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Oct 20th, 2017
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  1.  
  2. version:
  3.    # This is the current version of Towny.  Please do not edit.
  4.   version: 0.91.4.13
  5.     # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.91.4.13
  7.     # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '2918'
  9.  
  10.   # The language file you wish to use
  11. language: german.yml
  12.  
  13.   ############################################################
  14.   # +------------------------------------------------------+ #
  15.   # |                   Permission nodes                   | #
  16.   # +------------------------------------------------------+ #
  17.   ############################################################
  18.  
  19.   #  Possible permission nodes
  20.   #
  21.   #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22.   #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23.   #    towny.top : User can access the command towny top
  24.   #    towny.town.* : User has access to all town permission nodes.
  25.   #        towny.town.new :User is able to create a town
  26.   #        towny.town.delete :User is able to delete their town
  27.   #        towny.town.claim : User is able to expand his town with /town claim
  28.   #        towny.town.plot : User is able to use the /plot commands
  29.   #        towny.town.resident : User is able to join towns upon invite.
  30.   #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31.   #        towny.town.toggle.pvp
  32.   #        towny.town.toggle.public
  33.   #        towny.town.toggle.explosions
  34.   #        towny.town.toggle.fire
  35.   #        towny.town.toggle.mobs
  36.   #    towny.nation.* : User has access to all town permission nodes.
  37.   #        towny.nation.new :User is able to create a nation
  38.   #        towny.nation.delete :User is able to delete their nation (if king)
  39.   #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  40.   #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41.   #    towny.wild.*: User is able to build/destroy in wild regardless.
  42.   #        towny.wild.build
  43.   #        towny.wild.destroy
  44.   #        towny.wild.switch
  45.   #        towny.wild.item_use
  46.   #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47.   #        towny.wild.build.[block id]
  48.   #        towny.wild.destroy.[block id]
  49.   #        towny.wild.switch.[block id]
  50.   #        towny.wild.item_use.[block id]
  51.   #
  52.   #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53.   #        towny.claimed.build : User can build in all towns.
  54.   #        towny.claimed.destroy : User can destroy in all towns.
  55.   #        towny.claimed.switch : User can switch in all towns.
  56.   #        towny.claimed.item_use : User can use use items in all towns.
  57.   #    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58.   #        towny.claimed.alltown.build.[block id]
  59.   #        towny.claimed.alltown.destroy.[block id]
  60.   #        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61.   #        towny.claimed.alltown.item_use.[block id]
  62.   #    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63.   #        towny.claimed.owntown.build.[block id]
  64.   #        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65.   #        towny.claimed.owntown.switch.[block id]
  66.   #        towny.claimed.owntown.item_use.[block id]
  67.   #    towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68.   #        towny.claimed.townowned.build.[block id]
  69.   #        towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70.   #        towny.claimed.townowned.switch.[block id]
  71.   #        towny.claimed.townowned.item_use.[block id]
  72.   #
  73.   #    towny.town.spawn.*: Grants all Spawn travel nodes
  74.   #        towny.town.spawn.town : Ability to spawn to your own town.
  75.   #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76.   #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77.   #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78.   #
  79.   # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82.   ############################################################
  83.   # +------------------------------------------------------+ #
  84.   # |                Town and Nation levels                | #
  85.   # +------------------------------------------------------+ #
  86.   ############################################################
  87.  
  88. levels:
  89.   # default Town levels.
  90.   town_level:
  91.   - numResidents: 0
  92.     namePostfix: ' Ruine'
  93.     mayorPrefix: 'Geist '
  94.     namePrefix: ''
  95.     mayorPostfix: ''
  96.     townBlockLimit: 1
  97.     upkeepModifier: 1.0
  98.   - numResidents: 1
  99.     namePostfix: ' (Gehöft)'
  100.     mayorPrefix: 'Einsiedler '
  101.     namePrefix: ''
  102.     mayorPostfix: ''
  103.     townBlockLimit: 3
  104.     upkeepModifier: 1.0
  105.   - numResidents: 2
  106.     namePostfix: ' (Hof)'
  107.     mayorPrefix: 'Herr '
  108.     namePrefix: ''
  109.     mayorPostfix: ''
  110.     townBlockLimit: 7
  111.     upkeepModifier: 1.0
  112.   - numResidents: 6
  113.     namePostfix: ' (Ansiedlung)'
  114.     mayorPrefix: 'Freiherr '
  115.     namePrefix: ''
  116.     mayorPostfix: ''
  117.     townBlockLimit: 16
  118.     upkeepModifier: 1.0
  119.   - numResidents: 10
  120.     namePostfix: ' (Siedlung)'
  121.     mayorPrefix: 'Graf '
  122.     namePrefix: ''
  123.     mayorPostfix: ''
  124.     townBlockLimit: 26
  125.     upkeepModifier: 1.25
  126.   - numResidents: 14
  127.     namePostfix: ' (Dorf)'
  128.     mayorPrefix: 'Fürst '
  129.     namePrefix: ''
  130.     mayorPostfix: ''
  131.     townBlockLimit: 35
  132.     upkeepModifier: 1.5
  133.   - numResidents: 20
  134.     namePostfix: ' (Kleinstadt)'
  135.     mayorPrefix: 'Landgraf '
  136.     namePrefix: ''
  137.     mayorPostfix: ''
  138.     townBlockLimit: 48
  139.     upkeepModifier: 1.75
  140.   - numResidents: 25
  141.     namePostfix: ' (Stadt)'
  142.     mayorPrefix: 'Herzog '
  143.     namePrefix: ''
  144.     mayorPostfix: ''
  145.     townBlockLimit: 59
  146.     upkeepModifier: 2.0
  147.   - numResidents: 30
  148.     namePostfix: ' (Großstadt)'
  149.     mayorPrefix: 'Großherzog '
  150.     namePrefix: ''
  151.     mayorPostfix: ''
  152.     townBlockLimit: 70
  153.     upkeepModifier: 2.5
  154.  
  155.   # default Nation levels.
  156.   nation_level:
  157.   - kingPostfix: ''
  158.     numResidents: 0
  159.     namePostfix: ' (Bund)'
  160.     townBlockLimitBonus: 0
  161.     namePrefix: 'Bund von '
  162.     capitalPostfix: ''
  163.     upkeepModifier: 1.0
  164.     kingPrefix: 'Oberhaupt '
  165.     capitalPrefix: Hauptstadt
  166.   - kingPostfix: ''
  167.     numResidents: 10
  168.     namePostfix: ' (Bund)'
  169.     townBlockLimitBonus: 6
  170.     namePrefix: 'Bund von '
  171.     capitalPostfix: ''
  172.     upkeepModifier: 1.25
  173.     kingPrefix: 'Leiter '
  174.     capitalPrefix: Hauptstadt
  175.   - kingPostfix: ''
  176.     numResidents: 20
  177.     namePostfix: ' (Vereinigung)'
  178.     townBlockLimitBonus: 13
  179.     namePrefix: 'Vereinigung von '
  180.     capitalPostfix: ''
  181.     upkeepModifier: 1.5
  182.     kingPrefix: 'Anführer '
  183.     capitalPrefix: Hauptstadt
  184.   - kingPostfix: ''
  185.     numResidents: 30
  186.     namePostfix: ' (Vereinigung)'
  187.     townBlockLimitBonus: 20
  188.     namePrefix: 'Vereinigung von '
  189.     capitalPostfix: ''
  190.     upkeepModifier: 1.75
  191.     kingPrefix: 'Herrscher '
  192.     capitalPrefix: Hauptstadt
  193.   - kingPostfix: ''
  194.     numResidents: 40
  195.     namePostfix: ' Reich'
  196.     townBlockLimitBonus: 25
  197.     namePrefix: 'Reich von '
  198.     capitalPostfix: ''
  199.     upkeepModifier: 2.0
  200.     kingPrefix: 'König '
  201.     capitalPrefix: Hauptstadt
  202.   - kingPostfix: ''
  203.     numResidents: 60
  204.     namePostfix: ' Kaiserreich'
  205.     townBlockLimitBonus: 40
  206.     namePrefix: 'Kaiserreich von '
  207.     capitalPostfix: ''
  208.     upkeepModifier: 2.5
  209.     kingPrefix: 'Kaiser '
  210.     capitalPrefix: Hauptstadt
  211.  
  212.   ############################################################
  213.   # +------------------------------------------------------+ #
  214.   # |               Town Claim/new defaults                | #
  215.   # +------------------------------------------------------+ #
  216.   ############################################################
  217.  
  218. town:
  219.  # Default public status of the town (used for /town spawn)
  220.   default_public: 'false'
  221.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  222.   default_open: 'false'
  223.   # Default tax settings for new towns.
  224.   default_taxes:
  225.    # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  226.     tax: '0.0'
  227.     # Default amount of shop tax of a new town.
  228.     shop_tax: '0.0'
  229.     # Default amount of embassy tax of a new town.
  230.     embassy_tax: '0.0'
  231.     # Default amount for town's plottax costs.
  232.     plot_tax: '0.0'
  233.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  234.     taxpercentage: 'false'
  235.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  236.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  237.     minimumtax: '0.0'
  238.   # Limits the maximum amount of bonus blocks a town can buy.
  239.   max_purchased_blocks: '100'
  240.   # maximum number of plots any single resident can own
  241.   max_plots_per_resident: '10'
  242.   # maximum number used in /town claim/unclaim # commands.
  243.   # set to 0 to disable limiting of claim radius value check.
  244.   # keep in mind that the default value of 4 is a radius,
  245.   # and it will allow claiming 9x9 (80 plots) at once.
  246.   max_claim_radius_value: '4'
  247.   # Maximum number of towns allowed on the server.
  248.   town_limit: '0'
  249.  
  250.   # Minimum number of plots any towns plot must be from the next town's own plots.
  251.   # This will prevent town encasement to a certain degree.
  252.   min_plot_distance_from_town_plot: '5'
  253.  
  254.   # Minimum number of plots any towns home plot must be from the next town.
  255.   # This will prevent someone founding a town right on your doorstep
  256.   min_distance_from_town_homeblock: '10'
  257.  
  258.   # Maximum distance between homblocks.
  259.   # This will force players to build close together.
  260.   max_distance_between_homeblocks: '100'
  261.  
  262.   # The maximum townblocks available to a town is (numResidents * ratio).
  263.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  264.   town_block_ratio: '3'
  265.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  266.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  267.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  268.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  269.   town_block_size: '16'
  270.  
  271.  
  272.   ############################################################
  273.   # +------------------------------------------------------+ #
  274.   # |             Default new world settings               | #
  275.   # +------------------------------------------------------+ #
  276.   ############################################################
  277.  
  278.   # These flags are only used at the initial setup of a new world.
  279.  
  280.   # Once Towny is running each world can be altered from within game
  281.   # using '/townyworld toggle'
  282.  
  283. new_world_settings:
  284.  # Default for new worlds to have towny enabled.
  285.   using_towny: 'false'
  286.  
  287.   pvp:
  288.    # Set if PVP is enabled in this world
  289.     world_pvp: 'true'
  290.     # force_pvp_on is a global flag and overrides any towns flag setting
  291.     force_pvp_on: 'true'
  292.  
  293.   mobs:
  294.    # world_monsters_on is a global flag setting per world.
  295.     world_monsters_on: 'true'
  296.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  297.     force_town_monsters_on: 'false'
  298.  
  299.   explosions:
  300.    # Allow explosions in this world
  301.     world_explosions_enabled: 'true'
  302.     # force_explosions_on is a global flag and overrides any towns flag setting
  303.     force_explosions_on: 'false'
  304.  
  305.   fire:
  306.    # Allow fire to be lit and spread in this world.
  307.     world_firespread_enabled: 'true'
  308.     # force_fire_on is a global flag and overrides any towns flag setting
  309.     force_fire_on: 'false'
  310.  
  311.   # Prevent Endermen from picking up and placing blocks.
  312.   enderman_protect: 'true'
  313.   # Disable players trampling crops
  314.   disable_player_crop_trampling: 'true'
  315.   # Disable creatures trampling crops
  316.   disable_creature_crop_trampling: 'true'
  317.  
  318.   # World management settings to deal with un/claiming plots
  319.   plot_management:
  320.     block_delete:
  321.       enabled: 'false'
  322.       # These items will be deleted upon a plot being unclaimed
  323.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  324.  
  325.     mayor_plotblock_delete:
  326.       enabled: 'false'
  327.       # These items will be deleted upon a mayor using /plot clear
  328.       # To disable deleting replace the current entries with NONE.
  329.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  330.  
  331.     revert_on_unclaim:
  332.      # *** WARNING***
  333.       # If this is enabled any town plots which become unclaimed will
  334.       # slowly be reverted to a snapshot taken before the plot was claimed.
  335.       #
  336.       # Regeneration will only work if the plot was
  337.       # claimed under version 0.76.2, or
  338.       # later with this feature enabled
  339.       # Unlike the rest of this config section, the speed setting is not
  340.       # set per-world. What you set for speed will be used in all worlds.
  341.       #
  342.       # If you allow players to break/build in the wild the snapshot will
  343.       # include any changes made before the plot was claimed.
  344.       enabled: 'false'
  345.       speed: 1s
  346.       # These block types will NOT be regenerated
  347.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  348.  
  349.     wild_revert_on_mob_explosion:
  350.      # Enabling this will slowly regenerate holes created in the
  351.       # wilderness by monsters exploding.
  352.       enabled: 'true'
  353.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball
  354.       delay: 300s
  355.  
  356.  
  357.   ############################################################
  358.   # +------------------------------------------------------+ #
  359.   # |                Global town settings                  | #
  360.   # +------------------------------------------------------+ #
  361.   ############################################################
  362.  
  363. global_town_settings:
  364.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  365.   friendly_fire: 'true'
  366.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  367.   health_regen:
  368.     speed: 3s
  369.     enable: 'true'
  370.   # Allow towns to claim outposts (a townblock not connected to town).
  371.   allow_outposts: 'true'
  372.   # Allow the use of /town spawn
  373.   allow_town_spawn: 'true'
  374.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  375.   allow_town_spawn_travel: 'false'
  376.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  377.   allow_town_spawn_travel_nation: 'false'
  378.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  379.   allow_town_spawn_travel_ally: 'false'
  380.   # If non zero it delays any spawn request by x seconds.
  381.   teleport_warmup_time: '5'
  382.   # Respawn the player at his town spawn point when he/she dies
  383.   town_respawn: 'true'
  384.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  385.   town_respawn_same_world_only: 'false'
  386.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  387.   # Allowed options: unclaimed,enemy,neutral
  388.   prevent_town_spawn_in: enemy
  389.   # Enables the [~Home] message.
  390.   # If false it will make it harder for enemies to find the home block during a war
  391.   show_town_notifications: 'true'
  392.   # The required number of residents in a town to join a nation
  393.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  394.   required_number_residents_join_nation: '6'
  395.   # The required number of residents in a town to create a nation
  396.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  397.   required_number_residents_create_nation: '10'
  398.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  399.   refund_disband_low_residents: 'false'
  400.   # The maximum number of townblocks a town can be away from a nation capital,
  401.   # Automatically precludes towns from one world joining a nation in another world.
  402.   # If the number is 0, towns will not a proximity to a nation.
  403.   nation_requires_proximity: '500.0'
  404.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  405.   farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  406.   # List of animals which can be kiled on farm plots by town residents.
  407.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  408.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  409.   max_residents_per_town: '0'
  410.   # If Towny should show players the townboard when they login
  411.   display_board_onlogin: 'true'
  412.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  413.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  414.   outsiders_prevent_pvp_toggle: 'false'
  415.  
  416.  
  417.   ############################################################
  418.   # +------------------------------------------------------+ #
  419.   # |                 Plugin interfacing                   | #
  420.   # +------------------------------------------------------+ #
  421.   ############################################################
  422.  
  423. plugin:
  424.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  425.   database:
  426.     database_load: flatfile
  427.     database_save: flatfile
  428.  
  429.     # SQL database connection details (IF set to use SQL).
  430.     sql:
  431.       hostname:
  432.       port:
  433.       dbname:
  434.       table_prefix: towny_
  435.       username:
  436.       password:
  437.       ssl: 'false'
  438.  
  439.     # Flatfile backup settings.
  440.     daily_backups: 'true'
  441.     backups_are_deleted_after: 60d
  442.  
  443.     # Valid entries are: zip, none.
  444.     flatfile_backup: zip
  445.  
  446.   interfacing:
  447.     tekkit:
  448.      # Add any fake players for client/server mods (aka Tekkit) here
  449.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  450.  
  451.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  452.     using_essentials: 'false'
  453.  
  454.     # This will attempt to use Register (if present)
  455.     # Then it will attempt to access iConomy 5.01 directly
  456.     # Enable if you have either iConomy 5.01, or Register.jar to
  457.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  458.     # https://github.com/iConomy/Register/tree/master/dist
  459.     using_economy: 'true'
  460.  
  461.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  462.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  463.     using_questioner:
  464.       enable: 'true'
  465.       # The command to accept invitations.
  466.       accept: accept
  467.       # The command to refuse invitations.
  468.       deny: deny
  469.  
  470.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  471.     # False to disable permission checks and rely on Towny settings.
  472.     using_permissions: 'true'
  473.  
  474.   day_timer:
  475.    # The number of hours in each "day".
  476.     # You can configure for 10 hour days. Default is 24 hours.
  477.     day_interval: 1d
  478.     # The time each "day", when taxes will be collected.
  479.     # MUST be less than day_interval. Default is 12h (midday).
  480.     new_day_time: 18h
  481.  
  482.   # Lots of messages to tell you what's going on in the server with time taken for events.
  483.   debug_mode: 'false'
  484.  
  485.   # Info tool for server admins to use to query in game blocks and entities.
  486.   info_tool: CLAY_BRICK
  487.  
  488.   # Spams the player named in dev_name with all messages related to towny.
  489.   dev_mode:
  490.     enable: 'false'
  491.     dev_name: Wolf2323
  492.  
  493.   # Record all messages to the towny.log
  494.   logging: 'true'
  495.   # If true this will cause the log to be wiped at every startup.
  496.   reset_log_on_boot: 'true'
  497.  
  498.  
  499.   ############################################################
  500.   # +------------------------------------------------------+ #
  501.   # |               Filters colour and chat                | #
  502.   # +------------------------------------------------------+ #
  503.   ############################################################
  504.  
  505. filters_colour_chat:
  506.  # This is the name given to any NPC assigned mayor.
  507.   npc_prefix: NPC
  508.   # Regex fields used in validating inputs.
  509.   regex:
  510.     name_filter_regex: '[ /]'
  511.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  512.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  513.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  514.  
  515.   modify_chat:
  516.    # Maximum length of Town and Nation names.
  517.     max_name_length: '20'
  518.     # Maximum length of titles and surnames.
  519.     max_title_length: '10'
  520.  
  521.  
  522.   ############################################################
  523.   # +------------------------------------------------------+ #
  524.   # |             block/item/mob protection                | #
  525.   # +------------------------------------------------------+ #
  526.   ############################################################
  527.  
  528. protection:
  529.   # Items that can be blocked within towns via town/plot flags
  530.   # 259 - flint and steel
  531.   # 325 - bucket
  532.   # 326 - water bucket
  533.   # 327 - lava bucket
  534.   # 351 - bone/bonemeal
  535.   # 359 - shears
  536.   # 368 - ender pearl
  537.   # 374 - glass bottle
  538.   # 385 - fire charge
  539.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  540.  
  541.   # Items which can be blocked or enabled via town/plot flags
  542.   # 25 - noteblock
  543.   # 54 - chest ...etc
  544.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  545.  
  546.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  547.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  548.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  549.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  550.  
  551.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  552.   town_mob_removal_entities: ''
  553.  
  554.   # Prevent the spawning of villager babies in towns.
  555.   town_prevent_villager_breeding: 'true'
  556.   # Disable creatures triggering stone pressure plates
  557.   disable_creature_pressureplate_stone: 'true'
  558.  
  559.   # Globally remove living entities in all worlds that have their flag set.
  560.   world_mob_removal_entities: ''
  561.  
  562.   # Prevent the spawning of villager babies in the world.
  563.   world_prevent_villager_breeding: 'true'
  564.  
  565.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  566.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  567.   # NEVER set below 1.
  568.   mob_removal_speed: 0s
  569.  
  570.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  571.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  572.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  573.  
  574.   # Protect living entities within a town's boundaries from being killed by players.
  575.   mob_types: Animals,NPC,Snowman,ArmorStand
  576.  
  577.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  578.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  579.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  580.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  581.  
  582.   # When preventing PVP prevent the use of these potions.
  583.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  584.  
  585.   # Prevent fly and double block jump cheats.
  586.   cheat_protection: 'true'
  587.  
  588.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  589.   regen_delay: 0s
  590.  
  591.  
  592.   ############################################################
  593.   # +------------------------------------------------------+ #
  594.   # |                Wilderness settings                   | #
  595.   # +------------------------------------------------------+ #
  596.   ############################################################
  597.  
  598.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  599.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  600.  
  601. unclaimed:
  602.   unclaimed_zone_build: 'true'
  603.   unclaimed_zone_destroy: 'true'
  604.   unclaimed_zone_item_use: 'true'
  605.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  606.   unclaimed_zone_switch: 'true'
  607.  
  608.  
  609.   ############################################################
  610.   # +------------------------------------------------------+ #
  611.   # |                 Town Notifications                   | #
  612.   # +------------------------------------------------------+ #
  613.   ############################################################
  614.  
  615.   # This is the format for the notifications sent as players move between plots.
  616.   # Empty a particular format for it to be ignored.
  617.  
  618.   # Example:
  619.   # [notification.format]
  620.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  621.   # ... [notification.plot.format]
  622.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  623.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  624.  
  625. notification:
  626.   format: '&6 ~ %s'
  627.   splitter: '&7 - '
  628.   area_wilderness: '&2%s'
  629.   area_wilderness_pvp: '%s'
  630.   area_town: '&6%s'
  631.   area_town_pvp: '%s'
  632.   owner: '&a%s'
  633.   no_owner: '&a%s'
  634.   plot:
  635.     splitter: ' '
  636.     format: '%s'
  637.     homeblock: '&b[Home]'
  638.     outpostblock: '&b[Outpost]'
  639.     forsale: '&e[Zu Verkaufen: %s]'
  640.     type: '&6[%s]'
  641.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  642.   # Could be seen as intrusive/distracting, so false by default.
  643.   using_titles: 'true'
  644.  
  645.  
  646.  
  647.   ############################################################
  648.   # +------------------------------------------------------+ #
  649.   # |             Default Town/Plot flags                  | #
  650.   # +------------------------------------------------------+ #
  651.   ############################################################
  652.  
  653.  
  654. default_perm_flags:
  655.   # Default permission flags for residents plots within a town
  656.   #
  657.   # Can allies/friends/outsiders perform certain actions in the town
  658.   #
  659.   # build - place blocks and other items
  660.   # destroy - break blocks and other items
  661.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  662.   # switch - trigger or activate switches (as defined in switch_ids)
  663.   resident:
  664.     friend:
  665.       build: 'false'
  666.       destroy: 'false'
  667.       item_use: 'false'
  668.       switch: 'false'
  669.     ally:
  670.       build: 'false'
  671.       destroy: 'false'
  672.       item_use: 'false'
  673.       switch: 'false'
  674.     outsider:
  675.       build: 'false'
  676.       destroy: 'false'
  677.       item_use: 'false'
  678.       switch: 'false'
  679.  
  680.   # Default permission flags for towns
  681.   # These are copied into the town data file at creation
  682.   #
  683.   # Can allies/outsiders/residents perform certain actions in the town
  684.   #
  685.   # build - place blocks and other items
  686.   # destroy - break blocks and other items
  687.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  688.   # switch - trigger or activate switches (as defined in switch_ids)
  689.   town:
  690.     default:
  691.       pvp: 'true'
  692.       fire: 'false'
  693.       explosion: 'false'
  694.       mobs: 'false'
  695.     resident:
  696.       build: 'true'
  697.       destroy: 'true'
  698.       item_use: 'true'
  699.       switch: 'true'
  700.     ally:
  701.       build: 'false'
  702.       destroy: 'false'
  703.       item_use: 'false'
  704.       switch: 'false'
  705.     outsider:
  706.       build: 'false'
  707.       destroy: 'false'
  708.       item_use: 'false'
  709.       switch: 'false'
  710.  
  711.  
  712.   ############################################################
  713.   # +------------------------------------------------------+ #
  714.   # |                  Resident settings                   | #
  715.   # +------------------------------------------------------+ #
  716.   ############################################################
  717.  
  718. resident_settings:
  719.  # player is flagged as inactive after 1 hour (default)
  720.   inactive_after_time: 1h
  721.   # if enabled old residents will be kicked and deleted from a town
  722.   # after Two months (default) of not logging in
  723.   delete_old_residents:
  724.     enable: 'true'
  725.     deleted_after_time: 30d
  726.     delete_economy_account: 'false'
  727.   # The name of the town a resident will automatically join when he first registers.
  728.   default_town_name: ''
  729.   # If true, players can only use beds in plots they personally own.
  730.   deny_bed_use: 'false'
  731.  
  732.  
  733.   ############################################################
  734.   # +------------------------------------------------------+ #
  735.   # |                  Economy settings                    | #
  736.   # +------------------------------------------------------+ #
  737.   ############################################################
  738.  
  739. economy:
  740.  # By default it is set to true.
  741.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  742.   use_async: 'true'
  743.   # Prefix to apply to all town economy accounts.
  744.   town_prefix: NPC:town-
  745.   # Prefix to apply to all nation economy accounts.
  746.   nation_prefix: NPC:nation-
  747.  
  748.   spawn_travel:
  749.    # Cost to use /town spawn
  750.     price_town_spawn_travel: '10.0'
  751.     # Cost to use '/town spawn [town]' to another town in your nation.
  752.     price_town_nation_spawn_travel: '50.0'
  753.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  754.     price_town_ally_spawn_travel: '50.0'
  755.     # Cost to use /town spawn [town]
  756.     # This is paid to the town you goto.
  757.     price_town_public_spawn_travel: '50.0'
  758.  
  759.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  760.   price_nation_neutrality: '5000.0'
  761.  
  762.   new_expand:
  763.    # How much it costs to start a nation.
  764.     price_new_nation: '100000.0'
  765.     # How much it costs to start a town.
  766.     price_new_town: '30000.0'
  767.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  768.     price_outpost: '20000.0'
  769.     # The price for a town to expand one townblock.
  770.     price_claim_townblock: '2500.0'
  771.     # How much it costs a player to buy extra blocks.
  772.     price_purchased_bonus_townblock: '2500.0'
  773.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  774.     price_purchased_bonus_townblock_increase: '1.0'
  775.  
  776.   death:
  777.    # Either fixed or percentage.
  778.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  779.     price_death_type: fixed
  780.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  781.     price_death_pvp_only: 'false'
  782.  
  783.     price_death: '0.0'
  784.  
  785.     price_death_town: '0.0'
  786.  
  787.     price_death_nation: '0.0'
  788.  
  789.   banks:
  790.    # Maximum amount of money allowed in town bank
  791.     # Use 0 for no limit
  792.     town_bank_cap: '0.0'
  793.     # Set to true to allow withdrawls from town banks
  794.     town_allow_withdrawls: 'true'
  795.     # Maximum amount of money allowed in nation bank
  796.     # Use 0 for no limit
  797.     nation_bank_cap: '0.0'
  798.     # Set to true to allow withdrawls from nation banks
  799.     nation_allow_withdrawls: 'true'
  800.   closed_economy:
  801.    # The name of the account that all money that normally disappears goes into.
  802.     server_account: towny-server
  803.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  804.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  805.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  806.     enabled: 'false'
  807.  
  808.   daily_taxes:
  809.    # Enables taxes to be collected daily by town/nation
  810.     # If a town can't pay it's tax then it is kicked from the nation.
  811.     # if a resident can't pay his plot tax he loses his plot.
  812.     # if a resident can't pay his town tax then he is kicked from the town.
  813.     # if a town or nation fails to pay it's upkeep it is deleted.
  814.     enabled: 'true'
  815.     # Maximum tax amount allowed when using flat taxes
  816.     max_tax_amount: '1000.0'
  817.     # maximum tax percentage allowed when taxing by percentages
  818.     max_tax_percent: '25'
  819.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  820.     # all of it's member town are kicked and the Nation is removed.
  821.     price_nation_upkeep: '400.0'
  822.     # The server's daily charge on each town. If a town fails to pay this upkeep
  823.     # all of it's residents are kicked and the town is removed.
  824.     price_town_upkeep: '200.0'
  825.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  826.     # calculated by (number of claimed plots X price_town_upkeep).
  827.     town_plotbased_upkeep: 'false'
  828.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  829.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  830.     # If enabled and you set a negative upkeep for the town
  831.     # any funds the town gains via upkeep at a new day
  832.     # will be shared out between the plot owners.
  833.     use_plot_payments: 'false'
  834.  
  835.  
  836.   ############################################################
  837.   # +------------------------------------------------------+ #
  838.   # |                 Jail Plot settings                   | #
  839.   # +------------------------------------------------------+ #
  840.   ############################################################
  841.  
  842. jail:
  843.  #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  844.   #Requires town_respawn to be true in order to work.
  845.   is_jailing_attacking_enemies: 'true'
  846.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  847.   #Requires town_respawn to be true in order to work.
  848.   is_jailing_attacking_outlaws: 'false'
  849.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  850.   jail_allows_ender_pearls: 'true'
  851.   #If false jailed players can use /town leave, and escape a jail.
  852.   jail_denies_town_leave: 'false'
  853.  
  854.   bail:
  855.    #If true players can pay a bail amount to be unjailed.
  856.     is_allowing_bail: 'true'
  857.     #Amount that bail costs.
  858.     bail_amount: '5000'
  859.  
  860.  
  861.   ############################################################
  862.   # +------------------------------------------------------+ #
  863.   # |                     War settings                     | #
  864.   # +------------------------------------------------------+ #
  865.   ############################################################
  866.  
  867. war:
  868.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  869.   nation_can_be_neutral: 'true'
  870.   #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  871.   disallow_one_way_alliance: 'true'
  872.  
  873.  
  874.   ############################################################
  875.   # +------------------------------------------------------+ #
  876.   # |         Economy Transfers During War settings        | #
  877.   # +------------------------------------------------------+ #
  878.   ############################################################
  879.  
  880.   economy:
  881.     enemy:
  882.      # Amount charged to place a warflag (payed to server).
  883.       place_flag: '1000'
  884.       # Amount payed from the flagbearer to the defender after defending the area.
  885.       defended_attack: '5000'
  886.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  887.     # and the attacker can't pay, the attack is canceled.
  888.     townblock_won: '1000'
  889.     # Same as townblock_won but for the special case of winning the homeblock.
  890.     homeblock_won: '5000'
  891.  
  892.  
  893.   ############################################################
  894.   # +------------------------------------------------------+ #
  895.   # |                 War Event settings                   | #
  896.   # +------------------------------------------------------+ #
  897.   ############################################################
  898.  
  899.   # This is started with /townyadmnin toggle war
  900.  
  901.   # In peace time War spoils are accumulated from towns and nations being
  902.   # deleted with any money left in the bank.
  903.   #
  904.   # These funds are increased during a war event upon a player death.
  905.   # An additional bonus to the war chest is set in base_spoils.
  906.   #
  907.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  908.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  909.   #
  910.   # The winning nations share half of the war spoils.
  911.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  912.  
  913.   event:
  914.     warning_delay: '30'
  915.     #If false all towns not in nations can be attacked during a war event.
  916.     towns_are_neutral: 'true'
  917.     enemy:
  918.      # If true, enemy's can only attack the edge plots of a town in war.
  919.       only_attack_borders: 'true'
  920.     plots:
  921.      # If true, nation members and allies can regen health on plots during war.
  922.       healable: 'true'
  923.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  924.       firework_on_attacked: 'true'
  925.  
  926.     # If true and the monarch/king dies the nation is removed from the war.
  927.     remove_on_monarch_death: 'false'
  928.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  929.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  930.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  931.     allow_block_griefing: 'true'
  932.  
  933.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  934.     block_hp:
  935.       town_block_hp: '60'
  936.       home_block_hp: '120'
  937.  
  938.     eco:
  939.      # This amount is new money injected into the economy with a war event.
  940.       base_spoils: '0.0'
  941.       # This amount is taken from the losing town for each plot lost.
  942.       wartime_town_block_loss_price: '0.0'
  943.       # This amount is taken from the player if they die during the event
  944.       price_death_wartime: '0.0'
  945.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  946.     # and the losing town gains a negative (-1) bonus townblock.
  947.     costs_townblocks: 'false'
  948.  
  949.     points:
  950.       points_townblock: '1'
  951.       points_town: '10'
  952.       points_nation: '100'
  953.       points_kill: '1'
  954.  
  955.     # The minimum height at which a player must stand to count as an attacker.
  956.     min_height: '60'
  957.  
  958.   ############################################################
  959.   # +------------------------------------------------------+ #
  960.   # |                   Flag war settings                  | #
  961.   # |                                                      | #
  962.   # |               Separate from Event War                | #
  963.   # |                 Unsupported / Buggy                  | #
  964.   # +------------------------------------------------------+ #
  965.   ############################################################
  966.  
  967.   enemy:
  968.    # If false, players won't be able to place war flags, effectively disabling warzones.
  969.     allow_attacks: 'true'
  970.     # If true, enemy's can only attack the edge plots of a town with war flags.
  971.     only_attack_borders: 'true'
  972.     # This many people must be online in target town in order to place a war flag in their domain.
  973.     min_players_online_in_town: '8'
  974.     # This many people must be online in target nation in order to place a war flag in their domain.
  975.     min_players_online_in_nation: '12'
  976.     max_active_flags_per_player: '1'
  977.     flag:
  978.       waiting_time: 3m
  979.       # This is the block a player must place to trigger the attack event.
  980.       base_block: fence
  981.       # This is the block a player must place to trigger the attack event.
  982.       light_block: torch
  983.     beacon:
  984.      # Must be smaller than half the size of town_block_size.
  985.       radius: '3'
  986.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  987.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  988.       height_above_flag:
  989.         min: '3'
  990.         max: '64'
  991.       draw: 'true'
  992.       wireframe_block: glowstone
  993.   ############################################################
  994.   # +------------------------------------------------------+ #
  995.   # |              Warzone Block Permissions               | #
  996.   # |                                                      | #
  997.   # |              Used in Flag & Event Wars               | #
  998.   # +------------------------------------------------------+ #
  999.   ############################################################
  1000.  
  1001.   warzone:
  1002.    # List of materaials that can be modified in a warzone.
  1003.     # '*' = Allow all materials.
  1004.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1005.     # Eg: '*,-chest,-furnace'
  1006.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire,chest,trapped_chest
  1007.     item_use: 'true'
  1008.     switch: 'true'
  1009.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1010.     fire: 'true'
  1011.     explosions: 'true'
  1012.     explosions_break_blocks: 'true'
  1013.     # Only under affect when explosions_break_blocks is true.
  1014.     explosions_regen_blocks: 'false'
  1015.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1016.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1017.     # Only under affect when explosions_break_blocks is true.
  1018.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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