PIMPNITE

PIMPNITES Red/Blue Soul Link Nuzlocke Randomizer Rules

Aug 17th, 2023 (edited)
238
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.66 KB | None | 0 0
  1. These are the Rules and Info for Pimpnites Red/Blue Soul Link Nuzlocke stream. Please read before asking or contributing!
  2. In the event of anyone finding loopholes or a rule could be modified to better the stream, It can be subject to change.
  3. If there are any changes to the rules, I will announce them at the start of the stream In detail.
  4.  
  5. The main goal of this Soul Link Randomizer Nuzlocke Is to collect all 8 badges and to beat the elite 4 In 1 STREAM (12 hours)
  6. This Will be a Soul Link so myself and LadyKrimZen will be working together as a team!
  7.  
  8. What Is a Soul Link?
  9. Every Action effects BOTH PLAYERS
  10. Two players play through the same game simultaneously.
  11. Encounters for players on each route are linked. If one player fails to catch their encounter for a route, the other player must box or release their encounter for that route as well. If both players successfully catch their first encounter for the route, those two Pokémon are “linked” as partners.
  12. When one player’s Pokémon faints/killed, its partner on the other player’s team must be boxed or released as well.
  13. If a Pokémon is placed in the PC, its partner on the other player’s team must be placed in the PC as well.
  14.  
  15. What Is A Randomizer?
  16. This game will have random Pokemon & Items
  17. HMs are In same spot (All Pokemon Can learn every HM)
  18.  
  19. I want this to be entertaining, very challenging but not excessive grinding/restrictive for us & viewers.
  20. I have come up with 2 Sets of Rules to achieve this, BASE and INCENTIVE.
  21.  
  22. These are the BASE Rules plus the INCENTIVE Perks Rules. Please Read ALL Rules & Perks to understand the playthrough.
  23.  
  24. BASE RULES:
  25. - Nuzlocke does not begin until WE get pokeballs.
  26. - Any Pokémon that faints must be boxed. It's dead for the rest of the game unless brought back by an INCENTIVE Perk.
  27. - Only the first wild Pokémon encountered in a route or area can be caught. If the player fails to catch it (flees or
  28. faints), the opportunity to catch a Pokémon in that area is lost. INCENTIVE Perk REROLL can be used to re encounter.
  29. - If a pokemon Is a Dupe for the first encounter, I must re encounter a new pokemon. If the dupe pokemon Is no longer alive
  30. on my team and we re encounter It, I may CHOOSE to catch It again or re roll the encounter.
  31. - If entire team dies + boxed mons or we deem the run dead, we will begin a fresh new game.
  32. - All Pokemon caught must be nicknamed something (INCENTIVE Rules can apply here too)
  33. - Healing Items allowed In Battle etc
  34. - We cannot swap a pokemon from my party with one In the box until It dies ONLY an Incentive swap can do this.
  35. - 1 Legendary Per Team (Mewtwo, Mew, Moltres etc)
  36. - Poison Deaths In overworld count as a Pokemon Death
  37. - No X Items during battle
  38. - We can use Vitamins such as Calcium etc
  39. - We MUST HAVE BALLS BEFORE ANY POKEMON CAN BE KILLED (By NPC or Superchat Incentive)
  40.  
  41. INCENTIVE RULES:
  42. These Rules are Tied to Youtube Superchats & Gifted Members. They are optional Incentives that could HELP or HINDER me!
  43. The game will commence regardless If these happen or not, just a fun added bonus If anyone wants to be nice or evil.
  44. If you contribute but don't want a reward that Is okay too, stream goals are still In place for a Pickle!
  45.  
  46. Youtube bases superchats off $USD (please convert on google prior If you have a cheaper currency like AUD,CAD, etc)
  47.  
  48. - $5 Superchat or 1 Gifted Member: Nickname a Pokemon of your choice (1st come first serve, If none available next caught)
  49. PLEASE specifically say WHO has what nickname (Myself or Cath) or If either one of us, state that too.
  50. SUPERCHAT FOR NICKNAME INCENTIVE COUNT ONWARDS ONCE WE HAVE OUR STARTER!!!!
  51. - $10 Superchat or 5 Gifted Member: Nickname a Specific Pokemon (There Is alot of competition on certain pokemon)
  52. PLEASE specifically say WHO has what nickname (Myself or Cath) or If either one of us, state that too.
  53. - $25 or 10 Gifted Members: Pick 1 Pokemon I can't use for 1 Battle (Gym or random, Does not Apply to Elite 4)
  54. - $25 or 10 Gifted Members: Box 1 Item OR Bring back OR Swap an Item that was boxed/banned
  55. - $50 or 20 Gifted Members: SWAP a Pokemon from my party with another boxed Pokemon OR Swap back
  56. - $50 or 20 Gifted Members: Re Roll a Routes Encounter (Duplicate clause remains In effect for the pokemon re rolled only for
  57. that route however). Example I run Into a Pidgey, Someone re rolls If I bump Into another Pidgey It does not count.
  58. No Limit on Incentive encounter Re - rolls
  59.  
  60. MAJOR INCENTIVES:
  61.  
  62. - $100 or 50 Gifted Members Choose Our Starter - You need to specify Ben or Cath who you are choosing
  63. - $100 or 50 Gifted Members Kill a Pokemon (You can kill any pokemon on my team and replace with another In my boxes)
  64. BOTH Players Linked Pokemon will die If one Is KILLED - We MUST HAVE BALLS BEFORE ANY POKEMON CAN BE KILLED
  65. - $100 or 50 Gifted Members Revive a Dead Pokemon (Any pokemon In my box or killed by a player)
  66. BOTH Players Linked Pokemon will return If one Is REVIVED
  67. - $200 or 100 Gifted Members RELEASE a Pokemon PERMA (This Pokemon can never come back, REVIVE DOES NOT WORK)
  68. BOTH Players Linked Pokemon will die If one Is KILLED
  69. - $200 or 100 Gifted Members PERMA BAN a NON KEY ITEM - I cannot use this Item ever again and It cannot be brought back, It
  70. cannot be an Item that soflocks me / prevents me progressing In the story.
  71. BOTH Players Linked Item will be tossed
  72. - $200 or 100 Gifted Members MAX REVIVE a Pokemon PERMA (This Pokemon can never be killed by another player) It can still die
  73. naturally In battle Or be Swapped out to alive box. ONLY 2 POKEMON IN MY PARTY AT ONCE CAN HAVE THIS STATUS. If a Max
  74. Revive does occur with more than 2 Pokemon In my party, It must be swapped to alive box with another MAX REVIVED Pokemon.
  75. BOTH Players Linked Pokemon will Be Max Revived
  76.  
  77. Any Major Incentives do have LIMITATIONS PER stream:
  78.  
  79. 1 Person Can only kill 1 specific pokemon per stream, You can kill multiple as long as they are different each time.
  80. 1 Person Can only Revive 1 specific pokemon per stream, You can revive multiple as long as they are different each time.
  81. WE can only have 2 pokemon on each team at a time with a MAX REVIVE Status.
  82.  
  83. We must have at least 1 TYPE OF POKEBALL remaining that can be purchasable (example If master,ultra,great ball all get perma banned poke ball Is Immune as It Is my last purchasable ball to capture pokemon with)
  84. Cannot ban 1 type of ball If we have not progressed to get another type.
  85.  
  86. If a Pokemon Gets KILLED AND MAX REVIVED at the same time by 2 separate people (or close as there Is stream delay) Said Linked Pokemon are removed from party and put In Alive Box. This seems like the fairest compromise If this rare moment happens.
  87.  
  88. If an ITEM Gets PERMA BANNED AND BROUGHT BACK at the same time by 2 separate people (or close as there Is stream delay) Said Item Is not perma banned but has a normal ban status, as In It can now be brought back. This seems like the fairest compromise If this rare moment happens.
  89.  
  90. If a Item Gets PERMA BANNED AND BROUGH BACK at the same time by 2 separate people (or close as there Is stream delay) Said Item Is removed from my bag and put In the pc. This seems like the fairest compromise If this rare moment happens.
  91.  
  92.  
  93. EXTRA INFO:
  94.  
  95. - Change Impossible Evolutions
  96. - Trade Evolutions evolve at Level 36
  97. - Make Evolutions Easier
  98. - Dragonair Evolves at Level 40
  99. - Rhyhorn Evolves at Level 40
  100. - Starters
  101. - Completely Random
  102. - Static Pokemon Encounters
  103. - Complete Random
  104. In-Game Trades
  105. - Random Pokemon Offered
  106. - Random Pokemon Requested
  107. Moves
  108. - Updated to Gen 8
  109. - Gust is Flying
  110. - Leech Life is more Powerful
  111. - Karate Chop is Fighting
  112.  
  113. NPC Pokemon
  114. - Random Pokemon
  115. - Rival Carries Starter the Entire Game
  116. - All Trainers will have Fully Evolved Pokemon by Level 30
  117.  
  118. Wild Pokemon
  119. - All 151 Pokemon Randomised into Encounters
  120.  
  121. TMs/HMs
  122. - TMs are completely random
  123. - All Pokemon can learn every TM/HM
  124.  
  125. Field Items
  126. - Completely Random
  127.  
  128. - Misc Changes
  129. - Nerf X Acc
  130. - Fix Crit Rate
  131. - Randomise PC Potion
  132. - Update Type Effectiveness
  133. - Random Catch Tutorial Pokemon
  134.  
  135. TO VIEW ALL CURRENT NICKNAMES/BANS ETC VIEW HERE:
  136. https://docs.google.com/spreadsheets/d/1VYWuSfwOqIdZrxuwLpTM-3gbiioe2IxSFZUVh3M-eME/edit#gid=0
  137.  
  138. CHALLENGE INCENTIVES IDEAS:
  139.  
  140. You can Issue one of us a challenge based on the above Superchat Incentive amounts (If you are confused what this means please ask me In chat and feel free to be creative!)
  141.  
  142. This challenge part Is still In experiment phase for this and future playthroughs, so If you have a challenge, ask and we can sort It out /possible to do!
  143.  
  144. If you can think of any loopholes In these rules, please let me know!
  145. If you have any more suggestions for Rules/Incentives that I could have missed tell me In chat:)
  146.  
Add Comment
Please, Sign In to add comment