OWB_Devs

OWB 4.2.1 Patch Notes

Apr 8th, 2023 (edited)
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  1. -- Update 4.2.1 --
  2.  
  3. ### Added
  4. - Added an effect to turn Missoula into an economic node to MacArthur’s Missoula Market focus
  5. - Added Fission Batteries and CnC bot techs to MacArthur at gamestart
  6. - Added starting production lines to MacArthur at gamestart
  7. - Added a port to one of Coal Consortium’s states at gamestart
  8. - Added Glider tech to Navajo at gamestart
  9. - Added Glider tech to Shi at gamestart
  10. - Added 5 additional Naval Module technologies to Shi at gamestart
  11. - Added a 10% research boost to Light Hull research to Shi’s unique conscription law
  12. - Added 3 additional ships to Shi’s starting fleet
  13.  
  14. ### Changed
  15. - Changed the thumbnail on all platforms to a higher resolution and quality
  16. - Changed the Khans core on Bitter Springs to instead be owned by a new, separate “Mojave Khans” off-map tag, fixing many bugs resulting from checking for cores of Northern Khans or other interactions
  17. - Changed the Ace Death chance factor to 0.05, up from 0.03, in line with Vanilla 1.12.12
  18. - Changed Air Wing XP from air exercises factor to 0.125, up from 0.08
  19. - Changed some trade nodes to start with slightly lower development levels
  20. - Changed Arroyo’s trade node to start with a slightly higher development level
  21. - Changed the Sub-Level 2 modifier for Reservation to grant 5% less Factory Output in exchange for 10% more Production Efficiency Gain
  22. - Changed Shi’s unique Infantry Weapon designer, Red 888 Guns, to be stronger
  23. - Changed some focuses for Shi to be slightly stronger
  24. - Changed Shi’s Lo Pan Temple focus’s Special Forces research bonus to be stronger and also be usable on Power Armour
  25. - Changed some focuses for the Portmasters, non-Intervention path in Eureka to grant stronger effects and army buffs
  26. - Changed Portmasters Eureka’s The Fearsome Bear focus to be available far sooner (June 2277) in exchange for Against Goliath focus having the old date check (January 2279)
  27. - Changed some early Navajo focuses to grant additional political power and stability
  28. - Changed Navajo’s capital to start with slightly more building slots
  29. - Changed the starting Stormmongers spirit’s production efficiency gain malus to be decreased
  30. - Changed the starting events and Slave Artisans focus for Stormmongers to be slightly stronger
  31. - Changed Stormmongers to start with 5% more Stability
  32. - Changed Navajo to start with 5% more War Support
  33. - Changed MacArthur to start with 5% less Stability
  34. - Changed many focuses in the top half of MacArthur’s tree to have slightly altered effects or balance
  35. - Changed MacArthur’s top left Air branch to grant stronger bonuses overall
  36. - Changed many focuses in the Patrocolus branch, top left branch and top left branch for Montana Chapter to have slightly altered effects or balance
  37. - Changed many MacArthur advisors to have adjusted costs and modifiers.
  38. - Changed all MacArthur’s advisors with no trait to use a new trait for their modifiers
  39. - Changed the localisation for MacArthur’s Anti-Brotherhood High Command advisor to use a custom tooltip in order to condense its modifiers
  40. - Changed MacArthur to now have access to the War Propaganda decision
  41. - Changed MacArthur’s starting research speed malus to be slightly higher
  42. - Changed Yellowstone’s Illusion of Danger spirit to grant 5% more Core Attack
  43.  
  44. ### Fixed
  45. - Fixed multiple Air Doctrines being accessible at once under certain conditions
  46. - Fixed MacArthur’s unique unit leader traits not being added to the Santiagos correctly
  47. - Fixed MacArthur’s unique unit leader trait buffing division speed to use terrain bonuses condensed via a tooltip in order to properly function
  48. - Fixed MacArthur’s The Call of Duty focus incorrectly checking for the awaiting orders flag
  49. - Fixed MacArthur’s Winds of Wyoming focus requiring the NCR to be alive due to an error
  50. - Fixed some focuses for MacArthur which granted air doctrine tech bonuses to correctly grant cost reductions instead
  51. - Fixed a Reservation state modifier affecting monthly population which cannot be modified in states
  52. - Fixed an event for MacArthur using the same option text twice
  53. - Fixed a national spirit for Stormmongers affecting the state scoped conscription modifier
  54. - Fixed Reservation idea description localisation to no longer have visible placeholder text
  55. - Fixed NCR investment decisions to only fire once per nation and not fire for nations it's at war with
  56. - Fixed an effect adding 40% compliance instead of 0.4% in MacArthur's focus tree
  57. - Fixed the trigger on MacArthur Eyebot scripted GUI button
  58. - Fixed a Eureka event that was supposed to add caps instead of remove them
  59. - Fixed Special Agent Johnson not getting removed when MacArthur civil war starts
  60. - Fixed MacArthur’s Jeffrey Sun advisor being a research advisor instead of cultural
  61. - Fixed some NCR events being labeled as "major" and firing for every nation
  62.  
  63.  
  64. ### Removed
  65. - Removed 1 starting Military and Civilian factory from MacArthur
  66. - Removed Automation tech and Naval Communication tech from MacArthur at gamestart
  67. - Removed a proportion of MacArthur’s starting Gauss and APA stockpiles
  68.  
  69. ### Technical Changes
  70. - Changed some focus orders for Montana Chapter’s AI strategy plans
  71. - Changed Montana Chapter’s AI Strategy Plans to be separated in code to prevent interference between the two
  72. - Changed AI to research some redundant equipment less often
  73. - Changed Shi to take its Red 888 Guns designer more often
  74. - Fixed various typos in MacArthur, Eureka, and Stormmongers
  75. - Fixed some duplicate trait definitions
  76.  
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