FrozenWrath

idk man this is funny designing

Jul 28th, 2019
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  1. Eidos (Class: Humanoid, LV: 8 (2))
  2. Size: 2
  3. Wits: Cunning
  4. Senses: Normal
  5. Speech: Yes
  6. Reaction: Mercurial
  7. ID: 14
  8. Weakness: N/A
  9. Movement: Walk
  10.  
  11. {Combat Stat} ({Fixed Value})
  12. ACC 16 (22) EVA 3 (10)
  13. CNJ 3 (10) RES 11 (18)
  14. CHK 9 (16) INIT 22 (9)
  15. HP 65, Armor 15, Barrier 2
  16. Resolve 70
  17.  
  18. Eidos's Attack Methods
  19. [Weapon Attack]: Melee Attack / Engaged / 1#
  20. *The large sword, it could be described as a slab of metal, but it is definitely a very sharp slab of metal, and it will fucking hurt.*
  21. - [Form: Axe] 4d6+25 physical damage to the target.
  22.  
  23. «"You will not harm her."»: Defense / Charge 10 Sq. / 1#
  24. *Eidos dives in to protect Edea at the slightest provocation of danger.*
  25. - Use during Edea's [Damage Reduction].
  26.  
  27. «"How dare you!"»: Unique / Charge 10 Sq. / 1#
  28. *To have Edea come to harm is sacrilege to Eidos. He will destroy her assailants until the very end.*
  29. - OpR: Must be used after target makes an [Attack Action] that originally targeted Edea. The user gains and immediately uses 1x[Timing: Attack], treating the cost as already paid.
  30.  
  31. «"I have no time for you."»: Unique / User / User
  32. *Eidos backhands you away. Stay out of his business!*
  33. - Use while making an [Attack Action], and a unit has just become engaged with you. Change the effect of the [Attack Action] to "Move the target 11 Sq., ignoring [Engagements].
  34.  
  35. «Ritual of Slaying Night»: Melee Attack / Engaged / 1#
  36. *By integrating spellcraft with swordplay, Eidos infuses his sword with literal despair that cuts away at the victim's soul.*
  37. - [Form: Axe] 4d6+25 physical damage to the target. Then deals 3d6+25 magical damage twice. (this means he does a physical attack, then two magical attacks with his accuracy)
  38. * A/N: FELL CLEAVE, BITCH
  39.  
  40. «Delete Slash»: Melee Attack / Engaged / Area
  41. *Eidos cleaves through the very concept of space, drawing nearby enemies in, and then cutting them apart.*
  42. - [Form: Axe] 6d6+40 physical damage to the target(s).
  43.  
  44. «Duel Zone»: Attack / Engaged / 1#
  45. *Eidos clashes blades with you.*
  46. - Use while Active. Initiate a duel with target character.
  47. * Both characters gain and use a [Timing: Attack] (they must still pay the [Cost] for any Talents they use, if any).
  48. * Neither character makes a {Reactive Check} for the other's attack- Instead, they compare the results of their {Active Check}. The character with the higher {Active Check} result will perform [Damage Calculation] as normal, gaining +4 [Rank] in the process.
  49.  
  50.  
  51. Edea (Class: Humanoid, LV: 8 (2))
  52. Size: 2
  53. Wits: Cunning
  54. Senses: Normal
  55. Speech: Yes
  56. Reaction: Mercurial
  57. ID: 14
  58. Weakness: N/A
  59. Movement: Walk
  60.  
  61. {Combat Stat} ({Fixed Value})
  62. ACC 6 (13) EVA 12 (19)
  63. CNJ 13 (20) RES 3 (10)
  64. CHK 9 (16) INIT 22 (9)
  65. HP 100, Armor 0, Barrier 20
  66.  
  67. Edea's Attack Methods
  68. [Weapon Attack](?): Melee Attack / Engaged / 1#
  69. *She was never meant to fight...*
  70. - [Form: Hammer] 1d6+10 physical damage to the target.
  71.  
  72. «Pantheic Call»: Attack / Varies / Varies
  73. *Edea calls upon the elements embodied within this temple: Fire, Water, Wind, Earth, Light, and Darkness.*
  74. - Apply each of the following effects in any order, depending on the active Monuments:
  75. * Firestorm: +15 at [Damage Calculation] to [Range: Combat Zone / Target: 1#] until end of round.
  76. * Frost: Magical Attack with [Range: 17 Sq. / Target: 1# / Rank: 3 / Resist: Halves].
  77. * Rock: Magical Attack with [Range: 7 Sq. / Target: Area / Rank: 4 / Resist: Halves]. Units with [Shift: Flying] may ignore this attack.
  78. * Shadow: Increase the [Range] of [Range: Combat Zone / Target: 1#]'s talents and the [Speed] of their [Combat Moves] by 2 Sq until end of round (if [Range] is something else, instead gives a +2 modifier at [Damage Calculation].
  79. * Storm: Increase the [Target] of [Range: Combat Zone / Target: 1#]'s [Physical Attacks] by 2# until end of round. If [Target] is something not modifiable by this effect, then the target instead gains a +6 modifier to [Damage Calculation].
  80. * Thunder: During the [Turn] of [Range: Combat Zone / Target: 1#]'s turn this round, target gains an additional 1x[Timing: Attack].
  81.  
  82. «Mausoleum of the Lords»: End / Combat Zone / Combat Zone
  83. *Recycling residual spirit energy left behind by the Monuments, Edea calls upon spirits based upon those elements.*
  84. - [Install] a Servant to each square where a Monument was destroyed this round.
  85.  
  86. Lucius the Shadow Servant
  87. Landrobe the Rock Servant
  88. Escher the Frost Servant
  89. Garum the Storm Servant
  90. Berlineth the Firestorm Servant
  91. Mithra the Thunder Servant
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