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- class C_LocalPlayer
- {
- public:
- byte _0xEC[0xEC];
- bool m_bDormant;
- int m_iTeam;
- byte _0xFC[6];
- int m_iHealth;
- int m_flags;
- float m_vecViewOffset;
- byte _0x110[6];
- float m_vecVelocity;
- byte _0x134[0x20];
- float m_vecOrigin;
- byte _0x3010[0x2ED8];
- float m_viewPunchAngle;
- byte _0x301C[6];
- float m_aimPunchAngle;
- byte _0x3028[6];
- float m_aimPunchAngleVel;
- byte _0x387E[0x852];
- bool m_bIsScoped;
- byte _0x3888[9];
- bool m_bIsDefusing;
- byte _0xB238[0x79AC];
- int m_iArmorValue;
- };
- DWORD localplayer = 0;
- C_LocalPlayer* Player = (C_LocalPlayer*)localplayer;
- int main()
- {
- std::cout << &Player->m_bDormant << std::endl;
- std::cout << &Player->m_iTeam << std::endl;
- std::cout << &Player->m_iHealth << std::endl;
- std::cout << &Player->m_flags << std::endl;
- std::cout << &Player->m_vecViewOffset << std::endl;
- std::cout << &Player->m_vecVelocity << std::endl;
- std::cout << &Player->m_vecOrigin << std::endl;
- std::cout << &Player->m_viewPunchAngle << std::endl;
- std::cout << &Player->m_aimPunchAngle << std::endl;
- std::cout << &Player->m_aimPunchAngleVel << std::endl;
- std::cout << &Player->m_bIsScoped << std::endl;
- std::cout << &Player->m_bIsDefusing << std::endl;
- std::cout << &Player->m_iArmorValue << std::endl;
- std::cout << sizeof(Player->m_bDormant);
- }
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