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BloodknightStudios

references to core folder

Nov 15th, 2015
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  1. Find "core/" in files of type(s) "*.cs;*.gui;*.mis;*.t2d" in "D:\Uebergame-bks"
  2. D:\Uebergame-bks\main.cs(30): $Pref::Video::ProfilePath = "core/profile";
  3. D:\Uebergame-bks\main.cs(72): exec("core/parseArgs.cs");
  4. D:\Uebergame-bks\main.cs(84): // function from core/main.cs
  5. D:\Uebergame-bks\art\gui\defaultGameProfiles.cs(98): bitmap = "core/art/gui/images/scrollBar";
  6. D:\Uebergame-bks\art\gui\defaultGameProfiles.cs(111): bitmap = "core/art/gui/images/scrollBar";
  7. D:\Uebergame-bks\art\gui\defaultGameProfiles.cs(126): bitmap = "core/art/gui/images/chatHudBorderArray";
  8. D:\Uebergame-bks\art\gui\chatHud.gui(34): bitmap = "core/art/gui/images/hudfill.png";
  9. D:\Uebergame-bks\core\art\materials.cs(25): diffuseMap[0] = "core/art/white";
  10. D:\Uebergame-bks\core\art\datablocks\defaultparticle.cs(25): textureName = "core/art/defaultParticle";
  11. D:\Uebergame-bks\core\art\datablocks\defaultparticle.cs(52): animTexName = "core/art/defaultParticle";
  12. D:\Uebergame-bks\core\art\datablocks\markers.cs(26): shapeFile = "core/art/shapes/octahedron.dts";
  13. D:\Uebergame-bks\core\art\datablocks\markers.cs(32): shapeFile = "core/art/shapes/octahedron.dts";
  14. D:\Uebergame-bks\core\art\datablocks\markers.cs(38): shapeFile = "core/art/shapes/camera.dts";
  15. D:\Uebergame-bks\core\art\gui\profiles.cs(167): bitmap = "core/art/gui/images/window";
  16. D:\Uebergame-bks\core\art\gui\profiles.cs(291): bitmap = "core/art/gui/images/textEdit";
  17. D:\Uebergame-bks\core\art\gui\profiles.cs(417): bitmap = "core/art/gui/images/buttontab";
  18. D:\Uebergame-bks\core\art\gui\profiles.cs(446): bitmap = "core/art/gui/images/checkbox";
  19. D:\Uebergame-bks\core\art\gui\profiles.cs(472): bitmap = "core/art/gui/images/scrollBar";
  20. D:\Uebergame-bks\core\art\gui\profiles.cs(520): bitmap = "core/art/gui/images/button";
  21. D:\Uebergame-bks\core\art\gui\profiles.cs(564): bitmap = "core/art/gui/images/tab";
  22. D:\Uebergame-bks\core\art\gui\profiles.cs(598): bitmap = "core/art/gui/images/dropDown";
  23. D:\Uebergame-bks\core\art\gui\profiles.cs(650): bitmap = "core/art/gui/images/tab";
  24. D:\Uebergame-bks\core\scripts\client\audio.cs(127): warn( " - You may wish to alter this functionality before release (core/scripts/client/audio.cs)" );
  25. D:\Uebergame-bks\core\scripts\client\core.cs(200): for( %file = findFirstFile( "core/materials.cs.dso" );
  26. D:\Uebergame-bks\core\scripts\client\core.cs(202): %file = findNextFile( "core/materials.cs.dso" ))
  27. D:\Uebergame-bks\core\scripts\client\core.cs(212): for( %file = findFirstFile( "core/materials.cs" );
  28. D:\Uebergame-bks\core\scripts\client\core.cs(214): %file = findNextFile( "core/materials.cs" ))
  29. D:\Uebergame-bks\core\scripts\client\message.cs(30): // functions chatMessage* in core/scripts/server/message.cs.)
  30. D:\Uebergame-bks\core\scripts\client\message.cs(41): // sent using the message* functions in core/scripts/server/message.cs. Those
  31. D:\Uebergame-bks\core\scripts\client\persistenceManagerTest.cs(135): TestPManager.setDirty(AudioNew, "core/scripts/client/audio.cs");
  32. D:\Uebergame-bks\core\scripts\client\persistenceManagerTest.cs(146): TestPManager.setDirty(%obj, "core/scripts/client/audio.cs");
  33. D:\Uebergame-bks\core\scripts\client\persistenceManagerTest.cs(151): TestPManager.setDirty(AudioEmpty, "core/scripts/client/audio.cs");
  34. D:\Uebergame-bks\core\scripts\client\persistenceManagerTest.cs(188): TestPManager.setDirty(TestGroup, "core/scripts/client/audio.cs");
  35. D:\Uebergame-bks\core\scripts\client\persistenceManagerTest.cs(216): TestPManager.setDirty(%group, "core/scripts/client/audio.cs");
  36. D:\Uebergame-bks\core\scripts\client\persistenceManagerTest.cs(244): TestPManager.setDirty(%set, "core/scripts/client/audio.cs");
  37. D:\Uebergame-bks\core\scripts\client\persistenceManagerTest.cs(280): TestPManager.setDirty(MoveGroup1, "core/scripts/client/audio.cs");
  38. D:\Uebergame-bks\core\scripts\client\persistenceManagerTest.cs(296): TestPManager.setDirty(MoveGroup2, "core/scripts/client/audio.cs");
  39. D:\Uebergame-bks\core\scripts\client\water.cs(115): //sampler["bumpMap"] = "core/art/water/noise02";
  40. D:\Uebergame-bks\core\scripts\client\water.cs(116): //sampler["foamMap"] = "core/art/water/foam";
  41. D:\Uebergame-bks\core\scripts\client\water.cs(171): //sampler["bumpMap"] = "core/art/water/noise02";
  42. D:\Uebergame-bks\core\scripts\client\water.cs(199): //sampler["bumpMap"] = "core/art/water/noise02";
  43. D:\Uebergame-bks\core\scripts\client\postFx\default.postfxpreset.cs(73): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  44. D:\Uebergame-bks\core\scripts\client\postFx\hdr.cs(74): $HDRPostFX::colorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  45. D:\Uebergame-bks\core\scripts\client\postFx\postFxManager.gui.cs(440): %filename = "core/scripts/client/postFx/null_color_ramp.png";
  46. D:\Uebergame-bks\core\scripts\client\postFx\postFxManager.gui.settings.cs(23): $PostFXManager::defaultPreset = "core/scripts/client/postFx/default.postfxpreset.cs";
  47. D:\Uebergame-bks\core\scripts\client\postFx\postFXManager.gui(2529): text = "core/scripts/client/postFx/null_color_ramp.png";
  48. D:\Uebergame-bks\core\scripts\gui\FileDialog.cs(257): %item.iconBitmap = "core/art/gui/images/folder";
  49. D:\Uebergame-bks\core\scripts\gui\guiTreeViewCtrl.cs(25): %icons = "core/art/gui/images/treeview/default:" @
  50. D:\Uebergame-bks\core\scripts\gui\guiTreeViewCtrl.cs(26): "core/art/gui/images/treeview/simgroup:" @
  51. D:\Uebergame-bks\core\scripts\gui\guiTreeViewCtrl.cs(27): "core/art/gui/images/treeview/simgroup_closed:" @
  52. D:\Uebergame-bks\core\scripts\gui\guiTreeViewCtrl.cs(28): "core/art/gui/images/treeview/simgroup_selected:" @
  53. D:\Uebergame-bks\core\scripts\gui\guiTreeViewCtrl.cs(29): "core/art/gui/images/treeview/simgroup_selected_closed:" @
  54. D:\Uebergame-bks\core\scripts\gui\guiTreeViewCtrl.cs(30): "core/art/gui/images/treeview/hidden:" @
  55. D:\Uebergame-bks\core\scripts\gui\guiTreeViewCtrl.cs(31): "core/art/gui/images/treeview/shll_icon_passworded_hi:" @
  56. D:\Uebergame-bks\core\scripts\gui\guiTreeViewCtrl.cs(32): "core/art/gui/images/treeview/shll_icon_passworded:" @
  57. D:\Uebergame-bks\core\scripts\gui\guiTreeViewCtrl.cs(33): "core/art/gui/images/treeview/default";
  58. D:\Uebergame-bks\core\scripts\server\server.cs(124): exec("core/art/datablocks/datablockExec.cs");
  59. D:\Uebergame-bks\levels\Racing_Island_01.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  60. D:\Uebergame-bks\levels\TG_BuildingSite_dawn.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  61. D:\Uebergame-bks\levels\TG_BuildingSite_day.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  62. D:\Uebergame-bks\levels\TG_BuildingSite_night.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  63. D:\Uebergame-bks\levels\TG_BuildingSite_rain.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  64. D:\Uebergame-bks\levels\TG_DesertRuins_dawn.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  65. D:\Uebergame-bks\levels\TG_DesertRuins_day.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  66. D:\Uebergame-bks\levels\TG_DesertRuins_night.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  67. D:\Uebergame-bks\levels\TG_DesertRuins_storm.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  68. D:\Uebergame-bks\levels\TG_DirtPit_dawn.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  69. D:\Uebergame-bks\levels\TG_DirtPit_day.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  70. D:\Uebergame-bks\levels\TG_DirtPit_night.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  71. D:\Uebergame-bks\levels\TG_DirtPit_rain.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  72. D:\Uebergame-bks\levels\TG_Fields_dawn.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  73. D:\Uebergame-bks\levels\TG_Fields_day.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  74. D:\Uebergame-bks\levels\TG_Fields_night.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  75. D:\Uebergame-bks\levels\TG_Fields_rain.postfxpreset.cs(1): $PostFXManager::Settings::ColorCorrectionRamp = "core/scripts/client/postFx/null_color_ramp.png";
  76. D:\Uebergame-bks\scripts\client\defaults.cs(24): exec( "core/scripts/client/defaults.cs" );
  77. D:\Uebergame-bks\scripts\client\missionDownload.cs(26): // core/scripts/client/missingLoading.cs. This portion handles the interface
  78. D:\Uebergame-bks\scripts\server\defaults.cs(24): exec( "core/scripts/server/defaults.cs" );
  79. D:\Uebergame-bks\scripts\server\gameCore.cs(109): // and function resetMission() from "core/scripts/server/missionLoad.cs" in
  80. D:\Uebergame-bks\scripts\server\gameCore.cs(246): // "core/scripts/server/clientConnection.cs" in order to initialize, reset,
  81. D:\Uebergame-bks\scripts\server\gameCore.cs(509): // core/scripts/server/spawn.cs. For custom spawn behaviors one can either
  82. D:\Uebergame-bks\scripts\server\gameCore.cs(603): // core/scripts/spawn.cs. For custom spawn behaviors one can either
  83. D:\Uebergame-bks\scripts\server\gameDM.cs(51): // These override the values set in core/scripts/server/spawn.cs
  84. D:\Uebergame-bks\scripts\server\gameDM.cs(65): // These override the values set in core/scripts/server/spawn.cs
  85. D:\Uebergame-bks\tools\gui\materialSelector.ed.gui(1157): %previewImage = "core/art/warnmat";
  86. D:\Uebergame-bks\tools\gui\materialSelector.ed.gui(1164): %previewImage = "core/art/warnmat";
  87. D:\Uebergame-bks\tools\gui\materialSelector.ed.gui(1614): diffuseMap[0] = "core/art/warnMat";
  88. D:\Uebergame-bks\tools\gui\materialSelector.ed.gui(1652): bitmap = "core/art/warnMat";
  89. D:\Uebergame-bks\tools\gui\materialSelector.ed.gui(1693): MaterialSelector.updateSelection( %material, "core/art/warnMat.png" );
  90. D:\Uebergame-bks\tools\gui\uvEditor.ed.gui(504): %previewImage = "core/art/warnmat";
  91. D:\Uebergame-bks\tools\materialEditor\scripts\materialEditor.ed.cs(1949): diffuseMap[0] = "core/art/warnmat";
  92. D:\Uebergame-bks\tools\materialEditor\scripts\materialEditor.ed.cs(1980): diffuseMap[0] = "core/art/warnmat";
  93. D:\Uebergame-bks\tools\materialEditor\scripts\materialEditor.ed.cs(1998): diffuseMap[0] = "core/art/warnmat";
  94. D:\Uebergame-bks\tools\materialEditor\scripts\materialEditor.ed.cs(2013): diffuseMap[0] = "core/art/warnmat";
  95. D:\Uebergame-bks\tools\navEditor\NavEditorToolbar.gui(43): bitmap = "core/art/gui/images/separator-h.png";
  96. D:\Uebergame-bks\tools\shapeEditor\scripts\shapeEditor.ed.cs(3323): %model = "core/art/shapes/octahedron.dts";
  97. D:\Uebergame-bks\tools\worldEditor\gui\guiTerrainMaterialDlg.ed.gui(135): bitmap = "core/art/gui/images/separator-v";
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