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  1. initializing SDL joystick 0 Microsoft X-Box 360 pad
  2. [ResourceSystem] CResourceSystem Init
  3. [RenderSystem] Loaded video settings config from 'cfg/video.txt'
  4. [RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
  5. [RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
  6. [RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
  7. [RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
  8. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
  9. ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
  10. [Filesystem] ---------------
  11. [Filesystem] Path ID: File Path:
  12. [Filesystem] ADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota_addons/"
  13. [Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota/"
  14. [Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/core/"
  15. [Filesystem] CONTENTADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota_addons/"
  16. [Filesystem] CONTENTROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/"
  17. [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
  18. [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
  19. [Filesystem] EXECUTABLE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/"
  20. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
  21. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
  22. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk
  23. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk
  24. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
  25. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
  26. [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
  27. [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/"
  28. [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
  29. [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/"
  30. [Filesystem] GAMEROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/game/"
  31. [Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
  32. [Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
  33. [Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
  34. [Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
  35. [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
  36. [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/core/"
  37. [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_addons/"
  38. [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_core/"
  39. [Filesystem] SHADER_SOURCE_MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
  40. [Filesystem] SHADER_SOURCE_ROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/"
  41. [CommandLine] command line arguments:
  42. [CommandLine] -console -vulkan -con_logfile
  43. [SteamDatagramClient] Loaded default network config file. Loaded revision 112 OK
  44. [SteamDatagramClient] Loaded cached network config file. Data contains revision 112, not newer than current revision 112; ignoring.
  45. [SteamDatagramClient] Starting ping measurement
  46. [Networking] Network System Initialized
  47. [Networking] 192.168.1.77: eth0
  48. [Networking] 127.0.0.1: lo
  49. WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
  50. Physics Console Communications is not initialized
  51. [SplitScreen] Game supporting (2) split screen players
  52. [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
  53. ConVarRef r_dota_force_forward doesn't point to an existing ConVar
  54. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  55. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  56. Opening joystick 0 : XInput Controller
  57. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 116.324 msecs for 736 out of 754 classes
  58. [Server] SV: parsing 'scripts/items/items_game.txt' took 869.515 msec
  59. [Workshop] Requesting page 1 of items
  60. [Workshop] Requesting page 1 of items
  61. [Workshop] Requesting page 1 of items
  62. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000158 seconds
  63. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000131 seconds
  64. ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000156 seconds
  65. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 116.225 msecs for 741 out of 762 classes
  66. [Client] CL: parsing 'scripts/items/items_game.txt' took 872.540 msec
  67. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000208 seconds
  68. Telling Steam it is safe to update the app
  69. [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
  70. name[ 0 ] changing from 'unnamed' to 'Nemoder'
  71. name[ 0 ] changing from 'Nemoder' to 'Nemoder'
  72. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
  73. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  74. [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
  75. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000356 seconds
  76. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000221 seconds
  77. [HostStateManager] Idle (levelload)
  78. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000338 seconds
  79. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12613 (14293 input number was)
  80. [SplitScreen] Writing configuration for slot 0
  81. CWorkshopController failed to download item 324234324432 result = 9
  82. [SteamDatagramClient] Got network config from CDN. Data contains revision 112, not newer than current revision 112; ignoring.
  83. [Workshop] Requesting page 2 of items
  84. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  85. [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
  86. [Server] SV: maxplayers set to 1
  87. Initializing script VM...
  88. ...done
  89. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7702 (16518 input number was)
  90. [Workshop] Requesting page 3 of items
  91. [GCClient] In logon queue; waiting for GC to confirm connection.
  92. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 3631 (8439 input number was)
  93. [Server] SV: Spawn Server: <empty>
  94. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  95. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  96. [GCClient] Received client welcome from GC.
  97. GC reported matchgroups version 107
  98. [WeekendTourney] Received weekend tourney schedule.
  99. [Client] CL: Connected to 'loopback'
  100. [Server] SV: Sending server info to client 'Nemoder' at loopback
  101. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  102. [Client] Game: "Dota 2"
  103. [Client] Map: "<empty>"
  104. [Client] Players: 1 (0 bots) / 1 humans
  105. [Client] Build: 7496 (revision 3974191)
  106. [Client] Server Number: 1
  107. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  108. Initializing script VM...
  109. ...done
  110. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000183 seconds
  111. Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  112. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  113. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  114. [Server] SV: IGameSystem::LoopActivateAllSystems
  115. [Host] HO: IGameSystem::LoopActivateAllSystems
  116. [Server] SV: Game started
  117. [Client] CL: IGameSystem::LoopActivateAllSystems
  118. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000089 seconds
  119. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  120. [SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
  121. [Server] SV: Sending full update to client Nemoder (reason: initial update)
  122. [Client] CL: Receiving uncompressed update from server
  123. [Client] CL: Signon traffic "client": incoming 35.322 KB [6 pkts], outgoing 1.159 KB [5 pkts]
  124. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  125. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  126. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  127. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  128. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  129. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  130. ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
  131. [SteamDatagramClient] Ping measurement completed
  132. [WeekendTourney] Auto selecting weekend tourney division 'north_america' based on ping to best region of 11ms
  133. [WeekendTourney] Selected division changed to 'north_america'
  134. Disabling damage on breakable prop models/ui/battle_cup_trophy/battle_cup_trophy.vmdl - no physics interactions on model and no breakpieces.
  135. HMT USGP "scenes/battlepass_ti6/twoflags"
  136. HMT USGP "scenes/battle_cup/battle_cup_rotate"
  137. StartWatchingGame request SteamID: [A:1:545917953:8578], watching SteamID: [I:0:0]
  138. Received CMsgWatchGameResponse result 0.
  139. Received CMsgWatchGameResponse result 1.
  140. StartWatchingGame: Sending console command: connect_hltv 192.69.96.39:28132
  141. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (192.69.96.39:28132), 2 )
  142. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
  143. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  144. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 257.903
  145. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  146. HMT USGP "scenes/home_button"
  147. HMT USGP "scenes/play_searching"
  148. HMT USGP "scenes/find_match_status"
  149. HMT USGP "backgrounds/dashboard_parallax_ti7"
  150. HMT USGP "<empty>"
  151. HMT USGP "scenes/700_frontpage"
  152. HMT USGP "scenes/battlepass_ti7/wisp_arcana"
  153. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  154. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  155. [Server] SV: Disconnect client 'Nemoder' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  156. HMT: shut down pworld 0x555cb6a90dd0 (0 spawn groups outstanding)
  157. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 257.910
  158. [Networking] Network socket 'client' opened on port 58694
  159. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  160. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 257.915
  161. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 257.915
  162. [Client] Sending connect to 192.69.96.39:28132
  163. [Client] Received S2C_CHALLENGE [538929592 auth 3] from 192.69.96.39:28132
  164. [Client] Sending C2S_CONNECT [44 protocol 538929592 auth 3] to 192.69.96.39:28132
  165. [Client] Received S2C_CONNECTION from 192.69.96.39:28132 [addons:'']
  166. [Client] CL: Connected to '192.69.96.39:28132'
  167. [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
  168. [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
  169. [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
  170. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  171. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  172. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
  173. [SignonState] CL: Permit INetchannel::Transmit()
  174. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  175. [EngineServiceManager] SwitchToLoop game requested: id [2] addons []
  176. [Client] CL: CNetworkGameClient already exists for connection to '192.69.96.39:28132'
  177. [Client] CL: connection to '192.69.96.39:28132' already started
  178. [Client] Game: "Dota 2"
  179. [Client] Map: "start"
  180. [Client] Players: 8 (0 bots) / 64 humans
  181. [Client] Build: 7496 (revision 3974191)
  182. [Client] Server Number: 3
  183. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  184. Initializing script VM...
  185. ...done
  186. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  187. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
  188. [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
  189. [Client] CL: CGameRulesGameSystem::GameInit installed game rules
  190. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000215 seconds
  191. Load a scaleform font provider?
  192. WARNING: CDirWatcher not implemented
  193. [ResourceSystem] Error loading resource file "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
  194. light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
  195. light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
  196. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (19kb): models/items/rubick/puppet_master_back/puppet_master_back.vphys
  197. [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
  198. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
  199. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
  200. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  201. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  202. [Client] CL: IGameSystem::LoopActivateAllSystems
  203. [Host] HO: IGameSystem::LoopActivateAllSystems
  204. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000252 seconds
  205. [HostStateManager] Remote Connect (192.69.96.39:28132)
  206. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  207. [WorldRenderer] Long grass load frame: 23.210382 ms for 1 grass tiles
  208. [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 23.253323ms
  209. [WorldRenderer] Long grass load frame: 10.004205 ms for 1437 grass tiles
  210. [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 10.038475ms
  211. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  212. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  213. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  214. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  215. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  216. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  217. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  218. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  219. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  220. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  221. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  222. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  223. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  224. [Client] CL: Receiving uncompressed update from server
  225. HMT CL: Create map handle (nil) for 0
  226. Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
  227. HMT "start": add to 0x555cbe49d6a0, map data 0x555ce09aa160
  228. HMT "dota": add to 0x555cbe49d6a0, map data 0x555ce09aa160
  229. FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
  230. FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
  231. FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
  232. FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
  233. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  234. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  235. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  236. Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
  237. HMT "dota": re-add to 0x555cbe49d6a0, map data 0x555ce09aa160
  238. [Client] CL: Signon traffic "client": incoming 200.266 KB [12 pkts], outgoing 21.462 KB [452 pkts]
  239. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  240. [Client] LoadingDisplay changed from LOADING to NONE (map="start")
  241. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
  242. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  243. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  244. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  245. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  246. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  247. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  248. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  249. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  250. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  251. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  252. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  253. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  254. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  255. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  256. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  257. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  258. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  259. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  260. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  261. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  262. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  263. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  264. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  265. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  266. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  267. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  268. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  269. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  270. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  271. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  272. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  273. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  274. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  275. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  276. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  277. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  278. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  279. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  280. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  281. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  282. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  283. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  284. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  285. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  286. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  287. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  288. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  289. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  290. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  291. [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
  292. HMT USGP "scenes/pregame_dire_ambient"
  293. HMT USGP "scenes/pregame_dire_ambient"
  294. HMT USGP "scenes/loadout_preview_rays"
  295. HMT USGP "scenes/loadout_preview_rays"
  296. HMT USGP "backgrounds/tower_showcase_radiant"
  297. [InstantReplay] Inserted tick 74996 with full packet
  298. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  299. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  300. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  301. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  302. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  303. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  304. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  305. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  306. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  307. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  308. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  309. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  310. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  311. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  312. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  313. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  314. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  315. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  316. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  317. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  318. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  319. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  320. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  321. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  322. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  323. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  324. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  325. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  326. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  327. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  328. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  329. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  330. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  331. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  332. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  333. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  334. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  335. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  336. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  337. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  338. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  339. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  340. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  341. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  342. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  343. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  344. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  345. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  346. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  347. [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
  348. [InstantReplay] Inserted tick 75896 with full packet
  349. [Client] CL: disconnect hud disconnect
  350. [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
  351. [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
  352. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
  353. [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
  354. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  355. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 342.964
  356. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  357. HMT USGP "scenes/hud/current_champion"
  358. HMT USGP "scenes/hud/healthbarburner"
  359. HMT USGP "scenes/hud/healthbarburner"
  360. HMT USGP "scenes/hud/healthbarburner"
  361. HMT USGP "scenes/hud/healthbarburner"
  362. HMT USGP "scenes/hud/levelupburst"
  363. HMT USGP "scenes/inspect_hero_model_effect"
  364. HMT CL: PSGU Delete world group for 0 with map handle (nil)
  365. HMT: delete map data 0x555ce09aa160
  366. HMT USGP "dota"
  367. HMT "dota": found in 0x555ce7272210, map data 0x555ce09aa160
  368. HMT USGP "start"
  369. HMT USGP "scenes/versus_godrays"
  370. HMT USGP "scenes/versus_hline"
  371. HMT USGP "backgrounds/tower_showcase_dire"
  372. HMT USGP "backgrounds/tower_showcase_radiant"
  373. HMT USGP "backgrounds/tower_showcase_dire"
  374. HMT USGP "backgrounds/pregame_phase"
  375. HMT USGP "scenes/battle_cup/battle_cup_rotate_fall_2016"
  376. Unloading custom UI:
  377. HMT: shut down pworld 0x555ce7272210 (1 spawn groups outstanding)
  378. HMT: shut down pworld 0x555ce7272258 (0 spawn groups outstanding)
  379. HMT: shut down pworld 0x555ce72722a0 (0 spawn groups outstanding)
  380. HMT: shut down pworld 0x555ce72722e8 (0 spawn groups outstanding)
  381. HMT: shut down pworld 0x555ce7272330 (0 spawn groups outstanding)
  382. HMT: shut down pworld 0x555ce7272378 (0 spawn groups outstanding)
  383. HMT: shut down pworld 0x555ce72723c0 (0 spawn groups outstanding)
  384. HMT: shut down pworld 0x555ce7272408 (0 spawn groups outstanding)
  385. HMT: shut down pworld 0x555ce7272450 (0 spawn groups outstanding)
  386. [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
  387. [Client] CL: CGameRules::CGameRules destructed
  388. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 343.235
  389. ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  390. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  391. [HostStateManager] Idle (levelload)
  392. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 15352 (15725 input number was)
  393. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 343.269
  394. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 343.270
  395. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  396. [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
  397. [Server] SV: maxplayers set to 1
  398. Initializing script VM...
  399. ...done
  400. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11083 (15450 input number was)
  401. [Server] SV: Spawn Server: <empty>
  402. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 6792 (11844 input number was)
  403. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  404. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  405. [Client] CL: Connected to 'loopback'
  406. [Server] SV: Sending server info to client 'Nemoder' at loopback
  407. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  408. [Client] Game: "Dota 2"
  409. [Client] Map: "<empty>"
  410. [Client] Players: 1 (0 bots) / 1 humans
  411. [Client] Build: 7496 (revision 3974191)
  412. [Client] Server Number: 2
  413. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  414. Initializing script VM...
  415. ...done
  416. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000307 seconds
  417. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  418. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  419. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  420. [Server] SV: IGameSystem::LoopActivateAllSystems
  421. [Host] HO: IGameSystem::LoopActivateAllSystems
  422. [Server] SV: Game started
  423. [Client] CL: IGameSystem::LoopActivateAllSystems
  424. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000118 seconds
  425. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  426. [Server] SV: Sending full update to client Nemoder (reason: initial update)
  427. [Client] CL: Receiving uncompressed update from server
  428. [Client] CL: Signon traffic "client": incoming 35.395 KB [7 pkts], outgoing 1.131 KB [6 pkts]
  429. [HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 4 )
  430. [Client] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine
  431. [Server] SV: Disconnect client 'Nemoder' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  432. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  433. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 345.921
  434. HMT USGP "scenes/home_button"
  435. HMT USGP "backgrounds/dashboard_parallax_ti7"
  436. HMT USGP "<empty>"
  437. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  438. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  439. HMT: shut down pworld 0x555cbda08060 (0 spawn groups outstanding)
  440. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 345.927
  441. [HostStateManager] Quitting
  442. [ResourceSystem] CResourceSystem PreShutdown()
  443. Destroying 2 startup resource manifests
  444. initializing SDL joystick 0 Microsoft X-Box 360 pad
  445. [ResourceSystem] CResourceSystem Init
  446. [RenderSystem] Loaded video settings config from 'cfg/video.txt'
  447. [RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
  448. [RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
  449. [RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
  450. [RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
  451. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
  452. ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
  453. [Filesystem] ---------------
  454. [Filesystem] Path ID: File Path:
  455. [Filesystem] ADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota_addons/"
  456. [Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota/"
  457. [Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/core/"
  458. [Filesystem] CONTENTADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota_addons/"
  459. [Filesystem] CONTENTROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/"
  460. [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
  461. [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
  462. [Filesystem] EXECUTABLE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/"
  463. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
  464. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
  465. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk
  466. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk
  467. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
  468. [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
  469. [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
  470. [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/"
  471. [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
  472. [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/"
  473. [Filesystem] GAMEROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/game/"
  474. [Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
  475. [Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
  476. [Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
  477. [Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
  478. [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
  479. [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/core/"
  480. [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_addons/"
  481. [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_core/"
  482. [Filesystem] SHADER_SOURCE_MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
  483. [Filesystem] SHADER_SOURCE_ROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/"
  484. [CommandLine] command line arguments:
  485. [CommandLine] -console -vulkan -con_logfile
  486. [SteamDatagramClient] Loaded default network config file. Loaded revision 112 OK
  487. [SteamDatagramClient] Loaded cached network config file. Data contains revision 112, not newer than current revision 112; ignoring.
  488. [SteamDatagramClient] Starting ping measurement
  489. [Networking] Network System Initialized
  490. [Networking] 192.168.1.77: eth0
  491. [Networking] 127.0.0.1: lo
  492. WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
  493. Physics Console Communications is not initialized
  494. [SplitScreen] Game supporting (2) split screen players
  495. [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
  496. ConVarRef r_dota_force_forward doesn't point to an existing ConVar
  497. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  498. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  499. Opening joystick 0 : XInput Controller
  500. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 130.742 msecs for 735 out of 754 classes
  501. [Server] SV: parsing 'scripts/items/items_game.txt' took 870.635 msec
  502. [Workshop] Requesting page 1 of items
  503. [Workshop] Requesting page 1 of items
  504. [Workshop] Requesting page 1 of items
  505. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000312 seconds
  506. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000287 seconds
  507. ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000246 seconds
  508. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 117.730 msecs for 740 out of 762 classes
  509. [Client] CL: parsing 'scripts/items/items_game.txt' took 879.147 msec
  510. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000335 seconds
  511. Telling Steam it is safe to update the app
  512. [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
  513. name[ 0 ] changing from 'unnamed' to 'Nemoder'
  514. name[ 0 ] changing from 'Nemoder' to 'Nemoder'
  515. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
  516. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  517. [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
  518. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000348 seconds
  519. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000306 seconds
  520. [HostStateManager] Idle (levelload)
  521. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000291 seconds
  522. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12613 (14293 input number was)
  523. [SplitScreen] Writing configuration for slot 0
  524. CWorkshopController failed to download item 324234324432 result = 9
  525. [SteamDatagramClient] Got network config from CDN. Data contains revision 112, not newer than current revision 112; ignoring.
  526. [Workshop] Requesting page 2 of items
  527. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  528. [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
  529. [Server] SV: maxplayers set to 1
  530. Initializing script VM...
  531. ...done
  532. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 8739 (16518 input number was)
  533. [Workshop] Requesting page 3 of items
  534. [GCClient] In logon queue; waiting for GC to confirm connection.
  535. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1834 (9502 input number was)
  536. [Server] SV: Spawn Server: <empty>
  537. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  538. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  539. [Client] CL: Connected to 'loopback'
  540. [Server] SV: Sending server info to client 'Nemoder' at loopback
  541. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  542. [Client] Game: "Dota 2"
  543. [Client] Map: "<empty>"
  544. [Client] Players: 1 (0 bots) / 1 humans
  545. [Client] Build: 7496 (revision 3974191)
  546. [Client] Server Number: 1
  547. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  548. Initializing script VM...
  549. ...done
  550. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000130 seconds
  551. [GCClient] Received client welcome from GC.
  552. GC reported matchgroups version 107
  553. [WeekendTourney] Received weekend tourney schedule.
  554. Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  555. [SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
  556. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  557. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  558. [Server] SV: IGameSystem::LoopActivateAllSystems
  559. [Host] HO: IGameSystem::LoopActivateAllSystems
  560. [Server] SV: Game started
  561. [Client] CL: IGameSystem::LoopActivateAllSystems
  562. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000156 seconds
  563. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  564. [Server] SV: Sending full update to client Nemoder (reason: initial update)
  565. [Client] CL: Receiving uncompressed update from server
  566. [Client] CL: Signon traffic "client": incoming 35.322 KB [6 pkts], outgoing 1.159 KB [5 pkts]
  567. ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
  568. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  569. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  570. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  571. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  572. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  573. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  574. [SplitScreen] Writing configuration for slot 0
  575. [SteamDatagramClient] Ping measurement completed
  576. [WeekendTourney] Auto selecting weekend tourney division 'north_america' based on ping to best region of 10ms
  577. [WeekendTourney] Selected division changed to 'north_america'
  578. Disabling damage on breakable prop models/ui/battle_cup_trophy/battle_cup_trophy.vmdl - no physics interactions on model and no breakpieces.
  579. [Networking] Network socket 'server' opened on port 27015
  580. [InputService] execing lan_server.cfg
  581. [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (start), 2 )
  582. [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
  583. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  584. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 22.540
  585. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  586. HMT USGP "scenes/battle_cup/battle_cup_rotate"
  587. HMT USGP "scenes/700_frontpage"
  588. HMT USGP "scenes/battlepass_ti7/wisp_arcana"
  589. HMT USGP "scenes/battlepass_ti6/twoflags"
  590. HMT USGP "scenes/home_button"
  591. HMT USGP "scenes/play_searching"
  592. HMT USGP "scenes/find_match_status"
  593. HMT USGP "backgrounds/dashboard_parallax_ti7"
  594. HMT USGP "<empty>"
  595. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  596. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  597. [Server] SV: Disconnect client 'Nemoder' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  598. HMT: shut down pworld 0x55fcfea631a0 (0 spawn groups outstanding)
  599. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 22.546
  600. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  601. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  602. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 22.573
  603. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 22.573
  604. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  605. [EngineServiceManager] SwitchToLoop game requested: id [2] addons []
  606. [Networking] Network socket 'server' opened on port 27015
  607. [Server] SV: maxplayers set to 64
  608. Initializing script VM...
  609. ...done
  610. [Server] SV: Executing listen server config file
  611. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  612. [Server] SV: CGameRulesGameSystem::GameInit installed game rules
  613. [Server] SV: Spawn Server: start
  614. [Server] SV: maxplayers set to 64
  615. [Networking] Network socket 'hltv' opened on port 27020
  616. [HLTV Server] Starting SourceTV server listening on port 27020.
  617. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  618. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  619. [Client] CL: Connected to 'loopback'
  620. [Server] SV: Sending server info to client 'Nemoder' at loopback
  621. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  622. [Client] Game: "Dota 2"
  623. [Client] Map: "start"
  624. [Client] Players: 1 (0 bots) / 64 humans
  625. [Client] Build: 7496 (revision 3974191)
  626. [Client] Server Number: 2
  627. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  628. Initializing script VM...
  629. ...done
  630. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  631. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
  632. [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
  633. [Client] CL: CGameRulesGameSystem::GameInit installed game rules
  634. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000258 seconds
  635. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  636. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  637. [Server] SV: IGameSystem::LoopActivateAllSystems
  638. [Host] HO: IGameSystem::LoopActivateAllSystems
  639. [Server] CDOTA_PlayerResource: Adding player SteamID 76561198074408394 to slot 0 FakeClient=0 preferred slot = 0
  640. [Server] PR:SetPlayerName 0:[U:1:114142666] "Nemoder"
  641. [Server] Requesting account 114142666 resources without rank.
  642. [GCClient] Trying to send message type 7450 (Unknown MsgType - Not Found) before GC connection established. This is guaranteed to fail.
  643. [Server] PR:SetMetaExperience 0:[U:1:114142666] Level:0, XP:0, XPAwarded:0
  644. HMT SV: Create map handle (nil) for 0
  645. Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
  646. [Server] SV: 64 player server started
  647. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  648. [Client] CL: IGameSystem::LoopActivateAllSystems
  649. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000078 seconds
  650. [HostStateManager] Loading (start)
  651. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  652. [HLTV Server] SourceTV broadcast active.
  653. [Server] SV: Sending full update to client Nemoder (reason: initial update)
  654. [Client] CL: Receiving uncompressed update from server
  655. HMT CL: Create map handle (nil) for 0
  656. HMT "start": add to 0x55fd001bf060, map data 0x55fcff156c60
  657. HMT "start": re-add to 0x55fd001bf060, map data 0x55fcff156c60
  658. [Client] CL: Signon traffic "client": incoming 32.023 KB [7 pkts], outgoing 1.131 KB [6 pkts]
  659. [Server] PR:OnFullyJoinedServer 0:[U:1:114142666]
  660. [Server] PR:SetLeaverStatus 0:[U:1:114142666] DOTA_LEAVER_NONE
  661. [Server] PR:SetConnectionState 0:[U:1:114142666] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
  662. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  663. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  664. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  665. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  666. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  667. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  668. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  669. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  670. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  671. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  672. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  673. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  674. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  675. [Server] SV: Connection to Steam servers successful.
  676. [Server] SV: VAC secure mode is activated.
  677. [Server] SV: "Nemoder<1><[U:1:114142666]><>" STEAM USERID validated
  678. [GCClient] Received server welcome from GC.
  679. GC Connection established for server version 2134
  680. +++ CSODOTALobby.lobby_id: 25086366285302024
  681. +++ CSODOTALobby.members[0]: id: 76561198074408394
  682. +++ CSODOTALobby.members[0]: team: DOTA_GC_TEAM_GOOD_GUYS
  683. +++ CSODOTALobby.members[0]: name: "Nemoder"
  684. +++ CSODOTALobby.members[0]: slot: 1
  685. +++ CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_DISCONNECTED
  686. +++ CSODOTALobby.members[0]: channel: 6
  687. +++ CSODOTALobby.members[0]: partner_account_type: PARTNER_NONE
  688. +++ CSODOTALobby.members[0]: coach_team: DOTA_GC_TEAM_NOTEAM
  689. +++ CSODOTALobby.members[0]: cameraman: false
  690. +++ CSODOTALobby.members[0]: favorite_team_and_quality: 0
  691. +++ CSODOTALobby.leader_id: 76561198074408394
  692. +++ CSODOTALobby.server_id: 90108846562711558
  693. +++ CSODOTALobby.game_mode: 1
  694. +++ CSODOTALobby.state: SERVERSETUP
  695. +++ CSODOTALobby.lobby_type: PRACTICE
  696. +++ CSODOTALobby.allow_cheats: false
  697. +++ CSODOTALobby.fill_with_bots: true
  698. +++ CSODOTALobby.intro_mode: false
  699. +++ CSODOTALobby.game_name: "steamlug"
  700. +++ CSODOTALobby.team_details[0]: team_complete: false
  701. +++ CSODOTALobby.team_details[0]: guild_name: "SteamLUG"
  702. +++ CSODOTALobby.team_details[0]: guild_tag: "S-LUG"
  703. +++ CSODOTALobby.team_details[0]: guild_id: 71629
  704. +++ CSODOTALobby.team_details[0]: guild_logo: 903254174073050780
  705. +++ CSODOTALobby.team_details[0]: guild_base_logo: 0
  706. +++ CSODOTALobby.team_details[0]: guild_banner_logo: 0
  707. +++ CSODOTALobby.team_details[1]: team_complete: false
  708. +++ CSODOTALobby.server_region: 0
  709. +++ CSODOTALobby.cm_pick: DOTA_CM_RANDOM
  710. +++ CSODOTALobby.allow_spectating: false
  711. +++ CSODOTALobby.bot_difficulty_radiant: BOT_DIFFICULTY_HARD
  712. +++ CSODOTALobby.game_version: GAME_VERSION_CURRENT
  713. +++ CSODOTALobby.pass_key: "steamlug"
  714. +++ CSODOTALobby.leagueid: 0
  715. +++ CSODOTALobby.penalty_level_radiant: 0
  716. +++ CSODOTALobby.penalty_level_dire: 0
  717. +++ CSODOTALobby.series_type: 0
  718. +++ CSODOTALobby.radiant_series_wins: 0
  719. +++ CSODOTALobby.dire_series_wins: 0
  720. +++ CSODOTALobby.allchat: false
  721. +++ CSODOTALobby.dota_tv_delay: LobbyDotaTV_10
  722. +++ CSODOTALobby.lan: true
  723. +++ CSODOTALobby.extra_messages[0]: id: 7572
  724. +++ CSODOTALobby.extra_messages[0]: contents: "\010\022\022\023\010\312\333\2666\020\000\030\000P\350\007X\350\007p\001x\001"
  725. +++ CSODOTALobby.lan_host_ping_to_server_region: 0
  726. +++ CSODOTALobby.visibility: DOTALobbyVisibility_Public
  727. +++ CSODOTALobby.league_series_id: 0
  728. +++ CSODOTALobby.league_game_id: 0
  729. +++ CSODOTALobby.previous_match_override: 0
  730. +++ CSODOTALobby.league_selection_priority_team: 0
  731. +++ CSODOTALobby.league_selection_priority_choice: UNDEFINED
  732. +++ CSODOTALobby.league_non_selection_priority_choice: UNDEFINED
  733. +++ CSODOTALobby.game_start_time: 1495463283
  734. +++ CSODOTALobby.pause_setting: LobbyDotaPauseSetting_Unlimited
  735. +++ CSODOTALobby.bot_difficulty_dire: BOT_DIFFICULTY_HARD
  736. +++ CSODOTALobby.bot_radiant: 0
  737. +++ CSODOTALobby.bot_dire: 0
  738. [Server] PR:SetPlayerName 0:[U:1:114142666] "Nemoder"
  739. [Server] PR:SetEventPoints 0:[U:1:114142666] Points:0, PremiumPoints:0, Rank:0
  740. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  741. WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 28.457
  742. Telling Steam not to update the app for the next 900 seconds
  743. CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 28.491
  744. Received lobby with new match ID. lobby_id=25086366285302024, match_id=3197704066
  745. [EngineServiceManager] Tearing off console log, will continue using suffix '.3197704066'
  746. [RenderSystem] Loaded video settings config from 'cfg/video.txt'
  747. [RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
  748. [RenderSystem] Vulkan extension enabled: VK_KHR_maintenance1
  749. [RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
  750. [RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
  751. [RenderSystem] Vulkan extension enabled: VK_KHR_image_format_list
  752. [RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
  753. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
  754. ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
  755. [Filesystem] ---------------
  756. [Filesystem] Path ID: File Path:
  757. [Filesystem] ADDONS "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
  758. [Filesystem] CONTENT "/Speedy/Steam/steamapps/common/dota 2 beta/content/dota/"
  759. [Filesystem] CONTENT "/Speedy/Steam/steamapps/common/dota 2 beta/content/core/"
  760. [Filesystem] CONTENTADDONS "/Speedy/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
  761. [Filesystem] CONTENTROOT "/Speedy/Steam/steamapps/common/dota 2 beta/content/"
  762. [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  763. [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/"
  764. [Filesystem] EXECUTABLE_PATH "/Speedy/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/"
  765. [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  766. [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
  767. [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/shaders_vulkan.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/shaders_vulkan.vpk
  768. [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/shaders_vulkan.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/core/shaders_vulkan.vpk
  769. [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/"
  770. [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/"
  771. [Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
  772. [Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
  773. [Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
  774. [Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/bin/"
  775. [Filesystem] GAMEROOT "/Speedy/Steam/steamapps/common/dota 2 beta/game/"
  776. [Filesystem] MOD "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  777. [Filesystem] MOD "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/"
  778. [Filesystem] PLATFORM "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
  779. [Filesystem] PLATFORM "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/"
  780. [Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
  781. [Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
  782. [Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
  783. [Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
  784. [Filesystem] SHADER_SOURCE_MOD "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
  785. [Filesystem] SHADER_SOURCE_ROOT "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/"
  786. [CommandLine] command line arguments:
  787. [CommandLine] +engine_experimental_drop_frame_ticks 1 -console -vulkan -con_logfile
  788. [SteamNetSockets] Got SDR network config. Loaded revision 150 OK
  789. [SteamNetSockets] Starting ping measurement
  790. [Networking] Network System Initialized
  791. [Networking] 192.168.1.77: eth0
  792. [Networking] 127.0.0.1: lo
  793. Physics Console Communications is not initialized
  794. [SplitScreen] Game supporting (2) split screen players
  795. [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
  796. ConVarRef r_dota_force_forward doesn't point to an existing ConVar
  797. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  798. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  799. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 118.119 msecs for 779 out of 797 classes
  800. Failed to parse quests for the Challenge System in file scripts/tournaments/challenge_quests/. Challenge parsing failed in challenge: Challenge fall_2016_carry1 (id 1) could not find a challenge instance named 'fall_2016_carry_deal_physical_damage'
  801. Quest quest_fall_2016_carry failed to parse challenge fall_2016_carry1
  802. Failed to parse quest quest_fall_2016_carry
  803.  
  804. Datadesc import error: Field "m_flIntensity" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
  805. Datadesc import error: Field "m_flLightSize" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
  806. Datadesc import error: Field "m_flLightSize" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
  807. Datadesc import error: Field "m_flSpotFoV" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
  808. Datadesc import error: Field "m_flStartFalloff" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
  809. Datadesc import error: Field "m_flDistanceFalloff" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
  810. Datadesc import error: Field "m_nFlags" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
  811. ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000157 seconds
  812. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000139 seconds
  813. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000148 seconds
  814. [Networking] Field C_DOTA_PlayerResource::m_iEstimatedMatchDurationRadiant specified an unknown field change callback OnEstimatedMatchDurationChanged!
  815. [Networking] Field C_DOTA_PlayerResource::m_iEstimatedMatchDurationDire specified an unknown field change callback OnEstimatedMatchDurationChanged!
  816. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 108.046 msecs for 782 out of 804 classes
  817. [SteamNetSockets] Ping measurement completed
  818. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000292 seconds
  819. Telling Steam it is safe to update the app
  820. [RenderSystem] Texture manager doesn't know about texture "materials/models/particle/ui_arrow_color_psd_a7871c9f.vtex" - returning error texture in CTextureManagerVK::GetImageView
  821. [RenderSystem] Texture manager doesn't know about texture "materials/models/particle/ui_arrow_color_psd_a7871c9f.vtex" - returning error texture in CTextureManagerVK::GetImageView
  822. [RenderSystem] Texture manager doesn't know about texture "materials/models/particle/ui_arrow_color_psd_a7871c9f.vtex" - returning error texture in CTextureManagerVK::GetImageView
  823. [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
  824. name[ 0 ] changing from 'unnamed' to 'Nemoder'
  825. name[ 0 ] changing from 'Nemoder' to 'Nemoder'
  826. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
  827. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  828. [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
  829. ReadSteamRemoteStorageFile( bufOut, "cfg/viewedheropatches.cfg" ) -> 0.000295 seconds
  830. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000300 seconds
  831. ReadSteamRemoteStorageFile( bufOut, "cfg/herobuilds.cfg" ) -> 0.000102 seconds
  832. ReadSteamRemoteStorageFile( bufOut, "cfg/dismissed_help_tips.txt" ) -> 0.000272 seconds
  833. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000277 seconds
  834. [HostStateManager] Idle (levelload)
  835. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000367 seconds
  836. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 17634 (was 19339)
  837. [SplitScreen] Writing configuration for slot 0
  838. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  839. [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
  840. [Workshop] Requesting page 1 of items
  841. [Workshop] Requesting page 1 of items
  842. [Workshop] Requesting page 1 of items
  843. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  844. [Server] SV: maxplayers set to 1
  845. Initializing script VM...
  846. ...done
  847. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 15458 (was 22515)
  848. [GCClient] In logon queue; waiting for GC to confirm connection.
  849. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 10086 (was 16295)
  850. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1779 (was 10376)
  851. [Workshop] Requesting page 2 of items
  852. [RenderSystem] Texture manager doesn't know about texture "models/controllers/materials/onepointfive_texture_tga_aea4707.vtex" - returning error texture in CTextureManagerVK::GetImageView
  853. [RenderSystem] Texture manager doesn't know about texture "models/controllers/materials/onepointfive_texture_tga_aea4707.vtex" - returning error texture in CTextureManagerVK::GetImageView
  854. [RenderSystem] Texture manager doesn't know about texture "models/controllers/materials/onepointfive_texture_tga_aea4707.vtex" - returning error texture in CTextureManagerVK::GetImageView
  855. [Server] SV: Spawn Server: <empty>
  856. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  857. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  858. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  859. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  860. [Client] CL: Connected to 'loopback'
  861. [Server] SV: Sending server info to client 'Nemoder' at loopback
  862. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  863. [Client] Game: "Dota 2"
  864. [Client] Map: "<empty>"
  865. [Client] Players: 1 (0 bots) / 1 humans
  866. [Client] Build: 7740 (revision 4393985)
  867. [Client] Server Number: 1
  868. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  869. Initializing script VM...
  870. ...done
  871. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000287 seconds
  872. [GCClient] Received client welcome from GC.
  873. [Workshop] Requesting page 3 of items
  874. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  875. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  876. [Server] SV: IGameSystem::LoopActivateAllSystems
  877. [Host] HO: IGameSystem::LoopActivateAllSystems
  878. [Server] SV: Game started
  879. [Client] CL: IGameSystem::LoopActivateAllSystems
  880. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000131 seconds
  881. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  882. GC reported matchgroups version 107
  883. [WeekendTourney] Received weekend tourney schedule.
  884. Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  885. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  886. [WeekendTourney] Auto selecting weekend tourney division 'north_america' based on ping to best region of 10ms
  887. [WeekendTourney] Selected division changed to 'north_america'
  888. [Workshop] Requesting page 4 of items
  889. [Server] SV: Sending full update to client Nemoder (reason: initial update)
  890. [Client] CL: Receiving uncompressed update from server
  891. [Client] CL: Signon traffic "client": incoming 36.726 KB [5 pkts], outgoing 1.474 KB [8 pkts]
  892. ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
  893. [RenderSystem] vkQueuePresentKHR failed with error -1000001004
  894. [RenderSystem] Vulkan swapchain out-of-date or suboptimal, recreating. Result code: (-1000001004)
  895. [RenderSystem] vkQueuePresentKHR failed with error -1000001004
  896. [RenderSystem] Vulkan swapchain out-of-date or suboptimal, recreating. Result code: (-1000001004)
  897. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  898. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  899. [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
  900. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  901. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  902. [RenderSystem] Bailing out of vkWaitForFences() after 0.250286 seconds
  903. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  904. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  905. [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
  906. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  907. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  908. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  909. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  910. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  911. [RenderSystem] Bailing out of vkWaitForFences() after 0.250284 seconds
  912. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  913. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  914. [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
  915. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  916. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  917. [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
  918. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  919. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  920. [RenderSystem] Bailing out of vkWaitForFences() after 0.250216 seconds
  921. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  922. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  923. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  924. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  925. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  926. [RenderSystem] Bailing out of vkWaitForFences() after 0.250111 seconds
  927. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  928. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  929. [RenderSystem] Bailing out of vkWaitForFences() after 0.250298 seconds
  930. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  931. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  932. [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
  933. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  934. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  935. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  936. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  937. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  938. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  939. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  940. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  941. [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
  942. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  943. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  944. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  945. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  946. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  947. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  948. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  949. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  950. [RenderSystem] Bailing out of vkWaitForFences() after 0.250285 seconds
  951. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  952. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  953. [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
  954. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  955. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  956. [RenderSystem] Bailing out of vkWaitForFences() after 0.250285 seconds
  957. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  958. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  959. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  960. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  961. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  962. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  963. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  964. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  965. [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
  966. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  967. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  968. [RenderSystem] Bailing out of vkWaitForFences() after 0.250000 seconds
  969. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  970. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  971. [RenderSystem] Bailing out of vkWaitForFences() after 0.250136 seconds
  972. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  973. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  974. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  975. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  976. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  977. [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
  978. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  979. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  980. [RenderSystem] Bailing out of vkWaitForFences() after 0.250272 seconds
  981. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  982. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  983. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  984. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  985. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  986. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  987. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  988. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  989. [RenderSystem] Bailing out of vkWaitForFences() after 0.250005 seconds
  990. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  991. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  992. [RenderSystem] Bailing out of vkWaitForFences() after 0.250275 seconds
  993. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  994. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  995. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  996. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  997. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  998. [RenderSystem] Bailing out of vkWaitForFences() after 0.250285 seconds
  999. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1000. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1001. [RenderSystem] Bailing out of vkWaitForFences() after 0.250004 seconds
  1002. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1003. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1004. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  1005. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1006. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1007. [RenderSystem] Bailing out of vkWaitForFences() after 0.250092 seconds
  1008. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1009. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1010. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  1011. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1012. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1013. [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
  1014. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1015. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1016. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  1017. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1018. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1019. [RenderSystem] Bailing out of vkWaitForFences() after 0.250288 seconds
  1020. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1021. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1022. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  1023. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1024. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1025. [RenderSystem] Bailing out of vkWaitForFences() after 0.250288 seconds
  1026. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1027. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1028. [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
  1029. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1030. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1031. [RenderSystem] Bailing out of vkWaitForFences() after 0.250271 seconds
  1032. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1033. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1034. [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
  1035. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1036. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1037. [RenderSystem] Bailing out of vkWaitForFences() after 0.250287 seconds
  1038. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1039. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1040. [RenderSystem] Bailing out of vkWaitForFences() after 0.250274 seconds
  1041. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1042. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1043. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  1044. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1045. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1046. [RenderSystem] Bailing out of vkWaitForFences() after 0.250286 seconds
  1047. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1048. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1049. [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
  1050. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1051. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1052. [RenderSystem] Bailing out of vkWaitForFences() after 0.250290 seconds
  1053. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1054. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1055. [RenderSystem] Bailing out of vkWaitForFences() after 0.250287 seconds
  1056. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1057. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1058. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  1059. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1060. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1061. [RenderSystem] Bailing out of vkWaitForFences() after 0.250273 seconds
  1062. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1063. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1064. [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
  1065. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1066. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1067. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  1068. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1069. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1070. [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
  1071. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1072. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1073. [RenderSystem] Bailing out of vkWaitForFences() after 0.250287 seconds
  1074. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  1075. [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
  1076. [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
  1077. [RenderSystem] Attempting to purge m_fencedResourceList.Count() = 177, m_pendingFencedResourceQueue.Count() = 2, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
  1078. [RenderSystem] Attempting to purge m_fencedResourceList.Count() = 179, m_pendingFencedResourceQueue.Count() = 0, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
  1079. [RenderSystem] Attempting to purge m_fencedResourceList.Count() = 179, m_pendingFencedResourceQueue.Count() = 0, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
  1080. [RenderSystem] Attempting to purge m_fencedResourceList.Count() = 179, m_pendingFencedResourceQueue.Count() = 0, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
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