Wyrmknave

MAM Blackbird Shinobi Style

Jan 25th, 2014
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  1. Blackbird Shinobi (1 SP to adopt)
  2.  
  3. The blackbird shinobi, moving with a distinct light hop, are masters of hit-and-fade combat. As comfortable on rooftops as in treetops, they fall from above and strike hard before vanishing back above. It is said that Grandmasters of the style can kill a man without ever touching the ground.
  4.  
  5. Trappings:
  6. Talon Dagger – A knife that adds 3 to basic attack damage.
  7. Wingcloak – A black cloak made entirely of sleek black feathers.
  8.  
  9. =Apprentice Level Abilities
  10.  
  11. Peck (1 SP)
  12. You perform a quick overarm stab.
  13. Range: Melee Attack Roll: A Damage: A+3 Requires: One-handed bladed weapon Note: Unaware opponents take doubled damage
  14.  
  15. Silent Descent (1 SP)
  16. You are learned in the tactic of sneaking down from above.
  17. Passive: Any landing you are aware you're about to make is completely silent
  18.  
  19. Crow Hop (1 SP)
  20. With deceptive ease, you can jump considerable distances from a standing position.
  21. Move: A ft (rounded up to the nearest 5) in a trajectory
  22.  
  23. Fluttering Drop (1 SP)
  24. With your feathered cloak, you can reduce damage taken from a fall.
  25. Active: While falling, roll A once a turn. Upon impact negate damage equal to the sum of the results. Requires: Wearing a cloak
  26.  
  27. Wing Attack (2 SP)
  28. With a swish of your cloak, you disorient your opponents.
  29. Range: 5 ft Targets: Up to 3 Attack Roll: A On Hit: Target receives -3 to Attack and Dodge rolls for two rounds Note: Block Negates
  30.  
  31. Attempted Murder (3 SP)
  32. You unleash from the folds of your clothes a few summoned blackbirds, who fly swift and true.
  33. On Activation: Summon K-d6 blackbirds, and choose a target for each one. Each bird deals 4 damage. This damage is delayed by one turn for every sixty feet of distance to the target.
  34.  
  35. =Warrior Level Abilities (Unlocked at 5SP Investment)
  36.  
  37. Rookstep (1 SP)
  38. You can make a short hop onto an enemy to strike them.
  39. Passive: You may freely move 5 ft if it will bring you close enough to attack an enemy. You must attack this enemy immediately afterwards.
  40.  
  41. Crow Leap (1SP, Replaces Crow Hop)
  42. Your jumping power has increased with training.
  43. Move: 2A ft (rounded up to the nearest 5) in a trajectory
  44.  
  45. Magpie Eyes (1SP)
  46. You can scrutinize a person for the most valuable item he has, or can accurately value an inspected item.
  47. On Activation: All shiny objects a person is carrying become visible to you, and you instinctively know which is the most valuable OR after ten seconds of inspection you can give the value of a held item to the nearest $500.
  48.  
  49. Blackbird Presence (2 SP)
  50. With a spread of your cloak you summon the essence of corvidae.
  51. On Activation: Roll K+5. All enemies within 30ft roll K. Those with results lower than yours cannot move or attack for one round. Those with results more than 6 lower than yours cannot Block or Dodge for one round.
  52.  
  53. =Dragon Level Abilities (Unlocked at 10 SP Investment)
  54.  
  55. Devour Carrion (1 SP, Requires Peck)
  56. Through your blade, the cut of your victim's flesh rejuvenates you.
  57. Passive: Whenever you deal damage using Peck, you regain HP equal to a quarter of the damage dealt, rounded up.
  58.  
  59. Ride on Black Wings (2 SP)
  60. By spreading your cloak from a high point, you can direct your descent.
  61. Move: You can glide 10 ft horizontally for every 5 ft you descend. You may stop gliding and fall straight down at any point.
  62.  
  63. Murder (2 SP, Replaces Attempted Murder)
  64. You unleash yet more summoned crows from your cloak.
  65. On Activation: Summon K+2 blackbirds, and choose a target for each one. Each bird deals 4 damage. This damage is delayed by one turn for every sixty feet of distance to the target.
  66.  
  67. =Master Level Abilities (Unlocked at 15 SP Investment)
  68.  
  69. Serial Murder (2 SP, Requires Murder)
  70. Your summoned crows are followed by a second wave.
  71. Passive: When you use Murder or an ability that replaces it, you may summon half the amount of crows summoned again on your next turn. These crows act just as if they had been summoned with Murder.
  72.  
  73. =Grandmaster Level Abilities (Unlocked at 20 SP Investment)
  74.  
  75. Mass Murder (2 SP, Replaces Murder)
  76. You unleash a veritable horde of crows from within your cloak.
  77. On Activation: Summon K+K blackbirds, and choose a target for each one. Each bird deals 4 damage. This damage is delayed by one turn for every sixty feet of distance to the target.
  78.  
  79. Crowstorm (3 SP)
  80. A whirling cloud of blackbirds descends upon you.
  81. Active: You summon a Crowstorm in every space within 15 ft. All enemies within the Crowstorm take d6 damage at the start and end of their turn and take -8 to blocking and dodging. While Crowstorm is active, you gain +10 to blocking and dodging. Crowstorm can be attacked as if it were a character with no A or C and 100 HP. At half HP, half the buffs and debuffs that Crowstorm imparts. Duration: 2K or until Crowstorm is reduced to 0 HO.
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