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May 20th, 2018
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24.  
  25. if (player.getX() > 10) me.move('right');
  26. else if (player.getX() < 10) me.move('left');
  27. else if (player.getY() > 20) me.move('up');
  28. else if (player.getY() < 20) me.move('down');
  29.  
  30.  
  31.  
  32.  
  33.  
  34.  
  35.  
  36.  
  37.  
  38. }
  39. });
  40.  
  41. map.defineObject('barrier', {
  42. 'symbol': '░',
  43. 'color': 'purple',
  44. 'impassable': true,
  45. 'passableFor': ['robot']
  46. });
  47.  
  48. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  49. map.placeObject(1, 1, 'robot');
  50. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  51. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  52.  
  53. for (var x = 0; x < map.getWidth(); x++) {
  54. map.placeObject(x, 0, 'block');
  55. if (x != map.getWidth() - 2) {
  56. map.placeObject(x, 9, 'block');
  57. }
  58. }
  59.  
  60. for (var y = 1; y < 9; y++) {
  61. map.placeObject(0, y, 'block');
  62. map.placeObject(map.getWidth() - 1, y, 'block');
  63. }
  64.  
  65. for (var i = 0; i < 4; i++) {
  66. map.placeObject(20 - i, i + 1, 'block');
  67. map.placeObject(35 - i, 8 - i, 'block');
  68. }
  69. }
  70.  
  71. function validateLevel(map) {
  72. map.validateExactlyXManyObjects(1, 'exit');
  73. map.validateExactlyXManyObjects(1, 'robot');
  74. map.validateAtMostXObjects(1, 'greenKey');
  75. }
  76.  
  77. function onExit(map) {
  78. if (!map.getPlayer().hasItem('greenKey')) {
  79. map.writeStatus("We need to get that key!");
  80. return false;
  81. } else {
  82. return true;
  83. }
  84. }
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