Nooberpoops

derp

Dec 15th, 2017
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  1. plr = game.Players.LocalPlayer repeat wait(0.4) until plr.Character chr = plr.Character human = chr:FindFirstChild("Humanoid") mouse = plr:GetMouse() selected = false equipd = false tors = chr.Torso rarm = chr["Right Arm"] larm = chr["Left Arm"] rleg = chr["Right Leg"] lleg = chr["Left Leg"] hrp = chr.HumanoidRootPart head = chr.Head anim = human.Animator activu = false torrent = false boxingu = false Heartbeat = Instance.new("BindableEvent") Heartbeat.Name = "Heartbeat" Heartbeat.Parent = script frame = 0.03333333333333333 tf = 0 game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then for i = 1, math.floor(tf / frame) do Heartbeat:Fire() end tf = tf - frame * math.floor(tf / frame) end end) function swait(num) if num == 0 or num == nil then Heartbeat.Event:wait() else for i = 1, num do Heartbeat.Event:wait() end end end tool = Instance.new("Tool") tool.CanBeDropped = false tool.RequiresHandle = false tool.TextureId = "rbxassetid://37338767" tool.ToolTip = "hehe yea boi" tool.Name = "fir" tool.Parent = plr.Backpack modz = Instance.new("Model") modz.Name = "memes" modz.Parent = chr RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RS = tors:FindFirstChild("Right Shoulder") LS = tors:FindFirstChild("Left Shoulder") RH = tors:FindFirstChild("Right Hip") LH = tors:FindFirstChild("Left Hip") RJ = hrp:FindFirstChild("RootJoint") N = tors:FindFirstChild("Neck") cf = CFrame.new ang = CFrame.Angles rd = math.rad rd2 = math.random function nooutline(p) p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10 end function makepart(color, name, reflec, mater, parnt, cfram) local port = Instance.new("Part") port.BrickColor = BrickColor.new(color) port.Name = name port.Transparency = 1 nooutline(port) port.Reflectance = reflec port.Material = mater port.Anchored = false port.CanCollide = false port.Locked = true port.Size = Vector3.new(0.2, 0.2, 0.2) port.Parent = parnt return port end function makemesh(meshtype, scale, meshid, parent) local mes = Instance.new("SpecialMesh") mes.MeshType = meshtype mes.Scale = scale if meshtype == "FileMesh" then mes.MeshId = meshid end mes.Parent = parent return mes end function makeweld(parent, p0, p1, c0, c1) local wel = Instance.new("Weld") wel.Part0 = p0 wel.Part1 = p1 wel.C0 = c0 if c1 ~= nil then wel.C1 = c1 end wel.Parent = parent return wel end function vidp(prnt) local s = Instance.new("ParticleEmitter") s.Enabled = false s.LockedToPart = true s.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s.LightEmission = 0.6 s.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.275, 0), NumberSequenceKeypoint.new(0.406, 0.762, 0), NumberSequenceKeypoint.new(0.433, 2.05, 0.75), NumberSequenceKeypoint.new(0.476, 0.625, 0), NumberSequenceKeypoint.new(1, 0.05, 0) }) s.Texture = "rbxassetid://31270182" s.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.6, 0), NumberSequenceKeypoint.new(0.89, 0.6, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s.Name = "vid" s.Lifetime = NumberRange.new(0.2) s.Rate = 25 s.Speed = NumberRange.new(7, 10) s.VelocitySpread = 360 s.Parent = prnt local s2 = Instance.new("ParticleEmitter") s2.Enabled = false s2.LockedToPart = false s2.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s2.LightEmission = 0.6 s2.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.853, 0.125, 0.1), NumberSequenceKeypoint.new(1, 0, 0) }) s2.Texture = "rbxassetid://31270182" s2.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.6, 0), NumberSequenceKeypoint.new(0.89, 0.6, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s2.Name = "vid2" s2.Lifetime = NumberRange.new(0.5) s2.Rate = 150 s2.Speed = NumberRange.new(2, 6) s2.VelocitySpread = 360 s2.Parent = prnt end function glow(tz, paz, length) if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then do local s = Instance.new("Sound") s.SoundId = "rbxassetid://221727606" s.Volume = 0.25 s.Pitch = math.random(9, 11) / 10 s.Parent = paz s:Play() local hmesh = Instance.new("SpecialMesh") hmesh.MeshType = "FileMesh" hmesh.MeshId = "NOSSIN" hmesh.Parent = paz.Parent paz.Transparency = 0.55 paz.vid.Enabled = true paz.vid2.Enabled = true delay(length, function() paz.Transparency = 1 paz.vid.Enabled = false paz.vid2.Enabled = false hmesh:Destroy() s:Destroy() end) end end end function makeglow() for _, p in pairs(chr:GetChildren()) do if p.ClassName == "Accessory" then do local h = p:FindFirstChildOfClass("Part") local nh = h:Clone() for _, n in ipairs(nh:GetChildren()) do if n.ClassName == "Attachment" or n.ClassName == "Motor6D" then n:Destroy() end end nooutline(nh) nh.Parent = nil nh.CFrame = h.CFrame nh.Transparency = 1 nh.Name = "Glow" nh.Material = "Neon" nh.BrickColor = BrickColor.new("Teal") nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5) nh.CanCollide = false nh.Parent = h makeweld(nh, nh, h, cf(0, 0, 0)) local m = nh:FindFirstChildOfClass("SpecialMesh") m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06) m.TextureId = "" vidp(nh) nh.Touched:connect(function(po) glow(po, nh, 0.8) end) end elseif p.ClassName == "Part" and p ~= hrp then do local n = p:Clone() for _, m in ipairs(n:GetChildren()) do if m.ClassName == "Attachment" or m.ClassName == "Motor6D" then m:Destroy() end end nooutline(n) n.Parent = nil n.Transparency = 1 n.Material = "Neon" n.Name = "Glow" n.BrickColor = BrickColor.new("Teal") n.CFrame = p.CFrame n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5) n.CanCollide = false n.Parent = p makeweld(n, n, p, cf(0, 0, 0)) vidp(n) n.Touched:connect(function(po) glow(po, n, 0.8) end) if n:FindFirstChildOfClass("Decal") then n:FindFirstChildOfClass("Decal"):Destroy() end if p:FindFirstChildOfClass("SpecialMesh") then local c = p:FindFirstChildOfClass("SpecialMesh"):Clone() c.Parent = nil c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05) c.Parent = n else local m = Instance.new("BlockMesh") m.Scale = Vector3.new(1.05, 1.025, 1.05) if p == tors then m.Scale = Vector3.new(1.05, 1.05, 1.05) end m.Parent = n end end end end end makeglow() function lerpz(joint, prop, cfrmz, alp) joint[prop] = joint[prop]:lerp(cfrmz, alp) end lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) function resetlerp() RJ.C0 = RJC0 RJ.C1 = RJC1 N.C0 = NC0 N.C1 = NC1 RS.C0 = RSC0 RS.C1 = RSC1 LS.C0 = LSC0 LS.C1 = LSC1 RH.C0 = RHC0 RH.C1 = RHC1 LH.C0 = LHC0 end local ign = {chr} function proj(cframe) coroutine.resume(coroutine.create(function() local mis = Instance.new("Part") mis.Anchored = true mis.CanCollide = false mis.Size = Vector3.new(1, 1, 1) mis.Transparency = 1 mis.Name = "pew" mis.CFrame = cframe mis.Parent = workspace local s = Instance.new("ParticleEmitter") s.Enabled = true s.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s.LightEmission = 0.6 s.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.4, 0), NumberSequenceKeypoint.new(0.0241, 0.0625, 0), NumberSequenceKeypoint.new(0.0299, 0.66, 0.22), NumberSequenceKeypoint.new(0.0344, 0.0225, 0), NumberSequenceKeypoint.new(1, 0, 0) }) s.Texture = "rbxassetid://31270182" s.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.6, 0), NumberSequenceKeypoint.new(0.89, 0.6, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s.Name = "vid" s.Lifetime = NumberRange.new(1) s.ZOffset = 0 s.Rate = 3000 s.Speed = NumberRange.new(25, 50) s.VelocitySpread = 20 s.EmissionDirection = "Back" s.Parent = mis game.Debris:AddItem(mis, 10) table.insert(ign, mis) local wat = 0 local derp = false local v = Instance.new("Sound") v.SoundId = "rbxassetid://221727606" v.Volume = 0.5 v.Looped = true v.EmitterSize = 15 v.MaxDistance = 40 v.Pitch = math.random(12, 13) / 10 v.Parent = mis v:Play() repeat swait() wat = wat + 1 local ry = Ray.new(mis.Position, mis.CFrame.lookVector * 8) local prt, pos = workspace:FindPartOnRayWithIgnoreList(ry, ign, false, true) if prt and pos and 1 > prt.Transparency then derp = true mis.CFrame = CFrame.new(pos) v:Stop() s.Enabled = false s.Speed = NumberRange.new(15, 25) s.Lifetime = NumberRange.new(5) s.VelocitySpread = 360 s:Emit(40) local n = Instance.new("Sound") n.Volume = 0.75 n.Pitch = rd2(9, 11) / 10 n.SoundId = "rbxassetid://184374162" n.Parent = mis n:Play() hito(mis, 300, 500000, 0.01) else mis.CFrame = mis.CFrame * CFrame.new(0, 0, -5) end until wat == 50 or derp == true if wat == 50 then mis:Destroy() end if derp == true then game.Debris:AddItem(mis, 1) end end)) end function makesword(swocfrm, weldp1, cframe0) local ay = function(name, size, parnt, cfram) local port = Instance.new("Part") port.BrickColor = BrickColor.new("Teal") port.Name = name port.Transparency = 1 nooutline(port) port.Material = "Neon" port.Anchored = false port.CanCollide = false port.Locked = true port.Size = size port.Parent = parnt return port end local swordmo = Instance.new("Model") swordmo.Name = "swod" swordmo.Parent = modz local booval = Instance.new("BoolValue") booval.Value = true booval.Name = "mememem" booval.Parent = swordmo local function pr(par, amt, sped) local s = Instance.new("ParticleEmitter") s.Enabled = false s.LockedToPart = true s.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s.LightEmission = 0.6 s.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.15, 0), NumberSequenceKeypoint.new(0.05, 0.3, 0.3), NumberSequenceKeypoint.new(0.1, 0.15, 0), NumberSequenceKeypoint.new(0.8, 0.2, 0), NumberSequenceKeypoint.new(1, 0, 0) }) s.Texture = "rbxassetid://31270182" s.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.7, 0), NumberSequenceKeypoint.new(0.89, 0.7, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s.Name = "vid" s.Lifetime = NumberRange.new(0.75) s.Rate = 1 s.Speed = sped s.VelocitySpread = 3 s.Parent = par coroutine.resume(coroutine.create(function() while booval.Value do swait() s:Emit(amt) end end)) return s end local ping = function(derp) local s3 = Instance.new("ParticleEmitter") s3.Enabled = false s3.LockedToPart = false s3.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s3.LightEmission = 0.6 s3.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.35, 0), NumberSequenceKeypoint.new(0.2, 0.25, 0.25), NumberSequenceKeypoint.new(0.4, 0.15, 0), NumberSequenceKeypoint.new(0.853, 0.25, 0.1), NumberSequenceKeypoint.new(1, 0, 0) }) s3.Texture = "rbxassetid://31270182" s3.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.4, 0), NumberSequenceKeypoint.new(0.89, 0.6, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s3.Name = "vid3" s3.Lifetime = NumberRange.new(0.5) s3.Acceleration = Vector3.new(0, 5, 0) s3.Rate = 350 s3.Speed = NumberRange.new(10, 15) s3.VelocitySpread = 360 s3.Parent = derp swait() s3:Emit(120) end local b1 = ay("b1", Vector3.new(0.3, 2.5, 0.3), swordmo, swocfrm) local p1 = pr(b1, 5, NumberRange.new(0, 1)) if weldp1 then local w1 = makeweld(b1, b1, weldp1, cframe0, nil) end local bla = Instance.new("Sound") bla.SoundId = "rbxassetid://61425219" bla.Volume = 0.75 bla.Pitch = math.random(7, 9) / 10 bla.Parent = b1 bla:Play() local b2 = ay("b2", Vector3.new(0.6, 0.75, 0.4), swordmo, swocfrm) local p2 = pr(b2, 1, NumberRange.new(0, 1)) local w2 = makeweld(b2, b2, b1, ang(rd(180), rd(0), rd(0)) * cf(0, 1.5, 0), nil) local b3 = ay("b3", Vector3.new(0.7, 0.75, 0.5), swordmo, swocfrm) local p3 = pr(b3, 1, NumberRange.new(0, 3)) local w3 = makeweld(b3, b3, b1, ang(rd(180), rd(90), rd(0)) * cf(0, -1.5, 0), nil) local b4 = ay("b4", Vector3.new(0.3, 0.75, 0.3), swordmo, swocfrm) local p4 = pr(b4, 1, NumberRange.new(1, 2)) local w4 = makeweld(b4, b4, b3, cf(0, -0.5, 0) * ang(rd(70), rd(0), rd(0)), nil) local b5 = ay("b5", Vector3.new(0.3, 0.75, 0.3), swordmo, swocfrm) local p5 = pr(b5, 1, NumberRange.new(1, 2)) local w5 = makeweld(b5, b5, b3, cf(0, -0.5, 0) * ang(rd(290), rd(0), rd(0)), nil) local b6 = ay("b6", Vector3.new(0.3, 0.5, 0.3), swordmo, swocfrm) local p6 = pr(b6, 1, NumberRange.new(1, 2)) local w6 = makeweld(b6, b6, b3, cf(0, -0.25, 0) * ang(rd(35), rd(0), rd(0)), nil) local b7 = ay("b7", Vector3.new(0.3, 0.5, 0.3), swordmo, swocfrm) local p7 = pr(b7, 1, NumberRange.new(1, 2)) local w7 = makeweld(b7, b7, b3, cf(0, -0.25, 0) * ang(rd(325), rd(0), rd(0)), nil) local b8 = ay("b8", Vector3.new(0.5, 5.5, 0.2), swordmo, swocfrm) local p8 = pr(b8, 9, NumberRange.new(1, 3)) local w8 = makeweld(b8, b8, b1, ang(rd(0), rd(0), rd(0)) * cf(0, -4, 0), nil) local anbo = Instance.new("Part") anbo.Anchored = true anbo.CanCollide = false anbo.Size = Vector3.new(2.5, 9, 1) anbo.CFrame = b8.CFrame * cf(0, -1.5, 0) anbo.Transparency = 1 anbo.Parent = workspace game.Debris:AddItem(anbo, 2) ping(anbo) local whos = Instance.new("ParticleEmitter") whos.Enabled = false whos.LockedToPart = false whos.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) whos.LightEmission = 0.6 whos.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.15, 0), NumberSequenceKeypoint.new(0.05, 0.3, 0.3), NumberSequenceKeypoint.new(0.1, 0.15, 0), NumberSequenceKeypoint.new(0.8, 0.2, 0), NumberSequenceKeypoint.new(1, 0, 0) }) whos.Texture = "rbxassetid://31270182" whos.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.7, 0), NumberSequenceKeypoint.new(0.89, 0.7, 0), NumberSequenceKeypoint.new(1, 1, 0) }) whos.Name = "whoos" whos.Lifetime = NumberRange.new(0.75) whos.Rate = 2000 whos.Speed = NumberRange.new(0) whos.VelocityInheritance = 0.8 whos.VelocitySpread = 3 whos.Parent = b8 return swordmo end function removesword(swordmodel) swordmodel.mememem.Value = false local hn = swordmodel.b1 hn.Anchored = true if hn:FindFirstChildOfClass("Weld") then hn:FindFirstChildOfClass("Weld"):Destroy() end local bla = Instance.new("Sound") bla.SoundId = "rbxassetid://192783601" bla.Volume = 1.25 bla.Pitch = math.random(9, 10) / 10 bla.Parent = hn bla:Play() local ping = function(derp) local s3 = Instance.new("ParticleEmitter") s3.Enabled = false s3.LockedToPart = false s3.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s3.LightEmission = 0.6 s3.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.35, 0), NumberSequenceKeypoint.new(0.2, 0.25, 0.25), NumberSequenceKeypoint.new(0.4, 0.15, 0), NumberSequenceKeypoint.new(0.853, 0.25, 0.1), NumberSequenceKeypoint.new(1, 0, 0) }) s3.Texture = "rbxassetid://31270182" s3.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.4, 0), NumberSequenceKeypoint.new(0.89, 0.6, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s3.Name = "vid3" s3.Lifetime = NumberRange.new(0.5) s3.Acceleration = Vector3.new(0, 5, 0) s3.Rate = 350 s3.Speed = NumberRange.new(10, 15) s3.VelocitySpread = 360 s3.Parent = derp swait() s3:Emit(180) end local anbo = Instance.new("Part") anbo.Anchored = true anbo.CanCollide = false anbo.Size = Vector3.new(2.5, 9, 1) anbo.CFrame = swordmodel.b8.CFrame * cf(0, -1.5, 0) anbo.Transparency = 1 anbo.Parent = workspace game.Debris:AddItem(anbo, 2) ping(anbo) game.Debris:AddItem(swordmodel, 1.25) end function eswing() if activu == true or selected == false then return end activu = true local sw = makesword(hrp.CFrame, rarm, ang(rd(90), rd(0), rd(90)) * cf(0, 1, 0.5)) animo(false) local hwel = sw.b1:FindFirstChildOfClass("Weld") local hwelc0 = hwel.C0 local whoo = sw.b8:FindFirstChild("whoos") for _ = 1, 12 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 0) * ang(rd(0), rd(0), rd(-70)), 0.5) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(-6), rd(70)), 0.5) lerpz(N, "C1", NC1 * cf(0, 0, 0) * ang(rd(-13), rd(0), rd(0)), 0.5) lerpz(RS, "C0", RSC0 * cf(0.3, 0.25, 0.55) * ang(rd(-30), rd(-70), rd(15)), 0.5) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(0)), 0.5) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(5), rd(10)), 0.5) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(RH, "C0", RHC0 * cf(0.45, 0.05, -0.15) * ang(rd(-5), rd(60), rd(0)), 0.5) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, "C0", LHC0 * cf(0.45, 0.05, -0.35) * ang(rd(-5), rd(75), rd(0)), 0.5) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) hwel.C0 = hwel.C0:lerp(cf(-0.25, 0.25, 0) * ang(rd(0), rd(0), rd(40)) * hwelc0, 0.5) end for c = 1, 3 do swait() lerpz(RJ, "C0", RJC0 * cf(0, -0.25, 0) * ang(rd(0), rd(0), rd(10)), 0.1 + c / 5) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(-10)), 0.1 + c / 5) lerpz(N, "C1", NC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5) lerpz(RS, "C0", RSC0 * cf(-0.2, 0.35, 0.9) * ang(rd(-20), rd(170), rd(15)), 0.1 + c / 5) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-20), rd(5), rd(10)), 0.1 + c / 5) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(1)), 0.1 + c / 5) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-1)), 0.1 + c / 5) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5) hwel.C0 = hwel.C0:lerp(cf(-0.15, 0.15, 0) * ang(rd(0), rd(0), rd(10)) * hwelc0, 0.1 + c / 5) end whoo.Enabled = true for _ = 1, 14 do swait() hito(sw.b8, 3, 35, 0.8) lerpz(RJ, "C0", RJC0 * cf(0, -0.75, 0) * ang(rd(0), rd(0), rd(60)), 0.6) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-40)), 0.6) lerpz(N, "C1", NC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6) lerpz(RS, "C0", RSC0 * cf(-0.1, 0.65, 0.9) * ang(rd(-15), rd(135), rd(-165)), 0.6) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-30), rd(5), rd(10)), 0.6) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6) lerpz(RH, "C0", RHC0 * cf(-0.25, 0, 0) * ang(rd(-5), rd(-50), rd(1)), 0.6) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-1)), 0.6) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6) hwel.C0 = hwel.C0:lerp(cf(-0.25, 0.25, 0) * ang(rd(0), rd(0), rd(40)) * hwelc0, 0.6) end whoo.Enabled = false removesword(sw) animo(true) for _ = 1, 10 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) end resetlerp() activu = false end function torentmod() if selected == false or activu == true then return end if torrent == false then torrent = true do local viarm = Instance.new("Part") nooutline(viarm) viarm.CanCollide = false viarm.Transparency = 1 viarm.Name = "shootingu" viarm.Size = Vector3.new(1.25, 1, 1.25) viarm.CFrame = rarm.CFrame viarm.Parent = modz makeweld(viarm, viarm, rarm, cf(0, 1, 0)) s = Instance.new("ParticleEmitter") s.Enabled = true s.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s.LightEmission = 0.6 s.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.0241, 0.0925, 0), NumberSequenceKeypoint.new(0.0299, 0.56, 0.25), NumberSequenceKeypoint.new(0.0344, 0.0925, 0), NumberSequenceKeypoint.new(1, 0, 0) }) s.Texture = "rbxassetid://31270182" s.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.6, 0), NumberSequenceKeypoint.new(0.89, 0.6, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s.Name = "vid" s.Acceleration = viarm.CFrame.upVector * 5 s.Lifetime = NumberRange.new(1) s.ZOffset = 1 s.Rate = 1250 s.Speed = NumberRange.new(2, 3) s.VelocitySpread = 180 s.Parent = viarm coroutine.resume(coroutine.create(function() while s do swait() s.Acceleration = viarm.CFrame.upVector * 6 end end)) coroutine.resume(coroutine.create(function() while torrent == true do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end)) local shootinz = false hd = tool.Activated:connect(function() shootinz = true repeat swait(3) lerpz(RS, "C0", RSC0 * cf(rd2(-3, -1) / 10, 0, 0) * ang(rd(rd2(-5, 5)), rd(rd2(-5, 5)), rd(rd2(95, 105))), 0.8) proj(CFrame.new(viarm.Position, mouse.Hit.p + Vector3.new(rd2(-1, 1), rd2(-1, 1), 0))) local sd = Instance.new("Sound") sd.Volume = 0.3 sd.Pitch = rd2(11, 13) / 10 sd.SoundId = "rbxassetid://221727606" sd.Parent = viarm local sd2 = sd:Clone() sd2.SoundId = "rbxassetid://238381567" sd2.Parent = viarm sd:Play() sd2:Play() game.Debris:AddItem(sd, 1) game.Debris:AddItem(sd2, 1) until shootinz == false or torrent == false end) hu = tool.Deactivated:connect(function() shootinz = false end) end elseif torrent == true then hd:Disconnect() hu:Disconnect() torrent = false modz:FindFirstChild("shootingu"):FindFirstChild("vid").Enabled = false for _ = 1, 10 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) end resetlerp() modz:FindFirstChild("shootingu"):Destroy() end end function suprfast() if selected == false or activu == true then return end activu = true human.WalkSpeed = human.WalkSpeed + 30 human.JumpPower = human.JumpPower + 45 for _, d in ipairs(chr:GetChildren()) do if d.ClassName == "Accessory" then swait() glow(hrp, d:FindFirstChildOfClass("Part"):FindFirstChild("Glow"), 2) coroutine.resume(coroutine.create(function() local clones = {} for i = 1, 5 do local v = d:FindFirstChildOfClass("Part"):FindFirstChild("Glow"):Clone() v.Name = "nyoo" v.vid:Destroy() v.vid2:Destroy() v.AccessoryWeld:Destroy() v.Weld:Destroy() v.Transparency = 0.9 v.Anchored = true v.Parent = modz table.insert(clones, v) end num = 0 repeat swait() num = num % 5 + 1 clones[num].CFrame = d:FindFirstChildOfClass("Part"):FindFirstChild("Glow").CFrame until activu == false for _, b in ipairs(clones) do swait() b:Destroy() end end)) elseif d.ClassName == "Part" and d ~= hrp then swait() glow(hrp, d:FindFirstChild("Glow"), 2) coroutine.resume(coroutine.create(function() local clones = {} for i = 1, 5 do local v = d:FindFirstChild("Glow"):Clone() v.Name = "lel" v.vid:Destroy() v.vid2:Destroy() v.Weld:Destroy() v.Transparency = 0.9 v.Anchored = true v.Parent = modz table.insert(clones, v) end num = 0 repeat swait() num = num % 5 + 1 clones[num].CFrame = d:FindFirstChild("Glow").CFrame until activu == false for _, b in ipairs(clones) do swait() b:Destroy() end end)) end end wait(2) activu = false human.WalkSpeed = human.WalkSpeed - 30 human.JumpPower = human.JumpPower - 45 end function fly() if selected == false or activu == true or torrent == true then return end local memedon = {} activu = true local emi = true local mp = Instance.new("Part") mp.Size = Vector3.new(0.2, 0.2, 0.2) mp.CanCollide = false mp.Transparency = 1 mp.Parent = modz table.insert(memedon, mp) makeweld(mp, mp, tors, ang(rd(-30), rd(0), rd(0)) * CFrame.new(0, -0.5, -0.5), nil) local function pr(par, amt) local s = Instance.new("ParticleEmitter") s.Enabled = false s.LockedToPart = true s.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s.LightEmission = 0.6 s.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.3, 0), NumberSequenceKeypoint.new(0.8, 0.3, 0), NumberSequenceKeypoint.new(1, 0, 0) }) s.Texture = "rbxassetid://31270182" s.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.7, 0), NumberSequenceKeypoint.new(0.89, 0.7, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s.Name = "vid" s.Lifetime = NumberRange.new(0.75) s.Rate = 1 s.Speed = NumberRange.new(10, 15) s.VelocitySpread = 3 s.Parent = par coroutine.resume(coroutine.create(function() while emi do swait() s:Emit(amt) end end)) return s end for _, d in ipairs(chr:GetChildren()) do if d.ClassName == "Accessory" then glow(hrp, d:FindFirstChildOfClass("Part"):FindFirstChild("Glow"), 1.5) elseif d.ClassName == "Part" and d ~= hrp then glow(hrp, d:FindFirstChild("Glow"), 1.5) end end local f1 = makepart("Teal", "w1", 1, "Neon", modz, hrp.CFrame) f1.Size = Vector3.new(0.4, 0.4, 0.4) local p1 = pr(f1, 12) p1.Acceleration = Vector3.new(-15, 0, 15) local w1 = makeweld(f1, f1, mp, CFrame.Angles(rd(-5), rd(10), rd(-50)) * CFrame.new(0.25, 0, 0), nil) local f2 = makepart("Teal", "w2", 1, "Neon", modz, hrp.CFrame) f2.Size = Vector3.new(0.4, 0.4, 0.4) local p2 = pr(f2, 12) p2.Acceleration = Vector3.new(15, 0, 15) local w2 = makeweld(f2, f2, mp, CFrame.Angles(rd(-5), rd(-10), rd(50)) * CFrame.new(-0.25, 0, 0), nil) local f3 = makepart("Teal", "w3", 1, "Neon", modz, hrp.CFrame) f3.Size = Vector3.new(1.3, 0.6, 0.6) p3 = pr(f3, 4) p3.Speed = NumberRange.new(10, 12) local w3 = makeweld(f3, f3, mp, CFrame.Angles(rd(-40), rd(10), rd(-145)) * CFrame.new(2, -1, -0.5), nil) local f4 = makepart("Teal", "w4", 1, "Neon", modz, hrp.CFrame) f4.Size = Vector3.new(1.3, 0.6, 0.6) p4 = pr(f4, 4) p4.Speed = NumberRange.new(10, 12) local w4 = makeweld(f4, f4, mp, CFrame.Angles(rd(-40), rd(-10), rd(145)) * CFrame.new(-2, -1, -0.5), nil) local f5 = makepart("Teal", "w5", 1, "Neon", modz, hrp.CFrame) f5.Size = Vector3.new(1.3, 0.6, 0.6) p5 = pr(f5, 4) p5.Speed = NumberRange.new(10, 12) local w5 = makeweld(f5, f5, mp, CFrame.Angles(rd(-30), rd(-10), rd(-115)) * CFrame.new(3, -1.75, -1), nil) local f6 = makepart("Teal", "w6", 1, "Neon", modz, hrp.CFrame) f6.Size = Vector3.new(1.3, 0.6, 0.6) p6 = pr(f6, 4) p6.Speed = NumberRange.new(10, 12) local w6 = makeweld(f6, f6, mp, CFrame.Angles(rd(-30), rd(10), rd(115)) * CFrame.new(-3, -1.75, -1), nil) local f7 = makepart("Teal", "w7", 1, "Neon", modz, hrp.CFrame) f7.Size = Vector3.new(1.9, 0.6, 0.6) p7 = pr(f7, 6) p7.Speed = NumberRange.new(10, 12) local w7 = makeweld(f7, f7, mp, CFrame.Angles(rd(-40), rd(-5), rd(-140)) * CFrame.new(2.5, -1.65, -0.65), nil) local f8 = makepart("Teal", "w8", 1, "Neon", modz, hrp.CFrame) f8.Size = Vector3.new(1.9, 0.6, 0.6) p8 = pr(f8, 6) p8.Speed = NumberRange.new(10, 12) local w8 = makeweld(f8, f8, mp, CFrame.Angles(rd(-40), rd(5), rd(140)) * CFrame.new(-2.5, -1.65, -0.65), nil) t1 = pr(f1, 2) t1.LockedToPart = false t2 = pr(f2, 2) t2.LockedToPart = false t3 = pr(f3, 2) t3.LockedToPart = false t4 = pr(f4, 2) t4.LockedToPart = false t5 = pr(f5, 2) t5.LockedToPart = false t6 = pr(f6, 2) t6.LockedToPart = false t7 = pr(f7, 2) t7.LockedToPart = false t8 = pr(f8, 2) t8.LockedToPart = false table.insert(memedon, f1) table.insert(memedon, f2) table.insert(memedon, f3) table.insert(memedon, f4) table.insert(memedon, f5) table.insert(memedon, f6) table.insert(memedon, f7) table.insert(memedon, f8) local sd = Instance.new("Sound") sd.Volume = 1.5 sd.Pitch = rd2(10, 12) / 10 sd.SoundId = "rbxassetid://201858072" sd.Parent = hrp sd:Play() game.Debris:AddItem(sd, 1) human.PlatformStand = true local bg = Instance.new("BodyGyro") bg.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bg.P = 2500 bg.D = 100 bg.CFrame = CFrame.new(hrp.Position, mouse.Hit.p) bg.Parent = hrp local bf = Instance.new("BodyVelocity") bf.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bf.P = 2500 bf.Velocity = mouse.Hit.p - hrp.Position.unit * 200 bf.Parent = hrp for d = 1, 100 do swait() bg.CFrame = CFrame.new(hrp.Position, mouse.Hit.p) bf.Velocity = mouse.Hit.p - hrp.Position.unit * (200 - d * 2) lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(80), rd(0), math.sin(-hrp.RotVelocity.Y / 5)), 0.4) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-70), rd(0), rd(0)), 0.4) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) end bf:Destroy() bg:Destroy() human.PlatformStand = false emi = false p1.LockedToPart = false p2.LockedToPart = false p3.LockedToPart = false p4.LockedToPart = false p5.LockedToPart = false p6.LockedToPart = false p7.LockedToPart = false p8.LockedToPart = false for _ = 1, 10 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) end delay(0.5, function() for _, l in ipairs(memedon) do l:Destroy() end end) resetlerp() activu = false end function musiclel() if selected == false or activu == true then return end if boxingu == false then boxingu = true do local watz = 1 local hmm = 1 local intens = 30 local deg = 20 local derp = makepart("Teal", "hurr", 0.25, "Neon", modz, hrp.CFrame) derp.Locked = true local s = Instance.new("ParticleEmitter") s.Enabled = true s.LockedToPart = true s.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s.LightEmission = 0.6 s.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.275, 0), NumberSequenceKeypoint.new(0.406, 0.762, 0), NumberSequenceKeypoint.new(0.433, 1.5, 0.75), NumberSequenceKeypoint.new(0.476, 0.625, 0), NumberSequenceKeypoint.new(1, 0.05, 0) }) s.Texture = "rbxassetid://31270182" s.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.6, 0), NumberSequenceKeypoint.new(0.89, 0.6, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s.Name = "vid" s.Lifetime = NumberRange.new(0.2) s.Rate = 75 s.Speed = NumberRange.new(7, 10) s.VelocitySpread = 360 s.ZOffset = 1 s.Parent = derp local s2 = Instance.new("ParticleEmitter") s2.Enabled = true s2.LockedToPart = false s2.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s2.LightEmission = 0.6 s2.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.853, 0.125, 0.1), NumberSequenceKeypoint.new(1, 0, 0) }) s2.Texture = "rbxassetid://31270182" s2.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.6, 0), NumberSequenceKeypoint.new(0.89, 0.6, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s2.Name = "vid2" s2.Lifetime = NumberRange.new(0.5) s2.Rate = 350 s2.Speed = NumberRange.new(2, 6) s2.VelocitySpread = 360 s2.ZOffset = 1 s2.Parent = derp local s3 = Instance.new("ParticleEmitter") s3.Enabled = false s3.LockedToPart = false s3.Color = ColorSequence.new(Color3.new(0.1411764705882353, 0.9215686274509803, 0.9215686274509803)) s3.LightEmission = 0.6 s3.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.45, 0), NumberSequenceKeypoint.new(0.853, 0.25, 0.1), NumberSequenceKeypoint.new(1, 0, 0) }) s3.Texture = "rbxassetid://31270182" s3.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.6, 0), NumberSequenceKeypoint.new(0.89, 0.6, 0), NumberSequenceKeypoint.new(1, 1, 0) }) s3.Name = "vid3" s3.Lifetime = NumberRange.new(0.5) s3.Acceleration = Vector3.new(0, 30, 0) s3.Rate = 350 s3.Speed = NumberRange.new(20, 30) s3.VelocitySpread = 360 s3.Parent = derp derp.Anchored = true derp.Transparency = 0.5 derp.Size = Vector3.new(3, 2, 2) derp.CFrame = hrp.CFrame local lol = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://151760030", derp) local sound = Instance.new("Sound") sound.Name = "moose" sound.Volume = 1 sound.EmitterSize = 40 sound.MaxDistance = 40 sound.Looped = true sound.Parent = derp coroutine.resume(coroutine.create(function() local hey = false while derp do swait() watz = watz + hmm derp.CFrame = derp.CFrame:lerp(hrp.CFrame * cf(-1.5, 3, 2.5) * ang(0, 0, rd(deg * math.cos(watz / intens))), 0.4) derp.Size = derp.Size:lerp(Vector3.new(3 * (1 + sound.PlaybackLoudness / 500), 2 * (1 + sound.PlaybackLoudness / 500), 1 * (1 + sound.PlaybackLoudness / 1000)), 0.7) lol.Scale = lol.Scale:lerp(Vector3.new(1 * (1 + sound.PlaybackLoudness / 500), 1 * (1 + sound.PlaybackLoudness / 500), 1 * (1 + sound.PlaybackLoudness / 500)), 0.7) if hey == false and (3 < lol.Scale).magnitude then hey = true s3:Emit(20) delay(0.25, function() hey = false end) end end end)) local sg = Instance.new("ScreenGui") sg.Name = "simpleflips" sg.Parent = plr.PlayerGui local fr = Instance.new("Frame") fr.AnchorPoint = Vector2.new(1, 0.5) fr.BackgroundColor3 = Color3.new(0.09411764705882353, 0.9568627450980393, 1) fr.BorderSizePixel = 2 fr.Position = UDim2.new(0.975, 0, 0.5, 0) fr.Size = UDim2.new(0, 200, 0, 100) fr.Parent = sg local mbox = Instance.new("TextBox") mbox.AnchorPoint = Vector2.new(0.5, 0.5) mbox.BackgroundColor3 = Color3.new(0.45098039215686275, 0.7803921568627451, 1) mbox.BorderSizePixel = 2 mbox.Position = UDim2.new(0.5, 0, 0.25, 0) mbox.Size = UDim2.new(0, 150, 0, 40) mbox.Font = "SourceSansBold" mbox.FontSize = "Size24" mbox.Text = "MEME" mbox.TextWrapped = true mbox.Parent = fr local pley = Instance.new("TextButton") pley.AnchorPoint = Vector2.new(0.5, 0.5) pley.BackgroundColor3 = Color3.new(0.25098039215686274, 1, 0.3137254901960784) pley.BorderSizePixel = 2 pley.Position = UDim2.new(0.25, 0, 0.75, 0) pley.Size = UDim2.new(0, 75, 0, 35) pley.Font = "SourceSansBold" pley.FontSize = "Size18" pley.Text = "kappa" pley.Parent = fr local stap = Instance.new("TextButton") stap.AnchorPoint = Vector2.new(0.5, 0.5) stap.BackgroundColor3 = Color3.new(1, 0.25098039215686274, 0.11764705882352941) stap.BorderSizePixel = 2 stap.Position = UDim2.new(0.75, 0, 0.75, 0) stap.Size = UDim2.new(0, 75, 0, 35) stap.Font = "SourceSansBold" stap.FontSize = "Size18" stap.Text = "pride" stap.Parent = fr pl = pley.MouseButton1Click:connect(function() sound.SoundId = "rbxassetid://" .. mbox.Text sound:Play() end) st = stap.MouseButton1Click:connect(function() sound:Stop() end) end elseif boxingu == true then activu = true boxingu = false local derp = modz:FindFirstChild("hurr") local s3 = derp:FindFirstChild("vid3") local s1 = derp:FindFirstChild("vid") local s2 = derp:FindFirstChild("vid2") local sound = derp:FindFirstChild("moose") local sg = plr.PlayerGui:FindFirstChild("simpleflips") pl:Disconnect() st:Disconnect() s3:Emit(40) s1.Enabled = false s2.Enabled = false sound:Stop() sg:Destroy() derp.Transparency = 1 local poo = Instance.new("Sound") poo.SoundId = "rbxassetid://174658105" poo.Volume = 1.25 poo.TimePosition = 0.65 poo.Parent = derp poo:Play() wait(0.75) derp:Destroy() activu = false end end function hito(partoz, magn, dmg, debtim) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then do local humz = guy:FindFirstChild("Humanoid") local hed = guy:FindFirstChild("Head") humz:TakeDamage(dmg) local db = Instance.new("StringValue") db.Name = "alabo" db.Parent = hed delay(debtim, function() db:Destroy() end) end end end end function animo(yep) if yep == true then anim.Parent = human chr.Animate.Disabled = false elseif yep == false then chr.Animate.Disabled = true anim.Parent = nil end end mouse.KeyDown:connect(function(key) if key == "f" then suprfast() end if key == "q" then torentmod() end if key == "c" then fly() end if key == "e" then eswing() end if key == "m" then musiclel() end end) tool.Equipped:connect(function() selected = true end) tool.Unequipped:connect(function() selected = false end)
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