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- expects lots of balance changes the first week
- larger content drops will be batched, ideally every 2-3 months
- better to do larger batches to make sure players come back
- you cannot change ascendancies in early access (surely its changed)
- plans for unnamed - skills and supports, will be in later
- facebreaker will be in poe2
- johns favorite skill is the ice wall (guaranteed to be broken)
- Also loves bell on monk (guaranteed to be broken)
- you cannot weapon swap keystones
- 122 passive points in total
- overflow allows to cap that resource by double
- cannot put ascendancy skills in meta gems
- can use multiple meta gems, ie multiple cast on ignite
- some bosses in cruel will have new abilities or different ailments
- rare monster changes
- not all monster types make sense as a rare - rare zombie does nothing
- specific monsters picked as rares now
- some mobs might have reworked ai to make sense as a rare
- rare versions of mobs will be completely different mobs
- will have their own balance and skills
- whole pass on rare mods to make them better
- some rares will not have some rare mods, only ones that make sense
- 1 "fun" mod on each rare that makes it interesting
- soul eater might be gone
- 1 shots happen right now due to balance not being done
- all maps are fully random, layout and mobs except for 1 pack
- bosses will be the same in a given map, might change it to where each map has a pool
- boss loot balance is a lot better, will be worth while to do
- 4 map slots have no use right now, just there for fun, will be used 1 day
- there are 5 difficulty levels for bosses not 4
- maps stop at tier 15, no t16
- corruption outcome for +1, allows you to brick a map to t16
- 2nd run of acts 1-3 will also give perma buffs from bosses
- there are still ways to remove mods while crafting
- vendor recipes will be done through other means
- npcs, benches, items, rather than be "secret"
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