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  1. /** This is for Full Static Build Sorc (Support Char)
  2. *
  3. * Instructions: See /d2bs/kolbot/libs/config/Builds/README.txt
  4. *
  5. * Skill IDs: See /d2bs/kolbot/sdk/skills.txt for a list of skill IDs.
  6. *
  7. * Stat IDs:
  8. *
  9. * Strength = 0
  10. * Energy = 1
  11. * Dexterity = 2
  12. * Vitality = 3
  13. *
  14. 36 Fire Bolt
  15. 37 Warmth
  16. 38 Charged Bolt
  17. 39 Ice Bolt
  18. 40 Frozen Armor
  19. 41 Inferno
  20. 42 Static Field
  21. 43 Telekinesis
  22. 44 Frost Nova
  23. 45 Ice Blast
  24. 46 Blaze
  25. 47 Fire Ball
  26. 48 Nova
  27. 49 Lightning
  28. 50 Shiver Armor
  29. 51 Fire Wall
  30. 52 Enchant
  31. 53 Chain Lightning
  32. 54 Teleport
  33. 55 Glacial Spike
  34. 56 Meteor
  35. 57 Thunder Storm
  36. 58 Energy Shield
  37. 59 Blizzard
  38. 60 Chilling Armor
  39. 61 Fire Mastery
  40. 62 Hydra
  41. 63 Lightning Mastery
  42. 64 Frozen Orb
  43. 65 Cold Mastery
  44.  
  45. Finished Char Build:
  46.  
  47. Stats Base Stats
  48. ---------- ----------
  49. Strength: 45 (35 points used) 10
  50. Energy: 35 (no points) 35
  51. Dexterity: 25 (no points) (+35 from gear) 25
  52. Vitality: 460 (includes points from quests) 10
  53.  
  54. Full Static Build
  55. */
  56. js_strict(true);
  57.  
  58. if (!isIncluded("common/Cubing.js")) { include("common/Cubing.js"); };
  59. if (!isIncluded("common/Prototypes.js")) { include("common/Prototypes.js"); };
  60. if (!isIncluded("common/Runewords.js")) { include("common/Runewords.js"); };
  61.  
  62. var AutoBuildTemplate = {
  63.  
  64. 1: {
  65. //SkillPoints: [-1], // This doesn't matter. We don't have skill points to spend at lvl 1
  66. //StatPoints: [-1,-1,-1,-1,-1], // This doesn't matter. We don't have stat points to spend at lvl 1
  67. Update: function () {
  68. Config.TownCheck = false; // Don't go to town for more potions
  69. Config.StashGold = 200; // Minimum amount of gold to stash.
  70. Config.AttackSkill = [-1, 36, -1, 36, -1, 0, 0]; // At level 1 we start with a +1 Fire Bolt staff
  71. Config.LowManaSkill = [0, 0]; // Hit stuff when out of Mana.
  72. Config.ScanShrines = [15, 13, 12, 14, 7, 6, 3, 2, 1];
  73. Config.BeltColumn = ["hp", "hp", "hp", "mp"]; // Keep tons of health potions!
  74. Config.MinColumn = [0, 0, 0, 0];
  75. //Config.PickitFiles.push("belowlevelseven.nip"); // Pick up normal armor, belts, etc. Keep ID scrolls and TP scrolls.
  76. Config.OpenChests = true; // Might as well open em.
  77. Config.Cubing = false; // Don't cube yet!
  78. }
  79. },
  80.  
  81. 2: {
  82. SkillPoints: [38], // Charged Bolt + 1 (level 1)
  83. StatPoints: [0, 0, 0, 0, 0], // Strength 15
  84. Update: function () {
  85. Config.AttackSkill = [-1, 38, -1, 38, -1, 0, 0]; // Charged Bolt
  86. Config.BeltColumn = ["hp", "hp", "mp", "mp"];
  87. }
  88. },
  89.  
  90. 3: {
  91. SkillPoints: [38], // Charged Bolt + 1 (level 2)
  92. StatPoints: [3, 3, 3, 3, 3], // Strength + 2, Vitality + 3
  93. Update: function () {
  94.  
  95. }
  96. },
  97.  
  98. 4: {
  99. SkillPoints: [37], // Warmth + 1 (level 1)
  100. StatPoints: [0, 0, 0, 0, 0], // Strength 20
  101. Update: function () {
  102.  
  103. }
  104. },
  105.  
  106. 5: {
  107. SkillPoints: [-1], // Save Point + 1 (1 saved point remains)
  108. StatPoints: [3, 3, 3, 3, 3], // Strength + 4, Vitality + 1
  109. Update: function () {
  110. Config.ScanShrines = [15, 13, 12];
  111. Config.MinColumn = [1, 1, 1, 0];
  112. }
  113. },
  114.  
  115. 6: {
  116. SkillPoints: [42, 43], // Static Field + 1, Telekinesis + 1 (level 1) (level 1) (0 saved points remain)
  117. StatPoints: [0, 0, 0, 0, 0], // Strength 25
  118. Update: function () {
  119. Config.CastStatic = 20; // Cast static until the target is at designated life percent. 100 = disabled.
  120. }
  121. },
  122.  
  123. 7: {
  124. SkillPoints: [38, 42], // Charged Bolt + 1 (level 3), Static Field + 1(level 2) (Normal Den of Evil Used)
  125. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  126. Update: function () {
  127. //Config.PickitFiles.splice(Config.PickitFiles.indexOf("belowlevelseven.nip"), 1); // Will remove index "belowlevel7.nip" from Config.PickitFiles
  128. }
  129. },
  130.  
  131. 8: {
  132. SkillPoints: [42], // Static Field + 1 (level 3)
  133. StatPoints: [0, 0, 0, 0, 0], // Strength 30
  134. Update: function () {
  135.  
  136. }
  137. },
  138.  
  139. 9: {
  140. SkillPoints: [42], // Static Field + 1 (level 4)
  141. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  142. Update: function () {
  143.  
  144. }
  145. },
  146.  
  147. 10: {
  148. SkillPoints: [42], // Static Field + 1 (level 5)
  149. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  150. Update: function () {
  151. Config.LowGold = 5000;
  152. }
  153. },
  154.  
  155. 11: {
  156. SkillPoints: [42], // Static Field + 1 (level 6)
  157. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  158. Update: function () {
  159.  
  160. }
  161. },
  162.  
  163. 12: {
  164. SkillPoints: [42], // Static Field + 1 (Level 7)
  165. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  166. Update: function () {
  167. Config.MPBuffer = 4; // Need lots of mana !!
  168. }
  169. },
  170.  
  171. 13: {
  172. SkillPoints: [49], // Static Field + 1 (Level 8)
  173. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  174. Update: function () {
  175.  
  176. }
  177. },
  178.  
  179. 14: {
  180. SkillPoints: [42], // Static Field + 1 (level 9)
  181. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  182. Update: function () {
  183.  
  184. }
  185. },
  186.  
  187. 15: {
  188. SkillPoints: [42], // Static Field + 1 (level 10)
  189. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  190. Update: function () {
  191. Config.CastStatic = 20; // Cast static until the target is at designated life percent. 100 = disabled.
  192. Config.AttackSkill = [-1, 42, -1, 42, -1, 0, 0]; // ChainLightening
  193. Config.OpenChests = true; // Eyes on the prize!
  194. }
  195. },
  196.  
  197. 16: {
  198. SkillPoints: [-1], // Save Point + 1
  199. StatPoints: [0, 0, 0, 0, 0], // Strength 35
  200. Update: function () {
  201. Config.TownCheck = true; // Do go to town for more potions
  202. }
  203. },
  204.  
  205. 17: {
  206. SkillPoints: [49], // Lightning + 1 (1 saved point remains)
  207. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  208. Update: function () {
  209.  
  210. }
  211. },
  212.  
  213. 18: {
  214. SkillPoints: [54, 53], // Teleport + 1, ChainLightening + 1 (level 1) (level 1) (0 saved points remain)
  215. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  216. Update: function () {
  217. Config.AttackSkill = [-1, 53, 42, 53, 42, 0, 0]; // ChainLightening
  218. Config.LowManaSkill = [42, -1]; //
  219. }
  220. },
  221.  
  222. 19: {
  223. SkillPoints: [53], // ChainLightening + 1 (level 2)
  224. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  225. Update: function () {
  226.  
  227. }
  228. },
  229.  
  230. 20: {
  231. SkillPoints: [53], // ChainLightening + 1 (level 3)
  232. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  233. Update: function () {
  234. Config.LowGold = 10000;
  235. }
  236. },
  237.  
  238. 21: {
  239. SkillPoints: [53], // ChainLightening + 1 (level 4)
  240. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  241. Update: function () {
  242.  
  243. }
  244. },
  245.  
  246. 22: {
  247. SkillPoints: [53], // ChainLightening + 1 (level 5)
  248. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  249. Update: function () {
  250.  
  251. }
  252. },
  253.  
  254. 23: {
  255. SkillPoints: [53], // ChainLightening + 1 (level 6)
  256. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  257. Update: function () {
  258.  
  259. }
  260. },
  261.  
  262. 24: {
  263. SkillPoints: [42], // Static Field + 1 (level 11)
  264. StatPoints: [0, 0, 0, 0, 0], // Strength 40
  265. Update: function () {
  266. Config.BeltColumn = ["hp", "hp", "mp", "rv"]; // Start keeping rejuvs
  267. Config.MPBuffer = 4; // Need lots of mana for BO!
  268. Config.Cubing = true; // Will have a cube by now.
  269. Config.OpenChests = false; // Eyes on the prize!
  270. }
  271. },
  272.  
  273. 25: {
  274. SkillPoints: [42], // Static Field + 1 (level 12)
  275. StatPoints: [0, 0, 0, 0, 0], // Strength 45
  276. Update: function () {
  277. Config.LowGold = 15000;
  278. Config.AttackSkill = [-1, 42, -1, 42, -1, 0, 0]; // ChainLightening
  279. Config.LowManaSkill = [-1, -1];
  280. }
  281. },
  282.  
  283. 26: {
  284. SkillPoints: [42], // Static Field + 1 (Level 13)
  285. StatPoints: [0, 0, 0, 0, 0], // Strength 50
  286. Update: function () {
  287.  
  288. }
  289. },
  290.  
  291. 27: {
  292. SkillPoints: [42], // Static Field + 1 (Level 14)
  293. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  294. Update: function () {
  295.  
  296. }
  297. },
  298.  
  299. 28: {
  300. SkillPoints: [42], // Static Field + 1 (Level 15)
  301. StatPoints: [3, 3, 3, 3, 3], // Strength + 1, Vitality + 4
  302. Update: function () {
  303.  
  304. }
  305. },
  306.  
  307. 29: {
  308. SkillPoints: [42], // Static Field + 1 (Level 16)
  309. StatPoints: [0, 0, 0, 0, 0], // Strength 55
  310. Update: function () {
  311.  
  312. }
  313. },
  314.  
  315. 30: {
  316. SkillPoints: [63], // Light Mastery + 1
  317. StatPoints: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3], // Vitality + 10 (Norm Lam Esen's Tome)
  318. Update: function () {
  319. Config.LowGold = 20000;
  320. Config.Dodge = true;
  321. }
  322. },
  323.  
  324. 31: {
  325. SkillPoints: [53, 63], // ChainLightening + 1 (level 7), Light Mastery + 1 (level 2)(3 saved points remain)
  326. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  327. Update: function () {
  328.  
  329. }
  330. },
  331.  
  332. 32: {
  333. SkillPoints: [53, 63], // ChainLightening + 1 (level 8), Light Mastery + 1 (level 3)(2 saved points remain)
  334. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  335. Update: function () {
  336.  
  337. }
  338. },
  339.  
  340. 33: {
  341. SkillPoints: [53, 63], // ChainLightening + 1 (level 9), Light Mastery + 1 (level 4)(1 saved point remains)
  342. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  343. Update: function () {
  344.  
  345. }
  346. },
  347.  
  348. 34: {
  349. SkillPoints: [53, 63], // ChainLightening + 1 (level 10), Light Mastery + 1 (level 5) (0 saved points remain)
  350. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  351. Update: function () {
  352.  
  353. }
  354. },
  355.  
  356. 35: {
  357. SkillPoints: [53], // ChainLightening + 1 (level 11)
  358. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  359. Update: function () {
  360. Config.LowGold = 30000;
  361. }
  362. },
  363.  
  364. 36: {
  365. SkillPoints: [53], // ChainLightening + 1 (level 12)
  366. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  367. Update: function () {
  368.  
  369. }
  370. },
  371.  
  372. 37: {
  373. SkillPoints: [53], // ChainLightening + 1 (level 13)
  374. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  375. Update: function () {
  376.  
  377. }
  378. },
  379.  
  380. 38: {
  381. SkillPoints: [53], // ChainLightening + 1 (level 14)
  382. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  383. Update: function () {
  384.  
  385. }
  386. },
  387.  
  388. 39: {
  389. SkillPoints: [53], // ChainLightening + 1 (level 15)
  390. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  391. Update: function () {
  392.  
  393. }
  394. },
  395.  
  396. 40: {
  397. SkillPoints: [53], // ChainLightening + 1 (level 16)
  398. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  399. Update: function () {
  400. Config.LowGold = 35000;
  401. }
  402. },
  403.  
  404. 41: {
  405. SkillPoints: [53], // Static Field + 1 (level 17)
  406. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  407. Update: function () {
  408.  
  409. }
  410. },
  411.  
  412. 42: {
  413. SkillPoints: [53], // Static Field + 1 (level 18)
  414. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  415. Update: function () {
  416.  
  417. }
  418. },
  419.  
  420. 43: {
  421. SkillPoints: [42, 53, 53], // Static Field + 1 (level 19) (NM Den of Evil, NM Radament, NM Izual)
  422. StatPoints: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3], // Vitality + 10 (NM Lam Esen's Tome)
  423. Update: function () {
  424.  
  425. }
  426. },
  427.  
  428. 44: {
  429. SkillPoints: [63], // Light Mastery + 1 (level 6)
  430. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  431. Update: function () {
  432.  
  433. }
  434. },
  435.  
  436. 45: {
  437. SkillPoints: [63], // Light Mastery + 1 (level 7)
  438. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  439. Update: function () {
  440. Config.LowGold = 40000;
  441. }
  442. },
  443.  
  444. 46: {
  445. SkillPoints: [53], // ChainLightening + 1 (level 20)
  446. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  447. Update: function () {
  448.  
  449. }
  450. },
  451.  
  452. 47: {
  453. SkillPoints: [38], // Charged Bolt + 1 (level 9)
  454. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  455. Update: function () {
  456.  
  457. }
  458. },
  459.  
  460. 48: {
  461. SkillPoints: [38], // Charged Bolt + 1 (level 10)
  462. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  463. Update: function () {
  464.  
  465. }
  466. },
  467.  
  468. 49: {
  469. SkillPoints: [38], // Charged Bolt + 1 (level 11)
  470. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  471. Update: function () {
  472.  
  473. }
  474. },
  475.  
  476. 50: {
  477. SkillPoints: [38], // Charged Bolt + 1 (level 12)
  478. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  479. Update: function () {
  480. Config.BeltColumn = ["hp", "mp", "mp", "rv"]; // Start keeping rejuvs
  481. Config.LowGold = 45000;
  482. }
  483. },
  484.  
  485. 51: {
  486. SkillPoints: [38], // Charged Bolt + 1 (level 13)
  487. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  488. Update: function () {
  489.  
  490. }
  491. },
  492.  
  493. 52: {
  494. SkillPoints: [38], // Charged Bolt + 1 (level 14)
  495. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  496. Update: function () {
  497.  
  498. }
  499. },
  500.  
  501. 53: {
  502. SkillPoints: [38], // Charged Bolt + 1 (level 15)
  503. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  504. Update: function () {
  505.  
  506. }
  507. },
  508.  
  509. 54: {
  510. SkillPoints: [38], // Charged Bolt + 1 (level 16)
  511. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  512. Update: function () {
  513.  
  514. }
  515. },
  516.  
  517. 55: {
  518. SkillPoints: [38], // Charged Bolt + 1 (level 17)
  519. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  520. Update: function () {
  521. Config.LowGold = 50000;
  522. }
  523. },
  524.  
  525. 56: {
  526. SkillPoints: [38], // Charged Bolt + 1 (level 18)
  527. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  528. Update: function () {
  529.  
  530. }
  531. },
  532.  
  533. 57: {
  534. SkillPoints: [38], // Charged Bolt + 1 (level 19)
  535. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  536. Update: function () {
  537.  
  538. }
  539. },
  540.  
  541. 58: {
  542. SkillPoints: [38], // Charged Bolt + 1 (level 20)
  543. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  544. Update: function () {
  545.  
  546. }
  547. },
  548.  
  549. 59: {
  550. SkillPoints: [49], // Lightening + 1 (level 2)
  551. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  552. Update: function () {
  553.  
  554. }
  555. },
  556.  
  557. 60: {
  558. SkillPoints: [49], // Lightening + 1 (level 3)
  559. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  560. Update: function () {
  561. Config.LowGold = 55000;
  562. }
  563. },
  564.  
  565. 61: {
  566. SkillPoints: [49], // Lightening + 1 (level 4)
  567. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  568. Update: function () {
  569.  
  570. }
  571. },
  572.  
  573. 62: {
  574. SkillPoints: [49], // Lightening + 1 (level 5)
  575. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  576. Update: function () {
  577.  
  578. }
  579. },
  580.  
  581. 63: {
  582. SkillPoints: [49], // Lightening + 1 (level 6)
  583. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  584. Update: function () {
  585.  
  586. }
  587. },
  588.  
  589. 64: {
  590. SkillPoints: [49], // Lightening + 1 (level 7)
  591. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  592. Update: function () {
  593.  
  594. }
  595. },
  596.  
  597. 65: {
  598. SkillPoints: [49], // Lightening + 1 (level 8)
  599. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  600. Update: function () {
  601. Config.LowGold = 60000;
  602. }
  603. },
  604.  
  605. 66: {
  606. SkillPoints: [49], // Lightening + 1 (level 9)
  607. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  608. Update: function () {
  609.  
  610. }
  611. },
  612.  
  613. 67: {
  614. SkillPoints: [49], // Lightening + 1 (level 10)
  615. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  616. Update: function () {
  617.  
  618. }
  619. },
  620.  
  621. 68: {
  622. SkillPoints: [49], // Lightening + 1 (level 11)
  623. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  624. Update: function () {
  625.  
  626. }
  627. },
  628.  
  629. 69: {
  630. SkillPoints: [49], // Lightening + 1 (level 12)
  631. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  632. Update: function () {
  633.  
  634. }
  635. },
  636.  
  637. 70: {
  638. SkillPoints: [49, 42, 42, 42, 42], // Lightening + 1 (level 13) , Static Field + 4 (level 20) (Hell Den of Evil, Hell Radament, Hell Izual)
  639. StatPoints: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3], // Vitality + 10 (Hell Lam Esen's Tome)
  640. Update: function () {
  641. Config.LowGold = 100000;
  642. }
  643. },
  644.  
  645. 71: {
  646. SkillPoints: [49], // Lightening + 1 (level 14)
  647. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  648. Update: function () {
  649.  
  650. }
  651. },
  652.  
  653. 72: {
  654. SkillPoints: [49], // Lightening + 1 (level 15)
  655. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  656. Update: function () {
  657.  
  658. }
  659. },
  660.  
  661. 73: {
  662. SkillPoints: [49], // Lightening + 1 (level 16)
  663. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  664. Update: function () {
  665.  
  666. }
  667. },
  668.  
  669. 74: {
  670. SkillPoints: [49], // Lightening + 1 (level 17)
  671. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  672. Update: function () {
  673.  
  674. }
  675. },
  676.  
  677. 75: {
  678. SkillPoints: [49], // Lightening + 1 (level 18)
  679. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  680. Update: function () {
  681.  
  682. }
  683. },
  684.  
  685. 76: {
  686. SkillPoints: [49], // Lightening + 1 (level 19)
  687. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  688. Update: function () {
  689.  
  690. }
  691. },
  692.  
  693. 77: {
  694. SkillPoints: [49], // Lightening + 1 (level 20)
  695. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  696. Update: function () {
  697.  
  698. }
  699. },
  700.  
  701. 78: {
  702. SkillPoints: [48], // Nova + 1 (level 2)
  703. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  704. Update: function () {
  705.  
  706. }
  707. },
  708.  
  709. 79: {
  710. SkillPoints: [48], // Nova + 1 (level 3)
  711. StatPoints: [3, 3, 3, 3, 3], // Vitality + 5
  712. Update: function () {
  713.  
  714. }
  715. },
  716.  
  717. 80: {
  718. SkillPoints: [53], // Nova + 1 (level 3)
  719. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  720. Update: function () {
  721. Config.Gamble = true; // Time to spend dat ca$h!!
  722. Config.ScanShrines = [];
  723. }
  724. },
  725.  
  726. 81: {
  727. SkillPoints: [53], // Nova + 1 (level 4)
  728. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  729. Update: function () {
  730.  
  731. }
  732. },
  733.  
  734. 82: {
  735. SkillPoints: [53], // Nova + 1 (level 5)
  736. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  737. Update: function () {
  738.  
  739. }
  740. },
  741.  
  742. 83: {
  743. SkillPoints: [53], // Nova + 1 (level 6)
  744. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  745. Update: function () {
  746.  
  747. }
  748. },
  749.  
  750. 84: {
  751. SkillPoints: [53], // Nova + 1 (level 7)
  752. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  753. Update: function () {
  754.  
  755. }
  756. },
  757.  
  758. 85: {
  759. SkillPoints: [48], // Nova + 1 (level 8)
  760. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  761. Update: function () {
  762.  
  763. }
  764. },
  765.  
  766. 86: {
  767. SkillPoints: [48], // Nova + 1 (level 9)
  768. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  769. Update: function () {
  770.  
  771. }
  772. },
  773.  
  774. 87: {
  775. SkillPoints: [48], // Nova + 1 (level 10)
  776. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  777. Update: function () {
  778.  
  779. }
  780. },
  781.  
  782. 88: {
  783. SkillPoints: [48], // Nova + 1 (level 11)
  784. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  785. Update: function () {
  786.  
  787. }
  788. },
  789.  
  790. 89: {
  791. SkillPoints: [48], // Nova + 1 (level 12)
  792. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  793. Update: function () {
  794.  
  795. }
  796. },
  797.  
  798. 90: {
  799. SkillPoints: [48], // Nova + 1 (level 13)
  800. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  801. Update: function () {
  802.  
  803. }
  804. },
  805.  
  806. 91: {
  807. SkillPoints: [48], // Nova + 1 (level 14)
  808. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  809. Update: function () {
  810.  
  811. }
  812. },
  813.  
  814. 92: {
  815. SkillPoints: [48], // Nova + 1 (level 15)
  816. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  817. Update: function () {
  818.  
  819. }
  820. },
  821.  
  822. 93: {
  823. SkillPoints: [48], // Nova + 1 (level 16)
  824. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  825. Update: function () {
  826.  
  827. }
  828. },
  829.  
  830. 94: {
  831. SkillPoints: [48], // Nova + 1 (level 17)
  832. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  833. Update: function () {
  834.  
  835. }
  836. },
  837.  
  838. 95: {
  839. SkillPoints: [-1], //
  840. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  841. Update: function () {
  842.  
  843. }
  844. },
  845.  
  846. 96: {
  847. SkillPoints: [-1], //
  848. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  849. Update: function () {
  850.  
  851. }
  852. },
  853.  
  854. 97: {
  855. SkillPoints: [-1], //
  856. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  857. Update: function () {
  858.  
  859. }
  860. },
  861.  
  862. 98: {
  863. SkillPoints: [-1], //
  864. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  865. Update: function () {
  866.  
  867. }
  868. },
  869.  
  870. 99: {
  871. SkillPoints: [-1], //
  872. StatPoints: [-1, -1, -1, -1, -1], // Vitality + 5
  873. Update: function () {
  874.  
  875. }
  876. }
  877. };
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