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- int CG_GetWeaponIronSightsPosition(int weapon, vec3_t origin, vec3_t angles )
- {
- switch ( weapon )
- {
- case WP_LUGER:
- {
- origin[0] = 9.73f;
- origin[1] = -3.0f;
- origin[2] = 9.55f;
- angles[ROLL] = 0.0f;
- angles[PITCH] = -0.3f;
- angles[YAW] = -3.3f;
- return 1;
- }
- case WP_MP40:
- {
- origin[0] = 8.1f;
- origin[1] = -3.0f;
- origin[2] = 3.6f;
- angles[ROLL] = 0.0f;
- angles[PITCH] = -2.4f;
- angles[YAW] = 0.17f;
- return 1;
- }
- case WP_MAUSER:
- {
- origin[0] = 8.3f;
- origin[1] = -3.0f;
- origin[2] = 7.15f;
- angles[ROLL] = 0.0f;
- angles[PITCH] = 0.0f;
- angles[YAW] = -1.8f;
- return 1;
- }
- case WP_MG42M:
- {
- origin[0] = 17.5f;
- origin[1] = -3.0f;
- origin[2] = 5.6f;
- angles[ROLL] = 0.0f;
- angles[PITCH] = -0.5f;
- angles[YAW] = -0.2f;
- return 1;
- }
- default:
- return 0;
- }
- }
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