CommanderV

Phoenix Point All-In-One Reference

Mar 11th, 2022 (edited)
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  1. ===Assault Rifles===
  2. Ares AR-1 (Phoenix) - Six round burst with light shred
  3. Bulldog AR-50 (Jericho) - High DPS but smaller burst = less burst damage, high shred, shortest range
  4. Deimos AR-L (Synedrion) - Ares but with better range and capacity
  5. Pirahna AR-51 (Upgraded Jericho) - Same damage as Bulldog, pierces instead of shreds
  6.  
  7. ===Shotguns===
  8. Mercy SG3 (Phoenix) - 40% of Ares range, good damage but no shred
  9. Slamstrike (Upgraded Phoenix) - Slug, less than half of Mercy damage but almost double range, big shred and huge shock
  10. Iconoclast (Anu) - Bigger burst, reduced range and clip
  11. Harrower (Upgraded Anu) - Heavier Mercy with one less shot and hefty shred
  12.  
  13. ===Cannons===
  14. Tyr-1 Autocannon (Phoenix) - 3 round burst with good shred/damage but mediocre accuracy, also does shock damage
  15. Hel II Cannon (Upgraded Phoenix) - Single shot (more overall damage), much better shred and shock, reduced range
  16. Jormungandr Cannon (Upgraded Phoenix) - Low damage shotgun blast with hefty acid
  17. Deceptor MG (Jericho) - Big burst, adds up to much more shred and damage than Tyr at lower range and no shock
  18.  
  19. ===Launchers===
  20. Goliath GL 2 (Phoenix) - Blast with AoE at medium range
  21. Archangel RL1 (Jericho) - More damage and shred at infinite range, no AoE
  22. Dante FT (Jericho Flamethrower) - AoE with standard and fire damage, low range
  23.  
  24. ===Mounts===
  25. Fury-2 (Jericho) - AoE at medium range
  26. Thor AML (Upgraded Jericho) - Straight upgrade of Fury-2 with more damage, shred, and range
  27. Destiny III (Phoenix) - 3 round burst of heavy single target damage at unlimited range, no shred
  28. Ragnarok (Upgraded Phoenix) - Basically Fury-2 with a bit more damage and tripled shred
  29.  
  30. ===Grenades===
  31. Odin (Phoenix) - Straight damage and shred
  32. Yggdrasil (Upgraded Phoenix) - Reduced damage and shred but hefty virophage adds up to double Odin damage
  33. Mjolnir (Upgraded Phoenix) - Reduced damage, tripled shred
  34. Chimera (Synedrion) - Low damage, high poison
  35. Purification (Jericho) - Very low damage, high fire
  36. Imhullu (Anu) - Very low damage, hefty acid
  37. Zeus (Upgraded Synedrion) - No damage, high EMP
  38. Kydoimos (Upgraded Synedrion) - No damage, high sonic
  39.  
  40. ===Snipers===
  41. Firebird SR (Phoenix) - ya boi
  42. Hawk-41K (Upgraded Phoenix) - reduced damage, only 2 AP
  43. Gungnir SR-2 (Upgraded Phoenix) - Hefty extra damage that only hurts Pandorans or mutated humans
  44. Cyclops SR7 (Jericho) - Higher damage, reduced range
  45. Raven SR13 (Upgraded Jericho) - Cyclops but with Piercing
  46. Pythagoras VII (Synedrion) - Higher damage (less than Cyclops), much higher range and better mag
  47. Athena NS-2 (Upgraded Synedrion) - Very little damage, huge piercing and paralysis
  48.  
  49. ===Pistols===
  50. Cypher HG (Phoenix) - Stock peashooter
  51. Haphaestus II (Synedrion) - Better range and clip
  52. Iron Fury HG (Jericho) - Better damage, worse range
  53. Nergal's Wrath (Anu) - Huge damage and a bit of shred, takes 2 AP
  54. Hera NP-1 (Upgraded Synedrion) - Little damage, pierces and paralyzes
  55. Sanctifier (Upgraded Anu) - Shotgun pistol with poor damage but additional acid
  56.  
  57. ===Melee===
  58. Marduk's Fist (Anu) - Big damage and shock
  59. Phoenix Shock Lance (Phoenix) - Marduk but with 3x shock
  60. Dagon's Tooth (Upgraded Anu) - Less damage, no shock, adds whopping 50 bleed
  61. Scion of Shakur (Upgraded Phoenix) - -~33% damage, high piercing and virus
  62.  
  63. ===Virus Rifles===
  64. Redeemer - 3 round burst of light damage with piercing and virus
  65. Subjugator - Virus sniper rifle, single shot and costs 3 AP, high range and piercing, half decent damage and big virus blast (less total than redeemer but piercing assists delivery)
  66.  
  67. ===Infiltrator Weapons===
  68. Eros CRB - Stock
  69. Psyche CRB IV - Reduced damage, high poison
  70. Arachni SP I - Deploys a spider drone
  71.  
  72. ===PDWs===
  73. VDM Defender (Jericho) - 4 round burst of light damage and shred, but only 1 AP
  74. VDM Enforcer (Upgraded Jericho) - Defender, but trades in shred and some damage for high piercing and better range
  75. Gorgon Eye-A (Phoenix) - Better damage and range than either, but no shred/piercing
  76.  
  77. ===Turrets===
  78. Watcher AT (Jericho) - 8 round burst with good damage and shred
  79. Rattlesnake AT (Upgraded Jericho) - No shred but amazing pierce, slightly better range
  80. Scorcher AT (Phoenix) - 50% higher damage, better range, no shred/piercing
  81.  
  82. ===Aircraft===
  83. Manticore (Phoenix) - Transport as we know it
  84. Tiamat (Anu) - 8 seater, half speed, +80% range (and +50% durability)
  85. Thunderbird (Jericho) - 7 seater, slower, slightly better range, double durability
  86. Helios (Synedrion) - 5 seater, Faster and better range but less durability
  87.  
  88. ===Ground Vehicles===
  89. PX Scarab (Phoenix) - 4 seater, slow speed, medium durability, high armor
  90. Armadillo (Jericho) - 4 seater, slightly higher speed, high HP
  91. Aspida (Synedrion) - 1 seater, high speed, low durability
  92.  
  93. ===Ground Vehicle Weapons===
  94. Gemini V (Phoenix) - Two high damage shredding missiles
  95. Hailstorm GT (Jericho) - Burst of high damage rounds with low shred. Adds up to more shred and damage. Much lower range, costs less AP
  96. Tech Arm (Synedrion) - Range of 1, low damage but paralyzes enemies and heals allies
  97.  
  98. ===Best Helmet For...===
  99. ...Armor: Anvil-2 (Jericho Heavy)
  100. ...Perception: Styx (Synedrion Infiltrator) or Aksu (Anu Berserker)
  101. ...Stealth: Styx (Synedrion Infiltrator)
  102. ...Accuracy: Acheron (Synedrion Sniper)
  103.  
  104. ===Best Body Armor For...===
  105. ...Armor: Anvil-2 (Jericho Heavy)
  106. ...Speed: Aksu (Anu Berserker)
  107. ...Perception: Amphion (Anu Priest)
  108. ...Stealth: Styx (Synedrion Infiltrator)
  109. ...Accuracy: Eidolon (Jericho Sniper), Acheron (Synedrion Sniper) or Amphion (Anu Priest)
  110.  
  111. ===Best Leg Armor For...===
  112. ...Armor: Anvil-2 (Jericho Heavy)
  113. ...Speed: Acolyte (Anu Assault) or Aksu (Anu Berserker)
  114. ...Perception: Amphion (Anu Priest - only one that gives a bonus)
  115. ...Stealth: Styx (Synedrion Infiltrator)
  116. ...Accuracy: Eidolon (Jericho Sniper), Acheron (Synedrion Sniper) or Amphion (Anu Priest)
  117.  
  118. ===Head Mutations===
  119. Armored Head: +1 STR and immunity to daze. Compared to Phoenix heavy helmet, slightly more armor, less perception/stealth loss, more accuracy loss
  120. Perceptor Head: Compared to Phoenix sniper helmet, +1 armor, nearly tripled perception, same stealth/accuracy buffs
  121. Resistor head: +2 WP, halved poison and virus damage. Flat 20 armor with no buffs, same as Phoenix assault helmet
  122.  
  123. ===Priestly Head Mutations===
  124. (all these have a stealth penalty)
  125. Judgement Head: Double armor of other priest heads, accuracy bonus. For 1 AP/5 WP give allies +50% speed, +5 WP, and panic immunity
  126. Screaming Head: For 1 AP/4 WP, reduce will of nearby enemies
  127. Synod Head: Nearby allies regenerate will
  128.  
  129. ===Torso Mutations===
  130. Regeneration Torso: 10 HP/turn regen, halves fire damage, +1 STR. Compared to Phoenix heavy torso, same armor, halved stealth penalty, same aim penalty, obviously no jump jets
  131. Venom Torso: Allows shooting a poison spike (2 AP). Disallows 2H weapons. Compared to Phoenix assault torso, same armor, additional stealth penalty and substantial aim bonus
  132. Tentacle Torso: Gives a melee attack (2 AP/3 WP) to 20 paralyze damage and 3 WP to auto-counter melee attacks. Slightly lower armor than Phoenix sniper torso, adds perception buff and stealth penalty
  133.  
  134. ===Leg Mutations===
  135. Stomper Legs: 2 AP/2 WP to inflict massive shock damage in an area. +1 STR. Compared to Phoenix heavy legs, same armor, same speed/stealth penalties, accuracy bonus instead of penalty
  136. Shadow Legs: 1 AP to inflict 100 shock (half of stomper) in melee. 2nd lowest leg armor in the game, huge stealth bonus
  137. Agile Legs: Immune to goo, automatically jump one elevation level while moving. Tied for lowest leg armor, hefty speed bonus
  138.  
  139. ===Armor Set Complete Bonuses===
  140. *I don't care about weight
  141. Phoenix Assault: 60 armor, +1 speed
  142. Jericho Assault: 69 armor (nice), +1 speed, -25% stealth
  143. Synedrion Assault: 56 armor, +2 speed, +11% accuracy
  144. Anu Assault: 56 armor, +3 speed, +4 perception
  145.  
  146. Phoenix Heavy: 91 armor, -2 speed, -5 perception, -40% stealth, -16% accuracy, jump jet ability
  147. Jericho Heavy: 108 armor, -2 speed, -7 perception, -50% stealth, -16% accuracy, jump jet ability
  148.  
  149. Phoenix Sniper: 48 armor, -1 speed, +5 perception +14% stealth, +16% accuracy
  150. Jericho Sniper: 56 armor, -2 speed, +7 perception, +19% accuracy
  151. Synedrion Sniper: 44 armor, -1 speed, +7 perception, +25% stealth, +20% accuracy
  152.  
  153. Jericho Technician: 75 armor, -2 speed, -30% stealth, +13% accuracy
  154. Synedrion Infiltrator: 44 armor, +10 perception, +50% stealth
  155. Anu Berserker: 34 armor, +4 speed, +10 perception, -10% accuracy
  156. Anu Priest: 30 armor, +7 perception, +10% stealth, +10% accuracy, plus whatever the head mutation grants
  157.  
  158. ===Damage types guide===
  159. Regular damage - Subracts from target HP and body part HP, reduced by the amount of armor on that body part
  160. Shred - Reduces armor on that body part. Applied after damage (right?)
  161. Acid - Reduces armor on afflicted body parts then reduces by 10. If there's no armor, reduces body part health
  162. Blast - Damages all body parts in the blast radius
  163. EMP - Damages cyborgs and mechanical enemies like vehicles and turrets
  164. Fire - Affects the ground, lighting units walking on it on fire. Applies damage evenly across body parts (I think?) then reduces by 10
  165. Paralyze - Reduces AP by the ratio of paralyze points divided by strength (which is max HP / 10). Unit will be completely disabled if ratio exceeds 1. Reduces by 1 per turn
  166. Pierce - Reduces enemy armor by pierce value for the purposes of damage calculation
  167. Poison - Detracts from total HP, reduces by 10 every turn
  168. Psychic - Reduces will points
  169. Shock - Reduced by armor. If total shock over a turn exceeds current HP, dazes (1 AP and halved accuracy)
  170. Sonic - Dazes if it exceeds WP
  171. Bleed - Triggered by crippling body parts and some weapons. Only cured by medpacks and (I think?) regeneration
  172. Virophage - Only affects pandorans and mutated humans
  173. Virus - Reduces WP by virus value then reduces by 1
  174.  
  175. ===Soldier abilities quick reference===
  176. Everyone multiclasses at level 4
  177. X/Y means the ability costs X AP and Y WP
  178.  
  179. =Assault=
  180. 1 - Assault training - AR/Shotgun proficiency
  181. 2 - Dash - 1/3 to move half move range
  182. 3 - Return Fire - Fire back at enemies in half perception range
  183. 5 - Ready for action - No AP for reloading/inventory
  184. 6 - Onslaught - 2/4 to give ally 2 AP
  185. 7 - Rapid clearance - 0/5 to recover 2 AP per kill
  186.  
  187. =Heavy=
  188. 1 - Heavy training - HW/mount/jetpack proficiency
  189. 2 - Brawler - Bash and melee deals +50% damage
  190. 3 - War Cry - 1/3 to reduce enemy AP to 2
  191. 5 - Boom blast - 0/5 to reduce grenade AP to 1 and increase range
  192. 6 - Inspire - Kills give allies 1 WP
  193. 7 - Rage burst - 3/5 to shoot 5 times in an arc
  194.  
  195. =Sniper=
  196. 1 - Sniper training - Sniper/handgun proficiency
  197. 2 - Extreme focus - Overwatch costs -1 AP
  198. 3 - Quick aim - 0/3 for -1 AP next shot
  199. 5 - Master Marksman - +30% acc when no nearby enemies
  200. 6 - Weak spot - Disabling part removes armor
  201. 7 - Marked for death - 0/4 to give flat +10 damage for all hits on target
  202.  
  203. =Berserker=
  204. 1 - Berserker training - Melee/handgun proficiency
  205. 2 - Armor break - 0/3 to add 30 shred to next attack
  206. 3 - Close quarters evade - -25% damage from nearby attacks
  207. 5 - Bloodlust - Up to 50% extra damage/speed from health lost
  208. 6 - Ignore pain - Immune to panic, control, part disabling
  209. 7 - Adrenaline rush - 0/5 for all abilities to cost 1 AP, but can't use WP and dazed next turn
  210.  
  211. =Priest=
  212. 1 - Priest training - Viral proficiency
  213. 2 - Mind control - 1/? to control at cost of their WP. Costs 1-10 WP to maintain
  214. 3 - Induce panic - 1/3 to induce panic if their WP is lower
  215. 5 - Mind sense - Reveal organic enemies within 15 tiles
  216. 6 - Psychic ward - Nearby allies are immune to panic/psi
  217. 7 - Mind crush - 1/6 to deal 100 damage to enemies within 10 tiles
  218.  
  219. =Technician=
  220. 1 - Technician training - PDW/arms/turret proficiency
  221. 2 - Fast use - AP of medkits, stims, arms reduced by 1
  222. 3 - Remote control - 2/2 to shoot manually with turret/vehicle
  223. 5 - Field medic - 2/2 to restore 10 HP and 10 armor to all body parts (clears cripple)
  224. 6 - Remote deployment - 1/0 to throw turret
  225. 7 - Electric reinforcement - 1/6 to give allies 20 bonus armor for a turn
  226.  
  227. =Infiltrator=
  228. 1 - Infiltrator training - Crossbow/drone proficiency. Base 25% stealth when not revealed
  229. 2 - Surprise attack - Attacks from behind give 3x damage as shock
  230. 3 - Deploy decoy - 1/4 for decoy
  231. 5 - Spider drone pack - 2/0 for 3 spider drones
  232. 6 - Vanish - 1/3 to move 5 tiles and disappear
  233. 7 - Sneak attack - +50% damage when not spotted
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