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  1. #include "stdafx.h"
  2. #include "Natives.h"
  3. #include "NativeDLL.h"
  4.  
  5. #pragma region Definitions
  6. #define TOC 0x835B0530 //idk if is TOC really,if not please comment
  7. #define OBJECT_ID_FREED_EVENT 0x835DB1F0
  8. #define OBJECT_ID_REQUEST_EVENT 0x835DB328
  9. #define ARRAY_DATA_VERIFY_EVENT 0x835DB290
  10. #define SCRIPT_ARRAY_DATA_VERIFY_EVENT 0x830EA558
  11. #define REQUEST_CONTROL_EVENT 0x830D7330
  12. #define GIVE_CONTROL_EVENT 0x830D77A8
  13. #define WEAPON_DAMAGE_EVENT 0x830F5318
  14. #define REQUEST_PICKUP_EVENT 0x830D7D78
  15. #define REQUEST_MAP_PICKUP_EVENT 0x830F1FC0
  16. #define GAME_CLOCK_EVENT 0x830D80B8
  17. #define GAME_WEATHER_EVENT 0x830D8178
  18. #define RESPAWN_PLAYER_PED_EVENT 0x830D8380
  19. #define GIVE_WEAPON_EVENT 0x830D8400
  20. #define REMOVE_WEAPON_EVENT 0x830D84F8
  21. #define REMOVE_ALL_WEAPONS_EVENT 0x830D8600
  22. #define VEHICLE_COMPONENT_CONTROL_EVENT 0x830D8720
  23. #define FIRE_EVENT 0x830D8B38
  24. #define EXPLOSION_EVENT 0x830F2BB8
  25. #define START_PROJECTILE_EVENT 0x830D8CE0
  26. #define ALTER_WANTED_LEVEL_EVENT 0x830D9010
  27. #define CHANGE_RADIO_STATION_EVENT 0x830D91F0
  28. #define RAGDOLL_REQUEST_EVENT 0x830D9380
  29. #define PLAYER_TAUNT_EVENT 0x830D94A0
  30. #define PLAYER_CARD_STAT_EVENT 0x830D97F8
  31. #define DOOR_BREAK_EVENT 0x830D9BA8
  32. #define SCRIPTED_GAME_EVENT 0x830D9E90
  33. #define REMOTE_SCRIPT_INFO_EVENT 0x830E3FE0
  34. #define REMOTE_SCRIPT_LEAVE_EVENT 0x830DA0E8
  35. #define MARK_AS_NO_LONGER_NEEDED_EVENT 0x830DA378
  36. #define CONVERT_TO_SCRIPT_ENTITY_EVENT 0x830EBEB0
  37. #define SCRIPT_WORLD_STATE_EVENT 0x830DA5E8
  38. #define INCIDENT_ENTITY_EVENT 0x830DA710
  39. #define CLEAR_AREA_EVENT 0x830DA8F0
  40. #define NETWORK_REQUEST_SYNCED_SCENE_EVENT 0x830DAAA8
  41. #define NETWORK_START_SYNCED_SCENE_EVENT 0x830DAB60
  42. #define NETWORK_UPDATE_SYNCED_SCENE_EVENT 0x830DADC8
  43. #define NETWORK_STOP_SYNCED_SCENE_EVENT 0x830DAC90
  44. #define GIVE_PED_SCRIPTED_TASK_EVENT 0x830EC1F0
  45. #define GIVE_PED_SEQUENCE_TASK_EVENT 0x830EC408
  46. #define NETWORK_CLEAR_PED_TASKS_EVENT 0x830DB100
  47. #define NETWORK_START_PED_ARREST_EVENT 0x830DB250
  48. #define NETWORK_START_PED_UNCUFF_EVENT 0x830DB2F0
  49. #define NETWORK_SOUND_CAR_HORN_EVENT 0x830DB390
  50. #define NETWORK_ENTITY_AREA_STATUS_EVENT 0x830DB598
  51. #define NETWORK_GARAGE_OCCUPIED_STATUS_EVENT 0x830DB798
  52. #define PED_CONVERSATION_NE_EVENT 0x830D9908
  53. #define SCRIPT_ENTITY_STATE_CHANGE_EVENT 0x830DC448
  54. #define NETWORK_PLAY_SOUND_EVENT 0x830DC958
  55. #define NETWORK_STOP_SOUND_EVENT 0x830DC9D8
  56. #define NETWORK_BANK_REQUEST_EVENT 0x830DCB48
  57. #define REQUEST_DOOR_EVENT 0x830DCD78
  58. #define NETWORK_TRAIN_REQUEST_EVENT 0x830DCF80
  59. #define NETWORK_TRAIN_REPORT_EVENT 0x830DD0C0
  60. #define NETWORK_INCREMENT_STAT_EVENT 0x830DD390
  61. #define REQUEST_PHONE_EXPLOSION_EVENT 0x830DD498
  62. #define REQUEST_DETACHMENT_EVENT 0x830DD5A8
  63. #define KICK_VOTES_EVENT 0x830DD6A0
  64. #define GIVE_PICKUP_REWARDS_EVENT 0x830DD840
  65. #define NETWORK_CRC_HASH_CHECK_EVENT 0x830DD950
  66. #define BLOW_UP_VEHICLE_EVENT 0x830DDBE8 //possible protection of give badsport loop (blow-up cars)
  67. #define NETWORK_RESPONDED_TO_THREAT_EVENT 0x830DE170
  68. #define PICKUP_DESTROYED_EVENT 0x830E7C88
  69. #define UPDATE_PLAYER_SCARS_EVENT 0x830DE5E8
  70. #define NETWORK_CHECK_EXE_SIZE_EVENT 0x830DE6E0
  71. #define NETWORK_PTFX_EVENT 0x830DEB58
  72. #define NETWORK_PED_SEEN_DEAD_PED_EVENT 0x830DEC48
  73. #define REMOVE_STICKY_BOMB_EVENT 0x830DEEB0
  74. #define NETWORK_CHECK_CODE_CRCS_EVENT 0x830DE7F0
  75. #define INFORM_SILENCED_GUNSHOT_EVENT 0x830DF160
  76. #define PED_PLAY_PAIN_EVENT 0x830DF328
  77. #define CACHE_PLAYER_HEAD_END_DATA_EVENT 0x830DF418
  78. #define REMOVE_PED_FROM_PEDGROUP_EVENT 0x830E8C98
  79. #define REPORT_CASH_SPAWN_EVENT 0x830DF6D0
  80. #define OFFHOST_KICK_PROTECTION 0x8308AA78 //thanks to Subliminal Dev for subliminal source 0x830D9E90
  81. #define ADMIN_KICK_PROTECTION 0x83FC7889 //thanks to kiwi2014566 for enable is 0x60000000
  82. #define MODIFY_VEHICLE_LOCK_WORD_STATE_DATA 0x830DD278 //thanks BModzMasterTM,I already had this but I did not know it was a protection event xD
  83. #define NETWORK_SHOUT_TARGET_POSITION 0x830DE400 //thanks BModzMasterTM,I already had this but I did not know it was a protection event xD
  84. #define NETWORK_SPECIAL_FIRE_EQUIPPED_WEAPON 0x830DDF80
  85. #define VOICE_DRIVEN_MOUTH_MOVEMENT_FINISHED_EVENT 0x830DB430
  86. #define ADMIN_KICK_PROTECTION_2 0x830C8F2C //thanks to BModzMasterTM,enable with NOP
  87. #define GHOST_MODE_1 0x8300FC4C //thanks to RF0oDxM0Dz
  88. #define GHOST_MODE_2 0x8300FC50 //thanks to RF0oDxM0Dz
  89. #define DISABLE_GHOST_MODE_1 0x485CAF6D //thanks to RF0oDxM0Dz
  90. #define DISABLE_GHOST_MODE_2 0x4B608089 //thanks to RF0oDxM0Dz
  91. #define DETROYING_EVENT 0x830E31A0 //thanks to BModzMasterTM
  92. #pragma endregion
  93. #pragma region Variables
  94. bool UnlimitedAmmo = false;
  95. bool NeverWanted = false;
  96. bool StatProtection = false;
  97.  
  98. int submenu = 0;
  99. int submenuLevel;
  100. int lastSubmenu[20];
  101. int lastOption[20];
  102. int currentOption;
  103. int optionCount;
  104. char *infoText;
  105. bool optionPress = false;
  106. bool rightPress = false;
  107. bool leftPress = false;
  108. bool fastRightPress = false;
  109. bool fastLeftPress = false;
  110. bool squarePress = false;
  111. bool rsPress = false;
  112. bool rbPress = false;
  113. bool menuSounds = true;
  114. bool keyboardActive = false;
  115. int keyboardAction;
  116. int *keyboardVar = 0;
  117. int selectedPlayer;
  118.  
  119. char* scriptToLoad;
  120.  
  121. bool vehSpawnNeeded = false;
  122. Hash vehToSpawnHash;
  123. bool noVehicleGravity = false;
  124.  
  125. bool instructions = true;
  126. int instructCount;
  127. int mov;
  128. bool instructionsSetupThisFrame;
  129. bool xInstruction;
  130. bool squareInstruction;
  131. bool lrInstruction;
  132.  
  133. int bannerTextRed = 255;
  134. int bannerTextGreen = 255;
  135. int bannerTextBlue = 255;
  136. int bannerTextOpacity = 255;
  137. int bannerTextFont = 1;
  138. int bannerRectRed = 0;
  139. int bannerRectGreen = 255;
  140. int bannerRectBlue = 255;
  141. int bannerRectOpacity = 255;
  142. int backgroundRed = 16;
  143. int backgroundGreen = 16;
  144. int backgroundBlue = 16;
  145. int backgroundOpacity = 70;
  146. int optionsRed = 255;
  147. int optionsGreen = 255;
  148. int optionsBlue = 255;
  149. int optionsOpacity = 255;
  150. int optionsFont = 0;
  151. int scrollerRed = 255;
  152. int scrollerGreen = 255;
  153. int scrollerBlue = 255;
  154. int scrollerOpacity = 50;
  155. int indicatorRed = 255;
  156. int indicatorGreen = 255;
  157. int indicatorBlue = 255;
  158. int indicatorOpacity = 255;
  159. float menuXCoord = 0.845f;
  160. float textXCoord = 0.76f;
  161. int maxOptions = 18;
  162.  
  163. int frameCache = 0;
  164. DWORD SaveVMPassed[100];
  165. DWORD VMPassed[100];
  166. DWORD VMReturned[5];
  167. DWORD *VMArgs[3] = { VMReturned, 0, VMPassed };
  168. XOVERLAPPED Overlapped2;
  169. WCHAR Username2[15];
  170. BOOL bInitialized = FALSE;
  171. XINPUT_STATE InputState;
  172. #pragma endregion
  173.  
  174. #pragma region Enums
  175. enum ExlposionType {
  176. GRENADE,
  177. GRENADELAUNCHER,
  178. STICKYBOMB,
  179. MOLOTOV,
  180. ROCKET,
  181. TANKSHELL,
  182. HI_OCTANE,
  183. CAR,
  184. PLANE,
  185. PETROL_PUMP,
  186. BIKE,
  187. DIR_STEAM,
  188. DIR_FLAME,
  189. DIR_WATER_HYDRANT,
  190. DIR_GAS_CANISTER,
  191. BOAT,
  192. SHIP_DESTROY,
  193. TRUCK,
  194. BULLET,
  195. SMOKEGRENADELAUNCHER,
  196. SMOKEGRENADE,
  197. BZGAS,
  198. FLARE,
  199. GAS_CANISTER,
  200. EXTINGUISHER,
  201. PROGRAMMABLEAR,
  202. TRAIN,
  203. BARREL,
  204. PROPANE,
  205. BLIMP,
  206. DIR_FLAME_EXPLODE,
  207. TANKER,
  208. PLANE_ROCKET,
  209. VEHICLE_BULLET,
  210. GAS_TANK
  211. };
  212. enum Submenus
  213. {
  214. Closed,
  215. Main_Menu,
  216. Players_List,
  217. All_Players,
  218. Weather_All,
  219. Player_Options,
  220. Self_Options,
  221. Vehicle_Spawner,
  222. Teleport_Options,
  223. Beta_Shit,
  224. Modder_Protection,
  225. Settings,
  226. Settings_Banners,
  227. Settings_Body,
  228. Settings_Scroller,
  229. Settings_Indicators
  230. };
  231. enum Buttons
  232. {
  233. Button_A = 0xC1,
  234. Button_B = 0xC3,
  235. Button_X = 0xC2,
  236. Button_Y = 0xC0,
  237. Button_Back = 0xBF,
  238. Button_L1 = 0xC4,
  239. Button_L2 = 0xC6,
  240. Button_L3 = 0xC8,
  241. Button_R1 = 0xC5,
  242. Button_R2 = 0xC7,
  243. Button_R3 = 0xC9,
  244. Dpad_Up = 0xCA,
  245. Dpad_Down = 0xCB,
  246. Dpad_Left = 0xCC,
  247. Dpad_Right = 0xCD
  248. };
  249. enum ScaleformButtons
  250. {
  251. ARROW_UP,
  252. ARROW_DOWN,
  253. ARROW_LEFT,
  254. ARROW_RIGHT,
  255. BUTTON_DPAD_UP,
  256. BUTTON_DPAD_DOWN,
  257. BUTTON_DPAD_RIGHT,
  258. BUTTON_DPAD_LEFT,
  259. BUTTON_DPAD_BLANK,
  260. BUTTON_DPAD_ALL,
  261. BUTTON_DPAD_UP_DOWN,
  262. BUTTON_DPAD_LEFT_RIGHT,
  263. BUTTON_LSTICK_UP,
  264. BUTTON_LSTICK_DOWN,
  265. BUTTON_LSTICK_LEFT,
  266. BUTTON_LSTICK_RIGHT,
  267. BUTTON_LSTICK,
  268. BUTTON_LSTICK_ALL,
  269. BUTTON_LSTICK_UP_DOWN,
  270. BUTTON_LSTICK_LEFT_RIGHT,
  271. BUTTON_LSTICK_ROTATE,
  272. BUTTON_RSTICK_UP,
  273. BUTTON_RSTICK_DOWN,
  274. BUTTON_RSTICK_LEFT,
  275. BUTTON_RSTICK_RIGHT,
  276. BUTTON_RSTICK,
  277. BUTTON_RSTICK_ALL,
  278. BUTTON_RSTICK_UP_DOWN,
  279. BUTTON_RSTICK_LEFT_RIGHT,
  280. BUTTON_RSTICK_ROTATE,
  281. BUTTON_A,
  282. BUTTON_B,
  283. BUTTON_X,
  284. BUTTON_Y,
  285. BUTTON_LB,
  286. BUTTON_LT,
  287. BUTTON_RB,
  288. BUTTON_RT,
  289. BUTTON_START,
  290. BUTTON_BACK,
  291. RED_BOX,
  292. RED_BOX_1,
  293. RED_BOX_2,
  294. RED_BOX_3,
  295. LOADING_HALF_CIRCLE_LEFT,
  296. ARROW_UP_DOWN,
  297. ARROW_LEFT_RIGHT,
  298. ARROW_ALL,
  299. LOADING_HALF_CIRCLE_LEFT_2,
  300. SAVE_HALF_CIRCLE_LEFT,
  301. LOADING_HALF_CIRCLE_RIGHT,
  302. };
  303. #pragma endregion
  304.  
  305. #pragma region Internals
  306. #pragma region Hook & Execution
  307. void Reset()
  308. {
  309. bInitialized = FALSE;
  310. }
  311. __declspec(naked) void NativeHookStub(NativeArg_s* pArg)
  312. {
  313. __asm
  314. {
  315. li r3, 1
  316. nop
  317. nop
  318. nop
  319. nop
  320. nop
  321. nop
  322. blr
  323. }
  324. }
  325. #pragma endregion
  326. #pragma region Text
  327. int snprintf(char *buffer, size_t len, const char *fmt, ...)
  328. {
  329. va_list args;
  330. int i;
  331.  
  332. va_start(args, fmt);
  333. i = vsnprintf(buffer, len, fmt, args);
  334. va_end(args);
  335. return i;
  336. }
  337. void drawNotification(char* msg)
  338. {
  339. if (menuXCoord == 0.845f)
  340. {
  341. UI::_0x574EE85C("STRING");
  342. UI::_ADD_TEXT_COMPONENT_STRING(msg);
  343. UI::_SET_NOTIFICATION_MESSAGE("CHAR_SOCIAL_CLUB", "CHAR_SOCIAL_CLUB", true, 4, "Menu Base", "");
  344. UI::_DRAW_NOTIFICATION(false, true);
  345. }
  346. else
  347. {
  348. UI::_0xF42C43C7("STRING");
  349. UI::_ADD_TEXT_COMPONENT_STRING(msg);
  350. UI::_0x38F82261(3000, 1);
  351. }
  352. }
  353. bool isNumericChar(char x)
  354. {
  355. return (x >= '0' && x <= '9') ? true : false;
  356. }
  357. int StoI(char *str)
  358. {
  359. if (*str == NULL)
  360. return 0;
  361.  
  362. int res = 0,
  363. sign = 1,
  364. i = 0;
  365.  
  366. if (str[0] == '-')
  367. {
  368. sign = -1;
  369. i++;
  370. }
  371. for (; str[i] != '\0'; ++i)
  372. {
  373. if (isNumericChar(str[i]) == false)
  374. return 0;
  375. res = res * 10 + str[i] - '0';
  376. }
  377. return sign*res;
  378. }
  379. char *ItoS(int num)
  380. {
  381. char buf[30];
  382. snprintf(buf, sizeof(buf), "%i", num);
  383. return buf;
  384. }
  385. char* FtoS(float input)
  386. {
  387. char returnvalue[64];
  388. int wholenumber = (int)input;
  389. input -= wholenumber;
  390. input *= 100;
  391. sprintf(returnvalue, "%d.%d", wholenumber, (int)input);
  392. return returnvalue;
  393. }
  394. void drawText(char * text, int font, float x, float y, float scalex, float scaley, int r, int b, int g, int a, bool center)
  395. {
  396. UI::SET_TEXT_FONT(font);
  397. UI::SET_TEXT_SCALE(scalex, scaley);
  398. UI::SET_TEXT_COLOUR(r, g, b, a);
  399. UI::SET_TEXT_WRAP(0.0f, 1.0f);
  400. UI::SET_TEXT_CENTRE(center);
  401. UI::SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0);
  402. UI::SET_TEXT_OUTLINE();
  403. UI::_SET_TEXT_ENTRY("STRING");
  404. UI::_ADD_TEXT_COMPONENT_STRING(text);
  405. UI::_DRAW_TEXT(x, y);
  406. }
  407. void startKeyboard(int action, char *defaultText, int maxLength)
  408. {
  409. GAMEPLAY::DISPLAY_ONSCREEN_KEYBOARD(0, "FMMC_KEY_TIP8", "", defaultText, "", "", "", maxLength);
  410. keyboardAction = action;
  411. keyboardActive = true;
  412. }
  413. Hash getHashKey(char *str)
  414. {
  415. return GAMEPLAY::GET_HASH_KEY(str);
  416. }
  417. #pragma endregion
  418. #pragma region Instructions
  419. void set_text_component(char *text)
  420. {
  421. GRAPHICS::_0x3AC9CB55("STRING");
  422. UI::_ADD_TEXT_COMPONENT_STRING(text);
  423. GRAPHICS::_0x386CE0B8();
  424. }
  425. void instructionsSetup()
  426. {
  427. mov = GRAPHICS::REQUEST_SCALEFORM_MOVIE("instructional_buttons");
  428. GRAPHICS::_0x7B48E696(mov, 255, 255, 255, 0);
  429. GRAPHICS::_0x215ABBE8(mov, "CLEAR_ALL");
  430. GRAPHICS::_0x02DBF2D7();
  431. GRAPHICS::_0x215ABBE8(mov, "SET_CLEAR_SPACE");
  432. GRAPHICS::_0x716777CB(200);
  433. GRAPHICS::_0x02DBF2D7();
  434. instructCount = 0;
  435. }
  436. void addInstruction(int button, char *text)
  437. {
  438. if (!instructionsSetupThisFrame)
  439. {
  440. instructionsSetup();
  441. instructionsSetupThisFrame = true;
  442. }
  443. GRAPHICS::_0x215ABBE8(mov, "SET_DATA_SLOT");
  444. GRAPHICS::_0x716777CB(instructCount);
  445. GRAPHICS::_0x716777CB(button);
  446. set_text_component(text);
  447. GRAPHICS::_0x02DBF2D7();
  448. instructCount++;
  449. }
  450. void instructionsClose()
  451. {
  452. GRAPHICS::_0x215ABBE8(mov, "DRAW_INSTRUCTIONAL_BUTTONS");
  453. GRAPHICS::_0x02DBF2D7();
  454. GRAPHICS::_0x215ABBE8(mov, "SET_BACKGROUND_COLOUR");
  455. GRAPHICS::_0x716777CB(0);
  456. GRAPHICS::_0x716777CB(0);
  457. GRAPHICS::_0x716777CB(0);
  458. GRAPHICS::_0x716777CB(80);
  459. GRAPHICS::_0x02DBF2D7();
  460. }
  461. #pragma endregion
  462. #pragma region Misc
  463. void playSound(char* sound)
  464. {
  465. if (menuSounds)
  466. AUDIO::PLAY_SOUND_FRONTEND(-1, sound, "HUD_FRONTEND_DEFAULT_SOUNDSET");
  467. }
  468. void teleport(float x, float y, float z)
  469. {
  470. Ped ped = PLAYER::PLAYER_PED_ID();
  471. Entity entityToTele = ped;
  472. if (PED::IS_PED_SITTING_IN_ANY_VEHICLE(ped))
  473. entityToTele = PED::GET_VEHICLE_PED_IS_USING(ped);
  474. ENTITY::SET_ENTITY_COORDS(entityToTele, x, y, z, true, false, false, true);
  475. }
  476. #pragma endregion
  477. #pragma region Vehicle
  478. //addVehicleSpawnOption in Menu/Option Helpers pragma
  479. void spawnVehicle(char *vehicle)
  480. {
  481. Hash veh = getHashKey(vehicle);
  482. if (STREAMING::IS_MODEL_VALID(veh) && STREAMING::IS_MODEL_A_VEHICLE(veh))
  483. {
  484. vehSpawnNeeded = true;
  485. vehToSpawnHash = veh;
  486. STREAMING::REQUEST_MODEL(veh);
  487. }
  488. else
  489. drawNotification("~r~Invalid vehicle");
  490. }
  491. #pragma endregion
  492. #pragma region Menu
  493. void changeSubmenu(int newSubmenu)
  494. {
  495. lastSubmenu[submenuLevel] = submenu;
  496. lastOption[submenuLevel] = currentOption;
  497. currentOption = 1;
  498. submenu = newSubmenu;
  499. submenuLevel++;
  500. }
  501. void addTitle(char *title)
  502. {
  503. drawText(title, bannerTextFont, menuXCoord, 0.1f, 0.75f, 0.75f, bannerTextRed, bannerTextGreen, bannerTextBlue, bannerTextOpacity, true);
  504. GRAPHICS::DRAW_RECT(menuXCoord, 0.1175f, 0.19f, 0.083f, bannerRectRed, bannerRectGreen, bannerRectBlue, bannerRectOpacity);
  505. }
  506. void normalMenuActions()
  507. {
  508. UI::HIDE_HELP_TEXT_THIS_FRAME();
  509. CAM::SET_CINEMATIC_BUTTON_ACTIVE(0);
  510. UI::HIDE_HUD_COMPONENT_THIS_FRAME(10);
  511. UI::HIDE_HUD_COMPONENT_THIS_FRAME(6);
  512. UI::HIDE_HUD_COMPONENT_THIS_FRAME(7);
  513. UI::HIDE_HUD_COMPONENT_THIS_FRAME(9);
  514. UI::HIDE_HUD_COMPONENT_THIS_FRAME(8);
  515. CONTROLS::DISABLE_CONTROL_ACTION(0, 19);
  516. CONTROLS::DISABLE_CONTROL_ACTION(0, 20);
  517. CONTROLS::DISABLE_CONTROL_ACTION(0, 21);
  518. CONTROLS::DISABLE_CONTROL_ACTION(0, 27);
  519. CONTROLS::DISABLE_CONTROL_ACTION(0, 54);
  520. CONTROLS::DISABLE_CONTROL_ACTION(0, 123);
  521. CONTROLS::DISABLE_CONTROL_ACTION(0, 124);
  522. CONTROLS::DISABLE_CONTROL_ACTION(0, 125);
  523. CONTROLS::DISABLE_CONTROL_ACTION(0, 126);
  524. CONTROLS::DISABLE_CONTROL_ACTION(0, 138);
  525. CONTROLS::DISABLE_CONTROL_ACTION(0, 139);
  526. CONTROLS::DISABLE_CONTROL_ACTION(0, 140);
  527. CONTROLS::DISABLE_CONTROL_ACTION(0, 177);
  528. CONTROLS::DISABLE_CONTROL_ACTION(0, 178);
  529. CONTROLS::DISABLE_CONTROL_ACTION(0, 179);
  530. CONTROLS::DISABLE_CONTROL_ACTION(0, 207);
  531. CONTROLS::SET_INPUT_EXCLUSIVE(2, 166);
  532. CONTROLS::SET_INPUT_EXCLUSIVE(2, 167);
  533. CONTROLS::SET_INPUT_EXCLUSIVE(2, 177);
  534. CONTROLS::SET_INPUT_EXCLUSIVE(2, 178);
  535. CONTROLS::SET_INPUT_EXCLUSIVE(2, 193);
  536. CONTROLS::SET_INPUT_EXCLUSIVE(2, 194);
  537. CONTROLS::SET_INPUT_EXCLUSIVE(2, 195);
  538. CONTROLS::SET_INPUT_EXCLUSIVE(2, 202);
  539. CONTROLS::SET_INPUT_EXCLUSIVE(2, 203);
  540. CONTROLS::SET_INPUT_EXCLUSIVE(2, 204);
  541. CONTROLS::SET_INPUT_EXCLUSIVE(2, 205);
  542. if (optionCount > maxOptions)
  543. {
  544. GRAPHICS::DRAW_RECT(menuXCoord, (((maxOptions * 0.035f) / 2) + 0.159f), 0.19f, (maxOptions * 0.035f), backgroundRed, backgroundGreen, backgroundBlue, backgroundOpacity); //Background
  545. if (currentOption > maxOptions)
  546. {
  547. GRAPHICS::DRAW_RECT(menuXCoord, ((maxOptions * 0.035f) + 0.1415f), 0.19f, 0.035f, scrollerRed, scrollerGreen, scrollerBlue, scrollerOpacity); //Scroller
  548. GRAPHICS::DRAW_RECT(menuXCoord, 0.156f, 0.19f, 0.005f, indicatorRed, indicatorGreen, indicatorBlue, indicatorOpacity); //Up Indicator
  549. }
  550. else
  551. {
  552. GRAPHICS::DRAW_RECT(menuXCoord, ((currentOption * 0.035f) + 0.1415f), 0.19f, 0.035f, scrollerRed, scrollerGreen, scrollerBlue, scrollerOpacity); //Scroller
  553. }
  554. if (currentOption != optionCount)
  555. {
  556. GRAPHICS::DRAW_RECT(menuXCoord, ((maxOptions * 0.035f) + 0.161f), 0.19f, 0.005f, indicatorRed, indicatorGreen, indicatorBlue, indicatorOpacity); //Down Indicator
  557. }
  558. }
  559. else
  560. {
  561. GRAPHICS::DRAW_RECT(menuXCoord, (((optionCount * 0.035f) / 2) + 0.159f), 0.19f, (optionCount * 0.035f), backgroundRed, backgroundGreen, backgroundBlue, backgroundOpacity); //Background
  562. GRAPHICS::DRAW_RECT(menuXCoord, ((currentOption * 0.035f) + 0.1415f), 0.19f, 0.035f, scrollerRed, scrollerGreen, scrollerBlue, scrollerOpacity); //Scroller
  563. }
  564. if (!GAMEPLAY::IS_STRING_NULL_OR_EMPTY(infoText))
  565. {
  566. if (optionCount > maxOptions)
  567. {
  568. drawText(infoText, optionsFont, menuXCoord, ((maxOptions + 1) * 0.035f + 0.125f), 0.4f, 0.4f, bannerTextRed, bannerTextGreen, bannerTextBlue, bannerTextOpacity, true);
  569. GRAPHICS::DRAW_RECT(menuXCoord, (((maxOptions + 1) * 0.035f) + 0.1415f), 0.19f, 0.035f, bannerRectRed, bannerRectGreen, bannerRectBlue, bannerRectOpacity); //Info Box
  570. }
  571. else
  572. {
  573. drawText(infoText, optionsFont, menuXCoord, ((optionCount + 1) * 0.035f + 0.125f), 0.4f, 0.4f, bannerTextRed, bannerTextGreen, bannerTextBlue, bannerTextOpacity, true);
  574. GRAPHICS::DRAW_RECT(menuXCoord, (((optionCount + 1) * 0.035f) + 0.1415f), 0.19f, 0.035f, bannerRectRed, bannerRectGreen, bannerRectBlue, bannerRectOpacity); //Info Box
  575. }
  576. }
  577. if (instructions)
  578. {
  579. if (xInstruction)
  580. addInstruction(BUTTON_A, "Select");
  581. if (squareInstruction)
  582. addInstruction(BUTTON_X, "Keyboard");
  583. if (lrInstruction)
  584. addInstruction(BUTTON_DPAD_LEFT_RIGHT, "Scroll");
  585. addInstruction(BUTTON_DPAD_UP_DOWN, "Scroll");
  586. addInstruction(BUTTON_B, "Back");
  587. instructionsClose();
  588. }
  589. }
  590. void monitorButtons()
  591. {
  592. if (submenu == Closed)
  593. {
  594. if (CONTROLS::IS_CONTROL_PRESSED(0, Button_X) && CONTROLS::IS_CONTROL_PRESSED(0, Dpad_Right))
  595. {
  596. submenu = Main_Menu;
  597. submenuLevel = 0;
  598. currentOption = 1;
  599. playSound("YES");
  600. }
  601. else if (CONTROLS::IS_CONTROL_JUST_PRESSED(0, Button_A))
  602. {
  603. optionPress = true;
  604. }
  605. else if (CONTROLS::IS_CONTROL_PRESSED(0, Button_R1))
  606. {
  607. rbPress = true;
  608. }
  609. else if (CONTROLS::IS_CONTROL_PRESSED(0, Button_R3))
  610. {
  611. rsPress = true;
  612. }
  613. }
  614. else {
  615. if (CONTROLS::IS_CONTROL_JUST_PRESSED(0, Button_B))
  616. {
  617. if (submenu == Main_Menu)
  618. {
  619. submenu = Closed;
  620. }
  621. else {
  622. submenu = lastSubmenu[submenuLevel - 1];
  623. currentOption = lastOption[submenuLevel - 1];
  624. submenuLevel--;
  625. }
  626. playSound("Back");
  627. }
  628. else if (CONTROLS::IS_CONTROL_JUST_PRESSED(0, Button_A))
  629. {
  630. optionPress = true;
  631. playSound("SELECT");
  632. }
  633. else if (CONTROLS::IS_CONTROL_JUST_PRESSED(0, Dpad_Up))
  634. {
  635. currentOption--;
  636. if (currentOption < 1)
  637. {
  638. currentOption = optionCount;
  639. }
  640. playSound("NAV_UP_DOWN");
  641. }
  642. else if (CONTROLS::IS_CONTROL_JUST_PRESSED(0, Dpad_Down))
  643. {
  644. currentOption++;
  645. if (currentOption > optionCount)
  646. {
  647. currentOption = 1;
  648. }
  649. playSound("NAV_UP_DOWN");
  650. }
  651. else if (CONTROLS::IS_CONTROL_JUST_PRESSED(0, Dpad_Right))
  652. {
  653. rightPress = true;
  654. }
  655. else if (CONTROLS::IS_CONTROL_JUST_PRESSED(0, Dpad_Left))
  656. {
  657. leftPress = true;
  658. }
  659. else if (CONTROLS::IS_CONTROL_PRESSED(0, Dpad_Right))
  660. {
  661. fastRightPress = true;
  662. }
  663. else if (CONTROLS::IS_CONTROL_PRESSED(0, Dpad_Left))
  664. {
  665. fastLeftPress = true;
  666. }
  667. else if (CONTROLS::IS_CONTROL_JUST_PRESSED(0, Button_X))
  668. {
  669. squarePress = true;
  670. }
  671. else if (CONTROLS::IS_CONTROL_PRESSED(0, Button_R1))
  672. {
  673. rbPress = true;
  674. }
  675. else if (CONTROLS::IS_CONTROL_PRESSED(0, Button_R3))
  676. {
  677. rsPress = true;
  678. }
  679. }
  680. }
  681. void resetVars()
  682. {
  683. if (submenu != Closed)
  684. normalMenuActions();
  685. optionPress = false;
  686. rightPress = false;
  687. leftPress = false;
  688. fastRightPress = false;
  689. fastLeftPress = false;
  690. squarePress = false;
  691. rsPress = false;
  692. rbPress = false;
  693. infoText = NULL;
  694. instructionsSetupThisFrame = false;
  695. squareInstruction = false;
  696. xInstruction = false;
  697. lrInstruction = false;
  698. }
  699. int getOption()
  700. {
  701. xInstruction = true;
  702. if (optionPress)
  703. return currentOption;
  704. else return 0;
  705. }
  706. #pragma region Option Helpers
  707. void addOption(char *option, char *info = NULL)
  708. {
  709. optionCount++;
  710. if (currentOption == optionCount)
  711. infoText = info;
  712. if (currentOption <= maxOptions && optionCount <= maxOptions)
  713. drawText(option, optionsFont, textXCoord, (optionCount * 0.035f + 0.125f), 0.4f, 0.4f, optionsRed, optionsGreen, optionsBlue, optionsOpacity, false);
  714. else if ((optionCount > (currentOption - maxOptions)) && optionCount <= currentOption)
  715. drawText(option, optionsFont, textXCoord, ((optionCount - (currentOption - maxOptions)) * 0.035f + 0.125f), 0.4f, 0.4f, optionsRed, optionsGreen, optionsBlue, optionsOpacity, false);
  716. }
  717. void addSubmenuOption(char *option, int newSubmenu, char *info = NULL)
  718. {
  719. addOption(option, info);
  720. if (currentOption == optionCount)
  721. {
  722. xInstruction = true;
  723. if (optionPress)
  724. changeSubmenu(newSubmenu);
  725. }
  726. }
  727. void addBoolOption(char *option, bool b00l, char *info = NULL)
  728. {
  729. char buf[30];
  730. if (b00l)
  731. {
  732. snprintf(buf, sizeof(buf), "%s: On", option);
  733. addOption(buf, info);
  734. }
  735. else
  736. {
  737. snprintf(buf, sizeof(buf), "%s: Off", option);
  738. addOption(buf, info);
  739. }
  740. }
  741. template<typename TYPE>
  742. void addCustomBoolOption(char *option, TYPE value, TYPE match, char *info = NULL)
  743. {
  744. char buf[30];
  745. if (value == match)
  746. {
  747. snprintf(buf, sizeof(buf), "%s: On", option);
  748. addOption(buf, info);
  749. }
  750. else
  751. {
  752. snprintf(buf, sizeof(buf), "%s: Off", option);
  753. addOption(buf, info);
  754. }
  755. }
  756. void addIntOption(char *option, int *var, int min, int max, bool keyboard, char *info = NULL)
  757. {
  758. char buf[30];
  759. snprintf(buf, sizeof(buf), "%s: < %i >", option, *var);
  760. addOption(buf, info);
  761. if (currentOption == optionCount)
  762. {
  763. lrInstruction = true;
  764. if (rightPress)
  765. {
  766. playSound("NAV_UP_DOWN");
  767. if (*var >= max)
  768. *var = min;
  769. else
  770. *var = *var + 1;
  771. }
  772. else if (leftPress)
  773. {
  774. playSound("NAV_UP_DOWN");
  775. if (*var <= min)
  776. *var = max;
  777. else
  778. *var = *var - 1;
  779. }
  780. if (keyboard)
  781. {
  782. squareInstruction = true;
  783. if (squarePress)
  784. {
  785. startKeyboard(0, "", (strlen(ItoS(max)) + 1));
  786. keyboardVar = var;
  787. }
  788. }
  789. }
  790. }
  791. void addFloatOption(char *option, float *var, float min, float max, bool holdPress, char *info = NULL)
  792. {
  793. char buf[30];
  794. snprintf(buf, sizeof(buf), "%s: < %s >", option, FtoS(*var));
  795. addOption(buf, info);
  796. if (currentOption == optionCount)
  797. {
  798. lrInstruction = true;
  799. if (holdPress)
  800. {
  801. if (fastRightPress)
  802. {
  803. playSound("NAV_UP_DOWN");
  804. if (*var >= max)
  805. *var = min;
  806. else
  807. *var = *var + 0.01f;
  808. }
  809. else if (fastLeftPress)
  810. {
  811. playSound("NAV_UP_DOWN");
  812. if (*var <= min)
  813. *var = max;
  814. else
  815. *var = *var - 0.01f;
  816. }
  817. }
  818. else
  819. {
  820. if (rightPress)
  821. {
  822. playSound("NAV_UP_DOWN");
  823. if (*var >= max)
  824. *var = min;
  825. else
  826. *var = *var + 0.01f;
  827. }
  828. else if (leftPress)
  829. {
  830. playSound("NAV_UP_DOWN");
  831. if (*var <= min)
  832. *var = max;
  833. else
  834. *var = *var - 0.01f;
  835. }
  836. }
  837. }
  838. }
  839. void addKeyboardOption(char *option, int action, char *defaultText, int maxLength, char *info = NULL)
  840. {
  841. addOption(option, info);
  842. if (currentOption == optionCount)
  843. {
  844. xInstruction = true;
  845. if (optionPress)
  846. startKeyboard(action, defaultText, maxLength);
  847. }
  848. }
  849. void addVehicleSpawnOption(char *option, char *vehicle, char *info = NULL)
  850. {
  851. addOption(option, info);
  852. if (currentOption == optionCount)
  853. {
  854. xInstruction = true;
  855. if (optionPress)
  856. spawnVehicle(vehicle);
  857. }
  858. }
  859. void addTeleportOption(char *option, float x, float y, float z, char *info = NULL)
  860. {
  861. addOption(option, info);
  862. if (currentOption == optionCount)
  863. {
  864. xInstruction = true;
  865. if (optionPress)
  866. teleport(x, y, z);
  867. }
  868. }
  869. void addScriptOption(char* option, char* script, char* info = NULL)
  870. {
  871. bool ScriptRunning = (SCRIPT::_0x029D3841(GAMEPLAY::GET_HASH_KEY(script)) > 0);
  872. addBoolOption(option, ScriptRunning, info);
  873. if (currentOption == optionCount)
  874. {
  875. xInstruction = true;
  876. if (optionPress)
  877. {
  878. if (ScriptRunning)
  879. GAMEPLAY::TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(script);
  880. else
  881. {
  882. scriptToLoad = script;
  883. SCRIPT::REQUEST_SCRIPT(script);
  884. }
  885. }
  886. }
  887. }
  888. #pragma endregion
  889. #pragma endregion
  890. #pragma endregion
  891.  
  892. #pragma region Other Loop
  893. void otherLoop()
  894. {
  895. if (keyboardActive)
  896. {
  897. if (GAMEPLAY::UPDATE_ONSCREEN_KEYBOARD() == 1)
  898. {
  899. keyboardActive = false;
  900. switch (keyboardAction)
  901. {
  902. case 0: //addIntOption
  903. *keyboardVar = StoI(GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT());
  904. break;
  905. case 1: //Vehicle Spawner
  906. spawnVehicle(GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT());
  907. break;
  908. }
  909. }
  910. else if (GAMEPLAY::UPDATE_ONSCREEN_KEYBOARD() == 2 || GAMEPLAY::UPDATE_ONSCREEN_KEYBOARD() == 3)
  911. {
  912. keyboardActive = false;
  913. }
  914. }
  915. if (vehSpawnNeeded)
  916. {
  917. if (STREAMING::HAS_MODEL_LOADED(vehToSpawnHash))
  918. {
  919. Ped ped = PLAYER::PLAYER_PED_ID();
  920. Vector3 coords = ENTITY::GET_ENTITY_COORDS(ped, true);
  921. float heading = ENTITY::GET_ENTITY_HEADING(ped);
  922. Vehicle veh = VEHICLE::CREATE_VEHICLE(vehToSpawnHash, coords.x, coords.y, coords.z, heading, true, false);
  923. if (ENTITY::DOES_ENTITY_EXIST(veh))
  924. {
  925. PED::SET_PED_INTO_VEHICLE(ped, veh, -1);
  926. STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(vehToSpawnHash);
  927. vehSpawnNeeded = false;
  928. }
  929. }
  930. }
  931. if (!GAMEPLAY::IS_STRING_NULL_OR_EMPTY(scriptToLoad))
  932. {
  933. if (SCRIPT::HAS_SCRIPT_LOADED(scriptToLoad))
  934. {
  935. SYSTEM::START_NEW_SCRIPT(scriptToLoad, 1024);
  936. SCRIPT::SET_SCRIPT_AS_NO_LONGER_NEEDED(scriptToLoad);
  937. scriptToLoad = "";
  938. }
  939. }
  940. }
  941. #pragma endregion
  942.  
  943.  
  944. void Main()
  945. {
  946. monitorButtons();
  947. otherLoop();
  948. optionCount = 0;
  949. switch (submenu)
  950. {
  951. #pragma region Main Menu
  952. case Main_Menu:
  953. addTitle("Destinizz Menu");
  954. addSubmenuOption("Online Players", Players_List);
  955. addSubmenuOption("Self Options", Self_Options);
  956. addSubmenuOption("Vehicle Spawner", Vehicle_Spawner);
  957. addSubmenuOption("Teleport Options", Teleport_Options);
  958. addSubmenuOption("Beta Shit", Beta_Shit, "prepare...");
  959. addSubmenuOption("Settings", Settings, "Customize the menu");
  960. break;
  961. #pragma endregion
  962. #pragma region Players List
  963. case Players_List:
  964. addTitle("Players List");
  965. addSubmenuOption("All Players", All_Players);
  966. for (int i = 1; i < 19; i++)
  967. {
  968. addOption(PLAYER::GET_PLAYER_NAME(i));
  969. }
  970. if (PLAYER::IS_PLAYER_PLAYING(currentOption - 1))
  971. {
  972. xInstruction = true;
  973. if (optionPress)
  974. {
  975. selectedPlayer = currentOption - 1;
  976. changeSubmenu(Player_Options);
  977. }
  978. }
  979. break;
  980. #pragma endregion
  981. #pragma region All Players
  982. addTitle("All Players");
  983. addSubmenuOption("Wheather All", Wheather_All);
  984. #pragma endregion
  985. #pragma region Player Options
  986. case Player_Options:
  987. addTitle(PLAYER::GET_PLAYER_NAME(selectedPlayer));
  988. //various player options here
  989. //use PLAYER::GET_PLAYER_PED(selectedPlayer) to get the ped rather than player.
  990. break;
  991. #pragma endregion
  992. #pragma region Self Options
  993. case Self_Options:
  994. addTitle("Self Options");
  995. addBoolOption("Godmode", PLAYER::GET_PLAYER_INVINCIBLE(PLAYER::PLAYER_ID()));
  996. addBoolOption("Invisibility", !ENTITY::IS_ENTITY_VISIBLE(PLAYER::PLAYER_PED_ID()));
  997. addBoolOption("Unlimited Ammo", UnlimitedAmmo);
  998. addBoolOption("Never Wanted", NeverWanted);
  999. addOption("Clear Wanted Level");
  1000. addOption("Give All Weapons");
  1001. switch (getOption())
  1002. {
  1003. case 1: PLAYER::SET_PLAYER_INVINCIBLE(PLAYER::PLAYER_ID(), !PLAYER::GET_PLAYER_INVINCIBLE(PLAYER::PLAYER_ID())); break;
  1004. case 2: ENTITY::SET_ENTITY_VISIBLE(PLAYER::PLAYER_PED_ID(), !ENTITY::IS_ENTITY_VISIBLE(PLAYER::PLAYER_PED_ID())); break;
  1005. case 3:
  1006. UnlimitedAmmo = !UnlimitedAmmo;
  1007. WEAPON::SET_PED_INFINITE_AMMO_CLIP(PLAYER::PLAYER_PED_ID(), UnlimitedAmmo);
  1008. break;
  1009. case 4:
  1010. NeverWanted = !NeverWanted;
  1011. PLAYER::SET_POLICE_IGNORE_PLAYER(PLAYER::PLAYER_ID(), NeverWanted);
  1012. case 5:
  1013. PLAYER::SET_PLAYER_WANTED_LEVEL(PLAYER::PLAYER_ID(), 0, false);
  1014. PLAYER::SET_PLAYER_WANTED_LEVEL_NOW(PLAYER::PLAYER_ID(), false);
  1015. break;
  1016. case 6:
  1017. WEAPON::GIVE_DELAYED_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0x0, 9999, true);
  1018. break;
  1019. }
  1020. break;
  1021. #pragma endregion
  1022. #pragma region Vehicle Spawner
  1023. case Vehicle_Spawner:
  1024. addTitle("Vehicle Spawner");
  1025. addKeyboardOption("Custom Imput", 1, "", 255); //Example use of how you use the keyboard. Check Other Loops for what happens when the use ends the keyboard.
  1026. addVehicleSpawnOption("Adder", "adder");
  1027. addVehicleSpawnOption("Police Maverick", "polmav");
  1028. break;
  1029. #pragma endregion
  1030. #pragma region Teleport Options
  1031. case Teleport_Options:
  1032. addTitle("Teleport Options");
  1033. addTeleportOption("Eclipse Towers", -797.4699f, 298.6f, 85.8399f);
  1034. addTeleportOption("Los Santos Customs", -367.7338f, -130.8593f, 38.1165f);
  1035. break;
  1036. #pragma endregion
  1037. #pragma region Beta Shit
  1038. case Beta_Shit:
  1039. addTitle("Beta Shit");
  1040. addSubmenuOption("Modder Protection", Modder_Protection, "Get dem hoes");
  1041. #pragma endregion
  1042. #pragma region Modder Protection
  1043. case Modder_Protection:
  1044. addTitle("Be safe...");
  1045.  
  1046. #pragma endregion
  1047. #pragma region Settings
  1048. case Settings:
  1049. addTitle("Settings");
  1050. addSubmenuOption("Banners", Settings_Banners);
  1051. addSubmenuOption("Body", Settings_Body);
  1052. addSubmenuOption("Scroller", Settings_Scroller);
  1053. addSubmenuOption("Indicators", Settings_Indicators);
  1054. addBoolOption("Sounds", menuSounds);
  1055. addBoolOption("Instructions", instructions);
  1056. addCustomBoolOption("Left Sided", menuXCoord, 0.145f);
  1057. addIntOption("Max Options", &maxOptions, 1, 20, false);
  1058. switch (getOption())
  1059. {
  1060. case 5: menuSounds = !menuSounds; break;
  1061. case 6: instructions = !instructions; break;
  1062. case 7:
  1063. if (menuXCoord == 0.145f)
  1064. {
  1065. menuXCoord = 0.845f;
  1066. textXCoord = 0.76f;
  1067. }
  1068. else
  1069. {
  1070. menuXCoord = 0.145f;
  1071. textXCoord = 0.06f;
  1072. }
  1073. break;
  1074. }
  1075. break;
  1076. case Settings_Banners:
  1077. addTitle("Banners");
  1078. addIntOption("Text Red", &bannerTextRed, 0, 255, true);
  1079. addIntOption("Text Green", &bannerTextGreen, 0, 255, true);
  1080. addIntOption("Text Blue", &bannerTextBlue, 0, 255, true);
  1081. addIntOption("Text Opacity", &bannerTextOpacity, 0, 255, true);
  1082. addIntOption("Text Font", &bannerTextFont, 0, 7, false);
  1083. addIntOption("Rect Red", &bannerRectRed, 0, 255, true);
  1084. addIntOption("Rect Green", &bannerRectGreen, 0, 255, true);
  1085. addIntOption("Rect Blue", &bannerRectBlue, 0, 255, true);
  1086. addIntOption("Rect Opacity", &bannerRectOpacity, 0, 255, true);
  1087. break;
  1088. case Settings_Body:
  1089. addTitle("Body");
  1090. addIntOption("Text Red", &optionsRed, 0, 255, true);
  1091. addIntOption("Text Green", &optionsGreen, 0, 255, true);
  1092. addIntOption("Text Blue", &optionsBlue, 0, 255, true);
  1093. addIntOption("Text Opacity", &optionsOpacity, 0, 255, true);
  1094. addIntOption("Text Font", &optionsFont, 0, 7, false);
  1095. addIntOption("Rect Red", &backgroundRed, 0, 255, true);
  1096. addIntOption("Rect Green", &backgroundGreen, 0, 255, true);
  1097. addIntOption("Rect Blue", &backgroundBlue, 0, 255, true);
  1098. addIntOption("Rect Opacity", &backgroundOpacity, 0, 255, true);
  1099. break;
  1100. case Settings_Scroller:
  1101. addTitle("Scroller");
  1102. addIntOption("Red", &scrollerRed, 0, 255, true);
  1103. addIntOption("Green", &scrollerGreen, 0, 255, true);
  1104. addIntOption("Blue", &scrollerBlue, 0, 255, true);
  1105. addIntOption("Opacity", &scrollerOpacity, 0, 255, true);
  1106. break;
  1107. case Settings_Indicators:
  1108. addTitle("Indicators");
  1109. addIntOption("Red", &indicatorRed, 0, 255, true);
  1110. addIntOption("Green", &indicatorGreen, 0, 255, true);
  1111. addIntOption("Blue", &indicatorBlue, 0, 255, true);
  1112. addIntOption("Opacity", &indicatorOpacity, 0, 255, true);
  1113. break;
  1114. #pragma endregion
  1115. }
  1116. resetVars();
  1117. }
  1118. void NativeHook(NativeArg_s* pArg)
  1119. {
  1120. if (frameCache < GAMEPLAY::GET_FRAME_COUNT())
  1121. {
  1122. frameCache = GAMEPLAY::GET_FRAME_COUNT();
  1123. Main();
  1124. }
  1125. NativeHookStub(pArg);
  1126. }
  1127. void NativeDLL()
  1128. {
  1129. Sleep(1000);
  1130. for(;;)
  1131. {
  1132. if(XamGetCurrentTitleId() == 0xFFFE07D1) // XBOX 360 Dashboard
  1133. {
  1134. if(bInitialized == TRUE)
  1135. {
  1136. bInitialized = FALSE;
  1137. }
  1138. }
  1139. else if(XamGetCurrentTitleId() == 0x545408A7) // GTA V
  1140. {
  1141. if(bInitialized == FALSE)
  1142. {
  1143. XNotify(L"Destinizz Menu Ready...");
  1144. // IS_PLAYER_ONLINE - TU27
  1145. bInitialized = TRUE;
  1146. }
  1147. }
  1148. else
  1149. { Reset(); };
  1150. Sleep(100);
  1151. }
  1152. }
  1153. BOOL WINAPI DllMain(HANDLE hModule, DWORD dwReason, LPVOID lpReserved)
  1154. {
  1155. switch(dwReason)
  1156. {
  1157. case DLL_PROCESS_ATTACH:
  1158. HANDLE hThread; DWORD hThreadID;
  1159. ExCreateThread(&hThread, 0, &hThreadID, (PVOID)XapiThreadStartup , (LPTHREAD_START_ROUTINE)NativeDLL, NULL, 0x2);
  1160. XSetThreadProcessor(hThread, 4);
  1161. ResumeThread(hThread);
  1162. CloseHandle(hThread);
  1163. Sleep(45);
  1164. break;
  1165. case DLL_PROCESS_DETACH:
  1166. break;
  1167. case DLL_THREAD_ATTACH:
  1168. break;
  1169. case DLL_THREAD_DETACH:
  1170. break;
  1171. }
  1172. return TRUE;
  1173. }
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