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- player1 = game:GetService("Players").iisavage_Sogo
- player1Char = player1.Character
- player1Huma = player1Char.Humanoid
- bp = game.Workspace.Base
- debounce = false
- LeftArm = player1Char["Left Arm"]
- RightArm = player1Char["Right Arm"]
- LeftLeg = player1Char["Left Leg"]
- RightLeg = player1Char["Right Leg"]
- head1 = player1Char["Head"]
- torso1 = player1Char["Torso"]
- face1 = head1:FindFirstChild("face")
- s1 = player1Char:FindFirstChild("Shirt")
- p1 = player1Char:FindFirstChild("Pants")
- face1:remove()
- s1:remove()
- p1:remove()
- LeftArm.BrickColor = bp.BrickColor
- RightArm.BrickColor = bp.BrickColor
- LeftLeg.BrickColor = bp.BrickColor
- RightLeg.BrickColor = bp.BrickColor
- head1.BrickColor = bp.BrickColor
- torso1.BrickColor = bp.BrickColor
- LeftArm.Material = bp.Material
- RightArm.Material = bp.Material
- LeftLeg.Material = bp.Material
- RightLeg.Material = bp.Material
- head1.Material = bp.Material
- torso1.Material = bp.Material
- player1Huma.Health = 999999999999999999
- player1Huma.JumpPower = 100
- player1Huma.WalkSpeed = 30
- head1.Touched:connect(function(part)
- if debounce ==false then
- debounce = true
- local rr = part.Parent:FindFirstChild("Humanoid")
- rr.WalkSpeed = 0
- rr.Health = rr.Health - 10
- wait(2)
- rr.Health = rr.Health - 10
- wait(2)
- rr.Health = rr.Health - 10
- wait(2)
- rr.Health = rr.Health - 10
- wait(2)
- rr.WalkSpeed = 16
- debounce = false
- end
- end)
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