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May 23rd, 2018
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  1. Skills:
  2.     General:
  3.         Ability:
  4.            # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
  5.             # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
  6.             IncreaseLevel: 50
  7.             EnchantBuff: 5
  8.     #
  9.     #  Settings for Acrobatics
  10.     ###
  11.     Acrobatics:
  12.         Dodge:
  13.            # ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
  14.             # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
  15.             # DamageModifier: Dodge damage will be divided by this modifier
  16.             ChanceMax: 20.0
  17.             MaxBonusLevel: 800
  18.             DamageModifier: 2.0
  19.  
  20.         Roll:
  21.            # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
  22.             # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
  23.             # DamageThreshold: The max damage a player can negate with a roll
  24.             ChanceMax: 100.0
  25.             MaxBonusLevel: 1000
  26.             DamageThreshold: 7.0
  27.  
  28.         GracefulRoll:
  29.            # ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
  30.             # MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
  31.             # DamageThreshold: The max damage a player can negate with a graceful roll
  32.             ChanceMax: 100.0
  33.             MaxBonusLevel: 500
  34.             DamageThreshold: 14.0
  35.     #
  36.     #  Settings for Alchemy
  37.     ###
  38.     Alchemy:
  39.         Catalysis:
  40.            # UnlockLevel: Alchemy level when the Catalysis ability unlocks
  41.             # MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
  42.             # MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
  43.             # MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
  44.             UnlockLevel: 100
  45.             MaxBonusLevel: 1000
  46.             MinSpeed: 1.0
  47.             MaxSpeed: 4.0
  48.            
  49.         # Rank_Levels: Alchemy level where rank gets unlocked
  50.         Rank_Levels:
  51.             Rank_1: 0
  52.             Rank_2: 125
  53.             Rank_3: 250
  54.             Rank_4: 375
  55.             Rank_5: 500
  56.             Rank_6: 625
  57.             Rank_7: 750
  58.             Rank_8: 875
  59.     #
  60.     #  Settings for Archery
  61.     ###
  62.     Archery:
  63.         SkillShot:
  64.            # IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
  65.             # IncreasePercentage: This is a percentage value, 0.1 = 10%
  66.             # MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
  67.             IncreaseLevel: 50
  68.             IncreasePercentage: 0.1
  69.             MaxBonus: 2.0
  70.             MaxDamage: 9.0
  71.  
  72.         Daze:
  73.            # ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
  74.             # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
  75.             # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
  76.             ChanceMax: 50.0
  77.             MaxBonusLevel: 1000
  78.             BonusDamage: 4.0
  79.  
  80.         Retrieve:
  81.            # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
  82.             # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
  83.             ChanceMax: 100.0
  84.             MaxBonusLevel: 1000
  85.  
  86.         # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
  87.         ForceMultiplier: 2.0
  88.     #
  89.     #  Settings for Axes
  90.     ###
  91.     Axes:
  92.         AxeMastery:
  93.            # MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
  94.             # MaxBonusLevel: Level where <MaxBonus> is reached
  95.             MaxBonus: 4.0
  96.             MaxBonusLevel: 200
  97.  
  98.         CriticalHit:
  99.            # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
  100.             # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
  101.             ChanceMax: 37.50
  102.             MaxBonusLevel: 750
  103.             # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
  104.             PVP_Modifier: 1.5
  105.             PVE_Modifier: 2.0
  106.  
  107.         GreaterImpact:
  108.            # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
  109.             # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
  110.             # BonusDamage: Extra damage for GreaterImpact hits
  111.             Chance: 25.0
  112.             KnockbackModifier: 1.5
  113.             BonusDamage: 2.0
  114.  
  115.         ArmorImpact:
  116.            # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
  117.             # Chance: Chance of hitting with ArmorImpact
  118.             # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
  119.             IncreaseLevel: 50
  120.             Chance: 25.0
  121.             MaxPercentageDurabilityDamage: 20.0
  122.  
  123.         SkullSplitter:
  124.            # DamageModifier: Damage will get divided by this modifier
  125.             DamageModifier: 2.0
  126.     #
  127.     #  Settings for Fishing
  128.     ###
  129.     Fishing:
  130.        # Rank_Levels: Fishing level where rank gets unlocked
  131.         Rank_Levels:
  132.             Rank_1: 0
  133.             Rank_2: 125
  134.             Rank_3: 250
  135.             Rank_4: 375
  136.             Rank_5: 500
  137.             Rank_6: 625
  138.             Rank_7: 700
  139.             Rank_8: 875
  140.  
  141.         ShakeChance:
  142.             Rank_1: 15.0
  143.             Rank_2: 15.0
  144.             Rank_3: 25.0
  145.             Rank_4: 35.0
  146.             Rank_5: 45.0
  147.             Rank_6: 55.0
  148.             Rank_7: 65.0
  149.             Rank_8: 75.0
  150.  
  151.         # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
  152.         VanillaXPMultiplier:
  153.             Rank_1: 1
  154.             Rank_2: 2
  155.             Rank_3: 3
  156.             Rank_4: 3
  157.             Rank_5: 4
  158.             Rank_6: 4
  159.             Rank_7: 5
  160.             Rank_8: 5
  161.  
  162.         FishermansDiet:
  163.            # This determines when Fisherman's Diet adds extra hunger recovery to food
  164.             RankChange: 200
  165.  
  166.         IceFishing:
  167.            # UnlockLevel: Fishing level when the Ice Fishing ability unlocks
  168.             UnlockLevel: 50
  169.  
  170.         MasterAngler:
  171.            # UnlockLevel: Fishing level when the Master Angler ability unlocks
  172.             # BoatMultiplier: Catch rate is multiplied by this modifier
  173.             # BiomeModifier: Catch rate is multiplied by this modifier
  174.             UnlockLevel: 125
  175.             BoatModifier: 2.0
  176.             BiomeModifier: 2.0
  177.     #
  178.     #  Settings for Herbalism
  179.     ###
  180.     Herbalism:
  181.         FarmersDiet:
  182.            # This determines when Farmers Diet adds extra hunger recovery to food
  183.             RankChange: 200
  184.  
  185.         GreenThumb:
  186.            # StageChange: Level value when the GreenThumb stage rank goes up
  187.             # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
  188.             # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
  189.             StageChange: 200
  190.             ChanceMax: 100.0
  191.             MaxBonusLevel: 1500
  192.  
  193.         DoubleDrops:
  194.            # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
  195.             # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
  196.             ChanceMax: 100.0
  197.             MaxBonusLevel: 1000
  198.  
  199.         HylianLuck:
  200.            # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
  201.             # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
  202.             ChanceMax: 10.0
  203.             MaxBonusLevel: 1000
  204.  
  205.         ShroomThumb:
  206.            # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
  207.             # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
  208.             ChanceMax: 50.0
  209.             MaxBonusLevel: 1500
  210.     #
  211.     #  Settings for Mining
  212.     ###
  213.     Mining:
  214.         DoubleDrops:
  215.            # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
  216.             # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
  217.             ChanceMax: 100.0
  218.             MaxBonusLevel: 1000
  219.  
  220.         # BlastMining_Rank: BlastMining rank unlocks
  221.         BlastMining:
  222.             Rank_Levels:
  223.                 Rank_1: 125
  224.                 Rank_2: 250
  225.                 Rank_3: 375
  226.                 Rank_4: 500
  227.                 Rank_5: 625
  228.                 Rank_6: 750
  229.                 Rank_7: 875
  230.                 Rank_8: 1000
  231.  
  232.             # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
  233.             BlastDamageDecrease:
  234.                 Rank_1: 0.0
  235.                 Rank_2: 0.0
  236.                 Rank_3: 0.0
  237.                 Rank_4: 25.0
  238.                 Rank_5: 25.0
  239.                 Rank_6: 50.0
  240.                 Rank_7: 50.0
  241.                 Rank_8: 100.0
  242.  
  243.             # OreBonus Ranks: % of extra ores received when Blast Mining
  244.             OreBonus:
  245.                 Rank_1: 35.0
  246.                 Rank_2: 40.0
  247.                 Rank_3: 45.0
  248.                 Rank_4: 50.0
  249.                 Rank_5: 55.0
  250.                 Rank_6: 60.0
  251.                 Rank_7: 65.0
  252.                 Rank_8: 70.0
  253.  
  254.             # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
  255.             DebrisReduction:
  256.                 Rank_1: 10.0
  257.                 Rank_2: 20.0
  258.                 Rank_3: 30.0
  259.                 Rank_4: 30.0
  260.                 Rank_5: 30.0
  261.                 Rank_6: 30.0
  262.                 Rank_7: 30.0
  263.                 Rank_8: 30.0
  264.  
  265.             # DropMultiplier Ranks: # of times each ore will drop
  266.             DropMultiplier:
  267.                 Rank_1: 1
  268.                 Rank_2: 1
  269.                 Rank_3: 1
  270.                 Rank_4: 1
  271.                 Rank_5: 2
  272.                 Rank_6: 2
  273.                 Rank_7: 3
  274.                 Rank_8: 3
  275.  
  276.             # BlastRadiusModifier Ranks: Increases the blast radius by this amount
  277.             BlastRadiusModifier:
  278.                 Rank_1: 1.0
  279.                 Rank_2: 1.0
  280.                 Rank_3: 2.0
  281.                 Rank_4: 2.0
  282.                 Rank_5: 3.0
  283.                 Rank_6: 3.0
  284.                 Rank_7: 4.0
  285.                 Rank_8: 4.0
  286.     #
  287.     #  Settings for Repair
  288.     ###
  289.     Repair:
  290.         RepairMastery:
  291.            # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
  292.             # MaxBonusLevel: On this level, the maximum bonus is reached
  293.             MaxBonusPercentage: 200.0
  294.             MaxBonusLevel: 1000
  295.  
  296.         SuperRepair:
  297.            # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
  298.             # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
  299.             ChanceMax: 100.0
  300.             MaxBonusLevel: 1000
  301.  
  302.         ArcaneForging:
  303.             May_Lose_Enchants: true
  304.             Rank_Levels:
  305.                 Rank_1: 125
  306.                 Rank_2: 250
  307.                 Rank_3: 375
  308.                 Rank_4: 500
  309.                 Rank_5: 625
  310.                 Rank_6: 750
  311.                 Rank_7: 875
  312.                 Rank_8: 1000
  313.             Keep_Enchants_Chance:
  314.                 Rank_1: 10.0
  315.                 Rank_2: 20.0
  316.                 Rank_3: 30.0
  317.                 Rank_4: 40.0
  318.                 Rank_5: 50.0
  319.                 Rank_6: 50.0
  320.                 Rank_7: 60.0
  321.                 Rank_8: 60.0
  322.             Downgrades_Enabled: true
  323.             Downgrades_Chance:
  324.                 Rank_1: 75.0
  325.                 Rank_2: 50.0
  326.                 Rank_3: 40.0
  327.                 Rank_4: 30.0
  328.                 Rank_5: 25.0
  329.                 Rank_6: 20.0
  330.                 Rank_7: 15.0
  331.                 Rank_8: 10.0
  332.     #
  333.     #  Settings for Salvage
  334.     ###
  335.     Salvage:
  336.        # MaxPercentage: Maximum percentage of materials to be returned when Salvaging
  337.         # MaxPercentageLevel: On this level, the Salvage percentage will be <MaxPercentage>
  338.         MaxPercentage: 100.0
  339.         MaxPercentageLevel: 1000
  340.  
  341.         # AdvancedSalvage_UnlockLevel: The level at which Advance Salvage become available
  342.         AdvancedSalvage:
  343.             UnlockLevel: 350
  344.  
  345.         ArcaneSalvage:
  346.            # EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
  347.             # EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
  348.             EnchantLossEnabled: true
  349.             EnchantDowngradeEnabled: true
  350.             Rank_Levels:
  351.                 Rank_1: 125
  352.                 Rank_2: 250
  353.                 Rank_3: 375
  354.                 Rank_4: 500
  355.                 Rank_5: 625
  356.                 Rank_6: 750
  357.                 Rank_7: 875
  358.                 Rank_8: 1000
  359.  
  360.             # ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
  361.             ExtractFullEnchant:
  362.                 Rank_1: 2.5
  363.                 Rank_2: 5.0
  364.                 Rank_3: 7.5
  365.                 Rank_4: 10.0
  366.                 Rank_5: 12.5
  367.                 Rank_6: 17.5
  368.                 Rank_7: 25.0
  369.                 Rank_8: 32.5
  370.  
  371.             # ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
  372.             ExtractPartialEnchant:
  373.                 Rank_1: 2.0
  374.                 Rank_2: 2.5
  375.                 Rank_3: 5.0
  376.                 Rank_4: 7.5
  377.                 Rank_5: 10.0
  378.                 Rank_6: 12.5
  379.                 Rank_7: 15.0
  380.                 Rank_8: 17.5
  381.     #
  382.     #  Settings for Smelting
  383.     ###
  384.     Smelting:
  385.         FuelEfficiency:
  386.            # Multiplier: The furnace burn time will be multiplied by this value.
  387.             # MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
  388.             Multiplier: 3.0
  389.             MaxBonusLevel: 1000
  390.  
  391.         SecondSmelt:
  392.            # ChanceMax: Maximum chance of triggering Second Smelt
  393.             # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
  394.             ChanceMax: 100.0
  395.             MaxBonusLevel: 1000
  396.  
  397.         FluxMining:
  398.            # UnlockLevel: Level when Flux Mining becomes available
  399.             # Chance: Chance for Flux Mining to activate
  400.             UnlockLevel: 250
  401.             Chance: 33.0
  402.  
  403.         # Rank_Levels: Smelting level where rank gets unlocked
  404.         Rank_Levels:
  405.             Rank_1: 125
  406.             Rank_2: 250
  407.             Rank_3: 375
  408.             Rank_4: 500
  409.             Rank_5: 625
  410.             Rank_6: 750
  411.             Rank_7: 875
  412.             Rank_8: 1000
  413.  
  414.         # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
  415.         VanillaXPMultiplier:
  416.             Rank_1: 1
  417.             Rank_2: 2
  418.             Rank_3: 3
  419.             Rank_4: 3
  420.             Rank_5: 4
  421.             Rank_6: 4
  422.             Rank_7: 5
  423.             Rank_8: 5
  424.  
  425.     #
  426.     #  Settings for Swords
  427.     ###
  428.     Swords:
  429.         Bleed:
  430.            # ChanceMax: Maximum chance of triggering bleeding
  431.             # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
  432.             ChanceMax: 75.0
  433.             MaxBonusLevel: 750
  434.  
  435.             # DamagePlayer: Bleeding damage dealt to players
  436.             # DamageMobs: Bleeding damage dealt to mobs
  437.             DamagePlayer: 1.0
  438.             DamageMobs: 2.0
  439.  
  440.             # These settings determine how long the Bleeding effect lasts
  441.             MaxTicks: 3
  442.             BaseTicks: 2
  443.  
  444.         Counter:
  445.            # RequiresBlock: Determines if blocking is required to trigger counter attack
  446.             RequiresBlock: true
  447.  
  448.             # ChanceMax: Maximum chance of triggering a counter attack
  449.             # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
  450.             ChanceMax: 30.0
  451.             MaxBonusLevel: 600
  452.  
  453.             # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
  454.             DamageModifier: 2.0
  455.  
  456.         SerratedStrikes:
  457.            # DamageModifier: Damage will get divided by this modifier
  458.             # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
  459.             DamageModifier: 4.0
  460.             BleedTicks: 5
  461.     #
  462.     #  Settings for Taming
  463.     ###
  464.     Taming:
  465.         Gore:
  466.            # ChanceMax: Maximum chance of triggering gore
  467.             # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
  468.             ChanceMax: 100.0
  469.             MaxBonusLevel: 1000
  470.  
  471.             # BleedTicks: Determines the length of the bleeding effect
  472.             # Modifier: Damage will get multiplied by this modifier
  473.             BleedTicks: 2
  474.             Modifier: 2.0
  475.  
  476.         FastFood:
  477.            # UnlockLevel: Level when FastFood unlocks
  478.             # Chance: The chance for wolves to heal hp when inflicting damage
  479.             UnlockLevel: 50
  480.             Chance: 50.0
  481.  
  482.         EnvironmentallyAware:
  483.            # UnlockLevel: Level when EnvironmentallyAware unlocks
  484.             UnlockLevel: 100
  485.  
  486.         ThickFur:
  487.            # UnlockLevel: Level when ThickFur unlocks
  488.             # Modifier: Damage will get divided by this modifier
  489.             UnlockLevel: 250
  490.             Modifier: 2.0
  491.  
  492.         HolyHound:
  493.            # UnlockLevel: Level when HolyHound unlocks
  494.             UnlockLevel: 375
  495.  
  496.         ShockProof:
  497.            # UnlockLevel: Level when ShockProof unlocks
  498.             # Modifier: Damage will get divided by this modifier
  499.             UnlockLevel: 500
  500.             Modifier: 6.0
  501.  
  502.         SharpenedClaws:
  503.            # UnlockLevel: Level when SharpenedClaws unlocks
  504.             # Bonus: This bonus will get added to the damage caused
  505.             UnlockLevel: 750
  506.             Bonus: 2.0
  507.  
  508.         CallOfTheWild:
  509.            # MinHorseJumpStrength: The minimum jump strength a summoned horse must have
  510.             # MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
  511.             MinHorseJumpStrength: 0.7
  512.             MaxHorseJumpStrength: 2.0
  513.  
  514.         Pummel:
  515.            # ChanceMax: Maximum chance of triggering pummel
  516.             Chance: 10.0
  517.     #
  518.     #  Settings for Unarmed
  519.     ###
  520.     Unarmed:
  521.         Disarm:
  522.            # ChanceMax: Maximum chance of disarming other players
  523.             # MaxBonusLevel: Level when the maximum chance to disarm is reached
  524.             # AntiTheft: Determines if only the disarmed player can retrieve disarmed items
  525.             ChanceMax: 33.0
  526.             MaxBonusLevel: 1000
  527.             AntiTheft: false
  528.  
  529.         Deflect:
  530.            # ChanceMax: Maximum chance of deflecting arrows
  531.             # MaxBonusLevel: Level when the maximum chance to deflect is reached
  532.             ChanceMax: 50.0
  533.             MaxBonusLevel: 1000
  534.  
  535.         IronGrip:
  536.            # ChanceMax: Maximum chance of preventing being disarmed
  537.             # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
  538.             ChanceMax: 100.0
  539.             MaxBonusLevel: 1000
  540.  
  541.         IronArm:
  542.            # BonusMin: Minimum bonus damage for unarmed
  543.             # BonusMax: Maximum bonus damage for unarmed
  544.             # IncreaseLevel: Bonus damage increases every increase level
  545.             BonusMin: 3.0
  546.             BonusMax: 8.0
  547.             IncreaseLevel: 50
  548.     #
  549.     #  Settings for Woodcutting
  550.     ###
  551.     Woodcutting:
  552.         LeafBlower:
  553.            # UnlockLevel: At this level, the passive ability LeafBlower unlocks
  554.             UnlockLevel: 100
  555.  
  556.         DoubleDrops:
  557.            # ChanceMax: Maximum chance of receiving double drops
  558.             # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
  559.             ChanceMax: 100.0
  560.             MaxBonusLevel: 1000
  561. #
  562. #  Customize the kraken!
  563. ###
  564. Kraken:
  565.     Enabled: true
  566.     Tries_Before_Release: 50
  567.     Health: 50.0
  568.     Name: The Kraken
  569.     Attack_Interval_Seconds: 1
  570.     Attack_Damage: 1.0
  571.     Global_Effects: false
  572.     Allow_Escaping: false
  573.     Unleashed_Message:
  574.         Server: (PLAYER) has unleashed the kraken!
  575.         Player: THE KRAKEN HAS BEEN UNLEASHED!
  576.     Defeated_Message:
  577.         Escape: You have escaped from the kraken!
  578.         Killed: You have slain the kraken!
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