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- Eidos (Class: Humanoid, LV: 8 (2))
- Size: 2
- Wits: Cunning
- Senses: Normal
- Speech: Yes
- Reaction: Mercurial
- ID: 14
- Weakness: N/A
- Movement: Walk
- {Combat Stat} ({Fixed Value})
- ACC 16 (22) EVA 3 (10)
- CNJ 3 (10) RES 11 (18)
- CHK 9 (16) INIT 22 (9)
- HP 65, Armor 15, Barrier 2
- Resolve 70
- Eidos's Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- *The large sword, it could be described as a slab of metal, but it is definitely a very sharp slab of metal, and it will fucking hurt.*
- - [Form: Axe] 4d6+25 physical damage to the target.
- «"You will not harm her."»: Defense / Charge 10 Sq. / 1#
- *Eidos dives in to protect Edea at the slightest provocation of danger.*
- - Use during Edea's [Damage Reduction].
- «"How dare you!"»: Unique / Charge 10 Sq. / 1#
- *To have Edea come to harm is sacrilege to Eidos. He will destroy her assailants until the very end.*
- - OpR: Must be used after target makes an [Attack Action] that originally targeted Edea. The user gains and immediately uses 1x[Timing: Attack], treating the cost as already paid.
- «"I have no time for you."»: Unique / User / User
- *Eidos backhands you away. Stay out of his business!*
- - Use while making an [Attack Action], and a unit has just become engaged with you. Change the effect of the [Attack Action] to "Move the target 11 Sq., ignoring [Engagements].
- «Ritual of Slaying Night»: Melee Attack / Engaged / 1#
- *By integrating spellcraft with swordplay, Eidos infuses his sword with literal despair that cuts away at the victim's soul.*
- - [Form: Axe] 4d6+25 physical damage to the target. Then deals 3d6+25 magical damage twice. (this means he does a physical attack, then two magical attacks with his accuracy)
- * A/N: FELL CLEAVE, BITCH
- «Delete Slash»: Melee Attack / Engaged / Area
- *Eidos cleaves through the very concept of space, drawing nearby enemies in, and then cutting them apart.*
- - [Form: Axe] 6d6+40 physical damage to the target(s).
- «Duel Zone»: Attack / Engaged / 1#
- *Eidos clashes blades with you.*
- - Use while Active. Initiate a duel with target character.
- * Both characters gain and use a [Timing: Attack] (they must still pay the [Cost] for any Talents they use, if any).
- * Neither character makes a {Reactive Check} for the other's attack- Instead, they compare the results of their {Active Check}. The character with the higher {Active Check} result will perform [Damage Calculation] as normal, gaining +4 [Rank] in the process.
- Edea (Class: Humanoid, LV: 8 (2))
- Size: 2
- Wits: Cunning
- Senses: Normal
- Speech: Yes
- Reaction: Mercurial
- ID: 14
- Weakness: N/A
- Movement: Walk
- {Combat Stat} ({Fixed Value})
- ACC 6 (13) EVA 12 (19)
- CNJ 13 (20) RES 3 (10)
- CHK 9 (16) INIT 22 (9)
- HP 100, Armor 0, Barrier 20
- Edea's Attack Methods
- [Weapon Attack](?): Melee Attack / Engaged / 1#
- *She was never meant to fight...*
- - [Form: Hammer] 1d6+10 physical damage to the target.
- «Pantheic Call»: Attack / Varies / Varies
- *Edea calls upon the elements embodied within this temple: Fire, Water, Wind, Earth, Light, and Darkness.*
- - Apply each of the following effects in any order, depending on the active Monuments:
- * Firestorm: +15 at [Damage Calculation] to [Range: Combat Zone / Target: 1#] until end of round.
- * Frost: Magical Attack with [Range: 17 Sq. / Target: 1# / Rank: 3 / Resist: Halves].
- * Rock: Magical Attack with [Range: 7 Sq. / Target: Area / Rank: 4 / Resist: Halves]. Units with [Shift: Flying] may ignore this attack.
- * Shadow: Increase the [Range] of [Range: Combat Zone / Target: 1#]'s talents and the [Speed] of their [Combat Moves] by 2 Sq until end of round (if [Range] is something else, instead gives a +2 modifier at [Damage Calculation].
- * Storm: Increase the [Target] of [Range: Combat Zone / Target: 1#]'s [Physical Attacks] by 2# until end of round. If [Target] is something not modifiable by this effect, then the target instead gains a +6 modifier to [Damage Calculation].
- * Thunder: During the [Turn] of [Range: Combat Zone / Target: 1#]'s turn this round, target gains an additional 1x[Timing: Attack].
- «Mausoleum of the Lords»: End / Combat Zone / Combat Zone
- *Recycling residual spirit energy left behind by the Monuments, Edea calls upon spirits based upon those elements.*
- - [Install] a Servant to each square where a Monument was destroyed this round.
- Lucius the Shadow Servant
- Landrobe the Rock Servant
- Escher the Frost Servant
- Garum the Storm Servant
- Berlineth the Firestorm Servant
- Mithra the Thunder Servant
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