Advertisement
wamandnj

Untitled

Oct 14th, 2018
206
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 61.55 KB | None | 0 0
  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3. -- This script has been converted to FE by iPxter
  4.  
  5.  
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. do
  9. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  10. script.Parent = Player.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent and t.Function then
  36. t.Function(...)
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=Player then return end
  44. if io.isMouse then
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. else
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local Mouse = Player:GetMouse()
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88.  
  89. wait(0.2)
  90. Player = owner
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. RootPart = Character.HumanoidRootPart
  97. Torso = Character.Torso
  98. Head = Character.Head
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart.RootJoint
  104. Neck = Torso.Neck
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109. local sick = Instance.new("Sound", Character)
  110. sick.SoundId = "rbxassetid://1386866434"
  111. sick.Name = "BGM"
  112. sick.Looped = true
  113. sick.Pitch = 1
  114. sick.Volume = 2
  115. sick:Play()
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  133. local NEWMESH = IT(MESH)
  134. if MESH == "SpecialMesh" then
  135. NEWMESH.MeshType = MESHTYPE
  136. if MESHID ~= "nil" and MESHID ~= "" then
  137. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  138. end
  139. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  140. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  141. end
  142. end
  143. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  144. NEWMESH.Scale = SCALE
  145. NEWMESH.Parent = PARENT
  146. return NEWMESH
  147. end
  148. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  149. local NEWPART = IT("Part")
  150. NEWPART.formFactor = FORMFACTOR
  151. NEWPART.Reflectance = REFLECTANCE
  152. NEWPART.Transparency = TRANSPARENCY
  153. NEWPART.CanCollide = false
  154. NEWPART.Locked = true
  155. NEWPART.Anchored = true
  156. if ANCHOR == false then
  157. NEWPART.Anchored = false
  158. end
  159. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  160. NEWPART.Name = NAME
  161. NEWPART.Size = SIZE
  162. NEWPART.Position = Torso.Position
  163. NEWPART.Material = MATERIAL
  164. NEWPART:BreakJoints()
  165. NEWPART.Parent = PARENT
  166. return NEWPART
  167. end
  168. Player_Size = 1
  169. Animation_Speed = 3
  170. Frame_Speed = 0.016666666666666666
  171. local Speed = 16
  172. local Effects2 = {}
  173. local weldBetween = function(a, b)
  174. local weldd = Instance.new("ManualWeld")
  175. weldd.Part0 = a
  176. weldd.Part1 = b
  177. weldd.C0 = CFrame.new()
  178. weldd.C1 = b.CFrame:inverse() * a.CFrame
  179. weldd.Parent = a
  180. return weldd
  181. end
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local CHANGEDEFENSE = 0
  187. local CHANGEDAMAGE = 0
  188. local CHANGEMOVEMENT = 0
  189. local ANIM = "Idle"
  190. local ATTACK = false
  191. local EQUIPPED = false
  192. local HOLD = false
  193. local COMBO = 1
  194. local Rooted = false
  195. local SINE = 0
  196. local KEYHOLD = false
  197. local CHANGE = 2 / Animation_Speed
  198. local WALKINGANIM = false
  199. local WALK = 0
  200. local VALUE1 = false
  201. local VALUE2 = false
  202. local ROBLOXIDLEANIMATION = IT("Animation")
  203. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  204. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  205. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  206. WEAPONGUI.Name = "Weapon GUI"
  207. local Effects = IT("Folder", Character)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character.Animate
  211. local ATTACKEDTAUNTS = {
  212. "907332040",
  213. "907332525",
  214. "907330011"
  215. }
  216. local ATTACKTAUNTS = {
  217. "907329893",
  218. "907329532",
  219. "907333294",
  220. "907332856"
  221. }
  222. local ULTTAUNTS = {
  223. "907332997",
  224. "907332670",
  225. "907330103"
  226. }
  227. local UNANCHOR = true
  228. local SKILLTEXTCOLOR = C3(1, 0, 0)
  229. ArtificialHB = Instance.new("BindableEvent", script)
  230. ArtificialHB.Name = "ArtificialHB"
  231. script:WaitForChild("ArtificialHB")
  232. frame = Frame_Speed
  233. tf = 0
  234. allowframeloss = false
  235. tossremainder = false
  236. lastframe = tick()
  237. script.ArtificialHB:Fire()
  238. game:GetService("RunService").Heartbeat:connect(function(s, p)
  239. tf = tf + s
  240. if tf >= frame then
  241. if allowframeloss then
  242. script.ArtificialHB:Fire()
  243. lastframe = tick()
  244. else
  245. for i = 1, math.floor(tf / frame) do
  246. script.ArtificialHB:Fire()
  247. end
  248. lastframe = tick()
  249. end
  250. if tossremainder then
  251. tf = 0
  252. else
  253. tf = tf - frame * math.floor(tf / frame)
  254. end
  255. end
  256. end)
  257. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  258. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  259. end
  260. function PositiveAngle(NUMBER)
  261. if NUMBER >= 0 then
  262. NUMBER = 0
  263. end
  264. return NUMBER
  265. end
  266. function NegativeAngle(NUMBER)
  267. if NUMBER <= 0 then
  268. NUMBER = 0
  269. end
  270. return NUMBER
  271. end
  272. function Swait(NUMBER)
  273. if NUMBER == 0 or NUMBER == nil then
  274. ArtificialHB.Event:wait()
  275. else
  276. for i = 1, NUMBER do
  277. ArtificialHB.Event:wait()
  278. end
  279. end
  280. end
  281. function QuaternionFromCFrame(cf)
  282. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  283. local trace = m00 + m11 + m22
  284. if trace > 0 then
  285. local s = math.sqrt(1 + trace)
  286. local recip = 0.5 / s
  287. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  288. else
  289. local i = 0
  290. if m00 < m11 then
  291. i = 1
  292. end
  293. if m22 > (i == 0 and m00 or m11) then
  294. i = 2
  295. end
  296. if i == 0 then
  297. local s = math.sqrt(m00 - m11 - m22 + 1)
  298. local recip = 0.5 / s
  299. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  300. elseif i == 1 then
  301. local s = math.sqrt(m11 - m22 - m00 + 1)
  302. local recip = 0.5 / s
  303. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  304. elseif i == 2 then
  305. local s = math.sqrt(m22 - m00 - m11 + 1)
  306. local recip = 0.5 / s
  307. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  308. end
  309. end
  310. end
  311. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  312. local xs, ys, zs = x + x, y + y, z + z
  313. local wx, wy, wz = w * xs, w * ys, w * zs
  314. local xx = x * xs
  315. local xy = x * ys
  316. local xz = x * zs
  317. local yy = y * ys
  318. local yz = y * zs
  319. local zz = z * zs
  320. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  321. end
  322. function QuaternionSlerp(a, b, t)
  323. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  324. local startInterp, finishInterp
  325. if cosTheta >= 1.0E-4 then
  326. if 1 - cosTheta > 1.0E-4 then
  327. local theta = ACOS(cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((1 - t) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = 1 - t
  333. finishInterp = t
  334. end
  335. elseif 1 + cosTheta > 1.0E-4 then
  336. local theta = ACOS(-cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((t - 1) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = t - 1
  342. finishInterp = t
  343. end
  344. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  345. end
  346. function Clerp(a, b, t)
  347. local qa = {
  348. QuaternionFromCFrame(a)
  349. }
  350. local qb = {
  351. QuaternionFromCFrame(b)
  352. }
  353. local ax, ay, az = a.x, a.y, a.z
  354. local bx, by, bz = b.x, b.y, b.z
  355. local _t = 1 - t
  356. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  357. end
  358. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  359. local frame = IT("Frame")
  360. frame.BackgroundTransparency = TRANSPARENCY
  361. frame.BorderSizePixel = BORDERSIZEPIXEL
  362. frame.Position = POSITION
  363. frame.Size = SIZE
  364. frame.BackgroundColor3 = COLOR
  365. frame.BorderColor3 = BORDERCOLOR
  366. frame.Name = NAME
  367. frame.Parent = PARENT
  368. return frame
  369. end
  370. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  371. local label = IT("TextLabel")
  372. label.BackgroundTransparency = 1
  373. label.Size = UD2(1, 0, 1, 0)
  374. label.Position = UD2(0, 0, 0, 0)
  375. label.TextColor3 = TEXTCOLOR
  376. label.TextStrokeTransparency = STROKETRANSPARENCY
  377. label.TextTransparency = TRANSPARENCY
  378. label.FontSize = TEXTFONTSIZE
  379. label.Font = TEXTFONT
  380. label.BorderSizePixel = BORDERSIZEPIXEL
  381. label.TextScaled = false
  382. label.Text = TEXT
  383. label.Name = NAME
  384. label.Parent = PARENT
  385. return label
  386. end
  387. function NoOutlines(PART)
  388. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  389. end
  390. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  391. local NEWWELD = IT(TYPE)
  392. NEWWELD.Part0 = PART0
  393. NEWWELD.Part1 = PART1
  394. NEWWELD.C0 = C0
  395. NEWWELD.C1 = C1
  396. NEWWELD.Parent = PARENT
  397. return NEWWELD
  398. end
  399. local S = IT("Sound")
  400. function CreateSound(ID, PARENT, VOLUME, PITCH)
  401. local NEWSOUND
  402. coroutine.resume(coroutine.create(function()
  403. NEWSOUND = S:Clone()
  404. NEWSOUND.Parent = PARENT
  405. NEWSOUND.Volume = VOLUME
  406. NEWSOUND.Pitch = PITCH
  407. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  408. Swait()
  409. NEWSOUND:play()
  410. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  411. end))
  412. return NEWSOUND
  413. end
  414. function CFrameFromTopBack(at, top, back)
  415. local right = top:Cross(back)
  416. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  417. end
  418. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  420. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  421. wave.CFrame = CFRAME
  422. coroutine.resume(coroutine.create(function(PART)
  423. for i = 1, WAIT do
  424. Swait()
  425. mesh.Scale = mesh.Scale + GROW
  426. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  427. if DOESROT == true then
  428. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  429. end
  430. wave.Transparency = wave.Transparency + 0.5 / WAIT
  431. if wave.Transparency > 0.99 then
  432. wave:remove()
  433. end
  434. end
  435. end))
  436. end
  437. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  438. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  439. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  440. wave.CFrame = CFRAME
  441. coroutine.resume(coroutine.create(function(PART)
  442. for i = 1, WAIT do
  443. Swait()
  444. mesh.Scale = mesh.Scale + GROW
  445. if DOESROT == true then
  446. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  447. end
  448. wave.Transparency = wave.Transparency + 0.5 / WAIT
  449. if wave.Transparency > 0.99 then
  450. wave:remove()
  451. end
  452. end
  453. end))
  454. end
  455. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  456. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  457. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  458. wave.CFrame = CFRAME
  459. coroutine.resume(coroutine.create(function(PART)
  460. for i = 1, WAIT do
  461. Swait()
  462. mesh.Scale = mesh.Scale + GROW
  463. wave.Transparency = wave.Transparency + 1 / WAIT
  464. if wave.Transparency > 0.99 then
  465. wave:remove()
  466. end
  467. end
  468. end))
  469. end
  470. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  471. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  472. local mesh
  473. if KIND == "Base" then
  474. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  475. elseif KIND == "Thin" then
  476. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  477. elseif KIND == "Round" then
  478. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  479. end
  480. wave.CFrame = CFRAME
  481. coroutine.resume(coroutine.create(function(PART)
  482. for i = 1, WAIT do
  483. Swait()
  484. mesh.Scale = mesh.Scale + GROW / 10
  485. wave.Transparency = wave.Transparency + 0.5 / WAIT
  486. if wave.Transparency > 0.99 then
  487. wave:remove()
  488. end
  489. end
  490. end))
  491. end
  492. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  493. for _, c in pairs(PARENT:GetChildren()) do
  494. if c.ClassName == "Model" then
  495. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  496. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  497. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  498. if DIST > (TORSO.Position - FROM).Magnitude then
  499. table.insert(TABLE, c)
  500. end
  501. AddChildrenToTable(FROM, c, DIST, TABLE)
  502. elseif c.ClassName == "Folder" then
  503. AddChildrenToTable(FROM, c, DIST, TABLE)
  504. end
  505. end
  506. end
  507. end
  508. function MakeForm(PART, TYPE)
  509. if TYPE == "Cyl" then
  510. local MSH = IT("CylinderMesh", PART)
  511. elseif TYPE == "Ball" then
  512. local MSH = IT("SpecialMesh", PART)
  513. MSH.MeshType = "Sphere"
  514. elseif TYPE == "Wedge" then
  515. local MSH = IT("SpecialMesh", PART)
  516. MSH.MeshType = "Wedge"
  517. end
  518. end
  519. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  520. if DoesCourontine == false then
  521. local Direction = CF(Part.Position, ToLocation)
  522. local Distance = (Part.Position - ToLocation).magnitude
  523. for i = 1, AmountOfTime do
  524. Swait()
  525. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  526. Direction = Part.CFrame
  527. end
  528. Part:remove()
  529. elseif DoesCourontine == true then
  530. coroutine.resume(coroutine.create(function()
  531. local Direction = CF(Part.Position, ToLocation)
  532. local Distance = (Part.Position - ToLocation).magnitude
  533. for i = 1, AmountOfTime do
  534. Swait()
  535. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  536. Direction = Part.CFrame
  537. end
  538. Part:remove()
  539. end))
  540. end
  541. end
  542. function CheckTableForString(Table, String)
  543. for i, v in pairs(Table) do
  544. if string.find(string.lower(String), string.lower(v)) then
  545. return true
  546. end
  547. end
  548. return false
  549. end
  550. function CheckIntangible(Hit)
  551. local ProjectileNames = {
  552. "Water",
  553. "Arrow",
  554. "Projectile",
  555. "Effect",
  556. "Rail",
  557. "Lightning",
  558. "Bullet"
  559. }
  560. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  561. return true
  562. end
  563. return false
  564. end
  565. Debris = game:GetService("Debris")
  566. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  567. local Direction = CFrame.new(StartPos, Vec).lookVector
  568. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  569. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  570. if RayHit and CheckIntangible(RayHit) then
  571. if DelayIfHit then
  572. wait()
  573. end
  574. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  575. end
  576. return RayHit, RayPos, RayNormal
  577. end
  578. function turnto(position)
  579. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  580. end
  581. local naeeym2 = Instance.new("BillboardGui", Character)
  582. naeeym2.AlwaysOnTop = true
  583. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  584. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  585. naeeym2.Adornee = Character.Head
  586. naeeym2.Name = "Name"
  587. naeeym2.PlayerToHideFrom = Player
  588. local tecks2 = Instance.new("TextLabel", naeeym2)
  589. tecks2.BackgroundTransparency = 1
  590. tecks2.TextScaled = true
  591. tecks2.BorderSizePixel = 0
  592. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  593. tecks2.Font = "Antique"
  594. tecks2.TextSize = 30
  595. tecks2.TextStrokeTransparency = 0
  596. tecks2.TextColor3 = Color3.new(1, 0, 0)
  597. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  598. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  599. tecks2.Parent = naeeym2
  600. Humanoid.Died:connect(function()
  601. Humanoid.Parent = nil
  602. Humanoid.MaxHealth = "inf"
  603. Humanoid.Health = "inf"
  604. refit()
  605. Humanoid.Parent = Character
  606. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  607. for i = 1, 5 do
  608. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  609. end
  610. killnearest(Torso.Position, 25, 180)
  611. end)
  612. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  613. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  614. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  615. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  616. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  617. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  618. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  619. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  620. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  621. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  622. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  623. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  624. function killnearest(position, range, maxstrength)
  625. for i, v in ipairs(workspace:GetChildren()) do
  626. local body = v:GetChildren()
  627. for part = 1, #body do
  628. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  629. if v.ClassName == "Model" then
  630. v:BreakJoints()
  631. end
  632. local bv = Instance.new("BodyVelocity")
  633. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  634. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  635. bv.Parent = body[part]
  636. Debris:AddItem(bv, 0.2)
  637. end
  638. end
  639. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  640. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  641. end
  642. end
  643. end
  644. function Transparency(TRANS)
  645. tecks2.TextTransparency = TRANS
  646. tecks2.TextStrokeTransparency = TRANS
  647. for _, c in pairs(Character:GetChildren()) do
  648. if c.ClassName == "Part" and c ~= RootPart then
  649. c.Transparency = TRANS
  650. if c:FindFirstChildOfClass("Decal") then
  651. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  652. end
  653. elseif c.ClassName == "Accessory" then
  654. c.Handle.Transparency = TRANS
  655. elseif c.ClassName == "Model" then
  656. for _, q in pairs(c:GetChildren()) do
  657. if q.ClassName == "Part" then
  658. q.Transparency = TRANS
  659. if q:FindFirstChildOfClass("Decal") then
  660. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  661. end
  662. end
  663. end
  664. end
  665. end
  666. end
  667. function Orbital_Devastor()
  668. local HITBODIES = {}
  669. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  670. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  671. CENTER.CFrame = CF(ECH)
  672. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  673. MakeForm(RAY, "Cyl")
  674. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  675. MakeForm(RAY2, "Cyl")
  676. RAY.CFrame = CF(ECH)
  677. RAY2.CFrame = CF(ECH)
  678. CreateSound("1368573150", CENTER, 10, 0.8)
  679. for i = 1, 100 do
  680. Swait()
  681. RAY.Transparency = RAY.Transparency - 0.01
  682. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  683. RAY2.Transparency = RAY2.Transparency - 0.012
  684. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  685. end
  686. for i = 1, 5 do
  687. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  688. end
  689. RAY:remove()
  690. RAY2:remove()
  691. CreateSound("1368637781", CENTER, 10, 0.8)
  692. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  693. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  694. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  695. Debris:AddItem(CENTER, 5)
  696. CreateSound("414517163", CENTER, 10, 0.8)
  697. for i = 1, 5 do
  698. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  699. end
  700. for e = 1, #HITBODIES do
  701. if HITBODIES[e] ~= nil then
  702. local BOD = HITBODIES[e]
  703. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  704. if TORS then
  705. BOD:BreakJoints()
  706. for _, c in pairs(BOD:GetChildren()) do
  707. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  708. local bv = Instance.new("BodyVelocity")
  709. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  710. bv.velocity = CF(ECH, c.Position).lookVector * 250
  711. bv.Parent = c
  712. Debris:AddItem(bv, 0.2)
  713. end
  714. end
  715. end
  716. end
  717. end
  718. end
  719. function Savage_Fire()
  720. ATTACK = true
  721. Rooted = true
  722. VALUE1 = true
  723. local HITBODIES = {}
  724. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  725. MakeForm(VISUAL, "Ball")
  726. VISUAL.CFrame = RootPart.CFrame
  727. for i = 0, 1.2, 0.1 / Animation_Speed do
  728. Swait()
  729. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  730. VISUAL.Transparency = VISUAL.Transparency - 0.005
  731. if MRANDOM(1, 2) == 1 then
  732. do
  733. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  734. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  735. MakeForm(SPHERE, "Ball")
  736. coroutine.resume(coroutine.create(function()
  737. for i = 1, 100 do
  738. Swait()
  739. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  740. SPHERE.Transparency = i / 100
  741. end
  742. SPHERE:remove()
  743. end))
  744. end
  745. end
  746. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  752. end
  753. Character.Archivable = true
  754. local CLONE = Character:Clone()
  755. CLONE.BGM:remove()
  756. CLONE.Effects:remove()
  757. CLONE.Parent = Effects
  758. local X = 1 - VISUAL.Transparency
  759. local ORIGINPOS = RootPart.Position
  760. Transparency(1)
  761. VALUE2 = true
  762. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  763. for i = 1, 50 do
  764. Swait()
  765. VISUAL.Transparency = VISUAL.Transparency + X / 50
  766. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  767. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. end
  774. VISUAL:remove()
  775. coroutine.resume(coroutine.create(function()
  776. local PITS = {}
  777. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  778. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  779. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  780. if HITFLOOR ~= nil then
  781. local POS = CLONE.Torso.Position
  782. CLONE:remove()
  783. for i = 1, 150 do
  784. Swait()
  785. local PEWSOUND = {
  786. "907527750",
  787. "907527912",
  788. "907528019",
  789. "907530553"
  790. }
  791. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  792. if MRANDOM(1, 2) == 1 then
  793. local ICICLE = IT("CornerWedgePart", Effects)
  794. ICICLE.Locked = true
  795. ICICLE.CanCollide = false
  796. ICICLE.Anchored = true
  797. ICICLE.BrickColor = BRICKC("Really red")
  798. ICICLE.Material = "Neon"
  799. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  800. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  801. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  802. table.insert(PITS, ICICLE)
  803. for e = 1, #HITBODIES do
  804. if HITBODIES[e] ~= nil then
  805. local BOD = HITBODIES[e]
  806. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  807. if TORS then
  808. BOD:BreakJoints()
  809. for _, c in pairs(BOD:GetChildren()) do
  810. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  811. local bv = Instance.new("BodyVelocity")
  812. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  813. bv.velocity = CF(POS, c.Position).lookVector * 250
  814. bv.Parent = c
  815. Debris:AddItem(bv, 0.2)
  816. end
  817. end
  818. end
  819. end
  820. end
  821. HITBODIES = {}
  822. end
  823. end
  824. coroutine.resume(coroutine.create(function()
  825. for i = 1, 10 do
  826. Swait()
  827. for e = 1, #PITS do
  828. if PITS[e] ~= nil then
  829. local E = PITS[e]
  830. E.Transparency = E.Transparency + 0.1
  831. end
  832. end
  833. end
  834. for e = 1, #PITS do
  835. if PITS[e] ~= nil then
  836. local E = PITS[e]
  837. E:remove()
  838. end
  839. end
  840. end))
  841. end
  842. end))
  843. VALUE2 = false
  844. VALUE1 = false
  845. ATTACK = false
  846. Rooted = false
  847. for i = 1, 10 do
  848. Swait()
  849. Transparency(1 - i / 10)
  850. end
  851. end
  852. function Grave_Encounter()
  853. local HITBODIES = {}
  854. local PEWSOUND = {
  855. "907527750",
  856. "907527912",
  857. "907528019",
  858. "907530553"
  859. }
  860. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  861. if HITFLOOR ~= nil then
  862. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  863. ATTACK = true
  864. Rooted = false
  865. local GYRO = IT("BodyGyro", RootPart)
  866. GYRO.D = 100
  867. GYRO.P = 2000
  868. GYRO.MaxTorque = VT(0, 4000000, 0)
  869. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  870. for i = 0, 3.5, 0.1 / Animation_Speed do
  871. Swait()
  872. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  873. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  874. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. end
  881. for i = 0, 0.15, 0.1 / Animation_Speed do
  882. Swait()
  883. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  884. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  885. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. end
  892. Rooted = true
  893. GYRO:remove()
  894. coroutine.resume(coroutine.create(function()
  895. local PITS = {}
  896. local FRAME = RootPart.CFrame
  897. for i = 1, 200 do
  898. Swait()
  899. for e = 1, #HITBODIES do
  900. if HITBODIES[e] ~= nil then
  901. local BOD = HITBODIES[e]
  902. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  903. if TORS then
  904. BOD:BreakJoints()
  905. table.remove(HITBODIES, e)
  906. end
  907. end
  908. end
  909. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  910. MakeForm(GLITCH, "Cyl")
  911. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  912. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  913. if HITFLOOR ~= nil then
  914. table.insert(PITS, GLITCH)
  915. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  916. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  917. if MRANDOM(1, 2) == 1 then
  918. local ICICLE = IT("CornerWedgePart", Effects)
  919. ICICLE.Locked = true
  920. ICICLE.CanCollide = false
  921. ICICLE.Anchored = true
  922. ICICLE.BrickColor = BRICKC("Really red")
  923. ICICLE.Material = "Neon"
  924. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  925. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  926. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  927. table.insert(PITS, ICICLE)
  928. end
  929. else
  930. GLITCH:remove()
  931. break
  932. end
  933. end
  934. coroutine.resume(coroutine.create(function()
  935. for i = 1, 10 do
  936. Swait()
  937. for e = 1, #PITS do
  938. if PITS[e] ~= nil then
  939. local E = PITS[e]
  940. E.Transparency = E.Transparency + 0.1
  941. end
  942. end
  943. end
  944. for e = 1, #PITS do
  945. if PITS[e] ~= nil then
  946. local E = PITS[e]
  947. E:remove()
  948. end
  949. end
  950. end))
  951. end))
  952. for i = 0, 1, 0.1 / Animation_Speed do
  953. Swait()
  954. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. end
  961. ATTACK = false
  962. Rooted = false
  963. end
  964. end
  965. function Endless_Pain()
  966. local HITBODIES = {}
  967. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  968. if HITFLOOR ~= nil then
  969. CreateSound("463598785", RootPart, 10, 0.8)
  970. ATTACK = true
  971. Rooted = true
  972. VALUE1 = true
  973. for i = 1, 500 do
  974. Swait()
  975. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  976. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  977. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  978. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. for e = 1, #HITBODIES do
  985. if HITBODIES[e] ~= nil then
  986. local BOD = HITBODIES[e]
  987. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  988. if TORS and TORS:FindFirstChild("BV") == nil then
  989. local bv = Instance.new("BodyVelocity")
  990. bv.Name = "BV"
  991. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  992. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  993. bv.Parent = TORS
  994. Debris:AddItem(bv, 0.1)
  995. end
  996. end
  997. end
  998. end
  999. coroutine.resume(coroutine.create(function()
  1000. for e = 1, #HITBODIES do
  1001. Swait()
  1002. if HITBODIES[e] ~= nil then
  1003. local BOD = HITBODIES[e]
  1004. for i = 1, #HITBODIES do
  1005. if HITBODIES[i] == BOD and i ~= e then
  1006. table.remove(HITBODIES, i)
  1007. end
  1008. end
  1009. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1010. if TORS then
  1011. TORS.Anchored = false
  1012. CreateSound("92597369", TORS, 10, 0.8)
  1013. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  1014. BOD:BreakJoints()
  1015. for _, c in pairs(BOD:GetChildren()) do
  1016. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1017. local bv = Instance.new("BodyVelocity")
  1018. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1019. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  1020. bv.Parent = c
  1021. Debris:AddItem(bv, 0.2)
  1022. end
  1023. end
  1024. end
  1025. end
  1026. end
  1027. end))
  1028. VALUE1 = false
  1029. ATTACK = false
  1030. Rooted = false
  1031. end
  1032. end
  1033. function Absoluteum()
  1034. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1035. if HITFLOOR ~= nil then
  1036. do
  1037. local HITBODIES = {}
  1038. ATTACK = true
  1039. Rooted = true
  1040. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1041. MakeForm(ABSOLUTE, "Ball")
  1042. CreateSound("416200578", RootPart, 10, 1)
  1043. for i = 0, 8, 0.1 / Animation_Speed do
  1044. Swait()
  1045. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1046. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1047. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1048. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1049. MakeForm(CHARGE, "Ball")
  1050. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1051. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. end
  1059. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1060. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1061. for i = 1, 45 do
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. end
  1070. coroutine.resume(coroutine.create(function()
  1071. local IMPACT = false
  1072. local BULLET = ABSOLUTE
  1073. MakeForm(BULLET, "Ball")
  1074. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1075. for i = 1, 500 do
  1076. Swait()
  1077. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1078. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1079. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1080. if HIT ~= nil then
  1081. IMPACT = true
  1082. break
  1083. end
  1084. end
  1085. if IMPACT == false then
  1086. for i = 1, 40 do
  1087. Swait()
  1088. BULLET.Size = BULLET.Size * 0.9
  1089. end
  1090. BULLET:remove()
  1091. else
  1092. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1093. for i = 1, 175 do
  1094. Swait()
  1095. BULLET.Size = BULLET.Size * 0.99
  1096. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1097. end
  1098. CreateSound("438666001", BULLET, 10, 3)
  1099. Swait(35)
  1100. BULLET.Transparency = 1
  1101. for i = 1, 20 do
  1102. for e = 1, 5 do
  1103. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1104. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1105. end
  1106. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1107. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1108. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1109. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1110. Swait(5)
  1111. for e = 1, #HITBODIES do
  1112. if HITBODIES[e] ~= nil then
  1113. local BOD = HITBODIES[e]
  1114. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1115. if TORS then
  1116. BOD:BreakJoints()
  1117. for _, c in pairs(BOD:GetChildren()) do
  1118. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1119. local bv = Instance.new("BodyVelocity")
  1120. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1121. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1122. bv.Parent = c
  1123. Debris:AddItem(bv, 0.2)
  1124. end
  1125. end
  1126. end
  1127. end
  1128. end
  1129. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1130. end
  1131. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1132. Debris:AddItem(BULLET, 10)
  1133. end
  1134. end))
  1135. ATTACK = false
  1136. Rooted = false
  1137. end
  1138. end
  1139. end
  1140. local Decal = IT("Decal")
  1141. function Unwilling_Hop()
  1142. ATTACK = true
  1143. Rooted = false
  1144. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1145. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1146. local decal = Decal:Clone()
  1147. decal.Parent = O1
  1148. decal.Face = "Top"
  1149. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1150. local decal2 = Decal:Clone()
  1151. decal2.Parent = O1
  1152. decal2.Face = "Bottom"
  1153. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1154. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1155. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1156. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1157. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1158. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1159. local decal = Decal:Clone()
  1160. decal.Parent = O2
  1161. decal.Face = "Top"
  1162. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1163. local decal2 = Decal:Clone()
  1164. decal2.Parent = O2
  1165. decal2.Face = "Bottom"
  1166. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1167. CreateSound("1127492102", O1, 10, 0.7)
  1168. CreateSound("1127492102", O2, 10, 0.7)
  1169. for i = 1, 75 do
  1170. Swait()
  1171. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1172. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1173. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1174. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. end
  1182. Rooted = true
  1183. UNANCHOR = false
  1184. RootPart.Anchored = true
  1185. VALUE1 = true
  1186. for i = 1, 15 do
  1187. Transparency(i / 15)
  1188. Swait()
  1189. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. end
  1197. RootPart.CFrame = ROOT.CFrame
  1198. ROOT:remove()
  1199. for i = 1, 15 do
  1200. Transparency(1 - i / 15)
  1201. Swait()
  1202. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1203. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. VALUE1 = false
  1211. coroutine.resume(coroutine.create(function()
  1212. for i = 1, 75 do
  1213. Swait()
  1214. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1215. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1216. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1217. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1218. end
  1219. O1:remove()
  1220. O2:remove()
  1221. end))
  1222. UNANCHOR = true
  1223. RootPart.Anchored = false
  1224. ATTACK = false
  1225. Rooted = false
  1226. end
  1227. function Taunt()
  1228. ATTACK = true
  1229. Rooted = true
  1230. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1231. Swait()
  1232. repeat
  1233. Swait()
  1234. ROAR.Parent = Head
  1235. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. until ROAR.Playing == false
  1242. ATTACK = false
  1243. Rooted = false
  1244. end
  1245. function Roar()
  1246. ATTACK = true
  1247. Rooted = true
  1248. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1249. Swait()
  1250. repeat
  1251. Swait()
  1252. ROAR.Parent = Head
  1253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. until ROAR.Playing == false
  1260. ATTACK = false
  1261. Rooted = false
  1262. end
  1263. function MouseDown(Mouse)
  1264. if ATTACK == false then
  1265. end
  1266. end
  1267. function MouseUp(Mouse)
  1268. HOLD = false
  1269. end
  1270. function KeyDown(Key)
  1271. KEYHOLD = true
  1272. if Key == "z" and ATTACK == false then
  1273. Orbital_Devastor()
  1274. end
  1275. if Key == "b" and ATTACK == false then
  1276. Savage_Fire()
  1277. end
  1278. if Key == "c" and ATTACK == false then
  1279. Grave_Encounter()
  1280. end
  1281. if Key == "v" and ATTACK == false then
  1282. Endless_Pain()
  1283. end
  1284. if Key == "x" and ATTACK == false then
  1285. Absoluteum()
  1286. end
  1287. if Key == "q" and ATTACK == false then
  1288. Unwilling_Hop()
  1289. end
  1290. if Key == "t" and ATTACK == false then
  1291. Taunt()
  1292. end
  1293. if Key == "9" and ATTACK == false then
  1294. Roar()
  1295. end
  1296. end
  1297. function KeyUp(Key)
  1298. KEYHOLD = false
  1299. end
  1300. Mouse.Button1Down:connect(function(NEWKEY)
  1301. MouseDown(NEWKEY)
  1302. end)
  1303. Mouse.Button1Up:connect(function(NEWKEY)
  1304. MouseUp(NEWKEY)
  1305. end)
  1306. Mouse.KeyDown:connect(function(NEWKEY)
  1307. KeyDown(NEWKEY)
  1308. end)
  1309. Mouse.KeyUp:connect(function(NEWKEY)
  1310. KeyUp(NEWKEY)
  1311. end)
  1312. function unanchor()
  1313. if UNANCHOR == true then
  1314. g = Character:GetChildren()
  1315. for i = 1, #g do
  1316. if g[i].ClassName == "Part" then
  1317. g[i].Anchored = false
  1318. end
  1319. end
  1320. end
  1321. end
  1322. function refit()
  1323. RootJoint.Parent = RootPart
  1324. Neck.Parent = Torso
  1325. RightShoulder.Parent = Torso
  1326. LeftShoulder.Parent = Torso
  1327. RightHip.Parent = Torso
  1328. LeftHip.Parent = Torso
  1329. RootPart.Parent = Character
  1330. LeftArm.Parent = Character
  1331. RightArm.Parent = Character
  1332. RightLeg.Parent = Character
  1333. LeftLeg.Parent = Character
  1334. Torso.Parent = Character
  1335. Head.Parent = Character
  1336. end
  1337. Humanoid.Changed:connect(function(Jump)
  1338. if Jump == "Jump" and Disable_Jump == true then
  1339. Humanoid.Jump = false
  1340. end
  1341. end)
  1342. Humanoid.HipHeight = 2
  1343. Head:ClearAllChildren()
  1344. local FF = IT("ForceField", Character)
  1345. FF.Visible = false
  1346. Speed = 45
  1347. CreateSound("907332997", Head, 10, 0.9)
  1348. while true do
  1349. Swait()
  1350. ANIMATE.Parent = nil
  1351. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1352. IDLEANIMATION:Play()
  1353. SINE = SINE + CHANGE
  1354. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1355. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1356. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1357. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1358. if ATTACK == false then
  1359. if TORSOVELOCITY < 1 then
  1360. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. elseif TORSOVELOCITY > 1 then
  1367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. end
  1374. end
  1375. if VALUE2 == false then
  1376. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1377. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1378. end
  1379. unanchor()
  1380. Humanoid.MaxHealth = "inf"
  1381. Humanoid.Health = "inf"
  1382. if Rooted == false then
  1383. Disable_Jump = false
  1384. Humanoid.WalkSpeed = Speed
  1385. elseif Rooted == true then
  1386. Disable_Jump = true
  1387. Humanoid.WalkSpeed = 0
  1388. end
  1389. for _, c in pairs(Character:GetChildren()) do
  1390. if c.ClassName == "Part" then
  1391. c.Material = "Neon"
  1392. if c:FindFirstChildOfClass("ParticleEmitter") then
  1393. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1394. end
  1395. if c == Torso then
  1396. c.Color = C3(0, 0, 0)
  1397. elseif c == RightArm then
  1398. c.Color = C3(0.1, 0, 0)
  1399. elseif c == LeftArm then
  1400. c.Color = C3(0.1, 0, 0)
  1401. elseif c == RightLeg then
  1402. c.Color = C3(0.05, 0, 0)
  1403. elseif c == LeftLeg then
  1404. c.Color = C3(0.05, 0, 0)
  1405. elseif c == Head then
  1406. if c:FindFirstChild("Dominus") == nil then
  1407. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1408. M.Name = "Dominus"
  1409. end
  1410. if c:FindFirstChild("face") then
  1411. c.face:remove()
  1412. end
  1413. end
  1414. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1415. c:remove()
  1416. end
  1417. end
  1418. FF.Parent = Character
  1419. sick.Parent = Character
  1420. refit()
  1421. script.Parent = WEAPONGUI
  1422. Character.Parent = workspace
  1423. Humanoid.PlatformStand = false
  1424. Humanoid.Name = "Forgotten Dominus"
  1425. for _, c in pairs(game.Players:GetChildren()) do
  1426. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1427. c.Character:BreakJoints()
  1428. end
  1429. end
  1430. Humanoid.DisplayDistanceType = "None"
  1431. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement