Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <GameVariant game="Halo4" engineType="Megalo">
- <Base flags="Unknown1">
- <Header type="GameVariant" activity="1" mode="Forge" engine="Megalo">
- <Unknown unk04="32553" id0="4F282D1CAF3D8921" id1="B21F1720FB9C55F9" id2="B21F1720FB9C55F9" unk30="5" />
- <Creator timeStamp="51FE9929" xuid="E0000110AEE18A1B" name="ddeZ droL" />
- <Modifier timeStamp="51FE9929" xuid="E0000110AEE18A1B" name="ddeZ droL" />
- <Title>Infection</Title>
- <Description>The timeless struggle of human versus zombie. If you die by a zombie's hand, you join their ranks.</Description>
- <EngineIconIndex>6</EngineIconIndex>
- </Header>
- <Misc flags="ResetPlayersOnNewRound, ResetMapOnNewRound" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
- <Round timeLimit="3" limit="3" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
- </Misc>
- <Prototype mode="1">
- <Promethean energyKill="3" energyTime="3" energyMedal="3" />
- </Prototype>
- <Respawning flags="InstantRespawnEnabled">
- <Times respawn="3" initialLoadoutSelection="0" />
- </Respawning>
- <Social teamChanging="1" flags="BetrayalBootingEnabled, Unknown2" />
- <MapOverrides flags="GrenadesOnMap, ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
- <ObjectSets />
- <BaseTraits>
- <Weapons pickupAllowed="1">
- <InitLoadout grenadeCount="2" />
- </Weapons>
- <Sensors>
- <Modifiers>
- <entry key="MotionTrackerRange" value="39.99817" />
- </Modifiers>
- </Sensors>
- </BaseTraits>
- <Powerups>
- <DamageBoost>
- <Base duration="30">
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="1.45269775" />
- <entry key="MeleeDamageMultiplier" value="1.59309387" />
- </Modifiers>
- </Weapons>
- <Appearance camo="1">
- <Effects looping="4" />
- </Appearance>
- </Base>
- </DamageBoost>
- <SpeedBoost>
- <Base duration="45">
- <Weapons>
- <Modifiers>
- <entry key="SwitchSpeedModifier" value="1.75178528" />
- <entry key="ReloadSpeedModifier" value="1.75178528" />
- </Modifiers>
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.50152588" />
- </Modifiers>
- </Movement>
- <Appearance>
- <Effects looping="3" />
- </Appearance>
- </Base>
- </SpeedBoost>
- <Overshield>
- <Base duration="1">
- <Damage powerupCancellation="1">
- <Modifiers>
- <entry key="ShieldMultiplier" value="1.99594116" />
- <entry key="ShieldStunDuration" value="0" />
- <entry key="ShieldRechargeRate" value="4.999008" />
- <entry key="OvershieldRechargeRate" value="4.999008" />
- </Modifiers>
- </Damage>
- </Base>
- <Runtime duration="120">
- <Damage powerupCancellation="2">
- <Modifiers>
- <entry key="DamageResistance" value="1.59309387" />
- <entry key="OvershieldRechargeRate" value="-0.299087524" />
- </Modifiers>
- </Damage>
- <Appearance>
- <Effects looping="2" />
- </Appearance>
- </Runtime>
- </Overshield>
- </Powerups>
- </MapOverrides>
- <Teams>
- <Team designator="1" flags="Enabled">
- <Name>
- <String>
- <English>Zombies</English>
- <Japanese>フラッド</Japanese>
- <German>Zombies</German>
- <French>Parasite</French>
- <Spanish>Zombies</Spanish>
- <Mexican>Zombies</Mexican>
- <Italian>Zombies</Italian>
- <Korean>플러드</Korean>
- <ChineseTrad>蟲族</ChineseTrad>
- <ChineseSimp>Zombies</ChineseSimp>
- <Portuguese>Zombies</Portuguese>
- <Polish>Potop</Polish>
- <Russian>Потоп</Russian>
- <Danish>Zombies</Danish>
- <Finnish>Zombies</Finnish>
- <Dutch>Zombies</Dutch>
- <Norwegian>Zombies</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="0" flags="Enabled">
- <Name>
- <String>
- <English>Humans</English>
- <Japanese>スパルタン</Japanese>
- <German>Humans</German>
- <French>Humans</French>
- <Spanish>Spartan</Spanish>
- <Mexican>Spartan</Mexican>
- <Italian>Spartan</Italian>
- <Korean>스파르탄</Korean>
- <ChineseTrad>超級戰士</ChineseTrad>
- <ChineseSimp>Humans</ChineseSimp>
- <Portuguese>Humans</Portuguese>
- <Polish>Spartanie</Polish>
- <Russian>Спартанцы</Russian>
- <Danish>Humans</Danish>
- <Finnish>Spartalaiset</Finnish>
- <Dutch>Humans</Dutch>
- <Norwegian>Spartanere</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="-1" />
- <Team designator="-1" />
- <Team designator="-1" />
- <Team designator="-1" />
- <Team designator="-1" />
- <Team designator="-1" />
- </Teams>
- <LoadoutPalettes flags="Unknown1, Unknown2">
- <Palette0 used="True">
- <entry flags="Enabled" nameIndex="98" primaryWeapon="9" secondaryWeapon="5" armorAbility="12" grenadeCount="2" />
- <entry flags="Enabled" nameIndex="100" primaryWeapon="9" secondaryWeapon="5" armorAbility="17" grenadeCount="2" />
- <entry flags="Enabled" nameIndex="97" primaryWeapon="9" secondaryWeapon="5" armorAbility="4" grenadeCount="2" />
- <entry />
- <entry />
- </Palette0>
- <Palette1 used="False" />
- <Palette2 used="True">
- <entry flags="Enabled" nameIndex="76" primaryWeapon="46" secondaryWeapon="-1" armorAbility="22" grenadeCount="2" />
- <entry flags="Enabled" nameIndex="52" primaryWeapon="46" secondaryWeapon="-1" armorAbility="17" grenadeCount="2" />
- <entry flags="Enabled" nameIndex="80" primaryWeapon="46" secondaryWeapon="-1" armorAbility="4" grenadeCount="2" />
- <entry />
- <entry />
- </Palette2>
- <Palette3 used="False" />
- <Palette4 used="False" />
- <Palette5 used="False" />
- </LoadoutPalettes>
- <Ordnance flags="OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
- <DropSets initial="initial_drop" />
- <InfinityResupplyTime min="120" max="121" />
- <Points requirement="70.00001" increaseMultiplier="0.299992979" />
- </Ordnance>
- </Base>
- <Megalo encoding="103" version="5399" engineIcon="6" engineCategory="5" unk1ACF2="False" unk1ACF3="True" unk1ACF4="True">
- <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
- <StringTable baseNameIndex="BaseName">
- <String name="BaseName">
- <English>Infection</English>
- <Japanese>フラッド</Japanese>
- <German>Infection</German>
- <French>Parasite</French>
- <Spanish>Infestación</Spanish>
- <Mexican>Infestación</Mexican>
- <Italian>Infection</Italian>
- <Korean>플러드</Korean>
- <ChineseTrad>蟲族</ChineseTrad>
- <ChineseSimp>Infection</ChineseSimp>
- <Portuguese>Infection</Portuguese>
- <Polish>Potop</Polish>
- <Russian>Потоп</Russian>
- <Danish>Infection</Danish>
- <Finnish>Infection</Finnish>
- <Dutch>Infection</Dutch>
- <Norwegian>Infection</Norwegian>
- </String>
- <String name="String1">
- <English>Zombies</English>
- <Japanese>フラッド</Japanese>
- <German>Zombies</German>
- <French>Parasite</French>
- <Spanish>Zombies</Spanish>
- <Mexican>Zombies</Mexican>
- <Italian>Zombies</Italian>
- <Korean>플러드</Korean>
- <ChineseTrad>蟲族</ChineseTrad>
- <ChineseSimp>Zombies</ChineseSimp>
- <Portuguese>Zombies</Portuguese>
- <Polish>Potop</Polish>
- <Russian>Потоп</Russian>
- <Danish>Zombies</Danish>
- <Finnish>Zombies</Finnish>
- <Dutch>Zombies</Dutch>
- <Norwegian>Zombies</Norwegian>
- </String>
- <String name="String2">
- <English>Humans</English>
- <Japanese>スパルタン</Japanese>
- <German>Humans</German>
- <French>Humans</French>
- <Spanish>Spartan</Spanish>
- <Mexican>Spartan</Mexican>
- <Italian>Spartan</Italian>
- <Korean>스파르탄</Korean>
- <ChineseTrad>超級戰士</ChineseTrad>
- <ChineseSimp>Humans</ChineseSimp>
- <Portuguese>Humans</Portuguese>
- <Polish>Spartanie</Polish>
- <Russian>Спартанцы</Russian>
- <Danish>Humans</Danish>
- <Finnish>Spartalaiset</Finnish>
- <Dutch>Humans</Dutch>
- <Norwegian>Spartanere</Norwegian>
- </String>
- <String name="flood">
- <String>flood</String>
- </String>
- <String name="fld_spawn">
- <String>fld_spawn</String>
- </String>
- <String name="fld_delete">
- <String>fld_delete</String>
- </String>
- <String name="initial_drop">
- <String>initial_drop</String>
- </String>
- <String name="String7">
- <English>1 Haven</English>
- <Japanese>セーフ ゾーン x 1</Japanese>
- <German>1 Zuflucht</German>
- <French>1 refuge</French>
- <Spanish>1 refugio</Spanish>
- <Mexican>1 refugio</Mexican>
- <Italian>1 rifugio</Italian>
- <Korean>안전 지대 1곳</Korean>
- <ChineseTrad>1 個安全區</ChineseTrad>
- <ChineseSimp>1 Haven</ChineseSimp>
- <Portuguese>1 Refúgio</Portuguese>
- <Polish>1 Ostoja</Polish>
- <Russian>1 убежище</Russian>
- <Danish>1 tilflugtssted</Danish>
- <Finnish>1 turvapaikka</Finnish>
- <Dutch>1 oord</Dutch>
- <Norwegian>1 trygt sted</Norwegian>
- </String>
- <String name="String8">
- <String>
- </String>
- </String>
- <String name="String9">
- <English>Disabled</English>
- <Japanese>オフ</Japanese>
- <German>Deaktiviert</German>
- <French>Désactivé(e)</French>
- <Spanish>Desact.</Spanish>
- <Mexican>Desact.</Mexican>
- <Italian>No</Italian>
- <Korean>끄기</Korean>
- <ChineseTrad>停用</ChineseTrad>
- <ChineseSimp>Disabled</ChineseSimp>
- <Portuguese>Desat.</Portuguese>
- <Polish>Wyłączone</Polish>
- <Russian>Откл.</Russian>
- <Danish>Deaktiveret</Danish>
- <Finnish>Pois käytöstä</Finnish>
- <Dutch>Uitgeschakeld</Dutch>
- <Norwegian>Deaktivert</Norwegian>
- </String>
- <String name="String10">
- <English>Enabled</English>
- <Japanese>オン</Japanese>
- <German>Aktiviert</German>
- <French>Activé(e)</French>
- <Spanish>Activ.</Spanish>
- <Mexican>Activ.</Mexican>
- <Italian>Sì</Italian>
- <Korean>켜기</Korean>
- <ChineseTrad>啟用</ChineseTrad>
- <ChineseSimp>Enabled</ChineseSimp>
- <Portuguese>Habilitado</Portuguese>
- <Polish>Włączone</Polish>
- <Russian>Вкл.</Russian>
- <Danish>Aktiveret</Danish>
- <Finnish>Käytössä</Finnish>
- <Dutch>Ingeschakeld</Dutch>
- <Norwegian>Aktivert</Norwegian>
- </String>
- <String name="String11">
- <English>2 Havens</English>
- <Japanese>セーフ ゾーン x 2</Japanese>
- <German>2 Zufluchten</German>
- <French>2 refuges</French>
- <Spanish>2 refugios</Spanish>
- <Mexican>2 refugios</Mexican>
- <Italian>2 rifugi</Italian>
- <Korean>안전 지대 2곳</Korean>
- <ChineseTrad>2 個安全區</ChineseTrad>
- <ChineseSimp>2 Havens</ChineseSimp>
- <Portuguese>2 Refúgios</Portuguese>
- <Polish>2 Ostoje</Polish>
- <Russian>2 убежища</Russian>
- <Danish>2 tilflugtssteder</Danish>
- <Finnish>2 turvapaikkaa</Finnish>
- <Dutch>2 oorden</Dutch>
- <Norwegian>2 trygge steder</Norwegian>
- </String>
- <String name="String12">
- <English>Zombie Count</English>
- <Japanese>フラッド数</Japanese>
- <German>Zombie-Anzahl</German>
- <French>Nombre de Parasites</French>
- <Spanish>Número de Zombie</Spanish>
- <Mexican>Número de Zombie</Mexican>
- <Italian>Conteggio Zombie</Italian>
- <Korean>플러드 수</Korean>
- <ChineseTrad>蟲族計數</ChineseTrad>
- <ChineseSimp>Zombie Count</ChineseSimp>
- <Portuguese>Contagem de Zombie</Portuguese>
- <Polish>Licznik Potopu</Polish>
- <Russian>Количество Потопов</Russian>
- <Danish>Zombie-antal</Danish>
- <Finnish>Zombiein jäsenten määrä</Finnish>
- <Dutch>Aantal Zombie</Dutch>
- <Norwegian>Zombieantall</Norwegian>
- </String>
- <String name="String13">
- <English>Determines the number of Zombies at the beginning of a round.</English>
- <Japanese>ラウンド開始時のフラッドの数</Japanese>
- <German>Legt die Anzahl der Zombies-Mitglieder am Rundenanfang fest.</German>
- <French>Détermine le nombre de Parasites présents au début d'une manche.</French>
- <Spanish>Determina la cantidad de Zombies al principio de una ronda.</Spanish>
- <Mexican>Determina la cantidad de Zombies al principio de una ronda.</Mexican>
- <Italian>Determina il numero di Zombies all'inizio di un turno.</Italian>
- <Korean>라운드 시작 시의 플러드 수입니다.</Korean>
- <ChineseTrad>可決定回合一開始的蟲族數量。</ChineseTrad>
- <ChineseSimp>Determines the number of Zombies at the beginning of a round.</ChineseSimp>
- <Portuguese>Determina o número de Zombies no início de uma rodada.</Portuguese>
- <Polish>Określa liczbę Potopu na początku rundy.</Polish>
- <Russian>Устанавливает количество организмов Потопа в начале раунда.</Russian>
- <Danish>Angiver The Zombiess størrelse i begyndelsen af en omgang.</Danish>
- <Finnish>Määrittää Zombiesin jäsenten määrän erän alussa.</Finnish>
- <Dutch>Bepaalt het aantal Zombies aan het begin van de ronde.</Dutch>
- <Norwegian>Bestemmer antallet Zombies det er ved starten av en runde.</Norwegian>
- </String>
- <String name="String14">
- <English>1 Zombie</English>
- <Japanese>1 フラッド</Japanese>
- <German>1 Zombieform</German>
- <French>1 Parasite</French>
- <Spanish>1 Zombie</Spanish>
- <Mexican>1 Zombie</Mexican>
- <Italian>1 Zombie</Italian>
- <Korean>플러드 1마리</Korean>
- <ChineseTrad>1 個蟲族</ChineseTrad>
- <ChineseSimp>1 Zombie</ChineseSimp>
- <Portuguese>1 Zombie</Portuguese>
- <Polish>1 Potop</Polish>
- <Russian>1 Потоп</Russian>
- <Danish>1 Zombie</Danish>
- <Finnish>1 Zombiein jäsen</Finnish>
- <Dutch>1 Zombie</Dutch>
- <Norwegian>1 Zombie</Norwegian>
- </String>
- <String name="String15">
- <English>2 Zombies</English>
- <Japanese>2 フラッド</Japanese>
- <German>2 Zombiesformen</German>
- <French>2 Parasites</French>
- <Spanish>2 Zombies</Spanish>
- <Mexican>2 Zombies</Mexican>
- <Italian>2 Zombies</Italian>
- <Korean>플러드 2마리</Korean>
- <ChineseTrad>2 個蟲族</ChineseTrad>
- <ChineseSimp>2 Zombies</ChineseSimp>
- <Portuguese>2 Zombies</Portuguese>
- <Polish>2 Potopy</Polish>
- <Russian>2 Потопа</Russian>
- <Danish>2 Zombies</Danish>
- <Finnish>2 Zombiesin jäsentä</Finnish>
- <Dutch>2 Zombies</Dutch>
- <Norwegian>2 Zombies</Norwegian>
- </String>
- <String name="String16">
- <English>3 Zombies</English>
- <Japanese>3 フラッド</Japanese>
- <German>3 Zombiesformen</German>
- <French>3 Parasites</French>
- <Spanish>3 Zombies</Spanish>
- <Mexican>3 Zombies</Mexican>
- <Italian>3 Zombies</Italian>
- <Korean>플러드 3마리</Korean>
- <ChineseTrad>3 個蟲族</ChineseTrad>
- <ChineseSimp>3 Zombies</ChineseSimp>
- <Portuguese>3 Zombies</Portuguese>
- <Polish>3 Potopy</Polish>
- <Russian>3 Потопа</Russian>
- <Danish>3 Zombies</Danish>
- <Finnish>3 Zombiesin jäsentä</Finnish>
- <Dutch>3 Zombies</Dutch>
- <Norwegian>3 Zombies</Norwegian>
- </String>
- <String name="String17">
- <English>4 Zombies</English>
- <Japanese>4 フラッド</Japanese>
- <German>4 Zombiesformen</German>
- <French>4 Parasites</French>
- <Spanish>4 Zombies</Spanish>
- <Mexican>4 Zombies</Mexican>
- <Italian>4 Zombies</Italian>
- <Korean>플러드 4마리</Korean>
- <ChineseTrad>4 個蟲族</ChineseTrad>
- <ChineseSimp>4 Zombies</ChineseSimp>
- <Portuguese>4 Zombies</Portuguese>
- <Polish>4 Potopy</Polish>
- <Russian>4 Потопа</Russian>
- <Danish>4 Zombies</Danish>
- <Finnish>4 Zombiesin jäsentä</Finnish>
- <Dutch>4 Zombies</Dutch>
- <Norwegian>4 Zombies</Norwegian>
- </String>
- <String name="String18">
- <English>5 Zombies</English>
- <Japanese>5 フラッド</Japanese>
- <German>5 Zombiesformen</German>
- <French>5 Parasites</French>
- <Spanish>5 Zombies</Spanish>
- <Mexican>5 Zombies</Mexican>
- <Italian>5 Zombies</Italian>
- <Korean>플러드 5마리</Korean>
- <ChineseTrad>5 個蟲族</ChineseTrad>
- <ChineseSimp>5 Zombies</ChineseSimp>
- <Portuguese>5 Zombies</Portuguese>
- <Polish>5 Potopów</Polish>
- <Russian>5 Потопов</Russian>
- <Danish>5 Zombies</Danish>
- <Finnish>5 Zombiesin jäsentä</Finnish>
- <Dutch>5 Zombies</Dutch>
- <Norwegian>5 Zombies</Norwegian>
- </String>
- <String name="String19">
- <English>7 Zombies</English>
- <Japanese>7 フラッド</Japanese>
- <German>7 Zombiesformen</German>
- <French>7 Parasites</French>
- <Spanish>7 Zombies</Spanish>
- <Mexican>7 Zombies</Mexican>
- <Italian>7 Zombies</Italian>
- <Korean>플러드 7마리</Korean>
- <ChineseTrad>7 個蟲族</ChineseTrad>
- <ChineseSimp>7 Zombies</ChineseSimp>
- <Portuguese>7 Zombies</Portuguese>
- <Polish>7 Potopów</Polish>
- <Russian>7 Потопов</Russian>
- <Danish>7 Zombies</Danish>
- <Finnish>7 Zombiesin jäsentä</Finnish>
- <Dutch>7 Zombies</Dutch>
- <Norwegian>7 Zombies</Norwegian>
- </String>
- <String name="String20">
- <English>8 Zombies</English>
- <Japanese>8 フラッド</Japanese>
- <German>8 Zombiesformen</German>
- <French>8 Parasites</French>
- <Spanish>8 Zombies</Spanish>
- <Mexican>8 Zombies</Mexican>
- <Italian>8 Zombies</Italian>
- <Korean>플러드 8마리</Korean>
- <ChineseTrad>8 個蟲族</ChineseTrad>
- <ChineseSimp>8 Zombies</ChineseSimp>
- <Portuguese>8 Zombies</Portuguese>
- <Polish>8 Potopów</Polish>
- <Russian>8 Потопов</Russian>
- <Danish>8 Zombies</Danish>
- <Finnish>8 Zombiesin jäsentä</Finnish>
- <Dutch>8 Zombies</Dutch>
- <Norwegian>8 Zombies</Norwegian>
- </String>
- <String name="String21">
- <English>15 Zombies</English>
- <Japanese>15 フラッド</Japanese>
- <German>15 Zombiesformen</German>
- <French>15 Parasites</French>
- <Spanish>15 Zombies</Spanish>
- <Mexican>15 Zombies</Mexican>
- <Italian>15 Zombies</Italian>
- <Korean>플러드 15마리</Korean>
- <ChineseTrad>15 個蟲族</ChineseTrad>
- <ChineseSimp>15 Zombies</ChineseSimp>
- <Portuguese>15 Zombies</Portuguese>
- <Polish>15 Potopów</Polish>
- <Russian>15 Потопов</Russian>
- <Danish>15 Zombies</Danish>
- <Finnish>15 Zombiesin jäsentä</Finnish>
- <Dutch>15 Zombies</Dutch>
- <Norwegian>15 Zombies</Norwegian>
- </String>
- <String name="String22">
- <English>Alpha Zombie</English>
- <Japanese>アルファ フラッド</Japanese>
- <German>Alpha-Zombie</German>
- <French>Parasite Alpha</French>
- <Spanish>Zombie Alfa</Spanish>
- <Mexican>Zombie Alfa</Mexican>
- <Italian>Zombie Alpha</Italian>
- <Korean>알파 플러드</Korean>
- <ChineseTrad>終極蟲族</ChineseTrad>
- <ChineseSimp>Alpha Zombie</ChineseSimp>
- <Portuguese>Zombie Alpha</Portuguese>
- <Polish>Potop Alfa</Polish>
- <Russian>Потоп Альфа</Russian>
- <Danish>Alpha Zombie</Danish>
- <Finnish>Zombiein nokkamies</Finnish>
- <Dutch>Alpha Zombie</Dutch>
- <Norwegian>Alpha-Zombie</Norwegian>
- </String>
- <String name="String23">
- <English>Initial Zombies get Alpha Zombie traits, which give them an advantage.</English>
- <Japanese>1 人目のフラッドがアルファ フラッドとなり、有利な条件を得るオプション</Japanese>
- <German>Startmitglieder der Zombie erhalten Eigenschaften der Alpha-Zombieformen, welche ihnen Vorteile bieten.</German>
- <French>Le premier Parasite obtient les caractéristiques du Parasite Alpha, ce qui lui confère un avantage.</French>
- <Spanish>El Zombie inicial obtiene rasgos de Zombie Alfa, lo que le proporciona ventaja.</Spanish>
- <Mexican>El Zombie inicial obtiene rasgos de Zombie Alfa, lo que le proporciona ventaja.</Mexican>
- <Italian>I Zombie iniziali ottengono gli elementi Zombie Alpha, che conferiscono loro un vantaggio.</Italian>
- <Korean>초기 플러드는 유리한 알파 플러드 특성을 얻습니다.</Korean>
- <ChineseTrad>起始蟲族將獲得終極蟲族能力,以賦予他們更多優勢。</ChineseTrad>
- <ChineseSimp>Initial Zombie get Alpha Zombie traits, and can replenish the trait with Ordnance.</ChineseSimp>
- <Portuguese>Zombie inicial recebe características de Alpha Zombie, que dão vantagem.</Portuguese>
- <Polish>Potop wstępny otrzymuje cechy Potopu Alfa, uzyskując w ten sposób przewagę.</Polish>
- <Russian>Начинающий Потоп получает способности Альфа-потопа, что дает ему преимущество.</Russian>
- <Danish>Start-Zombie får Alpha Zombie-egenskaber, som giver dem en fordel.</Danish>
- <Finnish>Ensimmäinen Zombiein jäsen saa Zombiein nokkamiehen piirteet, jotka antavat hänelle edun.</Finnish>
- <Dutch>Eerste Zombie krijgen Alpha Zombie-kenmerken die hen een voordeel geven.</Dutch>
- <Norwegian>De som starter som Zombie har Alpha Zombie-trekk, som gir dem en fordel.</Norwegian>
- </String>
- <String name="String24">
- <English>Special Conversion</English>
- <Japanese>ペナルティー感染</Japanese>
- <German>Spezialumwandlung</German>
- <French>Conversion spéciale</French>
- <Spanish>Conversión especial</Spanish>
- <Mexican>Conversión especial</Mexican>
- <Italian>Conversione speciale</Italian>
- <Korean>특별 변환</Korean>
- <ChineseTrad>特殊轉變</ChineseTrad>
- <ChineseSimp>Special Conversion</ChineseSimp>
- <Portuguese>Conversão Especial</Portuguese>
- <Polish>Konwersja specjalna</Polish>
- <Russian>Специальное преобразование</Russian>
- <Danish>Særlig omdannelse</Danish>
- <Finnish>Erityismuunto</Finnish>
- <Dutch>Speciale Conversie</Dutch>
- <Norwegian>Spesialkonvertering</Norwegian>
- </String>
- <String name="String25">
- <English>Determines whether death by suicides or betrayal will infect Survivors.</English>
- <Japanese>生存者が自爆するか、または裏切りで倒された際に、フラッドとして復活するかどうか</Japanese>
- <German>Bestimmt, ob ein Tod durch Selbstmord oder Verrat Überlebende ansteckt.</German>
- <French>Détermine si les morts par suicide ou trahison infecteront les survivants.</French>
- <Spanish>Determina si la muerte por suicidio o traición infectará a los supervivientes.</Spanish>
- <Mexican>Determina si la muerte por suicidio o traición infectará a los supervivientes.</Mexican>
- <Italian>Determina se la morte per suicidio o tradimento infetterà i sopravvissuti.</Italian>
- <Korean>자살 또는 배신으로 죽었을 때 생존자가 감염되는지 결정합니다.</Korean>
- <ChineseTrad>決定自殺或遭背叛而陣亡時是否會感染倖存者。</ChineseTrad>
- <ChineseSimp>Determines whether death by suicides or betrayal will infect Survivors.</ChineseSimp>
- <Portuguese>Determina se a morte por suicídio ou traição infectará os Sobreviventes.</Portuguese>
- <Polish>Określa, czy śmierć przez samobójstwo lub zdradę doprowadza do infekcji ocalonych.</Polish>
- <Russian>Этот параметр определяет, приводит ли гибель от самоубийства или предательства к заражению Выживших.</Russian>
- <Danish>Angiver, om død ved selvmord eller forræderi vil inficere overlevende.</Danish>
- <Finnish>Määrittää, tartuttaako itsemurha tai petos eloonjääneet.</Finnish>
- <Dutch>Bepaalt of overlevenden worden besmet door zelfmoord of verraad.</Dutch>
- <Norwegian>Bestemmer om død ved selvmord eller forræderi vil infisere overlevende.</Norwegian>
- </String>
- <String name="String26">
- <English>Suicide</English>
- <Japanese>自爆</Japanese>
- <German>Selbstmord</German>
- <French>Suicide</French>
- <Spanish>Suicidio</Spanish>
- <Mexican>Suicidio</Mexican>
- <Italian>Suicidio</Italian>
- <Korean>자살</Korean>
- <ChineseTrad>自殺</ChineseTrad>
- <ChineseSimp>Suicide</ChineseSimp>
- <Portuguese>Suicídio</Portuguese>
- <Polish>Samobójstwo</Polish>
- <Russian>Самоубийство</Russian>
- <Danish>Selvmord</Danish>
- <Finnish>Itsemurha</Finnish>
- <Dutch>Zelfmoord</Dutch>
- <Norwegian>Selvmord</Norwegian>
- </String>
- <String name="String27">
- <English>Betrayal</English>
- <Japanese>裏切り</Japanese>
- <German>Verrat</German>
- <French>Trahison</French>
- <Spanish>Traición</Spanish>
- <Mexican>Traición</Mexican>
- <Italian>Tradimento</Italian>
- <Korean>배신</Korean>
- <ChineseTrad>背叛</ChineseTrad>
- <ChineseSimp>Betrayal</ChineseSimp>
- <Portuguese>Traição</Portuguese>
- <Polish>Zdrada</Polish>
- <Russian>Предательство</Russian>
- <Danish>Forræderi</Danish>
- <Finnish>Petos</Finnish>
- <Dutch>Verraad</Dutch>
- <Norwegian>Svik</Norwegian>
- </String>
- <String name="String28">
- <English>Both</English>
- <Japanese>両方</Japanese>
- <German>Beides</German>
- <French>Les deux</French>
- <Spanish>Ambas</Spanish>
- <Mexican>Ambas</Mexican>
- <Italian>Entrambi</Italian>
- <Korean>모두</Korean>
- <ChineseTrad>兩者皆有</ChineseTrad>
- <ChineseSimp>Both</ChineseSimp>
- <Portuguese>Ambos</Portuguese>
- <Polish>Oba</Polish>
- <Russian>Оба</Russian>
- <Danish>Begge</Danish>
- <Finnish>Molemmat</Finnish>
- <Dutch>Beide</Dutch>
- <Norwegian>Begge</Norwegian>
- </String>
- <String name="String29">
- <English>Survivor Kill Points</English>
- <Japanese>生存者キル ポイント</Japanese>
- <German>Überlebender-Abschusspunkte</German>
- <French>Points de frag de survivant</French>
- <Spanish>Puntos por abatir como superviviente</Spanish>
- <Mexican>Puntos por abatir como superviviente</Mexican>
- <Italian>Punti uccisione sopravvissuto</Italian>
- <Korean>생존자일 때 처치 점수</Korean>
- <ChineseTrad>倖存者殺敵分數</ChineseTrad>
- <ChineseSimp>Survivor Kill Points</ChineseSimp>
- <Portuguese>Pontos de Abate de Sobrevivente</Portuguese>
- <Polish>Punkty za zabitych przez ocalonego</Polish>
- <Russian>Очки Выжившим за убийства</Russian>
- <Danish>Drabspoint for overlevende</Danish>
- <Finnish>Eloonjääneen tappopisteet</Finnish>
- <Dutch>Overlevende-killpunten</Dutch>
- <Norwegian>Overlevende-killpoeng</Norwegian>
- </String>
- <String name="String30">
- <English>Points awarded for kills as a Survivor.</English>
- <Japanese>生存者としてキルを達成したときのポイント</Japanese>
- <German>Erhaltene Punkte für das Ausschalten von Gegnern als Überlebender.</German>
- <French>Points accordés pour les frags en tant que survivant.</French>
- <Spanish>Puntos concedidos por conseguir abatidos como superviviente.</Spanish>
- <Mexican>Puntos concedidos por conseguir abatidos como superviviente.</Mexican>
- <Italian>Punti ottenuti per le uccisioni eseguite come sopravvissuto.</Italian>
- <Korean>생존자 상태에서 처치했을 때 받는 점수입니다.</Korean>
- <ChineseTrad>扮演倖存者並殺敵時所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points awarded for kills as a Survivor.</ChineseSimp>
- <Portuguese>Pontos concedidos para abates como Sobrevivente.</Portuguese>
- <Polish>Punkty przyznawane za zabitych w trakcie bycia ocalonym.</Polish>
- <Russian>Очки, выделяемые за убийства Выжившим.</Russian>
- <Danish>Point uddelt for drab som overlevende.</Danish>
- <Finnish>Eloonjääneenä tehdyistä tapoista saadut pisteet.</Finnish>
- <Dutch>Punten die je krijgt voor kills als een overlevende.</Dutch>
- <Norwegian>Poeng gitt for å drepe som overlevende.</Norwegian>
- </String>
- <String name="String31">
- <English>-75 Points</English>
- <Japanese>-75 ポイント</Japanese>
- <German>-75 Punkte</German>
- <French>-75 points</French>
- <Spanish>-75 puntos</Spanish>
- <Mexican>-75 puntos</Mexican>
- <Italian>-75 punti</Italian>
- <Korean>-75점</Korean>
- <ChineseTrad>-75 分</ChineseTrad>
- <ChineseSimp>-75 points</ChineseSimp>
- <Portuguese>-75 Pontos</Portuguese>
- <Polish>-75 pkt</Polish>
- <Russian>-75 очков</Russian>
- <Danish>-75 point</Danish>
- <Finnish>-75 pistettä</Finnish>
- <Dutch>-75 punten</Dutch>
- <Norwegian>-75 poeng</Norwegian>
- </String>
- <String name="String32">
- <English>-50 Points</English>
- <Japanese>-50 ポイント</Japanese>
- <German>-50 Punkte</German>
- <French>-50 points</French>
- <Spanish>-50 puntos</Spanish>
- <Mexican>-50 puntos</Mexican>
- <Italian>-50 punti</Italian>
- <Korean>-50점</Korean>
- <ChineseTrad>-50 分</ChineseTrad>
- <ChineseSimp>-50 points</ChineseSimp>
- <Portuguese>-50 Pontos</Portuguese>
- <Polish>-50 pkt</Polish>
- <Russian>-50 очков</Russian>
- <Danish>-50 point</Danish>
- <Finnish>-50 pistettä</Finnish>
- <Dutch>-50 punten</Dutch>
- <Norwegian>-50 poeng</Norwegian>
- </String>
- <String name="String33">
- <English>-25 Points</English>
- <Japanese>-25 ポイント</Japanese>
- <German>-25 Punkte</German>
- <French>-25 points</French>
- <Spanish>-25 puntos</Spanish>
- <Mexican>-25 puntos</Mexican>
- <Italian>-25 punti</Italian>
- <Korean>-25점</Korean>
- <ChineseTrad>-25 分</ChineseTrad>
- <ChineseSimp>-25 points</ChineseSimp>
- <Portuguese>-25 Pontos</Portuguese>
- <Polish>-25 pkt</Polish>
- <Russian>-25 очков</Russian>
- <Danish>-25 point</Danish>
- <Finnish>-25 pistettä</Finnish>
- <Dutch>-25 punten</Dutch>
- <Norwegian>-25 poeng</Norwegian>
- </String>
- <String name="String34">
- <English>-15 Points</English>
- <Japanese>-15 ポイント</Japanese>
- <German>-15 Punkte</German>
- <French>-15 points</French>
- <Spanish>-15 puntos</Spanish>
- <Mexican>-15 puntos</Mexican>
- <Italian>-15 punti</Italian>
- <Korean>-15점</Korean>
- <ChineseTrad>-15 分</ChineseTrad>
- <ChineseSimp>-15 points</ChineseSimp>
- <Portuguese>-15 Pontos</Portuguese>
- <Polish>-15 pkt</Polish>
- <Russian>-15 очков</Russian>
- <Danish>-15 point</Danish>
- <Finnish>-15 pistettä</Finnish>
- <Dutch>-15 punten</Dutch>
- <Norwegian>-15 poeng</Norwegian>
- </String>
- <String name="String35">
- <English>-10 Points</English>
- <Japanese>-10 ポイント</Japanese>
- <German>-10 Punkte</German>
- <French>-10 points</French>
- <Spanish>-10 puntos</Spanish>
- <Mexican>-10 puntos</Mexican>
- <Italian>-10 punti</Italian>
- <Korean>-10점</Korean>
- <ChineseTrad>-10 分</ChineseTrad>
- <ChineseSimp>-10 points</ChineseSimp>
- <Portuguese>-10 Pontos</Portuguese>
- <Polish>-10 pkt</Polish>
- <Russian>-10 очков</Russian>
- <Danish>-10 point</Danish>
- <Finnish>-10 pistettä</Finnish>
- <Dutch>-10 punten</Dutch>
- <Norwegian>-10 poeng</Norwegian>
- </String>
- <String name="String36">
- <English>-5 Points</English>
- <Japanese>-5 ポイント</Japanese>
- <German>-5 Punkte</German>
- <French>-5 points</French>
- <Spanish>-5 puntos</Spanish>
- <Mexican>-5 puntos</Mexican>
- <Italian>-5 punti</Italian>
- <Korean>-5점</Korean>
- <ChineseTrad>-5 分</ChineseTrad>
- <ChineseSimp>-5 points</ChineseSimp>
- <Portuguese>-5 Pontos</Portuguese>
- <Polish>-5 pkt</Polish>
- <Russian>-5 очков</Russian>
- <Danish>-5 point</Danish>
- <Finnish>-5 pistettä</Finnish>
- <Dutch>-5 punten</Dutch>
- <Norwegian>-5 poeng</Norwegian>
- </String>
- <String name="String37">
- <English>No Points</English>
- <Japanese>ポイントなし</Japanese>
- <German>Keine Punkte</German>
- <French>Aucun point</French>
- <Spanish>Ningún punto</Spanish>
- <Mexican>Ningún punto</Mexican>
- <Italian>Nessun punto</Italian>
- <Korean>점수 없음</Korean>
- <ChineseTrad>沒有分數</ChineseTrad>
- <ChineseSimp>no points</ChineseSimp>
- <Portuguese>Sem Pontos</Portuguese>
- <Polish>Bez punktów</Polish>
- <Russian>Нет очков</Russian>
- <Danish>Ingen point</Danish>
- <Finnish>Ei pisteitä</Finnish>
- <Dutch>Geen punten</Dutch>
- <Norwegian>Ingen poeng</Norwegian>
- </String>
- <String name="String38">
- <English>5 Points</English>
- <Japanese>5 ポイント</Japanese>
- <German>5 Punkte</German>
- <French>5 points</French>
- <Spanish>5 puntos</Spanish>
- <Mexican>5 puntos</Mexican>
- <Italian>5 punti</Italian>
- <Korean>5점</Korean>
- <ChineseTrad>5 分</ChineseTrad>
- <ChineseSimp>5 points</ChineseSimp>
- <Portuguese>5 Pontos</Portuguese>
- <Polish>5 pkt</Polish>
- <Russian>5 очков</Russian>
- <Danish>5 point</Danish>
- <Finnish>5 pistettä</Finnish>
- <Dutch>5 punten</Dutch>
- <Norwegian>5 poeng</Norwegian>
- </String>
- <String name="String39">
- <English>10 Points</English>
- <Japanese>10 ポイント</Japanese>
- <German>10 Punkte</German>
- <French>10 points</French>
- <Spanish>10 puntos</Spanish>
- <Mexican>10 puntos</Mexican>
- <Italian>10 punti</Italian>
- <Korean>10점</Korean>
- <ChineseTrad>10 分</ChineseTrad>
- <ChineseSimp>10 points</ChineseSimp>
- <Portuguese>10 Pontos</Portuguese>
- <Polish>10 pkt</Polish>
- <Russian>10 очков</Russian>
- <Danish>10 point</Danish>
- <Finnish>10 pistettä</Finnish>
- <Dutch>10 punten</Dutch>
- <Norwegian>10 poeng</Norwegian>
- </String>
- <String name="String40">
- <English>15 Points</English>
- <Japanese>15 ポイント</Japanese>
- <German>15 Punkte</German>
- <French>15 points</French>
- <Spanish>15 puntos</Spanish>
- <Mexican>15 puntos</Mexican>
- <Italian>15 punti</Italian>
- <Korean>15점</Korean>
- <ChineseTrad>15 分</ChineseTrad>
- <ChineseSimp>15 points</ChineseSimp>
- <Portuguese>15 Pontos</Portuguese>
- <Polish>15 pkt</Polish>
- <Russian>15 очков</Russian>
- <Danish>15 point</Danish>
- <Finnish>15 pistettä</Finnish>
- <Dutch>15 punten</Dutch>
- <Norwegian>15 poeng</Norwegian>
- </String>
- <String name="String41">
- <English>25 Points</English>
- <Japanese>25 ポイント</Japanese>
- <German>25 Punkte</German>
- <French>25 points</French>
- <Spanish>25 puntos</Spanish>
- <Mexican>25 puntos</Mexican>
- <Italian>25 punti</Italian>
- <Korean>25점</Korean>
- <ChineseTrad>25 分</ChineseTrad>
- <ChineseSimp>25 points</ChineseSimp>
- <Portuguese>25 Pontos</Portuguese>
- <Polish>25 pkt</Polish>
- <Russian>25 очков</Russian>
- <Danish>25 point</Danish>
- <Finnish>25 pistettä</Finnish>
- <Dutch>25 punten</Dutch>
- <Norwegian>25 poeng</Norwegian>
- </String>
- <String name="String42">
- <English>50 Points</English>
- <Japanese>50 ポイント</Japanese>
- <German>50 Punkte</German>
- <French>50 points</French>
- <Spanish>50 puntos</Spanish>
- <Mexican>50 puntos</Mexican>
- <Italian>50 punti</Italian>
- <Korean>50점</Korean>
- <ChineseTrad>50 分</ChineseTrad>
- <ChineseSimp>50 points</ChineseSimp>
- <Portuguese>50 Pontos</Portuguese>
- <Polish>50 pkt</Polish>
- <Russian>50 очков</Russian>
- <Danish>50 point</Danish>
- <Finnish>50 pistettä</Finnish>
- <Dutch>50 punten</Dutch>
- <Norwegian>50 poeng</Norwegian>
- </String>
- <String name="String43">
- <English>75 Points</English>
- <Japanese>75 ポイント</Japanese>
- <German>75 Punkte</German>
- <French>75 points</French>
- <Spanish>75 puntos</Spanish>
- <Mexican>75 puntos</Mexican>
- <Italian>75 punti</Italian>
- <Korean>75점</Korean>
- <ChineseTrad>75 分</ChineseTrad>
- <ChineseSimp>75 points</ChineseSimp>
- <Portuguese>75 Pontos</Portuguese>
- <Polish>75 pkt</Polish>
- <Russian>75 очков</Russian>
- <Danish>75 point</Danish>
- <Finnish>75 pistettä</Finnish>
- <Dutch>75 punten</Dutch>
- <Norwegian>75 poeng</Norwegian>
- </String>
- <String name="String44">
- <English>100 Points</English>
- <Japanese>100 ポイント</Japanese>
- <German>100 Punkte</German>
- <French>100 points</French>
- <Spanish>100 puntos</Spanish>
- <Mexican>100 puntos</Mexican>
- <Italian>100 punti</Italian>
- <Korean>100점</Korean>
- <ChineseTrad>100 分</ChineseTrad>
- <ChineseSimp>100 points</ChineseSimp>
- <Portuguese>100 Pontos</Portuguese>
- <Polish>100 pkt</Polish>
- <Russian>100 очков</Russian>
- <Danish>100 point</Danish>
- <Finnish>100 pistettä</Finnish>
- <Dutch>100 punten</Dutch>
- <Norwegian>100 poeng</Norwegian>
- </String>
- <String name="String45">
- <English>Zombie Kill Points</English>
- <Japanese>フラッド キル ポイント</Japanese>
- <German>Zombie-Abschusspunkte</German>
- <French>Points de frag de Parasite</French>
- <Spanish>Puntos por abatir como Zombie</Spanish>
- <Mexican>Puntos por abatir como Zombie</Mexican>
- <Italian>Punti uccisione Zombie</Italian>
- <Korean>플러드일 때 처치 점수</Korean>
- <ChineseTrad>蟲族殺敵分數</ChineseTrad>
- <ChineseSimp>Zombie Kill Points</ChineseSimp>
- <Portuguese>Pontos de Abate de Zombie</Portuguese>
- <Polish>Punkty za zabitych przez Potop</Polish>
- <Russian>Очки Потопу за убийство</Russian>
- <Danish>Drabspoint for Zombie</Danish>
- <Finnish>Zombiein tappopisteet</Finnish>
- <Dutch>Zombie-killpunten</Dutch>
- <Norwegian>Zombie-killpoeng</Norwegian>
- </String>
- <String name="String46">
- <English>Points awarded for kills as the Zombie.</English>
- <Japanese>フラッドとしてキルを達成したときのポイント</Japanese>
- <German>Erhaltene Punkte für das Ausschalten von Gegnern als Zombieform.</German>
- <French>Points accordés pour les frags en tant que Parasite.</French>
- <Spanish>Puntos concedidos por abatidos como Zombie.</Spanish>
- <Mexican>Puntos concedidos por abatidos como Zombie.</Mexican>
- <Italian>Punti ottenuti per le uccisioni eseguite come Zombie.</Italian>
- <Korean>플러드 상태에서 처치했을 때 받는 점수입니다.</Korean>
- <ChineseTrad>扮演蟲族並殺敵時所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points awarded for kills as the Zombie.</ChineseSimp>
- <Portuguese>Pontos concedidos para abates como Zombie.</Portuguese>
- <Polish>Punkty przyznawane za zabitych w trakcie bycia Potopem.</Polish>
- <Russian>Очки, выделяемые за убийства Потопу.</Russian>
- <Danish>Point uddelt for drab som del af The Zombie.</Danish>
- <Finnish>Zombiein jäsenenä tehdyistä tapoista saadut pisteet.</Finnish>
- <Dutch>Punten die je krijgt voor kills als de Zombie.</Dutch>
- <Norwegian>Poeng gitt for å drepe som Zombie.</Norwegian>
- </String>
- <String name="String47">
- <English>Survivor Victory Points</English>
- <Japanese>生存者勝利ポイント</Japanese>
- <German>Punkte für Überlebenden-Sieg</German>
- <French>Points de victoire des survivants</French>
- <Spanish>Puntos de victoria como superviviente</Spanish>
- <Mexican>Puntos de victoria como superviviente</Mexican>
- <Italian>Punti vittoria sopravvissuto</Italian>
- <Korean>생존자 승리 점수</Korean>
- <ChineseTrad>倖存者獲勝分數</ChineseTrad>
- <ChineseSimp>Survivor Victory</ChineseSimp>
- <Portuguese>Pontos de Vitória do Sobrevivente</Portuguese>
- <Polish>Punkty za zwycięstwo ocalałego</Polish>
- <Russian>Очки за победу Выживших</Russian>
- <Danish>Overlevende-sejrspoint</Danish>
- <Finnish>Eloonjääneen voittopisteet</Finnish>
- <Dutch>Overlevende-winstpunten</Dutch>
- <Norwegian>Seierspoeng for overlevende</Norwegian>
- </String>
- <String name="String48">
- <English>Bonus points for being a Survivor when the game ends.</English>
- <Japanese>ゲーム終了時の生存者に与えられるボーナスポイント</Japanese>
- <German>Bonuspunkte für das Überleben einer ganzen Runde.</German>
- <French>Points bonus pour avoir survécu quand la partie prend fin.</French>
- <Spanish>Puntos extra por ser un superviviente al fin del juego.</Spanish>
- <Mexican>Puntos extra por ser un superviviente al fin del juego.</Mexican>
- <Italian>Punti bonus per essere un sopravvissuto al termine della partita.</Italian>
- <Korean>게임이 끝났을 때 생존자가 받는 보너스 점수입니다.</Korean>
- <ChineseTrad>在整個回合結束後成為倖存者時所獲得的獎勵分數。</ChineseTrad>
- <ChineseSimp>Bonus points for surviving an entire round.</ChineseSimp>
- <Portuguese>Pontos bônus por ser um Sobrevivente quando o jogo termina.</Portuguese>
- <Polish>Dodatkowe punkty za pozostanie do końca gry.</Polish>
- <Russian>Дополнительные очки, присуждаемые Выжившим по окончанию игры.</Russian>
- <Danish>Bonuspoint for at overleve, når spillet er forbi.</Danish>
- <Finnish>Bonuspisteet eloonjääneenä olemisesta pelin päättymishetkellä.</Finnish>
- <Dutch>Bonuspunten voor als je als overlevende het einde van de game hebt gehaald.</Dutch>
- <Norwegian>Bonuspoeng for å overleve til spillets slutt.</Norwegian>
- </String>
- <String name="String49">
- <English>Zombie Victory Points</English>
- <Japanese>フラッド勝利ポイント</Japanese>
- <German>Punkte für Zombie-Sieg</German>
- <French>Points de victoire du Parasite</French>
- <Spanish>Puntos de victoria como Zombie</Spanish>
- <Mexican>Puntos de victoria como Zombie</Mexican>
- <Italian>Punti vittoria Zombie</Italian>
- <Korean>플러드 승리 점수</Korean>
- <ChineseTrad>蟲族獲勝分數</ChineseTrad>
- <ChineseSimp>Zombie Victory</ChineseSimp>
- <Portuguese>Pontos de Vitória Zombie</Portuguese>
- <Polish>Punkty za zwycięstwo Potopu</Polish>
- <Russian>Очки за победу Потопа</Russian>
- <Danish>Zombie-sejrspoint</Danish>
- <Finnish>Zombiein voittopisteet</Finnish>
- <Dutch>Zombie-winstpunten</Dutch>
- <Norwegian>Seierspoeng for Zombie</Norwegian>
- </String>
- <String name="String50">
- <English>When no Survivors remain, Zombies who infected a Survivor get this bonus.</English>
- <Japanese>フラッドがすべてのスパルタンを感染させると獲得できるボーナスポイント</Japanese>
- <German>Wenn keine Überlebenden übrig sind, bekommen Mitglieder der Zombies, die einen Überlebenden infiziert haben, Bonuspunkte.</German>
- <French>Les Parasites qui ont infecté un survivant reçoivent ce bonus lorsqu'il ne reste plus de survivants.</French>
- <Spanish>Cuando no queden supervivientes, los Zombies que hayan infectado a un superviviente reciben esta bonificación.</Spanish>
- <Mexican>Cuando no queden supervivientes, los Zombies que hayan infectado a un superviviente reciben esta bonificación.</Mexican>
- <Italian>Quando non rimane nessun sopravvissuto, il Zombies che ha infettato un sopravvissuto ottiene questo bonus.</Italian>
- <Korean>생존자가 모두 사라졌을 때, 생존자를 감염시킨 플러드가 받는 보너스 점수입니다.</Korean>
- <ChineseTrad>如果沒有生還的倖存者,感染 1 位倖存者的蟲族將獲得此獎勵。</ChineseTrad>
- <ChineseSimp>Bonus points for the Zombies for infecting the last Spartan.</ChineseSimp>
- <Portuguese>Quando não restam Sobreviventes, o Zombies que infectou um Sobrevivente ganha este bônus.</Portuguese>
- <Polish>W przypadku braku ocalałego, tę premię otrzymuje Potop, który go zainfekował.</Polish>
- <Russian>Если не остается Выживших, эти очки получает Потоп, заразивший выжившего.</Russian>
- <Danish>Når der ikke er flere overlevende tilbage, får medlemmer af The Zombies, der har inficeret en overlevende, denne bonus.</Danish>
- <Finnish>Kun eloonjääneitä ei enää ole jäljellä, eloonjääneen käännyttänyt Zombiesin jäsen saa tämän bonuksen.</Finnish>
- <Dutch>Als er geen overlevenden over zijn, krijgen Zombies die een overlevende hebben besmet deze bonus.</Dutch>
- <Norwegian>Når ingen overlevende er igjen, Zombies som har infisert overlevende får denne bonusen.</Norwegian>
- </String>
- <String name="String51">
- <English>Suicide / Betrayal Points</English>
- <Japanese>自爆/裏切りポイント</Japanese>
- <German>Punkte für Selbstmord/Verrat</German>
- <French>Points de suicide et de trahison</French>
- <Spanish>Puntos por suicidio/traición</Spanish>
- <Mexican>Puntos por suicidio/traición</Mexican>
- <Italian>Punti suicidio/tradimento</Italian>
- <Korean>자살/배신 점수</Korean>
- <ChineseTrad>自殺 / 背叛分數</ChineseTrad>
- <ChineseSimp>Suicide / Betrayal Points</ChineseSimp>
- <Portuguese>Pontos de Suicídio/Traição</Portuguese>
- <Polish>Punkty samobójstwa/zdrady</Polish>
- <Russian>Очки за Самоубийства / Предат.</Russian>
- <Danish>Selvmords-/Forræderi-point</Danish>
- <Finnish>Itsemurhan/petoksen pisteet</Finnish>
- <Dutch>Zelfmoord/Verraadpunten</Dutch>
- <Norwegian>Selvmord / Forræderipoeng</Norwegian>
- </String>
- <String name="String52">
- <English>Points for killing yourself or an ally.</English>
- <Japanese>自爆するか味方を倒すと獲得できるポイント</Japanese>
- <German>Punkte für Selbstmord oder Abschuss eines Verbündeten.</German>
- <French>Points accordés pour s'être donné la mort ou avoir tué un allié.</French>
- <Spanish>Puntos por matar a un aliado o a ti mismo.</Spanish>
- <Mexican>Puntos por matar a un aliado o a ti mismo.</Mexican>
- <Italian>Punti per aver ucciso te stesso o un alleato.</Italian>
- <Korean>자살하거나 아군을 처치했을 때 받는 점수입니다.</Korean>
- <ChineseTrad>自殺或殺死盟友時所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for killing yourself or an ally.</ChineseSimp>
- <Portuguese>Pontos por se matar ou matar um aliado.</Portuguese>
- <Polish>Punkty za zabicie siebie lub towarzysza.</Polish>
- <Russian>Очки за убийство себя или союзников.</Russian>
- <Danish>Point for at dræbe dig selv eller en allieret.</Danish>
- <Finnish>Itsensä tai liittolaisen tappamisesta saatavat pisteet.</Finnish>
- <Dutch>Punten voor het doden van jezelf of een bondgenoot.</Dutch>
- <Norwegian>Poeng for å drepe deg selv eller en alliert.</Norwegian>
- </String>
- <String name="String53">
- <English>-100 Points</English>
- <Japanese>-100 ポイント</Japanese>
- <German>-100 Punkte</German>
- <French>-100 points</French>
- <Spanish>-100 puntos</Spanish>
- <Mexican>-100 puntos</Mexican>
- <Italian>-100 punti</Italian>
- <Korean>-100점</Korean>
- <ChineseTrad>-100 分</ChineseTrad>
- <ChineseSimp>-100 points</ChineseSimp>
- <Portuguese>-100 Pontos</Portuguese>
- <Polish>-100 pkt</Polish>
- <Russian>-100 очков</Russian>
- <Danish>-100 point</Danish>
- <Finnish>-100 pistettä</Finnish>
- <Dutch>-100 punten</Dutch>
- <Norwegian>-100 poeng</Norwegian>
- </String>
- <String name="String54">
- <English>Last Man Standing Points</English>
- <Japanese>ラストマン ポイント</Japanese>
- <German>''Der letzte Überlebende''-Punkte</German>
- <French>Points Dernier survivant</French>
- <Spanish>Puntos de último hombre en pie</Spanish>
- <Mexican>Puntos de último hombre en pie</Mexican>
- <Italian>Punti Ultimo superstite</Italian>
- <Korean>최후 생존 점수</Korean>
- <ChineseTrad>最後倖存者分數</ChineseTrad>
- <ChineseSimp>Last Man Standing Points</ChineseSimp>
- <Portuguese>Pontos de Último homem vivo</Portuguese>
- <Polish>Punkty ostatniego ocalałego</Polish>
- <Russian>Очки за Последнего Выжившего</Russian>
- <Danish>Point for Sidste mand</Danish>
- <Finnish>Viimeisen eloonjääneen pisteet</Finnish>
- <Dutch>Als laatste over-punten</Dutch>
- <Norwegian>Poeng som siste mann i live</Norwegian>
- </String>
- <String name="String55">
- <English>Bonus points for being the last remaining Survivor.</English>
- <Japanese>最後の生存者に与えられるボーナス</Japanese>
- <German>Bonuspunkte für den letzten Überlebenden.</German>
- <French>Points bonus pour avoir été le dernier survivant.</French>
- <Spanish>Puntos de bonificación por ser el último superviviente.</Spanish>
- <Mexican>Puntos de bonificación por ser el último superviviente.</Mexican>
- <Italian>Punti bonus per essere rimasto l'unico sopravvissuto.</Italian>
- <Korean>최후 생존자일 때 받는 보너스 점수입니다.</Korean>
- <ChineseTrad>成為最後一個倖存者時所獲得的獎勵分數。</ChineseTrad>
- <ChineseSimp>Bonus points for kills made as the Last Man Standing.</ChineseSimp>
- <Portuguese>Pontos bônus por ser o último Sobrevivente restante.</Portuguese>
- <Polish>Dodatkowe punkty za bycie ostatnim ocalałym.</Polish>
- <Russian>Дополнительные очки, которые даются последнему из Выживших.</Russian>
- <Danish>Bonuspoint for at være den sidste overlevende.</Danish>
- <Finnish>Bonuspisteet viimeisenä eloonjääneenä olemisesta.</Finnish>
- <Dutch>Bonuspunten voor de laatste overgebleven overlevende.</Dutch>
- <Norwegian>Bonuspoeng for å være den siste overlevende.</Norwegian>
- </String>
- <String name="String56">
- <English>Last Man Standing Bounty</English>
- <Japanese>最終感染ボーナス</Japanese>
- <German>Kopfgeld auf letzten Überlebenden</German>
- <French>Prime de Dernier survivant</French>
- <Spanish>Recompensa de último hombre en pie</Spanish>
- <Mexican>Recompensa de último hombre en pie</Mexican>
- <Italian>Taglia Ultimo superstite</Italian>
- <Korean>최후 생존 변환 상금</Korean>
- <ChineseTrad>最後倖存者賞金</ChineseTrad>
- <ChineseSimp>Flood Killed Last Man Points</ChineseSimp>
- <Portuguese>Recompensa de Último Homem Vivo</Portuguese>
- <Polish>Nagroda za Ostatniego ocalałego</Polish>
- <Russian>Награда за заражение Последнего Выжившего</Russian>
- <Danish>Dusør for Sidste mand</Danish>
- <Finnish>Palkkio viimeisestä eloonjääneestä</Finnish>
- <Dutch>Als laatste over-premie</Dutch>
- <Norwegian>Dusør for siste spilleren i live</Norwegian>
- </String>
- <String name="String57">
- <English>Bonus points for the Flood who converts the Last Man Standing.</English>
- <Japanese>最後の生存者を感染させたフラッドのメンバーに与えられるボーナスポイント</Japanese>
- <German>Bonuspunkte für das Mitglied der Flood, das den letzten Überlebenden umwandelt.</German>
- <French>Points bonus pour le Parasite qui convertit le dernier survivant.</French>
- <Spanish>Puntos extra para el Flood que convierta al último hombre en pie.</Spanish>
- <Mexican>Puntos extra para el Flood que convierta al último hombre en pie.</Mexican>
- <Italian>Punti bonus per il Flood che converte l'ultimo superstite.</Italian>
- <Korean>최후 생존자를 변환시킨 플러드가 받는 보너스 점수입니다.</Korean>
- <ChineseTrad>扮演蟲族並轉變最後倖存者時所獲得的獎勵分數。</ChineseTrad>
- <ChineseSimp>Bonus points for the Flood member who converts the final survivor.</ChineseSimp>
- <Portuguese>Pontos de bônus para o membro Flood que converte o Último Homem Vivo</Portuguese>
- <Polish>Dodatkowe punkty dla Potopu, który dokona konwersji Ostatniego ocalałego.</Polish>
- <Russian>Дополнительные очки Потопу, который заразит Последнего Вышившего.</Russian>
- <Danish>Bonuspoint til det medlem af The Flood, der omdanner den Sidste mand.</Danish>
- <Finnish>Bonuspisteet Floodin jäsenelle, joka käännyttää viimeisen eloonjääneen.</Finnish>
- <Dutch>Bonuspunten voor de Flood die de laatste overlevende converteert.</Dutch>
- <Norwegian>Bonuspoeng gitt til Flood som konverterer den siste spilleren i live.</Norwegian>
- </String>
- <String name="String58">
- <English>Zombie Traits</English>
- <Japanese>フラッドのオプション</Japanese>
- <German>Zombieform-Eigenschaften</German>
- <French>Caractéristiques de Parasites</French>
- <Spanish>Rasgos de Zombie</Spanish>
- <Mexican>Rasgos de Zombie</Mexican>
- <Italian>Elementi Zombie</Italian>
- <Korean>플러드 특성</Korean>
- <ChineseTrad>蟲族能力</ChineseTrad>
- <ChineseSimp>Zombie Traits</ChineseSimp>
- <Portuguese>Caract. de Zombie</Portuguese>
- <Polish>Cechy Potopu</Polish>
- <Russian>Способности Потопа</Russian>
- <Danish>Egenskaber for Zombie</Danish>
- <Finnish>Zombie-piirteet</Finnish>
- <Dutch>Zombie-kenmerken</Dutch>
- <Norwegian>Zombietrekk</Norwegian>
- </String>
- <String name="String59">
- <English>Applied to the Zombies. Overrides all but Alpha Zombie and powerups.</English>
- <Japanese>フラッドに適用されるオプション。アルファ フラッドとパワーアップ以外のすべてのオプションに優先する</Japanese>
- <German>Gelten für Mitglieder der Zombie. Setzen alles außer Eigenschaften der Alpha-Zombieformen und Extras außer Kraft.</German>
- <French>Attribuées aux Parasites. Prévaut sur tout, sauf les caractéristiques du Parasite Alpha et de power-ups.</French>
- <Spanish>Se aplican a los Zombie. Anulan todo menos Zombie Alfa y las mejoras.</Spanish>
- <Mexican>Se aplican a los Zombie. Anulan todo menos Zombie Alfa y las mejoras.</Mexican>
- <Italian>Si applica ai Zombie. Ignora tutto eccetto il Zombie Alpha e i potenziamenti.</Italian>
- <Korean>플러드에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
- <ChineseTrad>套用至蟲族的能力。將覆蓋終極蟲族和升級道具以外的所有能力。</ChineseTrad>
- <ChineseSimp>Applied to the Zombie. Overrides all but Alpha Zombie and powerups.</ChineseSimp>
- <Portuguese>Aplica-se aos Zombie. Substitui tudo, menos Alpha Zombie e otimizações.</Portuguese>
- <Polish>Wprowadzane do Potopu. Nadpisują wszystko prócz bonusów i Potopu Alfa.</Polish>
- <Russian>Даются организмам Потопа. Перекрывают все, кроме способностей Альфа-Потопа и усилений.</Russian>
- <Danish>Anvendes for Zombie. Tilsidesætter alt, undtagen Alpha Zombie og forbedringer.</Danish>
- <Finnish>Käytetään Zombiein jäsenille. Ohittaa kaiken lukuun ottamatta Zombie-nokkamiehen piirteitä ja tehosteita.</Finnish>
- <Dutch>Kenmerken die gelden voor de Zombie. Vervangt alles behalve Alpha Zombie en powerups.</Dutch>
- <Norwegian>Gjelder for Zombie. Overstyrer alt bortsett fra Alfa-Zombie og kraftøkere.</Norwegian>
- </String>
- <String name="String60">
- <English>Alpha Zombie Traits</English>
- <Japanese>アルファ フラッド オプション</Japanese>
- <German>Eigenschaften der Alpha-Zombieformen</German>
- <French>Caractéristiques du Parasite Alpha</French>
- <Spanish>Rasgos de Zombie Alfa</Spanish>
- <Mexican>Rasgos de Zombie Alfa</Mexican>
- <Italian>Elementi Zombie Alpha</Italian>
- <Korean>알파 플러드 특성</Korean>
- <ChineseTrad>終極蟲族能力</ChineseTrad>
- <ChineseSimp>Alpha Zombie Traits</ChineseSimp>
- <Portuguese>Caract. de Alpha Zombie</Portuguese>
- <Polish>Cechy Potopu Alfa</Polish>
- <Russian>Способности Альфа-Потопа</Russian>
- <Danish>Egenskaber for Alpha Zombie</Danish>
- <Finnish>Zombiein nokkamiehen piirteet</Finnish>
- <Dutch>Alpha Zombie-kenmerken</Dutch>
- <Norwegian>AlfaZombietrekk</Norwegian>
- </String>
- <String name="String61">
- <English>Applied to Alpha Zombies. Overrides all but powerups.</English>
- <Japanese>アルファ フラッドに適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
- <German>Gelten für die Alpha-Zombiesformen. Setzen alles außer Extras außer Kraft.</German>
- <French>Attribuées au Parasite Alpha. Prévaut sur tout, sauf les caractéristiques de power-ups.</French>
- <Spanish>Se aplican a los Zombies Alfa. Anulan todo menos las mejoras.</Spanish>
- <Mexican>Se aplican a los Zombies Alfa. Anulan todo menos las mejoras.</Mexican>
- <Italian>Si applica al Zombies Alpha. Ignora tutto eccetto i potenziamenti.</Italian>
- <Korean>알파 플러드에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
- <ChineseTrad>套用至終極蟲族的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
- <ChineseSimp>Applied to Alpha Zombies. Overrides all but powerups.</ChineseSimp>
- <Portuguese>Aplica-se aos Alpha Zombies. Substitui tudo, menos otimizações.</Portuguese>
- <Polish>Wprowadzane do Potopu Alfa. Nadpisują wszystko prócz bonusów.</Polish>
- <Russian>Даются Альфа-Потопу. Перекрывают все, кроме усилений.</Russian>
- <Danish>Anvendt for Alpha Zombies. Tilsidesætter alt, undtagen forbedringer.</Danish>
- <Finnish>Käytetään Zombiesin nokkamiehelle. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
- <Dutch>Kenmerken die gelden voor Alpha Zombies. Vervangt alles behalve powerups.</Dutch>
- <Norwegian>Gitt til en alfaZombies. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
- </String>
- <String name="String62">
- <English>Last Man Standing Traits</English>
- <Japanese>ラストマン スタンディング オプション</Japanese>
- <German>Eigenschaften des letzten Überlebenden</German>
- <French>Caractéristiques Dernier survivant</French>
- <Spanish>Rasgos de Último hombre en pie</Spanish>
- <Mexican>Rasgos de Último hombre en pie</Mexican>
- <Italian>Elementi Ultimo superstite</Italian>
- <Korean>최후 생존 특성</Korean>
- <ChineseTrad>最後倖存者能力</ChineseTrad>
- <ChineseSimp>Last Man Standing Traits</ChineseSimp>
- <Portuguese>Caract. de Último Homem Vivo</Portuguese>
- <Polish>Cechy ostatniego ocalałego</Polish>
- <Russian>Способности Последнего Выжившего</Russian>
- <Danish>Egenskaber for Sidste mand</Danish>
- <Finnish>Viimeisen eloonjääneen piirteet</Finnish>
- <Dutch>Kenmerken Als laatste over</Dutch>
- <Norwegian>Trekk for siste mann i live</Norwegian>
- </String>
- <String name="String63">
- <English>Applied to the last remaining Survivor. Overrides all but powerups.</English>
- <Japanese>最後の生存者に適用されるオプション。パワーアップ以外のすべてのオプションに優先する</Japanese>
- <German>Gelten für den letzten Überlebenden. Setzen alles außer Extras außer Kraft.</German>
- <French>Attribuées au dernier survivant. Prévaut sur tout, sauf les caractéristiques de power-ups.</French>
- <Spanish>Se aplican al último superviviente. Anulan todo menos las mejoras.</Spanish>
- <Mexican>Se aplican al último superviviente. Anulan todo menos las mejoras.</Mexican>
- <Italian>Si applica all'ultimo sopravvissuto rimasto. Ignora tutto eccetto i potenziamenti.</Italian>
- <Korean>최후 생존자에게 적용됩니다. 파워업 이외의 모든 것보다 우선합니다.</Korean>
- <ChineseTrad>套用至最後一個倖存者的能力。將覆蓋升級道具以外的所有能力。</ChineseTrad>
- <ChineseSimp>Applied to the last remaining survivor. Overrides all but powerups.</ChineseSimp>
- <Portuguese>Aplica-se ao último Sobrevivente restante. Substitui tudo, menos otimizações.</Portuguese>
- <Polish>Wprowadzane u ostatniego ocalonego. Nadpisują wszystko prócz bonusów.</Polish>
- <Russian>Даются последнему из Выживших. Перекрывают все, кроме усилений.</Russian>
- <Danish>Anvendes for den sidste overlevende. Tilsidesætter alt, undtagen forbedringer.</Danish>
- <Finnish>Käytetään viimeiselle jäljellä olevalle eloonjääneelle. Ohittaa kaiken tehosteita lukuun ottamatta.</Finnish>
- <Dutch>Gelden voor de laatste overgebleven overlevende. Vervangt alles behalve powerups.</Dutch>
- <Norwegian>Gitt til den siste overlevende spilleren. Overstyrer alt bortsett fra kraftøkere.</Norwegian>
- </String>
- <String name="String64">
- <English>Survival Time</English>
- <Japanese>サバイバル</Japanese>
- <German>Überlebt</German>
- <French>Temps survie</French>
- <Spanish>Supervivencia</Spanish>
- <Mexican>Supervivencia</Mexican>
- <Italian>Sopravvivenza</Italian>
- <Korean>생존 시간</Korean>
- <ChineseTrad>存活時間</ChineseTrad>
- <ChineseSimp>Survival Time</ChineseSimp>
- <Portuguese>Tempo de sobrevivência</Portuguese>
- <Polish>Czas przetrwania</Polish>
- <Russian>Выживание</Russian>
- <Danish>Overlev. tid</Danish>
- <Finnish>Selviämisaika</Finnish>
- <Dutch>Tijd overleefd</Dutch>
- <Norwegian>Overlev.-tid</Norwegian>
- </String>
- <String name="String65">
- <English>Kills</English>
- <Japanese>キル</Japanese>
- <German>Abschüsse</German>
- <French>Frags</French>
- <Spanish>Abatidos</Spanish>
- <Mexican>Abatidos</Mexican>
- <Italian>Uccisioni</Italian>
- <Korean>사살</Korean>
- <ChineseTrad>擊殺數</ChineseTrad>
- <Portuguese>Abates</Portuguese>
- <Polish>Zabici</Polish>
- <Russian>Убийства</Russian>
- <Danish>Drab</Danish>
- <Finnish>Tapot</Finnish>
- <Dutch>Kills</Dutch>
- <Norwegian>Kills</Norwegian>
- </String>
- <String name="String66">
- <English>Infections</English>
- <Japanese>感染回数</Japanese>
- <German>Infektionen</German>
- <French>Infections</French>
- <Spanish>Infecciones</Spanish>
- <Mexican>Infecciones</Mexican>
- <Italian>Infezioni</Italian>
- <Korean>감염</Korean>
- <ChineseTrad>感染數</ChineseTrad>
- <ChineseSimp>Infections</ChineseSimp>
- <Portuguese>Infecções</Portuguese>
- <Polish>Infekcje</Polish>
- <Russian>Заражений</Russian>
- <Danish>Infektioner</Danish>
- <Finnish>Tartunnat</Finnish>
- <Dutch>Infecties</Dutch>
- <Norwegian>Infeksjoner</Norwegian>
- </String>
- <String name="String67">
- <English>Zombie Kills</English>
- <Japanese>フラッド キル</Japanese>
- <German>Abschüsse:
- Zombie</German>
- <French>Frags de Parasite</French>
- <Spanish>Abatidos Zombie</Spanish>
- <Mexican>Abatidos Zombie</Mexican>
- <Italian>Uccisioni Zombie</Italian>
- <Korean>플러드 사살</Korean>
- <ChineseTrad>蟲族擊殺數</ChineseTrad>
- <Portuguese>Abates Zombie</Portuguese>
- <Polish>Zabicia potopowe</Polish>
- <Russian>Убийства Потопа</Russian>
- <Danish>Zombie-drab</Danish>
- <Finnish>Zombie-tapot</Finnish>
- <Dutch>Zombie-kills</Dutch>
- <Norwegian>Zombie-kill</Norwegian>
- </String>
- <String name="String68">
- <English>Defend yourself from the zombie horde!</English>
- <Japanese>フラッドの攻撃を生き延びれば勝利!</Japanese>
- <German>Überleben Sie gegen die Zombie, um zu gewinnen!</German>
- <French>Survivez aux Parasites pour gagner !</French>
- <Spanish>¡Sobrevive a la infestación para ganar!</Spanish>
- <Mexican>¡Sobrevive a la infestación para ganar!</Mexican>
- <Italian>Sopravvivi contro i Zombie per vincere!</Italian>
- <Korean>플러드를 상대로 살아남으면 승리!</Korean>
- <ChineseTrad>活過蟲族的攻擊就能獲勝!</ChineseTrad>
- <ChineseSimp>Survive against the Zombie to win!</ChineseSimp>
- <Portuguese>Sobreviva contra o Zombie para vencer!</Portuguese>
- <Polish>Przetrwaj Potop, aby wygrać!</Polish>
- <Russian>Чтобы выиграть, выживите в борьбе с Потопом!</Russian>
- <Danish>Overlev mod The Zombie for at vinde!</Danish>
- <Finnish>Voita selviämällä hengissä Zombieia vastaan!</Finnish>
- <Dutch>Overleef de Zombie om te winnen!</Dutch>
- <Norwegian>Overlev mot Zombie for å vinne.</Norwegian>
- </String>
- <String name="String69">
- <English>Braaaaaains...</English>
- <Japanese>生存者を感染させて勝利!</Japanese>
- <German>Infizieren Sie Überlebende, um zu gewinnen!</German>
- <French>Infectez les survivants pour gagner !</French>
- <Spanish>¡Infecta supervivientes para ganar!</Spanish>
- <Mexican>¡Infecta supervivientes para ganar!</Mexican>
- <Italian>Infetta i sopravvissuti per vincere!</Italian>
- <Korean>생존자를 감염시키면 승리!</Korean>
- <ChineseTrad>感染倖存者就能獲勝!</ChineseTrad>
- <ChineseSimp>Infect Survivors to win!</ChineseSimp>
- <Portuguese>Infecte Sobreviventes para vencer!</Portuguese>
- <Polish>Zainfekuj ocalonych, aby wygrać!</Polish>
- <Russian>Чтобы выиграть, заражайте Выживших!</Russian>
- <Danish>Inficér overlevende for at vinde!</Danish>
- <Finnish>Voita tartuttamalla eloonjääneet!</Finnish>
- <Dutch>Besmet overlevenden om te winnen!</Dutch>
- <Norwegian>Infiser overlevende for å vinne.</Norwegian>
- </String>
- <String name="String70">
- <English>1 Points</English>
- <Japanese>1 ポイント</Japanese>
- <German>1 Punkte</German>
- <French>1 points</French>
- <Spanish>1 puntos</Spanish>
- <Mexican>1 puntos</Mexican>
- <Italian>1 punti</Italian>
- <Korean>1점</Korean>
- <ChineseTrad>1 分</ChineseTrad>
- <ChineseSimp>1 points</ChineseSimp>
- <Portuguese>1 Pontos</Portuguese>
- <Polish>1 pkt</Polish>
- <Russian>1 очков</Russian>
- <Danish>1 point</Danish>
- <Finnish>1 pistettä</Finnish>
- <Dutch>1 punten</Dutch>
- <Norwegian>1 poeng</Norwegian>
- </String>
- </StringTable>
- <DescString>
- <String>
- <English>The timeless struggle of human versus zombie. If you die by a zombie's hand, you join their ranks.</English>
- <Japanese>フラッドの感染を生き延びろ</Japanese>
- <German>Überleben Sie den Ausbruch der Zombie.</German>
- <French>Survivez à l'invasion du Parasite.</French>
- <Spanish>Sobrevive al ataque de los Zombie.</Spanish>
- <Mexican>Sobrevive al ataque de los Zombie.</Mexican>
- <Italian>Sopravvivi all'assalto dei Zombie.</Italian>
- <Korean>플러드에서 계속 살아남으십시오.</Korean>
- <ChineseTrad>活過蟲族的攻擊並倖存下來。</ChineseTrad>
- <ChineseSimp>The timeless struggle of Spartan versus Zombie. If you die by a Zombie's hand, you join their ranks.</ChineseSimp>
- <Portuguese>Continue vivo e sobreviva à epidemia Zombie.</Portuguese>
- <Polish>Pozostań przy życiu i przetrwaj atak Potopu.</Polish>
- <Russian>Выживите в нашествии Потопа.</Russian>
- <Danish>Hold dig i live, og overlev Zombie-udbruddet.</Danish>
- <Finnish>Pysy hengissä ja selviä Zombie-aallosta.</Finnish>
- <Dutch>Blijf in leven en overleef de Zombie-uitbraak.</Dutch>
- <Norwegian>Hold deg i live og overlev Zombie-utbruddet.</Norwegian>
- </String>
- </DescString>
- <CategoryString>
- <String>
- <String>Flood</String>
- </String>
- </CategoryString>
- <IntroString>
- <String>
- <String>Halomods in your pods!</String>
- </String>
- </IntroString>
- <PlayerTraits>
- <entry nameIndex="String58" descIndex="String59" name="Zombie Traits">
- <Traits>
- <Damage>
- <Modifiers>
- <entry key="DamageResistance" value="0.494400024" />
- <entry key="ShieldMultiplier" value="0.9949188" />
- </Modifiers>
- </Damage>
- <Weapons pickupAllowed="1" infAmmo="2">
- <Ordnance disabled="2" />
- <InitLoadout primaryWeapon="46" secondaryWeapon="-1" grenadeCount="2" />
- <Modifiers>
- <entry key="MeleeDamageMultiplier" value="1.99594116" />
- </Modifiers>
- </Weapons>
- <Movement>
- <Usage vehicles="1" sprint="1" />
- <Modifiers>
- <entry key="Speed" value="1.50152588" />
- <entry key="JumpMultiplier" value="1.50152588" />
- </Modifiers>
- </Movement>
- <Appearance shieldHud="1">
- <Effects looping="6" />
- <PrimaryColor R="117" G="121" B="63" A="True" />
- <SecondaryColor R="117" G="121" B="63" A="True" />
- <Model useDefault="False" nameIndex="120" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="String60" descIndex="String61" name="Alpha Zombie Traits">
- <Traits>
- <Weapons pickupAllowed="1" infAmmo="2">
- <Ordnance disabled="2" />
- <Modifiers>
- <entry key="MeleeDamageMultiplier" value="2.99086" />
- </Modifiers>
- </Weapons>
- <Movement>
- <Usage vehicles="1" sprint="1" />
- <Modifiers>
- <entry key="Speed" value="1.70295715" />
- <entry key="JumpMultiplier" value="1.50152588" />
- </Modifiers>
- </Movement>
- <Appearance>
- <Effects looping="6" />
- <PrimaryColor R="11" G="11" B="11" A="True" />
- <SecondaryColor R="11" G="11" B="11" A="True" />
- <Model useDefault="False" nameIndex="120" />
- </Appearance>
- <Sensors>
- <Modifiers>
- <entry key="MotionTrackerRange" value="74.9973145" />
- </Modifiers>
- </Sensors>
- </Traits>
- </entry>
- <entry nameIndex="String62" descIndex="String63" name="Last Man Standing Traits">
- <Traits>
- <Damage>
- <Modifiers>
- <entry key="ShieldMultiplier" value="0.9949188" />
- </Modifiers>
- </Damage>
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="1.24517822" />
- <entry key="MeleeDamageMultiplier" value="1.50152588" />
- </Modifiers>
- </Weapons>
- </Traits>
- </entry>
- </PlayerTraits>
- <UserDefinedOptions>
- <entry nameIndex="String7" descIndex="String8" name="1 Haven" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="String9" descIndex="String8" value="0" />
- <entry nameIndex="String10" descIndex="String8" value="1" />
- </Values>
- </entry>
- <entry nameIndex="String11" descIndex="String8" name="2 Havens" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String9" descIndex="String8" value="0" />
- <entry nameIndex="String10" descIndex="String8" value="1" />
- </Values>
- </entry>
- <entry nameIndex="String12" descIndex="String13" name="Zombie Count" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="String14" descIndex="String8" value="1" />
- <entry nameIndex="String15" descIndex="String8" value="2" />
- <entry nameIndex="String16" descIndex="String8" value="3" />
- <entry nameIndex="String17" descIndex="String8" value="4" />
- <entry nameIndex="String18" descIndex="String8" value="5" />
- <entry nameIndex="String19" descIndex="String8" value="7" />
- <entry nameIndex="String20" descIndex="String8" value="8" />
- <entry nameIndex="String21" descIndex="String8" value="15" />
- </Values>
- </entry>
- <entry nameIndex="String22" descIndex="String23" name="Alpha Zombie" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="String9" descIndex="String8" value="0" />
- <entry nameIndex="String10" descIndex="String8" value="1" />
- </Values>
- </entry>
- <entry nameIndex="String24" descIndex="String25" name="Special Conversion" valueIndex="1">
- <Values defaultIndex="1">
- <entry nameIndex="String9" descIndex="String8" value="0" />
- <entry nameIndex="String26" descIndex="String8" value="1" />
- <entry nameIndex="String27" descIndex="String8" value="2" />
- <entry nameIndex="String28" descIndex="String8" value="3" />
- </Values>
- </entry>
- <entry nameIndex="String29" descIndex="String30" name="Survivor Kill Points" valueIndex="8">
- <Values defaultIndex="8">
- <entry nameIndex="String31" descIndex="String8" value="-75" />
- <entry nameIndex="String32" descIndex="String8" value="-50" />
- <entry nameIndex="String33" descIndex="String8" value="-25" />
- <entry nameIndex="String34" descIndex="String8" value="-15" />
- <entry nameIndex="String35" descIndex="String8" value="-10" />
- <entry nameIndex="String36" descIndex="String8" value="-5" />
- <entry nameIndex="String37" descIndex="String8" value="0" />
- <entry nameIndex="String70" descIndex="String8" value="1" />
- <entry nameIndex="String38" descIndex="String8" value="5" />
- <entry nameIndex="String39" descIndex="String8" value="10" />
- <entry nameIndex="String40" descIndex="String8" value="15" />
- <entry nameIndex="String41" descIndex="String8" value="25" />
- <entry nameIndex="String42" descIndex="String8" value="50" />
- <entry nameIndex="String43" descIndex="String8" value="75" />
- <entry nameIndex="String44" descIndex="String8" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String45" descIndex="String46" name="Zombie Kill Points" valueIndex="8">
- <Values defaultIndex="8">
- <entry nameIndex="String31" descIndex="String8" value="-75" />
- <entry nameIndex="String32" descIndex="String8" value="-50" />
- <entry nameIndex="String33" descIndex="String8" value="-25" />
- <entry nameIndex="String34" descIndex="String8" value="-15" />
- <entry nameIndex="String35" descIndex="String8" value="-10" />
- <entry nameIndex="String36" descIndex="String8" value="-5" />
- <entry nameIndex="String37" descIndex="String8" value="0" />
- <entry nameIndex="String70" descIndex="String8" value="1" />
- <entry nameIndex="String38" descIndex="String8" value="5" />
- <entry nameIndex="String39" descIndex="String8" value="10" />
- <entry nameIndex="String40" descIndex="String8" value="15" />
- <entry nameIndex="String41" descIndex="String8" value="25" />
- <entry nameIndex="String42" descIndex="String8" value="50" />
- <entry nameIndex="String43" descIndex="String8" value="75" />
- <entry nameIndex="String44" descIndex="String8" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String47" descIndex="String48" name="Survivor Victory Points" valueIndex="4">
- <Values defaultIndex="4">
- <entry nameIndex="String37" descIndex="String8" value="0" />
- <entry nameIndex="String70" descIndex="String8" value="1" />
- <entry nameIndex="String38" descIndex="String8" value="5" />
- <entry nameIndex="String39" descIndex="String8" value="10" />
- <entry nameIndex="String40" descIndex="String8" value="15" />
- <entry nameIndex="String41" descIndex="String8" value="25" />
- <entry nameIndex="String42" descIndex="String8" value="50" />
- <entry nameIndex="String43" descIndex="String8" value="75" />
- <entry nameIndex="String44" descIndex="String8" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String49" descIndex="String50" name="Zombie Victory Points" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String37" descIndex="String8" value="0" />
- <entry nameIndex="String70" descIndex="String8" value="1" />
- <entry nameIndex="String38" descIndex="String8" value="5" />
- <entry nameIndex="String39" descIndex="String8" value="10" />
- <entry nameIndex="String40" descIndex="String8" value="15" />
- <entry nameIndex="String41" descIndex="String8" value="25" />
- <entry nameIndex="String42" descIndex="String8" value="50" />
- <entry nameIndex="String43" descIndex="String8" value="75" />
- <entry nameIndex="String44" descIndex="String8" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String51" descIndex="String52" name="Suicide / Betrayal Points" valueIndex="7">
- <Values defaultIndex="7">
- <entry nameIndex="String53" descIndex="String8" value="-100" />
- <entry nameIndex="String31" descIndex="String8" value="-75" />
- <entry nameIndex="String32" descIndex="String8" value="-50" />
- <entry nameIndex="String33" descIndex="String8" value="-25" />
- <entry nameIndex="String34" descIndex="String8" value="-15" />
- <entry nameIndex="String35" descIndex="String8" value="-10" />
- <entry nameIndex="String36" descIndex="String8" value="-5" />
- <entry nameIndex="String37" descIndex="String8" value="0" />
- <entry nameIndex="String70" descIndex="String8" value="1" />
- <entry nameIndex="String38" descIndex="String8" value="5" />
- <entry nameIndex="String39" descIndex="String8" value="10" />
- <entry nameIndex="String40" descIndex="String8" value="15" />
- <entry nameIndex="String41" descIndex="String8" value="25" />
- <entry nameIndex="String42" descIndex="String8" value="50" />
- <entry nameIndex="String43" descIndex="String8" value="75" />
- <entry nameIndex="String44" descIndex="String8" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String54" descIndex="String55" name="Last Man Standing Points" valueIndex="8">
- <Values defaultIndex="8">
- <entry nameIndex="String32" descIndex="String8" value="-50" />
- <entry nameIndex="String33" descIndex="String8" value="-25" />
- <entry nameIndex="String34" descIndex="String8" value="-15" />
- <entry nameIndex="String35" descIndex="String8" value="-10" />
- <entry nameIndex="String36" descIndex="String8" value="-5" />
- <entry nameIndex="String37" descIndex="String8" value="0" />
- <entry nameIndex="String70" descIndex="String8" value="1" />
- <entry nameIndex="String38" descIndex="String8" value="5" />
- <entry nameIndex="String39" descIndex="String8" value="10" />
- <entry nameIndex="String40" descIndex="String8" value="15" />
- <entry nameIndex="String41" descIndex="String8" value="25" />
- <entry nameIndex="String42" descIndex="String8" value="50" />
- <entry nameIndex="String43" descIndex="String8" value="75" />
- <entry nameIndex="String44" descIndex="String8" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String56" descIndex="String57" name="Last Man Standing Bounty" valueIndex="9">
- <Values defaultIndex="9">
- <entry nameIndex="String32" descIndex="String8" value="-50" />
- <entry nameIndex="String33" descIndex="String8" value="-25" />
- <entry nameIndex="String34" descIndex="String8" value="-15" />
- <entry nameIndex="String35" descIndex="String8" value="-10" />
- <entry nameIndex="String36" descIndex="String8" value="-5" />
- <entry nameIndex="String37" descIndex="String8" value="0" />
- <entry nameIndex="String70" descIndex="String8" value="1" />
- <entry nameIndex="String38" descIndex="String8" value="5" />
- <entry nameIndex="String39" descIndex="String8" value="10" />
- <entry nameIndex="String40" descIndex="String8" value="15" />
- <entry nameIndex="String41" descIndex="String8" value="25" />
- <entry nameIndex="String42" descIndex="String8" value="50" />
- <entry nameIndex="String43" descIndex="String8" value="75" />
- <entry nameIndex="String44" descIndex="String8" value="100" />
- </Values>
- </entry>
- </UserDefinedOptions>
- <PlayerRatingParams flag="False">
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>0.33</Param>
- <Param>1</Param>
- <Param>1000</Param>
- <Param>1000</Param>
- <Param>0.96</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- </PlayerRatingParams>
- <EngineOptions>
- <Hidden>
- <Option>0</Option>
- <Option>1</Option>
- <Option>20</Option>
- </Hidden>
- </EngineOptions>
- <UserOptions>
- <Hidden>
- <Option>1 Haven</Option>
- <Option>2 Havens</Option>
- </Hidden>
- </UserOptions>
- <WeaponTuning>
- <OneBarrelWeapons>
- <WarthogGunner_Gauss>
- <Value6>13.9995022</Value6>
- <Value7>11.9996414</Value7>
- <Value10>11.9996414</Value10>
- <Value11>9.999781</Value11>
- </WarthogGunner_Gauss>
- </OneBarrelWeapons>
- </WeaponTuning>
- </Megalo>
- <MegaloScript version="0" dbVersion="0">
- <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
- <IDs NextCondID="183" NextActionID="341" NextValueID="1231" NextTrigID="35" NextVirtualTriggerID="77" />
- <Statistics>
- <Stat nameIndex="String64" format="Time" sortOrder="1" grouping="0" name="Survival Time" isScoreToWin="True" />
- <Stat nameIndex="String65" format="Numeric" sortOrder="1" grouping="0" name="Kills" />
- <Stat nameIndex="String66" format="Numeric" sortOrder="1" grouping="0" name="Infections" />
- <Stat nameIndex="String67" format="Numeric" sortOrder="1" grouping="0" name="Zombie Kills" />
- </Statistics>
- <ObjectFilters>
- <Filter labelIndex="flood" name="flood" />
- <Filter labelIndex="fld_spawn" name="fld_spawn" />
- <Filter labelIndex="fld_delete" name="fld_delete" />
- </ObjectFilters>
- <GlobalVariables>
- <Numeric>
- <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric3" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric4" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric5" varRefType="Int16">0</Var>
- </Numeric>
- <Players>
- <Var networkState="HighPriority" name="GlobalPlayer0" />
- <Var networkState="HighPriority" name="GlobalPlayer1" />
- </Players>
- </GlobalVariables>
- <PlayerVariables>
- <Numeric>
- <Var networkState="HighPriority" name="PlayerNumeric0" unknown="True" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric1" unknown="True" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric2" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric3" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric4" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric5" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric6" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="PlayerNumeric7" varRefType="Int16">-1</Var>
- <Var networkState="HighPriority" name="PlayerNumeric8" varRefType="Int16">0</Var>
- <Var networkState="LowPriority" name="PlayerNumeric9" varRefType="Int16">0</Var>
- </Numeric>
- <Timers>
- <Var name="PlayerTimer0" varRefType="Int16">1</Var>
- </Timers>
- </PlayerVariables>
- <Values />
- <Triggers>
- <Trigger trigType="Pregame" name="PregameTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Symmetry" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Initialization" name="InitializationTrigger">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="InitializationTrigger_Subroutine2" objectFilter="fld_delete">
- <Elements>
- <E type="Action" name="DeleteObject">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="InitializationTrigger_Subroutine3">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Zombie Count</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="InitializationTrigger_Subroutine6">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnRandomPlayer" name="InitializationTrigger_Subroutine7">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Zombie Count</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Alpha Zombie</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="InitializationTrigger_Subroutine8">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String68" />
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">1</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String69" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">3</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">2 Havens</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">5</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger9">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_game_start_vo</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Incident" name="IncidentTrigger">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">game_over_win</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_flood_win</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">game_over_lose</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">game_over_tie</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_flood</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_spawn</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_spawn</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_kickoff_haunting_track</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_prespawn</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_joined</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">player_rejoined</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team1" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="Tokens2" stringIndex="String69" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_game_start_vo</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="PlayerTraitsReference">Zombie Traits</Param>
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="LoadoutPaletteReference">3</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="Tokens2" stringIndex="String68" />
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="LoadoutPaletteReference">1</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">player_quit</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">player_booted_player</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">assist</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_spartan_assist</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="Int16">5</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">kill</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric7</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Kills</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Zombie Kills</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerSpawnDelay" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Action204">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="UInt32">0</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_kill_zombie</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Survivor Kill Points</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="PlayerScratch0">Infections</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Zombie Kill Points</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_kill_spartan</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_alpha_kill_spartan</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_survivor_killed_fanfares</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Last Man Standing Bounty</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_kill_spartan_all</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_medal_kill_last_spartan</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">suicide</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerSpawnDelay" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Suicide / Betrayal Points</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Special Conversion</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Special Conversion</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">death</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">kill_betrayal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Suicide / Betrayal Points</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerSpawnDelay" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Special Conversion</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Special Conversion</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch1">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">flood_survivor_killed_fanfares</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="IncidentGetEffectPlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_survivor_died_ff</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_last_man_standing_ff</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">start_winning_dynamic_music_1</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_survivor_died_zed_ff</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_last_two_survivors_zed_ff</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch1" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_last_man_standing_zed_ff</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">flood_game_start_vo</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">infection_game_start</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric9</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">one_minute_team_win</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">half_minute_team_win</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">ten_seconds_remain_win</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="PlayerScratch0">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">one_minute_team_win</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_minutes_remaining_1</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">half_minute_team_win</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_seconds_remaining_30</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident" unionGroupID="-2">
- <Param type="IncidentIdRef">ten_seconds_remain_win</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_seconds_remaining_10</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger15">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger15_Subroutine16">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Zombie Count</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric8</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric8</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnRandomPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Zombie Count</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric8</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric8</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Team" varRefType="Player.OwnerTeam" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Team" varRefType="ExplicitTeamType" dataType="Team0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String68" />
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">1</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger15_Subroutine20">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="GlobalPlayer0">PlayerNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_medal_last_surviving_spartan</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="ObjectSetNavpoint">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="GlobalPlayer0" />
- <Param type="NameIndex">navpoint_dom_last_stander</Param>
- </E>
- <E type="Action" name="ObjectSetPriority">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="GlobalPlayer0" />
- <Param type="NetworkPriority">High</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="GlobalPlayer0" />
- <Param type="EntityFilter" filterType="Any" />
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Last Man Standing Points</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">infection_zombie_win</Param>
- <Param type="TargetVar" targetType="None" />
- <Param type="TargetVar" targetType="None" />
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Zombie Victory Points</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_medal_zombie_round_victory</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_medal_zombie_starter_survived</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="EndRoundWithWinner" />
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger15_Subroutine22">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Action204">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="UInt32">3</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerSpawnDelay" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">9</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerWithTokens2x">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Tokens2" stringIndex="String69" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_game_start_vo</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Zombie Traits</Param>
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">3</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric6</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ObjectKillInstantly">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger23">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="ObjectSetNavpoint">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="NameIndex">navpoint_flood_player</Param>
- </E>
- <E type="Action" name="ObjectSetNavpointVisibility">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="EntityFilter" filterType="NoOne" />
- </E>
- <E type="Action" name="ObjectSetPriority">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="NetworkPriority">Low</Param>
- </E>
- <E type="Action" name="Action194">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="Action62">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Last Man Standing Traits</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Zombie Traits</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">2 Havens</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">1 Haven</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="SetLoadoutPalette">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="LoadoutPaletteReference">3</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Alpha Zombie Traits</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger24">
- <Elements>
- <E type="Condition" name="PlayerIsAlive?" unionGroupID="-2">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-4</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric7</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="NameIndex32">flood_ur_zombie_banner</Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="NameIndex32">NONE</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="NameIndex32">flood_ur_alpha_banner</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_alpha_zombie_banner_ff</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="GlobalPlayer0" />
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="NameIndex32">NONE</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-4</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="PlayerSetHudBanner">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="NameIndex32">flood_sole_survivor_banner</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_sole_survivor_banner_ff</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric7</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger25">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">4</Param>
- <Param type="OperationType">Divide</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Timer" varRefType="RoundTime" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Divide</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Timer" varRefType="RoundTime" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Divide</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Timer" varRefType="RoundTime" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">3</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ObjectGetHealth">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="CustomReference" varRefType="Scratch">NumericScratch4</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerLivesRemaining" dataType="Iterator.Player" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </VT>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="RoundTime" />
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-3">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger25_Subroutine30">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">infection_survivor_win</Param>
- <Param type="TargetVar" targetType="None" />
- <Param type="TargetVar" targetType="None" />
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger25_Subroutine31">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Survivor Victory Points</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">flood_medal_spartan_survive_entire_round</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- <E type="Action" name="EndRoundWithWinner" />
- </Elements>
- </Trigger>
- <Trigger trigType="HostMigration" name="HostMigrationTrigger">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric5</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger33">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="Player.NumericVar" dataType="Iterator.Player">PlayerNumeric4</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="TimerTick">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- <Param type="UInt5">5</Param>
- </E>
- <E type="Condition" name="TimerIsZero" unionGroupID="-2">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="PlayerStatistic" dataType="Iterator.Player">Survival Time</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Add</Param>
- </E>
- <E type="Action" name="ResetTimer">
- <Param type="TimerReference" varRefType="Player.TimerVar" dataType="Iterator.Player">PlayerTimer0</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger34">
- <Elements>
- <E type="Condition" name="Comparison" unionGroupID="-2">
- <Param type="VarReference" varRefKind="Custom" varRefType="CurrentRound" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="Action46">
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </Trigger>
- </Triggers>
- <EntryPoints>
- <Initialization>InitializationTrigger</Initialization>
- <HostMigration>HostMigrationTrigger</HostMigration>
- <Pregame>PregameTrigger</Pregame>
- <Incident>IncidentTrigger</Incident>
- </EntryPoints>
- </MegaloScript>
- </GameVariant>
Advertisement
Add Comment
Please, Sign In to add comment