Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "E:\lg_designer\Jeux\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\lg_designer\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" "E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.vmf"
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_misc_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_pak_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_sound_misc_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_sound_vo_english_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_sound_vo_french_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_textures_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\insurgency\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\insurgency]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\csgo\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\csgo]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\yuma\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\yuma]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\nuclear_dawn\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\nuclear_dawn]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\gm_usborder\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\gm_usborder]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_map_seb\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_map_seb]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_yandere\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_yandere]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_gtapinecity_v3b\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_gtapinecity_v3b]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\vietnam\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\vietnam]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\de_ruins\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\de_ruins]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\ceilciuz\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\ceilciuz]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3]
- Valve Software - vbsp.exe (Nov 20 2019)
- 16 threads
- materialPath: E:\lg_designer\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3597 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 7
- Reduced 4 texdatas to 4 (85 bytes to 85)
- Writing E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "E:\lg_designer\Jeux\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\lg_designer\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" "E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter"
- Valve Software - vvis.exe (Nov 20 2019)
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_misc_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_pak_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_sound_misc_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_sound_vo_english_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_sound_vo_french_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_textures_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\insurgency\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\insurgency]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\csgo\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\csgo]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\yuma\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\yuma]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\nuclear_dawn\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\nuclear_dawn]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\gm_usborder\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\gm_usborder]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_map_seb\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_map_seb]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_yandere\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_yandere]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_gtapinecity_v3b\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_gtapinecity_v3b]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\vietnam\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\vietnam]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\de_ruins\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\de_ruins]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\ceilciuz\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\ceilciuz]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3]
- 16 threads
- reading e:\lg_designer\jeux\steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.bsp
- reading e:\lg_designer\jeux\steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.prt
- 9 portalclusters
- 12 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 81
- Average clusters visible: 9
- Building PAS...
- Average clusters audible: 9
- visdatasize:112 compressed from 144
- writing e:\lg_designer\jeux\steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\lg_designer\Jeux\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "E:\lg_designer\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" "E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter"
- Valve Software - vrad.exe SSE (Nov 20 2019)
- Valve Radiosity Simulator
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_misc_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_pak_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_sound_misc_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_sound_vo_english_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_sound_vo_french_000.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\hl2_textures_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\insurgency\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\insurgency]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\csgo\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\csgo]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\yuma\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\yuma]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\nuclear_dawn\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\nuclear_dawn]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\gm_usborder\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\gm_usborder]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_map_seb\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_map_seb]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_yandere\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_yandere]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_gtapinecity_v3b\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\rp_gtapinecity_v3b]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\vietnam\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\vietnam]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\de_ruins\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\de_ruins]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\ceilciuz\*.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\ceilciuz]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc1]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc2]
- FIND [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\*.vpk]
- ADDING [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3\pak01_000.vpk]
- Adding Path: [E:\lg_designer\Jeux\Steam\steamapps\common\Left 4 Dead 2\left4dead2_dlc3]
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\lg_designer\jeux\steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.06 seconds)
- 113 faces
- 149276 square feet [21495808.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 113 patches before subdivision
- 6577 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 274730, max 258
- transfer lists: 2.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(11325, 7402, 4966)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(2208, 543, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(231, 26, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(43, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(7, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/16384 120/196608 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 46/65536 920/1310720 ( 0.1%)
- vertexes 139/65536 1668/786432 ( 0.2%)
- nodes 40/65536 1280/2097152 ( 0.1%)
- texinfos 7/12288 504/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 113/65536 6328/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 10/65536 560/3670016 ( 0.0%)
- leaves 42/65536 1344/2097152 ( 0.1%)
- leaffaces 124/65536 248/131072 ( 0.2%)
- leafbrushes 38/65536 76/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 538/512000 2152/2048000 ( 0.1%)
- edges 270/256000 1080/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 39/65536 78/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 161104/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 112/16777216 ( 0.0%)
- entdata [variable] 582/393216 ( 0.1%)
- LDR ambient table 42/65536 168/262144 ( 0.1%)
- HDR ambient table 42/65536 168/262144 ( 0.1%)
- LDR leaf ambient 134/65536 3752/1835008 ( 0.2%)
- HDR leaf ambient 42/65536 1176/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/216 ( 0.5%)
- pakfile [variable] 105703/0 ( 0.0%)
- physics [variable] 3597/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 272
- Writing e:\lg_designer\jeux\steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\lg_designer\Jeux\Steam\steamapps\common\half-life 2\hl2\mapsrc\test_monsterhunter.bsp" "E:\lg_designer\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\maps\test_monsterhunter.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement