leafbladie

DDM Cards

Dec 4th, 2017
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  1. Trap that allows you to declare Battle Phase twice
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  3. Cannot be normal summoned/set clause?, or maybe DD field spell has to be in play
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  5. Maybe instead they send DDM cards to the GY
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  7. DDM1 - Battle Warrior
  8. Warrior-Type/EARTH/Level 3/ATK 700/DEF 1000
  9. If this card is Normal Summoned: You can send 1 monster with ATK greater than its DEF from your Deck to the GY.
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  11. DDM2 - Yaranzo
  12. Zombie-Type/DARK/Level 4/ATK 1300/DEF 1500
  13. Cannot be Normal Summoned/Set. During your Main Phase: You can reveal this card in your hand; roll 3 six-sided die, and if at least 2 or more have a result of 1, 3, and/or 6, Special Summon this card. You can only use this effect of "DDM2 - Yaranzo" once per turn. Once per turn: You can banish 3 cards from your GY; send 1 card from your Deck to the GY.
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  15. DDM2 - Knight of Twin Swords
  16. Warrior-Type/EARTH/Level 5/ATK 2000/DEF 1000
  17. During your Main Phase: You can reveal this card in your hand; roll 3 six-sided die, and if at least 2 or more have a result of 1, 3, and/or 6, Special Summon this card. You can only use this effect of "DDM2 - Knight of Twin Swords" once per turn. Once per turn: You can banish an even number of monster with ATK greater than their DEF from your GY; during each Battle Phase this turn, this card can attack a number of times equal to number of monsters banished.
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  19. DDM2 - Knight of Twin Swords
  20. Warrior-Type/EARTH/Level 4/ATK 2000/DEF 1000
  21. During your Main Phase: You can reveal this card in your hand; roll 3 six-sided die, and if at least 2 or more have a result of 1, 3, and/or 6, Special Summon this card. You can only use this effect of "DDM2 - Knight of Twin Swords" once per turn. Cannot attack directly. Once per turn: You can banish an even number of monster with ATK greater than their DEF from your GY; during each Battle Phase this turn, this card can attack a number of times equal to number of monsters banished.
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  23. DDM3 - Thunder Ball
  24. Machine-Type/DARK/Level 6/ATK 1000/DEF 1000
  25. During your Main Phase: You can reveal this card in your hand; roll 3 six-sided die, and if at least 2 or more have a result of 2 and/or 5, Special Summon this card. You can only use this effect of "DDM3 - Thunder Ball" once per turn. Once per turn: You can move this card to an unoccupied Main Monster Zone you control. You can banish any number of Spells from your GY; destroy other cards in this card's column equal to the number of Spells banished.
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  27. DDM3 - Strike Ninja
  28. Warrior-Type/DARK/Level 4/ATK 1700/DEF 1200
  29. During your Main Phase: You can reveal this card in your hand; roll 3 six-sided die, and if at least 2 or more have a result of 2 and/or 5, Special Summon this card. You can only use this effect of "DDM3 - Strike Ninja" once per turn. (Quick Effect): You can banish 1 Trap from your GY, then target 1 monster on the field; banish it until the End Phase.
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  31. DDM3 - Magician Dragon
  32. Dragon-Type/DARK/Level 7/ATK 2000/DEF 1000
  33. During your Main Phase: You can reveal this card in your hand; roll 3 six-sided die, and if at least 2 or more have a result of 2 and/or 5, Special Summon this card. You can only use this effect of "DDM3 - Magician Dragon" once per turn. You can banish 3 Spells from your GY; send all other cards in this card's column and its adjacent columns to the GY. Once per turn, during your opponent's turn (Quick Effect): You can banish 3 Traps from your GY; change this card to Defense Position, and if you do, this card gains DEF equal to the monster with the highest DEF currently on the field, also all monsters your opponent currently controls must attack this card this turn, if able.
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  35. DDM3 - Dark Magician Girl
  36. Spellcaster-Type/DARK/Level 6/ATK 2000/DEF 1700
  37. During your Main Phase: You can reveal this card in your hand; roll 3 six-sided die, and if at least 2 or more have a result of 2 and/or 5, Special Summon this card. You can only use this effect of "DDM3 - Dark Magician Girl" once per turn. If this card is Special Summoned: You can send 1 Spell from your Deck to the GY. Gains 500 ATK for each Spellcaster with a different name in the GYs.
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  39. DDM4 - Mighty Mage
  40. Spellcaster-Type/LIGHT/Level 8/ATK 3000/DEF 2000
  41. During your Main Phase: You can reveal this card in your hand; roll 3 six-sided die, and if at least 2 or more have a result of 4, Special Summon this card. You can only use this effect of "DDM4 - Mighty Mage" once per turn. If this card is Special Summoned: You can move up to 2 other monsters on the field to unoccupied Main Monster Zones in their owner's control. You can only use this effect of "Mighty Mage" once per turn. Once per turn: You can banish 2 Spells from your GY; during each Battle Phase this turn, this card can attack your opponent directly.
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  43. DDM4 - Blue-Eyes White Dragon
  44. Dragon/LIGHT/Level 8/ATK 3000/DEF 2500
  45. During your Main Phase: You can reveal this card in your hand; roll 3 six-sided die, and if at least 2 or more have a result of 4, Special Summon this card. You can only use this effect of "DDM4 - Blue-Eyes White Dragon" once per turn. You can banish 2 Soells from your GY; destroy all monsters your opponent controls.
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  47. Crest Theft
  48. Trap Card
  49. Banish 1 card from your opponents GY, and if you do, send 1 card of the same type from your Deck to the GY.
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  51. Dark Magician: Magicial Hats effect, Mystic Box to destroy monster and allow direct attack
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  55. Energy Disk/Exploding Disk
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  57. Yaranzo: Banish 3 cards for foolish of any type
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  59. Blue Eyes can banish spell to destroy cards your opponent controls
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  61. Barrel Dragon
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  63. Red Eyes fuses
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  65. DM uses crests to destroy monsters, etc.
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  67. You can only use this effect of "" once per turn.
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  69. Alternarive
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  71. DDM Field Spell (gain crests)
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  73. Once per turn roll dice, if 2 or more show result you can special summon, super dice dimension
  74. Reroll?
  75. If would be destroyed just banish 1 from grave that has DEF greater than ATK
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  77. They're link monsters with appropriate link rating
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