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- --"Make sure to copy and paste into the top of your script" - filipaogamer345.
- -- FE Client-Sided Code V2
- -- Alright, thank you for the 311 visits!
- -- See my profile here: https://web.roblox.com/users/518816649/profile
- -- Reverted changes and fixed changes, sorry OuO.
- -- Extras:
- -- Auto-updating script
- -- loadstring(game:HttpGet("https://pastebin.com/raw/xuM6rMJr"))
- local player = game.Players.LocalPlayer
- local char = player.Character
- local UIS, CAS, mouse = game:GetService("UserInputService"), game:GetService("ContextActionService"), player:GetMouse()
- do
- --Parents it's to character.
- script.Parent = character
- print("FE Client-Sided Script coded by filipaogamer345")
- if _G.NetworkConnected ~= true then
- --It allows you to communicate with players, but dosent work in studio.
- _G.NetworkConnected = true
- --coroutine.wrap() or coroutine.create() is easy for making gui exploits.
- local NetAccess = coroutine.create(function()
- settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
- settings().Physics.AllowSleep = false
- while true do
- game:GetService("RunService").RenderStepped:Wait()
- game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge, math.huge) --Sets an Maximum Simulation-Radius possible.
- game:FindFirstChildOfClass("Players").LocalPlayer.SimulationRadius = math.huge * math.huge --Sets an Simulation-Radius to communicate 'em
- end
- end)
- coroutine.resume(NetAccess)
- end
- end
- wait(1 / 60)
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