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carlosjuero

Minecraft Turtle Auto build column v1.02

Jul 14th, 2013
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  1. tArgs = {...}
  2.  
  3. local currentLevel = 0
  4. local build = false
  5. local currentSlot = 1
  6. local size = 1
  7.  
  8. function isEmpty(slot)
  9.   if turtle.getItemCount(slot) > 0 then
  10.     return false
  11.   else
  12.     return true
  13.   end
  14. end
  15.  
  16. function nextSlot()
  17.   currentSlot = currentSlot + 1
  18.   turtle.select(currentSlot)
  19. end
  20.  
  21. function buildColumn()
  22.   while turtle.detectDown() == false do
  23.     turtle.down()
  24.     currentLevel = currentLevel + 1
  25.   end
  26.  
  27.   if turtle.detectDown() == true then
  28.     for i = 1, currentLevel do
  29.       if isEmpty(currentSlot) == false then
  30.         turtle.up()
  31.         turtle.placeDown()
  32.       else
  33.         nextSlot()
  34.         i = i - 1
  35.       end
  36.     end
  37.   end
  38.   currentLevel = 0
  39. end
  40.  
  41. function buildTwoByTwo()
  42.    buildColumn()
  43.    turtle.forward()
  44.    buildColumn()
  45.    turtle.turnLeft()
  46.    turtle.forward()
  47.    buildColumn()
  48.    turtle.turnLeft()
  49.    turtle.forward()
  50.    buildColumn()
  51.    turtle.turnLeft()
  52.    turtle.forward()
  53.    print("DONE")
  54. end
  55.  
  56. function buildThreeByThree()
  57.   buildColumn()
  58.   turtle.forward()
  59.   buildColumn()
  60.   turtle.forward()
  61.   buildColumn()
  62.   turtle.turnLeft()
  63.   turtle.forward()
  64.   buildColumn()
  65.   turtle.turnLeft()
  66.   turtle.forward()
  67.   buildColumn()
  68.   turtle.forward()
  69.   buildColumn()
  70.   turtle.turnRight()
  71.   turtle.forward()
  72.   buildColumn()
  73.   turtle.turnRight()
  74.   turtle.forward()
  75.   buildColumn()
  76.   turtle.forward()
  77.   buildColumn()
  78.   turtle.turnRight()
  79.   turtle.turnRight()
  80.   turtle.forward()
  81.   turtle.forward()
  82.   turtle.forward()  
  83. end
  84.  
  85. function buildFourByFour()
  86.   --
  87. end
  88.  
  89. if tArgs[1] == nil then
  90.   print("Building a 1 x 1 column")
  91.   build = true
  92. else
  93.   if tArgs[1 == "2" or tArgs[1] == "3" or tArgs[1] == "4" then
  94.     build = true
  95.     size = tonumber(tArgs[1])
  96.   else
  97.     print("Invalid Usage.")
  98.     print("Usage:")
  99.     print("column")
  100.     print("column size")
  101.     print(" ")
  102.     print("Valid column sizes: (2) = 2 x 2, (3) = 3 x 3, (4) = 4 x 4")
  103.   end
  104. end
  105.  
  106. if build == true then
  107.   if size == 1 then
  108.     buildColumn()
  109.     print("DONE")
  110.   elseif size == 2 then
  111.     buildTwoByTwo()
  112.   elseif size == 3 then
  113.     buildThreeByThree()
  114.   elseif size == 4 then
  115.     buildFourByFour()
  116.   end
  117. end
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