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Apr 9th, 2020
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  1. # frozen_string_literal: true
  2.  
  3. def lightsOn
  4. $game_screen.start_tone_change(Tone.new(0, 0, 0), 10);
  5. while $PokemonTemp.darknessSprite.radius<=255
  6. Graphics.update
  7. Input.update
  8. pbUpdateSceneMap
  9. $PokemonTemp.darknessSprite.radius += 5
  10. $game_map.fog_opacity -= 20
  11. end
  12.  
  13. $PokemonGlobal.flashUsed = false
  14. $PokemonTemp.darknessSprite.dispose
  15. $game_map.fog_name = ""
  16.  
  17. $game_switches[59] = false
  18. $game_map.refresh
  19. end
  20.  
  21. def lightsOff(tone, fog)
  22. $PokemonGlobal.flashUsed = true
  23. $PokemonTemp.darknessSprite = DarknessSprite.new
  24. darkness = $PokemonTemp.darknessSprite
  25. darkness.radius = 255
  26.  
  27. $game_screen.start_tone_change(tone, 10);
  28.  
  29. $game_map.fog_name = fog
  30. $game_map.fog_zoom = 100
  31. $game_map.fog_opacity = 0
  32. $scene.spriteset.fog.z = 1
  33.  
  34. while darkness.radius>100
  35. Graphics.update
  36. Input.update
  37. pbUpdateSceneMap
  38. $game_map.fog_opacity += 5
  39. darkness.radius -= 5
  40. end
  41.  
  42. $scene.spriteset.addUserSprite(darkness)
  43.  
  44. $game_switches[59] = true
  45. $game_map.refresh
  46. end
  47.  
  48. def lightsToggle(tone, fog)
  49. if !$PokemonTemp.darknessSprite || $PokemonTemp.darknessSprite.disposed?
  50. lightsOff(tone, fog)
  51. else
  52. lightsOn
  53. end
  54. end
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