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Madtaz64

131 potential route/routes + other ideas

Sep 13th, 2016
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  1. Nutty Acres 1 (1 Jiggy)
  2. 3 tamper switches
  3. 5 jolly jiggies
  4. 9 Jiggies
  5. Nutty Acres 2-3 (4 Jiggys) (5 TT)
  6. DON'T CASH IN NUTTY ACRES JIGGIES YET
  7. 1 Tamper switch
  8. 10 Jiggies
  9. Logbox 2-3 (3 Jiggys) (8 TT)
  10. 13 Jiggies
  11. Nutty Acres 4 (4 Jiggys) (12 TT)
  12. Cash in 8 Jiggies
  13. 21 Jiggys
  14. Banjoland 2 + 3 (5 Jiggys) (17 TT)
  15. (grab crate behind fence before Banjoland 3)
  16. 4 Trophy Thomas Jiggies
  17. 30 Jiggies
  18. Jiggoseum 1-3 (8 Jiggies) (25 TT)
  19. 38 Jiggies
  20. Logbox 1, 4 and 5 (9 Jiggies) (34 TT)
  21. 47 Jiggies
  22. Banjoland 1, 4 + 5 (8 Jiggies) (42 TT)
  23. 55 Jiggies
  24. 6 Trophy Thomas Jiggies
  25. 61 Jiggies
  26. Jiggoseum 4 - 5 (2 Jiggies) (44 TT)
  27. 63 Jiggies
  28. Logbox 6 (5 Jiggies) (49 TT)
  29. 68 Jiggies
  30. 1 Tamper Switch Jiggy
  31. 69 Jiggies
  32. Terrarium of Terror 1 + 3 (7 Jiggies) (56 TT)
  33. 76 Jiggies
  34. Spiral Mountain (7 Jiggies) (63 TT)
  35. 83 Jiggies
  36. Jiggoseum Act 6 (5 Jiggies) (68 TT)
  37. 88 Jiggies
  38. 6 Trophy Thomas Jiggies
  39. 94 Jiggies
  40. Terrarium of Terror Act 5 (1 Jiggy) (69 TT)
  41. DON'T CASH IN YET
  42. Grab Super Engine + Super Ammo crate and enter Terrarium of Terror Act 4 (4 Jiggies) (73 TT)
  43. Cash in the 5 Act 4 + 5 Jiggies + crate
  44. 99 Jiggies
  45. Get Crate 50?(on roof of house between Log's Factory + Jinjo Bingo?)
  46. Terrarium of Terror Act 2 (7 Jiggies) (79 TT) (not getting saucer of peril TT)
  47. 106 Jiggies
  48. Nutty Acres Act 5 (6 Jiggies) (85 TT)
  49. 112 Jiggies
  50. 5 Trophy Thomas Jiggies
  51. 117 Jiggies
  52. Nutty Acres Act 6 (5 Jiggies) (90 TT)
  53. 122 Jiggies
  54. BanjoLand 6 (6 Jiggies) (96 TT)
  55. 128 Jiggies
  56. 3 Trophy Thomas Jiggies
  57. 131 MOTHAAFUCKAAAAA
  58.  
  59. other 131 Jiggy route ideas + notes:
  60.  
  61. First Priority: figure out which acts get pushed until after Terrarium 6 (to get the horn)
  62. Terrarium 6 is 90 jiggies, so that’s 40 jiggies left to get after getting super part, which means only 32ish missions left to do (32 missions = 8 trophy jiggies, might be less because of routing)
  63. -This will be fun to figure out: how many missions will I have left to do after Spiral Mountain, because you also have to take into account trophy jiggies (4 missions per jiggy)
  64. -Figure out where you land after leaving Terrarium 6 (helpful for routing purposes)
  65. -might be best to do Spiral Mountain once you get 75 jiggies, because it adds 7 jiggies and 7trophies to the total.
  66. - if that’s the case you probably wouldn’t collect trophy jiggies until AFTER you beat the game. Which would mean prioritizing collecting 90 jiggies as soon as possible instead of 75 jiggies as soon as possible
  67. -Maybe have Jiggoseum Act 4, 5, + 6 AFTER fighting Grunty?
  68. -Issue is you'd have a spare trophy thomas jiggy or 2 in addition to the jiggies gotten after beating jiggoseum 4 5 6, and I wanna have none left over when I get 90.
  69. -Act 4 and 5 might be better done after getting 57 jiggies, maybe do all of jiggoseum 1-5 in one go
  70. -Would be down 9 jiggies and 9 trophies (2 jiggies)
  71. -Banjoland Act 5 might be good to do right after Banjoland Act 4? It's open only 1 Jiggy after Act 4. Only issue I can see for doing it relatively early is the one player's choice mission
  72. -for traveling in LogBox act 5, start w/ upgradevinnymobile then switch to vroom?
  73. -Do Logbox 2-3 right after Nutty Acres Acts 1-4 (or even 1-3), then do Logbox Act 1 +4 along with 5 + 6?
  74. -Move Banjoland 1 right before act 6?
  75. -would remove 4 jiggies (3 normal Jiggies and 1 TT Jiggy) until the end
  76. -Would need to move the TT Jiggy trip that's right after Jiggoseum 6 to right before Spiral Mountain (or Tower of Terrarium 2 if I think it's worth doing the final battle last) Surprisingly, would still be 6 jiggies collected for that trip.
  77. -don't collect the jiggies for Jiggoseum 4 + 5 until AFTER Act 6?
  78. -Assuming the move Banjoland 1 to before Act 6 idea came into play, the idea could be to get the Tower of Terrarium Globe right before going to Jiggoseum 4+5. After Act 5, go to the tamper switch under log tower then head towards Uptown by breaking the laser gate
  79. -might need to move Tower of Terrarium 2 to this part of the run, not sure if that would affect anything honestly
  80. -If that idea doesn't work out doing Logbox 6 before 60 Jiggies probably wouldn't be that big of a deal, getting the 2nd laser was the more important part
  81.  
  82.  
  83. Acts done in any% that have Missions that aren't done that I would do in 131:
  84. Nutty Acres act 5 (1 mission)
  85. Nutty Acres Act 6 (2 missions)
  86. Banjoland Act 2 (1 mission)
  87. Banjoland Act 3 (1 Mission)
  88. Banjoland Act 6 (2 Missions)
  89. Jiggoseum Act 2 (1 Mission)
  90. Jiggoseum Act 3 (1 Mission)
  91. Terrarium Act 2 (4 missions)
  92.  
  93. 13 missions that aren't done in Any% that would be done in 131 jiggy
  94.  
  95. Acts to Push till after Super Parts (90 jiggies):
  96. Nutty Acres Act 5 (6 jiggies, only 5 are gotten in any%)
  97. Nutty Acres Act 6 (5 Jiggies, only 3 are gotten in any%)
  98. Banjoland 6 (6 Jiggies, only 4 are gotten in any%)
  99.  
  100. Maybe:
  101. Logbox Act 6 (Lap Happy benefits by over 10-15-20 seconds, Critics Say No (the one with Nick Cage and the Globes) I THINK benefits)
  102. Banjoland 1 (the racing mission might benefit a LOT from having super parts)
  103. Jiggosseum Acts 2 + 3 (Both racing missions will probably benefit a TON, the only issue is that's 7 jiggies out the window for the 90 count, at the very least it would be better to do these late in the run)
  104.  
  105. Acts to do pre 75-90 Jiggies that aren't done in any%:
  106. That one Tamper Switch we don't get (needs Scuba Seat, so we need to do it after Jiggoseum Acts 4+5
  107. Logbox Act 2 (2 Jiggies, both Log's Choice)
  108. Logbox Act 5 (2 Jiggies, both Log's Choice)
  109. Banjoland 5? (3 Jiggies, 2 are Log's Choice)
  110. Jiggoseum Act 4 (at least definitely pre-90) (1 Jiggy)
  111. Jiggoseum Act 5 (at least definitely pre-90) (1 Jiggy)
  112. Terrarium Act 3? (5 Jiggies)
  113.  
  114. Missions I'd have to build/download vehicles for: (or in the case of Log's Choice missions, look into changing up):
  115.  
  116. Nutty Acres Act 6:
  117. Air Coconut
  118. Riverbead Head to Head (download the vehicle from the #1 spot (swift hobo)))
  119.  
  120. Logbox 5:
  121. System Update Required: make the vehicle either like the one in Act 2 as you're going back up for the laptop (or attach wheels to the box part itself), and ditch the vehicle when you go down and just drop down while holding the laptop.
  122. Unstable Hardware: Rip off the top, look up leaderboards or a vod of Scykoh's really old runs for tips (might even only be on PsychoticGaming)
  123.  
  124.  
  125. Banjoland Act 2?:
  126. The Referee's An Ardvark! (make a weaker Spiral 1 v3 basically, or add lasers or egg gunsto Scykohfitmobile? Then just use one of the goalies as a thing to press the switch down)
  127. Banjoland 5:
  128. Canned and Panned (LARGE HERDING VEHICLE)
  129. Land, Sea, and Not Air (Look into optimal way to put fast flying vehicle together, also try attaching the medium engine in back of you when you start)
  130.  
  131. Banjoland Act 6:
  132. Eggcellent Racing (do what you do for the Chip's Away Mission in Logbox Act 2 basically)
  133. Mumbo's Stunt Spectacular (Move the medium fuel onto the black blow in back of you, move the seat in back of the medium fuel. Move the Gyroscope in back of where the seat is now on top of the medium fuel. Move the Small Jet in the back of the Seat, then move the gyroscope on top of the small fuel on top of the Small Jet. Remove the black blocks from under you and go to town)
  134.  
  135. Jiggoseum Act 2:
  136. Half-Time Snacks (maybe take off the giant Pizza sign?)
  137.  
  138. Jiggoseum Act 3:
  139. Brown Bears Can't Jump? Would be funny to make one of the vehicles on the leaderboard but it'd take time and and extra spot in the menu
  140.  
  141. Jiggoseum Act 4?:
  142. Could just add floaters to NicCageMobile
  143.  
  144. Jiggoseum Act 5:
  145. make a vehicle with both lasers and sticky balls and moves fast.
  146. -gonna need to figure out the best 2 balls to break (probably the ones right in front and back of you) because you only need to save 7
  147.  
  148. Jiggoseum Act 6:
  149. The Jiggosseum Torch: Drive to the nearest land, grab the large engine and place it on one of the medium fuels. Grab the torch and place it on the lower part of the “L” shape the large engine has. Grab a propeller and place it onto the top part of the large engine. Grab the seat and place it in back of all this. Detach the corner body part, the floater, and the wedge attaching your new abomination to the old boat, then just fly up.
  150.  
  151. Up to the Oche: Look into the #6 spot on the boards from ArcRoguDragonZ
  152.  
  153. Terrarium of Terror Act 2
  154. Germ Warfare (move small fuel to in front of block right below egg gun, take jet, turn it so it will fly upwards, attact the top part to the side of the small fuel, take seat and attach it so it's attached and parallel o the jet, take the 2 medium fuels, flip them so they're paralell to the seat and attach it to it, take the small fuel, attach it to the back of the egg gun, grab both and attach them both to the top of the seat and jet, detach the small fuel then start flyin!)
  155. ALTERNATIVE STRAT: (Attach seat to in front of egg gun, take off egg gun and block under it as well as the spikes to the immediate left and right of seat, take medium fuels and attach them to the seat, take jet, flip it so it flies upwards and attach it to back of seat, take spike on top and attach it to jet, take 2 spikes in back of vehicle and attach it to the tops of the medium fuels, take another 2 spikes from the left or right and attach them to the bottom of medium fuels, detach the abomination you made and kill the enemies by spiking them to death)
  156. Taxi of Terror (probably need to get crate 11 for this because I'll need 3 large taxi seats)
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