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- Simplified Version:
- all types except fighting/poison have a scaling of
- 40 and under = 90BP max move
- 41-50 = 100BP max move
- 51-60 = 110BP max move
- 61-74 = 120BP max move
- 75-109 = 130BP max move
- 110-140 = 140BP max move
- 141+ = 150BP max move
- Fighting and Poison cap at 100BP
- Complicated Extra Info:
- powers for max moves of most types:
- 150+ ordinary power -> 150 max power
- 110+ -> 140, plus Crush Grip, Wring Out, Magnitude, Double Iron Bash
- 75+ -> 130, plus Pin Missile, Power Trip, Punishment, Dragon Darts, Dual Chop, Electro Ball, Heat Crash, Bullet Seed, Grass Knot, Bonemerang, Bone Rush, Fissure, Icicle Spear, Sheer Cold, Weather Ball, Tail Slap, Guillotine, Horn Drill, Flail, Return, Frustration, Endeavor, Natural Gift, Trump Card, Stored Power, Rock Blast, Gear Grind, Gyro Ball, Heavy Slam
- 65+ -> 120, plus Double Hit, Spike Cannon
- 55+ -> 110
- 45+ -> 100, plus Twineedle, Beat Up, Fling, Dragon Rage, Nature's Madness, Night Shade, Comet Punch, Fury Swipes, Sonic Boom, Bide, Super Fang, Present, Spit Up, Psywave, Mirror Coat, Metal Burst
- 10+ -> 90
- separate scale for fighting and poison moves (the types whose max effects boost attacking stats):
- 150+ -> 100, plus Low Kick, Reversal, Final Gambit
- 110+ -> 95
- 75+ -> 90
- 65+ -> 85
- 55+ -> 80, plus Double Kick, Triple Kick
- 45+ -> 75, plus Counter, Seismic Toss
- 10+ -> 70
- Multi-Attack is given max power on the scale that assumes it will be used as a fighting or poison move; Hidden Power, Judgment and Revelation Dance are not
- More info: https://docs.google.com/spreadsheets/d/1f6nll_1FTDVYR2wVxUHuyqWxTOQtU6kO7_ibcY2Lf_0/edit#gid=1108708991
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