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- [AutoCfg]
- AutoCfgCompleted=1 ; 0=need to run 3D autocfg at startup
- Version=1 ; Version of this file
- [Graphics Options]
- SkyRefreshRate=0 ; 0=low update rate, 1=med update rate, 2=high update rate
- AllowTSOSelfShadows=0 ; 0=off, 1=more self-shadowing objects when shadow mapping
- DNSMFilter=2 ; 0= none 1= Fetch4 2= PCF4 3= PCF4P 4= PCF8P 5= PCF16P
- DNSMShadowFadeTime=25 ; 0 to # = time to fade in night shadows in 100ths of a sec (5 default)
- DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night
- DNSMHeadlightsCastShadows=1 ; 0=off 1=car headlights cast shadows
- DNSMWallsCastShadows=1 ; 0= off 1=track walls cast shadows
- DNSMTSOsCastShadows=0 ; 0= off 1=track objects cast shadows
- DNSMDownsampleFirst=0 ; 0=per-AA-sample shadows 1=per-pixel shadow
- DNSMEnable=0 ; 0=off 1=dynamic night shadow maps
- AutoExposure=1 ; 0=off, 1=on (only functions when HDR is also enabled)
- TwoPassTrees=0 ; 0=off, 1=render trees with higher quality in two passes
- NumFixedCubemaps=0 ; number of fixed cubemaps to render per frame(100 = 1/frame)
- NumDynamicCubemaps=0 ; number of dynamic cubemaps to render per frame(100 = 1/frame)
- ReplayRenderModes=0 ; 0=off, 1=Replay Render Modes enabled
- Distortion=0 ; 0=off, 1=Distortion enabled
- SharpeningClamp=9 ; sharpening clamp (0=min, 10=default, 100=max)
- SharpeningAmount=125 ; sharpening strength (10=min, 125=default, 300=max)
- FXAAQualityEdgeThreshold=166 ; 333=too little(fast),250=lowqual,166=default,125=highqual,63=overkill(slow)
- FXAAQualitySubPix=75 ; aliasing amt (100=soft,75=default,50=sharp,25=low,0=0ff)
- FXAA=0 ; 0=off, 1=FXAA enabled
- Sharpening=1 ; 0=off, 1=sharpening enabled
- MotionBlurBroadcastCams=1 ; 0=disabled, 1=enabled
- MotionBlurDrivingCams=1 ; 0=disabled, 1=enabled
- MotionBlurStrength=0 ; motion blur strength: 0=off, 1=low, 2=med, 3=high
- HeatHaze=0 ; 0=off, 1=heat haze enabled
- DepthOfField=0 ; 0=off, 1=depth of field blurs enabled
- ShadowMapType=1 ; map onto: 0=off, 1=track, 2=track\cars, 3=track\cars\tso
- DynamicShadowFilters=7 ; 1=cockpit only, 7=all)
- DynamicShadowMaps=0 ; 0=off 1=dynamic shadow maps for cars, etc. (Day only!)
- ShadowDetail=0 ; 0=fewer shadows, 1=maximum shadows
- VirtualMirrors=0 ; 0=off, 1=virtual mirrors enabled
- MaxCockpitMirrors=4 ; Maximum number of cockpit mirrors to enable (0 to 4)
- MirrorDetail=0 ; 0=low detail, 1=high detail in mirrors
- ParticlesSoft=1 ; soft particles: 0=off, 1=on
- ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on
- ParticleDetail=2 ; particle detail: 0=low, 1=med, 2=high
- WeekendDetail=2 ; event detail: 0=low, 1=med, 2=high
- ObjectDetail=2 ; object population 0=low, 1=med, 2=high
- GrandstandDetail=1 ; 0=low, 1=med, 2=high
- CrowdDetail=0 ; 0=off, 1=low, 2=med, 3=high
- PitObjectDetail=3 ; 0=off, 1=low, 2=med, 3=high
- CarDetail=2 ; 0=low, 1=med, 2=high
- Trilinear=1 ; 0=off, 1=improved texture quality
- LODPctDynoMirrorsMax=500 ; above 100% increases FPS and decreases LOD (25 to 500)
- LODPctDynoMirrorsMin=100 ; below 100% decreases FPS and increases LOD (25 to 500)
- LODPctDynoMax=400 ; above 100% increases FPS and decreases LOD (25 to 500)
- LODPctDynoMin=100 ; below 100% decreases FPS and increases LOD (25 to 500)
- LODPctMirrorsMax=500 ; above 100% increases FPS and decreases LOD (25 to 500)
- LODPctMirrorsMin=100 ; below 100% decreases FPS and increases LOD (25 to 500)
- LODPctMax=400 ; above 100% increases FPS and decreases LOD (25 to 500)
- LODPctMin=100 ; below 100% decreases FPS and increases LOD (25 to 500)
- LODMinFPSTarget=60 ; Reduce LODs (see LODPct* settings) when FPS is below target.
- MaxPitObjsToDrawInMirrors=6 ; 0 to 192: Max number of pit objs to render per mirror camera
- MaxPitObjsToDraw=40 ; 0 to 192: Max number of pit objs to render per camera
- MaxCarsToDrawInMirrors=20 ; 4 to 64: Max number of cars to render per mirror camera
- MaxCarsToDraw=40 ; 10 to 64: Max number of cars to render per camera
- MaxAniso=16 ; 1=off, or 2, 4, 8, 16 - improved edge-on textures
- FarTerrain=1 ; 0=no far terrain, 1=far terrain in separate pass
- DriverHands=1 ; Show driver hands? 0=no, 1=yes
- SteeringWheel=1 ; Show steering wheel? 0=no, 1=yes
- EnableSPS=1 ; 0=off 1=Use Single Pass Stereo VR (nvidia Pascal/Turing)
- EnableTireMarks=1 ; 0=Disable Tire marks 1=Enable tire marks
- DynamicCubemapType=0 ; 0=RGB8, 1=RGBE, 2=RGB16
- EnableHDR=0 ; 0=LDR rendering, 1=HDR rendering
- BrightnessAdj=0 ; Adjusts scene intensity: -6 to +6
- GammaAdj=0 ; Adjusts gamma encoding: -6 to +6
- EnableSwayTrees=1 ; 0=normal trees, 1=trees sway with wind
- EnableParallaxOcclusionMapping=0 ; 0=disabled, 1=enable parallax occlusion shaders
- TrackDisplacementEnable=1 ; 0=render without displacement, 1=render using track displacement shaders
- DNSMMaxLightsPerPass=3 ; 0- 6 = Shadowing lights per-fullscreen pass
- DynamicShadowRes=1 ; (For 3 maps! So, x3) 0 = 512x512 1 = 1024x1024 2 = 2048x2048 3 = 4096x4096
- DynamicTireRendering=0 ; 0=render without dynamic tires, 1=render with dynamic tires
- DynamicTrackTextureUpdateRate=2 ; 0=min, 1=low, 2=med, 3=high frequency of dynamic track texture updates
- DynamicTrackDataRendering=1 ; 0=render without dynamic track data, 1=render with Dynamic Track Data
- ShaderQuality=2 ; 0=low, 1=med, 2=high, 3=max
- HeadlightLevel=0 ; 0=low quality, 1=medium, 2=high quality. *** -1=disabled ***
- ParallelSorting=1 ; 0=disabled 1=multithreaded scene sort
- MonochromeHeadlights=0 ; 0=color headlights 1=all white (less blotches/banding)
- HeadlightsInMirrors=0 ; 0=off 1= headlights illuminate track surface in mirrors
- LoadTexturesWhenDriving=1 ; 0=only load when out of car
- NumMultiGPUs=1 ; Number of GPUs in Crossfire/SLI (1=off to 4). Set low as works.
- CompressTexturesSuits=1 ; 0=uncompressed 1=block compress (recommended)
- CompressTexturesHelmets=1 ; 0=uncompressed 1=block compress (recommended)
- CompressTexturesCars=1 ; 0=uncompressed (warning! no!!) 1=block compress (highly recommended)
- CompressedVertices=1 ; 0=off 1=Use compressed vertices
- ReduceCockpitFlicker=1 ; 0=off 1=enabled
- CarPaint2048x2048=1 ; 0=1024x1024 car textures res, 1=2048x2048 car texture res (max)
- CacheSwap3HighResCars=0 ; 0=shrink to fit 1=cache swap higher res for nearest cars
- WorldNearPlaneDistance=10 ; In 1/10 meters, min=1(0.1m) max=30(3m), helps z-fighting but may clip track.
- VisibilityFrameDelay=5 ; Number of frames to wait before re-testing object visibility. 0 = no delay
- AAQuality=0 ; 0=low - 0=max (GPU & AASamples specific)
- AASamples=4 ; 1=off, 2, or 4 - num samples
- MipLODBias=0 ; % bias texture lookup 100 is a mip level, positive is blurry, negative sharp
- OcclusionCull=1 ; 0=disable occlusion culling, 1=enabled (usually best)
- LimitFrameRate=1 ; 0=no limit, 1=use DesiredFPSLimit
- DesiredFPSLimit=91 ; Enabled when LimitFrameRate=1 and on ext. power
- MaxPreRenderedFrames=1 ; 1=normal 0=disabled/multi-gpu
- VerticalSync=0 ; 0=allow tearing, 1=lock FPS to refresh rate
- TwoBackBuffers=0 ; 0=1 back buffer, 1=try to create 2 back buffers
- MaxWorkingSetMB_64Bit=12204 ; (64-bit) 1024 to 8192 MB - Lower to reduce page faults!
- VidMemMB=8192 ; Maximum GPU video memory to consume (MB)
- UIScalePct=150 ; User Interface Size
- [MonitorSetup]
- BezelProtectionPct=7 ; 0-10: % of screen width to keep UI elements away from bezels
- Min3ViewZoomDistortion=1 ; 0=off 1=when cameras zoom in alot, relax screen angles
- NumMonitors=1 ; 1 or 3
- EnableSMPSurround=0 ; 0=off 1=Enable Simultaneous Multi-Projection via GPU
- RenderViewPerMonitor=0 ; 0=off 1=separate view on each monitor (less distortion)
- MonitorWidth=0 ; (mm) total width of each monitor (screen + bezels)
- ScreenWidth=0 ; (mm) usable width of each screen (no bezels)
- ScreenAngles=0 ; (deg) side monitor angle, 10=slight, 65=max
- [Debug]
- Renderer=? ; Driver DLL - Don't Edit This!
- Version=0 ; Driver Version - Don't Edit This!
- Vendor=? ; Driver Vender - Don't Edit This!
- [Laser Scan]
- PointSizeMM=80 ; desired physical point size width (mm): 1 to 120
- PointSizeMin=1 ; min point size in screen pixels (1 to 256)
- PointSizeMax=1 ; max point size in screen pixels (1 to 256)
- MaxLaserScanVidMem=192 ; Max scan density to load into vidmem 128-768 (MB)
- [Oculus Rift]
- MirrorViewVerticalShiftPct=0 ; -30 to +30 percent - shifts the mirror image up/down (if clipped)
- RiftEnabled=0 ; Enable Oculus Rift Support
- PixelsPerDisplayPixel=100 ; (50% to 300%): 125%=1.25, over 100% may hurt performance!
- TwoStageAA=1 ; Repeat AA after the UI draws (note: consumes more vid mem)
- FullyWaitForSync=0 ; Improves timing/lag below refresh rate, but costs a little all of the time
- AutoSelect=1 ; Use Rift, if detected, without prompting
- AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears
- PrevVirtualMirrorWidth=912 ; System use only -> do not edit...
- PrevVirtualMirrorHeight=172 ; System use only -> do not edit...
- [OpenVR]
- OpenVREnabled=1 ; Enable OpenVR Support
- TwoStageAA=1 ; Repeat AA after the UI draws (note: consumes more vid mem)
- AlignmentFix=1 ; 0=off, 1=simple (SPS), 2=simple (always), 3=advanced (SPS)
- MirrorViewVerticalShiftPct=0 ; -30 to +30 percent - shifts the mirror image up/down (if clipped)
- PredictionMode=1 ; 0=off, 1=dynamic, 2=fixed
- FullyWaitForSync=0 ; Improves timing/lag below refresh rate, but costs a little all of the time
- AutoSelect=1 ; Use OpenVR without prompting (note: Oculus has priority if enabled)
- AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears
- [Replay Graphics]
- SkyRefreshRate=0 ; 0=low update rate, 1=med update rate, 2=high update rate
- AllowTSOSelfShadows=1 ; 0=off, 1=more self-shadowing objects when shadow mapping
- DNSMFilter=2 ; 0= none 1= Fetch4 2= PCF4 3= PCF4P 4= PCF8P 5= PCF16P
- DNSMShadowFadeTime=25 ; 0 to # = time to fade in night shadows in 100ths of a sec (5 default)
- DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night
- DNSMHeadlightsCastShadows=0 ; 0=off 1=car headlights cast shadows
- DNSMWallsCastShadows=0 ; 0= off 1=track walls cast shadows
- DNSMTSOsCastShadows=0 ; 0= off 1=track objects cast shadows
- DNSMDownsampleFirst=0 ; 0=per-AA-sample shadows 1=per-pixel shadow
- DNSMEnable=1 ; 0=off 1=dynamic night shadow maps
- AutoExposure=1 ; 0=off, 1=on (only functions when HDR is also enabled)
- TwoPassTrees=1 ; 0=off, 1=render trees with higher quality in two passes
- NumFixedCubemaps=0 ; number of fixed cubemaps to render per frame(100 = 1/frame)
- NumDynamicCubemaps=0 ; number of dynamic cubemaps to render per frame(100 = 1/frame)
- ReplayRenderModes=0 ; 0=off, 1=Replay Render Modes enabled
- Distortion=0 ; 0=off, 1=Distortion enabled
- SharpeningClamp=9 ; sharpening clamp (0=min, 10=default, 100=max)
- SharpeningAmount=125 ; sharpening strength (10=min, 125=default, 300=max)
- FXAAQualityEdgeThreshold=166 ; 333=too little(fast),250=lowqual,166=default,125=highqual,63=overkill(slow)
- FXAAQualitySubPix=75 ; aliasing amt (100=soft,75=default,50=sharp,25=low,0=0ff)
- FXAA=0 ; 0=off, 1=FXAA enabled
- Sharpening=0 ; 0=off, 1=sharpening enabled
- MotionBlurBroadcastCams=1 ; 0=disabled, 1=enabled
- MotionBlurDrivingCams=1 ; 0=disabled, 1=enabled
- MotionBlurStrength=0 ; motion blur strength: 0=off, 1=low, 2=med, 3=high
- HeatHaze=0 ; 0=off, 1=heat haze enabled
- DepthOfField=0 ; 0=off, 1=depth of field blurs enabled
- ShadowMapType=3 ; map onto: 0=off, 1=track, 2=track\cars, 3=track\cars\tso
- DynamicShadowFilters=7 ; 1=cockpit only, 7=all)
- DynamicShadowMaps=1 ; 0=off 1=dynamic shadow maps for cars, etc. (Day only!)
- ShadowDetail=0 ; 0=fewer shadows, 1=maximum shadows
- VirtualMirrors=1 ; 0=off, 1=virtual mirrors enabled
- MaxCockpitMirrors=0 ; Maximum number of cockpit mirrors to enable (0 to 4)
- MirrorDetail=1 ; 0=low detail, 1=high detail in mirrors
- ParticlesSoft=1 ; soft particles: 0=off, 1=on
- ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on
- ParticleDetail=2 ; particle detail: 0=low, 1=med, 2=high
- WeekendDetail=2 ; event detail: 0=low, 1=med, 2=high
- ObjectDetail=2 ; object population 0=low, 1=med, 2=high
- GrandstandDetail=2 ; 0=low, 1=med, 2=high
- CrowdDetail=2 ; 0=off, 1=low, 2=med, 3=high
- PitObjectDetail=2 ; 0=off, 1=low, 2=med, 3=high
- CarDetail=2 ; 0=low, 1=med, 2=high
- Trilinear=1 ; 0=off, 1=improved texture quality
- LODPctDynoMirrorsMax=500 ; above 100% increases FPS and decreases LOD (25 to 500)
- LODPctDynoMirrorsMin=100 ; below 100% decreases FPS and increases LOD (25 to 500)
- LODPctDynoMax=400 ; above 100% increases FPS and decreases LOD (25 to 500)
- LODPctDynoMin=100 ; below 100% decreases FPS and increases LOD (25 to 500)
- LODPctMirrorsMax=500 ; above 100% increases FPS and decreases LOD (25 to 500)
- LODPctMirrorsMin=100 ; below 100% decreases FPS and increases LOD (25 to 500)
- LODPctMax=400 ; above 100% increases FPS and decreases LOD (25 to 500)
- LODPctMin=100 ; below 100% decreases FPS and increases LOD (25 to 500)
- LODMinFPSTarget=60 ; Reduce LODs (see LODPct* settings) when FPS is below target.
- MaxPitObjsToDrawInMirrors=12 ; 0 to 192: Max number of pit objs to render per mirror camera
- MaxPitObjsToDraw=40 ; 0 to 192: Max number of pit objs to render per camera
- MaxCarsToDrawInMirrors=20 ; 4 to 64: Max number of cars to render per mirror camera
- MaxCarsToDraw=40 ; 10 to 64: Max number of cars to render per camera
- MaxAniso=16 ; 1=off, or 2, 4, 8, 16 - improved edge-on textures
- FarTerrain=1 ; 0=no far terrain, 1=far terrain in separate pass
- DriverHands=1 ; Show driver hands? 0=no, 1=yes
- SteeringWheel=1 ; Show steering wheel? 0=no, 1=yes
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