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- GAME PLAN: Set up Fusion, out-resource by tagging out for different monsters/components
- GO-Getter Eagle Jet
- Level 4 WIND Machine/Effect Monster, 1800 ATK/700 ATK
- You may only Special Summon by the effect of CARDNAME's (1) effect once per turn. You can only use CARDNAME's (2) effect once per turn.
- (1) If you control no monsters, or the only monsters you control are Machine monsters, you can Special Summon this card (from your hand).
- (2) If this card is Normal Summoned or is used as Fusion Material for a Machine-Type monster and sent to the GY: You can Special Summon 1
- GO-Getter Jaguar Chariot
- Level 4 EARTH Machine/Effect Monster, 1300 ATK/1200 DEF
- GO-Getter Bear Diver
- Level 4 DARK Machine/Effect Monster, 500 ATK/2000 DEF
- You can only use CARDNAME's (2) effect once per turn.
- (1) a
- (2) If this card is sent to the GY: You can take 1 "GO-Getter" card from your deck, and either send it to the GY or add it to your hand, then, if you added a card to your hand by this effect, discard 1 card.
- GO-Getter Combine!!
- Quick-Play Spell
- You can only activate CARDNAME once per turn.
- (1) Fusion Summon 1 Machine-Type Fusion Monster from your Extra Deck, by shuffling the materials you control into your Deck or Extra Deck.
- (2)
- GO-Getter Launch!!
- Normal Trap
- You can only activate the (1) and (2) effect of CARDNAME once per turn.
- (1) Reveal 1 "GO-Getter" Fusion Monster in your Extra Deck:
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