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- initializing SDL joystick 0 Microsoft X-Box 360 pad
- [ResourceSystem] CResourceSystem Init
- [RenderSystem] Loaded video settings config from 'cfg/video.txt'
- [RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
- [RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
- [RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
- [RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
- ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
- ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
- [Filesystem] ---------------
- [Filesystem] Path ID: File Path:
- [Filesystem] ADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota_addons/"
- [Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota/"
- [Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/core/"
- [Filesystem] CONTENTADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota_addons/"
- [Filesystem] CONTENTROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/"
- [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
- [Filesystem] EXECUTABLE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/"
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
- [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/"
- [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/"
- [Filesystem] GAMEROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/game/"
- [Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
- [Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/core/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_addons/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_core/"
- [Filesystem] SHADER_SOURCE_MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE_ROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/"
- [CommandLine] command line arguments:
- [CommandLine] -console -vulkan -con_logfile
- [SteamDatagramClient] Loaded default network config file. Loaded revision 112 OK
- [SteamDatagramClient] Loaded cached network config file. Data contains revision 112, not newer than current revision 112; ignoring.
- [SteamDatagramClient] Starting ping measurement
- [Networking] Network System Initialized
- [Networking] 192.168.1.77: eth0
- [Networking] 127.0.0.1: lo
- WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
- Physics Console Communications is not initialized
- [SplitScreen] Game supporting (2) split screen players
- [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
- ConVarRef r_dota_force_forward doesn't point to an existing ConVar
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- Opening joystick 0 : XInput Controller
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 116.324 msecs for 736 out of 754 classes
- [Server] SV: parsing 'scripts/items/items_game.txt' took 869.515 msec
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000158 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000131 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000156 seconds
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 116.225 msecs for 741 out of 762 classes
- [Client] CL: parsing 'scripts/items/items_game.txt' took 872.540 msec
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000208 seconds
- Telling Steam it is safe to update the app
- [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'Nemoder'
- name[ 0 ] changing from 'Nemoder' to 'Nemoder'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000356 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000221 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000338 seconds
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12613 (14293 input number was)
- [SplitScreen] Writing configuration for slot 0
- CWorkshopController failed to download item 324234324432 result = 9
- [SteamDatagramClient] Got network config from CDN. Data contains revision 112, not newer than current revision 112; ignoring.
- [Workshop] Requesting page 2 of items
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7702 (16518 input number was)
- [Workshop] Requesting page 3 of items
- [GCClient] In logon queue; waiting for GC to confirm connection.
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 3631 (8439 input number was)
- [Server] SV: Spawn Server: <empty>
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [GCClient] Received client welcome from GC.
- GC reported matchgroups version 107
- [WeekendTourney] Received weekend tourney schedule.
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'Nemoder' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7496 (revision 3974191)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000183 seconds
- Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000089 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
- [Server] SV: Sending full update to client Nemoder (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.322 KB [6 pkts], outgoing 1.159 KB [5 pkts]
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- [SteamDatagramClient] Ping measurement completed
- [WeekendTourney] Auto selecting weekend tourney division 'north_america' based on ping to best region of 11ms
- [WeekendTourney] Selected division changed to 'north_america'
- Disabling damage on breakable prop models/ui/battle_cup_trophy/battle_cup_trophy.vmdl - no physics interactions on model and no breakpieces.
- HMT USGP "scenes/battlepass_ti6/twoflags"
- HMT USGP "scenes/battle_cup/battle_cup_rotate"
- StartWatchingGame request SteamID: [A:1:545917953:8578], watching SteamID: [I:0:0]
- Received CMsgWatchGameResponse result 0.
- Received CMsgWatchGameResponse result 1.
- StartWatchingGame: Sending console command: connect_hltv 192.69.96.39:28132
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (192.69.96.39:28132), 2 )
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 257.903
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- HMT USGP "scenes/home_button"
- HMT USGP "scenes/play_searching"
- HMT USGP "scenes/find_match_status"
- HMT USGP "backgrounds/dashboard_parallax_ti7"
- HMT USGP "<empty>"
- HMT USGP "scenes/700_frontpage"
- HMT USGP "scenes/battlepass_ti7/wisp_arcana"
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Disconnect client 'Nemoder' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- HMT: shut down pworld 0x555cb6a90dd0 (0 spawn groups outstanding)
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 257.910
- [Networking] Network socket 'client' opened on port 58694
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 257.915
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 257.915
- [Client] Sending connect to 192.69.96.39:28132
- [Client] Received S2C_CHALLENGE [538929592 auth 3] from 192.69.96.39:28132
- [Client] Sending C2S_CONNECT [44 protocol 538929592 auth 3] to 192.69.96.39:28132
- [Client] Received S2C_CONNECTION from 192.69.96.39:28132 [addons:'']
- [Client] CL: Connected to '192.69.96.39:28132'
- [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
- [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
- [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
- [SignonState] CL: Permit INetchannel::Transmit()
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [2] addons []
- [Client] CL: CNetworkGameClient already exists for connection to '192.69.96.39:28132'
- [Client] CL: connection to '192.69.96.39:28132' already started
- [Client] Game: "Dota 2"
- [Client] Map: "start"
- [Client] Players: 8 (0 bots) / 64 humans
- [Client] Build: 7496 (revision 3974191)
- [Client] Server Number: 3
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
- [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
- [Client] CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000215 seconds
- Load a scaleform font provider?
- WARNING: CDirWatcher not implemented
- [ResourceSystem] Error loading resource file "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
- light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (19kb): models/items/rubick/puppet_master_back/puppet_master_back.vphys
- [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [Client] CL: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000252 seconds
- [HostStateManager] Remote Connect (192.69.96.39:28132)
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [WorldRenderer] Long grass load frame: 23.210382 ms for 1 grass tiles
- [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 23.253323ms
- [WorldRenderer] Long grass load frame: 10.004205 ms for 1437 grass tiles
- [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 10.038475ms
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- [Client] CL: Receiving uncompressed update from server
- HMT CL: Create map handle (nil) for 0
- Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
- HMT "start": add to 0x555cbe49d6a0, map data 0x555ce09aa160
- HMT "dota": add to 0x555cbe49d6a0, map data 0x555ce09aa160
- FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
- FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
- FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
- FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
- HMT "dota": re-add to 0x555cbe49d6a0, map data 0x555ce09aa160
- [Client] CL: Signon traffic "client": incoming 200.266 KB [12 pkts], outgoing 21.462 KB [452 pkts]
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- [Client] LoadingDisplay changed from LOADING to NONE (map="start")
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- [RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
- HMT USGP "scenes/pregame_dire_ambient"
- HMT USGP "scenes/pregame_dire_ambient"
- HMT USGP "scenes/loadout_preview_rays"
- HMT USGP "scenes/loadout_preview_rays"
- HMT USGP "backgrounds/tower_showcase_radiant"
- [InstantReplay] Inserted tick 74996 with full packet
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [InstantReplay] Inserted tick 75896 with full packet
- [Client] CL: disconnect hud disconnect
- [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
- [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 342.964
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- HMT USGP "scenes/hud/current_champion"
- HMT USGP "scenes/hud/healthbarburner"
- HMT USGP "scenes/hud/healthbarburner"
- HMT USGP "scenes/hud/healthbarburner"
- HMT USGP "scenes/hud/healthbarburner"
- HMT USGP "scenes/hud/levelupburst"
- HMT USGP "scenes/inspect_hero_model_effect"
- HMT CL: PSGU Delete world group for 0 with map handle (nil)
- HMT: delete map data 0x555ce09aa160
- HMT USGP "dota"
- HMT "dota": found in 0x555ce7272210, map data 0x555ce09aa160
- HMT USGP "start"
- HMT USGP "scenes/versus_godrays"
- HMT USGP "scenes/versus_hline"
- HMT USGP "backgrounds/tower_showcase_dire"
- HMT USGP "backgrounds/tower_showcase_radiant"
- HMT USGP "backgrounds/tower_showcase_dire"
- HMT USGP "backgrounds/pregame_phase"
- HMT USGP "scenes/battle_cup/battle_cup_rotate_fall_2016"
- Unloading custom UI:
- HMT: shut down pworld 0x555ce7272210 (1 spawn groups outstanding)
- HMT: shut down pworld 0x555ce7272258 (0 spawn groups outstanding)
- HMT: shut down pworld 0x555ce72722a0 (0 spawn groups outstanding)
- HMT: shut down pworld 0x555ce72722e8 (0 spawn groups outstanding)
- HMT: shut down pworld 0x555ce7272330 (0 spawn groups outstanding)
- HMT: shut down pworld 0x555ce7272378 (0 spawn groups outstanding)
- HMT: shut down pworld 0x555ce72723c0 (0 spawn groups outstanding)
- HMT: shut down pworld 0x555ce7272408 (0 spawn groups outstanding)
- HMT: shut down pworld 0x555ce7272450 (0 spawn groups outstanding)
- [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [Client] CL: CGameRules::CGameRules destructed
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 343.235
- ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 15352 (15725 input number was)
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 343.269
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 343.270
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11083 (15450 input number was)
- [Server] SV: Spawn Server: <empty>
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 6792 (11844 input number was)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'Nemoder' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7496 (revision 3974191)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000307 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000118 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client Nemoder (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.395 KB [7 pkts], outgoing 1.131 KB [6 pkts]
- [HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 4 )
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine
- [Server] SV: Disconnect client 'Nemoder' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 345.921
- HMT USGP "scenes/home_button"
- HMT USGP "backgrounds/dashboard_parallax_ti7"
- HMT USGP "<empty>"
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- HMT: shut down pworld 0x555cbda08060 (0 spawn groups outstanding)
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 345.927
- [HostStateManager] Quitting
- [ResourceSystem] CResourceSystem PreShutdown()
- Destroying 2 startup resource manifests
- initializing SDL joystick 0 Microsoft X-Box 360 pad
- [ResourceSystem] CResourceSystem Init
- [RenderSystem] Loaded video settings config from 'cfg/video.txt'
- [RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
- [RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
- [RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
- [RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
- ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
- ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
- [Filesystem] ---------------
- [Filesystem] Path ID: File Path:
- [Filesystem] ADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota_addons/"
- [Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota/"
- [Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/core/"
- [Filesystem] CONTENTADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota_addons/"
- [Filesystem] CONTENTROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/"
- [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
- [Filesystem] EXECUTABLE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/"
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
- [Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
- [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/"
- [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/"
- [Filesystem] GAMEROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/game/"
- [Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
- [Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/core/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_addons/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_core/"
- [Filesystem] SHADER_SOURCE_MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE_ROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/"
- [CommandLine] command line arguments:
- [CommandLine] -console -vulkan -con_logfile
- [SteamDatagramClient] Loaded default network config file. Loaded revision 112 OK
- [SteamDatagramClient] Loaded cached network config file. Data contains revision 112, not newer than current revision 112; ignoring.
- [SteamDatagramClient] Starting ping measurement
- [Networking] Network System Initialized
- [Networking] 192.168.1.77: eth0
- [Networking] 127.0.0.1: lo
- WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
- Physics Console Communications is not initialized
- [SplitScreen] Game supporting (2) split screen players
- [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
- ConVarRef r_dota_force_forward doesn't point to an existing ConVar
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- Opening joystick 0 : XInput Controller
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 130.742 msecs for 735 out of 754 classes
- [Server] SV: parsing 'scripts/items/items_game.txt' took 870.635 msec
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000312 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000287 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000246 seconds
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 117.730 msecs for 740 out of 762 classes
- [Client] CL: parsing 'scripts/items/items_game.txt' took 879.147 msec
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000335 seconds
- Telling Steam it is safe to update the app
- [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'Nemoder'
- name[ 0 ] changing from 'Nemoder' to 'Nemoder'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000348 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000306 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000291 seconds
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12613 (14293 input number was)
- [SplitScreen] Writing configuration for slot 0
- CWorkshopController failed to download item 324234324432 result = 9
- [SteamDatagramClient] Got network config from CDN. Data contains revision 112, not newer than current revision 112; ignoring.
- [Workshop] Requesting page 2 of items
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 8739 (16518 input number was)
- [Workshop] Requesting page 3 of items
- [GCClient] In logon queue; waiting for GC to confirm connection.
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1834 (9502 input number was)
- [Server] SV: Spawn Server: <empty>
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'Nemoder' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7496 (revision 3974191)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000130 seconds
- [GCClient] Received client welcome from GC.
- GC reported matchgroups version 107
- [WeekendTourney] Received weekend tourney schedule.
- Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- [SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000156 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client Nemoder (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.322 KB [6 pkts], outgoing 1.159 KB [5 pkts]
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- [SplitScreen] Writing configuration for slot 0
- [SteamDatagramClient] Ping measurement completed
- [WeekendTourney] Auto selecting weekend tourney division 'north_america' based on ping to best region of 10ms
- [WeekendTourney] Selected division changed to 'north_america'
- Disabling damage on breakable prop models/ui/battle_cup_trophy/battle_cup_trophy.vmdl - no physics interactions on model and no breakpieces.
- [Networking] Network socket 'server' opened on port 27015
- [InputService] execing lan_server.cfg
- [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (start), 2 )
- [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 22.540
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- HMT USGP "scenes/battle_cup/battle_cup_rotate"
- HMT USGP "scenes/700_frontpage"
- HMT USGP "scenes/battlepass_ti7/wisp_arcana"
- HMT USGP "scenes/battlepass_ti6/twoflags"
- HMT USGP "scenes/home_button"
- HMT USGP "scenes/play_searching"
- HMT USGP "scenes/find_match_status"
- HMT USGP "backgrounds/dashboard_parallax_ti7"
- HMT USGP "<empty>"
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Disconnect client 'Nemoder' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- HMT: shut down pworld 0x55fcfea631a0 (0 spawn groups outstanding)
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 22.546
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 22.573
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 22.573
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [2] addons []
- [Networking] Network socket 'server' opened on port 27015
- [Server] SV: maxplayers set to 64
- Initializing script VM...
- ...done
- [Server] SV: Executing listen server config file
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Server] SV: CGameRulesGameSystem::GameInit installed game rules
- [Server] SV: Spawn Server: start
- [Server] SV: maxplayers set to 64
- [Networking] Network socket 'hltv' opened on port 27020
- [HLTV Server] Starting SourceTV server listening on port 27020.
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'Nemoder' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "start"
- [Client] Players: 1 (0 bots) / 64 humans
- [Client] Build: 7496 (revision 3974191)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
- [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
- [Client] CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000258 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] CDOTA_PlayerResource: Adding player SteamID 76561198074408394 to slot 0 FakeClient=0 preferred slot = 0
- [Server] PR:SetPlayerName 0:[U:1:114142666] "Nemoder"
- [Server] Requesting account 114142666 resources without rank.
- [GCClient] Trying to send message type 7450 (Unknown MsgType - Not Found) before GC connection established. This is guaranteed to fail.
- [Server] PR:SetMetaExperience 0:[U:1:114142666] Level:0, XP:0, XPAwarded:0
- HMT SV: Create map handle (nil) for 0
- Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
- [Server] SV: 64 player server started
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000078 seconds
- [HostStateManager] Loading (start)
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [HLTV Server] SourceTV broadcast active.
- [Server] SV: Sending full update to client Nemoder (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- HMT CL: Create map handle (nil) for 0
- HMT "start": add to 0x55fd001bf060, map data 0x55fcff156c60
- HMT "start": re-add to 0x55fd001bf060, map data 0x55fcff156c60
- [Client] CL: Signon traffic "client": incoming 32.023 KB [7 pkts], outgoing 1.131 KB [6 pkts]
- [Server] PR:OnFullyJoinedServer 0:[U:1:114142666]
- [Server] PR:SetLeaverStatus 0:[U:1:114142666] DOTA_LEAVER_NONE
- [Server] PR:SetConnectionState 0:[U:1:114142666] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- [Server] SV: Connection to Steam servers successful.
- [Server] SV: VAC secure mode is activated.
- [Server] SV: "Nemoder<1><[U:1:114142666]><>" STEAM USERID validated
- [GCClient] Received server welcome from GC.
- GC Connection established for server version 2134
- +++ CSODOTALobby.lobby_id: 25086366285302024
- +++ CSODOTALobby.members[0]: id: 76561198074408394
- +++ CSODOTALobby.members[0]: team: DOTA_GC_TEAM_GOOD_GUYS
- +++ CSODOTALobby.members[0]: name: "Nemoder"
- +++ CSODOTALobby.members[0]: slot: 1
- +++ CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_DISCONNECTED
- +++ CSODOTALobby.members[0]: channel: 6
- +++ CSODOTALobby.members[0]: partner_account_type: PARTNER_NONE
- +++ CSODOTALobby.members[0]: coach_team: DOTA_GC_TEAM_NOTEAM
- +++ CSODOTALobby.members[0]: cameraman: false
- +++ CSODOTALobby.members[0]: favorite_team_and_quality: 0
- +++ CSODOTALobby.leader_id: 76561198074408394
- +++ CSODOTALobby.server_id: 90108846562711558
- +++ CSODOTALobby.game_mode: 1
- +++ CSODOTALobby.state: SERVERSETUP
- +++ CSODOTALobby.lobby_type: PRACTICE
- +++ CSODOTALobby.allow_cheats: false
- +++ CSODOTALobby.fill_with_bots: true
- +++ CSODOTALobby.intro_mode: false
- +++ CSODOTALobby.game_name: "steamlug"
- +++ CSODOTALobby.team_details[0]: team_complete: false
- +++ CSODOTALobby.team_details[0]: guild_name: "SteamLUG"
- +++ CSODOTALobby.team_details[0]: guild_tag: "S-LUG"
- +++ CSODOTALobby.team_details[0]: guild_id: 71629
- +++ CSODOTALobby.team_details[0]: guild_logo: 903254174073050780
- +++ CSODOTALobby.team_details[0]: guild_base_logo: 0
- +++ CSODOTALobby.team_details[0]: guild_banner_logo: 0
- +++ CSODOTALobby.team_details[1]: team_complete: false
- +++ CSODOTALobby.server_region: 0
- +++ CSODOTALobby.cm_pick: DOTA_CM_RANDOM
- +++ CSODOTALobby.allow_spectating: false
- +++ CSODOTALobby.bot_difficulty_radiant: BOT_DIFFICULTY_HARD
- +++ CSODOTALobby.game_version: GAME_VERSION_CURRENT
- +++ CSODOTALobby.pass_key: "steamlug"
- +++ CSODOTALobby.leagueid: 0
- +++ CSODOTALobby.penalty_level_radiant: 0
- +++ CSODOTALobby.penalty_level_dire: 0
- +++ CSODOTALobby.series_type: 0
- +++ CSODOTALobby.radiant_series_wins: 0
- +++ CSODOTALobby.dire_series_wins: 0
- +++ CSODOTALobby.allchat: false
- +++ CSODOTALobby.dota_tv_delay: LobbyDotaTV_10
- +++ CSODOTALobby.lan: true
- +++ CSODOTALobby.extra_messages[0]: id: 7572
- +++ CSODOTALobby.extra_messages[0]: contents: "\010\022\022\023\010\312\333\2666\020\000\030\000P\350\007X\350\007p\001x\001"
- +++ CSODOTALobby.lan_host_ping_to_server_region: 0
- +++ CSODOTALobby.visibility: DOTALobbyVisibility_Public
- +++ CSODOTALobby.league_series_id: 0
- +++ CSODOTALobby.league_game_id: 0
- +++ CSODOTALobby.previous_match_override: 0
- +++ CSODOTALobby.league_selection_priority_team: 0
- +++ CSODOTALobby.league_selection_priority_choice: UNDEFINED
- +++ CSODOTALobby.league_non_selection_priority_choice: UNDEFINED
- +++ CSODOTALobby.game_start_time: 1495463283
- +++ CSODOTALobby.pause_setting: LobbyDotaPauseSetting_Unlimited
- +++ CSODOTALobby.bot_difficulty_dire: BOT_DIFFICULTY_HARD
- +++ CSODOTALobby.bot_radiant: 0
- +++ CSODOTALobby.bot_dire: 0
- [Server] PR:SetPlayerName 0:[U:1:114142666] "Nemoder"
- [Server] PR:SetEventPoints 0:[U:1:114142666] Points:0, PremiumPoints:0, Rank:0
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 28.457
- Telling Steam not to update the app for the next 900 seconds
- CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 28.491
- Received lobby with new match ID. lobby_id=25086366285302024, match_id=3197704066
- [EngineServiceManager] Tearing off console log, will continue using suffix '.3197704066'
- [RenderSystem] Loaded video settings config from 'cfg/video.txt'
- [RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
- [RenderSystem] Vulkan extension enabled: VK_KHR_maintenance1
- [RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
- [RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
- [RenderSystem] Vulkan extension enabled: VK_KHR_image_format_list
- [RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
- ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
- ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
- [Filesystem] ---------------
- [Filesystem] Path ID: File Path:
- [Filesystem] ADDONS "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
- [Filesystem] CONTENT "/Speedy/Steam/steamapps/common/dota 2 beta/content/dota/"
- [Filesystem] CONTENT "/Speedy/Steam/steamapps/common/dota 2 beta/content/core/"
- [Filesystem] CONTENTADDONS "/Speedy/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
- [Filesystem] CONTENTROOT "/Speedy/Steam/steamapps/common/dota 2 beta/content/"
- [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] EXECUTABLE_PATH "/Speedy/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/"
- [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/shaders_vulkan.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/shaders_vulkan.vpk
- [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/shaders_vulkan.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/core/shaders_vulkan.vpk
- [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/"
- [Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
- [Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/bin/"
- [Filesystem] GAMEROOT "/Speedy/Steam/steamapps/common/dota 2 beta/game/"
- [Filesystem] MOD "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] MOD "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] PLATFORM "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] PLATFORM "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
- [Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
- [Filesystem] SHADER_SOURCE_MOD "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE_ROOT "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/"
- [CommandLine] command line arguments:
- [CommandLine] +engine_experimental_drop_frame_ticks 1 -console -vulkan -con_logfile
- [SteamNetSockets] Got SDR network config. Loaded revision 150 OK
- [SteamNetSockets] Starting ping measurement
- [Networking] Network System Initialized
- [Networking] 192.168.1.77: eth0
- [Networking] 127.0.0.1: lo
- Physics Console Communications is not initialized
- [SplitScreen] Game supporting (2) split screen players
- [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
- ConVarRef r_dota_force_forward doesn't point to an existing ConVar
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 118.119 msecs for 779 out of 797 classes
- Failed to parse quests for the Challenge System in file scripts/tournaments/challenge_quests/. Challenge parsing failed in challenge: Challenge fall_2016_carry1 (id 1) could not find a challenge instance named 'fall_2016_carry_deal_physical_damage'
- Quest quest_fall_2016_carry failed to parse challenge fall_2016_carry1
- Failed to parse quest quest_fall_2016_carry
- Datadesc import error: Field "m_flIntensity" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flLightSize" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flLightSize" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flSpotFoV" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flStartFalloff" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flDistanceFalloff" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_nFlags" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000157 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000139 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000148 seconds
- [Networking] Field C_DOTA_PlayerResource::m_iEstimatedMatchDurationRadiant specified an unknown field change callback OnEstimatedMatchDurationChanged!
- [Networking] Field C_DOTA_PlayerResource::m_iEstimatedMatchDurationDire specified an unknown field change callback OnEstimatedMatchDurationChanged!
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 108.046 msecs for 782 out of 804 classes
- [SteamNetSockets] Ping measurement completed
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000292 seconds
- Telling Steam it is safe to update the app
- [RenderSystem] Texture manager doesn't know about texture "materials/models/particle/ui_arrow_color_psd_a7871c9f.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Texture manager doesn't know about texture "materials/models/particle/ui_arrow_color_psd_a7871c9f.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Texture manager doesn't know about texture "materials/models/particle/ui_arrow_color_psd_a7871c9f.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'Nemoder'
- name[ 0 ] changing from 'Nemoder' to 'Nemoder'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "cfg/viewedheropatches.cfg" ) -> 0.000295 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000300 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/herobuilds.cfg" ) -> 0.000102 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/dismissed_help_tips.txt" ) -> 0.000272 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000277 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000367 seconds
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 17634 (was 19339)
- [SplitScreen] Writing configuration for slot 0
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 15458 (was 22515)
- [GCClient] In logon queue; waiting for GC to confirm connection.
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 10086 (was 16295)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1779 (was 10376)
- [Workshop] Requesting page 2 of items
- [RenderSystem] Texture manager doesn't know about texture "models/controllers/materials/onepointfive_texture_tga_aea4707.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Texture manager doesn't know about texture "models/controllers/materials/onepointfive_texture_tga_aea4707.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [RenderSystem] Texture manager doesn't know about texture "models/controllers/materials/onepointfive_texture_tga_aea4707.vtex" - returning error texture in CTextureManagerVK::GetImageView
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'Nemoder' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7740 (revision 4393985)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000287 seconds
- [GCClient] Received client welcome from GC.
- [Workshop] Requesting page 3 of items
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000131 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- GC reported matchgroups version 107
- [WeekendTourney] Received weekend tourney schedule.
- Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- [WeekendTourney] Auto selecting weekend tourney division 'north_america' based on ping to best region of 10ms
- [WeekendTourney] Selected division changed to 'north_america'
- [Workshop] Requesting page 4 of items
- [Server] SV: Sending full update to client Nemoder (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 36.726 KB [5 pkts], outgoing 1.474 KB [8 pkts]
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- [RenderSystem] vkQueuePresentKHR failed with error -1000001004
- [RenderSystem] Vulkan swapchain out-of-date or suboptimal, recreating. Result code: (-1000001004)
- [RenderSystem] vkQueuePresentKHR failed with error -1000001004
- [RenderSystem] Vulkan swapchain out-of-date or suboptimal, recreating. Result code: (-1000001004)
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250286 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250284 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250216 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250111 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250298 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250285 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250285 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250000 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250136 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250272 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250005 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250275 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250285 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250004 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250092 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250288 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250288 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250271 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250287 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250274 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250286 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250290 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250287 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250273 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250287 seconds
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- [RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
- [RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
- [RenderSystem] Attempting to purge m_fencedResourceList.Count() = 177, m_pendingFencedResourceQueue.Count() = 2, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
- [RenderSystem] Attempting to purge m_fencedResourceList.Count() = 179, m_pendingFencedResourceQueue.Count() = 0, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
- [RenderSystem] Attempting to purge m_fencedResourceList.Count() = 179, m_pendingFencedResourceQueue.Count() = 0, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
- [RenderSystem] Attempting to purge m_fencedResourceList.Count() = 179, m_pendingFencedResourceQueue.Count() = 0, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
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