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- -- Rayfield GUI Library
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "LuFSe7 Hub | Jailbreak Script",
- LoadingTitle = "Loading LuFSe7 Hub | Jailbreak Script",
- LoadingSubtitle = "By LuFSe7",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil,
- FileName = "Jailbreak Script"
- },
- Discord = {
- Enabled = true,
- Invite = "gaAeJnUp",
- RememberJoins = true
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "Key",
- Subtitle = "Key System",
- Note = "Key In Video Desc",
- FileName = "LuFSe7 Hub | Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"GSu21KcowWcxK"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- -- Vehicle Tab
- local VehicleTab = Window:CreateTab("Vehicles", nil)
- local VehicleSection = VehicleTab:CreateSection("Vehicle Options")
- local VehicleSpawnButton = VehicleTab:CreateButton({
- Name = "Spawn Vehicle",
- Callback = function()
- local player = game.Players.LocalPlayer
- -- Example: spawn a car
- -- Add vehicle spawning logic here
- print("Vehicle Spawned")
- end
- })
- local VehicleSpeedSlider = VehicleTab:CreateSlider({
- Name = "Vehicle Speed",
- Range = {50, 1000},
- Increment = 10,
- Suffix = "Speed",
- CurrentValue = 100,
- Flag = "VehicleSpeedSlider",
- Callback = function(Value)
- -- Adjust vehicle speed
- print("Vehicle Speed:", Value)
- -- Add vehicle speed adjustment logic here
- end
- })
- -- Player Tab
- local PlayerTab = Window:CreateTab("Players", nil)
- local PlayerSection = PlayerTab:CreateSection("Player Options")
- local GodModeToggle = PlayerTab:CreateToggle({
- Name = "God Mode",
- CurrentValue = false,
- Flag = "GodModeToggle",
- Callback = function(Value)
- if Value then
- -- Enable God Mode
- print("God Mode Enabled")
- -- Add God Mode logic here
- else
- -- Disable God Mode
- print("God Mode Disabled")
- -- Add code to disable God Mode here
- end
- end
- })
- local InfiniteJumpToggle = PlayerTab:CreateToggle({
- Name = "Infinite Jump",
- CurrentValue = false,
- Flag = "InfiniteJumpToggle",
- Callback = function(Value)
- local player = game.Players.LocalPlayer
- if Value then
- -- Enable Infinite Jump
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.Space and not gameProcessed then
- local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
- if humanoid then
- humanoid:ChangeState(Enum.HumanoidStateType.Physics)
- humanoid:Move(Vector3.new(0, 50, 0))
- end
- end
- end)
- print("Infinite Jump Enabled")
- else
- print("Infinite Jump Disabled")
- end
- end
- })
- local FlyToggle = PlayerTab:CreateToggle({
- Name = "Fly",
- CurrentValue = false,
- Flag = "FlyToggle",
- Callback = function(Value)
- if Value then
- -- Enable Fly mode
- local player = game.Players.LocalPlayer
- local flying = false
- local flySpeed = 50
- local UserInputService = game:GetService("UserInputService")
- local BodyVelocity = Instance.new("BodyVelocity", player.Character.PrimaryPart)
- BodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
- UserInputService.InputBegan:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.Space then
- flying = true
- end
- end)
- UserInputService.InputEnded:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.Space then
- flying = false
- end
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- if flying then
- BodyVelocity.Velocity = (game.Players.LocalPlayer:GetMouse().Hit.p - player.Character.PrimaryPart.Position).unit * flySpeed
- else
- BodyVelocity.Velocity = Vector3.new(0, 0, 0)
- end
- end)
- print("Fly Enabled")
- else
- print("Fly Disabled")
- end
- end
- })
- -- ESP Tab
- local ESCTab = Window:CreateTab("ESP", nil)
- local ESCSection = ESCTab:CreateSection("ESP Options")
- local ESPToggle = ESCTab:CreateToggle({
- Name = "Enable ESP",
- CurrentValue = false,
- Flag = "ESPToggle",
- Callback = function(Value)
- if Value then
- -- Start ESP
- print("ESP Enabled")
- -- Add your ESP logic here
- else
- -- Stop ESP
- print("ESP Disabled")
- -- Add your code to stop ESP here
- end
- end
- })
- -- Aimbot Tab
- local AimbotTab = Window:CreateTab("Aimbot", nil)
- local AimbotSection = AimbotTab:CreateSection("Aimbot Options")
- local AimbotToggle = AimbotTab:CreateToggle({
- Name = "Enable Aimbot",
- CurrentValue = false,
- Flag = "AimbotToggle",
- Callback = function(Value)
- if Value then
- -- Start Aimbot
- print("Aimbot Enabled")
- -- Add your aimbot logic here
- else
- -- Stop Aimbot
- print("Aimbot Disabled")
- -- Add your code to stop Aimbot here
- end
- end
- })
- local AimbotHeadshotToggle = AimbotTab:CreateToggle({
- Name = "Headshot Only",
- CurrentValue = false,
- Flag = "AimbotHeadshotToggle",
- Callback = function(Value)
- if Value then
- -- Enable headshot only mode
- print("Aimbot Headshots Only Enabled")
- -- Add logic for headshot only aiming here
- else
- print("Aimbot Headshots Only Disabled")
- end
- end
- })
- local AimbotTeamCheckToggle = AimbotTab:CreateToggle({
- Name = "Team Check",
- CurrentValue = false,
- Flag = "AimbotTeamCheckToggle",
- Callback = function(Value)
- if Value then
- -- Enable team check
- print("Aimbot Team Check Enabled")
- -- Add logic to check if targets are on the same team
- else
- print("Aimbot Team Check Disabled")
- end
- end
- })
- local AimbotSmoothnessSlider = AimbotTab:CreateSlider({
- Name = "Aimbot Smoothness",
- Range = {0, 100},
- Increment = 1,
- Suffix = "%",
- CurrentValue = 0,
- Flag = "AimbotSmoothnessSlider",
- Callback = function(Value)
- -- Adjust aimbot smoothness
- print("Aimbot Smoothness:", Value)
- -- Add logic to adjust aimbot smoothness here
- end
- })
- -- Hitbox Tab
- local HitboxTab = Window:CreateTab("Hitbox", nil)
- local HitboxSection = HitboxTab:CreateSection("Hitbox Options")
- local HitboxSizeSlider = HitboxTab:CreateSlider({
- Name = "Hitbox Size",
- Range = {1, 100},
- Increment = 1,
- Suffix = "Size",
- CurrentValue = 10,
- Flag = "HitboxSizeSlider",
- Callback = function(Value)
- -- Adjust hitbox size
- print("Hitbox Size:", Value)
- -- Add your hitbox size adjustment logic here
- end
- })
- local HitboxColorPicker = HitboxTab:CreateColorPicker({
- Name = "Hitbox Color",
- CurrentColor = Color3.fromRGB(255, 0, 0),
- Flag = "HitboxColorPicker",
- Callback = function(Color)
- -- Adjust hitbox color
- print("Hitbox Color:", Color)
- -- Add your hitbox color adjustment logic here
- end
- })
- -- Additional Features Tab
- local AdditionalFeaturesTab = Window:CreateTab("Additional Features", nil)
- local AdditionalFeaturesSection = AdditionalFeaturesTab:CreateSection("Additional Features")
- local AutoRobToggle = AdditionalFeaturesTab:CreateToggle({
- Name = "Auto Rob",
- CurrentValue = false,
- Flag = "AutoRobToggle",
- Callback = function(Value)
- if Value then
- -- Start auto robbing
- print("Auto Rob Enabled")
- -- Add your auto rob logic here
- else
- -- Stop auto robbing
- print("Auto Rob Disabled")
- -- Add your code to stop auto robbing here
- end
- end
- })
- local NoClipToggle = AdditionalFeaturesTab:CreateToggle({
- Name = "No Clip",
- CurrentValue = false,
- Flag = "NoClipToggle",
- Callback = function(Value)
- if Value then
- -- Enable No Clip mode
- print("No Clip Enabled")
- -- Add No Clip logic here
- local player = game.Players.LocalPlayer
- player.Character.HumanoidRootPart.CanCollide = not Value
- else
- print("No Clip Disabled")
- -- Add code to disable No Clip here
- local player = game.Players.LocalPlayer
- player.Character.HumanoidRootPart.CanCollide = not Value
- end
- end
- })
- local SpeedHackSlider = AdditionalFeaturesTab:CreateSlider({
- Name = "Player Speed",
- Range = {16, 500},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "SpeedHackSlider",
- Callback = function(Value)
- -- Adjust player speed
- print("Player Speed:", Value)
- local player = game.Players.LocalPlayer
- local humanoid = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
- if humanoid then
- humanoid.WalkSpeed = Value
- end
- end
- })
- local FlyToggle = AdditionalFeaturesTab:CreateToggle({
- Name = "Fly",
- CurrentValue = false,
- Flag = "FlyToggle",
- Callback = function(Value)
- if Value then
- -- Enable Fly mode
- print("Fly Enabled")
- local player = game.Players.LocalPlayer
- local BodyVelocity = Instance.new("BodyVelocity", player.Character.PrimaryPart)
- BodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.Space then
- BodyVelocity.Velocity = Vector3.new(0, 50, 0)
- end
- end)
- else
- print("Fly Disabled")
- -- Disable Fly mode
- local player = game.Players.LocalPlayer
- local BodyVelocity = player.Character.PrimaryPart:FindFirstChildOfClass("BodyVelocity")
- if BodyVelocity then
- BodyVelocity:Destroy()
- end
- end
- end
- })
- local TeleportButton = AdditionalFeaturesTab:CreateButton({
- Name = "Teleport to Random Location",
- Callback = function()
- local player = game.Players.LocalPlayer
- local randomPosition = Vector3.new(math.random(-100, 100), 0, math.random(-100, 100))
- player.Character:SetPrimaryPartCFrame(CFrame.new(randomPosition))
- print("Teleported to Random Location")
- end
- })
- -- Notifications Example
- Rayfield:Notify({
- Title = "Script Loaded",
- Content = "Jailbreak Hub is now active with advanced features!",
- Duration = 5,
- Image = nil,
- Actions = {
- Ignore = {
- Name = "OK"
- }
- }
- })
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