OlympusMons

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Jan 9th, 2012
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  1. TYPE ACE
  2.  
  3. Remove -
  4. Superior Typing (Keep +; just make it the base-level feature. Prerequisite changed to "defeated a pokemon of your chosen type of a higher level than any of yours")
  5.  
  6. Type Soul clause that specifies you can only take it once
  7.  
  8.  
  9. Change -
  10. Elemental Shifting, Target: An allied pokemon.
  11.  
  12. Elemental Sync; remove Dark/Ghost clause (for the wonder guard change), "If this pokemon is a single type, it may gain a second type or replace its only one", frequency changes to "Static - Activate once every 15 levels", note on optional altered movesets/capabilities?, why does it still make you lose HP
  13.  
  14. Soulbound S, NI
  15. Prerequisites: Type Ace, Type Soul
  16. Static
  17. Effect: When taking damage of your chosen type, treat yourself as if you are Resistant.
  18.  
  19. With The Elements S, NI
  20. Prerequisites: Type Ace, caught 3 pokemon of the chosen type not counting evolutions
  21. Static
  22. Effect: When rolling to capture pokemon of your chosen type, subtract your CON modifier from your capture roll.
  23.  
  24.  
  25. Add -
  26. Move Sync S, NI
  27. Prerequisites: Type Ace, Move Shift
  28. Static - Activate once every 10 levels.
  29. Target: A pokemon's move.
  30. Effect: Move Sync takes approximately 5 hours to complete. The targeted move is now permanently the type you feel bound to.
  31.  
  32. Enemy Types FA, NI
  33. Prerequisites: Type Ace, Superior Typing
  34. Daily - Every 5 levels, gained, you may use this feature another time per day.
  35. Trigger: Your pokemon of your chosen type are targeted by a Move.
  36. Effect: Choose one type that your chosen type is weak to upon taking this feature. Reduce your pokemon's damage taken before defenses by your CON modifier.
  37.  
  38. Playing To Type FA, NI
  39. Prerequisites: Type Ace
  40. Daily - Every 10 levels, you may use this feature another time per day.
  41. Target: Your pokemon of your chosen type.
  42. Effect: When the target uses a move that is naturally your chosen type on a target that is Neutral, Resists or is Immune to your chosen type, increase its highest stat except HP by one Combat Stage. In the case of a tie, choose which stat is increased.
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