Forgotten_QM

Lieutenant 'Prince'

Apr 1st, 2017
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  1. Pastebin Sheet: Lieutenant 'Prince', Senior Officer of the 7th Kriegstrom Platoon, Black Company
  2. You are Lieutenant 'Prince'. A seasoned NCO of the Black Company that, through a cruel twist of fate, got yourself landed with an officer's commission. Now you find yourself in command of the 7th Kriegstrom Shocktroopers, a position with more responsibility and scrutiny than you ever wanted. The men under your command aren't good by any measure, but they are your lads. There's nothing you wouldn't do to seem them through another day. You recently sold your soul for the strength to see the Black Company through one of its darkest hours. Personally, you consider it a bargain.
  3.  
  4. Max HP [30/30]
  5.  
  6. Personal Combat Base = +60DC
  7. Clever II (+10), Elite II (+10), Courageous I (+5), Experienced II (+10), Well-Equipped III (+15), Well-Armed (+5), Cloak of Command (+5)
  8.  
  9. Abilities
  10. (1) Black Tongue [PASSIVE]: Converse with, control or otherwise influence creatures of darkness.
  11. (2) Cut Them Down [PASSIVE]: If your target is at less than 50% health, any further damage inflicted has a 50% chance to insta-kill. (Size penalties apply).
  12. (3) Unbreakable [PASSIVE]: If reduced to zero or negative HP, Prince rolls 1d6 and continues to fight for that many rounds. 33% chance to be restored to 1HP at the end of that. (Only once per combat).
  13. (4) Leader of Men [PASSIVE]: +20DC bonus to convincing or commanding mortals to do your bidding.
  14. (5) Gruesome [PASSIVE]: Boosted by Black Prince. Inflicts Fear (-10DC) on opponents with less base HP than you. -10DC when influencing mortals to do your bidding.
  15. (6) Officer Material [SAINT/ACTIVATE]: Prince gains 1 Free Order. One random casualty sustained this round is ignored. Single use only, cannot be used in the same turn as Dark Disciple.
  16. (7) Fallen Eagles [PASSIVE]: Neumunster Legionnaires may re-roll Personal Combat results against Prince, but must also re-roll any favourable results in Battle Progress.
  17. (8) Soul Glutton [PASSIVE]: Prince does not suffer fatigue DC penalties. Any extra HP garnered from His Blood For Mine is used to heal casualties (where possible) at the end of battle. Additional side-effects if there is still remaining excess HP.
  18. (9) Fate Worse than Death [PASSIVE]: If Prince is reduced to 0HP then before Unbreakable occurs Prince may randomly select a member of 7th Platoon. They are slain instantly and Prince is restored to 5HP. A will test is required to NOT use this ability.
  19.  
  20. Additional Equipment
  21. (1) Runestone Regen: +1 HP Per Combat Round (stacks with Unbreakable)
  22. (2) Sword of Sovereignty: Well-Armed I (+15DC) No DC penalty from first Order in combat round
  23. (3) Cloak of Command: Unlimited Orders, penalty still applies, +1DC for each skill point in Officer (+5DC)
  24. (4) Ajiyimad Pistol: Single-use +30DC. Additional effects on primitive foes. Cannot be used with other weapons for that round.
  25. (5) Blackthorn Armour: Well-Equipped III (+15DC), Bonus to Black Tongue.
  26. (6) Hidden Daggers: +10DC to 'Quiet-like' options. Enemy 'Got-the-Jump' bonus reduced from +20DC to +10DC.
  27. (7) Nightblade [Saint]: +10DC to Black tongue if near Saint. Double 'Call of the Night' and 'Black Prince' effects.
  28. (8) Harkenhoff Blade: Forgo the Sword of Sovereignty DC bonus to re-roll the highest non-Crit personal combat roll. Includes successes.
  29. (9) Heroes Head: Grants the Hero’s Head, Order Ability.
  30.  
  31. Available Orders (-10DC to Personal Combat DC for each additional order used)
  32. (1) Stand Firm
  33. -Hold the line. Die standing. Not one step back.
  34. -ORDER Ability: Reduce discipline damage in battle progress by 1.
  35.  
  36. (2) Onwards, you Dogs!
  37. -There is no victory without sacrifice. A good officer makes sure to spend their lives well.
  38. -[ORDER Ability]: Double all discipline damage dealt to the enemy this round. Take +1d3 casualties.
  39.  
  40. (3) To Me!
  41. -Your men will follow you anywhere. Mostly because it looks like you know what you're doing.
  42. -ORDER Ability: Next round ignore any Battle Progress results, add +40DC to Personal Combat [once per combat]
  43.  
  44. (4) Call of the Night (Boosted from Black Prince)
  45. -Through dark sorcery you summon creatures of the night and worse to the battlefield.
  46. -ORDER Ability: Gradually increase DC (subject to factors such as Dark Disciple/Black Prince) Call of the Night caps at 50DC, at which point it cannot be dispelled. Black Prince automatically passes one battle progress roll on the turn that Call of the Night is first activated.
  47.  
  48. (5) Face Me!
  49. -You seek out and challenge the enemy champion, or their leader. Two men enter, one man leaves.
  50. -ORDER Ability: You may select an opponent of note from the enemy ranks. They cannot refuse your challenge without forfeiting orders and imposing a -5DC on their own ranks. This will stack the longer they refuse the challenge.
  51.  
  52. (6) Heroes Head
  53. -Behold the fate of those who defy you.
  54. -ORDER Ability: you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage.
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