Filipono120

FE Client-Sided Code (Useful for scripts)

Oct 6th, 2020 (edited)
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  1. --"Make sure to copy and paste into the top of your script" - filipaogamer345.
  2. -- FE Client-Sided Code V2
  3.  
  4. -- Alright, thank you for the 311 visits!
  5. -- See my profile here: https://web.roblox.com/users/518816649/profile
  6.  
  7. -- Reverted changes and fixed changes, sorry OuO.
  8.  
  9. -- Extras:
  10. -- Auto-updating script
  11. -- loadstring(game:HttpGet("https://pastebin.com/raw/xuM6rMJr"))
  12.  
  13. local player = game.Players.LocalPlayer
  14. local char = player.Character
  15. local UIS, CAS, mouse = game:GetService("UserInputService"), game:GetService("ContextActionService"), player:GetMouse()
  16.  
  17. do
  18.     --Parents it's to character.
  19.     script.Parent = character
  20.     print("FE Client-Sided Script coded by filipaogamer345")   
  21.    
  22.     if _G.NetworkConnected ~= true then
  23.         --It allows you to communicate with players, but dosent work in studio.
  24.         _G.NetworkConnected = true
  25.         --coroutine.wrap() or coroutine.create() is easy for making gui exploits.
  26.         local NetAccess = coroutine.create(function()
  27.             settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  28.             settings().Physics.AllowSleep = false
  29.             while true do
  30.                 game:GetService("RunService").RenderStepped:Wait()
  31.                 game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge, math.huge) --Sets an Maximum Simulation-Radius possible.
  32.                 game:FindFirstChildOfClass("Players").LocalPlayer.SimulationRadius = math.huge * math.huge --Sets an Simulation-Radius to communicate 'em
  33.             end
  34.         end)
  35.         coroutine.resume(NetAccess)
  36.     end
  37. end
  38.  
  39. wait(1 / 60)
  40.  
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