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Arborus

HFC fight-by-fight strats for Disc priest!

Oct 14th, 2015
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  1. //--Hellfire Assault--//
  2.  
  3. * Damage overall on this fight is pretty ZZZ, feel free to just DPS stuff during downtime.
  4.  
  5. * When there's a Berserker add out you'll want to keep an eye on tanks. With higher stacks it can really start to hurt.
  6.  
  7. * If your group is slower about killing Gorebound Felcasters then make sure to be pre-shielding as much as possible before they transform at 50% and start AoEing the raid. If there are multiple transformed at once you may want to drop a Barrier or use another CD.
  8.  
  9. * Avoid the swirls on the ground! They'll be orange throughout the fight, though the mini-boss at the start will drop grey-brown ones as well.
  10.  
  11. * You may be tasked to run ammo crates. If so, as soon as a tank add dies make sure to click the glowing green crate and take it to your side's cannon. Use a speed boost like feathers or B&S!
  12.  
  13. //--Iron Reaver--//
  14.  
  15. * Damage is generally low, but can be more hectic for less coordinated groups.
  16.  
  17. * Pre-shield tanks as they run out with Artillery. Use Pain Sup if they need it! (they should let you know in advance if there's going to be a CD rotation).
  18.  
  19. * Pre-shield artillery targets during the air phase.
  20.  
  21. * Run out with artillery! You want to be *at least* 25 yards from other people.
  22.  
  23. * Be spread out during the ground phase! 8 yards.
  24.  
  25. * Dodge barrage! The boss will slowly backup and fire in a cone, if you get hit you'll take a lot of damage and potentially be one shot. (protip: he fires in the direction of his forward foot)
  26.  
  27. //--Kormrok--//
  28.  
  29. * Be loosely stacked for Grasping/Dragging Hands
  30.  
  31. * Spread out for Pound (5 yards).
  32.  
  33. * Dodge the *very* slow moving blobs. They do a decent amount of damage should they get you.
  34.  
  35. //--Hellfire High Council--//
  36.  
  37. * Be prepared to dispel the DoT debuff (Mark of the Necromancer?) when the icon turns red! It can start to tick for a lot.
  38.  
  39. * Dodge the giant spooky ghosts when the room turns purple!
  40.  
  41. * If you have the DoT debuff and Reap is about to be cast then move towards a wall to drop the void zone!
  42.  
  43. //--Kilrogg Deadeye--//
  44.  
  45. * If you get targeted with Heartseeker you need to run to the BACK of the room, towards the entrance.
  46.  
  47. * If you're assigned to go down for Visions of Death make sure you're in your pre-assigned circle!
  48.  
  49. * Once you come out of Visions of Death try to stack in melee for a bit!
  50.  
  51. //--Gorefiend--//
  52.  
  53. * Move out with Mark of Doom! it'll drop a void zone.
  54.  
  55. * If you get tethered to another player with Shared Fate you need to run towards them or they'll go boom!
  56.  
  57. * If you get eaten then make sure to be healing Tortured Essences!
  58.  
  59. * Spread out 5 yards!
  60.  
  61. * Dodge the purple swirls!
  62.  
  63. * If you're targeted by a construct, kite it! If it reaches you it'll insta-kill you and any nearby players.
  64.  
  65. * During Feast of Souls you'll probably want to drop barrier on the stack point in front of the boss.
  66.  
  67. //--Iskar--//
  68.  
  69. * Ranged should be stacked.
  70.  
  71. * Run out to the re-determined spot with Chakram
  72.  
  73. * Run in the pre-determined direction with the laser (or stand still if you're using that strat)
  74.  
  75. * If you have the Winds debuff- run against it! Use a speed boost! You'll (hopefully) get the Eye of Anzu tossed to you. You need to be quick and toss it to another affected player! the addon Exorsus Raid Tools or Iskar Assist makes this extremely easy!
  76.  
  77. * If you've been assigned to have the eye during add phases to dispel bombs make sure you're doing that.
  78.  
  79. //--Socrethar--//
  80.  
  81. * Stay w/ the ranged stack.
  82.  
  83. * Get targeted w/ Fel Blaze charge run to the side- DON'T TAKE IT THROUGH THE GROUP!
  84.  
  85. * If targeted with Orb then run forward out of the stack to intercept it.
  86.  
  87. * If Prison is placed under the ranged stack (large green swirl) then move in the pre-determined direction.
  88.  
  89. * If targeted by a ghost in phase two (you'll have a laser pointing to you) then move to side opposite the boss with it. You'll want to make sure you're aligned so that the ghost stays in the fire trail laid down by your tank. If the ghost reaches you it'll do aoe damage and a long duration fear.
  90.  
  91. * Gift of the Man'ari. This puts a green circle around you doing pulsing aoe to you and anyone in it! You'll need to do take it the pre-determined area and make sure you're not overlapping onto another player. Overlapping with someone elses' circle is fine as long as they're not inside your circle. You can have this while targeted by the ghosts, so position accordingly.
  92.  
  93. //--Fel Lord--//
  94.  
  95. * Ranged/healers will need to soak the green-blue swirls throughout the fight to prevent additional pillars from spawning. I'm not sure how PuGs do this, but I normally call out which spots need to be soaked.
  96.  
  97. * You can only soak once every so often. Don't try to soak again once you have the debuff or you'll aoe the raid.
  98.  
  99. * The boss will occasionally shoot our purple waves. If you have the debuff from soaking a pillar you *CANNOT* get hit by them or you'll aoe the raid for a large amount. If you do not have the debuff you need to soak these waves so that they do not hit pillars or players with the debuff.
  100.  
  101. * In phase two (disarmed) there will be heavy tank damage. Prepare CDs and keep a close eye on them.
  102.  
  103. * During phase two the boss will also be casting Seeds of Corruption. This debuff will cause you to release a circle of purple waves after a short timer. You'll want to be against a wall away from other players when this goes off. You can get this while you have the debuff from soaking pillars. If you're stacked with someone else when this goes off or in the middle of the raid you'll almost certainly kill everyone.
  104.  
  105. * There's a healing absorb debuff that needs to be healed through. It explodes when removed, so make sure people with it are out being it's removed.
  106.  
  107. //--Xhul Horac--//
  108.  
  109. * If you get fel surge run out to the predetermined edge to drop your fire puddle. You can stack them and the fire does pretty insignificant damage, so try to drop them inside other patches of fire.
  110.  
  111. * Tank damage is pretty decent in the green phase, so keep an eye on the tank with the add.
  112.  
  113. * If you get void surge run out to the predetermined edge- often opposite of the one used for the fel phase. Same concept here, try to stack patches of fire.
  114.  
  115. * Avoid the purple adds that teleport avoid. If you stand in the swirl you'll spawn more fire.
  116.  
  117. * when green or purple fire meet they go boom for a lot of damage based on proximity.
  118.  
  119. * you get a debuff when you take damage from a green or purple source. If you take damage from purple while you have the green debuff you'll go boom. This works both ways. Don't mix the colors.
  120.  
  121. * the final phase is somewhat healing intense with a lot of raid damage going out. Remember to stay focused on the mechanics, an extra explosion can be catastrophic here.
  122.  
  123. //--Tyrant Velhari--//
  124.  
  125. * //--Phase 1
  126.  
  127. * Try to limit your movement. You'll take ever increasing damage everytime you move.
  128.  
  129. * Dodge Annihilating Strike. If it targets you, run off to the side so others don't need to move. When it hits you you'll leave a small orange circle that will explode shortly. You need to be 2 yards from the circle before it goes off or you'll take more damage and be knocked up.
  130.  
  131. * During Infernal Tempest you need to move every two ticks. This will stack up two of the orange circles. You can simply move back and forth a short distance during this to limit your movement and not encroach on others' space.
  132.  
  133. * The large purple circle splits damage between everyone hit. It shrinks with each tick of the damage. Try to split it with as many people as possible without having to move too much.
  134.  
  135. * //--Phase 2
  136.  
  137. * everyone stacks on a pre-determined point.
  138.  
  139. * heal your ass off.
  140.  
  141. * if you get Font of Corruption you'll move to the second pre-determined stack point until it falls off, then go back to the original stack point.
  142.  
  143. * //--Phase 3
  144.  
  145. * EVERYONE stacks with the tanks.
  146.  
  147. * Move for each Despoiled Ground
  148.  
  149. * keep an eye on the tanks, they can potentially get 1 shot in this phase.
  150.  
  151. //--Mannoroth--//
  152.  
  153. * Mark of Doom = run to the green shit in the center.
  154.  
  155. * When Mannoroth himself spawns you'll want to stay stacked on his ass.
  156.  
  157. * Make sure to be splitting damage from Mannoroth's Gaze. It'll fear 3 targets at a time and then split damage after a few seconds. If the damage isn't split it can kill people.
  158.  
  159. * Dodge the dark circles on the ground.
  160.  
  161. * Dodge the large green circle of Felseeker.
  162.  
  163. * Run against Shadow Force.
  164.  
  165. //--Archimonde--//
  166.  
  167. * //--Phase 1
  168.  
  169. * stay with ranged stack.
  170.  
  171. * move off to the pre-determined side if targeted by doomfire.
  172.  
  173. * move with the stack for each Allure of Flames.
  174.  
  175. * after each Allure of Flames spread out for Shadowfel Burst. 8 yards. After Burst make sure to stack in the circles to split damage for the players who were knocked up.
  176.  
  177. * Restack after Shadowfel Burst has been dealt with.
  178.  
  179. * Watch out for Desecrate pillar spawns. They'll knock you back if you're too close.
  180.  
  181. * //--Phase 2. 70%hp
  182.  
  183. * Everyone is in one stack group now.
  184.  
  185. * No more Shadowfel Burst or Doomfire Spirits.
  186.  
  187. * continue to deal with Allure of Flames.
  188.  
  189. * move out with Wrought/Focused Chaos. If you have the arrow you want to make sure it is pointing AWAY from the group.
  190.  
  191. * Run out with Shackled Torment. You will want to break the chain in a pre-assigned order so as to not kill the raid with burst damage.
  192.  
  193. * Small dog-like adds will put purple circles on the ground. Don't stand in them.
  194.  
  195. * //--Phase 3. 40%hp
  196.  
  197. * If assigned to a Nether Banish group be sure to stand in the circle for it.
  198.  
  199. * Deal with Wrought Chaos still.
  200.  
  201. * Deal with Shackled Torment still.
  202.  
  203. * Heal, heal, heal! Rain of Chaos hurts.
  204.  
  205. * watch out for the small adds in this last phase! If they reach you'll get a nasty 40% healing reduction and take a large burst of damage.
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