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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.19.9584
- Passed cmdline options:
- -missile_lighting
- -3dshockwave
- -soft_particles
- -post_process
- -fxaa
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -mod blueplanet,mediavps_3612
- Building file index...
- Found root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
- Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\Freespace 2\blueplanet\' ... 0 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
- Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
- Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 0 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\Games\Freespace 2\' ... 140 files
- Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 29 roots and 17100 files.
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Logitech USB Speaker
- Capture device: IDT Audio
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Mobility Radeon HD 4570
- OpenGL Version : 2.1.8202 Release
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Unable to find extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Unable to find extension "GL_EXT_geometry_shader4".
- Unable to find extension "GL_EXT_texture_array".
- Found special extension function "wglSwapIntervalEXT".
- No hardware support for shadow mapping. Shadows will be disabled.
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling deferred light shader...
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Fragment shader failed to compile:
- Fragment shader failed to compile with the following errors:
- ERROR: 0:10: 'in' : syntax error parse error
- ERROR: compilation errors. No code generated.
- ERROR! Unable to create fragment shader!
- Shader in_error! Disabling GLSL model rendering!
- Framebuffer ERROR: Attached images do not have the same internal format!
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- OpenGL Shader Version: 1.20
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'bp-mus.tbm' ...
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- loading animated cursor "cursor"
- TBM => Starting parse of 'bp-main-hall.tbm' ...
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 977
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Verifying 'Will.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'WMS.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'WMS.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'WMS.bp.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- CSG => Loading 'WMS.bp.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.312 (0.312)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'WMS.bp.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bp-10.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Bei
- Using callsign: Corey
- Using callsign: Taylor
- Using alternate ship type name: Sleeper Ship
- Using callsign: Iwakura
- Using callsign: Tell
- Starting mission message count : 244
- Ending mission message count : 283
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'pfighter01.pof'
- IBX: Found a good IBX to read for 'pfighter01.pof'.
- IBX-DEBUG => POF checksum: 0x16a8c577, IBX checksum: 0x325a9ebe -- "pfighter01.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Loading model 'cruiser2s-01.pof'
- BMPMAN: Found EFF (cruistiles2-glow.eff) with 50 frames at 25 fps.
- BMPMAN: Found EFF (cruistiles4-glow.eff) with 50 frames at 25 fps.
- BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps.
- Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship cruiser2s-01.pof
- IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
- IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0xf522fb26 -- "cruiser2s-01.pof"
- Submodel 'cruiser2s-01b' is detail level 1 of 'cruiser2s-01a'
- Submodel 'cruiser2s-01c' is detail level 2 of 'cruiser2s-01a'
- Submodel 'cruiser2s-01d' is detail level 3 of 'cruiser2s-01a'
- Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use).
- Loading model 'fighter2s-02.pof'
- BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter2s-02.pof'.
- IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
- Loading model 'bomber2t-01.pof'
- IBX: Found a good IBX to read for 'bomber2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
- Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
- Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
- Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
- Loading model 'Gate2a-01.pof'
- Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Gate2a-01.pof
- Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Gate2a-01.pof
- Unknown special object type $path01 while reading model Gate2a-01.pof
- Found live debris model for 'jump2a'
- Found live debris model for 'jump2a'
- Found live debris model for 'jump2a'
- Found live debris model for 'jump2a'
- Found live debris model for 'jump1a'
- Found live debris model for 'jump1a'
- Found live debris model for 'jump1a'
- Found live debris model for 'jump1a'
- IBX: Found a good IBX to read for 'Gate2a-01.pof'.
- IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0xd4fb22f4 -- "Gate2a-01.pof"
- Submodel 'jumpgateb' is detail level 1 of 'jumpgatea'
- Submodel 'jumpgatec' is detail level 2 of 'jumpgatea'
- Submodel 'jumpgated' is detail level 3 of 'jumpgatea'
- Submodel 'jump2b' is detail level 1 of 'jump2a'
- Submodel 'jump2c' is detail level 2 of 'jump2a'
- Submodel 'jump2d' is detail level 3 of 'jump2a'
- Submodel 'jump1b' is detail level 1 of 'jump1a'
- Submodel 'jump1c' is detail level 2 of 'jump1a'
- Submodel 'jump1d' is detail level 3 of 'jump1a'
- Loading model 'cruiser3t-01.pof'
- IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
- Loading model 'corvette3t-01.pof'
- IBX: Found a good IBX to read for 'corvette3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
- Loading model 'orion2.pof'
- WARNING: "Submodel <HullLEFT> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <HullLeftSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <HullRightSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret01-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret02-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret02a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret03a> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret03a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret04a> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret04-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret04a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret05a> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret05-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret05a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret06> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret07> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret08> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret09> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret10> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret11> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret12> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret13> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret14> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret15> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret16> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <radardish01b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <radardish02b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <radardish03b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret01b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret01b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret02b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret02b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret03b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret03b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret04b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret04b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret05b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret05b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <turret01c> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <HullLeftSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <HullRightSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <HullLeftSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- WARNING: "Submodel <HullRightSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship orion2.pof
- IBX: Found a good IBX to read for 'orion2.pof'.
- IBX-DEBUG => POF checksum: 0xcfd3885f, IBX checksum: 0xff104a5a -- "orion2.pof"
- Submodel 'radardish01b' is detail level 1 of 'radardish01a'
- Submodel 'radardish02b' is detail level 1 of 'radardish02a'
- Submodel 'radardish03b' is detail level 1 of 'radardish03a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03c' is detail level 2 of 'turret03a'
- Submodel 'turret04b' is detail level 1 of 'turret04a'
- Submodel 'turret04c' is detail level 2 of 'turret04a'
- Submodel 'turret05b' is detail level 1 of 'turret05a'
- Submodel 'turret05c' is detail level 2 of 'turret05a'
- Loading model 'Miner.pof'
- Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
- IBX: Found a good IBX to read for 'Miner.pof'.
- IBX-DEBUG => POF checksum: 0xf254334d, IBX checksum: 0x1ec62964 -- "Miner.pof"
- Submodel 'Tank8b' is detail level 1 of 'Tank8a'
- Submodel 'Tank7b' is detail level 1 of 'Tank7a'
- Submodel 'Tank6b' is detail level 1 of 'Tank6a'
- Submodel 'Tank5b' is detail level 1 of 'Tank5a'
- Submodel 'Tank4b' is detail level 1 of 'Tank4a'
- Submodel 'Tank3b' is detail level 1 of 'Tank3a'
- Submodel 'Tank2b' is detail level 1 of 'Tank2a'
- Submodel 'Tank1b' is detail level 1 of 'Tank1a'
- Loading model 'carrier3t-01.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
- IBX: Found a good IBX to read for 'carrier3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
- Loading model 'cruiser03.pof'
- IBX: Found a good IBX to read for 'cruiser03.pof'.
- IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
- Loading model 'bomber08.pof'
- BMPMAN: Found EFF (bomber08-01-glow.eff) with 36 frames at 25 fps.
- IBX: Found a good IBX to read for 'bomber08.pof'.
- IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof"
- Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull'
- Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull'
- Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull'
- Loading model 'bomber2s-01.pof'
- BMPMAN: Found EFF (bomber2s-01-glow.eff) with 37 frames at 30 fps.
- IBX: Found a good IBX to read for 'bomber2s-01.pof'.
- IBX-DEBUG => POF checksum: 0x3987c5bd, IBX checksum: 0xb5730434 -- "bomber2s-01.pof"
- Submodel 'bomber2-05b' is detail level 1 of 'bomber2-05a'
- Submodel 'bomber2-05c' is detail level 2 of 'bomber2-05a'
- Submodel 'bomber2-05d' is detail level 3 of 'bomber2-05a'
- Loading model 'cruiser03x.pof'
- IBX: Found a good IBX to read for 'cruiser03x.pof'.
- IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
- Loading model 'fighter03.pof'
- BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter03.pof'.
- IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
- Loading model 'bomber2s-02.pof'
- BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'bomber2s-02.pof'.
- IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof"
- Submodel 'hullb' is detail level 1 of 'hulla'
- Submodel 'hulld' is detail level 3 of 'hulla'
- Submodel 'hullc' is detail level 2 of 'hulla'
- Loading model 'fighter2s-01.pof'
- BMPMAN: Found EFF (fighter2s-01-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter2s-01.pof'.
- IBX-DEBUG => POF checksum: 0x13f78ccd, IBX checksum: 0xf6be3bb5 -- "fighter2s-01.pof"
- Submodel 'hull-d' is detail level 3 of 'hull-a'
- Submodel 'hull-b' is detail level 1 of 'hull-a'
- Submodel 'hull-c' is detail level 2 of 'hull-a'
- Loading model 'capital2s-01.pof'
- BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
- BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
- BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof
- IBX: Found a good IBX to read for 'capital2s-01.pof'.
- IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xde07f881 -- "capital2s-01.pof"
- Loading model 'fighter10.pof'
- BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter10.pof'.
- IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
- Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
- Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
- Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
- Loading model 'ComancheHTL.pof'
- IBX: Found a good IBX to read for 'ComancheHTL.pof'.
- IBX-DEBUG => POF checksum: 0x6d8bef43, IBX checksum: 0x79f205fc -- "ComancheHTL.pof"
- Loading model 'SeminoleHTL.pof'
- IBX: Found a good IBX to read for 'SeminoleHTL.pof'.
- IBX-DEBUG => POF checksum: 0xf112b571, IBX checksum: 0xa6021feb -- "SeminoleHTL.pof"
- Loading model 'CherokeeHTL.pof'
- IBX: Found a good IBX to read for 'CherokeeHTL.pof'.
- IBX-DEBUG => POF checksum: 0xedcab405, IBX checksum: 0xb06bfa81 -- "CherokeeHTL.pof"
- Loading model 'NavajoHTL.pof'
- IBX: Found a good IBX to read for 'NavajoHTL.pof'.
- IBX-DEBUG => POF checksum: 0xf239629b, IBX checksum: 0xc0821f9f -- "NavajoHTL.pof"
- Loading model 'YurokHTL.pof'
- IBX: Found a good IBX to read for 'YurokHTL.pof'.
- IBX-DEBUG => POF checksum: 0x42ece01a, IBX checksum: 0xd02362ea -- "YurokHTL.pof"
- Loading model 'bomber10.pof'
- BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'bomber10.pof'.
- IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
- Loading model 'fighter2t-02.pof'
- IBX: Found a good IBX to read for 'fighter2t-02.pof'.
- IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
- OpenGL: Created 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Allocating space for at least 461 new ship subsystems ... a total of 600 is now available (122 in-use).
- About to page in ships!
- ANI shieldft-02 with size 112x93 (27.3% wasted)
- ANI shieldbt-01 with size 112x93 (27.3% wasted)
- ANI shield-f03 with size 112x93 (27.3% wasted)
- ANI shield-f10 with size 112x93 (27.3% wasted)
- ANI shieldfs-01 with size 112x93 (27.3% wasted)
- ANI shieldfs-02 with size 112x93 (27.3% wasted)
- ANI shield-b08 with size 112x93 (27.3% wasted)
- ANI shieldbs-01 with size 112x93 (27.3% wasted)
- ANI shieldbs-02 with size 112x93 (27.3% wasted)
- ANI shield-b10 with size 112x93 (27.3% wasted)
- ANI shieldkulas with size 112x93 (27.3% wasted)
- ANI shield-f13 with size 112x93 (27.3% wasted)
- ANI shield-f05 with size 112x93 (27.3% wasted)
- ANI shield-f06 with size 112x93 (27.3% wasted)
- ANI shield-b04 with size 112x93 (27.3% wasted)
- ANI shield-b09 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
- BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
- Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
- Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'trebuchet.pof'
- IBX: Found a good IBX to read for 'trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
- Loading model 'stilettoII.pof'
- IBX: Found a good IBX to read for 'stilettoII.pof'.
- IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
- Loading model 'infyrno.pof'
- IBX: Found a good IBX to read for 'infyrno.pof'.
- IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
- Loading model 'belial.pof'
- IBX: Found a good IBX to read for 'belial.pof'.
- IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
- Loading model 'helios.pof'
- IBX: Found a good IBX to read for 'helios.pof'.
- IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'S_Rockeye.pof'
- BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
- IBX: Found a good IBX to read for 'S_Rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
- Loading model 'S_Hornet.pof'
- IBX: Found a good IBX to read for 'S_Hornet.pof'.
- IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
- Loading model 'S_Harpoon.pof'
- IBX: Found a good IBX to read for 'S_Harpoon.pof'.
- IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
- Loading model 'S_Trebuchet.pof'
- IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
- Loading model 'ShivanCluster.pof'
- IBX: Found a good IBX to read for 'ShivanCluster.pof'.
- IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
- BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
- Loading model 'S_Bomb.pof'
- IBX: Found a good IBX to read for 'S_Bomb.pof'.
- IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
- Loading model 'S_MegaBomb.pof'
- IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
- IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
- BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
- Loading model 'MissileL.pof'
- IBX: Found a good IBX to read for 'MissileL.pof'.
- IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
- Loading model 'mx-50.pof'
- DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Found a good IBX to read for 'mx-50.pof'.
- IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "mx-50.pof"
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shieldft-02.ani with size 112x93 (27.3% wasted)
- ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
- ANI shield-f03.ani with size 112x93 (27.3% wasted)
- ANI shield-f10.ani with size 112x93 (27.3% wasted)
- ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
- ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
- ANI shield-b08.ani with size 112x93 (27.3% wasted)
- ANI shieldbs-01.ani with size 112x93 (27.3% wasted)
- ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
- ANI shield-b10.ani with size 112x93 (27.3% wasted)
- ANI shieldkulas.ani with size 112x93 (27.3% wasted)
- ANI shield-f13.ani with size 112x93 (27.3% wasted)
- ANI shield-f05.ani with size 112x93 (27.3% wasted)
- ANI shield-f06.ani with size 112x93 (27.3% wasted)
- ANI shield-b04.ani with size 112x93 (27.3% wasted)
- ANI shield-b09.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 3253/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 584, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
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- BE: 0.6
- BEDu: 8000
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- BE: 0.6
- BEDu: 8000
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- BEDu: 7000
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- BE: 0.5
- BEDu: 6000
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- DM: 1
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- FE: 6
- BE: 0.7
- BEDu: 10000
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- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
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- FE: 6
- BE: 0.7
- BEDu: 10000
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- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
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- FE: 6
- BE: 0.7
- BEDu: 10000
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- Class: gtd hades
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- DE: 3
- DM: 1
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- BE: 0.7
- BEDu: 10000
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- DE: 3
- DM: 1
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- FE: 6
- BE: 0.7
- BEDu: 10000
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- DE: 3
- DM: 1
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- BE: 0.75
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- DE: 3
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- BEDu: 9000
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- BEDu: 8000
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- BE: 0.7
- BEDu: 10000
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- DE: 3
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- FE: 6
- BE: 0.8
- BEDu: 12000
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- DE: 3
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- Class: gtsg cerberus
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- FE: 6
- BE: 0.6
- BEDu: 8000
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- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: vishnan huge turret
- BEI: 0.2
- BEDu: 90
- BEDi: 45
- Class: hred
- BEI: 0.2
- BEDu: 800
- BEDi: 400
- Class: lrsred
- BEI: 0.2
- BEDu: 100
- BEDi: 50
- Class: terslashblue
- BEI: 0.2
- BEDu: 425
- BEDi: 212.5
- Class: bfblue
- BEI: 0.2
- BEDu: 2200
- BEDi: 1100
- Class: hblue
- BEI: 0.2
- BEDu: 1850
- BEDi: 925
- Class: bblue
- BEI: 0.2
- BEDu: 1500
- BEDi: 750
- Class: mblue
- BEI: 0.2
- BEDu: 900
- BEDi: 450
- Class: sblue
- BEI: 0.2
- BEDu: 320
- BEDi: 160
- Class: abeamtiny
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: sabeam
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: babeam
- BEI: 0.2
- BEDu: 870
- BEDi: 435
- Class: lrabeam
- BEI: 0.2
- BEDu: 2500
- BEDi: 1250
- Class: mass driver#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: gauss cannon#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: vishnan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: vishnan ultrabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: eos
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: supernova
- FR: 200
- FE: 7
- BEI: 0.6
- BEDu: 5000
- BEDi: 2500
- Class: apocalypse#karuna
- FR: 100
- FE: 7
- BEI: 0.6
- BEDu: 500
- BEDi: 250
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_FICTION_VIEWER (52)
- ANI 2_CB_default.ani with size 660x300 (41.4% wasted)
- Frame 0 too long!!: frametime = 92.891 (92.891)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'fighter2t-03.pof'
- IBX: Found a good IBX to read for 'fighter2t-03.pof'.
- IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
- Loading model 'fighter2t-05.pof'
- IBX: Found a good IBX to read for 'fighter2t-05.pof'.
- IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
- Loading model 'Bomber2T-03.pof'
- IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
- IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
- Loading model 'bomber09.pof'
- IBX: Found a good IBX to read for 'bomber09.pof'.
- IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
- Loading model 'fighterCW-02t.pof'
- IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
- IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof"
- ANI iconSD4 with size 56x24 (25.0% wasted)
- ANI iconScalpel with size 56x24 (25.0% wasted)
- ANI iconflail with size 56x24 (25.0% wasted)
- ANI iconPromR with size 56x24 (25.0% wasted)
- ANI iconPromS with size 56x24 (25.0% wasted)
- ANI iconNewton with size 56x24 (25.0% wasted)
- ANI iconKayser with size 56x24 (25.0% wasted)
- ANI iconCirce with size 56x24 (25.0% wasted)
- Loading model 'tempest_tech.pof'
- IBX: Found a good IBX to read for 'tempest_tech.pof'.
- IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
- Loading model 'newhornet_tech.pof'
- IBX: Found a good IBX to read for 'newhornet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
- Loading model 'crossbow_tech.pof'
- IBX: Found a good IBX to read for 'crossbow_tech.pof'.
- IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
- Loading model 'trebuchet_tech.pof'
- IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
- IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
- Loading model 'stilettoII_tech.pof'
- IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
- IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
- ANI icont-node with size 100x100 (21.9% wasted)
- ANI Fadeicont-node with size 100x100 (21.9% wasted)
- ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
- ANI iconT-vette with size 80x31 (3.1% wasted)
- ANI fadeiconT-vette with size 80x31 (3.1% wasted)
- ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
- ANI icont-cruiser with size 70x18 (43.8% wasted)
- ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
- ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
- ANI icont-cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
- ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
- ANI icont-cruiserW with size 143x39 (39.1% wasted)
- ANI icons-fighterW with size 59x40 (37.5% wasted)
- ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
- ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
- ANI icons-cruiser with size 70x28 (12.5% wasted)
- ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
- ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
- Frame 0 too long!!: frametime = 4.873 (4.873)
- ANI icont-node.ani with size 100x100 (21.9% wasted)
- ANI iconT-vette.ani with size 80x31 (3.1% wasted)
- ANI icont-cruiser.ani with size 70x18 (43.8% wasted)
- ANI icont-cap.ani with size 97x54 (15.6% wasted)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 112.098
- Frame 1 too long!!: frametime = 1.970 (1.970)
- message 'We're in' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
- ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
- message 'Duke coming soon' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM15b.ani with size 160x120 (6.3% wasted)
- 1653 frames executed in 30.004 seconds, 55.093 frames per second.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Maras down' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
- ANI Head-TP2b.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- message 'Duke arrives' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM14b.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Temeraire engaging' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM15a.ani with size 160x120 (6.3% wasted)
- message 'Lakshmi wing' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM14a.ani with size 160x120 (6.3% wasted)
- Killing beam at initial fire because of illegal targeting!!!
- message 'Labouchere arrives' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Duke departs' with invalid head. Fix by assigning persona to the message.
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- message 'Bretonia arrives' with invalid head. Fix by assigning persona to the message.
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- Entered mission_do_departure() for Duke
- Setting mode to warpout
- ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Solace arrives' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 13763 too long!!: frametime = 0.396 (0.396)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- ANI Head-TP8b.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Nephilim' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Razakel destroyed' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Sanctuary arrives' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM13a.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Labouchere
- Our current goal is to warp! Trying to warp...
- Setting mode to warpout
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- message 'Labouchere leaves' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- message 'Sanct fighters at command' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Naberus attacks' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Shivan fighters' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP2a.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Temeraire damaged' with invalid head. Fix by assigning persona to the message.
- Frame 16090 too long!!: frametime = 2.924 (2.924)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Naberus destroyed' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Bretonia
- Our current goal is to warp! Trying to warp...
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Bretonia leaves' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Temeraire arrives' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- Entered mission_do_departure() for Solace
- Our current goal is to warp! Trying to warp...
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- AUDIOSTR => ErrorExit for ::Create() on wave file: 2ndRDeath.ogg
- Frame 19487 too long!!: frametime = 0.306 (0.306)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI Head-TP7a.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'We're all going to die' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 19990 too long!!: frametime = 1.042 (1.042)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'take out beam cannons' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Fighter launch' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 21872: Could not create debris, no more slots left
- Frame 21872: Could not create debris, no more slots left
- Frame 21872: Could not create debris, no more slots left
- Frame 21872: Could not create debris, no more slots left
- Frame 21872: Could not create debris, no more slots left
- Frame 21872: Could not create debris, no more slots left
- Frame 21872: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Temeraire dying' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- BEAM : killing beam because turret has been destroyed!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Sanctuary
- Our current goal is to warp! Trying to warp...
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Beam cannons destroyed' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ASSERTION: "!(delta_time < 0.25f && vm_vec_dot(&objp->orient.vec.fvec, &tvec) < 0.1f)" at aicode.cpp:1241
- A ship rotated too far. Offending vessel is Sanctuary Alpha 1, please investigate.
- Freeing all existing models...
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