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- def reprocessing_yield_percent():
- # reprocessing skills
- process_skill = 5 # reprocessing skill level
- efficiency_skill = 5 # reprocessing efficiency level
- ore_skill = 4 # refining skill level for particular ore
- implant = 0 # [0, 1.0] as the bonus percentage, eg 0.04 for 4% implant
- # location/rig modifiers
- citadel_base = 0.50
- athanor_bonus = 1.02
- tatara_bonus = 1.04
- hs_modifier = 1.0
- ls_modifier = 1.06
- ns_modifier = 1.12
- t1_rig_bonus = 1.02
- t2_rig_bonus = 1.04
- # 0.582624
- t1_null_athanor = citadel_base * athanor_bonus * ns_modifier * t1_rig_bonus
- # 0.605696
- t2_null_tatara = citadel_base * tatara_bonus * ns_modifier * t2_rig_bonus
- structure_base = t1_null_athanor
- yield_amount = structure_base * (1 + process_skill * .03) * \
- (1 + efficiency_skill * .02) * \
- (1 + ore_skill * .02) * \
- (1 + implant)
- return yield_amount
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