  3273. </VT>
  3274. </Param>
  3275. </E>
  3276. </VT>
  3277. </Param>
  3278. </E>
  3279. </Elements>
  3280. </T>
  3281. </Param>
  3282. </E>
  3283. </VT>
  3284. </Param>
  3285. </E>
  3286. <E type="Action" name="Branch">
  3287. <Param type="VirtualTrigger">
  3288. <VT type="VirtualTrigger">
  3289. <E type="Condition" name="Incident" unionGroupID="-2">
  3290. <Param type="IncidentIdRef">flood_game_start_vo</Param>
  3291. </E>
  3292. <E type="Action" name="VariableOperation">
  3293. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3294. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3295. <Param type="OperationType">Set</Param>
  3296. </E>
  3297. <E type="Action" name="IncidentGetCausePlayer">
  3298. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3299. </E>
  3300. <E type="Action" name="Branch">
  3301. <Param type="VirtualTrigger">
  3302. <VT type="VirtualTrigger">
  3303. <E type="Condition" name="Comparison" unionGroupID="-2">
  3304. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric9</Param>
  3305. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3306. <Param type="ComparisonType">Equal</Param>
  3307. </E>
  3308. <E type="Action" name="SubmitIncident">
  3309. <Param type="IncidentId">infection_game_start</Param>
  3310. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3311. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3312. </E>
  3313. <E type="Action" name="VariableOperation">
  3314. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric9</Param>
  3315. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3316. <Param type="OperationType">Set</Param>
  3317. </E>
  3318. </VT>
  3319. </Param>
  3320. </E>
  3321. <E type="Action" name="Branch">
  3322. <Param type="VirtualTrigger">
  3323. <VT type="VirtualTrigger">
  3324. <E type="Condition" name="Comparison" unionGroupID="-2">
  3325. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3326. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3327. <Param type="ComparisonType">Equal</Param>
  3328. </E>
  3329. <E type="Condition" name="Comparison" unionGroupID="-2">
  3330. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
  3331. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3332. <Param type="ComparisonType">Equal</Param>
  3333. </E>
  3334. </VT>
  3335. </Param>
  3336. </E>
  3337. <E type="Condition" name="Comparison" unionGroupID="-2">
  3338. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3339. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3340. <Param type="ComparisonType">GreaterThanEqual</Param>
  3341. </E>
  3342. <E type="Condition" name="Comparison" unionGroupID="-3">
  3343. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
  3344. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3345. <Param type="ComparisonType">Equal</Param>
  3346. </E>
  3347. </VT>
  3348. </Param>
  3349. </E>
  3350. <E type="Action" name="Branch">
  3351. <Param type="VirtualTrigger">
  3352. <VT type="VirtualTrigger">
  3353. <E type="Condition" name="Incident" unionGroupID="-2">
  3354. <Param type="IncidentIdRef">one_minute_team_win</Param>
  3355. </E>
  3356. <E type="Condition" name="Incident" unionGroupID="-3">
  3357. <Param type="IncidentIdRef">half_minute_team_win</Param>
  3358. </E>
  3359. <E type="Condition" name="Incident" unionGroupID="-3">
  3360. <Param type="IncidentIdRef">ten_seconds_remain_win</Param>
  3361. </E>
  3362. <E type="Action" name="VariableOperation">
  3363. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3364. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3365. <Param type="OperationType">Set</Param>
  3366. </E>
  3367. <E type="Action" name="IncidentGetCausePlayer">
  3368. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3369. </E>
  3370. <E type="Condition" name="Comparison" unionGroupID="-2">
  3371. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3372. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  3373. <Param type="ComparisonType">Equal</Param>
  3374. </E>
  3375. <E type="Condition" name="Comparison" unionGroupID="-3">
  3376. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
  3377. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3378. <Param type="ComparisonType">Equal</Param>
  3379. </E>
  3380. <E type="Action" name="Branch">
  3381. <Param type="VirtualTrigger">
  3382. <VT type="VirtualTrigger">
  3383. <E type="Condition" name="Incident" unionGroupID="-2">
  3384. <Param type="IncidentIdRef">one_minute_team_win</Param>
  3385. </E>
  3386. <E type="Action" name="SubmitIncident">
  3387. <Param type="IncidentId">flood_minutes_remaining_1</Param>
  3388. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3389. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3390. </E>
  3391. </VT>
  3392. </Param>
  3393. </E>
  3394. <E type="Action" name="Branch">
  3395. <Param type="VirtualTrigger">
  3396. <VT type="VirtualTrigger">
  3397. <E type="Condition" name="Incident" unionGroupID="-2">
  3398. <Param type="IncidentIdRef">half_minute_team_win</Param>
  3399. </E>
  3400. <E type="Action" name="SubmitIncident">
  3401. <Param type="IncidentId">flood_seconds_remaining_30</Param>
  3402. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3403. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3404. </E>
  3405. </VT>
  3406. </Param>
  3407. </E>
  3408. <E type="Action" name="Branch">
  3409. <Param type="VirtualTrigger">
  3410. <VT type="VirtualTrigger">
  3411. <E type="Condition" name="Incident" unionGroupID="-2">
  3412. <Param type="IncidentIdRef">ten_seconds_remain_win</Param>
  3413. </E>
  3414. <E type="Action" name="SubmitIncident">
  3415. <Param type="IncidentId">flood_seconds_remaining_10</Param>
  3416. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3417. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3418. </E>
  3419. </VT>
  3420. </Param>
  3421. </E>
  3422. </VT>
  3423. </Param>
  3424. </E>
  3425. </Elements>
  3426. </Trigger>
  3427. <Trigger name="Trigger15">
  3428. <Elements>
  3429. <E type="Condition" name="Comparison" unionGroupID="-2">
  3430. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  3431. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3432. <Param type="ComparisonType">Equal</Param>
  3433. </E>
  3434. <E type="Action" name="VariableOperation">
  3435. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  3436. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3437. <Param type="OperationType">Set</Param>
  3438. </E>
  3439. <E type="Condition" name="Comparison" unionGroupID="-2">
  3440. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  3441. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3442. <Param type="ComparisonType">Equal</Param>
  3443. </E>
  3444. <E type="Action" name="VariableOperation">
  3445. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3446. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3447. <Param type="OperationType">Set</Param>
  3448. </E>
  3449. <E type="Action" name="VariableOperation">
  3450. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3451. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3452. <Param type="OperationType">Set</Param>
  3453. </E>
  3454. <E type="Action" name="VariableOperation">
  3455. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3456. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
  3457. <Param type="OperationType">Set</Param>
  3458. </E>
  3459. <E type="Action" name="ActivateTrigger">
  3460. <Param type="TriggerReference">
  3461. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger15_Subroutine16">
  3462. <Elements>
  3463. <E type="Action" name="VariableOperation">
  3464. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3465. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3466. <Param type="OperationType">Add</Param>
  3467. </E>
  3468. <E type="Action" name="Branch">
  3469. <Param type="VirtualTrigger">
  3470. <VT type="VirtualTrigger">
  3471. <E type="Condition" name="Comparison" unionGroupID="-2">
  3472. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3473. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3474. <Param type="ComparisonType">GreaterThan</Param>
  3475. </E>
  3476. <E type="Action" name="VariableOperation">
  3477. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3478. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3479. <Param type="OperationType">Add</Param>
  3480. </E>
  3481. </VT>
  3482. </Param>
  3483. </E>
  3484. <E type="Condition" name="Comparison" unionGroupID="-2">
  3485. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3486. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3487. <Param type="ComparisonType">Equal</Param>
  3488. </E>
  3489. <E type="Condition" name="Comparison" unionGroupID="-2">
  3490. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3491. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3492. <Param type="ComparisonType">Equal</Param>
  3493. </E>
  3494. <E type="Action" name="VariableOperation">
  3495. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3496. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3497. <Param type="OperationType">Add</Param>
  3498. </E>
  3499. </Elements>
  3500. </T>
  3501. </Param>
  3502. </E>
  3503. <E type="Action" name="Branch">
  3504. <Param type="VirtualTrigger">
  3505. <VT type="VirtualTrigger">
  3506. <E type="Condition" name="Comparison" unionGroupID="-2">
  3507. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3508. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Zombie Count</Param>
  3509. <Param type="ComparisonType">LessThan</Param>
  3510. </E>
  3511. <E type="Condition" name="Comparison" unionGroupID="-2">
  3512. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3513. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3514. <Param type="ComparisonType">LessThan</Param>
  3515. </E>
  3516. <E type="Action" name="ActivateTrigger">
  3517. <Param type="TriggerReference">
  3518. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  3519. <Elements>
  3520. <E type="Condition" name="Comparison" unionGroupID="-2">
  3521. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric8</Param>
  3522. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3523. <Param type="ComparisonType">Equal</Param>
  3524. </E>
  3525. <E type="Action" name="VariableOperation">
  3526. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric8</Param>
  3527. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3528. <Param type="OperationType">Set</Param>
  3529. </E>
  3530. <E type="Condition" name="Comparison" unionGroupID="-2">
  3531. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3532. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3533. <Param type="ComparisonType">Equal</Param>
  3534. </E>
  3535. <E type="Action" name="VariableOperation">
  3536. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3537. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3538. <Param type="OperationType">Set</Param>
  3539. </E>
  3540. <E type="Action" name="VariableOperation">
  3541. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3542. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3543. <Param type="OperationType">Add</Param>
  3544. </E>
  3545. </Elements>
  3546. </T>
  3547. </Param>
  3548. </E>
  3549. <E type="Action" name="ActivateTrigger">
  3550. <Param type="TriggerReference">
  3551. <T type="Trigger" trigType="Subroutine" execMode="OnRandomPlayer">
  3552. <Elements>
  3553. <E type="Condition" name="Comparison" unionGroupID="-2">
  3554. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3555. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Zombie Count</Param>
  3556. <Param type="ComparisonType">LessThan</Param>
  3557. </E>
  3558. <E type="Condition" name="Comparison" unionGroupID="-2">
  3559. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3560. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  3561. <Param type="ComparisonType">LessThan</Param>
  3562. </E>
  3563. <E type="Condition" name="Comparison" unionGroupID="-2">
  3564. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3565. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3566. <Param type="ComparisonType">Equal</Param>
  3567. </E>
  3568. <E type="Condition" name="Comparison" unionGroupID="-2">
  3569. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3570. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3571. <Param type="ComparisonType">NotEqual</Param>
  3572. </E>
  3573. <E type="Condition" name="Comparison" unionGroupID="-2">
  3574. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3575. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3576. <Param type="ComparisonType">Equal</Param>
  3577. </E>
  3578. <E type="Action" name="VariableOperation">
  3579. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3580. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3581. <Param type="OperationType">Set</Param>
  3582. </E>
  3583. <E type="Action" name="VariableOperation">
  3584. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3585. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3586. <Param type="OperationType">Add</Param>
  3587. </E>
  3588. </Elements>
  3589. </T>
  3590. </Param>
  3591. </E>
  3592. </VT>
  3593. </Param>
  3594. </E>
  3595. <E type="Action" name="Branch">
  3596. <Param type="VirtualTrigger">
  3597. <VT type="VirtualTrigger">
  3598. <E type="Action" name="ActivateTrigger">
  3599. <Param type="TriggerReference">
  3600. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  3601. <Elements>
  3602. <E type="Condition" name="Comparison" unionGroupID="-2">
  3603. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric8</Param>
  3604. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3605. <Param type="ComparisonType">Equal</Param>
  3606. </E>
  3607. <E type="Action" name="VariableOperation">
  3608. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric8</Param>
  3609. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3610. <Param type="OperationType">Set</Param>
  3611. </E>
  3612. <E type="Action" name="VariableOperation">
  3613. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3614. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3615. <Param type="OperationType">Set</Param>
  3616. </E>
  3617. <E type="Action" name="VariableOperation">
  3618. <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
  3619. <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
  3620. <Param type="OperationType">Set</Param>
  3621. </E>
  3622. <E type="Action" name="PlayerWithTokens2x">
  3623. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3624. <Param type="Tokens2" stringIndex="String68" />
  3625. </E>
  3626. <E type="Action" name="SetLoadoutPalette">
  3627. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3628. <Param type="LoadoutPaletteReference">1</Param>
  3629. </E>
  3630. </Elements>
  3631. </T>
  3632. </Param>
  3633. </E>
  3634. </VT>
  3635. </Param>
  3636. </E>
  3637. <E type="Action" name="VariableOperation">
  3638. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3639. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3640. <Param type="OperationType">Set</Param>
  3641. </E>
  3642. <E type="Action" name="ActivateTrigger">
  3643. <Param type="TriggerReference">
  3644. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger15_Subroutine20">
  3645. <Elements>
  3646. <E type="Condition" name="Comparison" unionGroupID="-2">
  3647. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3648. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3649. <Param type="ComparisonType">Equal</Param>
  3650. </E>
  3651. <E type="Condition" name="Comparison" unionGroupID="-2">
  3652. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3653. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3654. <Param type="ComparisonType">Equal</Param>
  3655. </E>
  3656. <E type="Action" name="VariableOperation">
  3657. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3658. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3659. <Param type="OperationType">Add</Param>
  3660. </E>
  3661. <E type="Action" name="VariableOperation">
  3662. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3663. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3664. <Param type="OperationType">Set</Param>
  3665. </E>
  3666. </Elements>
  3667. </T>
  3668. </Param>
  3669. </E>
  3670. <E type="Action" name="Branch">
  3671. <Param type="VirtualTrigger">
  3672. <VT type="VirtualTrigger">
  3673. <E type="Condition" name="Comparison" unionGroupID="-2">
  3674. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3675. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3676. <Param type="ComparisonType">Equal</Param>
  3677. </E>
  3678. <E type="Condition" name="Comparison" unionGroupID="-2">
  3679. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3680. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3681. <Param type="ComparisonType">Equal</Param>
  3682. </E>
  3683. <E type="Action" name="VariableOperation">
  3684. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3685. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
  3686. <Param type="OperationType">Set</Param>
  3687. </E>
  3688. <E type="Action" name="VariableOperation">
  3689. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="GlobalPlayer0">PlayerNumeric1</Param>
  3690. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3691. <Param type="OperationType">Set</Param>
  3692. </E>
  3693. <E type="Action" name="SubmitIncident">
  3694. <Param type="IncidentId">flood_medal_last_surviving_spartan</Param>
  3695. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3696. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3697. </E>
  3698. <E type="Action" name="ObjectSetNavpoint">
  3699. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="GlobalPlayer0" />
  3700. <Param type="NameIndex">navpoint_dom_last_stander</Param>
  3701. </E>
  3702. <E type="Action" name="ObjectSetPriority">
  3703. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="GlobalPlayer0" />
  3704. <Param type="NetworkPriority">High</Param>
  3705. </E>
  3706. <E type="Action" name="ObjectSetNavpointVisibility">
  3707. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="GlobalPlayer0" />
  3708. <Param type="EntityFilter" filterType="Any" />
  3709. </E>
  3710. <E type="Action" name="ModifyScore">
  3711. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3712. <Param type="OperationType">Add</Param>
  3713. <Param type="CustomReference" varRefType="UserDefinedOption">Last Man Standing Points</Param>
  3714. </E>
  3715. </VT>
  3716. </Param>
  3717. </E>
  3718. <E type="Action" name="VariableOperation">
  3719. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  3720. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3721. <Param type="OperationType">Set</Param>
  3722. </E>
  3723. <E type="Action" name="Branch">
  3724. <Param type="VirtualTrigger">
  3725. <VT type="VirtualTrigger">
  3726. <E type="Condition" name="Comparison" unionGroupID="-2">
  3727. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
  3728. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3729. <Param type="ComparisonType">Equal</Param>
  3730. </E>
  3731. <E type="Action" name="SubmitIncident">
  3732. <Param type="IncidentId">infection_zombie_win</Param>
  3733. <Param type="TargetVar" targetType="None" />
  3734. <Param type="TargetVar" targetType="None" />
  3735. </E>
  3736. <E type="Action" name="ActivateTrigger">
  3737. <Param type="TriggerReference">
  3738. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  3739. <Elements>
  3740. <E type="Condition" name="Comparison" unionGroupID="-2">
  3741. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3742. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3743. <Param type="ComparisonType">NotEqual</Param>
  3744. </E>
  3745. <E type="Condition" name="Comparison" unionGroupID="-2">
  3746. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3747. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3748. <Param type="ComparisonType">GreaterThanEqual</Param>
  3749. </E>
  3750. <E type="Condition" name="Comparison" unionGroupID="-2">
  3751. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
  3752. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3753. <Param type="ComparisonType">Equal</Param>
  3754. </E>
  3755. <E type="Action" name="ModifyScore">
  3756. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3757. <Param type="OperationType">Add</Param>
  3758. <Param type="CustomReference" varRefType="UserDefinedOption">Zombie Victory Points</Param>
  3759. </E>
  3760. <E type="Action" name="SubmitIncident">
  3761. <Param type="IncidentId">flood_medal_zombie_round_victory</Param>
  3762. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3763. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3764. </E>
  3765. <E type="Condition" name="Comparison" unionGroupID="-2">
  3766. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
  3767. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3768. <Param type="ComparisonType">Equal</Param>
  3769. </E>
  3770. <E type="Action" name="SubmitIncident">
  3771. <Param type="IncidentId">flood_medal_zombie_starter_survived</Param>
  3772. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3773. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3774. </E>
  3775. </Elements>
  3776. </T>
  3777. </Param>
  3778. </E>
  3779. <E type="Action" name="VariableOperation">
  3780. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  3781. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3782. <Param type="OperationType">Set</Param>
  3783. </E>
  3784. <E type="Action" name="EndRoundWithWinner" />
  3785. </VT>
  3786. </Param>
  3787. </E>
  3788. <E type="Condition" name="Comparison" unionGroupID="-2">
  3789. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  3790. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3791. <Param type="ComparisonType">Equal</Param>
  3792. </E>
  3793. <E type="Action" name="ActivateTrigger">
  3794. <Param type="TriggerReference">
  3795. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger15_Subroutine22">
  3796. <Elements>
  3797. <E type="Condition" name="Comparison" unionGroupID="-2">
  3798. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3799. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3800. <Param type="ComparisonType">Equal</Param>
  3801. </E>
  3802. <E type="Action" name="Action204">
  3803. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3804. <Param type="UInt32">3</Param>
  3805. </E>
  3806. <E type="Action" name="VariableOperation">
  3807. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerSpawnDelay" dataType="Iterator.Player" />
  3808. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">9</Param>
  3809. <Param type="OperationType">Set</Param>
  3810. </E>
  3811. <E type="Action" name="VariableOperation">
  3812. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric5</Param>
  3813. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3814. <Param type="OperationType">Set</Param>
  3815. </E>
  3816. <E type="Action" name="PlayerWithTokens2x">
  3817. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3818. <Param type="Tokens2" stringIndex="String69" />
  3819. </E>
  3820. <E type="Action" name="SubmitIncident">
  3821. <Param type="IncidentId">flood_game_start_vo</Param>
  3822. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3823. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  3824. </E>
  3825. <E type="Action" name="VariableOperation">
  3826. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3827. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3828. <Param type="OperationType">Set</Param>
  3829. </E>
  3830. <E type="Action" name="ApplyPlayerTraits">
  3831. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3832. <Param type="PlayerTraitsReference">Zombie Traits</Param>
  3833. </E>
  3834. <E type="Action" name="SetLoadoutPalette">
  3835. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3836. <Param type="LoadoutPaletteReference">3</Param>
  3837. </E>
  3838. <E type="Action" name="VariableOperation">
  3839. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
  3840. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  3841. <Param type="OperationType">Set</Param>
  3842. </E>
  3843. <E type="Action" name="ObjectKillInstantly">
  3844. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  3845. <Param type="Bool">True</Param>
  3846. </E>
  3847. </Elements>
  3848. </T>
  3849. </Param>
  3850. </E>
  3851. </Elements>
  3852. </Trigger>
  3853. <Trigger execMode="OnEachPlayer" name="Trigger23">
  3854. <Elements>
  3855. <E type="Action" name="Branch">
  3856. <Param type="VirtualTrigger">
  3857. <VT type="VirtualTrigger">
  3858. <E type="Condition" name="Comparison" unionGroupID="-2">
  3859. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3860. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3861. <Param type="ComparisonType">NotEqual</Param>
  3862. </E>
  3863. <E type="Action" name="ObjectSetNavpoint">
  3864. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  3865. <Param type="NameIndex">navpoint_flood_player</Param>
  3866. </E>
  3867. <E type="Action" name="ObjectSetNavpointVisibility">
  3868. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  3869. <Param type="EntityFilter" filterType="NoOne" />
  3870. </E>
  3871. <E type="Action" name="ObjectSetPriority">
  3872. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  3873. <Param type="NetworkPriority">Low</Param>
  3874. </E>
  3875. <E type="Action" name="Action194">
  3876. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  3877. <Param type="Bool">False</Param>
  3878. </E>
  3879. </VT>
  3880. </Param>
  3881. </E>
  3882. <E type="Action" name="Branch">
  3883. <Param type="VirtualTrigger">
  3884. <VT type="VirtualTrigger">
  3885. <E type="Condition" name="Comparison" unionGroupID="-2">
  3886. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3887. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3888. <Param type="ComparisonType">Equal</Param>
  3889. </E>
  3890. <E type="Action" name="Action62">
  3891. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3892. <Param type="Bool">False</Param>
  3893. </E>
  3894. <E type="Action" name="Branch">
  3895. <Param type="VirtualTrigger">
  3896. <VT type="VirtualTrigger">
  3897. <E type="Condition" name="Comparison" unionGroupID="-2">
  3898. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3899. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  3900. <Param type="ComparisonType">Equal</Param>
  3901. </E>
  3902. <E type="Action" name="ApplyPlayerTraits">
  3903. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3904. <Param type="PlayerTraitsReference">Last Man Standing Traits</Param>
  3905. </E>
  3906. </VT>
  3907. </Param>
  3908. </E>
  3909. </VT>
  3910. </Param>
  3911. </E>
  3912. <E type="Action" name="Branch">
  3913. <Param type="VirtualTrigger">
  3914. <VT type="VirtualTrigger">
  3915. <E type="Condition" name="Comparison" unionGroupID="-2">
  3916. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3917. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3918. <Param type="ComparisonType">GreaterThan</Param>
  3919. </E>
  3920. <E type="Action" name="Branch">
  3921. <Param type="VirtualTrigger">
  3922. <VT type="VirtualTrigger">
  3923. <E type="Condition" name="Comparison" unionGroupID="-2">
  3924. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3925. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3926. <Param type="ComparisonType">Equal</Param>
  3927. </E>
  3928. <E type="Condition" name="Comparison" unionGroupID="-3">
  3929. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3930. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  3931. <Param type="ComparisonType">Equal</Param>
  3932. </E>
  3933. <E type="Action" name="ApplyPlayerTraits">
  3934. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3935. <Param type="PlayerTraitsReference">Zombie Traits</Param>
  3936. </E>
  3937. </VT>
  3938. </Param>
  3939. </E>
  3940. <E type="Action" name="Branch">
  3941. <Param type="VirtualTrigger">
  3942. <VT type="VirtualTrigger">
  3943. <E type="Condition" name="Comparison" unionGroupID="-2">
  3944. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">2 Havens</Param>
  3945. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3946. <Param type="ComparisonType">Equal</Param>
  3947. </E>
  3948. <E type="Condition" name="Comparison" unionGroupID="-2">
  3949. <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
  3950. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3951. <Param type="ComparisonType">Equal</Param>
  3952. </E>
  3953. <E type="Condition" name="Comparison" unionGroupID="-2">
  3954. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3955. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  3956. <Param type="ComparisonType">Equal</Param>
  3957. </E>
  3958. <E type="Action" name="SetLoadoutPalette">
  3959. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3960. <Param type="LoadoutPaletteReference">3</Param>
  3961. </E>
  3962. </VT>
  3963. </Param>
  3964. </E>
  3965. <E type="Condition" name="Comparison" unionGroupID="-2">
  3966. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3967. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  3968. <Param type="ComparisonType">Equal</Param>
  3969. </E>
  3970. <E type="Action" name="ApplyPlayerTraits">
  3971. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3972. <Param type="PlayerTraitsReference">Alpha Zombie Traits</Param>
  3973. </E>
  3974. </VT>
  3975. </Param>
  3976. </E>
  3977. </Elements>
  3978. </Trigger>
  3979. <Trigger execMode="OnEachPlayer" name="Trigger24">
  3980. <Elements>
  3981. <E type="Condition" name="PlayerIsAlive?" unionGroupID="-2">
  3982. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  3983. </E>
  3984. <E type="Condition" name="Comparison" unionGroupID="-2">
  3985. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  3986. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  3987. <Param type="ComparisonType">Equal</Param>
  3988. </E>
  3989. <E type="Action" name="VariableOperation">
  3990. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  3991. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3992. <Param type="OperationType">Set</Param>
  3993. </E>
  3994. <E type="Action" name="Branch">
  3995. <Param type="VirtualTrigger">
  3996. <VT type="VirtualTrigger">
  3997. <E type="Condition" name="Comparison" unionGroupID="-2">
  3998. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  3999. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4000. <Param type="ComparisonType">Equal</Param>
  4001. </E>
  4002. <E type="Condition" name="Comparison" unionGroupID="-2">
  4003. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4004. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  4005. <Param type="ComparisonType">Equal</Param>
  4006. </E>
  4007. <E type="Action" name="VariableOperation">
  4008. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4009. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-4</Param>
  4010. <Param type="OperationType">Set</Param>
  4011. </E>
  4012. </VT>
  4013. </Param>
  4014. </E>
  4015. <E type="Condition" name="Comparison" unionGroupID="-2">
  4016. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric7</Param>
  4017. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4018. <Param type="ComparisonType">NotEqual</Param>
  4019. </E>
  4020. <E type="Action" name="Branch">
  4021. <Param type="VirtualTrigger">
  4022. <VT type="VirtualTrigger">
  4023. <E type="Condition" name="Comparison" unionGroupID="-2">
  4024. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4025. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4026. <Param type="ComparisonType">Equal</Param>
  4027. </E>
  4028. <E type="Action" name="PlayerSetHudBanner">
  4029. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4030. <Param type="NameIndex32">flood_ur_zombie_banner</Param>
  4031. </E>
  4032. <E type="Action" name="PlayerSetHudBanner">
  4033. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4034. <Param type="NameIndex32">NONE</Param>
  4035. </E>
  4036. </VT>
  4037. </Param>
  4038. </E>
  4039. <E type="Action" name="Branch">
  4040. <Param type="VirtualTrigger">
  4041. <VT type="VirtualTrigger">
  4042. <E type="Condition" name="Comparison" unionGroupID="-2">
  4043. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4044. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  4045. <Param type="ComparisonType">Equal</Param>
  4046. </E>
  4047. <E type="Action" name="PlayerSetHudBanner">
  4048. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4049. <Param type="NameIndex32">flood_ur_alpha_banner</Param>
  4050. </E>
  4051. <E type="Action" name="SubmitIncident">
  4052. <Param type="IncidentId">flood_alpha_zombie_banner_ff</Param>
  4053. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4054. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4055. </E>
  4056. </VT>
  4057. </Param>
  4058. </E>
  4059. <E type="Action" name="Branch">
  4060. <Param type="VirtualTrigger">
  4061. <VT type="VirtualTrigger">
  4062. <E type="Condition" name="Comparison" unionGroupID="-2">
  4063. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4064. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4065. <Param type="ComparisonType">Equal</Param>
  4066. </E>
  4067. <E type="Condition" name="Comparison" unionGroupID="-2">
  4068. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4069. <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
  4070. <Param type="ComparisonType">NotEqual</Param>
  4071. </E>
  4072. <E type="Action" name="PlayerSetHudBanner">
  4073. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4074. <Param type="NameIndex32">NONE</Param>
  4075. </E>
  4076. </VT>
  4077. </Param>
  4078. </E>
  4079. <E type="Action" name="Branch">
  4080. <Param type="VirtualTrigger">
  4081. <VT type="VirtualTrigger">
  4082. <E type="Condition" name="Comparison" unionGroupID="-2">
  4083. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4084. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-4</Param>
  4085. <Param type="ComparisonType">Equal</Param>
  4086. </E>
  4087. <E type="Action" name="PlayerSetHudBanner">
  4088. <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4089. <Param type="NameIndex32">flood_sole_survivor_banner</Param>
  4090. </E>
  4091. <E type="Action" name="SubmitIncident">
  4092. <Param type="IncidentId">flood_sole_survivor_banner_ff</Param>
  4093. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4094. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4095. </E>
  4096. </VT>
  4097. </Param>
  4098. </E>
  4099. <E type="Action" name="VariableOperation">
  4100. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric7</Param>
  4101. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4102. <Param type="OperationType">Set</Param>
  4103. </E>
  4104. </Elements>
  4105. </Trigger>
  4106. <Trigger name="Trigger25">
  4107. <Elements>
  4108. <E type="Action" name="VariableOperation">
  4109. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4110. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  4111. <Param type="OperationType">Set</Param>
  4112. </E>
  4113. <E type="Action" name="Branch">
  4114. <Param type="VirtualTrigger">
  4115. <VT type="VirtualTrigger">
  4116. <E type="Condition" name="Comparison" unionGroupID="-2">
  4117. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  4118. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4119. <Param type="ComparisonType">GreaterThan</Param>
  4120. </E>
  4121. <E type="Action" name="VariableOperation">
  4122. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4123. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  4124. <Param type="OperationType">Multiply</Param>
  4125. </E>
  4126. <E type="Action" name="VariableOperation">
  4127. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4128. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
  4129. <Param type="OperationType">Divide</Param>
  4130. </E>
  4131. <E type="Action" name="Branch">
  4132. <Param type="VirtualTrigger">
  4133. <VT type="VirtualTrigger">
  4134. <E type="Condition" name="Comparison" unionGroupID="-2">
  4135. <Param type="VarReference" varRefKind="Timer" varRefType="RoundTime" />
  4136. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4137. <Param type="ComparisonType">LessThan</Param>
  4138. </E>
  4139. <E type="Condition" name="Comparison" unionGroupID="-2">
  4140. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
  4141. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4142. <Param type="ComparisonType">Equal</Param>
  4143. </E>
  4144. <E type="Action" name="VariableOperation">
  4145. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
  4146. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4147. <Param type="OperationType">Set</Param>
  4148. </E>
  4149. <E type="Action" name="ActivateTrigger">
  4150. <Param type="TriggerReference">
  4151. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  4152. <Elements>
  4153. <E type="Condition" name="Comparison" unionGroupID="-2">
  4154. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  4155. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4156. <Param type="ComparisonType">Equal</Param>
  4157. </E>
  4158. </Elements>
  4159. </T>
  4160. </Param>
  4161. </E>
  4162. </VT>
  4163. </Param>
  4164. </E>
  4165. <E type="Action" name="VariableOperation">
  4166. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4167. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4168. <Param type="OperationType">Multiply</Param>
  4169. </E>
  4170. <E type="Action" name="VariableOperation">
  4171. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4172. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  4173. <Param type="OperationType">Divide</Param>
  4174. </E>
  4175. <E type="Action" name="Branch">
  4176. <Param type="VirtualTrigger">
  4177. <VT type="VirtualTrigger">
  4178. <E type="Condition" name="Comparison" unionGroupID="-2">
  4179. <Param type="VarReference" varRefKind="Timer" varRefType="RoundTime" />
  4180. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4181. <Param type="ComparisonType">LessThan</Param>
  4182. </E>
  4183. <E type="Condition" name="Comparison" unionGroupID="-2">
  4184. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
  4185. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4186. <Param type="ComparisonType">Equal</Param>
  4187. </E>
  4188. <E type="Action" name="VariableOperation">
  4189. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
  4190. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4191. <Param type="OperationType">Set</Param>
  4192. </E>
  4193. <E type="Action" name="ActivateTrigger">
  4194. <Param type="TriggerReference">
  4195. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  4196. <Elements>
  4197. <E type="Condition" name="Comparison" unionGroupID="-2">
  4198. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  4199. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4200. <Param type="ComparisonType">Equal</Param>
  4201. </E>
  4202. </Elements>
  4203. </T>
  4204. </Param>
  4205. </E>
  4206. </VT>
  4207. </Param>
  4208. </E>
  4209. <E type="Action" name="VariableOperation">
  4210. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4211. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4212. <Param type="OperationType">Divide</Param>
  4213. </E>
  4214. <E type="Action" name="Branch">
  4215. <Param type="VirtualTrigger">
  4216. <VT type="VirtualTrigger">
  4217. <E type="Condition" name="Comparison" unionGroupID="-2">
  4218. <Param type="VarReference" varRefKind="Timer" varRefType="RoundTime" />
  4219. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
  4220. <Param type="ComparisonType">LessThan</Param>
  4221. </E>
  4222. <E type="Condition" name="Comparison" unionGroupID="-2">
  4223. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
  4224. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4225. <Param type="ComparisonType">Equal</Param>
  4226. </E>
  4227. <E type="Action" name="VariableOperation">
  4228. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
  4229. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
  4230. <Param type="OperationType">Set</Param>
  4231. </E>
  4232. <E type="Action" name="ActivateTrigger">
  4233. <Param type="TriggerReference">
  4234. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  4235. <Elements>
  4236. <E type="Condition" name="Comparison" unionGroupID="-2">
  4237. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  4238. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4239. <Param type="ComparisonType">Equal</Param>
  4240. </E>
  4241. </Elements>
  4242. </T>
  4243. </Param>
  4244. </E>
  4245. </VT>
  4246. </Param>
  4247. </E>
  4248. </VT>
  4249. </Param>
  4250. </E>
  4251. <E type="Action" name="VariableOperation">
  4252. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  4253. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4254. <Param type="OperationType">Set</Param>
  4255. </E>
  4256. <E type="Action" name="VariableOperation">
  4257. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  4258. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4259. <Param type="OperationType">Set</Param>
  4260. </E>
  4261. <E type="Action" name="VariableOperation">
  4262. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  4263. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4264. <Param type="OperationType">Set</Param>
  4265. </E>
  4266. <E type="Action" name="Branch">
  4267. <Param type="VirtualTrigger">
  4268. <VT type="VirtualTrigger">
  4269. <E type="Condition" name="Comparison" unionGroupID="-2">
  4270. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
  4271. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4272. <Param type="ComparisonType">Equal</Param>
  4273. </E>
  4274. <E type="Action" name="ActivateTrigger">
  4275. <Param type="TriggerReference">
  4276. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
  4277. <Elements>
  4278. <E type="Condition" name="Comparison" unionGroupID="-2">
  4279. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  4280. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4281. <Param type="ComparisonType">GreaterThan</Param>
  4282. </E>
  4283. <E type="Action" name="VariableOperation">
  4284. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  4285. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4286. <Param type="OperationType">Add</Param>
  4287. </E>
  4288. <E type="Action" name="VariableOperation">
  4289. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
  4290. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4291. <Param type="OperationType">Set</Param>
  4292. </E>
  4293. <E type="Action" name="ObjectGetHealth">
  4294. <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
  4295. <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
  4296. </E>
  4297. <E type="Condition" name="Comparison" unionGroupID="-2">
  4298. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
  4299. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4300. <Param type="ComparisonType">LessThan</Param>
  4301. </E>
  4302. <E type="Condition" name="Comparison" unionGroupID="-2">
  4303. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerLivesRemaining" dataType="Iterator.Player" />
  4304. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4305. <Param type="ComparisonType">Equal</Param>
  4306. </E>
  4307. <E type="Action" name="VariableOperation">
  4308. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  4309. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4310. <Param type="OperationType">Add</Param>
  4311. </E>
  4312. </Elements>
  4313. </T>
  4314. </Param>
  4315. </E>
  4316. <E type="Action" name="Branch">
  4317. <Param type="VirtualTrigger">
  4318. <VT type="VirtualTrigger">
  4319. <E type="Condition" name="Comparison" unionGroupID="-2">
  4320. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  4321. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4322. <Param type="ComparisonType">GreaterThan</Param>
  4323. </E>
  4324. <E type="Condition" name="Comparison" unionGroupID="-2">
  4325. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
  4326. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
  4327. <Param type="ComparisonType">Equal</Param>
  4328. </E>
  4329. <E type="Action" name="VariableOperation">
  4330. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  4331. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4332. <Param type="OperationType">Set</Param>
  4333. </E>
  4334. </VT>
  4335. </Param>
  4336. </E>
  4337. </VT>
  4338. </Param>
  4339. </E>
  4340. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  4341. <Param type="TimerReference" varRefType="RoundTime" />
  4342. </E>
  4343. <E type="Condition" name="Comparison" unionGroupID="-3">
  4344. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  4345. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4346. <Param type="ComparisonType">Equal</Param>
  4347. </E>
  4348. <E type="Condition" name="Comparison" unionGroupID="-2">
  4349. <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
  4350. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4351. <Param type="ComparisonType">GreaterThan</Param>
  4352. </E>
  4353. <E type="Condition" name="Comparison" unionGroupID="-3">
  4354. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
  4355. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4356. <Param type="ComparisonType">Equal</Param>
  4357. </E>
  4358. <E type="Action" name="VariableOperation">
  4359. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
  4360. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4361. <Param type="OperationType">Set</Param>
  4362. </E>
  4363. <E type="Action" name="ActivateTrigger">
  4364. <Param type="TriggerReference">
  4365. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger25_Subroutine30">
  4366. <Elements>
  4367. <E type="Condition" name="Comparison" unionGroupID="-2">
  4368. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  4369. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4370. <Param type="ComparisonType">Equal</Param>
  4371. </E>
  4372. <E type="Action" name="VariableOperation">
  4373. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
  4374. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4375. <Param type="OperationType">Add</Param>
  4376. </E>
  4377. </Elements>
  4378. </T>
  4379. </Param>
  4380. </E>
  4381. <E type="Condition" name="Comparison" unionGroupID="-2">
  4382. <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
  4383. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4384. <Param type="ComparisonType">NotEqual</Param>
  4385. </E>
  4386. <E type="Action" name="SubmitIncident">
  4387. <Param type="IncidentId">infection_survivor_win</Param>
  4388. <Param type="TargetVar" targetType="None" />
  4389. <Param type="TargetVar" targetType="None" />
  4390. </E>
  4391. <E type="Action" name="ActivateTrigger">
  4392. <Param type="TriggerReference">
  4393. <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger25_Subroutine31">
  4394. <Elements>
  4395. <E type="Condition" name="Comparison" unionGroupID="-2">
  4396. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  4397. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4398. <Param type="ComparisonType">Equal</Param>
  4399. </E>
  4400. <E type="Action" name="ModifyScore">
  4401. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4402. <Param type="OperationType">Add</Param>
  4403. <Param type="CustomReference" varRefType="UserDefinedOption">Survivor Victory Points</Param>
  4404. </E>
  4405. <E type="Action" name="SubmitIncident">
  4406. <Param type="IncidentId">flood_medal_spartan_survive_entire_round</Param>
  4407. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
  4408. <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
  4409. </E>
  4410. </Elements>
  4411. </T>
  4412. </Param>
  4413. </E>
  4414. <E type="Action" name="EndRoundWithWinner" />
  4415. </Elements>
  4416. </Trigger>
  4417. <Trigger trigType="HostMigration" name="HostMigrationTrigger">
  4418. <Elements>
  4419. <E type="Condition" name="Comparison" unionGroupID="-2">
  4420. <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
  4421. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
  4422. <Param type="ComparisonType">Equal</Param>
  4423. </E>
  4424. <E type="Action" name="AutomaticScoringEnabled">
  4425. <Param type="Bool">False</Param>
  4426. </E>
  4427. <E type="Action" name="VariableOperation">
  4428. <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
  4429. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4430. <Param type="OperationType">Set</Param>
  4431. </E>
  4432. </Elements>
  4433. </Trigger>
  4434. <Trigger execMode="OnEachPlayer" name="Trigger33">
  4435. <Elements>
  4436. <E type="Condition" name="Comparison" unionGroupID="-2">
  4437. <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
  4438. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4439. <Param type="ComparisonType">Equal</Param>
  4440. </E>
  4441. <E type="Action" name="TimerTick">
  4442. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
  4443. <Param type="UInt5">5</Param>
  4444. </E>
  4445. <E type="Condition" name="TimerIsZero" unionGroupID="-2">
  4446. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
  4447. </E>
  4448. <E type="Action" name="VariableOperation">
  4449. <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Survival Time</Param>
  4450. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
  4451. <Param type="OperationType">Add</Param>
  4452. </E>
  4453. <E type="Action" name="ResetTimer">
  4454. <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
  4455. </E>
  4456. </Elements>
  4457. </Trigger>
  4458. <Trigger name="Trigger34">
  4459. <Elements>
  4460. <E type="Condition" name="Comparison" unionGroupID="-2">
  4461. <Param type="VarReference" varRefKind="Custom" varRefType="CurrentRound" />
  4462. <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
  4463. <Param type="ComparisonType">GreaterThanEqual</Param>
  4464. </E>
  4465. <E type="Action" name="Action46">
  4466. <Param type="Bool">True</Param>
  4467. </E>
  4468. </Elements>
  4469. </Trigger>
  4470. </Triggers>
  4471. <EntryPoints>
  4472. <Initialization>InitializationTrigger</Initialization>
  4473. <HostMigration>HostMigrationTrigger</HostMigration>
  4474. <Pregame>PregameTrigger</Pregame>
  4475. <Incident>IncidentTrigger</Incident>
  4476. </EntryPoints>
  4477. </MegaloScript>
  4478. </GameVariant>
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