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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using AC;
- public class Settings_ControllerInput : SettingsManager
- {
- // Start is called before the first frame update
- void Start()
- {
- GVar input = GlobalVariables.GetVariable(2);
- switch (input.val)
- {
- case 0: // Point & Click
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.PointAndClick;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.MouseAndKeyboard; break;
- case 1: // Controller: RelativeToCamera
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.Direct;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.KeyboardOrController;
- AC.KickStarter.settingsManager.directMovementType = DirectMovementType.RelativeToCamera; break;
- case 2: // Controller: Tank
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.Direct;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.KeyboardOrController;
- AC.KickStarter.settingsManager.directMovementType = DirectMovementType.TankControls; break;
- case 3: // Keyboard: RelativeToCamera
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.Direct;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.MouseAndKeyboard;
- AC.KickStarter.settingsManager.directMovementType = DirectMovementType.RelativeToCamera; break;
- case 4: // Keyboard: Tank
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.Direct;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.MouseAndKeyboard;
- AC.KickStarter.settingsManager.directMovementType = DirectMovementType.TankControls; break;
- }
- }
- // Update is called once per frame
- void Update()
- {
- GVar input = GlobalVariables.GetVariable(2);
- switch (input.val)
- {
- case 0: // Point & Click
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.PointAndClick;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.MouseAndKeyboard; break;
- case 1: // Controller: RelativeToCamera
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.Direct;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.KeyboardOrController;
- AC.KickStarter.settingsManager.directMovementType = DirectMovementType.RelativeToCamera; break;
- case 2: // Controller: Tank
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.Direct;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.KeyboardOrController;
- AC.KickStarter.settingsManager.directMovementType = DirectMovementType.TankControls; break;
- case 3: // Keyboard: RelativeToCamera
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.Direct;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.MouseAndKeyboard;
- AC.KickStarter.settingsManager.directMovementType = DirectMovementType.RelativeToCamera; break;
- case 4: // Keyboard: Tank
- AC.KickStarter.settingsManager.movementMethod = MovementMethod.Direct;
- AC.KickStarter.settingsManager.inputMethod = InputMethod.MouseAndKeyboard;
- AC.KickStarter.settingsManager.directMovementType = DirectMovementType.TankControls; break;
- }
- }
- }
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